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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.
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No meta moment, see this query.
Changed line(s) 1 (click to see context) from:
* Choosing to save Zulf results in the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heartwarming enough, after peppering the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally, they choose to save Zulf.
to:
* Choosing to save Zulf results in the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heartwarming enough, after peppering the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally, they choose to save Zulf.
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Changed line(s) 1,2 (click to see context) from:
* Choosing to save Zulf results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally they choose to save Zulf.
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.
to:
* Choosing to save Zulf results in The the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming heartwarming enough, after peppering The the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally universally, they choose to save Zulf.
* Rucks' narration of the moment when theProtagonist protagonist meets Zulf for the first time plucks the heartstrings pretty hard. "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.
* Rucks' narration of the moment when the
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** If you choose to activate the Bastion's Evacuation protocol, one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
to:
** If you choose to activate the Bastion's Evacuation protocol, one of these scenes will show The the Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
Changed line(s) 7,9 (click to see context) from:
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.
** And if you choose to restore back to how it was before the calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:
** And if you choose to restore back to how it was before the calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:
to:
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.
** And if you choose to restore the world back to how it was before thecalamity, Calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're toldThe the Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:
** And if you choose to restore the world back to how it was before the
* The bit of dialogue you're told
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Spoilers off on moments pages
Changed line(s) 1,2 (click to see context) from:
* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
to:
* Choosing [[spoiler: to save Zulf]] Zulf results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
Zulf.
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard.[[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard.
Changed line(s) 4,9 (click to see context) from:
** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
** Really, the entirety of [[spoiler:the Evacuation ending]] is a big heartwarming moment.
*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:
** Really, the entirety of [[spoiler:the Evacuation ending]] is a big heartwarming moment.
*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:
to:
** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] protocol, one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
** Really, the entirety of[[spoiler:the the Evacuation ending]] ending is a big heartwarming moment.
*** One screen shows[[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
apron.
*** The end credits song itself even picks up on new meaning, when taking the game's message into account.[[spoiler:The The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
born.
** And if you choose to[[spoiler: restore back to how it was before the calamity,]] calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when[[spoiler:he he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:guitar:
** Really, the entirety of
*** One screen shows
*** The end credits song itself even picks up on new meaning, when taking the game's message into account.
** And if you choose to
* The bit of dialogue you're told The Kid says when
Changed line(s) 12,14 (click to see context) from:
--->'''Rucks''': [[spoiler:Did you drop that just to see if he'd come and find you?]]
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
to:
--->'''Rucks''': [[spoiler:Did Did you drop that just to see if he'd come and find you?]]
you?
* Though it's also a huge WhamLine,[[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] FaceHeelTurn could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
safety.
* Asking Zia about[[spoiler: the Evacuation option, and where she would want to go.]]
* Though it's also a huge WhamLine,
* Asking Zia about
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Song titles and dialogue go in quotes. Not italics, and not both. Also fixing indentation.
Changed line(s) 1,4 (click to see context) from:
* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
** In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We have to go... Please." Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* When you've completed the game, the credits sequence will show scenes of the characters in a WhereAreTheyNowEpilogue. If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
** In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We have to go... Please." Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* When you've completed the game, the credits sequence will show scenes of the characters in a WhereAreTheyNowEpilogue. If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
to:
* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
**Wow. In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
*Rucks Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We 'We have to go... Please." '" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* When you've completed the game, the credits sequence will show scenes of the characters in aWhereAreTheyNowEpilogue. WhereAreTheyNowEpilogue.
** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
**
*
* When you've completed the game, the credits sequence will show scenes of the characters in a
** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
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*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, I'm Here'' and ''Build That Wall'', a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.
to:
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, "Mother, I'm Here'' Here" and ''Build "Build That Wall'', Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and hisfiance fiancée together.
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his
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-->'''The Kid''' (presumably): "Pardon me, miss, did you drop this?"
to:
-->'''The Kid''' (presumably): "Pardon ''(presumably)'': Pardon me, miss, did you drop this?"this?
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-->''"If I could be any place I wanted, I'd stay right here."''
-->''"Any moment I'd want to live again...happened after the Calamity. Not before."''
-->''"Any moment I'd want to live again...happened after the Calamity. Not before."''
to:
-->''"Any
-->"Any moment I'd want to live again...happened after the Calamity. Not before.
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Changed line(s) 15 (click to see context) from:
--->''"If I could be any place I wanted, I'd stay right here."''
to:
-->''"Any moment I'd want to live again...happened after the Calamity. Not before."''
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Changed line(s) 12 (click to see context) from:
--->'''Rucks''': Did you drop that just to see if he'd come and find you?
to:
--->'''Rucks''': Did [[spoiler:Did you drop that just to see if he'd come and find you?you?]]
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Changed line(s) 13 (click to see context) from:
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
to:
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]]]
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
--->''"If I could be any place I wanted, I'd stay right here."''
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
--->''"If I could be any place I wanted, I'd stay right here."''
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Changed line(s) 12 (click to see context) from:
--->'''Rucks''': Did you drop that just to see if he'd come and find you?
to:
--->'''Rucks''': Did you drop that just to see if he'd come and find you?you?
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
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Added DiffLines:
* Rucks narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We have to go... Please." Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
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None
Added DiffLines:
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, I'm Here'' and ''Build That Wall'', a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
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Added DiffLines:
*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
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Changed line(s) 4 (click to see context) from:
** Really, the entirety of [[spoiler:the Restoration ending]] is a big heartwarming moment.
to:
** Really, the entirety of [[spoiler:the Restoration Evacuation ending]] is a big heartwarming moment.
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Changed line(s) 1 (click to see context) from:
* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to he Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
to:
* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to he the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
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Added DiffLines:
** In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
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Changed line(s) 8 (click to see context) from:
--->'''Rucks''': Did you drop that just to see if he'd come and find you
to:
--->'''Rucks''': Did you drop that just to see if he'd come and find youyou?
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Changed line(s) 4 (click to see context) from:
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.
to:
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.together.
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:
-->'''The Kid''' (presumably): "Pardon me, miss, did you drop this?"
** Also, Rucks's musing:
--->'''Rucks''': Did you drop that just to see if he'd come and find you
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:
-->'''The Kid''' (presumably): "Pardon me, miss, did you drop this?"
** Also, Rucks's musing:
--->'''Rucks''': Did you drop that just to see if he'd come and find you