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* [[MascotMook Metools/Mettaurs]] in the ''VideoGame/MegaManClassic'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.

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* [[MascotMook Metools/Mettaurs]] Mets]] in the ''VideoGame/MegaManClassic'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.
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** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea, although you ''can'' get rid of the mech with just two Leaf Shields and the Air Shooter.

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** ''2'' Featured the Sniper Armor (nicknamed [[FanNickname AT-ST Joe,]] Joe]] by fans as it looks [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars Franchise/StarWars) (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea, although you ''can'' get rid of the mech with just two Leaf Shields and the Air Shooter.



* Crashman's stage in ''2'' had those floating cylindrical robots called Tellys or Pipe Bombers endlessly spawning from pipes on the sides of the screen, which really messed you up when riding the FloatingPlatforms. Stage 4 of Dr Wily's Castle took this to near DemonicSpiders level with moving platforms over SpikesOfDoom. The Tellys also appeared in Heatman's stage, where they could knock you into a LavaPit. Of course, though, they only take one shot to kill.

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* Crashman's Crash Man's stage in ''2'' had those floating cylindrical robots called Tellys or Pipe Bombers endlessly spawning from pipes on the sides of the screen, which really messed you up when riding the FloatingPlatforms. Stage 4 of Dr Wily's Castle took this to near DemonicSpiders level with moving platforms over SpikesOfDoom. The Tellys also appeared in Heatman's stage, where they could knock you into a LavaPit. Of course, though, they only take one shot to kill.



* Spines/Gabyoalls are a special pain. They move left and right along the surface (usually speeding up when being at the same altitude as it is) and can be destroyed only with some special weapons. Just try Concrete Man's Stage or Elecman's stage, using no special weapons or items. Not to mention their location which is often on tiny platforms which have to be jumped on.

to:

* Spines/Gabyoalls *Gabyoalls are a special pain. They move left and right along the surface (usually speeding up when being at the same altitude as it is) and can be destroyed only with some special weapons. Just try Concrete Man's Stage or Elecman's Elec Man's stage, using no special weapons or items. Not to mention their location which is often on tiny platforms which have to be jumped on.



* From ''10'' we have lockers. Yes, lockers. They only appear in one stage, namely, Strike Man's, but if the background looks like a locker room, be careful. These things can open right in your face, which is annoying enough, but then they shoot at you.

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* From ''10'' we have lockers. Dockalockers. Yes, these enemies look like lockers. They only appear in one stage, namely, Strike Man's, but if the background looks like a locker room, be careful. These things can open right in your face, which is annoying enough, but then they shoot at you.
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* Crashman's stage in ''2'' had those floating cylindrical robots called Tellys or Pipe Bombers endlessly spawning from pipes on the sides of the screen, which really messed you up when riding the FloatingPlatforms. Stage 4 of Dr Wily's Castle took this to near DemonicSpiders level with moving platforms over SpikesOfDoom. The Tellys also appeared in Heatman's stage, where they could knock you into a LavaPit.

to:

* Crashman's stage in ''2'' had those floating cylindrical robots called Tellys or Pipe Bombers endlessly spawning from pipes on the sides of the screen, which really messed you up when riding the FloatingPlatforms. Stage 4 of Dr Wily's Castle took this to near DemonicSpiders level with moving platforms over SpikesOfDoom. The Tellys also appeared in Heatman's stage, where they could knock you into a LavaPit. Of course, though, they only take one shot to kill.
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None


* [[MascotMook Metools/Mettaurs]] in the ''VideoGame/MegaMan'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.

to:

* [[MascotMook Metools/Mettaurs]] in the ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.
Is there an issue? Send a MessageReason:
None


** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea, although you ''can'' get rid of the mech with just two Leaf Shields.

to:

** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea, although you ''can'' get rid of the mech with just two Leaf Shields.Shields and the Air Shooter.
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Dewicked trope


*** The only thing that can kill them is [[EverythingsBetterWithDinosaurs Bifrost's]] Ice Bite attack. [[MightyGlacier But good luck even ''getting'' Bifrost]] [[AwesomeButImpractical up to them...]]

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*** The only thing that can kill them is [[EverythingsBetterWithDinosaurs Bifrost's]] Bifrost's Ice Bite attack. [[MightyGlacier But good luck even ''getting'' Bifrost]] [[AwesomeButImpractical up to them...]]
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** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.idea, although you ''can'' get rid of the mech with just two Leaf Shields.
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Added DiffLines:

** They become trivial in the moving platform areas if you protect yourself with the Leaf Shield.
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** Made even better in ''9'', where you at one point encounter Mets disguised as extra lives. Until they start shooting at you. Thanks, Capcom, you're a pal.

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** [[SarcasmMode Made even better better]] in ''9'', where you at one point encounter Mets disguised as extra lives. Until they start shooting at you. Thanks, Capcom, you're a pal.

Added: 411

Removed: 396

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** ''Battle Network 4'' has two exclusive to the game; Cirkill and Spidy. Cirkill moves in a circle around its side of the field, taking shots when level with you. Coupled with other viruses, the shots become very hard to dodge quickly. In any battle, a Spidy's first move is to ''teleport into your side of the field'' and chase you around. They also lay down webs which hurt and slow you down when stepped in.



*** The only thing that can kill them is [[EverythingsBetterWithDinosaurs Bifrost's]] Ice Bite attack. [[MightyGlacier But good luck even ''getting'' Bifrost]] [[AwesomeButImpractical up to them...]]
* ''Battle Network 4'' has two exclusive to the game; Cirkill and Spidy. Cirkill moves in a circle around its side of the field, taking shots when level with you. Coupled with other viruses, the shots become very hard to dodge quickly. In any battle, a Spidy's first move is to teleport into your side of the field and ''chase you around''. They also lay down webs which hurt you when stepped in.

to:

*** The only thing that can kill them is [[EverythingsBetterWithDinosaurs Bifrost's]] Ice Bite attack. [[MightyGlacier But good luck even ''getting'' Bifrost]] [[AwesomeButImpractical up to them...]]
* ''Battle Network 4'' has two exclusive to the game; Cirkill and Spidy. Cirkill moves in a circle around its side of the field, taking shots when level with you. Coupled with other viruses, the shots become very hard to dodge quickly. In any battle, a Spidy's first move is to teleport into your side of the field and ''chase you around''. They also lay down webs which hurt you when stepped in.
]]
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added some links


*** The only thing that can kill them is Bifrost's Ice Bite attack. But good luck even ''getting'' Bifrost up to them...

to:

*** The only thing that can kill them is Bifrost's [[EverythingsBetterWithDinosaurs Bifrost's]] Ice Bite attack. [[MightyGlacier But good luck even ''getting'' Bifrost Bifrost]] [[AwesomeButImpractical up to them...]]
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None


** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they are immune to the [[InfinityPlusOneSword Metal Blade]], and drop the Sniper Joes Joe pilot when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

Added: 1065

Changed: 392

Removed: 265

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** ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.



** ''VideoGame/MegaManZero 2'' brought them back in the [[TempleOfDoom Temple of]] [[LethalLavaLand Fire]]. Except that they now ''[[ActionBomb exploded]]'' on death!
* ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from Franchise/StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

** ''VideoGame/MegaManZero 2'' The ''VideoGame/MegaManZero'' games brought them back in the [[TempleOfDoom Temple of]] [[LethalLavaLand Fire]]. Except that they now form of an ''[[ActionBomb exploded]]'' on death!
* ''2'' Featured
exploding]]'' variant called the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar Tellybomb! There are several areas where you need to an AT-ST]] from Franchise/StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through use your Z-Saber to knock them tends into cracked walls in order to be blast through. Good luck getting yourself positioned correctly to hit them in the best idea.right direction without getting blown up accidentally, though...



* ''VideoGame/MegaManZX Advent'' has what might just be the best example of this trope. In the floating ruins, there are green enemies that turn invisible. This doesn't prevent them from causing CollisionDamage, and they still move around, albeit slowly. When they finally do turn visible is the time they shoot at you. Did I mention the floating ruins has wind that blows you around, and lots and lots of BottomlessPits?

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* ''VideoGame/MegaManZX Advent'' has what might just be the best example of this trope. In the floating ruins, there are green enemies called [[MeaningfulName Invises]] that turn invisible. This doesn't prevent them from causing CollisionDamage, and they still move around, albeit slowly. When they finally do turn visible is the time they shoot at you. Did I mention the floating ruins has wind that blows you around, and lots and lots of BottomlessPits?BottomlessPits?
** PULSE. CANNONS. Only found in the Floating Ruins, these are truly the ''ultimate'' cliff-droppers. They don't damage you, but ''if they are on the same screen as you'', they will shoot an unavoidable, super-fast homing shot that basically fries your jump button temporarily, meaning no wall-jumping, no flying, no ''nothing''. And when the effect wears off? ''They shoot another one.'' Worse still, the effect also prevents you from climbing poles as Rospark, and the first part of the level requires doing so, and if you're on a pole and you get zapped, you will almost certainly fall to your death. Oh, and did we mention they're '''[[InvincibleMinorMinion INVINCIBLE?!]]'''
*** The only thing that can kill them is Bifrost's Ice Bite attack. But good luck even ''getting'' Bifrost up to them...

Changed: 10

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* ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

* ''2'' Featured the [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from StarWars Franchise/StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.
Is there an issue? Send a MessageReason:
None


* [[MascotMook Metools/Mettaurs]] in the ''Game/MegaMan'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.

to:

* [[MascotMook Metools/Mettaurs]] in the ''Game/MegaMan'' ''VideoGame/MegaMan'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.



** ''MegaManZero 2'' brought them back in the [[TempleOfDoom Temple of]] [[LethalLavaLand Fire]]. Except that they now ''[[ActionBomb exploded]]'' on death!

to:

** ''MegaManZero ''VideoGame/MegaManZero 2'' brought them back in the [[TempleOfDoom Temple of]] [[LethalLavaLand Fire]]. Except that they now ''[[ActionBomb exploded]]'' on death!



** The worst kind is found in Mega Man 10 which actually shoots stuff at you when hit. Also, these types are slightly taller than their brethren from previous games. This doesn't make them significantly harder to dodge, but it makes you ''wish'' they were shorter so as to invoke DenialOfDiagonalAttack.
* Moles (slow-moving drill enemies that constantly spawn from the floor and low ceiling in large quantities) found in Mega Man 2 and 10, when you don't want to farm them for items.

to:

** The worst kind is found in Mega Man 10 ''10'' which actually shoots stuff at you when hit. Also, these types are slightly taller than their brethren from previous games. This doesn't make them significantly harder to dodge, but it makes you ''wish'' they were shorter so as to invoke DenialOfDiagonalAttack.
* Moles (slow-moving drill enemies that constantly spawn from the floor and low ceiling in large quantities) found in Mega Man 2 ''VideoGame/MegaMan2'' and 10, ''10'', when you don't want to farm them for items.



* For that matter, any ''[[MegaManBattleNetwork Battle Network]]'' enemy that jumps around the battle area, or with an attack that hits several squares/rows/columns, one at a time or all at once. And Lan help you if they do both, you can kiss your Busting Rate goodbye. They become downright [[DemonicSpider demonic]] if you have to face two or three of them at once.
* From ''Mega Man 10'' we have lockers. Yes, lockers. They only appear in one stage, namely, Strike Man's, but if the background looks like a locker room, be careful. These things can open right in your face, which is annoying enough, but then they shoot at you.
* ''Mega Man ZX Advent'' has what might just be the best example of this trope. In the floating ruins, there are green enemies that turn invisible. This doesn't prevent them from causing CollisionDamage, and they still move around, albeit slowly. When they finally do turn visible is the time they shoot at you. Did I mention the floating ruins has wind that blows you around, and lots and lots of BottomlessPits?

to:

* For that matter, any ''[[MegaManBattleNetwork ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' enemy that jumps around the battle area, or with an attack that hits several squares/rows/columns, one at a time or all at once. And Lan help you if they do both, you can kiss your Busting Rate goodbye. They become downright [[DemonicSpider demonic]] if you have to face two or three of them at once.
* From ''Mega Man 10'' ''10'' we have lockers. Yes, lockers. They only appear in one stage, namely, Strike Man's, but if the background looks like a locker room, be careful. These things can open right in your face, which is annoying enough, but then they shoot at you.
* ''Mega Man ZX ''VideoGame/MegaManZX Advent'' has what might just be the best example of this trope. In the floating ruins, there are green enemies that turn invisible. This doesn't prevent them from causing CollisionDamage, and they still move around, albeit slowly. When they finally do turn visible is the time they shoot at you. Did I mention the floating ruins has wind that blows you around, and lots and lots of BottomlessPits?
Is there an issue? Send a MessageReason:
None


* ''2'' Featured the [[Fan Nickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

* ''2'' Featured the [[Fan Nickname [[FanNickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST]] from StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.
Is there an issue? Send a MessageReason:
None


* ''2'' Featured another jumping enemy, similar to an AT-ST from Star Wars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.

to:

* ''2'' Featured another jumping enemy, the [[Fan Nickname AT-ST Joe,]] [[ShapedLikeItself similar to an AT-ST AT-ST]] from Star Wars StarWars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.
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None


** If you have the Leaf Shield, they became a blessing, or at least less of a pain (free powerups!). [[http://www.youtube.com/watch?v=hUVdA9ABzpg But no matter how many times...]]

to:

** If you have the Leaf Shield, they became a blessing, or at least less of a pain (free powerups!). [[http://www.youtube.com/watch?v=hUVdA9ABzpg com/watch?v=pjLouGft9kY But no matter how many times...every time, somehow...]]
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Added DiffLines:

The Mega Man series is well-known for its challenging enemy designs and placements where every enemy is determined to hit you at least once before dying... which they usually manage to do when you're not expecting them.
* [[MascotMook Metools/Mettaurs]] in the ''Game/MegaMan'' series are [[InvincibleMinorMinion near-invincible mooks]] with their unbreakable hard hats, which they hid behind indefinitely and only peek out to attack, meaning you have to time your shots perfectly to nail them before they duck back under, and avoid being hit. A goo-shooting variation found in ''10'' is especially annoying since they're much better at hiding under their hats.
** Made even better in ''9'', where you at one point encounter Mets disguised as extra lives. Until they start shooting at you. Thanks, Capcom, you're a pal.
* The Sniper Joes and their cousins are worse, as they pack a much bigger punch than the Mets with the same invincible body armor/shield and limited time frame to counterattack.
** ''9'' takes some of the scrappy out of the Joes with several special weapons, including Laser Trident; it pierces their shields, and you only need three to put each one on ice.
* Crashman's stage in ''2'' had those floating cylindrical robots called Tellys or Pipe Bombers endlessly spawning from pipes on the sides of the screen, which really messed you up when riding the FloatingPlatforms. Stage 4 of Dr Wily's Castle took this to near DemonicSpiders level with moving platforms over SpikesOfDoom. The Tellys also appeared in Heatman's stage, where they could knock you into a LavaPit.
** ''MegaManZero 2'' brought them back in the [[TempleOfDoom Temple of]] [[LethalLavaLand Fire]]. Except that they now ''[[ActionBomb exploded]]'' on death!
* ''2'' Featured another jumping enemy, similar to an AT-ST from Star Wars (that can even shoot)...they drop Sniper Joes when destroyed. Just [[MercyInvincibility Mercy Invincibilitying]] through them tends to be the best idea.
* Don't forget those horrible birds ("Pipi") in ''2'' that would drop eggs full of mini-birds on you, usually making you fall off a ladder, or into a pit.
** If you have the Leaf Shield, they became a blessing, or at least less of a pain (free powerups!). [[http://www.youtube.com/watch?v=hUVdA9ABzpg But no matter how many times...]]
* Spines/Gabyoalls are a special pain. They move left and right along the surface (usually speeding up when being at the same altitude as it is) and can be destroyed only with some special weapons. Just try Concrete Man's Stage or Elecman's stage, using no special weapons or items. Not to mention their location which is often on tiny platforms which have to be jumped on.
** The worst kind is found in Mega Man 10 which actually shoots stuff at you when hit. Also, these types are slightly taller than their brethren from previous games. This doesn't make them significantly harder to dodge, but it makes you ''wish'' they were shorter so as to invoke DenialOfDiagonalAttack.
* Moles (slow-moving drill enemies that constantly spawn from the floor and low ceiling in large quantities) found in Mega Man 2 and 10, when you don't want to farm them for items.
* In general, pretty much every enemy in Mega Man is designed to either damage you or knock you into a BottomlessPit, especially if they rise from there.
* For that matter, any ''[[MegaManBattleNetwork Battle Network]]'' enemy that jumps around the battle area, or with an attack that hits several squares/rows/columns, one at a time or all at once. And Lan help you if they do both, you can kiss your Busting Rate goodbye. They become downright [[DemonicSpider demonic]] if you have to face two or three of them at once.
* From ''Mega Man 10'' we have lockers. Yes, lockers. They only appear in one stage, namely, Strike Man's, but if the background looks like a locker room, be careful. These things can open right in your face, which is annoying enough, but then they shoot at you.
* ''Mega Man ZX Advent'' has what might just be the best example of this trope. In the floating ruins, there are green enemies that turn invisible. This doesn't prevent them from causing CollisionDamage, and they still move around, albeit slowly. When they finally do turn visible is the time they shoot at you. Did I mention the floating ruins has wind that blows you around, and lots and lots of BottomlessPits?
* ''Battle Network 4'' has two exclusive to the game; Cirkill and Spidy. Cirkill moves in a circle around its side of the field, taking shots when level with you. Coupled with other viruses, the shots become very hard to dodge quickly. In any battle, a Spidy's first move is to teleport into your side of the field and ''chase you around''. They also lay down webs which hurt you when stepped in.

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