Follow TV Tropes

Following

History Headscratchers / WorldOfWarcraft

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder: Saurfang punching you in the face]]
* So in the Saurfang quest, if you choose to help him, he says it'll need to look like you put up a fight but he overwhelmed you and escaped... Why? Your orders, per the previous quest, were to do nothing until Sylvanas decided on how to proceed. This was a lie of course, to get the PlayerCharacter out of the way while Lyana assassinated him, but so far as Sylvanas knows the player wasn't even there. Rather than telling her you fought Saurfang and risking her exposing the lie (which she seems to be suspicious of) wouldn't it have been better to tell her you successfully tracked Saurfang through Redridge, returned to Orgrimmar on Lyana's orders and don't know why she's disappeared?
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder: [=AoE=] attacks missing]]
* Fridge Logic: How can [=AoE=] attacks miss? I always thought it was the point of using Area-of-Effect attacks to not be able to miss at all. After all, how can mobs evade something like "Consecration", "Fan of Knives" or "Rain of Fire" without moving out of these [=AoE=]'s range/area?
[[/folder]]
Is there an issue? Send a MessageReason:
None


** GameplayAndStorySegregation. The entire geography in the game is significantly scaled down in order to make the world easier to navigate and run on an online server.

to:

** GameplayAndStorySegregation. The entire geography in the game is significantly scaled down in order to make the world easier to navigate and run on an online server. For example, a village in the Gnomish starting zone is composed of two carts and a couple tents.
Is there an issue? Send a MessageReason:
None


---> "Wait a moment, did you just bring a race full of space-faring goat-people to a [[MedievalEuropeanFantasy Medieval Fantasy]]?"
---> "Yeah, so?"
---> "That's against the lore, isn't it?"
---> "Screw the lore-we have 6 million players."

to:

---> "Wait a moment, did you just bring a race full of space-faring goat-people to a [[MedievalEuropeanFantasy Medieval Fantasy]]?"
--->
Fantasy]]?"\\
"Yeah, so?"
--->
so?"\\
"That's against the lore, isn't it?"
--->
it?"\\
"Screw the lore-we have 6 million players."



** Two reasons: most people discovered the Warcraft universe with [=WoW=], so they wouldn't know about what happened 30 years before in universe; and the first Warcraft game, while not bad, was a stereotypical heroic fantasy story (good humans fighting evil orcs and an evil sorcerer), which could make people think that Warcraft is just a ripoff of [[Literature/LordOfTheRings another story adapted in movies a few years ago]].

to:

** Two reasons: most people discovered the Warcraft universe with [=WoW=], so they wouldn't know about what happened 30 years before in universe; and the first Warcraft game, while not bad, was a stereotypical heroic fantasy story (good humans fighting evil orcs and an evil sorcerer), which could make people think that Warcraft is just a ripoff of [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings another story adapted in movies a few years ago]].

Changed: 242

Removed: 242

Is there an issue? Send a MessageReason:
None


*** Pre-Cataclysm, there actually ''was'' one NPC who would attack a Death Knight on sight... namely the level 12 Tauren Gamon. Of course, at this level, he posed practically no threat to the player, who'd be at least Level 57. This was the result of a low-level rogue quest, which required the player to pickpocket Gamon. As friendly [=NPCs=] couldn't be pickpocketed, he had to be coded as "neutral". This resulted in him being at "Hostile" with Death Knight players who had not yet turned in the quest.
However, in the lead-up to Cataclysm, he was patched to become a Level 85 Elite (technically harder than a raid boss at this point, as players were still capped at 80 and skull boss enemies are considered to be three levels above the player).

to:

*** Pre-Cataclysm, there actually ''was'' one NPC who would attack a Death Knight on sight... namely the level 12 Tauren Gamon. Of course, at this level, he posed practically no threat to the player, who'd be at least Level 57. This was the result of a low-level rogue quest, which required the player to pickpocket Gamon. As friendly [=NPCs=] couldn't be pickpocketed, he had to be coded as "neutral". This resulted in him being at "Hostile" with Death Knight players who had not yet turned in the quest. \n However, in the lead-up to Cataclysm, he was patched to become a Level 85 Elite (technically harder than a raid boss at this point, as players were still capped at 80 and skull boss enemies are considered to be three levels above the player).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Pre-Cataclysm, there actually ''was'' one NPC who would attack a Death Knight on sight... namely the level 12 Tauren Gamon. Of course, at this level, he posed practically no threat to the player, who'd be at least Level 57. This was the result of a low-level rogue quest, which required the player to pickpocket Gamon. As friendly [=NPCs=] couldn't be pickpocketed, he had to be coded as "neutral". This resulted in him being at "Hostile" with Death Knight players who had not yet turned in the quest.
However, in the lead-up to Cataclysm, he was patched to become a Level 85 Elite (technically harder than a raid boss at this point, as players were still capped at 80 and skull boss enemies are considered to be three levels above the player).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sylvanas' burning of Teldrassil happened ''after'' her duel with Malfurion. At that point, Saurfang was still giving her the benefit of the doubt.


Added DiffLines:

** GameplayAndStorySegregation. The entire geography in the game is significantly scaled down in order to make the world easier to navigate and run on an online server.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder: Zandalar]]
* InUniverse, just how big ''is'' Zandalar? I know this is a VestigialEmpire (and several real life examples of them are about the size of some European microstates), but it's surprisingly small and... so sparsely populated. With about 40%-50% of the island dedicated to either a PenalColony or is considered list due to the blood trolls, and of the remaining part most of it is dominated by a temple and a giant pyramid, how do they keep running? Does everyone live in mostly one city, or are we to assume there are towns we don't see due to SpaceCompression.
[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

** Simple: the mechanical mounts are programmed to want to eat the carrot and run faster to get it. The tigers, being oversized kittens, just want to play with the dangly thing held out in front of their faces.
Is there an issue? Send a MessageReason:
None


** Even before Cataclysm was announced, Gilneas was said to have been extremely isolationist and built the Greymane Wall to shut themselves off from the world, which is why we've never been there in WoW. We've just got the explanation now that the Gilneans pretty much quarantined themselves because the population fell victim to the [[OurWerewolvesAreDifferent Worgen]] curse. As for Kul Tiras, WordOfGod says that the Cataclysm caused it to drift out a bit to sea, with some typically Blizzard cheekiness. The most popular current fan theory is that Kul Tiras will like be patched in some time during the Cataclysm expansion.

to:

** Even before Cataclysm was announced, Gilneas was said to have been extremely isolationist and built the Greymane Wall to shut themselves off from the world, which is why we've never been there in WoW.[=WoW=]. We've just got the explanation now that the Gilneans pretty much quarantined themselves because the population fell victim to the [[OurWerewolvesAreDifferent Worgen]] curse. As for Kul Tiras, WordOfGod says that the Cataclysm caused it to drift out a bit to sea, with some typically Blizzard cheekiness. The most popular current fan theory is that Kul Tiras will like be patched in some time during the Cataclysm expansion.



** Simple: he'll make a movie about something that happens during WoW, like a quest line, or something entirely new. BTW, I think I've read somewhere it would take place one year before [=WoW=] or something.

to:

** Simple: he'll make a movie about something that happens during WoW, [=WoW=], like a quest line, or something entirely new. BTW, I think I've read somewhere it would take place one year before [=WoW=] or something.



** The language issue is a huge gameplay/story problem. For WoW to make sense you have to assume Horde races only speak or understand Common when it's spoken by friends or when it's very important. This is in spite of the DK-related issues, as well as the fact that the Blood Elves and Forsaken should by any measure be able to communicate with humans.

to:

** The language issue is a huge gameplay/story problem. For WoW [=WoW=] to make sense you have to assume Horde races only speak or understand Common when it's spoken by friends or when it's very important. This is in spite of the DK-related issues, as well as the fact that the Blood Elves and Forsaken should by any measure be able to communicate with humans.



** In the page for the system that helps parents restrict how much time their kids spend on WoW, all the "kids" seem to be dwarves and gnomes.

to:

** In the page for the system that helps parents restrict how much time their kids spend on WoW, [=WoW=], all the "kids" seem to be dwarves and gnomes.



** Same reason that every single miner and blacksmith in Classic WoW didn't develop cancer.

to:

** Same reason that every single miner and blacksmith in Classic WoW [=WoW=] didn't develop cancer.



* How is WoW an Expanded Universe? It is the core around which the franchise revolves. Even the RTS games that came before WoW are known as "Those games that came before WoW" to most players.

to:

* How is WoW [=WoW=] an Expanded Universe? It is the core around which the franchise revolves. Even the RTS games that came before WoW [=WoW=] are known as "Those games that came before WoW" [=WoW=]" to most players.



** The Orc and Tauren numbers are actually explained in WoW. Thrall has recruited more orc clans as established in various class quest lines. the Tauren in WC3 were only the Bloodhoof tauren and Cairne united all the Tauren tribes in WoW. Still in general, every races numbers just seem to be set at ENOUGH.

to:

** The Orc and Tauren numbers are actually explained in WoW.[=WoW=]. Thrall has recruited more orc clans as established in various class quest lines. the Tauren in WC3 were only the Bloodhoof tauren and Cairne united all the Tauren tribes in WoW.[=WoW=]. Still in general, every races numbers just seem to be set at ENOUGH.



** Several Burning Blade orcs joined the modern Horde in both WC3 and WoW, typically serving as Blademasters. Much of the Blackrock clan actually joined the modern Horde, the Dark Horde being mostly composed of the Black Tooth Grin clan. There is also a least on Stormreaver ex member(Garona) with connections to the Horde. The Horde also recruited more clan members in expansions like BC and Cata, this isn't even touching the clans from TheExpandedUniverse. Ultimately though, population numbers don't matter much in WoW.

to:

** Several Burning Blade orcs joined the modern Horde in both WC3 [=WC3=] and WoW, [=WoW=], typically serving as Blademasters. Much of the Blackrock clan actually joined the modern Horde, the Dark Horde being mostly composed of the Black Tooth Grin clan. There is also a least on Stormreaver ex member(Garona) with connections to the Horde. The Horde also recruited more clan members in expansions like BC and Cata, this isn't even touching the clans from TheExpandedUniverse. Ultimately though, population numbers don't matter much in WoW.
[=WoW=].



** Admittedly the first edition had a lot of issues. Also had quite a few good ideas, such as Jaina's half elf half sister that Blizzard decided to retcon out, and a lot of the magic items and technological devices were really cool. The second edition is generally an improvement on just about every front, though. But really, the rpg and WoW have two different focuses; the rpg is there to give players the tools to tell a story. WoW is there for people to collect loot. That's not a jab; a lot of people like raiding and pvp and couldn't care less about the story. That's there prerogative and they're the market blizzard is selling to.

to:

** Admittedly the first edition had a lot of issues. Also had quite a few good ideas, such as Jaina's half elf half sister that Blizzard decided to retcon out, and a lot of the magic items and technological devices were really cool. The second edition is generally an improvement on just about every front, though. But really, the rpg and WoW [=WoW=] have two different focuses; the rpg is there to give players the tools to tell a story. WoW [=WoW=] is there for people to collect loot. That's not a jab; a lot of people like raiding and pvp and couldn't care less about the story. That's there prerogative and they're the market blizzard is selling to.



** And on a similar vein, whatever happened to Lieutenant Alverold? It was said he was bringing ships to attack Durotar in Vanilla WoW.

to:

** And on a similar vein, whatever happened to Lieutenant Alverold? It was said he was bringing ships to attack Durotar in Vanilla WoW.[=WoW=].



** The elves don't actually have GlowingEyes in and on itself. It's a representation of their connection to magic, be it ember coloured eyes for druidic magic, blue for arcane magic or green for fel magic. The only elves who actually seem to have somewhat GlowingEyes are Night Elves, who only have them in a manner cats do - their iris is reflective, as evidenced by the Night Elf from vanilla WoW cinematic. Eyes, glowing thanks to magic, are not restricted to elves either - human mages of great power have them while casting powerful magic. The same thing goes for Dragon Aspects.

to:

** The elves don't actually have GlowingEyes in and on itself. It's a representation of their connection to magic, be it ember coloured eyes for druidic magic, blue for arcane magic or green for fel magic. The only elves who actually seem to have somewhat GlowingEyes are Night Elves, who only have them in a manner cats do - their iris is reflective, as evidenced by the Night Elf from vanilla WoW [=WoW=] cinematic. Eyes, glowing thanks to magic, are not restricted to elves either - human mages of great power have them while casting powerful magic. The same thing goes for Dragon Aspects.



* So, according to WoWPedia, Sargeras came across a world being corrupted by the Old Gods and was about to make a Dark Titan from that World-Soul, so he killed the entire world before they could be allowed to be corrupted and form a Dark Titan. However, he was then berated by his fellow Titans for just murdering a planet. Therefore, Sargeras decided to take matters into his own hands by allying with demons in order to kill all of the Titans. He wants to save the Titans from corruption...by killing any Titan that refuses to be be corrupted by him...How does this make ANY sense?!? Shouldn't he be devoting the Burning Legion to fight the Old Gods, THE ONES CAUSING THAT TYPE OF CORRUPTION HE HATES IN THE FIRST PLACE?!?

to:

* So, according to WoWPedia, [=WoWPedia=], Sargeras came across a world being corrupted by the Old Gods and was about to make a Dark Titan from that World-Soul, so he killed the entire world before they could be allowed to be corrupted and form a Dark Titan. However, he was then berated by his fellow Titans for just murdering a planet. Therefore, Sargeras decided to take matters into his own hands by allying with demons in order to kill all of the Titans. He wants to save the Titans from corruption...by killing any Titan that refuses to be be corrupted by him...How does this make ANY sense?!? Shouldn't he be devoting the Burning Legion to fight the Old Gods, THE ONES CAUSING THAT TYPE OF CORRUPTION HE HATES IN THE FIRST PLACE?!?
Is there an issue? Send a MessageReason:
Explaining possibilities shadow priests must guard against corruption.

Added DiffLines:

** It would make sense seeing as one of the most prominent cults that use the Void are The Twilight's Hammer. Ever since they came back, Shadow Priests would presumably get a lot more scrutiny since the world nearly broke apart the last time that particular cult resurfaced. Not to mention the fact the cult's origins lie precisely at the feet of a few men and women who got a little carried away with understanding the Void. All the wars where the Old Gods have some part to play might be encouraging paranoia over a few elements of society actually studying this stuff.
Is there an issue? Send a MessageReason:
None


** ...Since Mists of Pandaria? They've been pretty anti-horde and Pro-alliance since ''long'' before Mists of Pandaria. Ever notice that despite Alliance-aligned races having a lot of openly villainous characters, they're pretty much ''never'' actually working ''with'' the Alliance? Meanwhile the Horde is openly burning down trees and kicking puppies because the warchief says so. Meanwhile the Horde ends up losing characters left and right (Vol'jin, Cairne, Garrosh) and barely any mention is made ''after'' their deaths because they're just gone. Meanwhile, when they go kill alliance characters off... only Varian and Benedictus stuck. (Bolvar is the new Lich King. Magni? Came right back even more important than ever.) And Benedictus was so unimportant to the lore you'd be forgiven if you thought he was made up for Cataclysm. (Seriously I've met alliance players who didn't know who this guy was because he never set foot outside of the Cathedral of Light, and he didn't exist.) The alliance routinely gets PlotArmor whereas the horde ends up dying and are expected to ''stay'' dead, even if they treat some deaths (Vol'jin) as a tragedy the same way Varian's was.

to:

** ...Since Mists of Pandaria? They've been pretty anti-horde and Pro-alliance since ''long'' before Mists of Pandaria. Ever notice that despite Alliance-aligned races having a lot of openly villainous characters, they're pretty much ''never'' actually working ''with'' the Alliance? Meanwhile the Horde is openly burning down trees and kicking puppies because the warchief says so. Meanwhile the Horde ends up losing characters left and right (Vol'jin, Cairne, Garrosh) and barely any mention is made ''after'' their deaths because they're just gone. Meanwhile, when they go kill alliance characters off... only Varian and Benedictus stuck. (Bolvar is the new Lich King. Magni? Came right back even more important than ever.) And Benedictus was so unimportant to the lore you'd be forgiven if you thought he was made up for Cataclysm. (Seriously I've met alliance players who didn't know who this guy was because he never set foot outside of the Cathedral of Light, and he didn't exist.exist until this game like Bolvar did.) The alliance routinely gets PlotArmor whereas the horde ends up dying and are expected to ''stay'' dead, even if they treat some deaths (Vol'jin) as a tragedy the same way Varian's was.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Horde-bias in previous expansions? When?
** ...Since Mists of Pandaria? They've been pretty anti-horde and Pro-alliance since ''long'' before Mists of Pandaria. Ever notice that despite Alliance-aligned races having a lot of openly villainous characters, they're pretty much ''never'' actually working ''with'' the Alliance? Meanwhile the Horde is openly burning down trees and kicking puppies because the warchief says so. Meanwhile the Horde ends up losing characters left and right (Vol'jin, Cairne, Garrosh) and barely any mention is made ''after'' their deaths because they're just gone. Meanwhile, when they go kill alliance characters off... only Varian and Benedictus stuck. (Bolvar is the new Lich King. Magni? Came right back even more important than ever.) And Benedictus was so unimportant to the lore you'd be forgiven if you thought he was made up for Cataclysm. (Seriously I've met alliance players who didn't know who this guy was because he never set foot outside of the Cathedral of Light, and he didn't exist.) The alliance routinely gets PlotArmor whereas the horde ends up dying and are expected to ''stay'' dead, even if they treat some deaths (Vol'jin) as a tragedy the same way Varian's was.


Added DiffLines:

** [[HistoryRepeats because the horde is supposed to be morally grey and Sylvanas is obviously going to be evil]]. Or she'll get some form of redemption.
Is there an issue? Send a MessageReason:
None


* In Wrath, Saurfang threatened to kill Garrosh if he led the Horde down a similar path to the one Grom followed; a threat Saurfang attempted to follow through on in Mists of Pandaria. Yet in the lead-up to Battle for Azeroth, he never makes any such threat to Sylvanas, even after she'd committed a war crime right in front of him [[EvenEvilHasStandards that made '''Nathanos''', of all people, hesitate]]. Saurfang even [[spoiler: struck an underhanded blow against Malfurion while he was fighting one-on-one with Sylvanas]], even though [[spoiler:he later refused to kill Malfurion because it was "a dishonourable blow"]]. Why didn't Saurfang try to overthrow or kill Sylvanas [[spoiler: or let Malfurion kill her]]?

to:

* In Wrath, Saurfang threatened to kill Garrosh if he led the Horde down a similar path to the one Grom followed; a threat Saurfang attempted to follow through on in Mists of Pandaria. Yet in the lead-up to Battle for Azeroth, he never makes any such threat to Sylvanas, even after she'd committed a war crime right in front of him [[EvenEvilHasStandards that made '''Nathanos''', Nathanos, of all people, hesitate]]. Saurfang even [[spoiler: struck an underhanded blow against Malfurion while he was fighting one-on-one with Sylvanas]], even though [[spoiler:he later refused to kill Malfurion because it was "a dishonourable blow"]]. Why didn't Saurfang try to overthrow or kill Sylvanas [[spoiler: or let Malfurion kill her]]?
Is there an issue? Send a MessageReason:
None


* In Wrath, Saurfang threatened to kill Garrosh if he led the Horde down a similar path to the one Grom followed; a threat Saurfang attempted to follow through on in Mists of Pandaria. Yet in the lead-up to Battle for Azeroth, he never makes any such threat to Sylvanas, even after she'd committed a war crime right in front of him [[EvenEvilHasStndards that made ''Nathanos'', of all people, hesitate]]. Saurfang even [[spoiler: struck an underhanded blow against Malfurion while he was fighting one-on-one with Sylvanas]], even though [[spoiler:he later refused to kill Malfurion because it was "a dishonourable blow"]]. Why didn't Saurfang try to overthrow or kill Sylvanas [[spoiler: or let Malfurion kill her]]?

to:

* In Wrath, Saurfang threatened to kill Garrosh if he led the Horde down a similar path to the one Grom followed; a threat Saurfang attempted to follow through on in Mists of Pandaria. Yet in the lead-up to Battle for Azeroth, he never makes any such threat to Sylvanas, even after she'd committed a war crime right in front of him [[EvenEvilHasStndards [[EvenEvilHasStandards that made ''Nathanos'', '''Nathanos''', of all people, hesitate]]. Saurfang even [[spoiler: struck an underhanded blow against Malfurion while he was fighting one-on-one with Sylvanas]], even though [[spoiler:he later refused to kill Malfurion because it was "a dishonourable blow"]]. Why didn't Saurfang try to overthrow or kill Sylvanas [[spoiler: or let Malfurion kill her]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As of the Battle for Azeroth expansion, Dark Iron Dwarfs are an unlockable allied race, complete with their own animations, racials and emotes.


Added DiffLines:


[[folder:Saurfang and Sylvanas]]
* In Wrath, Saurfang threatened to kill Garrosh if he led the Horde down a similar path to the one Grom followed; a threat Saurfang attempted to follow through on in Mists of Pandaria. Yet in the lead-up to Battle for Azeroth, he never makes any such threat to Sylvanas, even after she'd committed a war crime right in front of him [[EvenEvilHasStndards that made ''Nathanos'', of all people, hesitate]]. Saurfang even [[spoiler: struck an underhanded blow against Malfurion while he was fighting one-on-one with Sylvanas]], even though [[spoiler:he later refused to kill Malfurion because it was "a dishonourable blow"]]. Why didn't Saurfang try to overthrow or kill Sylvanas [[spoiler: or let Malfurion kill her]]?
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Eredar with wings?]]
* I'm trying to figure out why some Eredar in the Legion have wings and some don't. I don't think it's gender-based because, apart from Kil'jaeden who is male, the only Eredar with wings are female. While it could be power-based, Archimonde was second to Kil'jaeden among the Eredar in power, and yet he didn't have wings. What determines whether or not Eredar in the Burning Legion have wings?
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:



[[folder:Did we need Illidan?]]
How necessary was Illidan really do defeating the Burning Legion. In the "Legion" expansion, the story is pushed that Illidan has a vital role to play. Given his controversial actions and the fact that there was an available alternative to everything he did, was Illidan really needed? For a quick list of facts that may back this up;
* While Illidan did form the Illidari, they seemed to do fine without his guidance thanks to the player character. The one time they did get in touch with him, he pretty much just said “I’m fine, (insert player character’s name here) is in charge, keep at it.”
* In lore the Illidari destroyed the Nathrezeim homeworld, but this isn’t shown to have any effect in the story. Several Nathrezeim are still encountered, including Detheroc and their leader Tichondrius – both of whom were killed in Warcraft 3 but had regenerated thanks to Sargeras’ ace in the hole.
* Illidan wasn’t needed to kill Gul’dan at the Nighthold; the player characters had nearly killed him, and Khadgar was there too. Illidan technically just pulled a Kill Steal on Gul’dan, as shown in the cinematic.
* When placing a Pillar of Creation, the players already have Maiev and Khagar there to help defeat the demons, so * Illidan’s presence in the Cathedral of Eternal Night dungeon was questionable.
* He opened the planet-sized portal to Argus, letting people know about the Burning Legion, despite the fact that there were already plenty of indicators (the deaths of Voljin and Varian, warnings from various faction leaders and demonic invasions across the world).
* They didn’t need Illidan’s portal to get to Argus, since Velen had resolved to head to Argus after the raid on the Exodar and his encounter with Rakeesh. Velen statement to repair the Exodar because they’re “going home” infers Velen knew how to get there. Even then, he built the Vindicaar which could make the journey and he could contact the Xenedar, and by extension the Army of the Light.
* The Titans didn’t ask him to help imprison Sargeras and they were able to pull Sargeras off Azeroth to the Seat of the Pantheon.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another possibility is that, to put it simply, [[ItsUpToYou you are the reinforcements.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Besides "Keeping the war in Warcraft" reasoning Blizzard loves to use for passing the ConflictBall around, it's likely also to avoid the claims of Horde bias from previous expansions. Don't really think you can count the Iron Horde though given that they were a different group. If you'd claimed it was Orcs being written as villains, that'd be more accurate. Thrall losing his powers seems to have just been a way to write him out of ''Legion'' (much like Jaina leaving the Kirin Tor then just disappearing), with WordOfGod saying it wasn't because the elements abandoned him so much as Thrall lost faith in himself.
Is there an issue? Send a MessageReason:
Considering Battle for Azeroth and Blizzard's stance on the Horde and Alliance leading up to it.

Added DiffLines:


[[folder:Anti Horde and Pro Alliance Writing?]]
* Is it just me or has Blizzard been hating on the Horde openly since Mist of Pandaria. Like for example, you get to Siege Orgrimmar, the Warchief is the final boss. Along with the Horde doing a whole lot of evil shit in the expansion. Then the whole Iron Horde thing the next expansion. They were not the ultimate Villains of it, but might as well have been at launch. Then comes Legion where unless you're a Horde player they make it out as if the Horde just abandoned the Alliance at Broken Shore and that the Alliance is right to blame them for Varian's death. Then there is the whole Banshee Queen becoming Warchief and Thrall losing his powers while giving Anduin a massive power boost. Then the ending of Legion cinematic while the Alliance is all fun cheers and speeches the Horde one seems to be pretty lacking in comparison as if the animators got lazy. Finally the burning of Teldrassil are we going to ever be allowed to play that or is Blizzard just going to say that the Horde did it and keep the Siege of Undercity as the only thing we have. Because from the way it looks Blizzard is trying to alienate at least half of their fanbase by saying they are playing the villains for no apparent reason. Does anyone have any idea as to why this is?
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's possible that Sargeras' plan simply can't be carried out without someone on par with a Titan or maybe Archimonde and Kil'jaeden. Furthermore, not only was Sargeras stated to be a bigger threat than the rest of the Burning Legion combined (making his imprisonment a crippling strike against the Legion) but Argus was stated as being the source of the Burning Legion's infinite army. Like with the Scourge, the Burning Legion isn't gone, but their top leaders are gone, greatly restricting their ability to act[[note]]Demons all seem to lead through fear and with the majority of their leaders permanently or temporarily out of commission, there's a dearth of demons left that are feared enough to rally significant numbers[[/note]], and their numbers are now constantly dwindling. They're still a threat but no longer a massive world ending threat.
Is there an issue? Send a MessageReason:
None


* After the defeat of Argus the Unmaker [[spoiler: the imprisonment of Sargeras and the deaths of many members of the Burning Legion]], is the threat really over? Two of its highest-ranking demons (Tichondruis and Mannoroth) weren't killed in the Twisting Nether, so they could return. Not to mention the fact that the demons could do their dimension-hopping trick with a backup body (like Archimonde did at the end of Warlords). On that note, is it possible a remnant of the Burning Legion could return as a future threat? Maybe even still try to carry out Sargeras' plan?

to:

* After the defeat of Argus the Unmaker Unmaker, [[spoiler: the imprisonment of Sargeras and the deaths of many members of the Burning Legion]], Legion - including Kil'jaeden and Archimonde]], is the threat really over? over? Two of its highest-ranking demons (Tichondruis and Mannoroth) weren't killed in the Twisting Nether, so they could return. return. Not to mention the fact that the they and other surviving demons could do their dimension-hopping trick with a backup body (like Archimonde did at the end of Warlords). On that note, is it possible a remnant of the Burning Legion could return as a future threat? Maybe even still try to carry out Sargeras' plan?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's possible that they could've asked Xe'ra to imbue it with some of her power willingly, if Illidan hadn't killed her.


Added DiffLines:


[[folder:Burning Legion Remnants?]]
* After the defeat of Argus the Unmaker [[spoiler: the imprisonment of Sargeras and the deaths of many members of the Burning Legion]], is the threat really over? Two of its highest-ranking demons (Tichondruis and Mannoroth) weren't killed in the Twisting Nether, so they could return. Not to mention the fact that the demons could do their dimension-hopping trick with a backup body (like Archimonde did at the end of Warlords). On that note, is it possible a remnant of the Burning Legion could return as a future threat? Maybe even still try to carry out Sargeras' plan?
[[/folder]]
Is there an issue? Send a MessageReason:
None


** I haven't read the book(nor will I, I refuse to read anything by Knaak after war of the ancients), one could posit that Varian's super speed and agility are actually handicaps; he isn't used to moving that fast, isn't used to his body having those capabilities, so he's making mistakes. I'd throw out the analogy to [[ForgottenRealms Drizzt Do'Urden]] trying to use super speed braces and finding that they made his swings too fast to control and thus incredibly straight and predictable. Then again, I'm probably giving Knaak way too much credit with that one.

to:

** I haven't read the book(nor will I, I refuse to read anything by Knaak after war of the ancients), one could posit that Varian's super speed and agility are actually handicaps; he isn't used to moving that fast, isn't used to his body having those capabilities, so he's making mistakes. I'd throw out the analogy to [[ForgottenRealms [[TabletopGame/ForgottenRealms Drizzt Do'Urden]] trying to use super speed braces and finding that they made his swings too fast to control and thus incredibly straight and predictable. Then again, I'm probably giving Knaak way too much credit with that one.
Is there an issue? Send a MessageReason:
None


*** They didn't know how far off the deepend Azshara had gone until she confronted Farondis a second time. Remember that even when the Legion was pouring down, most Kaldorei still didn't think Azshara was responsible because she was so beloved. Farondis knew, but the rest didn't and they got dragged down with him still believing Azshara was their benevolent ruler.

to:

*** They didn't know how far off the deepend deep end Azshara had gone until she confronted Farondis a second time. Remember that even when the Legion was pouring down, most Kaldorei still didn't think Azshara was responsible because she was so beloved. Farondis knew, but the rest didn't and they got dragged down with him still believing Azshara was their benevolent ruler.
Is there an issue? Send a MessageReason:
None


** There's still fighting on Azeroth and invading Argus didn't stop their operations. The Alliance and Horde don't really have anybody left to send post-Broken Shore and we still Legion ships still deploying to Azeroth as we quest through Argus.

to:

** There's still fighting on Azeroth and invading Argus didn't stop their operations. The Alliance and Horde don't really have anybody left to send post-Broken Shore and we still see Legion ships still deploying to Azeroth as we quest through Argus.
Is there an issue? Send a MessageReason:
None


*** They didn't know how far off the deepend Azshara had gone until she confronted Farondis a second time. Remember that even when the Legion was pouring down, most Kaldorei still didn't think Azshara was responsible because she was so beloved. Farondis knew, but the rest didn't, but they got dragged down with him still believing Azshara was their benevolent ruler.

to:

*** They didn't know how far off the deepend Azshara had gone until she confronted Farondis a second time. Remember that even when the Legion was pouring down, most Kaldorei still didn't think Azshara was responsible because she was so beloved. Farondis knew, but the rest didn't, but didn't and they got dragged down with him still believing Azshara was their benevolent ruler.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** They didn't know how far off the deepend Azshara had gone until she confronted Farondis a second time. Remember that even when the Legion was pouring down, most Kaldorei still didn't think Azshara was responsible because she was so beloved. Farondis knew, but the rest didn't, but they got dragged down with him still believing Azshara was their benevolent ruler.


Added DiffLines:

* It upgraded the cannons so the Vindicaar could penetrate Antorus' defences. Without it, the Legion could just sit pretty behind those walls forever.


Added DiffLines:

** There's still fighting on Azeroth and invading Argus didn't stop their operations. The Alliance and Horde don't really have anybody left to send post-Broken Shore and we still Legion ships still deploying to Azeroth as we quest through Argus.
Is there an issue? Send a MessageReason:
None


** [[http://www.youtube.com/watch?v=siW7PQtCq_8#t=93 This song about]] [[DefenseOfTheAncients another Faceless]] says it best: one part of a face does not constitute a face.

to:

** [[http://www.youtube.com/watch?v=siW7PQtCq_8#t=93 This song about]] [[DefenseOfTheAncients [[VideoGame/DefenseOfTheAncients another Faceless]] says it best: one part of a face does not constitute a face.

Top