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* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO Funbro. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an a used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO Funbro. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].
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** Far more likely, you'll get a "breeding reject"- a level 1 leftover Pokémon from someone's breeding project. These Pokemon might be species you can't get until much later in the game (or even ones that can't be found in the regional dex). Usually these mons have good Natures, perfect [=IV=]s in most of its key stats (or if you're very lucky, all its usable ones), great egg moves, great abilities (hidden or otherwise), and an experience point bonus, and they'll listen to you due to being very low-leveled on top of all that. [[NormalFishInATinyPond Basically these mons are often far better then other monsters at the beginning of the game, even your starter]], and may remain useful when you want to start your own breeding project much later on.

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** Far more likely, you'll get a "breeding reject"- a level 1 leftover Pokémon from someone's breeding project. These Pokemon might be species you can't get until much later in the game (or even ones that can't be found in the regional dex). Usually these mons have good Natures, perfect [=IV=]s in most of its key stats (or if you're very lucky, all its usable ones), great egg moves, great abilities (hidden or otherwise), and an experience point bonus, and they'll listen to you due to being very low-leveled on top of all that. [[NormalFishInATinyPond Basically these mons are often far better then than other monsters at the beginning of the game, even your starter]], and may remain useful when you want to start your own breeding project much later on.
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* The entire OneGameForThePriceOfTwo design philosophy itself essentially broke upon hitting the players from day one. Really, the trope name says it all: the developers intended it as [[SocializationBonus an incentive to play with your friends]], but gamers instead decided to ''buy the game twice'' instead of having to rely on someone else. This calmed down somewhat after online trading became a thing, but even today the practice is often seen as a scummy attempt to double the game's price rather than the encouragement to socialize it was meant to be.
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* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it.Funbro. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].
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Missed that one.


* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,.surprise. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].
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None


* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle, [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle Leppa Berry when it gets automatically used to restore any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle, Recycle[[note]]Restores an used held item, such as Leppa Berry[[/note]], [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle the Leppa Berry when it gets automatically used to restore 10 PP to any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].
Is there an issue? Send a MessageReason:
None


* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle, [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle Leppa Berry when it gets automatically used to restore any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro spams Heal Pulse [[CruelMercy to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry]] with the moves Recycle, [[HealingHands Heal Pulse]], [[HealThyself Slack Off]], and [[AntiEscapeMechanism Block]], and having the [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang and no Toxic Spikes on the field]], or one that can't two-hit KO it. Block the opponent from escaping, run their PP out while Funbro stalls, heal when they get an attack in, Recycle Leppa Berry when it gets automatically used to restore any of Funbro's moves that run out of PP, and let the opponent Struggle while Funbro [[CruelMercy spams Heal Pulse [[CruelMercy to prevent the opponent from dying via Struggle's recoil]]. If the opponent tries to use Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable (only properly ending if the Funbro player decides to deliberately throw the match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Given that the original Funbro set was devised by members of 4chan's /vp/ board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''All '''164''' turns of it.'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer]].
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Rewording and added some links, as well as adding some explanations.


* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defensive Pokémon lacking Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decides to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. It should come as no surprise, then, that the original Funbro set was devised by members of 4chan's /vp/ board. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of a timer.

to:

* ''Funbro'', the nickname given to a Slowbro holding a [[ManaPotion Leppa Berry Berry]] with the moves Recycle, [[HealingHands Heal Pulse, Pulse]], [[HealThyself Slack Off, Off]], and Block, [[AntiEscapeMechanism Block]], and having the Oblivious [[AntiDebuff Oblivious]] ability. Start by switching Funbro in on a [[StoneWall defensive Pokémon Pokémon]] lacking [[DamageOverTime Toxic or Poison Fang, Fang and no Toxic Spikes on the field, field]], or one that can't 2HKO two-hit KO it. Block the opponent from escaping, run their PP out while you stall, Funbro stalls, heal when they get an attack in, Recycle Leppa Berry when Slack Off is it gets automatically used to restore any of Funbro's moves that run out of PP, and let the opponent Struggle, [[HarmfulHealing spam Struggle while Funbro spams Heal Pulse]]. [[HopeSpot Pulse [[CruelMercy to prevent the opponent from dying via Struggle's recoil]]. If somebody the opponent tries to use Taunt]], Taunt[[note]]Which would block Funbro from doing its key moves[[/note]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable[[note]]only Unloseable (only properly ending if the Slowbro trainer Funbro player decides to deliberately throw the match[[/note]], match), [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. It should come as no surprise, then, Given that the original Funbro set was devised by members of 4chan's /vp/ board.board, it should come as no surprise, then,. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four ''All '''164''' turns of it.]]'' '' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of [[TimedMission a timer.timer]].
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* ''VideoGame/PokemonRedAndBlue'': The Catch-Em-All speedrun of the game has very little to do with actually traversing the world and catching Pokemon. Instead, players use glitches, underflow their items to manipulate the game's code, and for the most part force the Pokemon to come to them and then catch them with Master Balls.
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* If you battle competitively, RNG abuse is probably your best friend. It allows players to use computer software to do some calculations, then set their DS's game clock to the right point and locate an exact right moment to catch or hatch flawless stat and even shiny Pokémon with relative ease. However, no external devices ever touch the game itself, meaning that many players do not consider it hacking.

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* If you battle competitively, RNG abuse is probably your best friend. It allows players to use computer software to do some calculations, then set their DS's game clock to the right point and locate an exact right moment to catch or hatch flawless stat stats and even shiny Pokémon with relative ease. However, And because no external devices ever touch the game itself, meaning that many players do not consider it hacking.
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Solar beam is a grass type move not normally available to fire type pokemon.


* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice. Maybe a Solar Beam if you're feeling particularly sadistic.

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* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice. Maybe a Solar Beam if you're feeling particularly sadistic.
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** For the competitively-inclined player, Ditto obtained from the Virtual Console versions of the Gen I and II games via Poké Transfer. Pokémon brought over this way are guaranteed to have perfect Individual Values of 31 in three random stats, and since Ditto can breed with any Pokémon that isn’t Legendary/Mythical (sans Manaphy) or another Ditto, getting your desired Pokémon with perfect [=IVs=] in all its stats is only a matter of giving one of the parents a Destiny Knot (which will pass down 5 random [=IVs=] chosen from the two) and chain-breeding a few times until you hatch it. Back in earlier generations, this whole process was FAR more tedious, time-consuming, and dependent on sheer RNG.
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* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defensive Pokémon lacking Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decides to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]''

to:

* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defensive Pokémon lacking Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turns all matches against it into an EndlessGame that is not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decides to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. It should come as no surprise, then, that the original Funbro set was devised by members of 4chan's /vp/ board. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]'']]'' Fortunately, it doesn't work in the official games starting with ''X and Y'' due to the presence of a timer.

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None


** Even then, it's still quite doable in Gen 5, for one big reason: the Lucky Egg given to you roughly halfway through the game, at which point over-leveling is likely going to be more difficult. And, either way, in Generations 5 & 7, once you get a few levels ahead of the [=NPCs=], that's still generally enough to start snowballing, as mentioned above.



* Inver, the Inverse battle specialist on Route 18 in ''X and Y'' and in Mauville City in ''Ruby and Sapphire'', gives out a daily reward whenever you defeat him. The more "super-effective" (that is to say, what would normally be non-effective) attacks you pull on him, the better the prizes. Of course, since Normal type is a GameBreaker here, one can simply spam False Swipe over and over again instead.
* The Poke Bank completely trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 [[OlympusMons Tornadus, Landorus, and Thundurus]] you can get in the Pokemon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot. With the upgrade to Gen VII, you can skip Gen VI entirely and transfer monsters from a Gen V game directly to Gen VII.

to:

* Inver, the Inverse battle specialist on Route 18 in ''X and Y'' and in Mauville City in ''Ruby ''Omega Ruby and Alpha Sapphire'', gives out a daily reward whenever you defeat him. The more "super-effective" (that is to say, what would normally be non-effective) attacks you pull on him, the better the prizes. Of course, since Normal type is a GameBreaker here, one can simply spam False Swipe over and over again instead.
* The Poke Poké Bank completely trivializes trading pokemon. Pokémon. You can load up all your pokemon Pokémon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon Pokémon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon Pokémon you spent so much time breeding, or the level 10 [[OlympusMons Tornadus, Landorus, and Thundurus]] you can get in the Pokemon Pokémon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon Pokémon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon Pokémon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot. With the upgrade to Gen VII, you can skip Gen VI entirely and transfer monsters from a Gen V game directly to Gen VII.
Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice. Maybe a Solar Beam if you're feeling particularly sadistic.

to:

* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice. Maybe a Solar Beam if you're feeling particularly sadistic.sadistic.
----
Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice.

to:

* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice. Maybe a Solar Beam if you're feeling particularly sadistic.

Changed: 119

Is there an issue? Send a MessageReason:
None


* The Poke Bank completely trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 [[OlympusMons Tornadus, Landorus, and Thundurus]] you can get in the Pokemon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot.

to:

* The Poke Bank completely trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 [[OlympusMons Tornadus, Landorus, and Thundurus]] you can get in the Pokemon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot. With the upgrade to Gen VII, you can skip Gen VI entirely and transfer monsters from a Gen V game directly to Gen VII.
Is there an issue? Send a MessageReason:
None


* The Poke Bank completely trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 Tornadus, Landorus, and Thunderus you can get in the Pokemon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot.

to:

* The Poke Bank completely trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 [[OlympusMons Tornadus, Landorus, and Thunderus Thundurus]] you can get in the Pokemon Dream Radar game. In past games, you at least need to capture a few ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot.
Is there an issue? Send a MessageReason:
None


* One strategy that works very well in almost any ''Pokémon'' game is simply using only one Pokémon in battles. While you're supposed to be using a balanced team to counter the Pokémon that are strong against your starter, [[OneManParty by simply using the same]] '{{Mon}} over and over, it becomes so powerful that [[ScissorsCutsRock even super-effective hits deal almost no damage]] (and that's assuming they manage to hit you at all). Not until ''VideoGame/PokemonBlackAndWhite'' was this strategy finally nerfed; your experience gains are based on the level difference between your Pokémon and the Pokémon you're fighting, so training just one Pokémon isn't really viable, since they'll be getting crap Experience in no time. It's important to note that you WILL get a lot more EXP at the same level though, making getting early levels much easier. And later in the game, you can still be so overleveled that you don't NEED more... It's not uncommon to see a level 43 or so Emboar (usually used because it has [[JackOfAllStats a great movepool and decent all around offenses]]) before the fourth Gym, when the Gym Leader uses level 30 at the most. [[Videogame/PokemonXandY Generation]] [[Videogame/PokemonRubyAndSapphire VI]] revertsedto the experience distribution of the previous games... and introduced the [[GameBreaker Exp Share]] which makes it ''even easier'' to turn your party into a OneManArmy. Thankfully, ''Videogame/PokemonSunAndMoon'' gave players a compromise, with the return of Generation V's experience distribution and Generation VI's Exp Share. A OneManParty, while still more feasible than it was in Generation V, is once again no longer viable.

to:

* One strategy that works very well in almost any ''Pokémon'' game is simply using only one Pokémon in battles. While you're supposed to be using a balanced team to counter the Pokémon that are strong against your starter, [[OneManParty by simply using the same]] '{{Mon}} over and over, it becomes so powerful that [[ScissorsCutsRock even super-effective hits deal almost no damage]] (and that's assuming they manage to hit you at all). Not until ''VideoGame/PokemonBlackAndWhite'' was this strategy finally nerfed; your experience gains are based on the level difference between your Pokémon and the Pokémon you're fighting, so training just one Pokémon isn't really viable, since they'll be getting crap Experience in no time. It's important to note that you WILL get a lot more EXP at the same level though, making getting early levels much easier. And later in the game, you can still be so overleveled that you don't NEED more... It's not uncommon to see a level 43 or so Emboar (usually used because it has [[JackOfAllStats a great movepool and decent all around offenses]]) before the fourth Gym, when the Gym Leader uses level 30 at the most. [[Videogame/PokemonXandY Generation]] [[Videogame/PokemonRubyAndSapphire VI]] revertsedto reverted back to the experience distribution of the previous games... and introduced the [[GameBreaker Exp Share]] which makes it ''even easier'' to turn your party into a OneManArmy. Thankfully, ''Videogame/PokemonSunAndMoon'' gave players a compromise, with the return of Generation V's experience distribution and Generation VI's Exp Share. A OneManParty, while still more feasible than it was in Generation V, is once again no longer viable.

Changed: 120

Is there an issue? Send a MessageReason:
None


* One strategy that works very well in almost any ''Pokémon'' game is simply using only one Pokémon in battles. While you're supposed to be using a balanced team to counter the Pokémon that are strong against your starter, [[OneManParty by simply using the same]] '{{Mon}} over and over, it becomes so powerful that [[ScissorsCutsRock even super-effective hits deal almost no damage]] (and that's assuming they manage to hit you at all). Not until ''VideoGame/PokemonBlackAndWhite'' was this strategy finally nerfed; your experience gains are based on the level difference between your Pokémon and the Pokémon you're fighting, so training just one Pokémon isn't really viable, as they'll be getting crap for Experience in no time. It's important to note that you WILL get a lot more EXP at the same level though, making getting early levels much easier. And later in the game, you can still be so overleveled that you don't NEED more... It's not uncommon to see a level 43 or so Emboar (usually used because it has [[JackOfAllStats a great movepool and decent all around offenses]]) before the fourth Gym, when the Gym Leader uses level 30 at the most. [[Videogame/PokemonXandY Generation]] [[Videogame/PokemonRubyAndSapphire VI]] reverted to the experience distribution of the previous games... and introduced the [[GameBreaker Exp Share]] which made it ''even easier'' to turn your party into a OneManArmy. Thankfully, ''Videogame/PokemonSunAndMoon'' gave players a compromise, with the return of Generation V's experience distribution and Generation VI's Exp Share. A OneManParty, while still more feasible than it was in Generation V, is once again no longer viable.

to:

* One strategy that works very well in almost any ''Pokémon'' game is simply using only one Pokémon in battles. While you're supposed to be using a balanced team to counter the Pokémon that are strong against your starter, [[OneManParty by simply using the same]] '{{Mon}} over and over, it becomes so powerful that [[ScissorsCutsRock even super-effective hits deal almost no damage]] (and that's assuming they manage to hit you at all). Not until ''VideoGame/PokemonBlackAndWhite'' was this strategy finally nerfed; your experience gains are based on the level difference between your Pokémon and the Pokémon you're fighting, so training just one Pokémon isn't really viable, as since they'll be getting crap for Experience in no time. It's important to note that you WILL get a lot more EXP at the same level though, making getting early levels much easier. And later in the game, you can still be so overleveled that you don't NEED more... It's not uncommon to see a level 43 or so Emboar (usually used because it has [[JackOfAllStats a great movepool and decent all around offenses]]) before the fourth Gym, when the Gym Leader uses level 30 at the most. [[Videogame/PokemonXandY Generation]] [[Videogame/PokemonRubyAndSapphire VI]] reverted to revertsedto the experience distribution of the previous games... and introduced the [[GameBreaker Exp Share]] which made makes it ''even easier'' to turn your party into a OneManArmy. Thankfully, ''Videogame/PokemonSunAndMoon'' gave players a compromise, with the return of Generation V's experience distribution and Generation VI's Exp Share. A OneManParty, while still more feasible than it was in Generation V, is once again no longer viable.



* If you battle competitively, RNG abuse is probably your best friend. It allows players to use computer software to do some calculations, then set their DS's game clock to the right point and locate an exact right moment to catch or hatch flawless stat and even shiny Pokémon with relative ease. However,no external devices ever touch the game itself, meaning that many players do not consider it hacking.

to:

* If you battle competitively, RNG abuse is probably your best friend. It allows players to use computer software to do some calculations, then set their DS's game clock to the right point and locate an exact right moment to catch or hatch flawless stat and even shiny Pokémon with relative ease. However,no However, no external devices ever touch the game itself, meaning that many players do not consider it hacking.



** Far more likely, you'll get a "breeding reject"- a level 1 leftover Pokémon from someone's breeding project. These Pokemon might be species you can't get until much later in the game (or even ones that can't be found in the regional dex). Usually these mons have good Natures, perfect [=IV=]s in most of its key stats (or if your very lucky, all its usable ones), great egg moves, great abilities (hidden or otherwise), and an experience point bonus and they'll listen to you due to being very low-leveled on top of all that. [[NormalFishInATinyPond Basically these mons are often far better then other monsters at the beginning of the game, even your starter]]. and may remain useful when you want to start your own breeding project much later on.
* If you were willing to shell out the extra cash for ''Pokémon Battle Revolution'' and could spend five minutes finding the proper codes on the internet, you could get your hands on two free Mystery Gift Pokémon for any DS game: [[ShockAndAwe Electivire]] and [[PlayingWithFire Magmortar]]. Both came stacked at level 50 with great physical and special stats (respectively), in addition to some hard-to-get moves that between the two, covered pretty much every type in the game. The only requirements? Have a Pokedex, be near a Poké Mart, and have access to Mystery Gift, all easily done through less than an hour of playing and some more net-surfing. Oh, and, have at least four Gym Badges, or they will disobey you. Together, these two could carry you to the Elite Four, no sweat. And if you actually did some work to win at the Wii game? Say hello to surfing Pikachu!
* Inver, the Inverse battle specialist on Route 18, gives out a daily reward whenever you defeat him. The more "super-effective" (that is to say, what would normally be non-effective) attacks you pull on him, the better the prizes. Of course, since Normal type is a GameBreaker there, one could simply spam False Swipe over and over again instead.
* The Poke Bank has completely trivialized trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 Tornadus, Landorus, and Thunderus you can get in the Pokemon Dream Radar game. In the past, you'd at least need to capture a few common mons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, took some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot.
* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defensive Pokémon lacking Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turned all matches against it into an EndlessGame that was not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decided to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]''
* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch, while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice.

to:

** Far more likely, you'll get a "breeding reject"- a level 1 leftover Pokémon from someone's breeding project. These Pokemon might be species you can't get until much later in the game (or even ones that can't be found in the regional dex). Usually these mons have good Natures, perfect [=IV=]s in most of its key stats (or if your you're very lucky, all its usable ones), great egg moves, great abilities (hidden or otherwise), and an experience point bonus bonus, and they'll listen to you due to being very low-leveled on top of all that. [[NormalFishInATinyPond Basically these mons are often far better then other monsters at the beginning of the game, even your starter]]. starter]], and may remain useful when you want to start your own breeding project much later on.
* If you were you're willing to shell out the extra cash for ''Pokémon Battle Revolution'' and could spend five minutes finding the proper codes on the internet, you could can get your hands on two free Mystery Gift Pokémon for any DS game: [[ShockAndAwe Electivire]] and [[PlayingWithFire Magmortar]]. Both came stacked at level 50 with great physical and special stats (respectively), in addition to some hard-to-get moves that between the two, covered pretty much every type in the game. The only requirements? Have a Pokedex, be near a Poké Mart, and have access to Mystery Gift, all easily done through less than an hour of playing and some more net-surfing. Oh, and, have at least four Gym Badges, or they will disobey you. Together, these two could carry you to the Elite Four, no sweat. And if you actually did some work to win at the Wii game? Say hello to surfing Pikachu!
* Inver, the Inverse battle specialist on Route 18, 18 in ''X and Y'' and in Mauville City in ''Ruby and Sapphire'', gives out a daily reward whenever you defeat him. The more "super-effective" (that is to say, what would normally be non-effective) attacks you pull on him, the better the prizes. Of course, since Normal type is a GameBreaker there, here, one could can simply spam False Swipe over and over again instead.
* The Poke Bank has completely trivialized trivializes trading pokemon. You can load up all your pokemon from ''VideoGame/PokemonBlack2AndWhite2'' and transport them into ''VideoGame/PokemonXAndY'', and your pokemon from both games into ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', letting you start your adventure with all the freshly hatched shiny pokemon you spent so much time breeding, or the level 10 Tornadus, Landorus, and Thunderus you can get in the Pokemon Dream Radar game. In the past, you'd past games, you at least need to capture a few common mons ComMons first just to have trade fodder to get a few of your pokemon over. That, and the trading process itself, took takes some time to accomplish. Starting the game with every pokemon already caught, and the Oval Charm in your possession as soon as you get your first gym badge badge, makes things a lot easier. The only caveat is that you have to get to a PC to actually use them; while X and Y don't provide a PC until Santalune City, forcing you to go through the first couple of routes and Santalune Forest with your starter and whatever you catch, in [=ORAS=] you can get to a PC as soon as you're past the (short) first route right out of Littleroot.
* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defensive Pokémon lacking Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turned turns all matches against it into an EndlessGame that was is not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decided decides to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]''
* In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' Sapphire]]'', specifically ''Omega Ruby'', during the end game segment, when Groudon surfaces and the sun begins beating down on everyone, the Desolate Land conditions are active until the plot resolves. This would normally sound like a pain, but it is actually ''great'' for raising Fire-type Pokemon; it is quite literally possible to surf around the entire East coast of Hoenn and battle every trainer in the water. Watch, Watch while their water-type moves evaporate in the extremely harsh sunlight, leaving your Fire-type untouched, and you mow them down with any Fire-type move of choice.
Is there an issue? Send a MessageReason:
Toxic may be the MOST RELIABLE move to inflict bad poisoning, but it's not the ONLY one. If Poison Fang afflicts, or Toxic Spikes are double-stacked before Funbro hits the field, it goes down in fourteen turns or less, END OF STORY. Not that it makes it any less infuriating.


* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defenseive Pokémon lacking Toxic, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turned all matches against it into an EndlessGame that was not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decided to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]''

to:

* ''Funbro'', the nickname given to a Slowbro holding a Leppa Berry with the moves Recycle, Heal Pulse, Slack Off, and Block, and having the Oblivious ability. Start by switching Funbro in on a defenseive defensive Pokémon lacking Toxic, Toxic or Poison Fang, and no Toxic Spikes on the field, or one that can't 2HKO it. Block the opponent from escaping, run their PP out while you stall, heal when they get an attack in, Recycle Leppa Berry when Slack Off is out of PP, let opponent Struggle, [[HarmfulHealing spam Heal Pulse]]. [[HopeSpot If somebody tries to use Taunt]], [[NoSell it fails due to Oblivious]]. It turned all matches against it into an EndlessGame that was not only {{Unwinnable}}, but also Unloseable[[note]]only ending if the Slowbro trainer decided to deliberately throw the match[[/note]], [[RageQuit forcing opponents to disconnect to end a match]] [[{{Troll}} and generally pissing people off]]. Website/{{Smogon}} [[http://www.smogon.com/forums/threads/endless-battle-clause.3495354/ caught wind of this moveset and quickly banned it from Pokémon Showdown entirely]]. To wit, [[http://replay.pokemonshowdown.com/ou-55299313 here's a taste of Funbro.]] ''[[spoiler: All one-hundred and sixty four turns of it.]]''

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