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* Linkle's Boots in the ''Link's Awakening'' DLC turn her moveset into a semi-clone of Link's Hylian Sword moveset; her basic combo is a sequence of increasingly flashier swings ending with a flip, her [=C1=] is a quick launcher, her [=C3=] is a leaping spin, she can fire off three basic attacks in midair, and her Special Attack is a wide-arc charge. But there are still distinct differences; her [=C2=] propels her forward instead of launching a projectile, her basic combo is slightly more roundhouse than Link's, and there are more than a few Cuccos involved. What is Linkle's whole point? She's not the legendary hero, but she's a heroine in her own right. The Boots get her closer to being like the Hero, but still keep her distinct in her own right.

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* Why do ''Ocarina of Time'' Stalfos and Stalchildren appear instead of another form of Stalfos, such as ''Twilight Princess''[='=] Staltroops and Stalkin? The other enemy troops are ''Twilight Princess''[='=] Bulblins, ''Skyward Sword''[='=]s Bokoblins, and, in ''Legends'', ''Wind Waker''[='=]s Miniblins. They're in there as ''Ocarina of Time'' representatives first, Stalfos second.

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* In Ganon's Fury, the TacticalRockPaperScissors of the Boss Attack items makes sense on closer scrutiny:
** '''Fireball''' puts Argorok into a downed state. A single, large, round attack... like that ''moon'' the Great Fairy dropped on him.
** '''Ganon Bomb''' puts King Dodongo into a downed state. An explosive attack... like Dodongos are frequently fed.
** '''Fury Horn''' puts Ghoma into a downed state. Small, sharp projectiles... right to the eye.
** '''Burning Breath''' puts Manhandla into a downed state. A wave of constant fire... directed at a tree.
* Why do ''Ocarina of Time'' Stalfos and Stalchildren appear instead of another form of Stalfos, such as ''Twilight Princess''[='=] Staltroops and Stalkin? The other enemy troops trops are ''Twilight Princess''[='=] Bulblins, ''Skyward Sword''[='=]s Bokoblins, and, in ''Legends'', ''Wind Waker''[='=]s Miniblins. They're in there as ''Ocarina of Time'' representatives first, Stalfos second.
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** "Original characters who didn't appear in the franchise before" is a really petty reason to accuse a character of being out of place, considering that literally every Zelda game in the series has had such characters.

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** All the Missions where Zelda is replaced by Ruto are situations where Lana, Impa, and Midna actually have designated positions somewhere in the field. The only characters left to be added in are Ruto and [[CloudCuckooLander Agitha]] [[note]]and rarely Fi, who is shown in Cia and Linkle's tales to be somewhat less-than-proactive[[/note]]. Additionally, Darunia frequently having designated positions as well allows for FireWaterJuxtaposition.




* The Water element in this game causes the damage-over-time effect, unlike, say, Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''. And now that Young Link from Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].

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\n* The Water element in this game causes the damage-over-time effect, unlike, say, Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''. And now that Young Link from Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].



*** NightmareRetardant: Ghirahim, who is a sword spirit same as Fi, is shown to have removeable clothing, so it's actually quite possible for the player to simply have stolen her footwear instead of her feet.

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*** NightmareRetardant: Ghirahim, who is a sword spirit same as Fi, is shown to have removeable removable clothing, so it's actually quite possible for the player to simply have stolen her footwear instead of her feet.
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* Phantom Ganon not having BossSubtitles seems strange, especially considering that (A) the Helmaroc King, coming from a game that didn't even have the boss' names shown, gets them, and (B) the only other Giant Boss in the game without them is The Imprisoned. But if you pay attention during Ganon's intro, the layout of ''his'' name isn't Subtitles: Name either; it's not '''Dark Beast: Ganon''', it's '''Dark Beast Ganon'''.[[note]]Foreshadowing for ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''? Maybe.[[/note]] Or, arguably, it's not '''Phantom Ganon''', it's '''Phantom: Ganon'''.

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* Phantom Ganon not having BossSubtitles seems strange, especially considering that (A) the Helmaroc King, coming from a game that didn't even have the boss' names shown, gets them, and (B) the only other Giant Boss Phantom Ganon, having appeared in the game without them is The Imprisoned. Ocarina of Time, ''does'' have subtitles to use. But if you pay attention during Ganon's intro, the layout of ''his'' name isn't Subtitles: Name doesn't indicate a subtitle, either; it's not '''Dark Beast: Ganon''', it's '''Dark Beast Ganon'''.[[note]]Foreshadowing for ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''? Maybe.[[/note]] Or, arguably, it's not '''Phantom Ganon''', it's '''Phantom: Ganon'''.
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* Phantom Ganon not having BossSubtitles seems strange, especially considering that (A) the Helmaroc King, coming from a game that didn't even have the boss' names shown, gets them, and (B) the only other Giant Boss in the game without them is The Imprisoned. But if you pay attention during Ganon's intro, the layout of ''his'' name isn't Subtitles: Name either; it's not '''Dark Beast: Ganon''', it's '''Dark Beast Ganon'''.[[note]]Foreshadowing for ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''? Maybe.[[/note]] Or, arguably, it's not '''Phantom Ganon''', it's '''Phantom: Ganon'''.
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[[AC:FridgeLogic]]
* In missions where normally Zelda would be MissionControl, if you choose to play as Zelda, Ruto takes her place... why? In the main storyline at least, there's no reason why it couldn't be Lana who takes her place, or even Impa. Zelda's role in maps is usually as the leader of the allied forces and occasionally using her sacred powers to do something, roles that Lana and Impa both fill much better. The only seeming reason why it would be Ruto is because she, too, is a princess, but by that logic Zelda's place might as well go to Midna.
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* So, what was the deal with Phantom Ganon, anyways? Why did he attack Lana to wrest from her the Triforce of Power? After all, Phantom Ganon shows no independent desire... And that's because it ''can't.'' Remember -- Phantom Ganon is but the incarnation of Ganondorf. And where is Wind Waker's Ganondorf? ''Defeated for good at the bottom of the ocean'', unable to break free ever again because, in his last bid for victory, he gave up his Triforce of Power, and without that, the Master Sword has no problems sealing his existence utterly. This isn't Phantom Ganon just being randomly evil, this is ''Wind Waker Ganondorf trying to free himself.''
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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose characters in the Zelda universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple). Cia in particular is Hyrule's [[VideoGame/EternalDarkness Mantorok]], with her being the time guardian - something which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).
* Cia's StalkerShrine to Link features Young Link, Wolf Link, and Right-Handed Link. However, remember the three games whose characters were playable... Ocarina Of Time is the game Young Link comes from, Twilight Princess is the game Wolf Link comes from, and Skyward Sword is the only Zelda game to canonically have a Right-Handed Link. Cia is a creepy stalker towards every Link she could theoretically have met or seen prior to her StartOfDarkness.

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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, ''Hyrule Warriors'', being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose Which characters in the Zelda ''Zelda'' universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple). Cia in particular is Hyrule's [[VideoGame/EternalDarkness Mantorok]], with her being the time guardian - -- something which Mantorok himself can use - -- as well as being able to use the timelines - -- Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - -- to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).
* Cia's StalkerShrine to Link features Young Link, Wolf Link, and Right-Handed Link. However, remember the three games whose characters were playable... Ocarina ''Ocarina Of Time Time'' is the game Young Link comes from, Twilight Princess ''Twilight Princess'' is the game Wolf Link comes from, and Skyward Sword ''Skyward Sword'' is the only Zelda ''Zelda'' game to canonically have a Right-Handed right-handed Link. Cia is a creepy stalker towards every Link she could theoretically have met or seen prior to her StartOfDarkness.



* The sudden deconstruction of the OneManArmy trope might seem a bit out of left field for some people, but then again, the game tells you Link had started feeling a bit cocky once he had the Master Sword, like he could do anything. Wouldn't most players think that once they had the Master Sword, considering obtaining the Master Sword in a regular Zelda game is normally a late-game thing, and it is used to help take down the final boss? I'd say the game was talking about the player as much as it was about Link.

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* The sudden deconstruction of the OneManArmy trope might seem a bit out of left field for some people, but then again, the game tells you that Link had started feeling a bit cocky once he had the Master Sword, like he could do anything. Wouldn't most players think that once they had the Master Sword, considering obtaining the Master Sword in a regular Zelda ''Zelda'' game is normally a late-game thing, and it is used to help take down the final boss? I'd say the game was talking about the player as much as it was about Link.



* For the game advertising that it unites the Zelda games, it only really draws elements from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]], [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], and [[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], with references to other games being mere cameos at best. It really bugged me at first (especially as a fan of [[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]), but then I realised: all of these games fit on the Child Timeline of the Zelda canon. This game could very well be set in the Child Timeline, perhaps some several generations after Twilight Princess, and Cia was able to unite several points in time into one realm... but she couldn't quite break into the alternate timelines!
* In the new Majora's Mask Adventure Mode map, as per the usual with the previous maps, it resembles Termina with each area spread out in the four directions. None of the areas connect to each other... except the east (Ikana Canyon) and south (Woodfall), like they did through a tunnel in the river that transports Link from the canyon to outside the swamp potion shop.
* In the Badge Market, the item used to represent a longer Special Attack bar is the Fierce Diety mask. When the Majora's Mask Pack came out and introduced Young Link, what is the best use of his Special Attack bar? Converting it to Magic to maintain his Fierce Deity form.
* Kinda a Cross game Meta example; doubles as [[AC:FridgeHorror]] in a Meta way as well, but Young Link is based off of his [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] appearance, in which you only had 3 days to save the land of Termina, in Hyrule Warriors the Maximum amount of Special Attack bars is 3, by playing the Song of Time and transferring His Special attack gauge into his Magic gauge, it's like Young Link is giving up his 3 days to get right to the final confrontation, Fierce Deity vs Majora and [[spoiler:The Moon]]
* Also, Young Link doesn't play the Song of Time in the proper cadence, because that would take too long. Instead he just plays the notes as fast as possible to get the song to register, like a player in his home game might if they were near the End of the Third Day and running out of time.

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* For the game advertising that it unites the Zelda ''Zelda'' games, it only really draws elements from [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]], [[VideoGame/TheLegendOfZeldaMajorasMask Time]]'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Mask]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], Princess]]'', and [[VideoGame/TheLegendOfZeldaSkywardSword ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], Sword]]'', with references to other games being mere cameos at best. It really bugged me at first (especially as a fan of [[VideoGame/TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]), Waker]]''), but then I realised: all of these games fit on the Child Timeline of the Zelda ''Zelda'' canon. This game could very well be set in the Child Timeline, perhaps some several generations after Twilight Princess, ''Twilight Princess'', and Cia was able to unite several points in time into one realm... but she couldn't quite break into the alternate timelines!
* In the new Majora's Mask Adventure Mode map, as per the usual with the previous maps, it resembles Termina Termina, with each area spread out in the four directions. None of the areas connect to each other... except the east (Ikana Canyon) and south (Woodfall), like they did through a tunnel in the river that transports Link from the canyon to outside the swamp potion shop.
* In the Badge Market, the item used to represent a longer Special Attack bar is the Fierce Diety Deity mask. When the Majora's Mask Pack came out and introduced Young Link, what is the best use of his Special Attack bar? Converting it to Magic to maintain his Fierce Deity form.
* Kinda a Cross game Meta example; cross-game meta example and doubles as [[AC:FridgeHorror]] in a Meta meta way as well, but Young Link is based off of his [[VideoGame/TheLegendOfZeldaMajorasMask ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] Mask]]'' appearance, in which you only had 3 days to save the land of Termina, in Hyrule Warriors Termina. In ''Hyrule Warriors'', the Maximum maximum amount of Special Attack bars is 3, by 3. By playing the Song of Time and transferring His his Special attack Attack gauge into his Magic gauge, it's like Young Link is giving up his 3 days to get right to the final confrontation, Fierce Deity vs Majora and [[spoiler:The Moon]]
Moon]].
* Also, Young Link doesn't play the Song of Time in the proper cadence, because that would take too long. Instead Instead, he just plays the notes as fast as possible to get the song to register, like a player in his home game might if they were near the End of the Third Day and running out of time.



* To some, Cia's final stand [[spoiler: where she [[CastfromLifespan casts from her own health]] to bolster her forces and magic might not make much sense at first for why she's dying of it.]] But remember, [[spoiler: Cia was split in half, Lana being cast out (along with her good traits) and Cia retaining her normal bad traits, being a literal dark side to Lana's light. Cia's decision to bolster herself and her monsters with her own darkness? All she is IS Darkness. Because she's using her own darkness as fuel, she's quite literally tearing herself apart in any effort to win the hero.]]
* Why is Fi a [[DanceBattler Dance Battler]]? Beyond that she had done so in Skyward Sword to awaken new places to look for the flames, take notice of when she transforms into a sword, especially when charging herself with light. Her head and neck is the pommel and grip, her shoulder-arms are the guard and her legs are the blade! Also abit of Fridge Horror, as what does Ghirahim need for most of his items? Fi's Legs. In other words, it's like he needs the [[spoiler: Master Sword's]] blade for his badges!
* In ''Legends'', Cia's HeelFaceTurn may come out of nowhere until you realize that when Lana rescued her, she was separated from the darkness. Being possessed by Ganondorf probably magnified her lust to the point where it caused her SanitySlippage, pushing her over the edge even after the Demon King regained his physical form. But with the remaining darkness purged from her soul, she was able to regain control of herself as well as her feelings and thus, let Link, Zelda, and the rest of Hyrule be.
** That goes double if you believe the theory that the Temple of Souls is based on Cia's mental world. When Lana arrives there to rescue her, Cia shows none of the hostility she had previously to anyone except the Dark Cia, who she says was trying to consume and replace her. Free of Gannondorf's active influence, she was able to expel the corruption as an EnemyWithout, returning the original to her senses.
* Time for an Adventure Mode entry. On the Twilight Map, you have several items exclusive to Twilight Princess, such as Water Bombs, Fishing Rods, Spinners, and even the Hookshot is redesigned to look like an 8 bit Clawshot. However, among these are the Digging Mitts, which weren't even in that game. This seems out of place, until you remember that Twilight Princess had several areas where Wolf Link had to dig to find a hidden grotto in that game. And none of your characters are wolves, so...
* The Great Sea and Wind Waker maps are based on the map of the great sea for the Wind Waker. Forsaken Fortress is two dungeon based areas together, while the other locations with dungeons just have one. Why is this? Because you originally visited Forsaken Fortress twice!
* Why do Ocarina of Time Stalfos and Stalchildren appear instead of another form of Stalfos, such as Twilight Princess' Staltroops and Stalkin? The other enemy troops are Twilight Princess' Bulblins, Skyward Sword's Bokoblins, and, in Legends, Wind Waker's Miniblins. They're in there as Ocarina of Time representatives first, Stalfos second.

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* To some, Cia's final stand [[spoiler: where [[spoiler:where she [[CastfromLifespan casts from her own health]] to bolster her forces and magic might not make much sense at first for why she's dying of it.]] it]]. But remember, [[spoiler: Cia [[spoiler:Cia was split in half, Lana being cast out (along with her good traits) and Cia retaining her normal bad traits, being a literal dark side to Lana's light. Cia's decision to bolster herself and her monsters with her own darkness? All she is IS '''IS''' Darkness. Because she's using her own darkness as fuel, she's quite literally tearing herself apart in any effort to win the hero.]]
* Why is Fi a [[DanceBattler Dance Battler]]? Beyond that she had done so in Skyward Sword ''Skyward Sword'' to awaken new places to look for the flames, take notice of when she transforms into a sword, especially when charging herself with light. Her head and neck is the pommel and grip, her shoulder-arms are the guard guard, and her legs are the blade! Also abit a bit of Fridge Horror, as what does Ghirahim need for most of his items? Fi's Legs. In other words, it's like he needs the [[spoiler: Master [[spoiler:Master Sword's]] blade for his badges!
* In ''Legends'', Cia's HeelFaceTurn may come out of nowhere until you realize that when Lana rescued her, she was separated from the darkness. Being possessed by Ganondorf probably magnified her lust to the point where it caused her SanitySlippage, pushing her over the edge even after the Demon King regained his physical form. But with the remaining darkness purged from her soul, she was able to regain control of herself as well as her feelings feelings, and thus, thus let Link, Zelda, and the rest of Hyrule be.
** That goes double if you believe the theory that the Temple of Souls is based on Cia's mental world. When Lana arrives there to rescue her, Cia shows none of the hostility she had previously to anyone except the Dark Cia, who she says was trying to consume and replace her. Free of Gannondorf's Ganondorf's active influence, she was able to expel the corruption as an EnemyWithout, returning the original to her senses.
* Time for an Adventure Mode entry. On the Twilight Map, you have several items exclusive to Twilight Princess, such as Water Bombs, Fishing Rods, Spinners, and even the Hookshot is redesigned to look like an 8 bit 8-bit Clawshot. However, among these are the Digging Mitts, which weren't even in that game. This seems out of place, until you remember that Twilight Princess had several areas where Wolf Link had to dig to find a hidden grotto in that game. And none of your characters are wolves, so...
* The Great Sea and Wind Waker maps are based on the map of the great sea Great Sea for the Wind Waker. ''Wind Waker''. Forsaken Fortress is two dungeon based dungeon-based areas together, while the other locations with dungeons just have one. Why is this? Because you originally visited Forsaken Fortress twice!
* Why do Ocarina ''Ocarina of Time Time'' Stalfos and Stalchildren appear instead of another form of Stalfos, such as Twilight Princess' ''Twilight Princess''[='=] Staltroops and Stalkin? The other enemy troops are Twilight Princess' ''Twilight Princess''[='=] Bulblins, Skyward Sword's ''Skyward Sword''[='=]s Bokoblins, and, in Legends, Wind Waker's ''Legends'', ''Wind Waker''[='=]s Miniblins. They're in there as Ocarina ''Ocarina of Time Time'' representatives first, Stalfos second.



* And on that note, it seems strange at first when she spouts her normal extremely hostile lines to Link in adventure mode. Then you remember that Cia can see all possible time streams, and was the one who opened the gates there in the first place. She has her ''pick'', of whatever Link she likes, and can try again if she drives one away. She has to deal with the one native to her point of observation, win or lose, because otherwise he's fated to screw up her plans.
* Ganondorf's weapons are scary in their own rights (serrated zweihanders, anybody?), but his 8-Bit weapons - dungeon boss keys - are quite silly...until you notice two things. One is that Ganondorf in most games didn't need those boss keys, and secondly is that those boss keys are serrated ''[[KingdomHearts Keyblades]]''.

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* And on that note, it seems strange at first when she spouts her normal extremely hostile lines to Link in adventure mode. Then you remember that Cia can see all possible time streams, and was the one who opened the gates there in the first place. She has her ''pick'', ''pick'' of whatever Link she likes, and can try again if she drives one away. She has to deal with the one native to her point of observation, win or lose, because otherwise he's fated to screw up her plans.
* Ganondorf's weapons are scary in their own rights (serrated zweihanders, anybody?), but his 8-Bit weapons - -- dungeon boss keys - -- are quite silly...silly... until you notice two things. One is that Ganondorf in most games didn't need those boss keys, and secondly is that those boss keys are serrated ''[[KingdomHearts ''[[Franchise/KingdomHearts Keyblades]]''.



** For most of the characters, the materials you receive from defeating them are a significant article of clothing - Link's boots and scarf, Lana's hair clip and cloak, and so on. Ganon's and Midna's hair are personal, but those are elements that can be easily regrown. However, the rare drop from Wizzro is his ring. Except that it's revealed that his [[LivingBattery soul]] is in his ring - you take Wizzro's very ''soul'' to reforge into the best defensive badges for the appropriate characters.

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** For most of the characters, the materials you receive from defeating them are a significant article of clothing - -- Link's boots and scarf, Lana's hair clip and cloak, and so on. Ganon's and Midna's hair are personal, but those are elements that can be easily regrown. However, the rare drop from Wizzro is his ring. Except that it's revealed that his [[LivingBattery soul]] is in his ring - -- you take Wizzro's very ''soul'' to reforge into the best defensive badges for the appropriate characters.
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* Also, Young Link doesn't play the Song of Time in the proper cadence, because that would take too long. Instead he just plays the notes as fast as possible to get the song to register, like a player in his home game might if they were near the End of the Third Day and running out of time.
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* Why do Ocarina of Time Stalfos and Stalchildren appear instead of another form of Stalfos, such as Twilight Princess' Staltroops and Stalkin? The other enemy troops are Twilight Princess' Bulblins, Skyward Sword's Bokoblins, and, in Legends, Wind Waker's Miniblins. They're in there as Ocarina of Time representatives first, Stalfos second.






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* Mixed with ContinuityNod and TheDevTeamThinksOfEverything, notice how there are several Adventure Mode missions labelled as "Defeat the mountain beast!", "Defeat the forest dragon!", "Defeat the island beast!", etc. The missions are as follows: Run through the map, capture keeps, defeat the enemy commander... ''then defeat the giant boss!'' That sounds like a dungeon in any Zelda game, but look where those missions are. They are on the squares where the very first Zelda dungeons are! And the Dark Ruler is located on the same square as the final dungeon of the game!

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* Mixed with ContinuityNod and TheDevTeamThinksOfEverything, ContinuityNod, notice how there are several Adventure Mode missions labelled as "Defeat the mountain beast!", "Defeat the forest dragon!", "Defeat the island beast!", etc. The missions are as follows: Run through the map, capture keeps, defeat the enemy commander... ''then defeat the giant boss!'' That sounds like a dungeon in any Zelda game, but look where those missions are. They are on the squares where the very first Zelda dungeons are! And the Dark Ruler is located on the same square as the final dungeon of the game!
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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose characters in the Zelda universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple). Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).

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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose characters in the Zelda universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple). Cia in particular is Hyrule's [[EternalDarkness [[VideoGame/EternalDarkness Mantorok]], with her being the time guardian - something which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).
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*** NightmareRetardant: Ghirahim, who is a sword spirit same as Fi, is shown to have removeable clothing, so it's actually quite possible for the player to simply have stolen her footwear instead of her feet.
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** That goes double if you believe the theory that the Temple of Souls is based on Cia's mental world. When Lana arrives there to rescue her, Cia shows none of the hostility she had previously to anyone except the Dark Cia, who she says was trying to consume and replace her. Free of Gannondorf's active influence, she was able to expel the corruption as an EnemyWithout, returning the original to her senses.
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* And on that note, it seems strange at first when she spouts her normal extremely hostile lines to Link in adventure mode. Then you remember that Cia can see all possible time streams, and was the one who opened the gates there in the first place. She has her ''pick'', of whatever Link she likes, and can try again if she drives one away. She has to deal with the one native to her point of observation, win or lose, because otherwise he's fated to screw up her plans.
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* The Great Sea and Wind Waker maps are based on the map of the great sea for the Wind Waker. Forsaken Fortress is two dungeon based areas together, while the other locations with dungeons just have one. Why is this? Because you originally visited Forsaken Fortress twice!
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** Given that it really ''is'' extremely powerful compared to every other weapon you're likely to have access to at that point...
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I found this kind of neat.

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* Time for an Adventure Mode entry. On the Twilight Map, you have several items exclusive to Twilight Princess, such as Water Bombs, Fishing Rods, Spinners, and even the Hookshot is redesigned to look like an 8 bit Clawshot. However, among these are the Digging Mitts, which weren't even in that game. This seems out of place, until you remember that Twilight Princess had several areas where Wolf Link had to dig to find a hidden grotto in that game. And none of your characters are wolves, so...
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* In ''Legends'', Cia's HeelFaceTurn may come out of nowhere until you realize that when Lana rescued her, she was separated from the darkness. Being possessed by Ganondorf probably magnified her lust to the point where it caused her SanitySlippage, pushing her over the edge even after the Demon King regained his physical form. But with the remaining darkness purged from her soul, she was able to regain control of herself as well as her feelings and thus, let Link, Zelda, and the rest of Hyrule be.
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* Why is Fi a [[DanceBattler Dance Battler]]? Beyond that she had done so in Skyward Sword to awaken new places to look for the flames, take notice of when she transforms into a sword, especially when charging herself with light. Her head and neck is the pommel and grip, her shoulder-arms are the guard and her legs are the blade! Also abit of Fridge Horror, as what does Ghirahim need for most of his items? Fi's Legs. In other words, it's like he needs the [[spoiler: Master Sword's]] blade for his badges!
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* To some, Cia's final stand [[spoiler: where she [[CastfromLifespan casts from her own health]] to bolster her forces and magic might not make much sense at first for why she's dying of it.]] But remember, [[spoiler: Cia was split in half, Lana being cast out (along with her good traits) and Cia retaining her normal bad traits, being a literal dark side to Lana's light. Cia's decision to bolster herself and her monsters with her own darkness? All she is IS Darkness. Because she's using her own darkness as fuel, she's quite literally tearing herself apart in any effort to win the hero.]]

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Okay, maybe I\'m dense but I don\'t see any \"horrific\" implication here.


* Cia is a {{Southpaw}}. As stated before, Cia has a [[StalkerWithACrush major]] [[{{Yandere}} crush]] [[LoveMakesYouEvil on Link]], up to and including a StalkerShrine for all the various Links across generations, and considering Link is ''also'' usually a Southpaw, apparently she's modeling herself after Link.



* In this game, Cia is a {{Southpaw}}. That's fine considering she's a villain, right? Not so fast. As stated before, Cia has a [[StalkerWithACrush major]] [[{{Yandere}} crush]] [[LoveMakesYouEvil on Link]], up to and including a StalkerShrine for all the various Links across generations, and considering Link is ''also'' usually a Southpaw... [[NightmareFuel yikes!]]

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* In this game, Cia is a {{Southpaw}}. That's fine considering she's a villain, right? Not so fast. As stated before, Cia has a [[StalkerWithACrush major]] [[{{Yandere}} crush]] [[LoveMakesYouEvil on Link]], up to and including a StalkerShrine for all the various Links across generations, and considering Link is ''also'' usually a Southpaw... [[NightmareFuel yikes!]]

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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.
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%% Fridge that demands an answer goes on the Headscratchers tab.
%% If you want to add a fridge example that needs an answer, or see a fridge example you want to answer, move it over to Headscratchers.
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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose characters in the Zelda universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple).
** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).

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* A lot of people complained that Lana and Cia felt out of place in Hyrule Warriors, being original characters who didn't appear in the franchise before. However, once we know more about their origin, specifically that [[spoiler:they are in fact 2 parts of the same being]], you can begin to notice similarities with another Zelda character. Whose characters in the Zelda universe are both sorceresses who use opposite elements and who can [[spoiler:unite to become a single being]]? Twinrova. Even their colors are similar (Lana and Kotake wear blue and white while Cia and Koume wear mostly red and purple).
**
purple). Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge), and Din / Chattur'gha (Red color, and uses pure power).



** Kinda a Cross game Meta example; doubles as [[AC:FridgeHorror]] in a Meta way as well, but Young Link is based off of his [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] appearance, in which you only had 3 days to save the land of Termina, in Hyrule Warriors the Maximum amount of Special Attack bars is 3, by playing the Song of Time and transferring His Special attack gauge into his Magic gauge, it's like Young Link is giving up his 3 days to get right to the final confrontation, Fierce Deity vs Majora and [[spoiler:The Moon]]

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** * Kinda a Cross game Meta example; doubles as [[AC:FridgeHorror]] in a Meta way as well, but Young Link is based off of his [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] appearance, in which you only had 3 days to save the land of Termina, in Hyrule Warriors the Maximum amount of Special Attack bars is 3, by playing the Song of Time and transferring His Special attack gauge into his Magic gauge, it's like Young Link is giving up his 3 days to get right to the final confrontation, Fierce Deity vs Majora and [[spoiler:The Moon]]



* The Water element in this game causes the damage-over-time effect, unlike, say, Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''.
** And now that Young Link from Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].

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* The Water element in this game causes the damage-over-time effect, unlike, say, Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''.
**
''drowning''. And now that Young Link from Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].



* For most of the characters, the materials you receive from defeating them are a significant article of clothing - Link's boots and scarf, Lana's hair clip and cloak, and so on. Ganon's and Midna's hair are personal, but those are elements that can be easily regrown. However, the rare drop from Wizzro is his ring. Except that it's revealed that his [[LivingBattery soul]] is in his ring - you take Wizzro's very ''soul'' to reforge into the best defensive badges for the appropriate characters.
** Adding to the above, the various materials acquired from lesser enemies like Moblins and Aerolfos, which are more often than not ''actual'' body parts like their flank and wing. And Fi's Heels brings a shudder as well, since she is a spirit and unlikely to have removable clothing, implying that the player just cut her feet off [[Literature/TheWonderfulWizardOfOz for some slippers!]]

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* Materials:
**
For most of the characters, the materials you receive from defeating them are a significant article of clothing - Link's boots and scarf, Lana's hair clip and cloak, and so on. Ganon's and Midna's hair are personal, but those are elements that can be easily regrown. However, the rare drop from Wizzro is his ring. Except that it's revealed that his [[LivingBattery soul]] is in his ring - you take Wizzro's very ''soul'' to reforge into the best defensive badges for the appropriate characters.
** Adding to the above, the The various materials acquired from lesser enemies like Moblins and Aerolfos, which are more often than not ''actual'' body parts like their flank and wing. And Fi's Heels brings a shudder as well, since she is a spirit and unlikely to have removable clothing, implying that the player just cut her feet off [[Literature/TheWonderfulWizardOfOz for some slippers!]]
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** Kinda a Cross game Meta example; doubles as [[AC:FridgeHorror]] in a Meta way as well, but Young Link is based off of his [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] appearance, in which you only had 3 days to save the land of Termina, in Hyrule Warriors the Maximum amount of Special Attack bars is 3, by playing the Song of Time and transferring His Special attack gauge into his Magic gauge, it's like Young Link is giving up his 3 days to get right to the final confrontation, Fierce Deity vs Majora and [[spoiler:The Moon]]
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** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something of which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, where as they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge) and Din / Chattur'gha (Red color, and uses pure power.)
* Cia's StalkerShrine to Link features Young Link, Wolf Link, and Right-Handed Link. However, remember the three games whose characters were playable... Ocarina Of Time which is the game Young Link comes from, Twilight Princess which is the game Wolf Link comes from, and Skyward Sword which is the only Zelda game to canonically have a Right-Handed Link. Cia is a creepy stalker towards every Link she could theoretically have met or seen prior to her StartOfDarkness.
* Lana's obviously based on J-pop idols. Take for a moment though in regards to the cultural background behind said J-pop idols. In Japan, idols aren't allowed to have boyfriends due to business related belief that such relationships would destroy the fantasy that they're providing for their audience and customers. With that in mind, [[spoiler: Lana not pursuing Link despite her own feelings]] takes a new, if somewhat more tragic, meaning.
* The sudden deconstruction of the OneManArmy trope might seem a bit out of left field for some people, but then again, the game tells you Link had started feeling a bit cocky once he had the Master Sword, like he could do anything. Wouldn't most players think that once they had the Master Sword, considering obtaining the Master Sword in a regular Zelda game is normally a late game thing, and it is used to help take down the final boss. I'd say the game was talking about the player as much as it was about Link.

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** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something of which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, where as whereas they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge) knowledge), and Din / Chattur'gha (Red color, and uses pure power.)
power).
* Cia's StalkerShrine to Link features Young Link, Wolf Link, and Right-Handed Link. However, remember the three games whose characters were playable... Ocarina Of Time which is the game Young Link comes from, Twilight Princess which is the game Wolf Link comes from, and Skyward Sword which is the only Zelda game to canonically have a Right-Handed Link. Cia is a creepy stalker towards every Link she could theoretically have met or seen prior to her StartOfDarkness.
* Lana's obviously based on J-pop idols. Take for a moment though moment, though, in regards to the cultural background behind said J-pop idols. In Japan, idols aren't allowed to have boyfriends due to business related a business-related belief that such relationships would destroy the fantasy that they're providing for their audience and customers. With that in mind, [[spoiler: Lana [[spoiler:Lana not pursuing Link despite her own feelings]] takes a new, if somewhat more tragic, meaning.
* The sudden deconstruction of the OneManArmy trope might seem a bit out of left field for some people, but then again, the game tells you Link had started feeling a bit cocky once he had the Master Sword, like he could do anything. Wouldn't most players think that once they had the Master Sword, considering obtaining the Master Sword in a regular Zelda game is normally a late game late-game thing, and it is used to help take down the final boss. boss? I'd say the game was talking about the player as much as it was about Link.



* Zelda's weapons consist of the Rapier (a type of sword symbolically associated with royalty, and which her ''Twilight princess'' incarnation was seen wielding), the Baton and the Dominion Rod. Both of the latter are based on the various treasures that have, in past games, been associated with the Royal Family of Hyrule.

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* Zelda's weapons consist of the Rapier (a type of sword symbolically associated with royalty, and which her ''Twilight princess'' Princess'' incarnation was seen wielding), the Baton Baton, and the Dominion Rod. Both of the latter are based on the various treasures that have, in past games, been associated with the Royal Family of Hyrule.



* For the game advertising that it unites the Zelda games, it only really draws elements from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]], [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], and [[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], with references to other games being mere cameos at best. It really bugged me at first (especially as a fan of [[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]), but then I realised: all of these games fit on the Child Timeline of Zelda canon. This game could very well be set in the Child Timeline, perhaps some several generations after Twilight Princess, and Cia was able to unite several points in time into one realm... but she couldn't quite break into the alternate timelines!

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* For the game advertising that it unites the Zelda games, it only really draws elements from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]], [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], and [[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], with references to other games being mere cameos at best. It really bugged me at first (especially as a fan of [[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]), but then I realised: all of these games fit on the Child Timeline of the Zelda canon. This game could very well be set in the Child Timeline, perhaps some several generations after Twilight Princess, and Cia was able to unite several points in time into one realm... but she couldn't quite break into the alternate timelines!



* In the Badge Market, the item used to represent a longer Special Attack bar is the Fierce Diety mask. When the Majora's Mask Pack came out and introduced Young Link, what is the best use of his Special Attack bar? Converting it to Magic to maintain his Fierce Deity form

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* In the Badge Market, the item used to represent a longer Special Attack bar is the Fierce Diety mask. When the Majora's Mask Pack came out and introduced Young Link, what is the best use of his Special Attack bar? Converting it to Magic to maintain his Fierce Deity form
form.



* The Water element in this game causes the damage-over-time effect, unlike say Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''.
** And now that Young Link From Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].

to:

* The Water element in this game causes the damage-over-time effect, unlike say unlike, say, Fire or Lightning. The image of the water effect is a large bubble of solid water covering the enemy's head. The damage-over-time is the victim ''drowning''.
** And now that Young Link From from Majora's Mask will be playable, this could potentially lead to comparisons with a [[BenDrowned certain creepypasta]].



* In this game, Cia is a {{Southpaw}}. That's fine considering she's a villain, right? Not so fast. As stated before, Cia has a [[StalkerWithACrush major]] [[{{Yandere}} crush]] [[LoveMakesYouEvil on Link]], up to and including a StalkerShrine for all the various Links across generations, and considering Link is ''also'' usually a Southpaw...[[NightmareFuel yikes!]]

to:

* In this game, Cia is a {{Southpaw}}. That's fine considering she's a villain, right? Not so fast. As stated before, Cia has a [[StalkerWithACrush major]] [[{{Yandere}} crush]] [[LoveMakesYouEvil on Link]], up to and including a StalkerShrine for all the various Links across generations, and considering Link is ''also'' usually a Southpaw... [[NightmareFuel yikes!]]
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* Ganondorf's weapons are scary in their own rights (serrated zweihanders, anybody?), but his 8-Bit weapons - dungeon boss keys - are quite silly...until you notice two things. One is that Ganondorf in most games didn't need those boss keys, and secondly is that those boss keys are serrated ''[[KingdomHearts Keyblades]]''.
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** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something of which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, where as they share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge) and Din / Chattur'gha (Red color, and uses pure power.)

to:

** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something of which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, where as they also share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge) and Din / Chattur'gha (Red color, and uses pure power.)
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** Cia in particular is Hyrule's [[EternalDarkness Mantorok]], with her being the time guardian - something of which Mantorok himself can use - as well as being able to use the timelines - Cia using Hyrule's timelines to beat Zant and Ghriahim, and [[spoiler:Mantorok using the 3 Ancient Timelines against one another]] - to their advantage, where as they share the same purple color like Farore / Xel'lotath (Green color, as well as Courage/Madness), Nayru / Ulyaoth (Blue color, using magic and knowledge) and Din / Chattur'gha (Red color, and uses pure power.)

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