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--->''Eleanor Lamb: "[[RousseauWasRight You taught me that 'evil' is just a word. Under the skin, it's simple pain]]."''

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--->''Eleanor Lamb: --->'''Eleanor Lamb:''' "[[RousseauWasRight You taught me that 'evil' is just a word. Under the skin, it's simple pain]]."''"
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Added moments from the Little Sister from Adonis Resort

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* After you take Electro Bolt, and convulse until you fall on the ground, you are met by a Little Sister:
-->''"Daddy was sleeping, for such a long time, and Eleanor has missed you. Find her and you'll be all better."''
** Later, you see her harvesting ADAM. She turns around and greets you with joy, before the Big Sister from earlier interrupts you...
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* Lutwidge spent years searching for Rapture, and when he finally found it, he got to see the worst of it. Then he escaped, and spent eight years in the nuthouse lamenting the internal destruction of paradise. But finally, after thinking about all the wonders of ADAM and the little sisters in danger, he decides to bring some friends and rebuild Rapture as what Ryan couldn't accept that it had become - a world of magic and spirituality, made by children and cherished by men. [[YankTheDogsChain Unfortunately, Lutwidge couldn't beat his own Fontaine]].

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* Lutwidge spent years searching for Rapture, and when he finally found it, he got to see the worst of it. Then he escaped, and spent eight years in the nuthouse lamenting the internal destruction of paradise. But finally, after thinking about all the wonders of ADAM and the little sisters in danger, he decides to bring some friends and rebuild Rapture as what Ryan couldn't accept that it had become - a world of magic and spirituality, made by children and cherished by men. [[YankTheDogsChain Unfortunately, Lutwidge couldn't beat his own Fontaine]].Fontaine]].
* You can find candy, soda, and twinkies by the Little Sister's vents throughout the game. Somewhere in there, the splicers still understand that the sisters are children.
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* In Inner Persephone, in the Pediatric Wards, the player can find a set of locked doors. You can find a button to unlock them on a nearby pillar. Before you click on them, you can peek inside and see an Alpha Series standing near a rocking splicer, almost caressing their backs as though in comfort. Normally, the Alpha Series are UnstoppableRage personified (exception to those who succumbed into a coma) and it was nice to see them just showing a bit of their suppressed humanity. The player can click the button to unlock the doors, triggering their Rage. Although this is mostly a scripted event, one can almost believe that the Alphas Series are attacking the player as though they wish to protect the imprisoned splicers.

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* In Inner Persephone, in the Pediatric Wards, the player can find a set of locked doors. You can find a button to unlock them on a nearby pillar. Before you click on them, you can peek inside and see an Alpha Series standing near a rocking splicer, almost caressing their backs as though in comfort. Normally, the Alpha Series are UnstoppableRage personified (exception to those who succumbed into a coma) and it was nice to see them just showing a bit of their suppressed humanity. The player can click the button to unlock the doors, triggering their Rage. Although this is mostly a scripted event, one can almost believe that the Alphas Series are attacking the player as though they wish to [[ReplacementGoldfish protect the imprisoned splicers.]]
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* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would have wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And in a subversion of a normal Bioshock ending, ''he lives'' instead of dying at the end like the other main characters.]]

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* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would have wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And in a subversion of a normal Bioshock ending, ''he lives'' instead of dying at the end like most of the other main characters.]]
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* While these are likely said to everyone who buys their products, the Sinclair messages sent to you in multiplayer are undeniably friendly and never cease to cheer this troper up.

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* While these are likely said to everyone who buys their products, the Sinclair messages sent to you in multiplayer are undeniably friendly and never cease to cheer this troper you up.
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* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realizes the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...

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* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realizes the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife.wife, and determined to be a good father who'll never hit or shout at his child. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
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* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would have wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And guess what, ''he lives.'']]

to:

* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would have wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And guess what, in a subversion of a normal Bioshock ending, ''he lives.'']]lives'' instead of dying at the end like the other main characters.]]

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