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** Ginny should be running a bar and serving gin... I expect that's what her parents expected when they named her, it's just how this world works. Then they could have someone named Goldie run the bank.
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*** [[spoiler:Except for the fact Sterling acknowledges them.]]
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** I consider it to be very useful, however. "Hmm, I need to gain a few more levels, but I'm bleeding pretty badly. Should I go back to town and heal, or risk killing one more MetalSlime? Lemme just check how much XP I need to level up; if there's a lot more to go, I'll go back to town and heal up/save. If not, one more MetalSlime!"

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** I consider it to be very useful, however. "Hmm, I need to gain a few more levels, but I'm bleeding pretty badly. Should I go back to town and heal, or risk killing one more MetalSlime? Lemme just check how much XP I need to level up; if there's a lot more to go, I'll go back to town and heal up/save. If not, one more MetalSlime!"MetalSlime!"
* The shields man, the ''shields''. First of all, the characters hold them wrong. They hold them so that the logo is facing the wrong way when they're in the blocking position, which really bugs me for some reason. Also, despite the fact that your character almost always has their weapon sheathed outside of combat, they never sheathe their shields; they're always just sitting there on their arms. Doesn't it get in the way? Speaking of getting in the way, during certain class abilities it shows the weapon missing from their hand, but the shield just ''stays there''. Why do the shields never move!? Why!? ''Why''!? '''WHYYYYYYYYYYYYYYYYYYYYYYYYYYY'''!!!!! *[[YourHeadASplode headsplosion]]*
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** Unfortunately, GrandfatherClause will do that to a fanbase. Always knowing "exp to next level" was considered an unnecessary form of cheating when DQ1 was released, and Enix has stuck to tradition ever since. Combined with the RuinedForever and UnpleasableFanbase issues and yes, you have a pissy fanbase who claims [[NostalgiaFilter "it's oldskool so it's awesome!"]]

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** Unfortunately, GrandfatherClause will do that to a fanbase. Always knowing "exp to next level" was considered an unnecessary form of cheating when DQ1 was released, and Enix has stuck to tradition ever since. Combined with the RuinedForever and UnpleasableFanbase issues and yes, you have a pissy fanbase who claims [[NostalgiaFilter "it's oldskool so it's awesome!"]]awesome!"]]
** I consider it to be very useful, however. "Hmm, I need to gain a few more levels, but I'm bleeding pretty badly. Should I go back to town and heal, or risk killing one more MetalSlime? Lemme just check how much XP I need to level up; if there's a lot more to go, I'll go back to town and heal up/save. If not, one more MetalSlime!"
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** Except it's more likely pronounced "gin" like a gin and tonic, or like Ginny from Harry Potter. All this troper has is... well, you keep your G(old) in the Inn... that or, since she can't join your party later, isn't considered important enough amongst the inn characters to have a punny name.
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* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put "exp to next level" on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of JumpingOffTheSlipperySlope arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?

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* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put "exp to next level" on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of JumpingOffTheSlipperySlope arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?to?
** Unfortunately, GrandfatherClause will do that to a fanbase. Always knowing "exp to next level" was considered an unnecessary form of cheating when DQ1 was released, and Enix has stuck to tradition ever since. Combined with the RuinedForever and UnpleasableFanbase issues and yes, you have a pissy fanbase who claims [[NostalgiaFilter "it's oldskool so it's awesome!"]]
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** When has weight ever affected an RPG character? Besides, all the other armour sets have kneecaps in the legs section. They coulda just done that. Maybe it's a poke at people who want to get HundredPercentCompletion?
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* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put it on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of JumpingOffTheSlipperySlope arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?

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* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put it "exp to next level" on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of JumpingOffTheSlipperySlope arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?
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** No. No you are not.

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** No. No you are not.not.
** The Metal Slime gear is noted for being as hard as, well, Metal Slimes. How would you move in stiff solid pants?
* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put it on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of JumpingOffTheSlipperySlope arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?
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** [[Squick No. No you are not.]]

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** [[Squick No. No you are not.]]
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* With the [[InfinityMinusOneSword Metal Slime gear]], there's a piece of gear for every part of the body...except there's no pants. Am I the only one creeped out by this?

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* With the [[InfinityMinusOneSword Metal Slime gear]], there's a piece of gear for every part of the body...except there's no pants. Am I the only one creeped out by this?this?
** [[Squick No. No you are not.]]
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** Say her name aloud. It sounds exactly the same as guinea… a British coin.
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* With the [[InfinityMinusOneSword Metal Slime gear]], there's a piece of gear for every part of the body...except there's no pants. Am I the only one creeped out by this

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* With the [[InfinityMinusOneSword Metal Slime gear]], there's a piece of gear for every part of the body...except there's no pants. Am I the only one creeped out by thisthis?
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** Yeah, I woulda called her Jemma. At least then, it'd sound like Gem.

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** Yeah, I woulda called her Jemma. At least then, it'd sound like Gem.Gem.
* With the [[InfinityMinusOneSword Metal Slime gear]], there's a piece of gear for every part of the body...except there's no pants. Am I the only one creeped out by this
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* OK, '''Erinn''' runs the ''inn'', '''Patty''' lets you build your ''party'', '''Sellma''' ''sells'' you stuff...what in the world does '''Ginny''' have to do with ''banking''? (The only explanation I can think of requires it to be her name in Japanese...which, I suppose it may be, but it'd be kind of odd if she was the only one who was...)

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* OK, '''Erinn''' runs the ''inn'', '''Patty''' lets you build your ''party'', '''Sellma''' ''sells'' you stuff...what in the world does '''Ginny''' have to do with ''banking''? (The only explanation I can think of requires it to be her name in Japanese...which, I suppose it may be, but it'd be kind of odd if she was the only one who was...))
** Yeah, I woulda called her Jemma. At least then, it'd sound like Gem.
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** Strictly speaking, as far as the story goes your party members other than the player character don't even exist. It's best to think of the plot as the story of you, the Celestrian who's as strong as four people.
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** Maybe when he flared black everyone got blown away except you because you're a Celestrian? Or he whacked the other guys away when you undid the chains?

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** Maybe when he flared black everyone got blown away except you because you're a Celestrian? Or he whacked the other guys away when you undid the chains?chains?
* OK, '''Erinn''' runs the ''inn'', '''Patty''' lets you build your ''party'', '''Sellma''' ''sells'' you stuff...what in the world does '''Ginny''' have to do with ''banking''? (The only explanation I can think of requires it to be her name in Japanese...which, I suppose it may be, but it'd be kind of odd if she was the only one who was...)
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** I dunno...they all seem to have gotten what they wanted (except [[spoiler: Jack, who did seem to go kind of nuts, and Drak, who...sort of got what he wanted, sort of didn't]])...they just failed to think through the consequences [[spoiler: Dylan, Mason, Marion, Sir Sternivus]], or didn't fully understand the situation [[spoiler: Marionette, Drak, Sarantsatsral]].
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** Maybe they were distracted by seeing what ''you'' were going through? Or intimidated? Or GenreSavvy enough to recognize a HopelessBossFight when they see it?

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** Maybe they were distracted by seeing what ''you'' were going through? Or intimidated? Or GenreSavvy enough to recognize a HopelessBossFight when they see it?it?
** Maybe when he flared black everyone got blown away except you because you're a Celestrian? Or he whacked the other guys away when you undid the chains?

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* [[LazyBackup What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherant disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.

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* [[LazyBackup What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherant inherent disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.



***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the PlayerMooks system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case. The fact that they're so generic in a series that usually has {{Troperiffic}} sidekick characters, combined with the fact that you design them in the exact same way as the hero, indicates to me that they're just placeholders.

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***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the PlayerMooks system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case. The fact that they're so generic in a series that usually has {{Troperiffic}} sidekick characters, combined with the fact that you design them in the exact same way as the hero, indicates to me that they're just placeholders.placeholders.
** Maybe they were distracted by seeing what ''you'' were going through? Or intimidated? Or GenreSavvy enough to recognize a HopelessBossFight when they see it?
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** Umm, maybe the same trick that allows you to summon multiplayer party members.


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** Even [[spoiler: Celestria is surprised to see you back in the Realm of Almighty after eating the ninth fygg. Which means that even the Yggdrasil Tree didn't know about the final fygg.]]


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** I figured that the fyggs were simply not meant for mortal hands. Mortals being somewhat corrupt could have affected some wishes. Jack of Alltrades biggest fear was his flock not mastering any trades and changing their careers too much. That is to say, he didn't want his flocks becoming 'jacks of all trades and masters of none'. Which may seem like pure wish, but at the same time his wish is about controlling people's choices. So the fygg being super-powerful grants his wish to the extreme. I guess the idea is every wish made by a mortal has a small seed of corruption in it.


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** Yeah, this bothered me too. So much so, that I thought the loss of the protagonist's wings and halo were actually his reward. I interpreted the Celestrian's 'salvation' as them being turned into mortals... at least until I found out otherwise. I figured that the Celestrians were corrupt mortals and were forced to serve mortals until they redeemed their actions, but were unable to remember what they did to deserve the punishment. I continued to believe this until the Reveal. This was supported by the fact Greygnarl's moster log entry states he dislikes Celestrians for some reason, but in-game he dislikes the smell of the [[spoiler:: Gittish empire]]. This isn't a WMG because it's ultimately proven wrong, but honestly the game never does explain the protagonist's Cosmic Power Failure.
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***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the PlayerMook system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case.

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***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the PlayerMook PlayerMooks system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case.case. The fact that they're so generic in a series that usually has {{Troperiffic}} sidekick characters, combined with the fact that you design them in the exact same way as the hero, indicates to me that they're just placeholders.
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***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another.

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***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the PlayerMook system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case.
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**** ....Where the ''hell'' did you get the idea that every party member besides the player canonically comes from the Raportal?!

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**** ....Where the ''hell'' did you get the idea that every party member besides the player canonically comes from the Raportal?!Raportal?!
***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another.
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**** ....Where the ''hell'' did you get the idea that every party member besides the portal canonically comes from the Raportal?!

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**** ....Where the ''hell'' did you get the idea that every party member besides the portal player canonically comes from the Raportal?!
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seriously, what the hell??


*** Maybe the PlayerMooks are ''also'' alternate universe versions of you just like multiplayer partners, and they [[SilentProtagonist can't say anything to the player]]? It's not like multiplayer partners say anything in-character...

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*** Maybe the PlayerMooks are ''also'' alternate universe versions of you just like multiplayer partners, and they [[SilentProtagonist can't say anything to the player]]? It's not like multiplayer partners say anything in-character...in-character...
****....Where the ''hell'' did you get the idea that every party member besides the portal canonically comes from the Raportal?!
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* [[LazyBackup What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherant disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.

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* [[LazyBackup What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherant disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.him.
** Canonically speaking, for plot purposes the rest of your party is supposed to be your own alternate universe equivalents from alternate universes, aka three other players, who, as alternates of the hero, would also have the same problem. Why they can't fight when they're the less canonical PlayerMooks can be chalked up to CutsceneIncompetence. There's also a WMG that they're ghosts bound to physical form by your celestrian power, giving them your own limitations.
***Maybe the PlayerMooks are ''also'' alternate universe versions of you just like multiplayer partners, and they [[SilentProtagonist can't say anything to the player]]? It's not like multiplayer partners say anything in-character...
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** Might have been the point, seeing as the construction of sentences in Batsureg seems a bit odd and stilted. Maybe the joke is that there is no joke?

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** Might have been the point, seeing as the construction of sentences in Batsureg seems a bit odd and stilted. Maybe the joke is that there is no joke?joke?
* [[LazyBackup What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherant disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.
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Never mind, the game answered that.


* Why does Wormwood Creek put the Celestral Statue back into their church and restore it after the ending...when everyone has [[RetGone forgotten]] who the Celestrals are?
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* Why does Wormwood Creek put the Celestral Statue back into their church and restore it after the ending...when everyone has [[RetGone forgotten]] who the Celestrals are?

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