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* Are the angel's forms under their SculptedPhysique grotesque because it [[LightIsNotGood represent their inner evil?]] Or is it simply because Bayonetta is slowly but surely breaking their skin off and [[FlayedAlive flaying them alive?!]]


* Are the angel's forms under their SculptedPhysique grotesque because it [[LightIsNotGood represent their inner evil?]] Or is it simply because Bayonetta is slowly but surely breaking their skin off and [[FlayedAlive flaying them alive?!]]

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* Are the angel's forms under their SculptedPhysique grotesque because it [[LightIsNotGood represent their inner evil?]] Or is it simply because Bayonetta is slowly but surely breaking their skin off and [[FlayedAlive flaying them alive?!]]alive?!]]
* Umbran Watches slow down the user's age. Lumen Sages have similar clocks, yet Balder looks so much older than Bayonetta and Jeanne. Either the Lumen clock doesn't work as well as its Umbran counterpart, or Balder was deliberately ageing himself [[spoiler:as a last ditch effort to kill Loptr]].

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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.


* Despite the Prologue chapter being set at nighttime, Bayonetta cannot use her [[WallRun Witch Walk]] ability that triggers during full moons. She only gains access to Witch Walk in Chapter 3 after recalling a memory and is subsequently used in scripted areas where there is a visible full moon. This brings up the fact that Witch Walk is something that must be consciously or manually activated, and this even [[GameplayAndStorySegregation applies in-game]] as the player can manually revert to the normal orientation from a Witch Walk by pressing a specific button.
* When you unlock the Handguns, their FlavorText specifically mentions one being able to "hold back their full power". In the Prologue, several guns jam in Bayonetta's limbs because she's trying to fight at her normal capacity, but the guns are unable to withstand her magic. It is also the same reason why the equippable Handguns have much weaker damage output and firepower than the Scarborough Fair because Bayonetta is holding back her power so that the guns won't jam again.

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* Despite the Prologue chapter being set at nighttime, Bayonetta cannot use her [[WallRun Witch Walk]] ability that triggers during full moons. She only gains access to Witch Walk in Chapter 3 after recalling a memory and is subsequently used in scripted areas where there is a visible full moon. This brings up the fact that Witch Walk is something that must be consciously or manually activated, and this even [[GameplayAndStorySegregation [[GameplayAndStoryIntegration applies in-game]] as the player can manually revert to the normal orientation from a Witch Walk by pressing a specific button.
* When you unlock the Handguns, their FlavorText specifically mentions one being able to "hold back their full power". In the Prologue, several guns jam break in Bayonetta's limbs hands because she's trying to fight at her normal capacity, but the guns are unable to withstand her magic. It is also the same reason why the equippable Handguns have much weaker damage output and firepower than the Scarborough Fair because Bayonetta is holding back her power so that the guns won't jam be damaged again.

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** Bayonetta speaks with a British accent; in British English, "mummy" and "mum" take the place of "mommy" and "mom."

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* When you unlock the Handguns, their FlavorText specifically mentions one being able to "hold back their full power". In the Prologue, several guns jam in Bayonetta's limbs because she's trying to fight at her normal capacity, but the guns are unable to withstand her magic. It is also the same reason why the equippable Handguns have much weaker damage output and firepower than the Scarborough Fair because Bayonetta is holding back her power so that the guns won't jam again.

Added DiffLines:

* Despite the Prologue chapter being set at nighttime, Bayonetta cannot use her [[WallRun Witch Walk]] ability that triggers during full moons. She only gains access to Witch Walk in Chapter 3 after recalling a memory and is subsequently used in scripted areas where there is a visible full moon. This brings up the fact that Witch Walk is something that must be consciously or manually activated, and this even [[GameplayAndStorySegregation applies in-game]] as the player can manually revert to the normal orientation from a Witch Walk by pressing a specific button.

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* It would be weird at first as to why the game intentionally spells Cereza calling Bayonetta as "Mummy!" instead of the proper "mommy!". Before Antonio Redgrave found her in the bottom of the lake, Bayonetta had just been sleeping in a coffin for ''years'', just like Egyptian mummies.


* Bayonetta has multiple elements of butterflies in her design: Butterflies appear when she jumps, her glasses have them, her ''entire shadow is a giant butterfly''. Now look at the demon she summons to make giant fist and boot attacks - the game manual [[AllThereInTheManual mentions her name is Madama Butterfly.]] This is also the name of a famous opera whose theme is an American soldier and a Japanese woman during the war who fall in love, but eventually he leaves her alone and pregnant with a child born of both worlds who will be accepted by none... [[spoiler: and Bayonetta herself is the daughter of a Lumen Sage and Umbra Witch!]]

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* Bayonetta has multiple elements of butterflies in her design: Butterflies appear when she jumps, her glasses have them, her ''entire shadow is a giant butterfly''. Now look at the demon she summons to make giant fist and boot attacks - the game manual [[AllThereInTheManual mentions her name is Madama Butterfly.]] This is also the name of a famous opera whose theme is an American soldier and a Japanese woman during the war who fall in love, but eventually he leaves her alone and pregnant with a child born of both worlds who will be accepted by none... [[spoiler: and Bayonetta herself is the daughter of a Lumen Sage and Umbra Witch!]]Witch!



* With her foggy memories, Bayonetta could have interpreted Jeanne's first challenge in the past as an attempt to show off how superior she was as a prodigy of the Umbra Witches. Add in Jeanne's behavior throughout the game, and she comes off as a sore loser with a grudge. [[spoiler: However, the truth is that Jeanne challenged Bayonetta as an equal in their coven with Father Balder manipulating the both of them into becoming enemies.]]

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* With her foggy memories, Bayonetta could have interpreted Jeanne's first challenge in the past as an attempt to show off how superior she was as a prodigy of the Umbra Witches. Add in Jeanne's behavior throughout the game, and she comes off as a sore loser with a grudge. [[spoiler: However, the truth is that Jeanne challenged Bayonetta as an equal in their coven with Father Balder manipulating the both of them into becoming enemies.]]



* Why doesn't [[spoiler:Aesir]] play [[TennisBoss Dead Man's Volley]] when he throws a massive structure at Bayonetta in ''Bayo 2''? Because it's his first time seeing the return. In ''Bayo 1'', Jeanne takes a few missile on the first return before starting to volley them back, showing the maneuver takes some getting used to (as any player who ate ''their'' first return can attest to). [[spoiler:Whereas Balder, being possessed by Aesir by the time of his boss fight, has seen the maneuver used before, and can start volleying right away.]]

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* Why doesn't [[spoiler:Aesir]] Aesir play [[TennisBoss Dead Man's Volley]] when he throws a massive structure at Bayonetta in ''Bayo 2''? Because it's his first time seeing the return. In ''Bayo 1'', Jeanne takes a few missile on the first return before starting to volley them back, showing the maneuver takes some getting used to (as any player who ate ''their'' first return can attest to). [[spoiler:Whereas Whereas Balder, being possessed by Aesir by the time of his boss fight, has seen the maneuver used before, and can start volleying right away.]]
away.


* Jeanne being a history teacher in her spare time. After all, what better person can give lectures about history (namely the time period of [[http://bayonetta.wikia.com/wiki/File:Jeanneschoolteacher.jpg the Witch Hunts]]) than someone who's actually lived through most of it?

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* Jeanne being a history teacher in her spare time. After all, what better person can give lectures about history (namely the time period of [[http://bayonetta.wikia.com/wiki/File:Jeanneschoolteacher.jpg the Witch Hunts]]) than someone [[JeanneDArchetype someone]] who's actually lived through most of it?



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* Why doesn't [[spoiler:Aesir]] play [[TennisBoss Dead Man's Volley]] when he throws a massive structure at Bayonetta in ''Bayo 2''? Because it's his first time seeing the return. In ''Bayo 1'', Jeanne takes a few missile on the first return before starting to volley them back, showing the maneuver takes some getting used to (as any player who ate ''their'' first return can attest to). [[spoiler:Whereas Balder, being possessed by Aesir by the time of his boss fight, has seen the maneuver used before, and can start volleying right away.]]



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* Jeanne being a history teacher in her spare time. After all, what better person can give lectures about history (namely the time period of [[http://bayonetta.wikia.com/wiki/File:Jeanneschoolteacher.jpg the Witch Hunts]]) than someone who's actually lived through most of it?



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* When you give Rodin an LP, he goes through a [=Hellgate=] to fight a demon and [[PoweredByAForsakenChild seal its soul in a weapon]]. He comes back, apparently having barely won. So why can't he deal with a single [[Franchise/SuperMarioBros Chain Chomp]]? Because they're {{Invincible Minor Minion}}s in most games, including [[VideoGame/SuperMario64 the one]] this specific Chomp is from, where explosions merely stun it.


* On the Wii U port of the game, you are given costumes based on Nintendo characters, which appear in game to give Bayonetta an aesthetic change. However, I noticed during some of the Wicked Weave attacks, most notably the Climax attacks, the costumes don't come off, which I just dismissed as a system limitation or something of the sort. But then I thought about it in-universe, and how those attacks works. Then I realized that normally when Bayonetta doesn't have a costume on, she has her normal bodysuit. Since she's wearing a costume, she doesn't need the bodysuit, where she can extend her hair as much as she needs to in order to execute the climax attacks without losing her bodysuit.

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* On the Wii U port of the game, you are given costumes based on Nintendo characters, which appear in game to give Bayonetta an aesthetic change. However, I noticed during some of the Wicked Weave attacks, most notably the Climax attacks, the costumes don't come off, which I just could be dismissed as a system limitation or something of the sort. But then I thought thinking about it in-universe, and how those attacks works. Then I realized works, you realize that normally when Bayonetta doesn't have a costume on, she has her normal bodysuit. Since she's wearing a costume, she doesn't need the bodysuit, where she can extend her hair as much as she needs to in order to execute the climax attacks without losing her bodysuit.

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** Might also be the reason Bayonetta has [[WhyDidItHaveToBeSnakes a fear of tentacles]]. Note that Cereza and Luka were very much nearby and capable of watching the fight and Iustita's unnerving appearance [[AllThereInTheManual due to being the virtue closest to Inferno]]. Most kids would likely be scarred for life.


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** Bayonetta can likely style her hair with her magic, like when she had it super long and flowing during boss fights in Bayonetta 1 and during Umbran Climax in Bayonetta 2. Therefore, her hair is probably only from her head. If it helps, given the absolutely many bits of MaleGaze going on, we can see that Bayonetta only has hair on her head.

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