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* Although Delilah's coven seemed to attract a lot of murderous psychopaths, there's [[TrueCompanions a genuine warmth and camaraderie between them]]. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.

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* Although Delilah's coven seemed to attract a lot of murderous psychopaths, there's [[TrueCompanions a genuine warmth and camaraderie between them]]. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal superstitious society.
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** While in High Chaos, she will eventually tell Corvo she no longer cares about what he does and will berate both protagonists for their bloodthirst, she will never stop loving Emily and will still tell her she loves her before dissipating into the void.
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** Mindy, a high-ranking member of the Howlers, will charge the player with retrieving a man's body from another Overseer office in the second mission of the game. Upon finding the man's recently-raided apartment, you can find a silvergraph of Mindy and a note from her setting up a meeting between the two. Upon retrieval of the body, Mindy will simply bury it and refuse to explain why. Later on in the Dust District level, you can find both Mindy's apartment and the man's silvergraph business. If you explore the latter, you'll find that Mindy was a common silvergraph subject of his and her image is ''everywhere'' around his shop. If you explore her apartment, you'll find love notes from him as well as journal entries where Mindy describes meeting and falling for him. Everything pieced together, it seems that the man that was killed was Mindy's lover and she simply wanted his body to give him a proper burial--a very humanizing story for a woman who keeps up an unfaltering persona of the cool tough-girl thug.

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** Mindy, a high-ranking member of the Howlers, will charge the player with retrieving a man's body from another Overseer office in the second mission of the game. Upon finding the man's recently-raided apartment, you can find a silvergraph of Mindy and a note from her setting up a meeting between the two. Upon retrieval of the body, Mindy will simply bury it and refuse to explain why. Later on in the Dust District level, you can find both Mindy's apartment and the man's silvergraph business. apartment. If you explore the latter, you'll find that Mindy was a common silvergraph subject of his and her image is ''everywhere'' around his shop. If you explore her apartment, it, you'll find love notes from him as well as journal entries where Mindy describes meeting and falling for him. Everything pieced together, it seems that the man that was killed was Mindy's lover and she simply wanted his body to give him a proper burial--a very humanizing story for a woman who keeps up an unfaltering persona of the cool tough-girl thug.

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** It's also rather heartwarming how insistent [[spoiler:Hypatia's assistant Vasco is that she's a good person worth saving, despite the fact that Grim Alex has been torturing him for who knows how long.]]
** Similarly, the servants around Stilton's manor [[spoiler:(if you save him from going insane) will be singing his praises, discussing how he's giving away silverware to the poor and generally making life for his workers much better than they were while he was insane]].



** Mindy, a high-ranking member of the Howlers, will charge the player with retrieving a man's body from another Overseer office in the second mission of the game. Upon finding the man's recently-raided apartment, you can find a silvergraph of Mindy and a note from her setting up a meeting between the two. Upon retrieval of the body, Mindy will simply bury it and refuse to explain why. Later on in the Dust District level, you can find both Mindy's apartment and the man's silvergraph business. If you explore the latter, you'll find that Mindy was a common silvergraph subject of his and her image is ''everywhere'' around his shop. If you explore her apartment, you'll find love notes from him as well as journal entries where Mindy describes meeting and falling for him. Everything pieced together, it seems that the man that was killed was Mindy's lover and she simply wanted his body to give him a proper burial--a very humanizing story for a woman who keeps up an unfaltering persona of the cool tough-girl thug.
*** If you both helped Mindy and sided with Paolo in the turf war, she'll say that she knew you were cool and even offers to give you a tattoo.



** This choice also has the effect of saving Meagan's lost arm and eye, as she'd gotten them injured looking for Stilton when he disappeared.



* On Low Chaos, when Jessamine's spirit [[spoiler:leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky."]] Either way, Jessamine finally gets to rest.
* During the last Mission you can visit the Royal Protector's room. I.e. Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.

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** In general, her relationship with Sokolov is rather sweet. They often fondly bicker and leave notes for each other around the ship. The Heart implies that Sokolov has become something of a ParentalSubstitute to Meagan.
** On Low Chaos, Meagan will slowly decide that Corvo/Emily deserves to know the truth of her involvement in [[spoiler:Jessamine's death.]] For her to reveal something like that to extremely skilled assassins who were obviously very personally affected by it shows both genuine remorse as well as trust.
** Curiously, [[spoiler:Jessamine as the heart seems to hold no ill will towards Meagan/Billie despite fully knowing her history]], stating that she understands why Corvo/Emily likes her.
* On Low Chaos, when Jessamine's spirit [[spoiler:leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky."]] Either way, Jessamine finally gets to rest.
* During the last Mission you can visit the Royal Protector's room. I.e. Corvo's. Where you can find the framed drawings of Jessamine
rest. She'll also praise Low Chaos Emily and Corvo for always finding an alternative to killing.
** She will also often lament
that she wishes she could hold their hand, or that she could have shown Emily drew in the first game. The ones with Mummy and Daddy on them.world.



* Although Delilah's coven seemed to attract a lot of murderous pyschopaths, there's [[TrueCompanions a genuine warmth and camaraderie between them]]. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.

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* Although Delilah's coven seemed to attract a lot of murderous pyschopaths, psychopaths, there's [[TrueCompanions a genuine warmth and camaraderie between them]]. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.society.
** Using the heart, you can actually hear some of these witches' backstories. While many of them are violent psychopaths and always were, some have more sympathetic backstories. For example, one of them was dying from consumption (tuberculosis) and was saved by Deliah's magic. Another came from a terribly abusive household and the magic allowed her to reclaim some power for herself.
** Breanna herself describes in an audiograph in her office her own backstory; she was a noblewoman set to marry a lecherous man three times her age. Through joining Delilah's coven she was able to escape the arranged marriage and build a new life for herself. Evil she may be, she lovingly describes the times she had with Delilah early on in their coven and refers to them as the "golden days".



* If you sympathise with Delilah's plight that led her to her wicked ways, one could see the non-lethal elimination for her as, by far, the most merciful in either of the games - [[spoiler: Sending her to a LotusEaterMachine -style imaginary world of her own design - where she gets to live out her wish of being loved by all, in a sealed-off world where she can't hurt anyone else, being none the wiser.]] It's a rare game where both the protagonist and antagonist walk away equally happy, so for it to happen in a dark and broken world such as Dunwall is quite refreshing.

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* If you sympathise sympathize with Delilah's plight that led her to her wicked ways, one could see the non-lethal elimination for her as, by far, the most merciful in either of the games - [[spoiler: Sending her to a LotusEaterMachine -style imaginary world of her own design - where she gets to live out her wish of being loved by all, in a sealed-off world where she can't hurt anyone else, being none the wiser.]] It's a rare game where both the protagonist and antagonist walk away equally happy, so for it to happen in a dark and broken world such as Dunwall is quite refreshing.
* In general, the relationship between Emily and Corvo is as extremely sweet as it was in the first game--especially now that Corvo's status as Emily's biological father is wholly acknowledged rather than just implied. Even the game's tutorial is one of Corvo's self-defence lessons with Emily, at the end of which he expresses how it makes him feel better knowing she can defend herself.
** In the first level of the game, you can find an audiograph left by Corvo in Emily's bathroom, in which he lists some of her recent accomplishments and reaffirms his pride in her.
** At the end of the game, you can find and explore Corvo's living quarters, though now trashed by the Witches occupying Dunwall Tower. Not only has Corvo kept the 'Daddy'and 'Mummy' drawings Emily had drawn of himself and Jessamine for the 15 years that have passed since the first game, he actually ''framed'' them. Awwww...
*** A bit of fridge heartwarming to the fact that the witches ''must'' have found said drawings (they're out in the open, and though aren't hung on the wall, seem undamaged) and seemingly couldn't bring themselves to destroy such a wholesome display of fatherly love.
** Corvo/Emily reawaken each other from being turned to stone by placing a hand on their cheek.
* If playing Low Chaos as Emily in the Conservatory level, she can find a painting of Jessamine and lament how she wishes all three of them--herself, Corvo and Jessamine--could all be together again.
* During the Clockwork Mansion level, you can overhear a couple of servants complaining about how abusive an employer Jindosh is and how they put up with it because it's still preferable than being left out in the cold. If you've taken the non-lethal route with him, you can later find a newspaper that states the servants now describe him as "gentle as a lamb".
* In the first level of the game you can rescue the local newspaper editor from being killed by one of the traitorous guards. Afterwards, you can talk to him and he'll apologize for falling for and printing the false information about the Crown Killer and promises to keep writing essays proclaiming Emily and Corvo's innocence. In the final level, he will still be camped out in his office, and true to his word, you can find a newspaper where he's written an essay in Emily and Corvo's defence.
* While most of the aristocrats at Duke Luca's palace range from vapid and selfish to outright psychopaths, you can find the occasional decent person among them. One is a woman sitting in the main dining hall, who is saddened by the death of a poor old woman who lived near her. Another is a man standing on one of the balconies who is openly critical of Luca and notes that things were better under his father's rule.
* Sleep darts work on wolfhounds, meaning you absolutely can (though it's difficult due to limited ammo) choose to spare even the ''dog's'' lives.
** On a similar note, if an Overseer finds one of their hounds dead, they have a chance of swearing vengeance against whoever killed it.
* In the second level, you will come across a few Grand Guard soldiers harassing a merchant for ratting them out over some unstated infringement. You can step in and if you manage to either kill/knock out or divert the guards' attention long enough for him to get away, you can save him from being vaporized in a nearby wall of light. If you track him down after getting rid of the guards, he'll thank you for saving him.
* The Black Market shopkeeper in the Dust District's back door code is actually her wedding day. In her apartment, you can also find an unsent love letter to her husband and a wedding photo, suggesting the two are still deeply in love despite being apart from each other.
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** Also occurs when Emily or Corvo correctly identify Armando. The body double is easily persuaded and Armando clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that occurs successfully in the Low Chaos ending.

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** Also occurs when Emily or Corvo correctly identify Armando. The body double is easily persuaded and Armando clearly Armando states he wants his intention to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that occurs successfully in the Low Chaos ending.
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** Similarly, on your way to Paolo, you can spy on a group of howlers having a small party. Two howlers are singing and dancing with each other while their friends play instruments.
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** Also occurs when Emily or Corvo correctly identify Armando. The body double is easily persuading and Armando clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that occurs successfully in the Low Chaos ending.

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** Also occurs when Emily or Corvo correctly identify Armando. The body double is easily persuading persuaded and Armando clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that occurs successfully in the Low Chaos ending.
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** Even before this scene in The Grand Palace mission when Emily or Corvo correctly identify Armando. The body double barely needs persuading and Armando even clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that is clearly successful in Low Chaos.

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** Even before this scene in The Grand Palace mission Also occurs when Emily or Corvo correctly identify Armando. The body double barely needs is easily persuading and Armando even clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that is clearly successful occurs successfully in the Low Chaos.Chaos ending.
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* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.\\

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* If you choose to save [[spoiler: Aramis Stilton]] from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.\\

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It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another SugarWiki/{{Heartwarming Moment|s}}. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.

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\\
It
**It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another SugarWiki/{{Heartwarming Moment|s}}. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.
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It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another CrowningMomentOfHeartwarming. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.

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It has the result of Lucia Pastor's TheReasonYouSuckSpeech becoming another CrowningMomentOfHeartwarming.SugarWiki/{{Heartwarming Moment|s}}. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.
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*If you sympathise with Delilah's plight that led her to her wicked ways, one could see the non-lethal elimination for her as, by far, the most merciful in either of the games - [[spoiler: Sending her to a LotusEaterMachine -style imaginary world of her own design - where she gets to live out her wish of being loved by all, in a sealed-off world where she can't hurt anyone else, being none the wiser.]] It's a rare game where both the protagonist and antagonist walk away equally happy, so for it to happen in a dark and broken world such as Dunwall is quite refreshing.
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\n** Even before this scene in The Grand Palace mission when Emily or Corvo correctly identify Armando. The body double barely needs persuading and Armando even clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that is clearly successful in Low Chaos.
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\n* The rather blatant lie that Armando tells to the palace guardsmen he calls to collect the "Imposter" Duke, and the guardsmen's reaction to it. The guardsmen look like they are seeing right through the lie... but they go along with it anyway. The real Luca Abele truly is that despicable that the Duke's own palatial guard (which, like the Grand Guard at large, are a mixed bag of moral calibers) are completely fine with going along with the Doppelganger Replacement.

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* All categories of [=NPCs=] have a selection of "innocent" anecdotes possible from The Heart (as opposed to "guilty" or "murderous", which [[GameplayAndStoryIntegration affect chaos level upon killing them]]), from a noblewoman having brought in the family physician for a sick servant at great cost and against her mother's wishes, to a Grand Guard officer feeding the stray dogs and worrying that it's against the regulations, to a common Grand Guardsman teaching his fellows card tricks to pass the boredom, to a Howler who secretly defied Paolo's orders and cut a prisoner's wrist bindings instead of his throat.


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* All categories of [=NPCs=] have a selection of "innocent" anecdotes possible from The Heart (as opposed to "guilty" or "murderous", which [[GameplayAndStoryIntegration affect chaos level upon killing them]]), from a noblewoman having brought in the family physician for a sick servant at great cost and against her mother's wishes, to a Grand Guard officer feeding the stray dogs and worrying that it's against the regulations, to a common Grand Guardsman teaching his fellows card tricks to pass the boredom, to a Howler who secretly defied Paolo's orders and cut a prisoner's wrist bindings instead of his throat.


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* All categories of NPCs have a selection of "innocent" anecdotes possible from The Heart (as opposed to "guilty" or "murderous", which [[GameplayAndStoryIntegration affect chaos level upon killing them]]), from a noblewoman having brought in the family physician for a sick servant at great cost and against her mother's wishes, to a Grand Guard officer feeding the stray dogs and worrying that it's against the regulations, to a common Grand Guardsman teaching his fellows card tricks to pass the boredom, to a Howler who secretly defied Paolo's orders and cut a prisoner's wrist bindings instead of his throat.


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* All categories of NPCs [=NPCs=] have a selection of "innocent" anecdotes possible from The Heart (as opposed to "guilty" or "murderous", which [[GameplayAndStoryIntegration affect chaos level upon killing them]]), from a noblewoman having brought in the family physician for a sick servant at great cost and against her mother's wishes, to a Grand Guard officer feeding the stray dogs and worrying that it's against the regulations, to a common Grand Guardsman teaching his fellows card tricks to pass the boredom, to a Howler who secretly defied Paolo's orders and cut a prisoner's wrist bindings instead of his throat.

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to:

* All categories of NPCs have a selection of "innocent" anecdotes possible from The Heart (as opposed to "guilty" or "murderous", which [[GameplayAndStoryIntegration affect chaos level upon killing them]]), from a noblewoman having brought in the family physician for a sick servant at great cost and against her mother's wishes, to a Grand Guard officer feeding the stray dogs and worrying that it's against the regulations, to a common Grand Guardsman teaching his fellows card tricks to pass the boredom, to a Howler who secretly defied Paolo's orders and cut a prisoner's wrist bindings instead of his throat.

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