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** Russell Van Pelt was influencing various animals of Jumanji throughout the movie. Presumably he had the monkeys and pelicans and zebras and giant bugs and killer plants searching for the heroes in other locations which they never happen to have gone.

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** Russell Van Pelt was influencing various animals of Jumanji throughout the movie. Presumably he had the monkeys and pelicans and zebras and giant bugs and killer plants searching for the heroes in other locations to which they never happen to have gone.
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** Russell Van Pelt was influencing various animals of Jumanji throughout the movie. Presumably he had the pelicans and zebras and giant bugs and killer plants searching for the heroes in other locations which they never happen to have gone.

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** Russell Van Pelt was influencing various animals of Jumanji throughout the movie. Presumably he had the monkeys and pelicans and zebras and giant bugs and killer plants searching for the heroes in other locations which they never happen to have gone.
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** Russell Van Pelt was influencing various animals of Jumanji throughout the movie. Presumably he had the pelicans and zebras and giant bugs and killer plants searching for the heroes in other locations which they never happen to have gone.
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** Or maybe he's just been chased down into the tunnels by Van Pelt's mercenaries before, hid from them so they walked past, and then watched ''them'' get speared or sliced up or eaten by crocodiles.
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* We see the green glow indicative of the "Jumanji" game/entity taking up residence in Alex's game console, but the last we know of the original Jumanji ''boxed'' game is that Alex set it aside on a shelf. So did the old wooden box just vanish, or was a de-magicked copy of the old game sitting around in the attic of the Vreeke house for twenty years? Or has Jumanji - yikes! - actually '''reproduced''' rather than evolved, so there's now a board game ''and'' a console game edition?

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* We see the green glow indicative of the "Jumanji" game/entity taking up residence in Alex's game console, but the last we know of the original Jumanji ''boxed'' game is that Alex set it aside on a shelf. So did the old wooden box just vanish, or was a de-magicked copy of the old game sitting around in the attic of the Vreeke house for twenty years? Or has Jumanji - yikes! - actually '''reproduced''' rather than evolved, so there's now a board game ''and'' a console game edition?edition on the loose, causing mayhem?

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** Considering the original Van Pelt only carried the firearms and gear of a Victorian-era hunter, it's likely that ''everything'' settled or of 20th-century origin seen in the game - not just the village, but the vehicles, weapons and equipment - were grafted onto the setting when the board game became a video game.

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** Considering the original Van Pelt only carried the firearms and gear of a Victorian-era hunter, it's likely that ''everything'' settled or of 20th-century origin seen in the game - not just the village, but the vehicles, weapons and equipment - were grafted onto the setting when the board game became a video game.


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[[folder: So what happened to the board game?]]
* We see the green glow indicative of the "Jumanji" game/entity taking up residence in Alex's game console, but the last we know of the original Jumanji ''boxed'' game is that Alex set it aside on a shelf. So did the old wooden box just vanish, or was a de-magicked copy of the old game sitting around in the attic of the Vreeke house for twenty years? Or has Jumanji - yikes! - actually '''reproduced''' rather than evolved, so there's now a board game ''and'' a console game edition?
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* What if a Game Genie or similar device was used?

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* What if a Game Genie or similar device was used?used?
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** Considering the original Van Pelt only carried the firearms and gear of a Victorian-era hunter, it's likely that ''everything'' settled or of 20th-century origin seen in the game - not just the village, but the vehicles, weapons and equipment - were grafted onto the setting when the board game became a video game.
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** We already knew that people had to relieve themselves in Jumanji, because of Alan's "no more banana leaves" crack in the original film.

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** We already knew that people had to relieve themselves in Jumanji, because of Alan's "no more banana leaves" crack in the original film. Grafting a few video game tropes onto the setting isn't going to change that, as video game logic simply ignores the subject rather than explicitly excluding it.
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** Just because the real world reverted doesn't mean the ''game jungle'' did. The game probably retains a memory of previous play sessions, if only to ensure that it won't re-use the same threat twice.







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** We already knew that people had to relieve themselves in Jumanji, because of Alan's "no more banana leaves" crack in the original film.
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** I would tend to think not. Jumanji is a magical entity, not actually a game. I doubt it can be cloned without its consent, if at all.
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[[folder:Hacking the ROM]]

* What if someone were to put the cartridge into a ROM dumping device, and make a copy of its code? Would they then have a computer file with magical properties, to take effect when loaded into an emulator? What about the possibility of modifying the code?

* What if a Game Genie or similar device was used?
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* On that note, how does Alan's tree house still even exist? If Alan returned to 1969 at the end of the first film, before he even started playing the game, why is his tree house still intact if he never entered Jumanji in the new timeline?
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** As many know, AdultsAreUseless and also the fact that it is a school which is a reflect in real life. Also, detention is extremely boring. Depending on the individual, even the supervisor has limits, will get bored eventually and get out for a while before going back in.
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I have to point out that the kids weren't even born yet in 1969. And Alan and Sara convince Judy and Peter's parents NOT to go on the ski trip which take their (the parents) lives-which means Judy and Peter will never reach the point which they start the game.
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Chronological mistake


** This makes sense. After finishing the game at the end of the first movie, Alan wrapped up the game and dumped it in the river — it'd get washed out to sea and maybe make it all the way to France in a few months. But Alan did that in '''1969''', and we see the game at the start of this film in 1996. It's been moving around the world a lot in those 30 years; think of how many games would've been played in that time, and how many times it could have been beaten.

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** This makes sense. After finishing the game at the end of the first movie, Alan wrapped up the game and dumped it in the river — it'd get washed out to sea and maybe make it all the way to France in a few months. But Alan did that in '''1969''', and we see the game at the start of this film in 1996. It's been moving around the world a lot in those 30 36 years; think of how many games would've been played in that time, and how many times it could have been beaten.
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Chronological mistake


** This makes sense. After finishing the game at the end of the first movie, Alan wrapped up the game and dumped it in the river — it'd get washed out to sea and maybe make it all the way to France in a few months. But Alan did that in '''1966''', and we see the game at the start of this film in 1996. It's been moving around the world a lot in those 30 years; think of how many games would've been played in that time, and how many times it could have been beaten.

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** This makes sense. After finishing the game at the end of the first movie, Alan wrapped up the game and dumped it in the river — it'd get washed out to sea and maybe make it all the way to France in a few months. But Alan did that in '''1966''', '''1969''', and we see the game at the start of this film in 1996. It's been moving around the world a lot in those 30 years; think of how many games would've been played in that time, and how many times it could have been beaten.
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** For one thing, it should be noted that Fridge had both the Zoology skill and was holding the Eye, meaning that he could theoretically override control. Secondly, Notice that despite being able to control supposedly ANY animal, Van Pelt seems to mostly use insects, which are, well, not known for high intelligence. Elephants, meanwhile, are among the smartest animals other than humans, and not simply in terms of basic problem solving, but in being one of the only non-human species capable of recognizing the bones of their own kind as the remains of their own kind, and grieving them as such. In a supernatural world like Jumanji, It could make sense that elephants could potentially have a passive resistance to the mind control effects, or are simply much harder to properly control, especially since unlike Hippos, they aren't quite as easily angered. Also, elephants are somewhat notorious for being able to recognize individual humans and hold grudges against them. Originally, Van Pelt was added to the game as a poacher. Naturally, an elephant would not be on great terms with a former poacher that likely killed many of his own kin before growing bored and moving to more... unorthodox prey.




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** Remember what one of mouse's skills is: Zoology. the study of animals. In a jungle world where animals are being controlled, it may very well be the most broken skill possible, potentially letting a savvy player temporarily override control over a creature. Fridge was just too caught up in the strength he had lost at first to realize the advantages he gained in exchange.




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** There were a lot of rhinos, and they're not exactly made of wet paper. They may not have had time to just take potshots at the rhinos until they die.
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** As seen in the previous film, the game is willing to wait indefinitely for enough players to join; this isn't a problem because everyone gets returned to their original start time when the game is finished.
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[[folder:About that detention]]

* Of the four, two of them have good reason to be angry with each other specifically, and one of those two is a very large, muscular athlete. Why is there no supervising adult there with them to keep anyone from getting hurt?
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[[folder:Brantford and the Parrishes]]



*** Nothing happened to the Parrishes. When Alan and Sarah first started Jumanji, it was 1969 and Alan got out in 1995. And they beat Jumanji and went back to 1969 then to 1995 normally. One year after in 1996, Jumanji was found by Alex's father and the rest is history.

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*** ** Nothing happened to the Parrishes. When Alan and Sarah first started Jumanji, it was 1969 and Alan got out in 1995. And they beat Jumanji and went back to 1969 then to 1995 normally. One year after in 1996, Jumanji was found by Alex's father and the rest is history.history.

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[[folder:Time clone Jumanji]]



*** Jumanji even seems to be able to change its own rules between games. Remember that the Jumanji cartridge allowed five players to choose from. And Alex was able to start playing the game as a single player, with no indication there would be a second player, but that unfinished single-player game was turned into a multi-player game when the other kids picked up the controllers. On top of everything else, Alex only spent a few months in the game, while Alan spent 26 years in it. It's possible that the game, being sentient, doesn't mind whether it wins or loses as long as it is ''played,'' and tweaked the rules to allow this since Alex wasn't showing any signs of moving on alone.
*** Alex was excited to see the other players in the marketplace, stating he didn't believe it at first, so the remaining 4 characters were always supposed to be a part of the game and were always needed to complete it. Alex was also inside of Jumanji for 20 years, but only thought it was a few months because time passes differently in the game's world.
*** Time may pass differently, or it may not pass at all when someone stops trying to progress, effectively being on pause.

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*** ** Jumanji even seems to be able to change its own rules between games. Remember that the Jumanji cartridge allowed five players to choose from. And Alex was able to start playing the game as a single player, with no indication there would be a second player, but that unfinished single-player game was turned into a multi-player game when the other kids picked up the controllers. On top of everything else, Alex only spent a few months in the game, while Alan spent 26 years in it. It's possible that the game, being sentient, doesn't mind whether it wins or loses as long as it is ''played,'' and tweaked the rules to allow this since Alex wasn't showing any signs of moving on alone.
*** ** Alex was excited to see the other players in the marketplace, stating he didn't believe it at first, so the remaining 4 characters were always supposed to be a part of the game and were always needed to complete it. Alex was also inside of Jumanji for 20 years, but only thought it was a few months because time passes differently in the game's world.
*** ** Time may pass differently, or it may not pass at all when someone stops trying to progress, effectively being on pause.pause.

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[[folder:Alex and the gem]]



*** It's a stretch, but Alex would have chosen single-player mode (pretty much the only mode for such a game in 1996). When the others started playing, he was shifted to the multi-player version.
*** Actually that's not a stretch - lots of the older games allowed a multi-player mode to kick in automatically if you just picked up the second controller and pressed Start.

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*** ** It's a stretch, but Alex would have chosen single-player mode (pretty much the only mode for such a game in 1996). When the others started playing, he was shifted to the multi-player version.
*** ** Actually that's not a stretch - lots of the older games allowed a multi-player mode to kick in automatically if you just picked up the second controller and pressed Start.Start.

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[[folder:Lives]]




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[[folder:Fearless]]




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[[folder:NPC patrols]]




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[[folder:Letting Alex join alone]]




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[[folder:Missing piece]]




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[[folder:Powers of the gem]]




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[[folder:Controlling elephants]]




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[[folder:Recognizing the kids]]




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[[folder:Alan and the Bazaar]]




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** Dr. Smolder Bravestone has climbing, strength, speed, weapons, etc. as his strengths and no weaknesses.
** Ruby Roundhouse has various forms of fighting as her strengths with venom as a weakness (this is actually the only one that makes sense, as her strengths and weaknesses are pretty balanced).
** Franklin "Mouse" Finbar has zoology and carrying weapons as his strengths, while speed, strength, and cake are his weaknesses.
** Professor Shelly Oberson has cartography and code-breaking as his strengths, with endurance as his weakness.
** Seaplane [=McDonough=] has his aviator skills and margaritas (really?) as his strengths and mosquitoes as his weakness.
*** Jumanji just likes to troll its players, I guess. Plus there are such things as {{joke character}}s in games.
*** It's another layer of difficulty. As mentioned above, you need to use all five characters to complete the game. Smolder Bravestone and Ruby Roundhouse are overpowered, but the only time they are essentialy interchangeable (their main utility is destroying enemies, which they both can do, and while some [=NPCs=] only talk to Bravestone, due to Martha's nature, we never actually see Roundhouse try to take the leading role, so it's possible they would have answered to her as well). But the other three have necessary and specific utility skills that cannot be replaced by others, so you'll have to keep all three of them around, and having limited strengths and excessive weaknesses makes it much more difficult. It's not particularly subtle or fair to the players, true, but Jumanji took the form of a videogame in their early years, so it isn't really refined, and it doesn't really care about being fair to its players.
*** It's probably worth mentioning that Bravestone and Mouse were probably ment to be a team, since one carries the other's weapons (the boomerang specifically), while Shelly's paleontology never came up and Seaplane doesn't seem to be able to read a map. So having five players with all specialities made for a very different situation.
*** It is possible that the game alters the conditions depending on which players are active. So the party gets handed out a map which only one of them can read, only because Dr. Oberon is an active player — otherwise that would be an unsolvable problem. Alex on the other hand, being a single player, has no map but navigates just fine — the crucial obstacle for him is the transportation shed.

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** ## Dr. Smolder Bravestone has climbing, strength, speed, weapons, etc. as his strengths and no weaknesses.
** ## Ruby Roundhouse has various forms of fighting as her strengths with venom as a weakness (this is actually the only one that makes sense, as her strengths and weaknesses are pretty balanced).
** ## Franklin "Mouse" Finbar has zoology and carrying weapons as his strengths, while speed, strength, and cake are his weaknesses.
** ## Professor Shelly Oberson has cartography and code-breaking as his strengths, with endurance as his weakness.
** ## Seaplane [=McDonough=] has his aviator skills and margaritas (really?) as his strengths and mosquitoes as his weakness.
*** ** Jumanji just likes to troll its players, I guess. Plus there are such things as {{joke character}}s in games.
*** ** It's another layer of difficulty. As mentioned above, you need to use all five characters to complete the game. Smolder Bravestone and Ruby Roundhouse are overpowered, but the only time they are essentialy interchangeable (their main utility is destroying enemies, which they both can do, and while some [=NPCs=] only talk to Bravestone, due to Martha's nature, we never actually see Roundhouse try to take the leading role, so it's possible they would have answered to her as well). But the other three have necessary and specific utility skills that cannot be replaced by others, so you'll have to keep all three of them around, and having limited strengths and excessive weaknesses makes it much more difficult. It's not particularly subtle or fair to the players, true, but Jumanji took the form of a videogame in their early years, so it isn't really refined, and it doesn't really care about being fair to its players.
*** ** It's probably worth mentioning that Bravestone and Mouse were probably ment meant to be a team, since one carries the other's weapons (the boomerang specifically), while Shelly's paleontology never came up and Seaplane doesn't seem to be able to read a map. So having five players with all specialities specialties made for a very different situation.
*** ** It is possible that the game alters the conditions depending on which players are active. So the party gets handed out a map which only one of them can read, only because Dr. Oberon is an active player — otherwise that would be an unsolvable problem. Alex on the other hand, being a single player, has no map but navigates just fine — the crucial obstacle for him is the transportation shed.shed.

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[[folder:Respawn locations]]



*** But it's not the fall that would have killed Fridge. When the characters respawn, they fall from the sky with no injury, but Fridge would have landed back in the canyon (harmlessly) and would have again been killed by the rhino stampede.

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*** ** But it's not the fall that would have killed Fridge. When the characters respawn, they fall from the sky with no injury, but Fridge would have landed back in the canyon (harmlessly) and would have again been killed by the rhino stampede.



*** Yes, but again, during the canyon level, Fridge died by the stampede in the canyon, and if he wasn't intercepted by the helicopter, he would have landed in the canyon again. Right next to the rhino stampede.
*** [[spoiler:According to Bravestone, the Rhinos are guarding it. That may not mean anything, but it is acting like a puzzle. Just like Alex, Fridge/Mouse will not be able to do it alone, especially with one of his weaknesses being lack of speed.]]

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*** ** Yes, but again, during the canyon level, Fridge died by the stampede in the canyon, and if he wasn't intercepted by the helicopter, he would have landed in the canyon again. Right next to the rhino stampede.
*** ** [[spoiler:According to Bravestone, the Rhinos are guarding it. That may not mean anything, but it is acting like a puzzle. Just like Alex, Fridge/Mouse will not be able to do it alone, especially with one of his weaknesses being lack of speed.]]




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[[folder:French girls]]




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[[folder:Sucked into the console]]




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[[folder:Rhinos and jewels]]




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[[folder:Alex's respawns]]




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[[folder:Abandoning the helicopter]]




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[[folder:New bodies]]




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[[folder:Original animals]]




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[[folder:Kids remembering]]




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[[folder:Martha covering herself]]




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[[folder:Traps]]



*** If we consider the sewers level as an Indiana Jones type of game, the archaeology skill can come into play, since you would recognize that the different patterns could mean trap, or reading a warning in some ancient language. So Dr. Shelly Oberon could be this character, since Dr. Smolder is the action archaeologist and his strengths does not include archaeology.
*** There is a skeleton exactly where the flying spikes go, so someone obviously died before in that trap.

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*** ** If we consider the sewers level as an Indiana Jones type of game, the archaeology skill can come into play, since you would recognize that the different patterns could mean trap, or reading a warning in some ancient language. So Dr. Shelly Oberon could be this character, since Dr. Smolder is the action archaeologist and his strengths does not include archaeology.
*** ** There is a skeleton exactly where the flying spikes go, so someone obviously died before in that trap.




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[[folder:Jumanji predicting the elephant]]



*** It's likely that the game had an ideal course of action that didn't involve following the path (probably more an idea than all the details being determined). When Spencer tried to climb, he didn't follow it, so it was punished, then they guessed the correct way to do it and won.

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*** ** It's likely that the game had an ideal course of action that didn't involve following the path (probably more an idea than all the details being determined). When Spencer tried to climb, he didn't follow it, so it was punished, then they guessed the correct way to do it and won.won.

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[[folder:Credits]]




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[[folder:Fading instead of imploding]]



* When the gem is lying on the ground with charging rhinos circling it, no-one thinks to use the chopper's weapons to dispatch the rhinos before safely retrieving the gem.

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[[folder:Chopper weapons]]

* When the gem is lying on the ground with charging rhinos circling it, no-one thinks to use the chopper's weapons to dispatch the rhinos before safely retrieving the gem.gem.

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** Think back to when Mouse ate the cake. It took him a while to die too. We didn't see his tattoo, but presumably his life mark was fading during that time. Perhaps it's a way of giving a chance for another player to transfer a life.
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**** Time may pass differently, or it may not pass at all when someone stops trying to progress, effectively being on pause.
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** Not really; when he comes out of it, none of them exist yet, and it doesn't seem like any of them took the time to give him a detailed biography. For all he'd know, all four of them just moved to town very shortly after getting into the game. All he has is four first names and the knowledge that they're most recently from his home town -- a town he may not even still live in in 2016 when they run into him, considering they walk in on him arriving via car to his parents' house with his own children in tow.
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Added another possibility to the 'fade away' mechanic present in the movie, comparing it to a video game 'continue' screen.

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** Another possibility is that his fading away represents the usual video game 'continue' screen, where a player who lost their last life is given an opportunity to continue, or in this case, to have another player transfer a life to them to allow them to survive.
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** What’s more surprising is that Alex ''doesn’t'' know who they are. Since he [[spoiler:returns from the game in 1996, he has years to find out who the four other players are and what they look like. He may have chosen to stay away from them to ensure a StableTimeLoop, but it’s surprising he never looked them up at all or even bumped into one of them at any point.]]
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** There's obviously a bit of "autopilot" going on. Look at the times Martha/Ruby does flips and parkour -- the first time it happens, she stops in utter confusion because she has no idea what she just did. So we can assume if the game is "filling in" their knowledge of kung fu, it's probably doing the same for basic stuff like walking around.
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** Adding to the above, it seems the game itself is not evil at all, and does not truly try to kill the characters, instead giving them difficult challenges in order to develop them into well-functioning adults. The game seems to change its own rules in order to help the stuck characters by drawing in more players who compensate their weaknesses, both here and in the original. It may be that the semi-sentient game is actually beneficial and benevolent by giving the players a chance to improve.

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** Adding to the above, it seems the game itself is not evil at all, and does not truly try to kill the characters, instead giving them difficult challenges in order to develop them into well-functioning adults. The game seems to change its own rules in order to help the stuck characters by drawing in more players who compensate their weaknesses, both here and in the original. It may be that the semi-sentient game is actually beneficial and benevolent by giving the players a chance to improve.improve.
* When the gem is lying on the ground with charging rhinos circling it, no-one thinks to use the chopper's weapons to dispatch the rhinos before safely retrieving the gem.
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*** Actually that's not a stretch - lots of the older games allowed a multi-player mode to kick in automatically if you just picked up the second controller and pressed Start.

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