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*** Which is actually a perfect lead into Homecoming when it is revealed that [[spoiler: Judge Halloway is trying to restore the Order, albeit mostly for the sake of breaking the curse that is on Sheperd's Glen, though she does take a certain... glee in torturing Alex and does not care at all about having her daughter tortured as well.]]

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** Before the end boss in SH3, Heather notices some old dolls in Alessa's bedroom and remarks that one of their names is Scarlet.

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** Before the end boss in SH3, Silent Hill 3, Heather notices some old dolls in Alessa's bedroom and remarks that one of their names is Scarlet.



** The concept of Silent Hill itself 9in the movie version) is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath the town were accidentally set on fire.

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** The concept of Silent Hill itself 9in for the movie version) version is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath the town were accidentally set on fire. Centralia inspiration and backstory only applies to the movie adaptation and is not related to the games with the exception of Homecoming, which twists many elements of the movie into its own narrative and canon.


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**Even some monsters have a version of this. Downpour's Screamer monster hits herself, cries, and makes a rocking motion as if cradling a baby when the player is at a distance.
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** The plot of the fourth game and The Arcade are based around minor articles from the second game about Walter Sullivan and The Baroness.

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** The plot of the fourth game and The Arcade are based around minor articles from the second game about Walter Sullivan and The Little Baroness.



** Before the end boss in SH3, Heather notices some old dolls in Alessa's bedroom and remarks that one of their names is Scarlet.



** The concept of Silent Hill itself is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath the town were accidentally set on fire.

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** The concept of Silent Hill itself 9in the movie version) is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath the town were accidentally set on fire.
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* GodIsEvil
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[[quoteright:350:[[SilentHill2 http://static.tvtropes.org/pmwiki/pub/images/sh-townlarge_1491.jpg]]]]

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[[quoteright:350:[[SilentHill2 [[quoteright:350:[[VideoGame/SilentHill2 http://static.tvtropes.org/pmwiki/pub/images/sh-townlarge_1491.jpg]]]]
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*** [[spoiler:Claudia also earns one, by ingesting the fetal God Heather vomited up, intending to birth it herself. Considering that she fostered the God's growth by subjecting Heather to horror and hatred, the fact that Claudia's literally left as a smear on the ground could qualify.]]
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Edited road runner PC to say the air screamers are one of the only airborne enemies instead of the only one, the pendulums from SH 3 can fly as well


* RoadRunnerPC: Outdoor segments are a breeze, as enemies aren't particularly speedy. The most irksome ones are the air screamers, the only (to-date) airborne enemies, and difficult to outrun.

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* RoadRunnerPC: Outdoor segments are a breeze, as enemies aren't particularly speedy. The most irksome ones are the air screamers, one of the only (to-date) airborne enemies, and difficult to outrun.
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** ''SilentHillHomecoming'' pulled a ''ResidentEvil4'' and, according to some critics, somewhat switched to an Action Horror gameplay style by increasing the emphasis on the combat.

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** ''SilentHillHomecoming'' pulled a ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' and, according to some critics, somewhat switched to an Action Horror gameplay style by increasing the emphasis on the combat.
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trope was renamed


* PaintingTheFourthWall: Along with providing telephone voiceover via the Wii Remote's speaker, Harry's in-game cell phone's battery meter in ''Shattered Memories'' will match the Remote's current charge.

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* PaintingTheFourthWall: PaintingTheMedium: Along with providing telephone voiceover via the Wii Remote's speaker, Harry's in-game cell phone's battery meter in ''Shattered Memories'' will match the Remote's current charge.



** SilentHillTheArcade can end with the BigBad flying away in a UFO and one of the heroes giving chase in a [[ShoutOut Vic]] [[{{Gradius}} Viper]]... zooming out to Robbie, [[PaintingTheFourthWall playing on an emulator]].

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** SilentHillTheArcade can end with the BigBad flying away in a UFO and one of the heroes giving chase in a [[ShoutOut Vic]] [[{{Gradius}} Viper]]... zooming out to Robbie, [[PaintingTheFourthWall [[PaintingTheMedium playing on an emulator]].
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*** [spoiler:WordOfGod via the game's director claims that Cybil living is the true ending. So this is either averted or played straight depending on which WordOfGod you subscribe to.]]

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*** [spoiler:WordOfGod [[spoiler:WordOfGod via the game's director claims that Cybil living is the true ending. So this is either averted or played straight depending on which WordOfGod you subscribe to.]]
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***[spoiler:WordOfGod via the game's director claims that Cybil living is the true ending. So this is either averted or played straight depending on which WordOfGod you subscribe to.]]
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** Harry's offscreen [[SuddenSequelDeathSyndrome death]] in the third game and a few of the instant deaths that happen to Heather.

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** Harry's [[spoiler:Harry's]] offscreen [[SuddenSequelDeathSyndrome death]] in the third game and a few of the instant deaths that happen to Heather.
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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]]. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the mine fires cracking through the asphalt.

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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]]. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 250 years. Even the local highway, PA Route 61, has been closed down due to the mine fires cracking through the asphalt.
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** The concept of Silent Hill itself is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath town were accidentally set on fire.

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** The concept of Silent Hill itself is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath the town were accidentally set on fire.
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** The concept of Silent Hill itself is originally based off of the real-life ghost town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]], which was abandoned after the coal mines beneath town were accidentally set on fire.
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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]]. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the fires cracking through the asphalt.

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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania]]. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the mine fires cracking through the asphalt.
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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of Centralia, Pennsylvania. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the fires cracking through the asphalt.

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* NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of [[http://en.wikipedia.org/wiki/Centralia,_Pennsylvania Centralia, Pennsylvania.Pennsylvania]]. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the fires cracking through the asphalt.
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* NoCommunitiesWereHarmed - The movie's foggy setting is inspired by the real-life town of Centralia, Pennsylvania, a town mostly abandoned decades ago when a fire started burning beneath the town. To this day, smoke burns out from the ground.

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* NoCommunitiesWereHarmed - NoCommunitiesWereHarmed: The movie's foggy setting is inspired by the real-life town of Centralia, Pennsylvania, a town Pennsylvania. The whole community of Centralia was mostly abandoned decades ago when a fire started burning the coal mines beneath the town. town were accidentally set on fire. To this day, smoke burns out billows up from the ground.ground and scientists estimate that the mines will continue to burn for at least another 500 years. Even the local highway, PA Route 61, has been closed down due to the fires cracking through the asphalt.
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Along with ''ResidentEvil'', it is considered one of the defining examples of the SurvivalHorror genre, and is famous for the high quality of its story and background music.

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Along with ''ResidentEvil'', ''Franchise/ResidentEvil'', it is considered one of the defining examples of the SurvivalHorror genre, and is famous for the high quality of its story and background music.
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The Silent Hill games have largely dealt with the repercussions of that cult's actions, including the existence of multiple "layers" of the town itself. The normal town is an average American tourist attraction. On another level, it is long-abandoned and empty, save for the lost and damned who stumble onto its streets. On deeper levels, it is a crumbling ruin, or the full-fledged Otherworld: a burning, rusty {{hell}}.

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The Silent Hill games have largely dealt with the repercussions of that cult's actions, including the existence of multiple "layers" "[[LayeredWorld layers]]" of the town itself. The normal town is an average American [[EverytownAmerica Americana]] tourist attraction. On another level, it is long-abandoned and empty, save for the lost and damned who stumble onto its streets. On deeper levels, it is a crumbling ruin, or the full-fledged Otherworld: a burning, rusty {{hell}}.
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* InfantImmortality: Averted to hell and back.

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* InfantImmortality: Averted to hell and back. [[spoiler:Out of all the children introduced in the series, only one or two actually survive to see the end of the games they are in.]]
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* InfantImmortality: Averted to hell and back.
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** The Dolls from Downpour certainly qualify specially the first one.
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** Also played with in 2. [[spoiler: If Maria dies it's game over, but take [[DoWellButNotPerfect too good care of her and you get something of a depressing ending]].]]
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* NothingIsScarier

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* NothingIsScarierNothingIsScarier: TheNameSaysItAll.
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*** Also [[JustifiedTrope justified]] in that it is hinted that the town is not a death sentence, but a test for redemption...which brings it's own FridgeHorror, in that it could just kill you outright, but chooses to toy with you in the name of letting you try and redeem yourself.
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* ''Silent Hill: Revelation'' (movie sequel) (2012, upcoming)

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* ''Silent Hill: Revelation'' ''Film/SilentHillRevelation3D'' (movie sequel) (2012, upcoming)(2012)
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** The ''Silent Hill HD Collection'' for the Playstation 3 and Xbox 360 features ports of SilentHill2 and SilentHill3. It has however, caught a bit of flak from both fans and the original developers, for changing the look and feel of the games too much.

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** The ''Silent Hill HD Collection'' for the Playstation 3 and Xbox 360 features ports of SilentHill2 and SilentHill3. It has has, however, caught a bit of flak from both fans and the original developers, developers for changing the look and feel of the games too much.much and having many stability related bugs.
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* AndIMustScream: Several of the monsters, particularly the humanoid ones. ''Silent Hill 2'' is pretty much dominated by these guys; Even Pyramid head, the most invincible of the bunch, was animated to suggest great pain under his helmet.

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* AndIMustScream: Several of the monsters, particularly the humanoid ones. ''Silent Hill 2'' is pretty much dominated by these guys; Even Pyramid head, Head, the most invincible of the bunch, was animated to suggest great pain under his helmet.



* DoesThisRemindYouOfAnything: In quite a few places. Of noteworthy mention is Pyramid Head, who eventually gets a ''long, jagged spear'' with which to ''penetrate'' his ''victims''. [[spoiler:He goes on to ''penetrate'' Maria.]])

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* DoesThisRemindYouOfAnything: In quite a few places. Of noteworthy mention is Pyramid Head, who eventually gets a ''long, jagged spear'' with which to ''penetrate'' his ''victims''. [[spoiler:He goes on to ''penetrate'' Maria.]])]]
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[[quoteright:350:[[SilentHill2 http://static.tvtropes.org/pmwiki/pub/images/sh-townlarge_1491.jpg]]]]
[[caption-width-right:350:[[SchmuckBait Enjoy your stay.]] Or die trying.]]

->''[[color:red:The fear of blood tends to create fear for the flesh.]]''

Silent Hill is a Konami video game franchise in the survival horror genre consisting of the following:

[[index]]
* ''VideoGame/SilentHill1'' (1999)
* ''Silent Hill Play Novel'' (Japan only, 2001)
* ''VideoGame/SilentHill2'' (2001)
** [[http://www.youtube.com/watch?v=mT-TN_pMcxE Fukuro]]
** [[http://www.youtube.com/watch?v=mP6aah6ttPs Ki-No-Ko]]
* ''VideoGame/SilentHill3'' (2003)
** [[http://www.youtube.com/watch?v=KLqEAhZpGMc Usagi]]
* ''VideoGame/SilentHill4 : The Room'' (2004)
* ''Film/SilentHill'' (movie adaptation) (2006)
* ''Silent Hill Mobile'' (2006, a Japan-only cellphone remake of the first game)
* ''VideoGame/SilentHillOrigins'' (2007)
* ''SilentHillTheArcade'' (2007, a Japan-and-Europe-only Rail Shooter)
* ''Silent Hill Orphan'' (2007, a Japan-and-Europe-only cellphone game)
* ''VideoGame/SilentHillHomecoming'' (2008)
* ''Silent Hill Orphan 2'' (2008, another Japan-and-Europe-only cellphone game)
* ''Silent Hill The Escape'' (2008, a shooter cellphone game released in Japan and on iTunes)
* ''VideoGame/SilentHillShatteredMemories'' (2009)
* ''VideoGame/SilentHillDownpour'' (2012)
* ''Silent Hill: Revelation'' (movie sequel) (2012, upcoming)
[[/index]]

And a handful of para-game material such as artbooks, [[ComicBook/SilentHill comic books]], and a "making of" DVD.

The titular setting is an American lakeside resort town with a long history. American Indians called the area the "land of the spirits," and may have considered it cursed. The history of Silent Hill is rife with disappearances, murders, and mysterious activity, mostly owing to the existence of an unnamed demon-worshiping cult.

The Silent Hill games have largely dealt with the repercussions of that cult's actions, including the existence of multiple "layers" of the town itself. The normal town is an average American tourist attraction. On another level, it is long-abandoned and empty, save for the lost and damned who stumble onto its streets. On deeper levels, it is a crumbling ruin, or the full-fledged Otherworld: a burning, rusty {{hell}}.

A new entry in the series was announced for Sony's recently revealed Playstation Vita called Silent Hill: Book of Memories, which is a multiplayer hack and slash game starring player-created characters. And as if it wasn't horrific enough as a work of fiction, the 2012 HalloweenHorrorNights event at both UniversalStudios Orlando and Hollywood will include Silent Hill-themed haunted houses, based off of the franchise as a whole.

Along with ''ResidentEvil'', it is considered one of the defining examples of the SurvivalHorror genre, and is famous for the high quality of its story and background music.

[[Characters/SilentHill Character sheet]] and [[ShoutOut/SilentHill Shout Out]] pages are up and running, so feel free to contribute.
----
!! This series provides examples of:
* AbandonedHospital: A staple of the series.
** Subverted in ''Homecoming,'' where the game starts in an AbandonedHospital that is also a ContinuityNod, but it's [[spoiler:just a dream.]] Later on, you can find an item or two on the grounds of the familiar Alchemilla Hospital and it's labeled on the map, but you don't actually go inside.
** Completely averted in SilentHillDownpour, which lacks a hospital level entirely.
* AbusiveParents:
** A lot of them, but Dahlia Gillespie takes the cake. Poor, poor Alessa...
** And who could forget Angela? [[spoiler:Her dad sexually abused her and her mother said that she ''deserved it''.]]
* AbsurdlySpaciousSewer: Pretty much a staple of the franchise.
* {{Acrofatic}}: The Insane Cancers from ''SilentHill3'' would trick players into believing they're rather slow - they even get up from serious injuries quite fast and attack.
* ActionSurvivor: All the protagonists of the games and movie, presumably to give the audience relatable leads from various mundane walks of life.
* AdvancingWallOfDoom: Pyramid Head in the alternate hospital basement in [=SH2=], and the infamous Advancing Red Light of Doom in the Borley Haunted Mansion in [=SH3=].
** The Red Light [[ComebackMechanic made a comeback]] in ''Downpour'', this time as "The Void".
* AlienGeometries: Common in the lower levels of the DarkWorld, like the Historical Society, Labyrinth, and the alternate Hotel at the end of [=SH2=].
* AllJustADream:
** The worst ending from the first game [[spoiler:reveals the entire game to be Harry's DyingDream]].
** Heather in the third game wakes up in a restaurant just after getting run down by a roller coaster car in the nightmare.
** Alex in ''Homecoming'' wakes up in a semi-trailer truck after being skewered by Pyramid Head's knife in the Nightmare Hospital.
** The "Hospital" ending of ''Homecoming''.
** Murphy wakes up from a dream about [[spoiler: (possibly) killing Napier]] at the beginning of ''Downpour''.
* AllThereInTheManual: The Book of Lost Memories (1-3), Another Crimson Tome (4), the victim files (4), and the diaries (5).
** In another sense, the series ironically could provide an [[MindScrew inversion of this trope as well as playing it straight]], as the additional material sheds a lot of light on the nature of the cult, the history of the town, and the in-game mythology. The inversion comes when you realize that nearly ''none'' of the speculation referring to metaphors, symbolism, and the meanings of certain things has ever been confirmed anywhere, yet a great deal of it is accepted as fanon. Mostly, this has been treated with the occasional ShrugOfGod, but nothing is ever made specific. Arguably, to some, this makes the series even more frightening, as it literally causes you to come to the horrifying conclusions yourself.
* AlternateUniverse: Silent Hill seems to exist on multiple levels: the normal, unhaunted town, [[GhostTown a demon-haunted, deserted town]], and a nightmarish DarkWorld. At least, this is how it works in the movie: how many realities there are and how they're connected in the game is the subject of much debate.
* AlwaysNight: A bit unclear, since the fog makes it just about impossible to see. It's certainly always night in the DarkWorld. In ''SilentHill3'', the game starts off at sunset and stretches over two nights: the daylight portion's spent almost entirely inside an AbandonedHospital and its DarkWorld counterpart.
* AndIMustScream: Several of the monsters, particularly the humanoid ones. ''Silent Hill 2'' is pretty much dominated by these guys; Even Pyramid head, the most invincible of the bunch, was animated to suggest great pain under his helmet.
* AndThenJohnWasAZombie: Puppet [[spoiler:Cybil]], Pyramid Head [[spoiler:Alex]], Butcher [[spoiler:Travis]], and Bogeyman [[spoiler:Murphy]]. Note that these are all {{Bad Ending}}s.
** Except for maybe Prisoner [[spoiler: Anne Cunningham]].
** An enemy in ''Homecoming'' is alluded to be [[spoiler:James/Mary]], still wandering about the Otherworld.
* AndYourRewardIsClothes: Starting from ''SilentHill3'', you can earn alternate outfits for the player character (or Eileen and Cynthia [[spoiler:until her death]] in the case of SilentHill4).
** Alex gets a new outfit for every ending he gets in 'Silent Hill Homecoming', too.
* AntiVillain: [[SilentHill1 Alessa]], [[SilentHill3 Claudia]], and [[SilentHill4 Walter Sullivan]].
* AwesomeButImpractical: The heavier melee weapons (hammer, great knife, mace, etc.) and the hunting rifle, particularly in the second game (can't move with it drawn, too slow to fire and reload, only useful for the last two bosses). In the hands of a skilled player, though, the hammer is one of the better melee weapons available.
* AxCrazy: Walter. Travis looks like this whenever he has the fireman's axe equipped.
* BadSamaritan: In the first game, [[spoiler:Dahlia]] turns out to be a dark version of this trope. To a first time player, [[spoiler:she]] seems enigmatic and obtuse, but [[spoiler:her]] advice and clues tend to steer you onto a path to progression regardless. That [[spoiler:she]] turns out to be pure evil after Harry has given [[spoiler:her]] the benefit of the doubt is a pivotal point in the plot.
** [[spoiler:Vincent]] from the third game has shades of this as well.
* BewareOfHitchhikingGhosts
* TheBlank: The bubble-head nurses, Grey Children, Lying Figures/Patients, Valtiel, Lurkers, and Rawshocks.
* BloodyHandprint: Part and parcel of the decor in certain parts of Silent Hill. In SilentHill4, it also doubles as {{foreshadowing}}.
* BottomlessPits: Usually used as an InsurmountableWaistHighFence, but you ''can'' fall to your death down them in harder difficulties in SilentHill3.
* BreadEggsMilkSquick: Done ''visually'' - some truly horrendous sights are scattered around Silent Hill with such subtlety that you can pass right by them if you don't slow down and examine your surroundings.
* BreakableWeapons:
** Silent Hill 4 has the golf clubs that hog inventory space after they break.
** Every non-special weapon in Silent Hill: Origins is breakable.
** Played with in Downpour, as while the melee weapons break after prolonged use you can use the metal parts of objects as more durable weapons.
* BurnTheWitch: Happens to [[spoiler:Cybil]] in TheMovie.
* ButterFace: The nurses.
* CameraScrew: A major source of FakeDifficulty during {{boss battle}}s, especially the Dual Pyramid Heads in ''2''.
* ChainsawGood: Usually a bonus weapon in the series, although its usefulness varies from game to game.
* ChaosArchitecture: The few times in the series when you can return to a location that was visited previously, it's usually different, sometimes radically so. Even though the town looks abandoned, it seems that there's still life in it in some way, as if you're in some sort of shadow-dimension mimicking the real world.
* ClosedCircle: Played straight most of the time, except in 2 and Homecoming. In 2, the player can pretty much always backtrack to the starting area with James's car, but James himself refuses to leave until he finds out what happened to his wife. The developers stated that they made the path from the parking lot to the town in 2 "so long that you wouldn't want to go back". In Homecoming, you can backtrack almost anywhere, but occasionally you're trapped in an area until you find the exit; similar to the second game, the character simply refuses to leave until he's found the person he's looking for.
* ContinuityNod:
** In the SilentHill2 bonus scenario "Born From a Wish" (which shows Maria's point of view just before she meets James), Harry's name is written on a dumpster as graffiti.
** In SilentHill3, Heather will stumble across Harry's notes in the exact style of the SilentHill1 save points just before the last section of the game.
** The UFO endings of each game typically have some nod to the previous games (see below).
** ''Homecoming'' has some interesting nods with its achievements. Beating a Feral is ''Eddie's Legacy'', using health-enhancing Serum for the first time is ''Kaufmann's Handiwork'', beating a Siam is ''Shades of James'', and beating the game on Hard means ''The Old Gods haven't left this place.''
** ''VideoGame/SilentHillShatteredMemories'' is full of these, mostly to the original game, but also to 2, 3, and Origins.
** The plot of the fourth game and The Arcade are based around minor articles from the second game about Walter Sullivan and The Baroness.
* ControllableHelplessness: Aside from the portions of the game where the player can't do anything except watch horrific things happen around them, all of the games can be argued to be an extended exercise in controllable helplessness. This counts especially if you get the bad ending, as you're effectively forced to herd the player character to their own doom.
* CouldntFindAPen: Ink is at a premium in Silent Hill, because everyone writes in blood.
* CreepyChild
* CreepyDoll:
** Various bloodied dolls are scattered about Silent Hill in 1 and 3.
** Silent Hill 2 has a creepy voodoo doll apparently left by an insane prisoner, and although it's not strictly a doll, there's a ruined, creepily-staring teddy bear sitting outside what is implied to be Angela's sealed-off childhood bedroom.
** In Silent Hill 3, Heather finds various dolls next to diary entries written by a Brookhaven Hospital patient with a crush on her.
** Silent Hill 3 also introduces Lakeside Amusement Park mascot Robbie the Rabbit, who reappears in 4 and Homecoming.
** In Silent Hill 4, Walter gives one to Henry that causes an additional apparition to appear by his chestbox.
** In Homecoming, Scarlet's dolls and herself during her boss fight.
** The doll monsters in Downpour
* CriticalExistenceFailure: Averted in Shattered Memories, where Harry noticeably starts limping more and more when he's been tackled enough times.
** Also averted in Downpour, where Murphy will hold his side and limp after taking a large amount of damage.
* CruelAndUnusualDeath:
** Happens fairly often, but one of the most notable is [[spoiler:Richard]] getting slowly electrified to death in ''The Room''.
** TheMovie features [[spoiler:Anna]] getting skinned alive, [[spoiler:Cybil]] getting slowly burned alive (in full-on gory detail), and [[spoiler:Christabella]] being ripped in half with [[spoiler:Alessa]]'s living barbed wire - after it has [[ImpaledWithExtremePrejudice punched through her crotch and come out through her mouth]]. ''Ouch''.
* CutsceneIncompetence:
** Henry [[BrokeYourArmPunchingOutCthulhu breaking his arm]] at the end of the Good ending or [[spoiler:getting possessed by Walter in the 21 Sacraments Ending]].
** Harry's offscreen [[SuddenSequelDeathSyndrome death]] in the third game and a few of the instant deaths that happen to Heather.
* DarkWorld: The alternate, dark and evil(er) Silent Hill with the air raid sirens and the (tougher) monsters and screaming and blood and the running and the huge gaping holes of fire and rusty steel grating. And hot, demon-on-demon rape action. And breathing organic walls with heartbeats. And... many other things. *shudder*
** ''Shattered Memories'' changes up the formula a bit by making the Dark World be covered in ice rather than rust and blood. And ''indestructible'' monsters.
* DeadlyLunge: A favourite attack of the simian-type monsters such as Rompers and Mumblers.
* DeadAllAlong:
** [[spoiler:Lisa. She is pretty much the same as the demon nurses that stalk the hospital. She retains some of her humanity, as Alessa remembers her as an odd yet kindhearted nurse, but begins to gradually lose it once Alessa's captured by Dahlia.]]
** [[spoiler:Harry]] himself is one of these in the [[spoiler:worst ending]].
** A major part of TheReveal in ''SilentHillHomecoming'' reveals this to be true of [[spoiler:Alex's little brother, Joshua.]]
** From ''VideoGame/SilentHillShatteredMemories'', [[spoiler:Harry died in a car crash]] more than a decade ago. [[spoiler:Which is also how he died in the worst ending of the original Silent Hill. Hmmmmm...]]
* DegradedBoss:
** The Abstract Daddy/Doorman of [=SH2=].
** The Caliban from Origins.
** The Missionary in [=SH3=].
* DemonicPossession:
** [[spoiler:Cybil]] late in the original game.
** [[spoiler:Room 302 in the fourth game; around the halfway point, it slowly becomes possessed with "hauntings", which will hurt Henry if he stays too close to them]].
** [[spoiler:Eileen at the end of The Room]], making the boss fight harder.
** [[spoiler:Heather]] at the end of [=SH3=], depending on what actions the player took.
* DidYouJustPunchOutCthulhu: At least half the games end with the hero confronting and defeating some incarnation of the "God" that the cult worships (which may be prematurely born each time, or simply not really a god at all). Heather even makes a dour remark about it in the third game:
-->'''Heather''': It must not have been much of a god if it could be killed by a human being.
* DifficultySpike: The hospitals, where the nurses are much tougher than previously encountered enemies, notably in [=SH=] 2 and [=SH=] 3 on the higher difficulty levels.
* DistressCall:
** James gets a letter from his dead wife to kick off the second game. He also gets calls from her on the radio after he picks it up and after watching the tape in the hotel.
** In the first game, Harry gets a wall of department store televisions with the same image of his own daughter asking where he is. She says the same thing on the phone in the alternate school.
** Likewise, early on in Homecoming, Alex receives a call for help on his radio intended for somebody else.
** In the fourth, Henry gets a call on his disconnected phone from Cynthia after losing her mere moments after agreeing to an EscortMission.
** Harry gets these quite frequently in ''[[VideoGame/SilentHillShatteredMemories Shattered Memories]]'' - including one that was, surprisingly, ''not'' from Cheryl.
* DoesThisRemindYouOfAnything: In quite a few places. Of noteworthy mention is Pyramid Head, who eventually gets a ''long, jagged spear'' with which to ''penetrate'' his ''victims''. [[spoiler:He goes on to ''penetrate'' Maria.]])
* DrivingQuestion: At least one per game, usually in the form of "What the hell is going on?" and/or "Have you seen X?" The first game even lampoons it in the bonus UFO ending, as the first thing Harry starts to say to the aliens is "have you seen a little girl around here" (they stun him before he can finish).
* DroneOfDread: The air raid sirens signify an impending world-shift.
* DualWorldGameplay: Done with a DarkWorld. Transition points between worlds are generally not under the player's control, except in ''Origins''.
* EarnYourHappyEnding: In most of the games, you have to go out of your way to get the very best ending.
* EldritchAbomination: The things that you have to fight or run from, and possibly the entire town itself.
** *Cough-cough* Every boss battle and larger-than-the-average-Mook in the game. *Cough-Cough* Incubus, Flesh Lips, Abstract Daddy, Sephulcher. *Cough-cough* Every boss from Silent Hill 2 (save for Eddie), and Silent Hill Homecoming. *Cough-cough*
* EmptyRoomPsych: Some rooms contain no monsters, items, or any of the fun Silent Hill surprises.
* EnemyDetectingRadar: The radio is an audio version, but it's nigh-useless - it tells you how far away the monsters are depending on the intensity of the noise, but not from which direction.
** Unless you play with headphones on. At least in 3 anyway.
* EscapeFromTheCrazyPlace: The premise of the fourth game and how the player feels in the others.
* EscortMission: Protecting Maria in 2, Elle in Homecoming, and Eileen in 4. Eileen's is the worst, since [[spoiler:the ending you get depends in part on how much she got attacked throughout ''the whole freaking game''. The more she's been attacked, the faster she'll walk towards Walter's death machine, making it nigh-impossible to beat Walter before she's killed if she's been beaten up badly]].
* EverybodysDeadDave: The town is mostly devoid of human life, except for the typically small cast of characters the player meets.
* TheEveryman: The protagonists tend towards this. The original game's Harry Mason couldn't hit the broad side of a barn. (His successors have improved aim.)
* EverythingTryingToKillYou:
** It's hard to think of a better instance of this than ''an entire freaking town''.
** Most obvious in the third game, where Heather can fall to her death via ladders and holes. Certain parts have:
*** The Bloody Mirror Room DeathTrap.
*** The insta-kill red fog during the escape from the amusement park's haunted house.
*** The hallway that suddenly turns to meat in a NewGamePlus.
** In the fourth game, after [[spoiler:Henry's apartment becomes haunted]], the walls, furniture, and fridge (among other thing)s can harm you.
* EverythingsBetterWithSpinning: Industrial-sized fans are a recurring motif. The last battle against the BigBad of the fourth game takes place against the backdrop of a giant rotating death machine. [[spoiler:And whether or not Eileen walks into said death machine is part of what determines your ending. The other part is whether you get rid of the aforementioned hauntings or leave them be.]]
** And then we have this gem courtesy of Dahila in SilentHill1:
-->[[SilentHill1 "It was foretold by]] ''[[{{Narm}} gyromancy!]]''"
*** Made even better by the fact that Gyromancy is spinning around in place while in a circle of letters until you fall down, and choosing the letter you fall on.
* EvilAlbino: Claudia (of note, the drug used in the first game to make cult followers hallucinate was called ''White Claudia'').
* EvilIsVisceral: Many of the monsters are based on this - if not visually, then with their sound effects.
** A theme of rust and blood pervades the Otherworld. A notable exception is ''Silent Hill 2'', which opted instead for mold and urban decay. ''Shattered Memories'' is another thing again.
* FailureIsTheOnlyOption: In the Otherworld sequence at the very beginning of the first game, you have to let the enemies "kill" Harry in order to continue. Trying to escape doesn't work, as the only escape route is blocked off.
* FetusTerrible:
** [[spoiler:Heather/Alessa]] is pregnant with the cult's God.
** Done '' bizarrely'' in ''Homecoming'', where [[FinalBoss Amnion]] is "pregnant" with [[spoiler:the corpse of Alex's [[DeadLittleSister dead little brother]], Joshua.]] Whether this is ultimately a positive experience for Alex or very, very bad depends on the ending received.
* FissionMailed: A staple of the SilentHill series. 1, 3, and Homecoming start out with a nightmarish sequence that turns out to be a dream for each respective player character.
* FiveFiveFive:
** All the phone numbers in ''The Room'' and ''Shattered Memories''.
** Averted with the Konami help line in Shattered Memories. That really is their number.
* FootprintsOfMuck: Stepping in monster remains results in the player character leaving a trail of bloody footprints. Some games even keep track of the length of said trail.
* {{Foreshadowing}}: All part of the MindScrew, though most of it isn't obvious until subsequent playthroughs:
** "Know what you're shooting, and don't go blasting me by mistake!" Spoken by hot cop Cybil, who [[spoiler:gets possessed and will have to be killed if you don't have the red liquid to exorcise her]].
** The bits and pieces of what James gets about what happened to Mary before TheReveal.
** The recurring headaches and flashbacks Heather gets as the third game progresses.
** The numbers carved on the victims' chests in the fourth game and the corresponding increase in the bloody handprints on the wall. Plus, one of the hauntings can be [[spoiler:Henry, with 21/21 carved in his neck]] staring through the eye-hole on the outside of the door.
** A recording in Homecoming has Alex's dad stating that Alex doesn't always see things the way they are. The first dog enemy also receives a lot of foreshadowing, starting with the empty dog house in their backyard.
** Shattered Memories is full of this, right down to the names of the enemies. [[spoiler:Raw Shocks = Rorschach, as in a Rorschach test. You are literally trying to fight off the therapy Cheryl is receiving (or perhaps fighting off the resistance she is giving to the therapy itself?)]]
* FreudWasRight: InUniverse, as the town seems to draw from its victims' subconscious and twists them.
* GaidenGame: The ''Silent Hill'' Play Novel revolves around Cybil's adventures in Silent Hill during the course of the first game. The game's not referenced by the rest of the series and generally [[CanonDisContinuity isn't considered canon]], though.
** Supposedly, ''The Room'' was originally meant to be one, before being integrated into the main series partway through production.
* GeniusLoci: The town itself is arguably alive. More than alive, the town's image is unique to its inhabitants, reflecting upon their personality and past experiences, good or bad.
* GettingCrapPastTheRadar: A popular theory states that the reason for the sheer void of implicit information in the first game is because the MoralGuardians would never have otherwise allowed the publication of a game whose plotline contained so many satanic elements.
* GhostTown: An unclear example, actually. No one outside of the town ever says it's abandoned, but we never find out just where the hell the townsfolk are. One very popular idea is that there's an unseen "level" of the gameverse town that's normal and inhabited (an idea that, at the least, makes the most sense for the prequel game ''VideoGame/SilentHillOrigins''). The movie and comic books present Silent Hill as being completely abandoned, although they disagree on whether the "foggy" town is reality.
* GiantMook: The Large Numb Bodies in the third game.
* TheGreys: The aliens that show up in the [[spoiler:UFO Endings]].
* GuideDangIt:
** While most of the puzzles have in-game clues, it's still nigh-impossible to get some of the endings without consulting a walkthrough.
** ''SilentHill3'' and ''VideoGame/SilentHillOrigins'' avert this by having the canonical ending be impossible to avoid on the first play-through.
** Special shoutout to the hard mode puzzles in 3, which require you to have a working knowledge of Shakespeare's tragedies and know a specific fact about ''a particular species of bird''. Though even possessing such knowledge may not help much.
* HairRaisingHare: Robbie the Rabbit.
* HandInTheHole: A particularly [[{{Squick}} disgusting]] version is present in the 2, and 4 is essentially this every level. Also, several instances pop up in in Homecoming, where something may rip off your hand if you don't pull it back out fast enough.
* HappierHomeMovie:
** [[SilentHill2 James's]] videotape of his wife [[spoiler:that also shows him smothering her with a pillow]].
** The videos of Cheryl and Harry in ''VideoGame/SilentHillShatteredMemories'', though which of the MultipleEndings you get will sometimes cast that first Happy Home Movie in a very different light.
* HappilyAdopted:
** Cheryl, who was found on the roadside by Harry and his wife. [[spoiler:Harry adopts Cheryl again by the end of the first game]].
** [[spoiler:Laura in the "Leave" ending of the second game, perhaps.]]
* TheHeartless: Silent Hill's hideous inhabitants.
* ToHellAndBack
* {{Hellevator}}: JAAAAAAAAAMES SUNDERLAND! The original PSX title had two examples of this trope, as well.
* HolyHandGrenade: Aglaophotis.
* HotterAndSexier:
** Dahlia gets quite the makeover in ''VideoGame/SilentHillShatteredMemories''. WordOfGod says this was done on purpose to cue players in that [[spoiler:things are not what they seem]].
** In that game, Cybil may also be a {{Stripperific}} cop, depending on what choices the player makes.
* HumanSacrifice: A recurring theme [[spoiler:except for ''VideoGame/SilentHillShatteredMemories'']].
* HyperspaceArsenal:
** Almost every protagonist in the series is capable of carrying an array of knives, holy swords, stamina drinks, and keys with only the clothes on their backs.
** Since ''Origins'' features breakable items, this means that Travis is often stashing quite a number of improbable weapons in his vests.
** Somewhat averted in 4, where Henry is given a limited inventory system and [[InventoryManagementPuzzle has to play around with it]] in order to progress.
** Averted for the most part in Shattered Memories. All Harry has are the clothes on his back, the flashlight, his cell phone, and any memento he can lay his grubby little hands on.
** Averted in Downpour. Murphy can only carry one melee weapon at a time and will have to swap for particular weapons needed for puzzles.
* IdleAnimation: Every protagonist has one or two.
** Henry's will change depending on his equipped weapon.
** In the second game, James will strike a pose reminiscent of Ash in Evil Dead II if you're holding the chainsaw and - according to some - standing over a dead enemy. He'll laugh/yell, too. It's unsettling if you've had to set the controller down to concentrate on something else for a minute.
* IDontLikeTheSoundOfThatPlace
** Silent Hill never sounded like it would be a harmless remote resort town to begin with, so once things start getting freaky, you know for sure that it's a [[NamesToRunAwayFromReallyFast place you should run away from really fast]]. [[ClosedCircle If it allows you to.]]
** Ditto for South Ashfield from SilentHill4 and Shepherd's Glen from SilentHillHomecoming. Though those examples are somewhat arguable.
* ImpaledWithExtremePrejudice:
** Happens to [[spoiler:Maria]] - twice - in ''Silent Hill 2''.
** [[spoiler:Christabella]] in TheMovie.
** [[spoiler:Judge Holloway]] in ''Homecoming'', when [[spoiler:Alex impales her through the jaw with her own electric drill]].
* ImplacableMan: Red Pyramid a.k.a. Pyramid Head [[spoiler:until the end]]. Walter counts as well.
* ImprovisedWeapon: It'd be easier to list the melee weapons in the series that ''don't'' fall under this trope.
* InventoryManagementPuzzle: Starting from ''SilentHill4'' onwards (except for ''VideoGame/SilentHillShatteredMemories''), player characters have limited inventory slots.
* InfiniteFlashlight: There's a certain moment in ''SilentHill2'' in which James's flashlight battery dies on him - it is part of a puzzle.
* InsurmountableWaistHighFence: Everywhere you go, you are blocked by doors with broken locks, police barricades, and points where you can't proceed unless you have the right MacGuffin.
** ''VideoGame/SilentHillShatteredMemories'' has used the relative lack of these as a selling point. But it's still not a WideOpenSandbox.
* JourneyToTheCenterOfTheMind: One of the basic premises of the series. It's hinted that the town itself has the power to manifest people's personal demons literally. So we're treated to [[spoiler:Alessa]]'s mental landscape in the first game, [[spoiler:James]]'s in the second, [[spoiler:a weird mashup of Alessa's and Claudia]]'s in the third, [[spoiler:Walter Sullivan]]'s in the fourth, [[spoiler:Travis's with some of Alessa]]'s in Origins, and [[spoiler:Alex and the parents of Shepherd's Glen]] in Homecoming.
** Most obvious in SilentHill2. [[spoiler:Did James really descend about five miles beneath the Silent Hill Historical Society?]]
** [[spoiler:The entirety of ''VideoGame/SilentHillShatteredMemories'' turns out to be this for Cheryl.]]
* KatanasAreJustBetter: Crops up as a JustifiedTrope - see ImprovisedWeapon above.
* KarmicDeath:
** In SilentHill1, [[spoiler:Dahlia]] gets fried by the very god [[spoiler:she]] was trying to summon, and [[spoiler:Kaufmann, if you saved him earlier,]] gets dragged to hell by [[spoiler:Lisa]].
** Done rather bizarrely in SilentHill2 when [[spoiler:the twin Pyramid Heads]] commit suicide on their own weapons once [[spoiler:James comes to terms with the truth]].
** In SilentHill3, [[spoiler:Vincent]] insults [[spoiler:Claudia]], ordering Heather to kill "this demon", and earns [[spoiler:a knife in the back]] with a cry of "Go to hell!"
** In SilentHill4, Andrew [=DeSalvo=] is locked into a cell of the prison where he had acted as its sadistic warden, and later [[spoiler:is brutally murdered by one of its former prisoners, Walter Sullivan]].
** In ''SilentHillHomecoming'', [[spoiler:Judge Holloway]] has her own [[spoiler:electric drill shoved through the bottom of her jaw]] after torturing Alex with it.
* LastMinuteReprieve: Murphy Pendleton, the protagonist of SilentHillDownpour, is spared from execution when his transport bus runs into one of Silent Hill's trademarked massive road fissures.
* LateToTheTragedy
* LovecraftCountry: Or at the very least Creator/StephenKing Country.
* MalevolentArchitecture: In addition to being alive, Silent Hill is quite the sadist entity.
* MarionetteMotion: The nurses.
* MeaningfulName: Raw Shocks, the monsters in ''Shattered Memories''.
* MindRape: Silent Hill's stock in trade.
* MindScrew: The major premise of the series.
* MindScrewdriver: While not official material, there are several plot analyses on GameFAQs that make sense of all the MindScrew and symbolism.
* MoonLogicPuzzle: As WebAnimation/ZeroPunctuation put it, a lot of the game involves trying various interpretations of keys on various interpretations of doors.
* MultipleEndings: Some of which are real downers and some of which are pure comedy.
* NewGamePlus
* NoCanonForTheWicked: The series usually follows this, with the occasional exception.
** SilentHill1 - [[spoiler:The third game follows either of the best endings, where both Harry and Cheryl escape the town. In the best ending, Cybil survives as well, but according to WordOfGod, she dies.]] Played with in SilentHillShatteredMemories, which is [[spoiler:the sequel to the worst ending, where Harry dies in a car wreck and the first game was a dying dream.]]
** SilentHill2 - [[spoiler:James's fate isn't stated for certain, but in the fourth game, his father notes that he and his wife disappeared after visiting Silent Hill.]]
** SilentHill3 - [[spoiler:The fifth game reveals that not only did Douglas survive, he also took down most of The Cult.]]
** VideoGame/SilentHillOrigins - [[spoiler:The main character Travis makes a brief cameo at the beginning of [[SilentHillHomecoming Homecoming]].]]
* NoCommunitiesWereHarmed - The movie's foggy setting is inspired by the real-life town of Centralia, Pennsylvania, a town mostly abandoned decades ago when a fire started burning beneath the town. To this day, smoke burns out from the ground.
* NoSidepathsNoExplorationNoFreedom: Many outdoor areas, where the player is herded along a linear path from Point A to Point B by {{locked door}}s, [[InsurmountableWaistHeightFence impassable roadblocks]] and BottomlessPits, as well as the AbandonedHospital in most games, and the alternate mall, sewers, and amusement park in the third game. Made worse by dead-end rooms that don't contain anything important but ammo-consuming GoddamnedBats. While you could wander about outside, you'll eventually run out of ammo and get killed.
* NonStandardGameOver:
** Harry meets a gruesome death by tentacle if he fails to use an item before proceeding in the original.
** Heather, in keeping up the family tradition, meets the same fate if she crosses a bridge without first dealing with the tentacle residing in the sewer muck.
** Heather births the god if she tries to shoot Claudia near the end of [=SH3=].
** In [=SH2=], if Maria is killed before she's supposed to die, including during the chase immediately before her first PlotlineDeath cutscene, it's Game Over. And sometimes, when James is killed during the Hanger boss battle, the creatures lift him into the ceiling.
* NothingIsScarier
* NoticeThis: Starting with the second game, the characters will look at any and all objects they can pick up in the area. They also look at monsters.
* OffingTheOffspring: In addition to all of the instances of attempted HumanSacrifice, [[VideoGame/SilentHillOrigins Travis's]] mother becomes convinced that Travis has been [[ChangelingFantasy replaced]] [[GrandTheftMe by a demon]] and tries to commit murder-suicide.
* OldSaveBonus: Having a SilentHill2 save file on the same memory card as SilentHill3 gives you a couple of extra scenes:
** Inspecting a mailbox will net a joke about having no mail, not even a letter for a dead wife.
** Inspecting the rail on the top of the roof will get a comment about how unsafe the whole thing looks.
** A cutscene in which Heather will approach a filthy toilet to retrieve an item, but recoil and wonder out loud who would do such a disgusting thing.
** The nightclub in Silent Hill will have a poster advertising performances by Maria.
* OminousFog: Originally used in the first game as a cover for the technical limitations at the time. Has since become a staple of the series, even with improved technology.
* [[OminousLatinChanting Ominous Chanting]]: Heard, for example, during the Split Worm battle, and during the Possessed Ending cutscene of [=SH3=].
* OurMonstersAreWeird: Most of the monsters run on this trope, usually combined with NightmareFuel.
* PaintingTheFourthWall: Along with providing telephone voiceover via the Wii Remote's speaker, Harry's in-game cell phone's battery meter in ''Shattered Memories'' will match the Remote's current charge.
* PapaWolf: Harry Mason. He'll go ToHellAndBack for his little girl. The third game reveals that he outright killed a cult member to keep Cheryl safe.
* PathOfGreatestResistance: Occasionally, it can be easy to get turned around or unsure of which direction to go. When you are attacked by one of those damned nurses when you open a door, you know that yep, this is the way.
* PerversePuppet:
** The Mannequins from the second game.
** Ariel from Origins.
** Scarlet from Homecoming.
* PipePain: A staple of the series.
* PointAndClickGame: The Cell Phone spinoffs.
* {{Premiseville}}: Silent Hill, [[WhereTheHellIsSpringfield Wherever It Is]].
* PsychologicalTormentZone
* RapeAsBackStory: [[spoiler:Angela]] in Silent Hill 2, [[spoiler:Alessa]] in the movie.
* RecurringRiff[=/=]{{Leitmotif}}:
** Several of the riffs from the first game's opening theme recur throughout the series.
** Silent Hill 2 does this the most with its own soundtrack, eg. Theme Of Laura, White Noiz, Forest (Angela's theme, also heard combined with Promise, etc.), Null Moon (sort of Maria's theme, reprised in Fermata In Mystic Air), and Promise (itself based on the series's main theme).
** Dahlia (Claw Finger and Never Again) and Kaufmann's themes from the first game. The music played when Lisa dies is a variation on the series theme.
** The main theme of the first game is the basis for "Hometown", Silent Hill 3's ending credits song.
** A melodic line from "Theme of Laura" from Silent Hill 2 is used in a guitar solo in "Waiting for You" from Silent Hill 4.
** Part of the guitar solo from "I Want Love (Studio Mix)" from 3 reappears in both "Your Rain" from 4 and "Hell Frozen Rain" from Shattered Memories.
* {{Reincarnation}}: [[spoiler:Alessa/Heather/Cheryl]].
* ReligiousHorror: The occult elements as well the cult.
* RoadRunnerPC: Outdoor segments are a breeze, as enemies aren't particularly speedy. The most irksome ones are the air screamers, the only (to-date) airborne enemies, and difficult to outrun.
* SayMyName: Got a missing loved one? Your EscortMission ally is in danger? In ''VideoGame/SilentHillShatteredMemories'', you can even call for Cheryl whenever you feel like it.
* SensorSuspense: The radio starts playing static as dark things draw near. SilentHill4 instead uses this to indicate that the room is haunted.
* SoundtrackDissonance: Every game got one. Especially in the opening, when you can hear a somber, mellow tune, or even upbeat song... which can distract you from the fact that the games are fueled with NightmareFuel. To quote IGN's review of the DVD:
-->"AkiraYamaoka's soundtrack, taken from the videogame series itself, is both warm and terrifying. Think of the sweet smell of grandma's delicious cookies, then imagine a pinch of cyanide awaiting that first bite instead of cinnamon."
* ScareChord: In some parts of SH 2, it takes the form of a high-pitched screeching or ringing noise.
* SchoolUniformsAreTheNewBlack: Alessa is usually seen wearing her school uniform.
* SceneryGorn: True to the tagline, there are a lot of wall-mounted corpses in this series.
* SecondHourSuperpower: The static-emitting radios are all obtained rather early in the games.
* SelfInflictedHell: Although the hell is less self-inflicted, and more the town itself [[GeniusLoci actively customizing its horrors to fit the people who enter]]. In Silent Hill 2 especially, the town is essentially Hell on Earth.
* ShockAndAwe:
** Heather can use a taser as a weapon.
** Travis can earn [[spoiler:a freaking laser gun]] once the player unlocks [[spoiler:the UFO Ending]].
* ShrugOfGod:
** The creators are frustratingly coy about which of the endings are canon. A few of the [[ItsAllThereInTheManual additional releases]] [[NoExportForYou only available in Japan]] do shine some light on things, but real answers are as rare as ampoules.
** Although to many, this simply makes the games more scary, since the games are one of the few instances in media where pretty much ''everything'' is symbolic of something. It causes many players to simply speculate even more about the series. Since there is no true answer to many of these questions, it makes the nature of the town [[EldritchAbomination that much more unsettling]].
* SigilSpam: The Order's official seal, the "Halo of the Sun." It's practically wallpapered all over SH1's Otherworld, and functions as a save icon in SH3.
* SinisterGeometry: Pyramid Head.
* SomethingCompletelyDifferent--silly bonus endings are a ''Silent Hill'' tradition:
** ''SilentHill1'' can end with Harry being abducted by aliens - after he asks about his daughter, of course.
** Harry makes a cameo in the UFO ending of SilentHill2 (complete with retro blocky graphics) to abduct James after a CatchPhrase exchange.
** Another alternate ending of SilentHill2 is [[spoiler:a shiba inu dog did it]].
** The UFO ending of SilentHill3 has Harry (and James) getting angry about Heather being picked on by the cult members and unleashing lasery death on the town with an entire UFO armada.
** VideoGame/SilentHillOrigins has an alien with a dog - [[spoiler:a suspiciously familiar shiba inu]] - offering Travis a ride in his UFO.
-->Travis: Can I drive?
-->Alien: You drive stick?
** SilentHillHomecoming can end with Alex and Elle being abducted by aliens while Wheeler watches in amazement.
** SilentHillTheArcade can end with the BigBad flying away in a UFO and one of the heroes giving chase in a [[ShoutOut Vic]] [[{{Gradius}} Viper]]... zooming out to Robbie, [[PaintingTheFourthWall playing on an emulator]].
** ''VideoGame/SilentHillShatteredMemories'' has the biggest MindScrew UFO ending of all time: [[spoiler:Cheryl claims her father was abducted by aliens, saying Silent Hill is really a giant spaceship. Then James comes into the therapist's office having gotten the day of his appointment wrong (He's one of Kaufmann's couples' therapy patients; Kaufmann notes how he hasn't seen his wife recently). Then the camera zooms back to Cheryl, who's turned into the shiba inu dog and begins talking about how [[IncrediblyLamePun her mother was a bitch]] to Dr. Kaufmann, who has turned into an alien.]]
** ''VideoGame/SilentHillDownpour'' has a rather different joke ending: [[spoiler: After digging his way into a room, Murphy is suddenly greeted with a surprise birthday party from the other characters in the game. Then Pyramid Head shows up to cut the cake, and accidentally breaks the table it is on in half while doing so.]]
* SolveTheSoupCans: It's Silent Hill. Even the puzzles hate you. According to "The Book of Lost Memories", many of those are meant to represent various fears. For example, the key you get from the vending machine represents the fear of machines not working the way they're supposed to.
* SpookyPainting: Frame pictures in Silent Hill often depict the impossible -- like the exact room you're standing in, complete with slumped corpses.
* SpringLoadedCorpse: Any corpse not properly given one last kick/stomp can stand back up and continue menacing the player character.
* StockSoundEffects:
** The air-raid siren, some of the monster sounds, the sound of the fan in the first game, the door opening/closing sounds, the demonic moaning sound, and other effects heard in the ambient musics in the series, etc.
** The sound the sniffer dogs make when they die is the common "cougar roar" sound, the Insane Cancers use a guttural stock sound when awakening, Air Screamers and Pendulums make red-tailed hawk sounds, Hummers make a "bee buzzing" sound, and the Numb Bodies use some of the zombie moaning sounds from the ''Resident Evil'' series.
* SuddenSequelDeathSyndrome:
** SilentHill1: Poor Harry.
** SilentHill2: According to Frank Sunderland in SilentHill4, James never returned from Silent Hill, either, though WordOfGod is unclear on whether this means James just didn't ever contact his father or is [[DrivenToSuicide In Water]].
** Averted with VideoGame/SilentHillOrigins protagonist Travis - he's shown dropping Alex off at the beginning of ''SilentHillHomecoming''. Thanks a lot for nothing, Travis.
* SurvivalHorror:
** ''SilentHillHomecoming'' pulled a ''ResidentEvil4'' and, according to some critics, somewhat switched to an Action Horror gameplay style by increasing the emphasis on the combat.
** ''Shattered Memories'', on the other hand, abandons combat altogether and forces the player to have to run, hide, and barricade entrances to defend oneself against monsters, heavily emphasizing the "survival" aspect.
* SuspiciousVideogameGenerosity:
** SilentHill2 and VideoGame/SilentHillOrigins (as a ShoutOut) both have an absurd number of save points arranged in a pattern as a very unsubtle hint that it might be a good idea to save right now. Depending on your interpretation, it's also [[WhatDoYouMeanItsNotSymbolic symbolic]].
** The town as a whole is also suspiciously "generous" with weapons, ammunition, and healing items, considering that [[EverythingTryingToKillYou everything else is trying to kill you]]. Then again, there's no fun in having a plaything die horribly within the first 30 minutes of fun, now is there?
* TankControls: A notable offender.
* TarotMotifs: In the story supplement "Book of Lost Memories", pretty much every aspect of the town and the characters are associated with Tarot cards - Heather is The Fool, The Sun is the games' bonus features, Pyramid Head is Judgement, The Eye of Night (created specifically for the third game, as no Eye of Night appears in the tarot) is [[spoiler:The God]], and so on.
* ThisIsADrill: You can unlock a rock drill as a weapon in the NewGamePlus of the original game, and [[spoiler:Judge Holloway]] wields a nasty looking drill in ''Homecoming''.
* ThroughTheEyesOfMadness: Silent Hill's primary method of MindRape. Several times it is hinted that the "monsters" you're killing may actually be innocent human beings.
--> [[spoiler:"Monsters? They look like monsters to you?"]]
* TomatoInTheMirror:
** [[SilentHill2 James]], [[spoiler:you killed your wife]].
** [[SilentHill3 Heather]], [[spoiler:you're the reincarnation of Cheryl, who in turn is the reincarnation of Alessa]].
** [[VideoGame/SilentHillOrigins Travis]], [[spoiler:you're a sociopath serial killer]]. But only in the Bad Ending.
** [[SilentHillHomecoming Alex]], [[spoiler:you were never in the army, the whole game was just a delusion]]. But this assumes that VillainsNeverLie and that you get the Hospital Ending.
** [[VideoGame/SilentHillShatteredMemories Harry]], [[spoiler:you've actually been dead for about 18 years - you're just a figment of your traumatized daughter's imagination]].
** [[SilentHillDownPour Murphy]], [[spoiler: you are the Bogeyman.]]
* TooAwesomeToUse: Ampoules, baby!
** Bullets in general, especially for the bigger guns (which have more limited ammo).
* TorturedAbomination: Many of the monsters can be interpreted this way.
* UncannyAtmosphere: The beginning of almost every game in the series.
* UncannyValley: Purposely invoked in the monster designs, but the characters themselves seem a bit unreal given their DullSurprise.
* UpdatedRerelease: The Greatest Hits Playstation 2 version and Xbox version of SilentHill2 were released not too long after the original, adding a new playable scenario and several other extras.
** The ''Silent Hill HD Collection'' for the Playstation 3 and Xbox 360 features ports of SilentHill2 and SilentHill3. It has however, caught a bit of flak from both fans and the original developers, for changing the look and feel of the games too much.
* UrbanLegendOfZelda:
** A persistent rumor abounded about a supposed "Ambulance Ending" in the first game where Harry rampages through Silent Hill VideoGame/GrandTheftAuto style.
** A common fan art sight gag is to make or draw fake screenshots of the "lost" [=SH4=] UFO Ending. It doesn't have one.
* UnreliableNarrator: James Sunderland, come on down! From the second game onwards, all of the protagonists are very obviously not honest with themselves. James just gets namechecked because his PlayerPunch reveal is that memorable.
* VariableMix: Most of the games feature dynamic music which seamlessly changes according to the action, such as the number or proximity of monsters in a room, entering or exiting a room (eg. going back through the clock room in the apartments, jumping down the final hole to the labyrinth), activating a switch (eg. the Alchemilla Hospital generator), or completing some other objective.
* VideoGameRemake:
** ''VideoGame/SilentHillShatteredMemories'' is a remake/reimagining of the first game.
** Before that, stories of a ''SilentHill'' remake called "Silent Hill: Original Sin" featuring the movie continuity arose, but it turned out to be ''VideoGame/SilentHillOrigins''.
** An [=RPG=]-style cellphone game remake of the first game did emerge [[NoExportForYou in Japan]] called ''Silent Hill: Mobile''.
* ViolationOfCommonSense: Jump down this possibly bottomless hole? Stick your hand in the toilet? Reach into a dead guy's pocket? Wander around an old insane asylum filled with monsters? Sure, why not!
* VisualNovel: ''Silent Hill Play Novel'', as the title might suggest.
* WakeUpCallBoss: The ''first boss'' in each of the first three games, all of which have an instant-death attack that will catch inexperienced players off guard.
* WallsOfText:
** The reams and reams of information you get from reading stuff picked up in Silent Hill get quite wordy.
** One [[LetsPlay LPer]] made fun of the use of blacked out words in VideoGame/SilentHillOrigins by pretending to play Mad Libs with the blanks.
** Mostly averted in ''Shattered Memories'', in that while you do get text messages on the cell phone, few of them (the exception being ''The Experience'' in the mall) are overly wordy.
* WhereTheHellIsSpringfield: The games never explicitly spell out where Silent Hill is, other than somewhere in New England. Circumstantial evidence strongly implies it to be in Maine, but this is never confirmed in-game.
* WombLevel: The boss battles of the first and third games and Nightmare level of the third game are composed of pulsating flesh. Arguably, the entire fourth game applies as well.
* YetAnotherStupidDeath: Besides the generic death animation, several games feature unusual means of getting horribly murdered.
* YouWakeUpInARoom: Frequently happens when protagonists 'wake up' in the Otherworld. Following an indoor boss fight in ''Silent Hill 2'', James somehow warps to a forbidding-looking outdoor area with insurmountable walls (Labeled "Courtyard" on the real world map).
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-->''"The lock is jammed, this door can't be opened."''
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