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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.

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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.like — and, often just as importantly, what is going on at the publication behind-the-scenes. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.

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** Job interviews, especially the dreaded "Where do you see yourself in five years?" question.

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** * Job interviews, especially the dreaded "Where do you see yourself in five years?" question.question.
* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.
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* ''[[VideoGame/MahouDaisakusen Dimahoo]]'' is infamous for its treasures system. In order to get the best scores, you need to amass a collection of treasures over the course of the game. There are dozens of unique treasures, including some that require shooting a boss with a specific level of ChargedAttack, shooting a boss with at least a certain number of bombs left, [[BreadEggsBreadedEggs shooting a boss with enough bombs and a specific level of charged shot]], destroying certain enemies, destroying certain enemy parts, and so on and so forth. None of which are hinted at in-game! A comprehensive guide of tresure drops can be found [[http://shmups.system11.org/viewtopic.php?t=25690 here]].
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* Some achievements on Steam can be hidden if the game's developers want it that way. While the achievement list does tell you that there are hidden achievements, you won't know what they are or how to unlock them unless you unlock one of them by sheer accident. Naturally, a quick search online is needed if you aim to get every achievement hidden in the list.
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* And then there's ''Solaris''. It was a fun little shooter for the Atari 2600, had amazing graphics for it's day, a couple of you might remember it: you flew a little triangle in levels that looked to be psuedo 3d, in a 3rd person view. Considering that virtually all other home shooters at the time were top down or side on, this was amazing. Anyway, this game actually had an ending. Yes, someone actually BEAT this game, and it IS beatable. They had to hack the ROM to do it, and then write down all of the grids they went to and the time they did, but they did beat the game. Guide is [[http://skintigh.tripod.com/atari/solaris.html here]].

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* And then there's ''Solaris''. It was a fun little shooter for the Atari 2600, had amazing graphics for it's day, a couple of you might remember it: you flew a little triangle in levels that looked to be psuedo 3d, 3D, in a 3rd person view. Considering that virtually all other home shooters at the time were top down or side on, this was amazing. Anyway, this game actually had an ending. Yes, someone actually BEAT this game, and it IS beatable. They had to hack the ROM to do it, and then write down all of the grids they went to and the time they did, but they did beat the game. Guide is [[http://skintigh.tripod.com/atari/solaris.html here]].

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* ''VideoGame/RuneFactory 2'' has a few, the biggest one being what to do after getting every last stone tablet fragment in the second generation. The only hint as to what you're supposed to do comes from Barrett, who first tells you not to get any ideas to [[spoiler: seal the dragon]] and then proceeds to make a small, seemingly insignificant remark about how there's no way to get under the town. Freebie hint: [[spoiler: your barn doesn't expand above ground]].

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* ''VideoGame/RuneFactory 2'' has a few, the biggest one being what to do after getting every last stone tablet fragment in the second generation. The only hint as to what you're supposed to do comes from Barrett, who first tells you not to get any ideas to [[spoiler: seal the dragon]] and then proceeds to make a small, seemingly insignificant remark about how there's no way to get under the town. Freebie hint: [[spoiler: your barn doesn't What the player is supposed to do, is to expand above ground]].their barn until it can no longer be expanded and then ask for one more level to be added, so the inside of the temple can be reached. Problem with that is, aside from a vague hint, nothing is done. And unless the player tames a ton of monsters, majority of the expansion levels won't be needed, since you end up with almost 30 of them.
* ''VideoGame/RuneFactory 4'' is a guide-dang-it when it comes to getting married. Easy enough, you'd think, give the love interest gifts, go on dates and get the ring. Nope! Each love interest has a specific ''randomly spawned'' scene that needs to be viewed, before the character will accept the engagement ring. The game randomly spawns which scene can be viewed upon waking up each day, so the player will have to either view all other sorts of random scenes before hopefully getting the love interest's scene or [[SaveScumming reload repeatedly]] until the scene is spawned.
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* ''VideoGame/NuclearThrone'' has the unlock requirements for Horror, Skeleton and Frog, in order of when they were released ''and'' how hard they are to unlock. Horror requires you to skip two consecutive radiation canisters; you'll find it at the third one and you [[DefeatMeansFriendship need to defeat it to play as it]]. Skeleton requires that you play as Melting and [[spoiler:get caught in a Necromancer's resurrection circle]]. Frog requires players to damage Mom, a loop-exclusive boss, with a Golden weapon, which causes her to drop a special weapon. You need to take this weapon to a Proto Chest, and then find it again with a different character, which allows you to start the game with that weapon. By selecting this weapon, you'll start the game as Frog.
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* The third faction [[spoiler:/el]] is this in ''VideoGame/{Hacknet}}''. [[spoiler: To get to them, the player needs to delete x-server.sys on Naix' root gateway and then following his missions. However, this is not possible anymore if "Aggression must be punished" has been completed.]]

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* The third faction [[spoiler:/el]] is this in ''VideoGame/{Hacknet}}''.''VideoGame/{{Hacknet}}''. [[spoiler: To get to them, the player needs to delete x-server.sys on Naix' root gateway and then following his missions. However, this is not possible anymore if "Aggression must be punished" has been completed.]]

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* The third faction [[spoiler:/el]] is this in ''VideoGame/{Hacknet}}''. [[spoiler: To get to them, the player needs to delete x-server.sys on Naix' root gateway and then following his missions. However, this is not possible anymore if "Aggression must be punished" has been completed.]]
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* The Flash Game [[http://www.newgrounds.com/portal/view/471068 PSAI]] is an extreme example of Guide Dang It.
* The C64 had some painfully Guide Dang It titles; among them the BC series, Quest for Tires and Grog's Revenge. To this day I still don't understand "Use keys A and B in the first cave you See", just that it means a lot of dying.

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* The Flash Game [[http://www.''[[http://www.newgrounds.com/portal/view/471068 PSAI]] PSAI]]'' is an extreme example of Guide Dang It.
* The C64 Commodore 64 had some painfully Guide Dang It titles; among them the BC ''BC'' series, Quest ''Quest for Tires Tires'', and Grog's Revenge. ''Grog's Revenge''. To this day I it's still don't hard to understand "Use keys A and B in the first cave you See", just see", other than knowing that it means a lot of dying.
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* There is a rather baroque puzzle built into a scenario in the tabletop RPG TabletopGame/CallOfCthulhu Sourcebook Secrets of Japan. Basically, the [=PCs=] need to find a secret door in a maze. The only real hint of the door's location the player characters can get requires them to 1) be able to understand Japanese writing (not a big obstacle, seeing as how at least one of the [=PCs=] or [=NPCs=] within the party are expected to Japanese), 2) pick up one of the cultists' [[spoiler:prayer books]] earlier (not as big a snag, it is loot after all), 3) explore enough of the maze to map out its layout without hitting any traps or monsters (thankfully, there's only one or two of each in the entire maze) and 4) compare the map and [[spoiler:the first letter of each line in the prayer book]] for some random reason, thus learning the right directions for getting to the secret door from the entrance. Mercifully, [[AnyonecanDie despite]] [[KillEmAll the game's]] [[TotalPartyKill reputation]], the scenario outline nevertheless offers alternate ways for the [=PCs=] to find the secret door, such as pure luck, the guidance of [=NPCs=] or successful Idea and Spot Hidden rolls.
* In the MSX version of ''[[VideoGame/{{Gradius}} Salamander]]'', if you want the good ending you have to have a number of secret items PLUS a copy of ''Nemesis II'' (another game in the series) in the second cartridge slot...God help you if the MSX you're playing on doesn't HAVE a second cartridge slot. also, you have to go through a secret level that's...well, Temperamental on anything but a MSX1.
* Any game by Creator/{{Cactus}} that involves puzzles or multiple endings. the ''Mondo'' series (which is approaching a third game) are large offenders, ''VideoGame/MondoMedicals'' being the most {{egregious}} of the two released games.
** Another notable offender is ''StenchMechanics'', which can lock you out of two endings if you [[spoiler: get the suit before inhaling the purple stench]]. That combined with some counter-intuitive moments ([[spoiler: turning on EVERY LIGHT despite captain's orders]], for instance) makes for some headaches.

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* There is a rather baroque puzzle built into a scenario in the tabletop RPG TabletopGame/CallOfCthulhu ''TabletopGame/CallOfCthulhu Sourcebook Secrets of Japan.Japan''. Basically, the [=PCs=] need to find a secret door in a maze. The only real hint of the door's location the player characters can get requires them to 1) be able to understand Japanese writing (not a big obstacle, seeing as how at least one of the [=PCs=] or [=NPCs=] within the party are expected to Japanese), 2) pick up one of the cultists' [[spoiler:prayer books]] earlier (not as big a snag, it is loot after all), 3) explore enough of the maze to map out its layout without hitting any traps or monsters (thankfully, there's only one or two of each in the entire maze) and 4) compare the map and [[spoiler:the first letter of each line in the prayer book]] for some random reason, thus learning the right directions for getting to the secret door from the entrance. Mercifully, [[AnyonecanDie despite]] [[KillEmAll the game's]] [[TotalPartyKill reputation]], the scenario outline nevertheless offers alternate ways for the [=PCs=] to find the secret door, such as pure luck, the guidance of [=NPCs=] or successful Idea and Spot Hidden rolls.
* In the MSX version of ''[[VideoGame/{{Gradius}} Salamander]]'', if you want the good ending you have to have a number of secret items PLUS a copy of ''Nemesis II'' (another game in the series) in the second cartridge slot...God help you if the MSX you're playing on doesn't HAVE a second cartridge slot. also, you have to go through a secret level that's...well, Temperamental temperamental on anything but a MSX1.
[=MSX1=].
* Any game by Creator/{{Cactus}} that involves puzzles or multiple endings. the ''Mondo'' series (which is approaching a third game) are large offenders, ''VideoGame/MondoMedicals'' being the most {{egregious}} JustForFun/{{egregious}} of the two released games.
** Another notable offender is ''StenchMechanics'', ''VideoGame/StenchMechanics'', which can lock you out of two endings if you [[spoiler: get the suit before inhaling the purple stench]]. That combined with some counter-intuitive moments ([[spoiler: turning on EVERY LIGHT despite captain's orders]], for instance) makes for some headaches.



* The NES version of ''VideoGame/SectionZ'', an early {{Capcom}} ShootEmUp originally released for the arcade, consists of three stages with 20 "sections" each. The game requires you to memorize the layout of each stage and know which teleporter will take you to which section in order to find the two power generators in each stage and destroy them in order to reach the stage boss. This isn't a hard task to do, since you have to manually map the game if you have trouble remembering the correct path. However, the paths to the final two generators are hidden in warp gates which you can only find by shooting at the exact spot where they're located. If you don't know where the warp gates are located, you will spent an eternity flying through various sections in circle finding nothing.

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* The NES version of ''VideoGame/SectionZ'', an early {{Capcom}} Creator/{{Capcom}} ShootEmUp originally released for the arcade, consists of three stages with 20 "sections" each. The game requires you to memorize the layout of each stage and know which teleporter will take you to which section in order to find the two power generators in each stage and destroy them in order to reach the stage boss. This isn't a hard task to do, since you have to manually map the game if you have trouble remembering the correct path. However, the paths to the final two generators are hidden in warp gates which you can only find by shooting at the exact spot where they're located. If you don't know where the warp gates are located, you will spent an eternity flying through various sections in circle finding nothing.
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* Online Games by MotionTwin tend to fall into this territory more than often, mainly because they're not-so-perfectly translated from French, and all the official guides stop at the basics and a couple FAQs. Good luck finding out what class build to use in {{Minitroopers}} or which way to build a town in Die2Nite without a player-made guide...

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* Online Games by MotionTwin Creator/MotionTwin tend to fall into this territory more than often, mainly because they're not-so-perfectly translated from French, and all the official guides stop at the basics and a couple FAQs. of [=FAQs=]. Good luck finding out what class build to use in {{Minitroopers}} ''VideoGame/{{Minitroopers}}'' or which way to build a town in Die2Nite ''VideoGame/Die2Nite'' without a player-made guide...
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* MMORPGs that don't offer clear quest directions often necessitate consulting a website. Even if the in-game descriptions are clear enough, some aspect of the game will be better described on an external website.

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* MMORPGs [=MMORPGs=] that don't offer clear quest directions often necessitate consulting a website. Even if the in-game descriptions are clear enough, some aspect of the game will be better described on an external website.



* The finished but still-current {{Neopets}} 'plot' quest called Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game.

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* The finished but still-current {{Neopets}} Franchise/{{Neopets}} 'plot' quest called Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game.
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* ''VideoGame/GrooveCoaster'' has Ad-Lib notes, which are invisible notes that don't break chain if you don't hit them, but are required to achieve a Full Chain. Most Ad-Lib notes are fairly intuitive and fall on music cues, but one song in particular, "Spring to mind", has Ad-Libs that either fall on very, very subtle elements of the track or don't go with any part of the track at all. Unless you watch videos, or watch someone else play, you pretty much have to use the Visible item so you can find out where all of the Ad-Libs are.
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* {{Homestuck}} has an in-universe example with [[TheGamePlaysYou Sburb]]. Much of the initial story is simply the protagonists- a group of new players- trying to make sense of its interface and figure out what the hell is going on. And the ''only'' reasons said protagonists survive for any length of time is that 1,) they have help from a previous group of experienced players, and 2,) they were very, very lucky.

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* {{Homestuck}} ''{{Webcomic/Homestuck}}'' has an in-universe example with [[TheGamePlaysYou Sburb]]. Much of the initial story is simply the protagonists- a group of new players- trying to make sense of its interface and figure out what the hell is going on. And the ''only'' reasons said protagonists survive for any length of time is that 1,) they have help from a previous group of experienced players, and 2,) they were very, very lucky.
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* ''VideoGame/YumeNikki'' is the definition of this trope. No explanations, no plot, no storyline, no interactions with npc's (unless you stab them- that does nothing), nothing. Many a person will wander around the WideOpenSandbox of the game's maps, looking for that one thing they need. Then, when you get all your effects, there is no hint as to what you need to do to complete your game. It's actually counter intuitive. [[spoiler: You drop ALL your effects in the main room, wake up, there will be a set of stairs on the balcony, and jump off the set of stairs.]]

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* ''VideoGame/YumeNikki'' is the definition of this trope. No explanations, no plot, no storyline, no interactions with npc's [=NPCs=] (unless you stab them- that does nothing), nothing. Many a person will wander around the WideOpenSandbox of the game's maps, looking for that one thing they need. Then, when you get all your effects, there is no hint as to what you need to do to complete your game. It's actually counter intuitive. [[spoiler: You drop ALL your effects in the main room, wake up, there will be a set of stairs on the balcony, and jump off the set of stairs.]]
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* MMORPGs that don't offer clear quest directions often necessitate consulting a website. Even if the in-game descriptions are clear enough, some aspect of the game will be better described on an external website.
** ''VideoGame/FinalFantasyXI'' has incredibly vague quest descriptions and game mechanics that would otherwise be hidden from the player.
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* ''{{Shivers}}'' had quite a few. Fortunately, the earlier puzzles were [[AllThereInTheManual in the manual]], but others, such as the red door and Egyptian door puzzles, were almost impossible.

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* ''{{Shivers}}'' ''VideoGame/{{Shivers}}'' had quite a few. Fortunately, the earlier puzzles were [[AllThereInTheManual in the manual]], but others, such as the red door and Egyptian door puzzles, were almost impossible.
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* Inserting a USB plug into the socket is described as a serious problem by people, resulting in broken USB sockets, broken pendrives, and some MemeticMutation on various sites claiming you have to turn the plug 3 times and etc. Actually plugs have a logo on them which indicates the top of the plugs. The eop goes opposite of the PCB where's the USB socket is soldered, eg. on laptops the logo on the plug points upwards. But it's always funnier to create unfunny memes about the issue instead of learning how to plug it correctly.

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* Inserting a USB plug into the socket is described as a serious problem by people, resulting in broken USB sockets, broken pendrives, and some MemeticMutation on various sites claiming you have to turn the plug 3 times and etc. Actually plugs have a logo on them which indicates the top of the plugs. The eop goes opposite of the PCB where's the USB socket There is soldered, eg. on laptops the often a logo on the plug points upwards. But "top" of the plug, but it's not always funnier easy to create unfunny memes about see, and not all sockets line up the issue instead of learning how to plug it correctly.same way.

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unnecessary third level bullets get out


** For another corridor, the message was to "ask the round creature for help several times." This was, as stated above, the blue lander. You had to enter and exit its room several times in a row (through the same door and without going through any other rooms) before it would unlock the cooridor. But prior to the last time (when you get a message saying the door is open) there is no message given to suggest that what you're doing is right.

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** For another corridor, the message was to "ask the round creature for help several times." This was, as stated above, the blue lander. You had to enter and exit its room several times in a row (through the same door and without going through any other rooms) before it would unlock the cooridor.corridor. But prior to the last time (when you get a message saying the door is open) there is no message given to suggest that what you're doing is right.



*** To be fair, there are enough references to "573" (in IIDX, other Konami games, and even Konami's offices' phone numbers) to make you suspect that is, in some sense, a "special" number to Konami. In case you're wondering about the significance of 573, [[spoiler: basically, one possible pronunciation of "five-seven-three" in Japanese is "Konami". Not exactly that simple, but if you want the full story, learn Japanese.]]



*** And then there's one song that requires you to know to spell [[spoiler: FOREVER]] using the first letters of songs' titles to unlock, and doing so dumps you into the song ''without even highlighting it''. What? You're missing a letter? Back to the Unknown Target songs for you!
*** Another song can only be unlocked by playing the 2-kyu course in Dan'inintei mode
*** Thankfully, Konami posted the requirements on their official web site, 5 weeks after the game was released.

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*** And then there's one ** The song that requires you to know to spell [[spoiler: FOREVER]] using the first letters of songs' titles to unlock, and doing so dumps you into the song ''without even highlighting it''. What? You're missing a letter? Back to the Unknown Target songs for you!
*** ** Another song can only be unlocked by playing the 2-kyu course in Dan'inintei mode
*** Thankfully, Konami posted the requirements on their official web site, 5 weeks after the game was released.
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* ''VideoGame/RagnarokOnline'' is a good example of an MMO.
** Firstly, not researching your stat and skill build before you even start playing is one way to screw up your first character by level 60, and therefore the entirety of the end-game and player vs player. Coupled with the permanency, players unused to this end up scrapping their first character.
** Second, quests. The game literally dumps you in and expects you to go and find them yourself. Players need to look up guides for the quest they want to find the trigger for the quest and find their way around. You would literally not know that two [=NPCs=] in two entirely different cities would turn out to be related to a quest unless you bothered to talk to everyone in the game - and there are a ''lot'' of both people and cities to cover.
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* In web design, this is known as [[https://en.wikipedia.org/wiki/Mystery_meat_navigation mystery meat navigation]]--web interfaces where it's difficult to navigate your way around without [[TryEverything hovering all over the place]].
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* Getting all the XOF patches in ''VideoGame/MetalGearSolidGroundZeroes'' is simply ''odious''. Most of them are difficult to find even with a walkthrough telling you exactly where they are, but the one that takes the cake is the first one. It turns out one stuck to Snake's back as he climbed the cliff in the opening cinematic and you have to roll about to shake it off. Even ''knowing this'' it's difficult to shake the darned thing loose.
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** The Robot Monkey sidequest triggers by defeating Mai, then visiting the game shop, then Domino Pier, and finally visiting [=KaibaCorp=]. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.

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** The Robot Monkey sidequest triggers by defeating Mai, then visiting the game shop, then Domino Pier, and finally visiting [=KaibaCorp=]. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.
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** The Robot Monkey sidequest triggers by defeating Mai, then visiting the game shop, then Domino Pier, and finally visiting KaibaCorp. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.

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** The Robot Monkey sidequest triggers by defeating Mai, then visiting the game shop, then Domino Pier, and finally visiting KaibaCorp.[=KaibaCorp=]. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.
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* In ''VideoGame/YuGiOhReshefOfDestruction'', obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. There are no hints as to the correct password in-game.

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* In ''VideoGame/YuGiOhReshefOfDestruction'', obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. There are no hints as to the correct The password in-game.
is not hinted at at all in the game, and must be found either online or by looking at a physical Winged Dragon of Ra card and reading its numbers.
** The Robot Monkey sidequest triggers by defeating Mai, then visiting the game shop, then Domino Pier, and finally visiting KaibaCorp. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.

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* In ''VideoGame/YuGiOhReshefOfDestruction'', obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. There are no hints as to the correct password in-game.



* In ''VideoGame/YuGiOhReshefOfDestruction'', obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. There are no hints as to the correct password in-game.
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* In ''VideoGame/YuGiOhReshefOfDestruction'', obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. There are no hints as to the correct password in-game.
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** Job interviews, especially the dreaded "Where do you see yourself in five years?" question.
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This is about ignorance and not reading the instructions.


* Learning to use a weapon system completely unrelated to the one you've been trained on is this for most people who've only ever used one system predominantly. It's like the worst case of DamnYouMuscleMemory ever.
** The people hit especially hard by this tend to be, surprisingly, American police and Military personnel whose only interactions with firearms stem from their jobs. This is because the U.S.A. has a shooting culture centered 100% around the AR15, and it has been that way for nigh on 50 years. No other rifle is in main frontline usage with anybody in the U.S. Chances are that these people haven't been taught to use anything else. Now imagine A SWAT guy who has been shooting [=ARs=] during his entire shooting career suddenly tries to use an AK.
** He probably first flubs loading and doesn't realize that you load an AK by rotating the magazine into place instead of jamming it up a well. The second GuideDangIt comes to the safety. He could have kept his middle finger on the trigger and used his pointer to index the thing instead of taking his whole hand off the grip. The next GuideDangIt comes when it's time to reload and the bolt doesn't stay locked back and he has to hit the mag release located beneath the trigger guard.
** Switching from familiar to unfamiliar platforms in general is a huge case of GuideDangIt if nobody's showing you how it's done, and the controls on the platforms are very very different.
* The airline industry has learned that not training its pilots on new systems can end in disaster.
** Failure to explain metric conversions to pilots (who were used to Imperial measurements) resulted in [[http://en.wikipedia.org/wiki/Gimli_Glider The Gimli Glider]] taking off with only half the fuel it needed to reach its destination, and its tanks went dry in mid-flight.
** Scandinavian Airlines Flight 751 was brought down when a system its pilots didn't know about counteracted their attempt to clear the engines of ice.
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The trope is about needing a strategy guide, not the instruction manual.


* WebVideo/TheAngryVideoGameNerd points out that having the manual is essential to playing the games in the MagnavoxOdyssey console. Otherwise it would be near impossible to figure out what to do with two player-controlled squares and the plastic overlays (and sometimes, real pieces and tokens) used for each game.

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