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* When Walker happens upon the two condemned criminals he realizes that it is a test of character for him, which Konrad confirms. [[spoiler: At the end we learn that both of the "criminals" were in fact two hanging corpses; long since dead before Walker got there and one wasn't even the same gender. However "Konrad" wasn't lying when he said it was a test. It was a SecretTestOfCharacter that was suppose to see if Walker can realize the extent of his hallucinations and delusions.]]
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* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. And to top it all off, as cool as it is, the Deagle is a very impractical choice of sidearm for any situation outside hunting. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass and doing the same to his comrades. A good sign that he's not the disciplined soldier he used to be.]]

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* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. Lugo and Adam also still have suppressed M9s as their sidearms. And to top it all off, as cool as it is, the Deagle is a very impractical choice of sidearm for any situation outside hunting. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass 1980s/1990s action movie protagonist and doing the same to with his comrades. A good sign that he's not the disciplined soldier he used to be.]]



* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker is found by Falcon-1 at the "The Road Back" ending
* During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] It goes to show that Walker was deceiving himself from the very beginning

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* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and an American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker is found by Falcon-1 at the "The Road Back" ending
ending.
* During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s people"]]. It´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] Dubai]]. It goes to show that Walker was deceiving himself from the very beginningbeginning.
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** After the infamous [[spoiler: White Phosphorous scene, you hear them shout things like "MURDERER!" and "Let's fuckin' BURN 'em!"

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** After the infamous [[spoiler: White Phosphorous scene, you hear them shout things like "MURDERER!" and "Let's fuckin' BURN 'em!"'em!"]]
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* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker goes home at the "The Road Back" ending
During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] It goes to show that Walker was deceiving himself from the very beginning

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* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker goes home is found by Falcon-1 at the "The Road Back" ending
During *During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] It goes to show that Walker was deceiving himself from the very beginning
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During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] It goes to show that Walker was deceiving himself from the very beginning
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None

Added DiffLines:

*After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker goes home at the "The Road Back" ending
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** After the infamous [[spoiler: White Phosphorous scene, you hear them shout things like "MURDERER!" and "Let's fuckin' BURN 'em!"
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None


* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass and doing the same to his comrades. A good sign that he's not the disciplined soldier he used to be.]]

to:

* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. And to top it all off, as cool as it is, the Deagle is a very impractical choice of sidearm for any situation outside hunting. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass and doing the same to his comrades. A good sign that he's not the disciplined soldier he used to be.]]]]
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* The White Phosphorus is growing to be a bit of a BaseBreaker: Either it was a case of gloriously [[NightmareFuel and vividly]] deconstructing what so many FPS's go through easily or the incident was a nasty case of CrueltyIsTheOnlyOption. But if the above fridges are taken seriously, the latter criticism could be irrelevant; [[spoiler:Even if Konrad was right about the majority of the story's events being in Walker's head, the player still had to go through with them anyways]]. The game wasn't forcing us to do anything, it was Walker's mind telling himself IDidWhatIHadToDo!

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* The White Phosphorus is growing to be a bit of a BaseBreaker: divisive: Either it was a case of gloriously [[NightmareFuel and vividly]] deconstructing what so many FPS's go through easily or the incident was a nasty case of CrueltyIsTheOnlyOption. But if the above fridges are taken seriously, the latter criticism could be irrelevant; [[spoiler:Even if Konrad was right about the majority of the story's events being in Walker's head, the player still had to go through with them anyways]]. The game wasn't forcing us to do anything, it was Walker's mind telling himself IDidWhatIHadToDo!
Is there an issue? Send a MessageReason:
None


* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he and his comrades are deluding themselves into thinking that they're 1980s badasses and not the disciplined soldiers they used to be.]]

to:

* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he and his comrades are right-he's deluding themselves himself into thinking that they're he's a 1980s badasses badass and doing the same to his comrades. A good sign that he's not the disciplined soldiers they soldier he used to be.]]
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* It's implied that Adams [[spoiler:took out all of the 33rd's remaining soldiers before being killed.]] While this seems ridiculous, the last thing you hear as you run away is what sounds like a helicopter going out of control, followed by an explosion, implying that [[spoilers:Adams was able to bring down the helicopter, and the resulting explosion killed both him and the 33rd soldiers.]]

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* It's implied that Adams [[spoiler:took out all of the 33rd's remaining soldiers before being killed.]] While this seems ridiculous, the last thing you hear as you run away is what sounds like a helicopter going out of control, followed by an explosion, implying that [[spoilers:Adams [[spoiler:Adams was able to bring down the helicopter, and the resulting explosion killed both him and the 33rd soldiers.]]
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* It's implied that Adams [[spoiler:took out all of the 33rd's remaining soldiers before being killed.]] While this seems ridiculous, the last thing you hear as you run away is what sounds like a helicopter going out of control, followed by an explosion, implying that [[spoilers:Adams was able to bring down the helicopter, and the resulting explosion killed both him and the 33rd soldiers.]]
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"Phosphorous" is an adjective. The noun is "phosphorus".


** Walker's reaction to his gradual awareness that his presence in Dubai is actively making the situation worse is to deny reality and embrace fantasy, shift the blame for his wrongdoing onto somebody else and push forward because he wants to be a hero, all the while growing increasingly frustrated that he cannot be the hero he wants to be. Similarly, the archetypal player will ignore the horrific consequences of their actions and insist that "it's only a video game, it's just entertainment", blame the developers for railroading them into committing horrific acts (especially the [[spoiler:white phosphorous incident]]) and keep playing the game to the end, growing increasingly frustrated when the game denies them the escapist fantasy they wanted from it.

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** Walker's reaction to his gradual awareness that his presence in Dubai is actively making the situation worse is to deny reality and embrace fantasy, shift the blame for his wrongdoing onto somebody else and push forward because he wants to be a hero, all the while growing increasingly frustrated that he cannot be the hero he wants to be. Similarly, the archetypal player will ignore the horrific consequences of their actions and insist that "it's only a video game, it's just entertainment", blame the developers for railroading them into committing horrific acts (especially the [[spoiler:white phosphorous phosphorus incident]]) and keep playing the game to the end, growing increasingly frustrated when the game denies them the escapist fantasy they wanted from it.



** The development team were aiming for one of three player reactions to the [[spoiler:white phosphorous incident]], above. The third of these most closely mirrors Walker's own reaction to the event. In this case, the player realizes that it was a ButThouMust scenario and becomes just as angry about it as the characters are, and desperately seeks to shift the blame onto the developers. Lead writer Walt Williams, as quoted on the main page:

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** The development team were aiming for one of three player reactions to the [[spoiler:white phosphorous phosphorus incident]], above. The third of these most closely mirrors Walker's own reaction to the event. In this case, the player realizes that it was a ButThouMust scenario and becomes just as angry about it as the characters are, and desperately seeks to shift the blame onto the developers. Lead writer Walt Williams, as quoted on the main page:



* Lugo is justifiably distraught at the use of white phosphorous accidentally killing 47 innocents, screaming "He turned us into fucking killers!" But wait…what did he refer to himself as when they first arrived in Dubai? [[BadassBoast "A hardened killing machine"]]. Hmm…

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* Lugo is justifiably distraught at the use of white phosphorous phosphorus accidentally killing 47 innocents, screaming "He turned us into fucking killers!" But wait…what did he refer to himself as when they first arrived in Dubai? [[BadassBoast "A hardened killing machine"]]. Hmm…



* The White Phosphorous is growing to be a bit of a BaseBreaker: Either it was a case of gloriously [[NightmareFuel and vividly]] deconstructing what so many FPS's go through easily or the incident was a nasty case of CrueltyIsTheOnlyOption. But if the above fridges are taken seriously, the latter criticism could be irrelevant; [[spoiler:Even if Konrad was right about the majority of the story's events being in Walker's head, the player still had to go through with them anyways]]. The game wasn't forcing us to do anything, it was Walker's mind telling himself IDidWhatIHadToDo!

to:

* The White Phosphorous Phosphorus is growing to be a bit of a BaseBreaker: Either it was a case of gloriously [[NightmareFuel and vividly]] deconstructing what so many FPS's go through easily or the incident was a nasty case of CrueltyIsTheOnlyOption. But if the above fridges are taken seriously, the latter criticism could be irrelevant; [[spoiler:Even if Konrad was right about the majority of the story's events being in Walker's head, the player still had to go through with them anyways]]. The game wasn't forcing us to do anything, it was Walker's mind telling himself IDidWhatIHadToDo!



* Captain Walker, First Lieutenant Adams, and Sergeant Lugo make up your squad. It's been pointed out that a captain would not be leading this team, nor would a sergeant be present. However, on November 16, 2005, BBC News reported that an article had been published in the March–April 2005 issue of Field Artillery (a U.S. Army magazine), written by a captain, a first lieutenant, and a sergeant. The subject of this article? The use of white phosphorous in Iraqi battles for screening breeches and as a potent psychological weapon. ([[http://en.wikipedia.org/wiki/Second_Battle_of_Fallujah#Use_of_white_phosphorus Source]])

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* Captain Walker, First Lieutenant Adams, and Sergeant Lugo make up your squad. It's been pointed out that a captain would not be leading this team, nor would a sergeant be present. However, on November 16, 2005, BBC News reported that an article had been published in the March–April 2005 issue of Field Artillery (a U.S. Army magazine), written by a captain, a first lieutenant, and a sergeant. The subject of this article? The use of white phosphorous phosphorus in Iraqi battles for screening breeches and as a potent psychological weapon. ([[http://en.wikipedia.org/wiki/Second_Battle_of_Fallujah#Use_of_white_phosphorus Source]])
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* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. This seems like a case of GameplayAndStorySegregation...[[spoiler: but it isn't. Konrad's rant about Walker acting like a typical action hero makes sense when you realise that the Deagle is ''the'' gun of choice for many action movie heroes. Whenever he wields it, it's an indication that he's slowly going mad and becoming less and less of the disciplined soldier he used to be.]]

to:

* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. This seems like a case of GameplayAndStorySegregation...Now, consider [[spoiler: but it isn't. Konrad's rant about that Walker acting like thinks he's a typical fantasy action hero makes sense when you realise that hero, and the Deagle is ''the'' gun of choice for many action movie heroes. Whenever he wields it, it's an indication Yep, that's right-he and his comrades are deluding themselves into thinking that he's slowly going mad they're 1980s badasses and becoming less and less of not the disciplined soldier he soldiers they used to be.]]
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None


* Some more excellent foreshadowing: If you happen to lose all your weapons, you will occasionally start with a Desert Eagle, as your new sidearm. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. This seems like a case of GameplayAndStorySegregation...[[spoiler: but it isn't. Konrad's rant about Walker acting like a typical action hero makes sense when you realise that the Deagle is ''the'' gun of choice for many action movie heroes. Whenever he wields it, it's an indication that he's slowly going mad and becoming less and less of the disciplined soldier he used to be.]]

to:

* Some more excellent foreshadowing: If you happen to lose all your weapons, you two levels, Walker will occasionally start with a Desert Eagle, seemingly as your his new sidearm.sidearm, with no explanation where he got it from. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. This seems like a case of GameplayAndStorySegregation...[[spoiler: but it isn't. Konrad's rant about Walker acting like a typical action hero makes sense when you realise that the Deagle is ''the'' gun of choice for many action movie heroes. Whenever he wields it, it's an indication that he's slowly going mad and becoming less and less of the disciplined soldier he used to be.]]
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to:

* Some more excellent foreshadowing: If you happen to lose all your weapons, you will occasionally start with a Desert Eagle, as your new sidearm. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. This seems like a case of GameplayAndStorySegregation...[[spoiler: but it isn't. Konrad's rant about Walker acting like a typical action hero makes sense when you realise that the Deagle is ''the'' gun of choice for many action movie heroes. Whenever he wields it, it's an indication that he's slowly going mad and becoming less and less of the disciplined soldier he used to be.]]
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* Near the end of the game, [[spoiler:Konrad]] states that there were over five thousand people alive in Dubai the day before you arrived; at the time of the game's release, there were over two MILLION people alive in Dubai.
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* At the beginning of the twelfth chapter, Rooftops, if the player stands around for a few moments, Walker will say, "It's Kabul all over again." which may indicate that Walker's hallucination are, in part, PTSD-induced flashbacks triggered by current events closely mirroring his traumatic memories (and then further building upon them given Dubai's own horrors).

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* At the beginning of the twelfth chapter, Rooftops, if the player stands around for a few moments, Walker will say, [[spoiler: "It's Kabul all over again." which may indicate that Walker's hallucination are, in part, PTSD-induced flashbacks triggered by current events closely mirroring his traumatic memories (and then further building upon them given Dubai's own horrors).
horrors).]]
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to:

*At the beginning of the twelfth chapter, Rooftops, if the player stands around for a few moments, Walker will say, "It's Kabul all over again." which may indicate that Walker's hallucination are, in part, PTSD-induced flashbacks triggered by current events closely mirroring his traumatic memories (and then further building upon them given Dubai's own horrors).
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* The American Army deploys to a middle eastern country, over the protests of its government, to rescue the population. When given the impetus to leave, the Army instead chooses to stay, resulting in a quagmire in which the local population is subject to a foreign military dictatorship ostensibly in place to ensure order, but which commits many atrocities. From these atrocities, the disgruntled people become insurgents and fight back, with civilians caught in the cross fire. Now, does that describe Spec Ops the Line...or the [[WarOnTerror Iraq War?]]
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* "Gentlemen, welcome to Dubai." Okay, so the IronicEcho is there, but— wait a minute, why is Walker walking back to Dubai? What about the remaining survivors? [[Beat(Sudden realization)]] [[OhCrap Oh]] [[KillEmAll shit.]]

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* "Gentlemen, welcome to Dubai." Okay, so the IronicEcho is there, but— wait so what—wait a minute, why is Walker walking back to Dubai? What about the remaining survivors? [[Beat(Sudden realization)]] civilians? (Sudden realization) [[OhCrap Oh]] [[KillEmAll shit.]]
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* "Gentlemen, welcome to Dubai." Okay, so the IronicEcho is there, but— wait a minute, why is Walker walking back to Dubai? What about the remaining survivors? [[Beat(Sudden realization)]] [[OhCrap Oh]] [[KillEmAll shit.]]
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* As [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] says [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line here]], "I think what says it all about Spec Ops is that your final choice in the game is whether or not to shoot [[spoiler:yourself in the head.]] And that you really, really have to think about it." The FinalBoss is [[spoiler:''Walker'' AKA '''yourself, the player''']]. And having spent the game observing his atrocities and his reasons for committing them, you have to decide what his punishment for those crimes will be; death, madness, or to be hauled into court for trial.

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* As [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] says [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line here]], "I think what says it all about Spec Ops is that your final choice in the game is whether or not to shoot [[spoiler:yourself in the head.]] head]]. And that you really, really have to think about it." The FinalBoss is [[spoiler:''Walker'' AKA '''yourself, the player''']]. And having spent the game observing his atrocities and his reasons for committing them, you have to decide what his punishment for those crimes will be; death, madness, or to be hauled into court for trial.
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to:

* As [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] says [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line here]], "I think what says it all about Spec Ops is that your final choice in the game is whether or not to shoot [[spoiler:yourself in the head.]] And that you really, really have to think about it." The FinalBoss is [[spoiler:''Walker'' AKA '''yourself, the player''']]. And having spent the game observing his atrocities and his reasons for committing them, you have to decide what his punishment for those crimes will be; death, madness, or to be hauled into court for trial.
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*** [[spoiler:Not just Walker, but Lugo and Adams as well, in the Room with the five burned soldiers where Walker pics up the Walkie-Talkie you can see lists of Casualties. Among them are Sgt. Lugo and Lt. Adams! That is another point showing that the Player just re"lives" the horror of Dubai, knowing exactly how it will end.]]

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*** ** [[spoiler:Not just Walker, but Lugo and Adams as well, in the Room with the five burned soldiers where Walker pics up the Walkie-Talkie you can see lists of Casualties. Among them are Sgt. Lugo and Lt. Adams! Adams. That is another point showing that the Player just re"lives" the horror of Dubai, knowing exactly how it will end.]]
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*** [[spoiler:Not just Walker, but Lugo and Adams as well, in the Room with the five burned soldiers where Walker pics up the Walkie-Talkie you can see lists of Casualties. Among them are Sgt. Lugo and Cpl. Adams! That is another point showing that the Player just re"lives" the horror of Dubai, knowing exactly how it will end.]]

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*** [[spoiler:Not just Walker, but Lugo and Adams as well, in the Room with the five burned soldiers where Walker pics up the Walkie-Talkie you can see lists of Casualties. Among them are Sgt. Lugo and Cpl.Lt. Adams! That is another point showing that the Player just re"lives" the horror of Dubai, knowing exactly how it will end.]]
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*** [[spoiler:Not just Walker, but Lugo and Adams as well, in the Room with the five burned soldiers where Walker pics up the Walkie-Talkie you can see lists of Casualties. Among them are Sgt. Lugo and Cpl. Adams! That is another point showing that the Player just re"lives" the horror of Dubai, knowing exactly how it will end.]]
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* The Radioman's line "To infinity and beyond! Or to the storm wall. Same thing." seems like just a ToyStory reference till you see the lanyard for his press pass in the intel database. Printed on it is: "SF - Marathon 2005 To Infinity and Beyond"

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* The Radioman's line "To infinity and beyond! Or to the storm wall. Same thing." seems like just a ToyStory WesternAnimation/ToyStory reference till you see the lanyard for his press pass in the intel database. Printed on it is: "SF - Marathon 2005 To Infinity and Beyond"
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* You never hear any dialogue in Arabic-the only non-English language that shows up is Farsi. The reason? All of the native Arab upper-class was evacuated before the storm, leaving behind migrant workers who speak Farsi along with other languages.
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*** There's another layer to the brilliance: The "Heroic" moments this scene rips at usually give you just as much choice. If you can't take the blame for this, how can you take credit for doing the same thing in Call of Duty?

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*** ** There's another layer to the brilliance: The "Heroic" moments this scene rips at usually give you just as much choice. If you can't take the blame for this, how can you take credit for doing the same thing in Call of Duty?

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