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!![[center: [- [[Headscratchers/{{Splatoon}} Splatoon 1]] | '''Splatoon 2''' -] ]]

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!![[center: [- [[Headscratchers/{{Splatoon}} Splatoon 1]] | '''Splatoon 2''' -] | '''Splatoon 3'''-] ]]
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* So we know Agent 1 is Callie, Agent 2 is Marie, Agent 3 is your player character in Octo Valley in [[VideoGame/{{Splatoon}} the first game]], and Agent 4 is the player character in Octo Canyon in this game. In the Octo Expansion trailer, your player character is named Agent 8, which leaves one important question: who are Agents 5-7?

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* So we know Agent 1 is Callie, Agent 2 is Marie, Agent 3 is your player character in Octo Valley in [[VideoGame/{{Splatoon}} [[VideoGame/Splatoon1 the first game]], and Agent 4 is the player character in Octo Canyon in this game. In the Octo Expansion trailer, your player character is named Agent 8, which leaves one important question: who are Agents 5-7?

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* In the Octo Expansion escape sequence, according to WordOfGod, Agent 8 dies and does not respawn if you happen to be splatted. Time simply is rewound to when they were last on a checkpoint. However, when you die in the Diaphragm Phase, any locks activated remain activated, even if Eight was never on a checkpoint afterward. Further adding to the ambiguity, Pearl, Marina, or Cuttlefish will call out to Eight if you die.



*** Surprisingly confirmed by promo stuff, apparently Agent 8 and Agent 4 re sharing an apartment now. In fact exactly like the previous troper supposed that's the in universe justification for the shared equipment.

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*** Surprisingly confirmed by promo stuff, apparently Agent 8 and Agent 4 re are sharing an apartment now. In fact exactly like the previous troper supposed that's the in universe justification for the shared equipment.
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!![[center: [- [[Headscratchers/{{Splatoon}} Splatoon 1]] | '''Splatoon 2''' -] ]]
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** The laws of physics are heavily distorted in the Deepsea Metro due to intense magnetic fields, according to some of Marina's Chat Logs.

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** The laws of physics are heavily distorted in the Deepsea Metro due to intense magnetic fields, according to some of Marina's Chat Logs.Logs.
* Was Kamabo Co. aware of what Tartar was doing? From what C. Q. Cumber said after the end of the campaign, Kamabo Co. seemed like it was entirely separate from the Professor. But they created the tests designed to filter out less intelligent lifeforms. Whose side are they on?

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Answered one question, removed a speculative question from before the game's release.


* So... What's up with Callie? [[spoiler: The game may not be out yet but let's not mince words. She's definitely on the Octarian's side at this point what with all the hints shown off in the current single player footage. But I can't help but ask... why is she with the Octarians? Did she go on her own will? Did Octavio kidnap her (we know he escaped from the snow globe somehow)? Was she brainwashed by Octavio with his music? I'm sorry, I just can't help but question it.]]
** Why even ask this question when the game wasn't even out yet? [[spoiler:More seriously, it turns out that she was just being brainwashed by Octavio]].



* So why the hell doesn't [[spoiler:Callie appear anywhere in Octo Canyon after beating it? (And no, the rematch with Octavio isn't an excuse; both he and the Great Zapfish are around after this, and in the last game, Cap'n Cuttlefish reappeared in Octo Valley after beating it.) Why did they even bother writing Squid Sister Stories with all that buildup only to have it not mean anything in the end? How hard is it to patch her into it at some point later? It makes it look like they just tricked and lied to us about the whole story.]]
** And on that note, why does Marie not care that her cousin has mysteriously vanished again? She spent the entire story mode looking for Callie, she clearly cares about her a lot and was worried half to death (you can hear the emotion in her voice when she sings in "Tidal Rush")... and then, just as soon as Callie is freed from [[spoiler:DJ Octavio's brainwashing]], Marie ''lets Callie go off on her own again'' [[OutOfCharacterMoment and brushes it off with an off-hand remark along the lines of "eh, whaddya gonna do?"]] At least supplementary materials confirm they're still together.
** This is no longer the case as of the 3.0 update.



** My personal headcannon is that they live with Agent 4, which is why they have the same equipment as them. As far as actually cannon explanations, I have none.

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** My personal headcannon headcanon is that they live with Agent 4, which is why they have the same equipment as them. As far as actually cannon canon explanations, I have none.



* Something has been bothering me about the Deep Sea Metro. The train will go through different places when you exit levels and true to its namesake, some of those places are clearly underwater. And when Agent Eight moves to a different car they’re stepping into open seawater. How? Wasn’t it established in the first game that Inklings and Octolings melt in water?

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* Something has been bothering me about the Deep Sea Metro. The train will go through different places when you exit levels and true to its namesake, some of those places are clearly underwater. And when Agent Eight moves to a different car they’re stepping into open seawater. How? Wasn’t it established in the first game that Inklings and Octolings melt in water?water?
** The laws of physics are heavily distorted in the Deepsea Metro due to intense magnetic fields, according to some of Marina's Chat Logs.
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* Some of the stages in this game (and the last one) contain parking spaces in locations that don't seem possible to drive to, such as Inkblot Art Academy and The Reef. How does anyone actually use those parking spaces? Does Inkopolis have flying cars?

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* Some of the stages in this game (and the last one) contain parking spaces in locations that don't seem possible to drive to, such as Inkblot Art Academy and The Reef. How does anyone actually use those parking spaces? Does Inkopolis have flying cars?cars?
* Something has been bothering me about the Deep Sea Metro. The train will go through different places when you exit levels and true to its namesake, some of those places are clearly underwater. And when Agent Eight moves to a different car they’re stepping into open seawater. How? Wasn’t it established in the first game that Inklings and Octolings melt in water?
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** It's also possible the developers just couldn't turn [=Dedf1sh=]'s more minimalist and quiet songs into a decent rhythm game.

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** It's also possible the developers just couldn't turn [=Dedf1sh=]'s more minimalist and quiet songs into a decent rhythm game.game.
* Some of the stages in this game (and the last one) contain parking spaces in locations that don't seem possible to drive to, such as Inkblot Art Academy and The Reef. How does anyone actually use those parking spaces? Does Inkopolis have flying cars?
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*** Surprisingly confirmed by promo stuff, apparently Agent 8 and Agent 4 re sharing an apartment now. In fact exactly like the previous troper supposed that's the in universe justification for the shared equipment.

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** Bugging Marie enough will earn you the line "You remind me a lot of Agent 3. You know, if Agent 3 were, like, 2 years older. And practiced basic hygiene." Since it's been 2 years since Agent 3 was 14, 14+2+2=18. ArtisticAge could be in effect, but Agent 4 doesn't look 18 to me. Further complicating matters, the shop keepers call them "squiddo" and the like quite a lot.

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** Bugging Marie enough will earn you the line "You remind me a lot of Agent 3. You know, if Agent 3 were, like, 2 years older. And practiced basic hygiene." Since it's been 2 years since Agent 3 was 14, 14+2+2=18. ArtisticAge could be in effect, but Agent 4 doesn't look 18 to me. Further complicating matters, the shop keepers call them "squiddo" (Obviously a pun on "kiddo") and the like quite a lot.



** We still have 5 more ''Splatoon'' amiibo (Off the Hook, and the Octolings) coming later. Each ''Splatoon'' amiibo (excluding recolor variants) unlock gears and a music track for Squid Beatz 2.

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** We still have 5 more ''Splatoon'' amiibo (Off the Hook, and the Octolings) coming later. Each ''Splatoon'' amiibo (excluding recolor variants) unlock gears and a music track for Squid Beatz 2.2.
** It's also possible the developers just couldn't turn [=Dedf1sh=]'s more minimalist and quiet songs into a decent rhythm game.
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** Just about every other sentient being in the game has a degree of anthropomorphism to it; Flow might be a sea slug, but she a much more humanoid appearance than C.Q. Cumber, who's pretty much identical to a "normal" sea cucumber aside from the hat. There are probably plenty of non-evolved sea creatures in the world, and Cuttlefish mistook C.Q. Cumber for one of them.


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** There's also the fact that Pearl is canonically extremely rich. If she can mobilize a fleet of helicopters at a moment's notice, I'd think that buying Agent 8 a condo or renting them an apartment or something wouldn't be a problem for her.
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* Squid Beatz 2 gets a few new tracks for Octo Expansion, but except for the special Splattack! remix, none of [=Dedf1sh=]'s music is on there. Any idea why?

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* Squid Beatz 2 gets a few new tracks for Octo Expansion, but except for the special Splattack! remix, none of [=Dedf1sh=]'s music is on there. Any idea why?why?
** Same thing with the music from the first game heard in ''Splatoon 2'', but weren't in Squid Beatz 2 (some of the Turquoise October tracks).
** We still have 5 more ''Splatoon'' amiibo (Off the Hook, and the Octolings) coming later. Each ''Splatoon'' amiibo (excluding recolor variants) unlock gears and a music track for Squid Beatz 2.
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** One of the messages once you finish Octo Expansion is that there are a lot of Octolings populating Inkopolis all of a sudden. This suggests that Agent 8 finding a way to the surface and reaching Inkopolis also cleared the way for everyone else to get there too, including Iso Padre. As mentioned directly above, Cap'n Cuttlefish is in the Deepsea Metro train too and is there because he likes it, so it seems that after [[spoiler:the defeat of Commander Tartar and the fall of Kamabo Co.]], the Deepsea Metro is pretty much a means of fast travel in the deepsea regions.



** My personal headcannon is that they live with Agent 4, which is why they have the same equipment as them. As far as actually cannon explanations, I have none.

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** My personal headcannon is that they live with Agent 4, which is why they have the same equipment as them. As far as actually cannon explanations, I have none.none.
* Squid Beatz 2 gets a few new tracks for Octo Expansion, but except for the special Splattack! remix, none of [=Dedf1sh=]'s music is on there. Any idea why?
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* So, Agent 8 escaped the Deepsea Metro and made it to Inkopolis, and that's all well and good. Where are they going to live, though? Would Pearl and Marina help them get a place, or let them crash at their pad for a while?

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* So, Agent 8 escaped the Deepsea Metro and made it to Inkopolis, and that's all well and good. Where are they going to live, though? Would Pearl and Marina help them get a place, or let them crash at their pad for a while?while?
** My personal headcannon is that they live with Agent 4, which is why they have the same equipment as them. As far as actually cannon explanations, I have none.
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** After beating the expansion, there's nothing stopping you from going back to the Deepsea Metro, and Cap'n Cuttlefish is there as well, saying the place has grown on him. If those two can go back in, then the exit path is likely clear, so there's nothing now stopping Iso Padre or any of the others from leaving the Metro whenever they'd like.

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** After beating the expansion, there's nothing stopping you from going back to the Deepsea Metro, and Cap'n Cuttlefish is there as well, saying the place has grown on him. If those two can go back in, then the exit path is likely clear, so there's nothing now stopping Iso Padre or any of the others from leaving the Metro whenever they'd like.like.
*So, Agent 8 escaped the Deepsea Metro and made it to Inkopolis, and that's all well and good. Where are they going to live, though? Would Pearl and Marina help them get a place, or let them crash at their pad for a while?
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** After beating the expansion, there's nothing stopping you from going back to the Deepsea Metro, and Cap'n Cuttlefish is there as well, saying the place has grown on him. If those two can go back in, then the exit path is likely clear, so there's nothing now stopping Isopadre or any of the others from leaving the Metro whenever they'd like.

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** After beating the expansion, there's nothing stopping you from going back to the Deepsea Metro, and Cap'n Cuttlefish is there as well, saying the place has grown on him. If those two can go back in, then the exit path is likely clear, so there's nothing now stopping Isopadre Iso Padre or any of the others from leaving the Metro whenever they'd like.

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* Why isn’t there an option to rescue Iso Padre? The poor guy’s been trapped on the Metro for some time, but Agent 8 and Cuttlefish just ditch him.

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* Why isn’t there an option to rescue Iso Padre? The poor guy’s been trapped on the Metro for some time, but Agent 8 and Cuttlefish just ditch him.him.
** After beating the expansion, there's nothing stopping you from going back to the Deepsea Metro, and Cap'n Cuttlefish is there as well, saying the place has grown on him. If those two can go back in, then the exit path is likely clear, so there's nothing now stopping Isopadre or any of the others from leaving the Metro whenever they'd like.
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* When C.Q.Cumber first appears, Cap'n Cuttlefish exclaims "Egad! A talking sea slug!" (Or something similar). Ignoring C.Q. obviously not being a slug of any sort, how is a talking sea slug at all surprising in this world? Flow's a sea slug, and isn't treated as at all out of the ordinary. Is Cuttlefish's speciesism showing again, or what?

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* When C.Q.Cumber first appears, Cap'n Cuttlefish exclaims "Egad! A talking sea slug!" (Or something similar). Ignoring C.Q. obviously not being a slug of any sort, how is a talking sea slug at all surprising in this world? Flow's a sea slug, and isn't treated as at all out of the ordinary. Is Cuttlefish's speciesism showing again, or what?what?
*Why isn’t there an option to rescue Iso Padre? The poor guy’s been trapped on the Metro for some time, but Agent 8 and Cuttlefish just ditch him.
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** It seems that Cap'n Cuttlefish dubbed Agent 8 as such because they didn't have a proper name, with the 8 being derived from their test subject number, 10,008. Pearl and Marina are not named Agents, and no new Agents are seen.

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** It seems that Cap'n Cuttlefish dubbed Agent 8 as such because they didn't have a proper name, with the 8 being derived from their test subject number, 10,008. Pearl and Marina are not named Agents, and no new Agents are seen.seen.
* When C.Q.Cumber first appears, Cap'n Cuttlefish exclaims "Egad! A talking sea slug!" (Or something similar). Ignoring C.Q. obviously not being a slug of any sort, how is a talking sea slug at all surprising in this world? Flow's a sea slug, and isn't treated as at all out of the ordinary. Is Cuttlefish's speciesism showing again, or what?
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** Well, there's Pearl and Marina, who look like they're going to be agents, but that still leaves one Agent. My best guess is Sheldon is Agent 5.

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** Well, there's Pearl and Marina, who look like they're going to be agents, but that still leaves one Agent. My best guess is Sheldon is Agent 5.5.
** It seems that Cap'n Cuttlefish dubbed Agent 8 as such because they didn't have a proper name, with the 8 being derived from their test subject number, 10,008. Pearl and Marina are not named Agents, and no new Agents are seen.
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**Bugging Marie enough will earn you the line "You remind me a lot of Agent 3. You know, if Agent 3 were, like, 2 years older. And practiced basic hygiene." Since it's been 2 years since Agent 3 was 14, 14+2+2=18. ArtisticAge could be in effect, but Agent 4 doesn't look 18 to me. Further complicating matters, the shop keepers call them "squiddo" and the like quite a lot.
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* So we know Agent 1 is Callie, Agent 2 is Marie, Agent 3 is your player character in Octo Valley in [[VideoGame/{{Splatoon}} the first game]], and Agent 4 is the player character in Octo Canyon in this game. In the Octo Expansion trailer, your player character is named Agent 8, which leaves one important question: who are Agents 5-7?

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* So we know Agent 1 is Callie, Agent 2 is Marie, Agent 3 is your player character in Octo Valley in [[VideoGame/{{Splatoon}} the first game]], and Agent 4 is the player character in Octo Canyon in this game. In the Octo Expansion trailer, your player character is named Agent 8, which leaves one important question: who are Agents 5-7?5-7?
** Well, there's Pearl and Marina, who look like they're going to be agents, but that still leaves one Agent. My best guess is Sheldon is Agent 5.
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** They're preparing for [[Franchise/SuperSmashBros an all-new all-different kind of battle.]]

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** They're preparing for [[Franchise/SuperSmashBros [[VideoGame/SuperSmashBros an all-new all-different kind of battle.]]
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** They're preparing for [[Franchise/SuperSmashBros an all-new all-different kind of battle.]]
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*** Crusty Sean, of course. When you order a drink from him, he'll ask if you want him to "fry it up." Selecting no means you don't get the drink.

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*** Crusty Sean, of course. When you order a drink from him, he'll ask if you want him to "fry it up." Selecting no means you don't get the drink.drink.
* So we know Agent 1 is Callie, Agent 2 is Marie, Agent 3 is your player character in Octo Valley in [[VideoGame/{{Splatoon}} the first game]], and Agent 4 is the player character in Octo Canyon in this game. In the Octo Expansion trailer, your player character is named Agent 8, which leaves one important question: who are Agents 5-7?
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** We actually have an official answer to this from the developers; the Octarians have been using Salmonid eggs acquired in trade deals to power their stuff.


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*** That last sentence has been confirmed by the developers.


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*** The developers have been confirmed that Salmonid eggs can be used as a source of energy.
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** This is no longer the case as of the 3.0 update.
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*** Crusty Sean, of course. When you order a drink from him, he'll ask if you want to "fry it up." Selecting no means you don't get the drink.

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*** Crusty Sean, of course. When you order a drink from him, he'll ask if you want him to "fry it up." Selecting no means you don't get the drink.
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** He doesn't. Who the hell told you that?

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** He doesn't. Who the hell told you that?that?
*** Crusty Sean, of course. When you order a drink from him, he'll ask if you want to "fry it up." Selecting no means you don't get the drink.
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** They did rekidnap the Great Zapfish, and apparently, they were able to get by just fine over the course of 2 years with no electricity. How? No idea. I'm gonna assume they still had some little Zapfish after the events of the first game to keep them going.



* Why does Crusty Sean fry his drinks?

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* Why does Crusty Sean fry his drinks?drinks?
** He doesn't. Who the hell told you that?

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