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* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game?
** Depends on if we're disregarding home ports and {{Compilation Rerelease}}s, of course.
** Passwords were added in the V2 patch, so it's probably just a case of the feature not making it in time for the December 7 release.
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* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place.

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* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], Rose, by the way) is already confirmed to [[spoiler:[[NotAMorningPerson [[NotAMorningPerson have low blood pressure]]]]. pressure]]. Considering that [[spoiler:watermelons watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] hypotension]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place.
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* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game? -- Tropers/DonaldthePotholer
** Depends on if we're disregarding home ports and {{Compilation Rerelease}}s, of course. -- Tropers/{{X2X}}

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* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game? -- Tropers/DonaldthePotholer
game?
** Depends on if we're disregarding home ports and {{Compilation Rerelease}}s, of course. -- Tropers/{{X2X}}



* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place. -- Tropers/{{X2X}}
* The bosses' pattern are rather erratic, especially that of Ryu's, what with spamming hadoukens and invincibility-granting spinning kicks. But then again, don't most StreetFighter players do so?

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* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place. -- Tropers/{{X2X}}
place.
* The bosses' pattern are rather erratic, especially that of Ryu's, what with spamming hadoukens and invincibility-granting spinning kicks. But then again, don't most StreetFighter Franchise/StreetFighter players do so?
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* Remember how in VideoGame/MegaManX1 and VideoGame/MegaManX2, X learns how to perform the Hadōken and the Shōryūken? Now take this game into consideration where Mega Man gets the former from Ryu after defeating him. Suddenly it starts to make sense as if Dr. Light studied the weapon after the events of the game and later had it made as a weapon for X in 21XX.

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* Remember how in VideoGame/MegaManX1 and VideoGame/MegaManX2, X learns how to perform the Hadōken and the Shōryūken? Now take this game into consideration where Mega Man gets the former from Ryu after defeating him. Suddenly it starts to make sense sense, as if Dr. Light studied the weapon after the events of the game and later had it made as a weapon for X in 21XX.
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* Remember how in MegaManX and its sequel, X learns how to perform the Hadōken and the Shōryūken? Now take this game into consideration where Mega Man gets the former from Ryu after defeating him. Suddenly it starts to make sense as if Dr. Light studied the weapon after the events of the game and later had it made as a weapon for X in 21XX.

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* Remember how in MegaManX VideoGame/MegaManX1 and its sequel, VideoGame/MegaManX2, X learns how to perform the Hadōken and the Shōryūken? Now take this game into consideration where Mega Man gets the former from Ryu after defeating him. Suddenly it starts to make sense as if Dr. Light studied the weapon after the events of the game and later had it made as a weapon for X in 21XX.
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* The bosses' pattern are rather erratic, especially that of Ryu's, what with spamming hadoukens and invincibility-granting spinning kicks. But then again, don't most StreetFighter players do so?

to:

* The bosses' pattern are rather erratic, especially that of Ryu's, what with spamming hadoukens and invincibility-granting spinning kicks. But then again, don't most StreetFighter players do so?so?
* Remember how in MegaManX and its sequel, X learns how to perform the Hadōken and the Shōryūken? Now take this game into consideration where Mega Man gets the former from Ryu after defeating him. Suddenly it starts to make sense as if Dr. Light studied the weapon after the events of the game and later had it made as a weapon for X in 21XX.
Is there an issue? Send a MessageReason:
None

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* The bosses' pattern are rather erratic, especially that of Ryu's, what with spamming hadoukens and invincibility-granting spinning kicks. But then again, don't most StreetFighter players do so?
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None

Added DiffLines:

** Passwords were added in the V2 patch, so it's probably just a case of the feature not making it in time for the December 7 release.
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* Vega being weak to Chun-Li's Lightning Legs is pretty annoying. But, this pays homage to their battle in the Street Fighter anime movie, which Vega lost (though not without significant injuries to Chun-Li).
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* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place. -- Tropers/{{X2X}}

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* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place. -- Tropers/{{X2X}}Tropers/{{X2X}}
* Vega being weak to Chun-Li's Lightning Legs is pretty annoying. But, this pays homage to their battle in the Street Fighter anime movie, which Vega lost (though not without significant injuries to Chun-Li).
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None

Added DiffLines:

** Depends on if we're disregarding home ports and {{Compilation Rerelease}}s, of course. -- Tropers/{{X2X}}
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* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game? -- Tropers/DonaldthePotholer

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* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game? -- Tropers/DonaldthePotholerTropers/DonaldthePotholer
* The identity of the boss [[WeaksauceWeakness who is weak]] to Blanka's [[AbnormalAmmo Tropical Hazard]] is this. In canon, this person (it's [[spoiler:Rose]], by the way) is already confirmed to [[spoiler:[[NotAMorningPerson have low blood pressure]]]]. Considering that [[spoiler:watermelons lower blood pressure, the possible risk of [[http://en.wikipedia.org/wiki/Hypotension hypotension]]]] might explain why said character isn't too keen on being pelted in the face by a watermelon in the first place. -- Tropers/{{X2X}}

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AC:FridgeBrilliance
* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you ''ever'' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game?

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AC:FridgeBrilliance
!!FridgeBrilliance

* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you ''ever'' '''ever''' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game?game? -- Tropers/DonaldthePotholer
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Ugh... check spleling...


AC:FriigeBrilliance

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AC:FriigeBrillianceAC:FridgeBrilliance
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AC:FriigeBrilliance
* Several people have been complaining about the lack of a save system in this game, and doubly so upon hearing the rumor that it was a design choice by the original (fan) creators. But think about it: Though ''VideoGame/MegaMan1'' was the only other ''Mega Man'' title that didn't allow you to save or use passwords, when were you ''ever'' allowed to save or use passwords in a '''''Franchise/StreetFighter''''' game?

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