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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.
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No meta moment, see this query.


* Choosing to save Zulf results in the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heartwarming enough, after peppering the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally, they choose to save Zulf.

to:

* Choosing to save Zulf results in the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heartwarming enough, after peppering the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally, they choose to save Zulf.
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* Choosing to save Zulf results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally they choose to save Zulf.
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.

to:

* Choosing to save Zulf results in The the Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The the Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming heartwarming enough, after peppering The the Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the Ram or Zulf. Almost universally universally, they choose to save Zulf.
* Rucks' narration of the moment when the Protagonist protagonist meets Zulf for the first time plucks the heartstrings pretty hard. "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.



** If you choose to activate the Bastion's Evacuation protocol, one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.

to:

** If you choose to activate the Bastion's Evacuation protocol, one of these scenes will show The the Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.



*** The end credits song itself even picks up on new meaning, when taking the game's message into account. The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.
** And if you choose to restore back to how it was before the calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:

to:

*** The end credits song itself even picks up on new meaning, when taking the game's message into account. The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.
** And if you choose to restore the world back to how it was before the calamity, Calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The the Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:
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Spoilers off on moments pages


* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]

to:

* Choosing [[spoiler: to save Zulf]] Zulf results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow. In a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
Zulf.
* Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: 'We have to go... Please.'" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]



** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
** Really, the entirety of [[spoiler:the Evacuation ending]] is a big heartwarming moment.
*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:

to:

** If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] protocol, one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
** Really, the entirety of [[spoiler:the the Evacuation ending]] ending is a big heartwarming moment.
*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
apron.
*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The The lyrics are from "Mother, I'm Here" and "Build That Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
born.
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] calamity, you get to see Zulf and his fiancée together.
* The bit of dialogue you're told The Kid says when [[spoiler:he he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:guitar:



--->'''Rucks''': [[spoiler:Did you drop that just to see if he'd come and find you?]]
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]

to:

--->'''Rucks''': [[spoiler:Did Did you drop that just to see if he'd come and find you?]]
you?
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] FaceHeelTurn could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
safety.
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
Is there an issue? Send a MessageReason:
Song titles and dialogue go in quotes. Not italics, and not both. Also fixing indentation.


* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
** In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We have to go... Please." Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* When you've completed the game, the credits sequence will show scenes of the characters in a WhereAreTheyNowEpilogue. If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.

to:

* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
**
Wow. In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
* Rucks Rucks' narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We 'We have to go... Please." '" Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
* When you've completed the game, the credits sequence will show scenes of the characters in a WhereAreTheyNowEpilogue. WhereAreTheyNowEpilogue.
**
If you choose to [[spoiler: activate the Bastion's Evacuation protocol,]] one of these scenes will show The Kid finally getting some [[EarnYourHappyEnding well-deserved]] rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.



*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, I'm Here'' and ''Build That Wall'', a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.

to:

*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, "Mother, I'm Here'' Here" and ''Build "Build That Wall'', Wall", a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance fiancée together.



-->'''The Kid''' (presumably): "Pardon me, miss, did you drop this?"

to:

-->'''The Kid''' (presumably): "Pardon ''(presumably)'': Pardon me, miss, did you drop this?"this?



-->''"If I could be any place I wanted, I'd stay right here."''
-->''"Any moment I'd want to live again...happened after the Calamity. Not before."''

to:

-->''"If -->"If I could be any place I wanted, I'd stay right here."''
-->''"Any
"
-->"Any
moment I'd want to live again...happened after the Calamity. Not before."''"

Added: 85

Changed: 1

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None


--->''"If I could be any place I wanted, I'd stay right here."''

to:

--->''"If -->''"If I could be any place I wanted, I'd stay right here."''
-->''"Any moment I'd want to live again...happened after the Calamity. Not before.
"''
Is there an issue? Send a MessageReason:
None


--->'''Rucks''': Did you drop that just to see if he'd come and find you?

to:

--->'''Rucks''': Did [[spoiler:Did you drop that just to see if he'd come and find you?you?]]
Is there an issue? Send a MessageReason:
None


* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]

to:

* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]]]
* Asking Zia about [[spoiler: the Evacuation option, and where she would want to go.]]
--->''"If I could be any place I wanted, I'd stay right here."''
Is there an issue? Send a MessageReason:
None


--->'''Rucks''': Did you drop that just to see if he'd come and find you?

to:

--->'''Rucks''': Did you drop that just to see if he'd come and find you?you?
* Though it's also a huge WhamLine, [[spoiler: Zulf telling the Kid about the attack on the Bastion after his FaceHeelTurn]] could be considered this at least a little bit. [[spoiler: Despite his anger and need for vengeance, he still cares about the Kid enough to warn him to stay away from the attack for his own safety.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Rucks narration of the moment when the Protagonist meets Zulf for the first time plucks the heartstrings pretty hard. [[spoiler: "And then? What do you say to a man that has seen too much? Kid hasn't a clue. But he says this: "We have to go... Please." Through Rucks, you can sense the Kid's desperation to save somebody, anybody from the broken world that he woke up in.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The end credits song itself even picks up on new meaning, when taking the game's message into account. [[spoiler:The lyrics are from ''Mother, I'm Here'' and ''Build That Wall'', a dirge and a war song respectively...but when selectively combined, the lyrics in the ending song seem less about their original messages than they are about moving on and finding a home for the residents of the Bastion. From the shards of the old, something new and positive is born.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** One screen shows [[spoiler: Zulf bandaged up and preparing a meal... helped by the Squirt, which is now wearing a little apron.]]
Is there an issue? Send a MessageReason:
None


** Really, the entirety of [[spoiler:the Restoration ending]] is a big heartwarming moment.

to:

** Really, the entirety of [[spoiler:the Restoration Evacuation ending]] is a big heartwarming moment.
Is there an issue? Send a MessageReason:
None


* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to he Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.

to:

* Choosing [[spoiler: to save Zulf]] results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, [[spoiler: having to walk through the remaining soldiers of the Ura army in order to get back to he the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer.]] Wow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a bit of a Meta moment of Heartwarming; ask a Bastion player whether they chose the [[spoiler: Ram or Zulf. Almost universally they choose to save Zulf.]]
Is there an issue? Send a MessageReason:
None


--->'''Rucks''': Did you drop that just to see if he'd come and find you

to:

--->'''Rucks''': Did you drop that just to see if he'd come and find youyou?
Is there an issue? Send a MessageReason:
None


** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.

to:

** And if you choose to [[spoiler: restore back to how it was before the calamity,]] you get to see Zulf and his fiance together.together.
* The bit of dialogue you're told The Kid says when [[spoiler:he finds Zia after she was "kidnapped" and gives her back her harp guitar]]:
-->'''The Kid''' (presumably): "Pardon me, miss, did you drop this?"
** Also, Rucks's musing:
--->'''Rucks''': Did you drop that just to see if he'd come and find you

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