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*** Actually the official Japanese Pokémon website suggested that Blue ''was'' visiting a departed Pokémon of his, and that that was the reason he failed to notice Team Rocket's activities there -- he was too grief-stricken to realize what was going on between Mr. Fuji and the grunts.

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*** Actually the official Japanese Pokémon website suggested that Blue ''was'' visiting a departed Pokémon of his, his at Lavender Tower, and that that was the reason he failed to notice Team Rocket's activities there -- he was too grief-stricken to realize what was going on between Mr. Fuji and the grunts.
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*** Actually the official Japanese Pokémon website suggested that Blue ''was'' visiting a departed Pokémon of his, and that that was the reason he failed to notice Team Rocket's activities there -- he was too grief-stricken to realize what was going on between Mr. Fuji and the grunts.
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** There's no confirmation that Blue's Raticate ever actually died, with no evidence beyond speculation. So, probably neither.
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* Did Red accidentally kill Blue's Raticate due to how powerful his Pokémon were or was Blue pushing his Raticate too hard and the battle on the ''S.S. Anne'' worsened his Raticate's condition?
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** The only successful JRPGs in the US at the time were fantasy ones. It's likely that they patterned the translation after those in hopes of making it easier for players to immediately understand what the items did.

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** The only successful JRPGs [=JRPGs=] in the US at the time were fantasy ones. It's likely that they patterned the translation after those in hopes of making it easier for players to immediately understand what the items did.
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* Professor Oak sure changes his tone in between his [[MrExposition opening blurb]] and your first meeting with him after becoming the character. One minute he's telling you how people and Pokémon have learnt to live together in peace and harmony. This illusion lasts until you try stepping into the long grass, when suddenly he leaps forward to drag you back out before you get attacked by a wild Pokémon. Peace and harmony? Someone must have been lying in his exposition.
** But, of course, he then explains that you need your own Pokémon for your protection, and then gives you a Pokémon that he caught in his youth (and hasn't managed in all the many years since to get beyond Level 5). Presumably he did this in the manner he later teaches you: beat the wild Pokémon senseless so that it's powerless to resist as you force it into your slavery. You can now use this poor, terrified Pokémon to defend you from the wild ones.
*** Does this put rebellious Pokémon in a new light? Only Pokémon that you received in a trade rebel: you weren't the one who gave them the original ass-whooping, so they don't have the same respect as the ones you caught yourself. Traded Pokémon rebel when their Level exceeds that of your latest Gym Badge, meaning they reckon they're stronger than you now.
* Giovanni can be seen with a Kangaskhan, a Normal-type Pokémon, even though he's a Ground-type specialist. There is a theory that the baby in Kangaskhan's pouch was originally supposed to become a Cubone, and that Cubone's evolution Marowak was planned to evolve again into a Kangaskhan in the Red/Green beta (but they scrapped the idea, but kept the coding, hence why the Missingno glitch sometimes evolves into a Kangaskhan, because it has unused Marowak data). If that were true, it would mean Kangaskhan was also probably planned to originally be a Ground-type, and that the Normal typing was just a last minute change when it was made a stand alone Pokémon.
** Trainers in his Viridian City gym have Arboks and Tauros, which are Poison type and Normal-type. No theory exists as to them being Ground-types in a beta. But what Arbok, Tauros, Kangaskhan and many Ground-types have in common is that they are all in the Field egg group. Which prior to Gen. III was called the ''Ground'' egg group. It's the same reason why Dragon trainers have the Charmander line and Gyarados, because they're in the ''Dragon'' egg group even though they aren't Dragon-types themselves.
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** Fire and Flame mean the same thing, so would it even make a difference?
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* Why wasn't the Pokémon Red remake called *Flame* Red to better fit with the name of the Green remake?

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* Why wasn't the Pokémon Red remake called *Flame* ''Flame'' Red to better fit with the name of the Green remake?
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* Why wasn't the Pokémon Red remake called *Flame* Red to better fit with the name of the Green remake?
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** It could be that they're keeping a psychic on their teams so that they won't get sweeped by psychic type pokemon.

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** It could be that they're keeping a psychic pokemon on their teams so that they won't get sweeped by psychic type pokemon.
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**It could be that they're keeping a psychic on their teams so that they won't get sweeped by psychic type pokemon.
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* The Fuchsia City Gym is poison themed, so why do all the trainers other than Koga use Psychic types?
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** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue - and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well; he was both an artist and a programmer. And, indeed, according to the other wiki and an interview translated [[https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here]], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.

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** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue - and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well; he was both an artist and a programmer. And, indeed, according to the other wiki and an interview translated [[https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here]], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did. Nowadays the game has massive dedicated teams for each aspect, with extensive training and experience in that area; but that wasn't as true back in 1996.
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** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue (and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well.) And, indeed, according to the other wiki and an interview translated [[https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here]], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.

to:

** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue (and - and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well.) well; he was both an artist and a programmer. And, indeed, according to the other wiki and an interview translated [[https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here]], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.
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** The only successful JRPGs in the US at the time were fantasy ones. It's likely that they patterned the translation after those in hopes of making it easier for players to immediately understand what the items did.
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** The simple answer is that back in that era there wasn't a lot of time, money, or effort put into translations. Nobody knew how big Pokemon was going to be when the first game was translated. That meant that a lot of things were just given quick "good enough" names, often by people whose native language wasn't English.
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** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue (and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well.) And, indeed, according to the other wiki and an interview translated [https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.

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** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue (and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well.) And, indeed, according to the other wiki and an interview translated [https://nintendoeverything.[[https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here], here]], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.
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Added DiffLines:

** Shigeki Morimoto, the programmer who created Mew, is credited with both programming and monster design for Pokemon Red / Blue (and Mew wasn't known when the game was released, so his monster design credits mean that he worked on the art of other pokemon as well.) And, indeed, according to the other wiki and an interview translated [https://nintendoeverything.com/game-freaks-shigeki-morimoto-on-mew-why-it-was-initially-rare-design-more/ here], Mew was designed entirely by Morimoto - the only pokemon with no input from art director Ken Sugimori. Morimoto designed the sprite himself, though he based it off of Mewtwo for obvious reasons and made it as simple as possible. It's important to remember that back then graphics were simpler in general, there were fewer people on the graphical-art career track in the first place, the limitations of technology meant that understanding what you had to work with was an important part of making arts or music for games, and, as a result of these things, it was not that unusual for programmers to undertake some graphical duties the way Morimoto did.
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Headscratchers for ''VideoGame/PokemonRedAndBlue''.
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Moved to more appropriate spot in "conversation"


** Given how deformed Mew's Red/Green JP sprite looked, it might not have been drawn by someone who's in charge of spritework.



** Given how deformed Mew's Red/Green JP sprite looked, it might not have been drawn by someone who's in charge of spritework.
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** Sprite drawn and added/scanned at the same time Mew was added, without having to involve the official sprite artist?

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