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** It has a GameplayAndStoryIntegration factor as well; the more benign the anecdote that the Heart gives about a given person, the [[VideoGameCrueltyPunishment harder hit]] to the Chaos level you killing them causes.
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* The health potions are no longer just "Sokolov" branded, but are now "S&J", the J referring to Sokolov's rival-turned-peer/friend in the academic purview, Piero Joplin.
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* Although Delilah's coven seemed to attract a lot of murderous pyschopaths, there's a genuine warmth and camaraderie between them. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.

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* Although Delilah's coven seemed to attract a lot of murderous pyschopaths, there's [[TrueCompanions a genuine warmth and camaraderie between them.them]]. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.

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* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
** It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another CrowningMomentOfHeartwarming. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.

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* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
**
backfires.\\
\\
It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another CrowningMomentOfHeartwarming. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.
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* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was one of the few people with power in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].

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* Rescuing [[spoiler: Doctor Hypathia]] Hypatia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] Hypatia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was one of the few people with power in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].



* During the last Mission you can visit the Royal Protector's room. IE Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.
* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.

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* During the last Mission you can visit the Royal Protector's room. IE I.e. Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.
* Seeing [[spoiler: Billie reunite with a familiar looking familiar-looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.



* During the Death to the Empress mission, you can stumble upon an audiograph made by a witch by the name of Marykate and Jenny. It goes to show that even amongst murderous psychopath, there's a hint of innocence in the coven.

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* During the Death to the Empress mission, you can stumble upon an audiograph made by a witch by the name of Marykate and Jenny. It goes to show that even amongst murderous psychopath, psychopaths, there's a hint of innocence in the coven.
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* The interactions between Emily and Wyman. Even though they only converse through letters, there's a genuine love between the two. And the best part that it's kept low key and not shoved into the main plot for the sake of romance.
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-->'''Witch Jenny''': So now my voice will live on, even after I’m dead and gone.

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-->'''Witch Jenny''': (in awe) So now my voice will live on, even after I’m dead and gone.gone.

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* Although Delilah's coven seemed to attract a lot of murderous pyschopaths, there's a genuine warmth and camaraderie between them. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.
* During the Death to the Empress mission, you can stumble upon an audiograph made by a witch by the name of Marykate and Jenny. It goes to show that even amongst murderous psychopath, there's a hint of innocence in the coven.
-->'''Witch Jenny''': Marykate, what’s this then?
-->'''Witch Marykate''': Did you grow up in country, dear? Out in the sticks? It’s an audiograph machine.
-->'''Witch Jenny''': But what’s it for?
-->'''Witch Marykate''': It enables important people to record their voices. A prince’s orders for war, a matron’s business instructions, or a lover’s hungry words dripping with honey. Even the final thoughts of one lost in despair before jumping from a bridge.
-->'''Witch Jenny''': So now my voice will live on, even after I’m dead and gone.
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** It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another CrowningMomentOfHeartwarming. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.

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Organized chronologically


* During the last Mission you can visit the Royal Protector's room. IE Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.
* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
* Finding out that [[spoiler: Billie Lurk]] has made a new life in Karnaca for herself and even made true friends in Stilton and Sokolov.



* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.

to:

* Seeing If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
* Finding out that
[[spoiler: Billie reunite with Lurk]] has made a familiar looking red long-coated man new life in the low chaos ending]] is happy Karnaca for anyone who played ''Knife of Dunwall'' herself and ''The Brigmore Witches''.even made true friends in Stilton and Sokolov.




to:

* During the last Mission you can visit the Royal Protector's room. IE Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.
* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.
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* In a rather twisted way, how Delilah treats Emily at the start of the game. She doesn't want her killed or turned to stone but intends to keep her locked up until she accepts her as Empress (like an unruly child versus an enemy). Delilah even says she hopes Emily will come to accept her as a mother figure--which might have worked when she was ten but not twenty-five.



* On Low Chaos, when Jessamine's spirit [[spoiler:leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky."]] Either way, Jessamine finally gets to rest.

to:

* On Low Chaos, when Jessamine's spirit [[spoiler:leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky."]] Either way, Jessamine finally gets to rest.rest.

----
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* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it to the Heart in the first game. When it comes to quotes about characters, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of Dishonored 2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of Dishonored 2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.

to:

* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look Look at the Heart and compare it to the Heart in the first game. When it comes to quotes about characters, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of Dishonored 2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of Dishonored 2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
Is there an issue? Send a MessageReason:
None


* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it to the Heart in the first game. When it comes to quotes about characters, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.

to:

* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it to the Heart in the first game. When it comes to quotes about characters, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of DH2 Dishonored 2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, Dishonored 2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
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The game repeatedly shoves it in your face that Corvo is Emily's father, you dumwit.


* [[spoiler:During a Low Chaos ending where you killed the Duke and replaced him with Corvo, it states that Corvo Attano is "the first of his line" - implying he has children. Apparently, he did find love again after finally letting Jessamine go.]]
Is there an issue? Send a MessageReason:
None


* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it two the Heart in the first game. When it comes to quotes about characters, about the random men and women you encounter, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.

to:

* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it two to the Heart in the first game. When it comes to quotes about characters, about the random men and women you encounter, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
Is there an issue? Send a MessageReason:
Heart Quotes being more optimistic compared to the first game


* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it two the Heart in the first game. When it comes to quotes about characters, about the random men and women you encounter, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of NPCs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Emperess Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.

to:

* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it two the Heart in the first game. When it comes to quotes about characters, about the random men and women you encounter, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of NPCs npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Emperess Empress Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It's a small detail that is rarely mentioned among lets players, and even the tropes mentioned on the main page... But look at the Heart and compare it two the Heart in the first game. When it comes to quotes about characters, about the random men and women you encounter, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of NPCs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Emperess Emily, and the current generation as of DH2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of DH2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
Is there an issue? Send a MessageReason:
None


* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.

to:

* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.Witches''.
* On Low Chaos, when Jessamine's spirit [[spoiler:leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky."]] Either way, Jessamine finally gets to rest.
Is there an issue? Send a MessageReason:
None


* During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a CallBack to a similar scene in Dishonored, said friend delivers a MercyKill, then poured wine over the deceased face respectfully. A very human moment for bunch of fanatics.

to:

* During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a CallBack to a similar scene in Dishonored, said friend delivers a MercyKill, then poured wine over the deceased deceased's face respectfully. A very human moment for bunch of fanatics.
Is there an issue? Send a MessageReason:
None


* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was one of the few people in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].

to:

* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was one of the few people with power in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].
Is there an issue? Send a MessageReason:
None


* [[spoiler:During a Low Chaos ending where you killed the Duke and replaced him with Corvo, it states that Corvo Attano is "the first of his line" - implying he has children. Apparently, he did find love again after finally letting Jessamine go.]]

to:

* [[spoiler:During a Low Chaos ending where you killed the Duke and replaced him with Corvo, it states that Corvo Attano is "the first of his line" - implying he has children. Apparently, he did find love again after finally letting Jessamine go.]]]]
* Seeing [[spoiler: Billie reunite with a familiar looking red long-coated man in the low chaos ending]] is happy for anyone who played ''Knife of Dunwall'' and ''The Brigmore Witches''.
Is there an issue? Send a MessageReason:
None


* During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a CallBack to a similar scene in Dishonored, said friend delivers a MercyKill, then poured wine over the deceased face respectfully. A very human moment for bunch of fanatics.

to:

* During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a CallBack to a similar scene in Dishonored, said friend delivers a MercyKill, then poured wine over the deceased face respectfully. A very human moment for bunch of fanatics.fanatics.
* [[spoiler:During a Low Chaos ending where you killed the Duke and replaced him with Corvo, it states that Corvo Attano is "the first of his line" - implying he has children. Apparently, he did find love again after finally letting Jessamine go.]]
Is there an issue? Send a MessageReason:
None


* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was only person in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].

to:

* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was only person one of the few people in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].
Is there an issue? Send a MessageReason:
None


* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, {[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was only person in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].

to:

* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, {[spoiler: [[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was only person in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].
Is there an issue? Send a MessageReason:
None


* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.

to:

* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.backfires.
* Finding out that [[spoiler: Billie Lurk]] has made a new life in Karnaca for herself and even made true friends in Stilton and Sokolov.
* Rescuing [[spoiler: Doctor Hypathia]] is an optional quest. Unlike the previous game, where all of your targets were assholes at best, {[spoiler: Hypathia]] stands out for being a truly altruistic person, who cared for the miners and only [[spoiler: succumbed to madness in an attempt to find a cure for their sickness]]. During that mission, you get to hear everyone desperately trying to see her as she was only person in Karnaca who cared for the underclass at the time, the other being [[spoiler:Stilton, until his mind snapped]].
* During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a CallBack to a similar scene in Dishonored, said friend delivers a MercyKill, then poured wine over the deceased face respectfully. A very human moment for bunch of fanatics.
Is there an issue? Send a MessageReason:
None


* During the last Mission you can visit the Royal Protector's room. IE Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.

to:

* During the last Mission you can visit the Royal Protector's room. IE Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.them.
* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
Is there an issue? Send a MessageReason:
None


* During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawings of Jesamine and Corvo that Emily drew in the first game. The ones with Mummmy and Daddy on them.

to:

* During the last Mission you can visit the Royal Protectors Protector's room. IE Corvo's. Where you can find the framed drawings of Jesamine Jessamine and Corvo that Emily drew in the first game. The ones with Mummmy Mummy and Daddy on them.
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* During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawing's of Jesamine and Corvo that Emily drew in the first game. The ones with Mummmy and Daddy on them.

to:

* During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawing's drawings of Jesamine and Corvo that Emily drew in the first game. The ones with Mummmy and Daddy on them.
Is there an issue? Send a MessageReason:
None


* During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawing's of Jesamine and Corvo that Emily drew in the first game. The ones with Mommmy and Daddy on them.

to:

* During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawing's of Jesamine and Corvo that Emily drew in the first game. The ones with Mommmy Mummmy and Daddy on them.
Is there an issue? Send a MessageReason:
None

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*During the last Mission you can visit the Royal Protectors room. IE Corvo's. Where you can find the framed drawing's of Jesamine and Corvo that Emily drew in the first game. The ones with Mommmy and Daddy on them.

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