Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[VoodooShark That just raises the question of why the Pikmin need a bubble, then.]]
Is there an issue? Send a MessageReason:
Fixed Pokémon plural form error, plural form of Pokémon are spelled like their base form, e.g. Two Pikachu instead of Two Pikachus
Changed line(s) 8 (click to see context) from:
* [[Franchise/{{Pokemon}} Charmander and its evolutionary line]] have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
to:
* [[Franchise/{{Pokemon}} Charmander and its evolutionary line]] have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders Charmander and Charizards... Charizard... except the ones featured in this game are ''not'' normal Charmanders Charmander and Charizards.Charizard. That's just Mario in a costume.
Is there an issue? Send a MessageReason:
Changed line(s) 9,10 (click to see context) from:
* Why is SuperMarioBrothers2 not included in the theme packs, and nor are any elements specific to the game? Simple. Super Mario Brothers 2 in America was a remake of DokiDokiPanic, so cannot be used within Super Mario Maker.
** There's even a remake of the first level of SuperMarioBrosTheLostLevels among the example levels.
** There's even a remake of the first level of SuperMarioBrosTheLostLevels among the example levels.
to:
* Why is SuperMarioBrothers2 ''VideoGame/SuperMarioBros2'' not included in the theme packs, and nor are any elements specific to the game? Simple. Super Mario Brothers 2 in America was a remake of DokiDokiPanic, ''VideoGame/DokiDokiPanic'', so cannot be used within Super Mario Maker.
** There's even a remake of the first level ofSuperMarioBrosTheLostLevels ''VideoGame/SuperMarioBrosTheLostLevels'' among the example levels.
** There's even a remake of the first level of
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* [[Franchise/{{Pokemon}} Charmander and its evolutionary line]] have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
to:
* [[Franchise/{{Pokemon}} Charmander and its evolutionary line]] have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.costume.
* Why is SuperMarioBrothers2 not included in the theme packs, and nor are any elements specific to the game? Simple. Super Mario Brothers 2 in America was a remake of DokiDokiPanic, so cannot be used within Super Mario Maker.
** There's even a remake of the first level of SuperMarioBrosTheLostLevels among the example levels.
* Why is SuperMarioBrothers2 not included in the theme packs, and nor are any elements specific to the game? Simple. Super Mario Brothers 2 in America was a remake of DokiDokiPanic, so cannot be used within Super Mario Maker.
** There's even a remake of the first level of SuperMarioBrosTheLostLevels among the example levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,6 (click to see context) from:
** That does open another can of worms: underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.
* Charmander and its evolutionary line have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.
* Charmander and its evolutionary line have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
to:
** That does open another can of worms: underwater Underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possibleexplanations: 1. Game explanations:
##Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like inVideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 ''VideoGame/SuperSmashBros''), or
##''VideoGame/SuperMarioBros1'' was actually a Game & Watch title.
* [[Franchise/{{Pokemon}} Charmander and its evolutionaryline line]] have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible
##Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in
##''VideoGame/SuperMarioBros1'' was actually a Game & Watch title.
* [[Franchise/{{Pokemon}} Charmander and its evolutionary
Is there an issue? Send a MessageReason:
I've seen a fair few people getting confused by this, so I felt I should add it here.
Changed line(s) 5 (click to see context) from:
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.
to:
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.title.
* Charmander and its evolutionary line have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
* Charmander and its evolutionary line have fire burning at the end of their tails. Said fire represents their life force, so if it runs out, they die. In underwater levels, though, there's no bubble protecting the flame from the water, which would normally spell doom for Charmanders and Charizards... except the ones featured in this game are ''not'' normal Charmanders and Charizards. That's just Mario in a costume.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** That does open another can of worms: underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?
to:
** That does open another can of worms: underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?now?
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.
* Why doesn't Mr. Game & Watch have a custom theme when he finishes a level? Two possible explanations: 1. Game & Watch games had no music, so there's no music that could be used for his victory theme (unless they mixed random beeps together, like in VideoGame/SuperSmashBros) or B. VideoGame/SuperMarioBros1 was actually a Game & Watch title.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* In underwater levels, the Fishbone enemies completely replace Dry Bones; if they were underwater, they would no longer be "Dry" Bones.
to:
* In underwater levels, the Fishbone enemies completely replace Dry Bones; if they were underwater, they would no longer be "Dry" Bones.Bones.
** That does open another can of worms: underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?
** That does open another can of worms: underwater Dry Bones [[http://www.youtube.com/watch?v=BS3aXzUlDjg&t=58s do appear in SMW.]] So why can't they exist now?
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* Buzzy Beetle shells becoming helmets for Mario to wear is somewhat more clever in Japan, as Buzzy Beetles are called "Mets" (short for "helmets") in Japanese.
to:
* Buzzy Beetle shells becoming helmets for Mario to wear is somewhat more clever in Japan, as Buzzy Beetles are called "Mets" (short for "helmets") in Japanese.Japanese.
* In underwater levels, the Fishbone enemies completely replace Dry Bones; if they were underwater, they would no longer be "Dry" Bones.
* In underwater levels, the Fishbone enemies completely replace Dry Bones; if they were underwater, they would no longer be "Dry" Bones.
Is there an issue? Send a MessageReason:
am i doing this right? should this go under YMMV?
Added DiffLines:
[[AC:FridgeBrilliance]]
* Buzzy Beetle shells becoming helmets for Mario to wear is somewhat more clever in Japan, as Buzzy Beetles are called "Mets" (short for "helmets") in Japanese.
* Buzzy Beetle shells becoming helmets for Mario to wear is somewhat more clever in Japan, as Buzzy Beetles are called "Mets" (short for "helmets") in Japanese.