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* When talking about ''Franchise/SpyroTheDragon'' to a non-gamer or outside the fandom, it is likely that the person will have only heard of (and played) the classic trilogy. Even within the fandom, the first three games are regarded as staple classics. As for the other mainline entries - VideoGame/SpyroEnterTheDragonfly represents the awkward transition to Platform/PS2 era that could have been decent were it not for horrendously buggy state the game was shipped it. VideoGame/SpyroAHero'sTail is better regarded than Enter the Dragonfly, almost matching the classics save for the variety and amount of the levels present along with the overall formula getting somewhat stale. Finally VideoGame/TheLegendOfSpyro trilogy soared to new heights in terms of storytelling and cinematic presentation while also introducing relatively sophisticated combat, but also abandoning the sprawling open-ended levels in favour of a linear story progression.
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* Anyone who has played the ''VideoGame/LethalEnforcers'' series probably knows that the first is the best-known of the series. The second game felt more or less like a rehash of the first game but only set in TheWildWest rather than the modern day. [[DolledUpInstallment The third game]] is actually obscure in the west, at a time when arcades outside of Japan were going into a serious decline. The game also played more like ''VideoGame/{{Police 911}}'' and was titled ''Seigi no Hero'' in Japan.

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* Anyone who has played the ''VideoGame/LethalEnforcers'' Lethal Enforcers series probably knows that the first is the best-known of the series. The second game felt more or less like a rehash of the first game but only set in TheWildWest rather than the modern day. [[DolledUpInstallment The third game]] is actually obscure in the west, at a time when arcades outside of Japan were going into a serious decline. The game also played more like ''VideoGame/{{Police 911}}'' and was titled ''Seigi no Hero'' in Japan.
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* The original ''Franchise/{{Halo}}'' trilogy by Bungie is beloved by the fanbase and was easily the most influential [[FirstPersonShooter FPS]] series of the 2000's until eventually being eclipsed by ''VideoGame/CallOfDuty''. The new games by 343 Industries have all been some degree of ContestedSequel due to various factors such as contested story choices and significantly deviating from the art style and gameplay of the original games.

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* The original ''Franchise/{{Halo}}'' trilogy by Bungie is beloved by the fanbase and was easily the most influential [[FirstPersonShooter FPS]] series of the 2000's until eventually being eclipsed by ''VideoGame/CallOfDuty''. The new games by 343 Industries have all been some degree of ContestedSequel due to various factors such as contested story choices and significantly deviating from the art style and gameplay of the original games. ''VideoGame/HaloInfinite'' attempted to WinBackTheCrowd by addressing most of these complaints, but itself received heavy criticism for moving the series to a "live service" model in a way which was done with poor competence, such as releasing the game missing basic online multiplayer features and opting not to develop the game's single-player portion after releasing it despite ending it on a massive cliffhanger that seems to be obvious seasonal content bait.
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* The original ''Franchise/{{Halo}}'' trilogy by Bungie is beloved by the fanbase and was easily the most influential [[FirstPersonShooter FPS]] series of the 2000's until eventually being eclipsed by ''VideoGame/CallOfDuty''. The new games by 343 Industries have all been some degree of ContestedSequel due to various factors such as contested story choices and significantly deviating from the art style and gameplay of the original games.


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* ''VideoGame/WolfensteinTheNewOrder'' was widely praised for modernizing and revitalizing old-school [=FPS=] shooter gameplay at a time when the market was dominated by games trying to imitate ''VideoGame/CallOfDuty''. It's various follow-ups have all been more divisive, whether it be for ''New Colossus'' putting a much greater emphasis on cutscenes and cinematic interactions over gameplay as well as raising the difficulty in a way that felt cheap, or for ''Youngblood'' adding RPGElements akin to ''VideoGame/TheDivision'' or ''VideoGame/Destiny2'', designing the entire game around 2-player co-op in a traditionally single-player series, and switching away from B.J. Blazkowitz to his 2 teenage daughters with divisive "frat boy" personalities.
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* While the sequels to ''VideoGame/TheGreatGianaSisters'' have been better received than the original Platform/Commodore64 game, the original game is still the most iconic in the franchise for infamously being [[SerialNumbersFiledOff such a blatant rip-off]] of ''VideoGame/SuperMarioBros1'' that Creator/{{Nintendo}} pressured the developers and publisher to [[KeepCirculatingTheTapes permanently withdraw the game from distribution]] on the basis that it was obvious UsefulNotes/{{copyright}} infringement.

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* While the sequels to ''VideoGame/TheGreatGianaSisters'' have been better received than the original Platform/Commodore64 game, the original game is still the most iconic in the franchise for infamously being [[SerialNumbersFiledOff such a blatant rip-off]] of ''VideoGame/SuperMarioBros1'' that Creator/{{Nintendo}} pressured the developers and publisher to [[KeepCirculatingTheTapes permanently withdraw the game from distribution]] on the basis that it was obvious UsefulNotes/{{copyright}} MediaNotes/{{copyright}} infringement.



* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] and [[VideoGame/SonicTheHedgehog2 second]] games, which are widely more recognized by the general public than ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/Sonic3AndKnuckles''. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[Platform/SuperNintendoEntertainmentSystem SNES]] [[MediaNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]

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* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] and [[VideoGame/SonicTheHedgehog2 second]] games, which are widely more recognized by the general public than ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/Sonic3AndKnuckles''. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars [[MediaNotes/ConsoleWars their rivalry]] with Nintendo's [[Platform/SuperNintendoEntertainmentSystem SNES]] [[MediaNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]

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Removing entries in which the third installment doesn't exist and/or the Troper tried to play with subjectivity


* The [[Platform/NintendoEntertainmentSystem NES]] version of ''VideoGame/{{Action 52}}'' is a lot more infamous than the Platform/SegaGenesis version, despite ([[NoSuchThingAsBadPublicity or rather because of]]) having a lot worse programming.



* Some folks back in the day threw around the term "''[[VideoGame/AsheronsCall Asheron's Call 2]]'' Syndrome" when discussing the problem that MMORPG sequels ({{spiritual|Successor}} or otherwise) are liable to run into (namely that the first installment is doing pretty well or you probably wouldn't be having a sequel). The term didn't stick. The phenomenon, on the other hand, is this entire page.



* Simultaneously subverted and played straight with ''VideoGame/{{Bubsy}}''. As far as public knowledge goes, the third entry in the franchise, ''Bubsy 3D'', is the most notable one, but that's only because of its ''overwhelmingly'' negative reputation and because [[FranchiseKiller it killed the franchise for almost 20 years]]. As far as quality goes, however, most fans regard the original game as the best one, even if consensus among the masses is that it's [[SoOkayItsAverage a decent game at best]].



* ''VideoGame/DonkeyKong'' is a partial example. Every time it is referenced, parodied or mentioned in popular culture, it's always in the form of the first screen with the slanted girders, the ladders and the rolling barrels. The other three screens, with the conveyor belts, elevators and so on, might as well not even exist. It's played straight with the other games in its series, though (barring the ''VideoGame/DonkeyKongCountry'' subfranchise, [[MorePopularSpinoff which is more or less its own animal]]). Everyone knows ''Donkey Kong'', but even casual arcade fans probably haven't heard of ''VideoGame/DonkeyKongJunior'', for instance, and games like ''VideoGame/MarioVsDonkeyKong'' or ''VideoGame/DonkeyKong94'' have, at best, cult followings.
* ''Franchise/TheElderScrolls'' series has an interesting version of this trope at play. Fans of the series tend to judge each new game (as well as earlier installments) against whichever game they were introduced to the series with, sort of their own ''personal'' version of First Installment Wins. Given Creator/{{Bethesda}}'s tendency to build each installment from the ground up with wholesale changes from its predecessor, this leads to serious BrokenBase issues and claims of {{Contested Sequel}}s.

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* ''VideoGame/DonkeyKong'' is a partial example. Every time it is referenced, parodied or mentioned in popular culture, it's always in the form of the first screen with the slanted girders, the ladders and the rolling barrels. The other three screens, with the conveyor belts, elevators and so on, might as well not even exist. It's played straight with the other games in its series, though (barring the ''VideoGame/DonkeyKongCountry'' subfranchise, [[MorePopularSpinoff which is more or less its own animal]]). Everyone knows ''Donkey Kong'', ''VideoGame/DonkeyKong'', but even casual arcade fans probably haven't heard of ''VideoGame/DonkeyKongJunior'', for instance, and games like ''VideoGame/MarioVsDonkeyKong'' or ''VideoGame/DonkeyKong94'' have, at best, cult followings.
* ''Franchise/TheElderScrolls'' series has an interesting version of this trope at play. Fans of the series tend to judge each new game (as well as earlier installments) against whichever game they were introduced to the series with, sort of their own ''personal'' version of First Installment Wins. Given Creator/{{Bethesda}}'s tendency to build each installment from the ground up with wholesale changes from its predecessor, this leads to serious BrokenBase issues and claims of {{Contested Sequel}}s.
followings.



* The ''Franchise/MortalKombat'' half of the character roster from ''VideoGame/MortalKombatVsDCUniverse'' consists entirely of characters from [[VideoGame/MortalKombat1992 the first]] [[VideoGame/MortalKombatII two installments]], which is when the series was at the peak of its popularity.

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* The ''Franchise/MortalKombat'' half of the character roster from ''VideoGame/MortalKombatVsDCUniverse'' consists entirely of characters from [[VideoGame/MortalKombat1992 the first]] and [[VideoGame/MortalKombatII two installments]], second]] installments, which is when the series was at the peak of its popularity.



* Played interestingly with ''VideoGame/PanelDePon''. The installment with the best gameplay is generally agreed upon to be the Nintendo Puzzle Collection remake/sequel (released outside of Japan for the Nintendo 64 as DolledUpInstallment ''Franchise/{{Pokemon}} Puzzle League''), but when the fairy characters are referenced, it's far more likely to be the girls from the original SNES game rather than the Nintendo Puzzle Collection sequel.



* The first ''VideoGame/PerfectDark'' is universally preferred over its obscure Game Boy companion game and its belated prequel ''Perfect Dark Zero''. While it's debated whether ''Zero'' is a worthy follow-up or not, very few people will actually claim it to be better than its predecessor.



* Zig-zagged with ''VideoGame/PuyoPuyo''. The original Platform/{{MSX}} and [[Platform/NintendoEntertainmentSystem Famicom Disk Station]] releases of ''Puyo Puyo'' aren't looked upon fondly due to being strictly single-player affairs; however, the identically titled 16-bit arcade game and its sequel ''Puyo Puyo Tsu'' are heavily influential to the series. This is reflected in [[Creator/{{Sega}} SEGA's]] interpretation of the series, where remixes of songs from both ''Puyo Puyo'' and ''Puyo Puyo Tsu'' are common, the ''Puyo Puyo Tsu'' ruleset is usually the standard rule, and the recurring Creator/{{Compile}}-era characters all come from the first arcade game. Other games only get a minor nod at best, such as a stray music remix or a ContinuityNod. It's zig-zagged because, due to [[NoExportForYou lack of localizations]], the first non-DolledUpInstallment that much of the western fanbase played is ''VideoGame/PuyoPuyoFever'', a SoftReboot. Thus, they missed out on all of the nostalgia and sometimes [[MorePopularReplacement even prefer the characters from SEGA's run to the originals]].



* Mention the ''VideoGame/RedFaction'' series, and one will always remember the first one over the second one. This is usually because the second game removed some features, had nothing to do with the plot of the original, and wasn't very compatible with the popular [[StuffBlowingUp Geo-Mod engine]].



* ''VideoGame/SakuraWars'':
** The franchise is dominated by the cast of the first game (and the second, since it's the same cast with a couple of extra characters added in), despite the fact that [[VideoGame/SakuraWarsSoLongMyLove the fifth game]] was only one of two to get wide Western releases (and have their own pages on this site). The various adaptations tend to focus on them as well. However, ''VideoGame/ProjectXZone'' has partly rectified this by having a representative character from not just the first game, but the third and fifth ones as well.
** The 2019 SoftReboot, ''VideoGame/SakuraWars2019'', [[ZigZaggingTrope goes both ways on this]] -- while there is a lot of focus placed on the first game's cast, particularly Sumire Kanzaki ([[TimeSkip now]] [[BigGood the manager of the Imperial Theater and commander of the Imperial Combat Revue]]) and Sakura Shinguji (whose actions and heroics inspired new female lead [[HeroWorshipper Sakura Amamiya]] to join the Flower Division and [[spoiler:whose EvilDoppelganger is one of the main antagonists]]), there are a hefty amount of collectibles that pay tribute to every single installment in the series.

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* ''VideoGame/SakuraWars'':
** The franchise
''VideoGame/SakuraWars'' is dominated by the cast of the first game (and the second, since it's the same cast with a couple of extra characters added in), despite the fact that [[VideoGame/SakuraWarsSoLongMyLove the fifth game]] was only one of two to get wide Western releases (and have their own pages on this site). The various adaptations tend to focus on them as well. However, ''VideoGame/ProjectXZone'' has partly rectified this by having a representative character from not just the first game, but the third and fifth ones as well. \n** The 2019 SoftReboot, ''VideoGame/SakuraWars2019'', [[ZigZaggingTrope goes both ways on this]] -- while there is a lot of focus placed on the first game's cast, particularly Sumire Kanzaki ([[TimeSkip now]] [[BigGood the manager of the Imperial Theater and commander of the Imperial Combat Revue]]) and Sakura Shinguji (whose actions and heroics inspired new female lead [[HeroWorshipper Sakura Amamiya]] to join the Flower Division and [[spoiler:whose EvilDoppelganger is one of the main antagonists]]), there are a hefty amount of collectibles that pay tribute to every single installment in the series.



* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 two]] games, which are widely more recognized by the general public than [[VideoGame/SonicTheHedgehogCD the later]] [[VideoGame/Sonic3AndKnuckles sequels]]. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[Platform/SuperNintendoEntertainmentSystem SNES]] [[MediaNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]

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* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] and [[VideoGame/SonicTheHedgehog2 two]] second]] games, which are widely more recognized by the general public than [[VideoGame/SonicTheHedgehogCD the later]] [[VideoGame/Sonic3AndKnuckles sequels]].''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/Sonic3AndKnuckles''. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[Platform/SuperNintendoEntertainmentSystem SNES]] [[MediaNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]



* ''VideoGame/{{Tetris}}'': No matter how many variations with quality-of-life improvements the Tetris Company has kept creating, the classic Platform/GameBoy ''Tetris'' remains the most recognized one even today. Which is an interesting subversion, as while it's still one of the earliest ''Tetris'' games, it's [[AdaptationDisplacement also not the first]] (that honor goes to the Elektronika-60 version). And no matter how many different versions are released, the Game Boy music is the most recognizable. In particular "Korobeiniki" (a.k.a. Music A) is "The Tetris Song."

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* ''VideoGame/{{Tetris}}'': No matter how many variations with quality-of-life improvements the Tetris Company has kept creating, the classic Platform/GameBoy ''Tetris'' remains the most recognized one even today. Which is an interesting subversion, as while it's still one of the earliest ''Tetris'' games, it's [[AdaptationDisplacement also not the first]] (that honor goes to the Elektronika-60 version). And no matter how many different versions are released, the Game Boy Platform/GameBoy music is the most recognizable. In particular "Korobeiniki" (a.k.a. Music A) is "The Tetris Song."



* The ''Franchise/TouhouProject'' has a mildly zig-zaggy relationship with this trope: The first five games in the series are part of one continuity with the 6th game, ''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Embodiment of Scarlet Devil]]'', marking a soft reboot of the series and the birth of ''Touhou'' as it is known today. While the five OG games have their fans, and a couple of characters from them are still very well liked by the fanbase, the reboot does massively blow its predecessor out of the water in terms of popularity... But out of all the games in the reboot continuity, which ones are the most popular? Why, the first three, of course. And out of those three, which one is still the undisputed fan favourite with the most popular CastHerd? ''Embodiment of Scarlet Devil.''
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* ''VideoGame/{{Battletoads}}'' has had a lot of ports over the years, sequels for the arcade and Super NES, and a crossover with ''VideoGame/DoubleDragon''. But odds are very good that if you mention the name to anyone, the original NES game will come to mind.

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* ''VideoGame/{{Battletoads}}'' has had a lot of ports over the years, sequels for the arcade and Super NES, and a crossover with ''VideoGame/DoubleDragon''. But odds are very good that if you mention the name to anyone, the original NES game will come to mind. Interestingly, this is the case despite most of its successors ''improving'' on the original in various ways (like rebalancing the absurd difficulty).
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* ''VideoGame/AloneInTheDark'': The 1992 original is the most critically well-regarded of the series and had the most definite impact on shaping the SurvivalHorror genre. Its numerous DarkerAndEdgier actionised reboots that tried and failed to be ''Resident Evil'' are remembered solely for being that.

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* ''VideoGame/AloneInTheDark'': The 1992 original is the most critically well-regarded of the series and had the most definite impact on shaping the SurvivalHorror genre. Its DenserAndWackier direct sequels and numerous DarkerAndEdgier actionised reboots that tried and failed to be ''Resident Evil'' are remembered solely for being that. that.

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* ''VideoGame/FableI'' is generally the most well-liked game of the ''VideoGame/{{Fable}}'' series; the sequels tend to be very divisive for [[CuttingOffTheBranches cutting off every possible branch]]. Both have received a lot of flak for [[NoCanonForTheWicked canonically making the Hero of Oakvale]] LawfulGood. [[VideoGame/FableII The Hero of Bowerstone]] was made canonically male and also LawfulGood by [[VideoGame/FableIII the third game]], and novels continuing the story after the end of the third game also made the Hero of Brightwall canonically male ''and'' LawfulGood once again, which alienated more than a few fans who preferred playing as a woman and/or a not entirely good-aligned Hero.

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* ''VideoGame/FableI'' is generally the most well-liked game of the ''VideoGame/{{Fable}}'' series; the sequels tend to be very divisive for [[CuttingOffTheBranches cutting off every possible branch]]. Both have received a lot of flak for [[NoCanonForTheWicked canonically making the Hero of Oakvale]] LawfulGood. Lawful Good. [[VideoGame/FableII The Hero of Bowerstone]] was made canonically male and also LawfulGood Lawful Good by [[VideoGame/FableIII the third game]], and novels continuing the story after the end of the third game also made the Hero of Brightwall canonically male ''and'' LawfulGood Lawful Good once again, which alienated more than a few fans who preferred playing as a woman and/or a not entirely good-aligned Hero.



** In general while he is rivalled by Kyo and co below, the protagonist of the first [=SNK=] FightingGame ''VideoGame/FatalFury'''s Terry Bogard along with his allies Andy, Joe and especially Mai still ultimately remain all time favourites and consistently appear in almost all [=KOF=] games (despite their original franchise having gone on hiatus for decades before ''VideoGame/FatalFuryCityOfTheWolves'' was announced). To exemplify this, Terry would be the one to represent SNK in ''VideoGame/SuperSmashBrosUltimate'' and the BigBad Geese Howard would be a guest fighter in ''VideoGame/Tekken7''.

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** In general while he is While rivalled by Kyo and co below, the co. below in popularity, it is Terry Bogard, protagonist of the Creator/{{SNK}}'s first [=SNK=] FightingGame ''VideoGame/FatalFury'''s Terry Bogard ''VideoGame/FatalFury'', along with his allies Andy, Joe Joe, and especially Mai still (the latter especially) who ultimately remain all time all-time favourites and consistently appear in almost all [=KOF=] ''KOF'' games (despite their original franchise having gone on hiatus for decades before ''VideoGame/FatalFuryCityOfTheWolves'' was announced). announced in TheNewTwenties), with most of the {{transplant}}s from other SNK series to ''KOF'' also hailing from ''Fatal Fury''. To exemplify this, Terry would be the one to represent SNK in ''VideoGame/SuperSmashBrosUltimate'' and the series BigBad Geese Howard would be a guest fighter GuestFighter in ''VideoGame/Tekken7''.



** For Kyo himself, this even extends to [[IconicOutfit his clothing]]. Even with Kyo dropping out of school after the events of ''[[VideoGame/TheKingOfFighters97 KOF '97]]'' and adopting new looks since, it is very likely that [[SchoolUniformsAreTheNewBlack his school uniform]] is the first thing that comes to mind when his name comes up. Creator/{{SNK}} seems to hold this view as well: Kyo has a number of clones and doppelgangers in canon who emulate his original look and moveset (Kyo-1 and Kyo-2 in ''[[VideoGame/TheKingOfFighters99 '99]]'', KUSANAGI in ''[[VideoGame/TheKingOfFighters2002 2002]]'' and ''[[VideoGame/TheKingOfFighters2003 2003]]''), an alternative version of Kyo known as "Kyo Kusanagi Classic" was a SecretCharacter in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]'', the Color Edit feature in ''[[VideoGame/TheKingOfFightersXIII XIII]]'' gives him his old ''gakuran'' as a PaletteSwap, said ''gakuran'' was featured as a DLC costume in ''[[VideoGame/TheKingOfFightersXIV XIV]]'', and every installment of the ''VideoGame/SNKVsCapcom'' series features Kyo in his school uniform despite the mainline series having moved on to its second and third {{Story Arc}}s by then. The [[https://web.archive.org/web/20210919163701/https://kofaniv.snk-corp.co.jp/english/character/index.php?num=kusanagi official character profile]] for [[OddballDoppelganger KUSANAGI]] even {{lampshade|Hanging}}s the circumstances of his [[{{Retcon}} second]] birth in-universe, guessing that [[BarrierMaiden Chizuru]] (who was BrainwashedAndCrazy at the time) must've envisioned Kyo as he was in his high school days.

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** For Kyo himself, this even extends to [[IconicOutfit his clothing]]. Even with Kyo dropping out of school after the events of ''[[VideoGame/TheKingOfFighters97 KOF '97]]'' and adopting new looks since, it is very likely that [[SchoolUniformsAreTheNewBlack his school uniform]] is the first thing that comes to mind when his name comes up. Creator/{{SNK}} SNK seems to hold this view as well: Kyo has a number of clones and doppelgangers in canon who emulate his original look and moveset (Kyo-1 and Kyo-2 in ''[[VideoGame/TheKingOfFighters99 '99]]'', KUSANAGI in ''[[VideoGame/TheKingOfFighters2002 2002]]'' and ''[[VideoGame/TheKingOfFighters2003 2003]]''), an alternative version of Kyo known as "Kyo Kusanagi Classic" was a SecretCharacter in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]'', the Color Edit feature in ''[[VideoGame/TheKingOfFightersXIII XIII]]'' gives him his old ''gakuran'' as a PaletteSwap, said ''gakuran'' was featured as a DLC costume in ''[[VideoGame/TheKingOfFightersXIV XIV]]'', and every installment of the ''VideoGame/SNKVsCapcom'' series features Kyo in his school uniform despite the mainline series having moved on to its second and third {{Story Arc}}s by then. The [[https://web.archive.org/web/20210919163701/https://kofaniv.snk-corp.co.jp/english/character/index.php?num=kusanagi official character profile]] for [[OddballDoppelganger KUSANAGI]] even {{lampshade|Hanging}}s the circumstances of his [[{{Retcon}} second]] birth in-universe, guessing that [[BarrierMaiden Chizuru]] (who was BrainwashedAndCrazy at the time) must've envisioned Kyo as he was in his high school days.
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* ''VideoGame/{{Bayonetta}}'' is remembered for being a sensational StylishAction game released on the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 that blew everyone's socks off. Its two sequels are far more divisive, however. ''VideoGame/Bayonetta2'' has heaps of fans, has an arguably more engaging story, and gave Bayonetta and Jeanne new and very widely approved designs but [[SequelDifficultyDrop isn't as quite as challenging as the first gameplay-wise]] and got a lot of ill will for being exclusive to the unpopular UsefulNotes/WiiU at the time (it's been ported to the much more beloved [[UsefulNotes/NintendoSwitch Switch]] since and fans are generally appreciative of how Creator/{{Nintendo}} saved the IP by licensing it from Creator/{{Sega}} and publishing the sequels). ''VideoGame/Bayonetta3'' had an even rougher go of it, as -- on top of being OvershadowedByControversy regarding the former voice actor of Bayo herself -- the game has [[ScrappyMechanic gameplay]], [[MiniGame mini-game]], and [[ThatOneLevel level]] issues along with a story that ended up [[BrokenBase splintering the fandom]]. Suffice to say, the most unambiguously good entry (or, at worst, least debated entry) in the series is the original.

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* ''VideoGame/{{Bayonetta}}'' is remembered for being a sensational StylishAction game released on the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360 Platform/Xbox360 that blew everyone's socks off. Its two sequels are far more divisive, however. ''VideoGame/Bayonetta2'' has heaps of fans, has an arguably more engaging story, and gave Bayonetta and Jeanne new and very widely approved designs but [[SequelDifficultyDrop isn't as quite as challenging as the first gameplay-wise]] and got a lot of ill will for being exclusive to the unpopular UsefulNotes/WiiU Platform/WiiU at the time (it's been ported to the much more beloved [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Switch]] since and fans are generally appreciative of how Creator/{{Nintendo}} saved the IP by licensing it from Creator/{{Sega}} and publishing the sequels). ''VideoGame/Bayonetta3'' had an even rougher go of it, as -- on top of being OvershadowedByControversy regarding the former voice actor of Bayo herself -- the game has [[ScrappyMechanic gameplay]], [[MiniGame mini-game]], and [[ThatOneLevel level]] issues along with a story that ended up [[BrokenBase splintering the fandom]]. Suffice to say, the most unambiguously good entry (or, at worst, least debated entry) in the series is the original.



** "Hey, ''Blaster Master'' was a great NES game, wasn't it?... What's that? There's a second game on the Genesis? And a couple of UsefulNotes/GameBoy titles? Huh, never heard of 'em..." This trope was largely reinforced when ''Blasting Again'' was released for the original UsefulNotes/PlayStation as a ''budget'' title ($7.88 brand new!), and then the later UsefulNotes/WiiWare release of ''Overdrive''.

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** "Hey, ''Blaster Master'' was a great NES game, wasn't it?... What's that? There's a second game on the Genesis? And a couple of UsefulNotes/GameBoy Platform/GameBoy titles? Huh, never heard of 'em..." This trope was largely reinforced when ''Blasting Again'' was released for the original UsefulNotes/PlayStation Platform/PlayStation as a ''budget'' title ($7.88 brand new!), and then the later UsefulNotes/WiiWare Platform/WiiWare release of ''Overdrive''.



* ''VideoGame/{{Choplifter}}'' had two sequels. The first, entitled ''Choplifter 2'', is a UsefulNotes/GameBoy game that is considered in the UsefulNotes/GameBoy crowd to be the original ''Choplifter!'' and is about as well-known as the UsefulNotes/AppleII original. The third, ''Choplifter 3'', is a [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game that most people have never heard of due to its rarity.
* ''VideoGame/ChronoCross'' was doomed from the beginning not to be as popular as ''VideoGame/ChronoTrigger'', one of the most beloved games ever made. [[ToughActToFollow While successful in its own right, it didn't even come close to the popularity of the original.]] Few people even know about ''VisualNovel/RadicalDreamers'', a VisualNovel follow-up to ''Trigger'' released in 1996 that laid the groundwork for ''Cross'' (which is no surprise since [[LateExportForYou it spent two decades exclusive to]] the UsefulNotes/{{Satellaview}}, an obscure [[NoExportForYou Japan-only]] add-on for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]]).
* While many will be willing to admit to its own flaws, the first ''VideoGame/ClayFighter'' game is the most well-regarded of the series, enough for it to be re-released on the UsefulNotes/VirtualConsole, UsefulNotes/{{Evercade}} and [[UsefulNotes/SegaGenesis Sega Mini 2]]. The sequels aren't as well-regarded, with ''Judgement Clay'' having a massively stripped-down feel, and ''63⅓'' being plagued by a rather clunky VideoGame3DLeap and [[ValuesDissonance several newcomers heavily leaning into racist stereotypes]].

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* ''VideoGame/{{Choplifter}}'' had two sequels. The first, entitled ''Choplifter 2'', is a UsefulNotes/GameBoy Platform/GameBoy game that is considered in the UsefulNotes/GameBoy Platform/GameBoy crowd to be the original ''Choplifter!'' and is about as well-known as the UsefulNotes/AppleII Platform/AppleII original. The third, ''Choplifter 3'', is a [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] game that most people have never heard of due to its rarity.
* ''VideoGame/ChronoCross'' was doomed from the beginning not to be as popular as ''VideoGame/ChronoTrigger'', one of the most beloved games ever made. [[ToughActToFollow While successful in its own right, it didn't even come close to the popularity of the original.]] Few people even know about ''VisualNovel/RadicalDreamers'', a VisualNovel follow-up to ''Trigger'' released in 1996 that laid the groundwork for ''Cross'' (which is no surprise since [[LateExportForYou it spent two decades exclusive to]] the UsefulNotes/{{Satellaview}}, Platform/{{Satellaview}}, an obscure [[NoExportForYou Japan-only]] add-on for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]]).
* While many will be willing to admit to its own flaws, the first ''VideoGame/ClayFighter'' game is the most well-regarded of the series, enough for it to be re-released on the UsefulNotes/VirtualConsole, UsefulNotes/{{Evercade}} Platform/VirtualConsole, Platform/{{Evercade}} and [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mini 2]]. The sequels aren't as well-regarded, with ''Judgement Clay'' having a massively stripped-down feel, and ''63⅓'' being plagued by a rather clunky VideoGame3DLeap and [[ValuesDissonance several newcomers heavily leaning into racist stereotypes]].



* ''Franchise/FireEmblem'', at least among the Japanese fandom, is either a straight example or a subversion in its spin-offs. In ''VideoGame/TokyoMirageSessionsFE'' and ''VideoGame/FireEmblemHeroes'', ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' is the only title that gets even a fraction of [[SpotlightStealingCrossover the spotlight]] that ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' (and, later, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'') get compared to every other game in the series. In ''VideoGame/FireEmblemHeroes'', Marth's ''saga'' is unquestionably the one that gets the most attention, but the world named after it in CrisisCrossover is titled "World of [[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]", after the third/twelfth game that remained NoExportForYou even in [[VideoGameRemake its remake]], rather than something like "World of Shadow" to reflect the first game and its internationally released remake (the eleventh), suggesting that it's actually the first game's [[NonLinearSequel lone direct sequel]] that "wins out". (This might be because Book 1 of ''Mystery'' [[EmbeddedPrecursor contains the entirety of the first game]], with ''New Mystery'' additionally including remakes of the UsefulNotes/{{Satellaview}}'s ''BS Fire Emblem: Akaneia Saga'' games.)

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* ''Franchise/FireEmblem'', at least among the Japanese fandom, is either a straight example or a subversion in its spin-offs. In ''VideoGame/TokyoMirageSessionsFE'' and ''VideoGame/FireEmblemHeroes'', ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' is the only title that gets even a fraction of [[SpotlightStealingCrossover the spotlight]] that ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' (and, later, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'') get compared to every other game in the series. In ''VideoGame/FireEmblemHeroes'', Marth's ''saga'' is unquestionably the one that gets the most attention, but the world named after it in CrisisCrossover is titled "World of [[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]", after the third/twelfth game that remained NoExportForYou even in [[VideoGameRemake its remake]], rather than something like "World of Shadow" to reflect the first game and its internationally released remake (the eleventh), suggesting that it's actually the first game's [[NonLinearSequel lone direct sequel]] that "wins out". (This might be because Book 1 of ''Mystery'' [[EmbeddedPrecursor contains the entirety of the first game]], with ''New Mystery'' additionally including remakes of the UsefulNotes/{{Satellaview}}'s Platform/{{Satellaview}}'s ''BS Fire Emblem: Akaneia Saga'' games.)



* While the sequels to ''VideoGame/TheGreatGianaSisters'' have been better received than the original UsefulNotes/Commodore64 game, the original game is still the most iconic in the franchise for infamously being [[SerialNumbersFiledOff such a blatant rip-off]] of ''VideoGame/SuperMarioBros1'' that Creator/{{Nintendo}} pressured the developers and publisher to [[KeepCirculatingTheTapes permanently withdraw the game from distribution]] on the basis that it was obvious UsefulNotes/{{copyright}} infringement.

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* While the sequels to ''VideoGame/TheGreatGianaSisters'' have been better received than the original UsefulNotes/Commodore64 Platform/Commodore64 game, the original game is still the most iconic in the franchise for infamously being [[SerialNumbersFiledOff such a blatant rip-off]] of ''VideoGame/SuperMarioBros1'' that Creator/{{Nintendo}} pressured the developers and publisher to [[KeepCirculatingTheTapes permanently withdraw the game from distribution]] on the basis that it was obvious UsefulNotes/{{copyright}} infringement.



* ''VideoGame/MediEvil'' was ported to a decent number of consoles, included in bundles, remade for the PSP and re-released as an app, and is still somewhat fondly remembered. The sequel ''VideoGame/MediEvil2'', with its new Victorian setting, received no ports outside of its original UsefulNotes/PlayStation release and is mostly forgotten today. Even Sir Daniel's appearance in ''VideoGame/PlayStationAllStarsBattleRoyale'' takes mostly after the original game and its remake. The first remake (''VideoGame/MediEvilResurrection'') itself got mixed reception for [[DenserAndWackier playing up the comedy]] and removing levels from the original. As a result, the [=PS4=] remake was much more faithful to the original game.

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* ''VideoGame/MediEvil'' was ported to a decent number of consoles, included in bundles, remade for the PSP and re-released as an app, and is still somewhat fondly remembered. The sequel ''VideoGame/MediEvil2'', with its new Victorian setting, received no ports outside of its original UsefulNotes/PlayStation Platform/PlayStation release and is mostly forgotten today. Even Sir Daniel's appearance in ''VideoGame/PlayStationAllStarsBattleRoyale'' takes mostly after the original game and its remake. The first remake (''VideoGame/MediEvilResurrection'') itself got mixed reception for [[DenserAndWackier playing up the comedy]] and removing levels from the original. As a result, the [=PS4=] remake was much more faithful to the original game.



* The first ''VideoGame/ParasiteEve'' was an acclaimed UsefulNotes/PlayStation game that mixed RPG and horror elements. However, the second installment was viewed as a Resident Evil clone that took away features that made the first game well-liked including its controls and battle system. It was also less successful financially, selling about half as many copies. And many fans [[ContestedSequel would rather forget]] that ''VideoGame/The3rdBirthday'' exists altogether.

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* The first ''VideoGame/ParasiteEve'' was an acclaimed UsefulNotes/PlayStation Platform/PlayStation game that mixed RPG and horror elements. However, the second installment was viewed as a Resident Evil clone that took away features that made the first game well-liked including its controls and battle system. It was also less successful financially, selling about half as many copies. And many fans [[ContestedSequel would rather forget]] that ''VideoGame/The3rdBirthday'' exists altogether.



* Zig-zagged with ''VideoGame/PuyoPuyo''. The original UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom Disk Station]] releases of ''Puyo Puyo'' aren't looked upon fondly due to being strictly single-player affairs; however, the identically titled 16-bit arcade game and its sequel ''Puyo Puyo Tsu'' are heavily influential to the series. This is reflected in [[Creator/{{Sega}} SEGA's]] interpretation of the series, where remixes of songs from both ''Puyo Puyo'' and ''Puyo Puyo Tsu'' are common, the ''Puyo Puyo Tsu'' ruleset is usually the standard rule, and the recurring Creator/{{Compile}}-era characters all come from the first arcade game. Other games only get a minor nod at best, such as a stray music remix or a ContinuityNod. It's zig-zagged because, due to [[NoExportForYou lack of localizations]], the first non-DolledUpInstallment that much of the western fanbase played is ''VideoGame/PuyoPuyoFever'', a SoftReboot. Thus, they missed out on all of the nostalgia and sometimes [[MorePopularReplacement even prefer the characters from SEGA's run to the originals]].

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* Zig-zagged with ''VideoGame/PuyoPuyo''. The original UsefulNotes/{{MSX}} Platform/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom Disk Station]] releases of ''Puyo Puyo'' aren't looked upon fondly due to being strictly single-player affairs; however, the identically titled 16-bit arcade game and its sequel ''Puyo Puyo Tsu'' are heavily influential to the series. This is reflected in [[Creator/{{Sega}} SEGA's]] interpretation of the series, where remixes of songs from both ''Puyo Puyo'' and ''Puyo Puyo Tsu'' are common, the ''Puyo Puyo Tsu'' ruleset is usually the standard rule, and the recurring Creator/{{Compile}}-era characters all come from the first arcade game. Other games only get a minor nod at best, such as a stray music remix or a ContinuityNod. It's zig-zagged because, due to [[NoExportForYou lack of localizations]], the first non-DolledUpInstallment that much of the western fanbase played is ''VideoGame/PuyoPuyoFever'', a SoftReboot. Thus, they missed out on all of the nostalgia and sometimes [[MorePopularReplacement even prefer the characters from SEGA's run to the originals]].



** The first four numbered games (''[[VideoGame/ResidentEvil1 RE1]]'', ''[[VideoGame/ResidentEvil2 RE2]]'', ''[[VideoGame/ResidentEvil3Nemesis RE3]]'', and ''[[VideoGame/ResidentEvil4 RE4]]'') have all been [[VideoGameRemake remade]], and while [[VideoGame/ResidentEvil2Remake the]] [[VideoGame/ResidentEvil3Remake latter]] [[VideoGame/ResidentEvil4Remake three]] recreations of the classics are popular (particularly ''[=RE2make=]'' and ''[=RE4make=]''), it's collectively agreed among fans and critics that the [[UsefulNotes/NintendoGameCube GameCube]] [[VideoGame/ResidentEvilRemake remake]] of ''[=RE1=]'', despite selling less, is the best and "truest" remake of the bunch, managing to update the environment, characters, and monsters to spectacular effect while still having the same layout and fixed prospective gameplay of the original (rather than recreating pretty much everything about the source material as the subsequent remakes would do).
** For a good deal of franchise purists and speedrunners, the original UsefulNotes/PlayStation ''RE'' trilogy will win out against its successors on future consoles in spite of ''[=RE4=]'''s near universal acclaim. The smaller scope, simpler controls, NarmCharm visuals, and janky BMovie {{camp}} combined to put the early games in a very special place that later titles cannot match for said fans, despite the obvious vast technical improvements. It also helps that some of the cornier and goofier elements of the original games have long since become SoBadItsGood for many, e.g. Barry's "YOU WERE ALMOST A JILL SANDWICH!"

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** The first four numbered games (''[[VideoGame/ResidentEvil1 RE1]]'', ''[[VideoGame/ResidentEvil2 RE2]]'', ''[[VideoGame/ResidentEvil3Nemesis RE3]]'', and ''[[VideoGame/ResidentEvil4 RE4]]'') have all been [[VideoGameRemake remade]], and while [[VideoGame/ResidentEvil2Remake the]] [[VideoGame/ResidentEvil3Remake latter]] [[VideoGame/ResidentEvil4Remake three]] recreations of the classics are popular (particularly ''[=RE2make=]'' and ''[=RE4make=]''), it's collectively agreed among fans and critics that the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] [[VideoGame/ResidentEvilRemake remake]] of ''[=RE1=]'', despite selling less, is the best and "truest" remake of the bunch, managing to update the environment, characters, and monsters to spectacular effect while still having the same layout and fixed prospective gameplay of the original (rather than recreating pretty much everything about the source material as the subsequent remakes would do).
** For a good deal of franchise purists and speedrunners, the original UsefulNotes/PlayStation Platform/PlayStation ''RE'' trilogy will win out against its successors on future consoles in spite of ''[=RE4=]'''s near universal acclaim. The smaller scope, simpler controls, NarmCharm visuals, and janky BMovie {{camp}} combined to put the early games in a very special place that later titles cannot match for said fans, despite the obvious vast technical improvements. It also helps that some of the cornier and goofier elements of the original games have long since become SoBadItsGood for many, e.g. Barry's "YOU WERE ALMOST A JILL SANDWICH!"



* Did you know that there were sequels to the classic game ''VideoGame/{{Shadowgate}}''? If you ''did'', you probably only know about the UsefulNotes/Nintendo64 game ''Trials of the Four Towers''. However, even that was preceded on the Platform/TurboDuo by ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''.
* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 two]] games, which are widely more recognized by the general public than [[VideoGame/SonicTheHedgehogCD the later]] [[VideoGame/Sonic3AndKnuckles sequels]]. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] [[UsefulNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]

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* Did you know that there were sequels to the classic game ''VideoGame/{{Shadowgate}}''? If you ''did'', you probably only know about the UsefulNotes/Nintendo64 Platform/Nintendo64 game ''Trials of the Four Towers''. However, even that was preceded on the Platform/TurboDuo by ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''.
* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 two]] games, which are widely more recognized by the general public than [[VideoGame/SonicTheHedgehogCD the later]] [[VideoGame/Sonic3AndKnuckles sequels]]. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] [[UsefulNotes/The16bitEraOfConsoleVideoGames [[MediaNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]



** ''VideoGame/MarioParty'' is a case of "First Console Platform Wins", since while the series has been released on every Nintendo console since the [[UsefulNotes/Nintendo64 N64]], it's the original three N64 installments that are better known (''1''), more highly rated (''3''), or both (''2'') than the rest.

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** ''VideoGame/MarioParty'' is a case of "First Console Platform Wins", since while the series has been released on every Nintendo console since the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]], it's the original three N64 installments that are better known (''1''), more highly rated (''3''), or both (''2'') than the rest.



* ''VideoGame/{{Tetris}}'': No matter how many variations with quality-of-life improvements the Tetris Company has kept creating, the classic UsefulNotes/GameBoy ''Tetris'' remains the most recognized one even today. Which is an interesting subversion, as while it's still one of the earliest ''Tetris'' games, it's [[AdaptationDisplacement also not the first]] (that honor goes to the Elektronika-60 version). And no matter how many different versions are released, the Game Boy music is the most recognizable. In particular "Korobeiniki" (a.k.a. Music A) is "The Tetris Song."

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* ''VideoGame/{{Tetris}}'': No matter how many variations with quality-of-life improvements the Tetris Company has kept creating, the classic UsefulNotes/GameBoy Platform/GameBoy ''Tetris'' remains the most recognized one even today. Which is an interesting subversion, as while it's still one of the earliest ''Tetris'' games, it's [[AdaptationDisplacement also not the first]] (that honor goes to the Elektronika-60 version). And no matter how many different versions are released, the Game Boy music is the most recognizable. In particular "Korobeiniki" (a.k.a. Music A) is "The Tetris Song."



* ''VideoGame/{{Turok}}'' will always be remembered for the first two games, in a slight stretch of this trope. Mostly because these two revolutionized first-person-shooters on the consoles (and on the ''UsefulNotes/Nintendo64'' at that, bringing gory content and well-designed action to a system that didn't have anything like it at the time). Besides the multiplayer arena shooter ''Rage Wars'', every game that followed either just didn't have what fans considered to be "Turok" in their spirit, or were extremely unfinished and an ObviousBeta. It says everything that of all things to get [[UpdatedRerelease HD remasters]], it was the first two games before any others.

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* ''VideoGame/{{Turok}}'' will always be remembered for the first two games, in a slight stretch of this trope. Mostly because these two revolutionized first-person-shooters on the consoles (and on the ''UsefulNotes/Nintendo64'' ''Platform/Nintendo64'' at that, bringing gory content and well-designed action to a system that didn't have anything like it at the time). Besides the multiplayer arena shooter ''Rage Wars'', every game that followed either just didn't have what fans considered to be "Turok" in their spirit, or were extremely unfinished and an ObviousBeta. It says everything that of all things to get [[UpdatedRerelease HD remasters]], it was the first two games before any others.
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Adding a work link.


* The ''Franchise/TouhouProject'' has a mildly zig-zaggy relationship with this trope: The first five games in the series are part of one continuity with the 6th game, ''Embodiment of Scarlet Devil'', marking a soft reboot of the series and the birth of ''Touhou'' as it is known today. While the five OG games have their fans, and a couple of characters from them are still very well liked by the fanbase, the reboot does massively blow its predecessor out of the water in terms of popularity... But out of all the games in the reboot continuity, which ones are the most popular? Why, the first three, of course. And out of those three, which one is still the undisputed fan favourite with the most popular CastHerd? ''Embodiment of Scarlet Devil.''

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* The ''Franchise/TouhouProject'' has a mildly zig-zaggy relationship with this trope: The first five games in the series are part of one continuity with the 6th game, ''Embodiment ''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Embodiment of Scarlet Devil'', Devil]]'', marking a soft reboot of the series and the birth of ''Touhou'' as it is known today. While the five OG games have their fans, and a couple of characters from them are still very well liked by the fanbase, the reboot does massively blow its predecessor out of the water in terms of popularity... But out of all the games in the reboot continuity, which ones are the most popular? Why, the first three, of course. And out of those three, which one is still the undisputed fan favourite with the most popular CastHerd? ''Embodiment of Scarlet Devil.''
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* The [[UsefulNotes/NintendoEntertainmentSystem NES]] version of ''VideoGame/{{Action 52}}'' is a lot more infamous than the UsefulNotes/SegaGenesis version, despite ([[NoSuchThingAsBadPublicity or rather because of]]) having a lot worse programming.

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* The [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] version of ''VideoGame/{{Action 52}}'' is a lot more infamous than the UsefulNotes/SegaGenesis Platform/SegaGenesis version, despite ([[NoSuchThingAsBadPublicity or rather because of]]) having a lot worse programming.
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* Did you know that there were sequels to the classic game ''VideoGame/{{Shadowgate}}''? If you ''did'', you probably only know about the UsefulNotes/Nintendo64 game ''Trials of the Four Towers''. However, even that was preceded on the UsefulNotes/TurboDuo by ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''.

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* Did you know that there were sequels to the classic game ''VideoGame/{{Shadowgate}}''? If you ''did'', you probably only know about the UsefulNotes/Nintendo64 game ''Trials of the Four Towers''. However, even that was preceded on the UsefulNotes/TurboDuo Platform/TurboDuo by ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''.
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Splitting Video Games into its own subpage because First Installment Wins was getting too long.

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FirstInstallmentWins in Video Games.
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* The [[UsefulNotes/NintendoEntertainmentSystem NES]] version of ''VideoGame/{{Action 52}}'' is a lot more infamous than the UsefulNotes/SegaGenesis version, despite ([[NoSuchThingAsBadPublicity or rather because of]]) having a lot worse programming.
* ''VideoGame/{{Aerobiz}}'': Quite a few players can remember seeing the game on the shelves of [[TheNineties video rental stores]], but few ever saw the sequel, ''Aerobiz Supersonic'', and less saw the Japan-only released ''Air Management '96''.
* ''VideoGame/AloneInTheDark'': The 1992 original is the most critically well-regarded of the series and had the most definite impact on shaping the SurvivalHorror genre. Its numerous DarkerAndEdgier actionised reboots that tried and failed to be ''Resident Evil'' are remembered solely for being that.
* ''VideoGame/ApeEscape'' is generally considered to be one of the [=PS1=]'s indisputable classics. Ask fans how they felt about the follow-up games (two NumberedSequels and the DarkerAndEdgier ''Million Monkeys'', the latter of which [[NoExportforYou never made it out of Japan]]), and most of the time the response you'll get will be somewhere along the lines of "They made sequels?" This is to say nothing of a not-insubstantial number of spin-offs, such as ''Pumped & Primed''. Those who are aware of the sequels will usually deem ''Ape Escape 2'' as an EvenBetterSequel, but it is the original that is better-known among gamers in general (not unlike ''Franchise/SonicTheHedgehog'' below). Interestingly, Spike's appearance in ''VideoGame/PlayStationAllStarsBattleRoyale'' uses his ''Million Monkeys'' design despite its relative obscurity among Westerners.
* Some folks back in the day threw around the term "''[[VideoGame/AsheronsCall Asheron's Call 2]]'' Syndrome" when discussing the problem that MMORPG sequels ({{spiritual|Successor}} or otherwise) are liable to run into (namely that the first installment is doing pretty well or you probably wouldn't be having a sequel). The term didn't stick. The phenomenon, on the other hand, is this entire page.
* ''VideoGame/{{Battletoads}}'' has had a lot of ports over the years, sequels for the arcade and Super NES, and a crossover with ''VideoGame/DoubleDragon''. But odds are very good that if you mention the name to anyone, the original NES game will come to mind.
* ''VideoGame/{{Bayonetta}}'' is remembered for being a sensational StylishAction game released on the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 that blew everyone's socks off. Its two sequels are far more divisive, however. ''VideoGame/Bayonetta2'' has heaps of fans, has an arguably more engaging story, and gave Bayonetta and Jeanne new and very widely approved designs but [[SequelDifficultyDrop isn't as quite as challenging as the first gameplay-wise]] and got a lot of ill will for being exclusive to the unpopular UsefulNotes/WiiU at the time (it's been ported to the much more beloved [[UsefulNotes/NintendoSwitch Switch]] since and fans are generally appreciative of how Creator/{{Nintendo}} saved the IP by licensing it from Creator/{{Sega}} and publishing the sequels). ''VideoGame/Bayonetta3'' had an even rougher go of it, as -- on top of being OvershadowedByControversy regarding the former voice actor of Bayo herself -- the game has [[ScrappyMechanic gameplay]], [[MiniGame mini-game]], and [[ThatOneLevel level]] issues along with a story that ended up [[BrokenBase splintering the fandom]]. Suffice to say, the most unambiguously good entry (or, at worst, least debated entry) in the series is the original.
* ''VideoGame/BlasterMaster'':
** "Hey, ''Blaster Master'' was a great NES game, wasn't it?... What's that? There's a second game on the Genesis? And a couple of UsefulNotes/GameBoy titles? Huh, never heard of 'em..." This trope was largely reinforced when ''Blasting Again'' was released for the original UsefulNotes/PlayStation as a ''budget'' title ($7.88 brand new!), and then the later UsefulNotes/WiiWare release of ''Overdrive''.
** The second game is mostly forgotten by fans (and for good reason). ''Blaster Master Boy'' was a DolledUpInstallment of the sequel to the game ''Bomber King'', called ''VideoGame/RoboWarrior'' internationally. ''Enemy Below'' was a MissionPackSequel of the first game with new maps, bosses and weapons.
** Thoroughly averted with the reboot installment ''VideoGame/BlasterMasterZero'', whose own popularity grew big enough to eclipse the first game. There's still a little of this trope present in gameplay mechanics, though, as it's aesthetically based off of the NES original.
* ''VideoGame/BubbleBobble''. Whenever the series is mentioned, it is almost always in reference to the first game and not its four official sequels.
* Simultaneously subverted and played straight with ''VideoGame/{{Bubsy}}''. As far as public knowledge goes, the third entry in the franchise, ''Bubsy 3D'', is the most notable one, but that's only because of its ''overwhelmingly'' negative reputation and because [[FranchiseKiller it killed the franchise for almost 20 years]]. As far as quality goes, however, most fans regard the original game as the best one, even if consensus among the masses is that it's [[SoOkayItsAverage a decent game at best]].
* ''VideoGame/{{Choplifter}}'' had two sequels. The first, entitled ''Choplifter 2'', is a UsefulNotes/GameBoy game that is considered in the UsefulNotes/GameBoy crowd to be the original ''Choplifter!'' and is about as well-known as the UsefulNotes/AppleII original. The third, ''Choplifter 3'', is a [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game that most people have never heard of due to its rarity.
* ''VideoGame/ChronoCross'' was doomed from the beginning not to be as popular as ''VideoGame/ChronoTrigger'', one of the most beloved games ever made. [[ToughActToFollow While successful in its own right, it didn't even come close to the popularity of the original.]] Few people even know about ''VisualNovel/RadicalDreamers'', a VisualNovel follow-up to ''Trigger'' released in 1996 that laid the groundwork for ''Cross'' (which is no surprise since [[LateExportForYou it spent two decades exclusive to]] the UsefulNotes/{{Satellaview}}, an obscure [[NoExportForYou Japan-only]] add-on for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]]).
* While many will be willing to admit to its own flaws, the first ''VideoGame/ClayFighter'' game is the most well-regarded of the series, enough for it to be re-released on the UsefulNotes/VirtualConsole, UsefulNotes/{{Evercade}} and [[UsefulNotes/SegaGenesis Sega Mini 2]]. The sequels aren't as well-regarded, with ''Judgement Clay'' having a massively stripped-down feel, and ''63⅓'' being plagued by a rather clunky VideoGame3DLeap and [[ValuesDissonance several newcomers heavily leaning into racist stereotypes]].
* ''VideoGame/CorpseParty'' is widely agreed to have peaked with its first installment, sometimes including its prototype ''VideoGame/CorpsePartyPC98'' version. The following games, alongside its adaptations, aren't as well-regarded for their rather controversial HotterAndSexier approach, several [[AssPull out of left field plot twists]], and the amount of deaths skyrocketing to the extent that [[TooBleakStoppedCaring players tuned out over the protagonists' suffering being for naught]], with the DevelopmentHell of ''VideoGame/CorpseParty2DeadPatient'' not helping in the slightest.
* ''VideoGame/CrashBandicoot'':
** ''VideoGame/CrashTeamRacing'' is much more popular than [[VideoGame/CrashNitroKart either of]] [[VideoGame/CrashTagTeamRacing the two sequels]]. You would be hard-pressed to find someone who prefers either of them to the original.
** In fact, you could say this of the series as a whole. The [[VideoGame/CrashBandicoot1996 original]] [[VideoGame/CrashBandicoot2CortexStrikesBack three]] [[VideoGame/CrashBandicoot3Warped platformers]] and the aforementioned ''Crash Team Racing'' by Creator/NaughtyDog [[OnlyTheCreatorDoesItRight are more well-loved among fans than the games made afterwards]], which all varied in quality and all had multiple different developers at the helm. The only post-Naughty Dog titles that have managed to find any sort of foothold (the well-received ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'' notwithstanding, as it's a ShotForShotRemake of the original trilogy) are ''VideoGame/CrashTwinsanity'' and ''VideoGame/CrashBandicoot4ItsAboutTime'', [[ContestedSequel both of which are not without their fair share of arguments]].
* The original ''VideoGame/{{Crysis}}'' is often considered the star of the series, especially with the ''Warhead'' ExpansionPack with its gameplay, plot, [[TechDemoGame and performance]] improvements. ''Crysis 2'' has more compact enviroments, a [[JigsawPuzzlePlot more complex/confusing plot]], far more basic/small scale multiplayer, and in some respects reduced graphical fidelity for the sake of the console ports. ''Crysis 3'' has some of the same contested elements, albeit not as pronounced as ''Crysis 2''.
* While the whole ''VideoGame/DarkSouls'' series is beloved, [[VideoGame/DarkSoulsI the first game]] remains the most universally beloved of its trilogy. While there are contingents who prefer ''VideoGame/DarkSoulsII'' and/or ''VideoGame/DarkSoulsIII'', both sequels are rather polarizing among fans for assorted reasons, such as level design, lore, and changes to gameplay. Taking the entirety of [[ThematicSeries the "Soulsborne" series]] into account, some consider ''VideoGame/DemonsSouls'', the first ''Dark Souls'', ''VideoGame/{{Bloodborne}}'', and ''VideoGame/EldenRing'' (with ''VideoGame/SekiroShadowsDieTwice'' sometimes included) to be the "true Souls series" on account of them technically being the first or only installment in their respective franchises, feeling that Creator/FromSoftware's best work is when they create entirely new franchises that take their SignatureStyle in new directions rather than attempting to build on what was already good.
* ''VideoGame/DaytonaUSA'' is one of the most iconic arcade racing games in existence, but spinoff ''Sega Super GT'' and both versions of ''Daytona USA 2''? Good luck trying to find anyone who remembers or plays these. It's telling that ''Daytona USA 3'' features remastered versions of the original ''Daytona'' tracks, but not of the second game's.
* The original ''VideoGame/DeusEx'' is considered by many fans to be the best in the series and still one of the best PC games ever, with mods still being made for it to this day. While ''VideoGame/DeusExHumanRevolution'' is also well-liked, many people agree that the first game is still the best in the series. However, they [[ContestedSequel aren't particularly fond of]] ''VideoGame/DeusExInvisibleWar''.
* ''VideoGame/DinoCrisis''. The JustForFun/XMeetsY premise was what grabbed original fans, and few who have played the sequels (or the {{Light Gun|Game}} GaidenGame) think that they are better than the original (''2'' is generally well-liked, but it being an ActionizedSequel makes it something of an apples-to-oranges comparison with the original, with the "better' installment coming down to which genre you prefer).
* The cast and story of [[VideoGame/DisgaeaHourOfDarkness the first]] ''Franchise/{{Disgaea}}'' are still the most well-regarded even after several additional games in the series. Inverted with the gameplay, however, as subsequent games have improved on the formula and the first game feels very dated and barebones by comparison.
* ''Franchise/{{Doom}}'': Each game in the series is excellent, but the [[Videogame/{{Doom}} first]] [[Videogame/DoomII two]] games are among the most successful video games of all time, being pioneers of the FirstPersonShooter genre, still sell copies to this day, and have large, prolific and long-lasting modding communities (''especially'' the second game) due to their code being open-sourced. They're also the games most non-fans think of when asked about the series.
* ''VideoGame/DonkeyKong'' is a partial example. Every time it is referenced, parodied or mentioned in popular culture, it's always in the form of the first screen with the slanted girders, the ladders and the rolling barrels. The other three screens, with the conveyor belts, elevators and so on, might as well not even exist. It's played straight with the other games in its series, though (barring the ''VideoGame/DonkeyKongCountry'' subfranchise, [[MorePopularSpinoff which is more or less its own animal]]). Everyone knows ''Donkey Kong'', but even casual arcade fans probably haven't heard of ''VideoGame/DonkeyKongJunior'', for instance, and games like ''VideoGame/MarioVsDonkeyKong'' or ''VideoGame/DonkeyKong94'' have, at best, cult followings.
* ''Franchise/TheElderScrolls'' series has an interesting version of this trope at play. Fans of the series tend to judge each new game (as well as earlier installments) against whichever game they were introduced to the series with, sort of their own ''personal'' version of First Installment Wins. Given Creator/{{Bethesda}}'s tendency to build each installment from the ground up with wholesale changes from its predecessor, this leads to serious BrokenBase issues and claims of {{Contested Sequel}}s.
* ''VideoGame/FableI'' is generally the most well-liked game of the ''VideoGame/{{Fable}}'' series; the sequels tend to be very divisive for [[CuttingOffTheBranches cutting off every possible branch]]. Both have received a lot of flak for [[NoCanonForTheWicked canonically making the Hero of Oakvale]] LawfulGood. [[VideoGame/FableII The Hero of Bowerstone]] was made canonically male and also LawfulGood by [[VideoGame/FableIII the third game]], and novels continuing the story after the end of the third game also made the Hero of Brightwall canonically male ''and'' LawfulGood once again, which alienated more than a few fans who preferred playing as a woman and/or a not entirely good-aligned Hero.
* The first ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' game is generally regarded as the best in the series; the second game was also well-received, though there were some complaints that the game had been "dumbed down" for a multi-platform console release (which the developers have admitted to). The third game, which was made by a different developer, had a dramatic shift in art style, and largely abandoned the series' action-horror roots for a co-op focused pure action shooter, was the least well received. Finally, the free-to-play multiplayer ''F.E.A.R. Online'' by a Korean developer came out, was widely regarded as a FranchiseZombie, and was quickly discontinued with all the servers shut down forever.
* ''Franchise/FinalFantasy'':
** The series is unique in that its numbered instalments ([[ThematicSeries all set in their own worlds]]) are each better liked than [[VideoGame/FinalFantasyI the very first game]], but the spin-offs/sequels to said installments are considered consistently inferior.
** The ''Franchise/CompilationOfFinalFantasyVII'' games are a case of this. Although ''VideoGame/CrisisCore'', ''VideoGame/BeforeCrisis'', and to a much lesser extent ''VideoGame/DirgeOfCerberus'' have their fans and positives, none of them are really considered to hold a candle to [[VideoGame/FinalFantasyVII the original 1997 game]], whose iconography and popularity among the hearts of gamers massively overshadows its prequels and spin-offs. It took until ''VideoGame/FinalFantasyVIIRemake'' to come along and do well for this to change, though that game naturally benefits from nostalgia of the original along with AdaptationExpansion of minor characters and ''Film/StarTrek2009''-style rebooted story elements of the 1997 game.
** Go ahead and find a fan of ''VideoGame/FinalFantasyTactics'' who thinks that ''VideoGame/FinalFantasyTacticsAdvance'' or [[VideoGame/FinalFantasyTacticsA2 its sequel]] were better games.
** ''VideoGame/FinalFantasyX'' is considered one of the favourite games in the franchise for its characters and heartbreaking story, to the extent it manages to rival ''VII'' in franchise-wide popularity. [[labelnote:*]]Ironically, a {{retcon}} via [[AllThereInTheManual supplemental materials]] and WordOfGod would reveal ''X'' [[CanonWelding is set in the same universe as]] ''VII'', only on a different planet in the distant past.[[/labelnote]] Its sequel ''VideoGame/FinalFantasyX2'', though? That's best remembered for the IdolSinger opening, dress-up battle mechanics, and [[spoiler:undoing Tidus's TearJerker "[[DreamPeople death]]" so he can be with Yuna -- removing the tragedy of its predecessor's ending and message about moving on]], something that created [[BrokenBase a fandom divide]]. Then there's the sequel novel ''Final Fantasy X-2.5 ~Eien no Daishō~'' and radio drama ''Final Fantasy X -Will-'', which even fans of ''X-2'' don't remotely like.
** As noted above, ''VideoGame/FinalFantasyI'' generally inverts this, being left by the wayside by its numerous successors despite pioneering the JRPG genre. However, it ''is'' considered better and naturally more iconic than its own spin-off, the ([[AlternateUniverse sort of]]) [[StealthSequel Stealth Prequel]] ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', which, despite some meme charm around its protagonist Jack Garland, has average to negative reviews.
* The original ''VideoGame/FinalFight'' has received plenty of nods and references in later games, particularly with the inclusion of Guy, Sodom, Rolento, Cody, and Andore (under the guise of [[VideoGame/StreetFighterIII Hugo]] with Poison as his manager) in many ''Franchise/StreetFighter'' installments and other Creator/{{Capcom}} fighting games. Its two sequels contributed Maki (from ''2'') and Lucia (from ''3'') to ''Street Fighter'' canon, and... really, that's it.
* ''Franchise/FireEmblem'', at least among the Japanese fandom, is either a straight example or a subversion in its spin-offs. In ''VideoGame/TokyoMirageSessionsFE'' and ''VideoGame/FireEmblemHeroes'', ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' is the only title that gets even a fraction of [[SpotlightStealingCrossover the spotlight]] that ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' (and, later, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'') get compared to every other game in the series. In ''VideoGame/FireEmblemHeroes'', Marth's ''saga'' is unquestionably the one that gets the most attention, but the world named after it in CrisisCrossover is titled "World of [[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]", after the third/twelfth game that remained NoExportForYou even in [[VideoGameRemake its remake]], rather than something like "World of Shadow" to reflect the first game and its internationally released remake (the eleventh), suggesting that it's actually the first game's [[NonLinearSequel lone direct sequel]] that "wins out". (This might be because Book 1 of ''Mystery'' [[EmbeddedPrecursor contains the entirety of the first game]], with ''New Mystery'' additionally including remakes of the UsefulNotes/{{Satellaview}}'s ''BS Fire Emblem: Akaneia Saga'' games.)
* While there are six mainline installments, two spinoffs, and countless fan games, and while the sequels have made many gameplay refinements and were well-received in their own right, no game in the ''VideoGame/FiveNightsAtFreddys'' series has yet to match the ground-breaking impact or the memorability of [[VideoGame/FiveNightsAtFreddys1 the first one]].
* While the sequels to ''VideoGame/TheGreatGianaSisters'' have been better received than the original UsefulNotes/Commodore64 game, the original game is still the most iconic in the franchise for infamously being [[SerialNumbersFiledOff such a blatant rip-off]] of ''VideoGame/SuperMarioBros1'' that Creator/{{Nintendo}} pressured the developers and publisher to [[KeepCirculatingTheTapes permanently withdraw the game from distribution]] on the basis that it was obvious UsefulNotes/{{copyright}} infringement.
* ''Heroes of the Pacific'' enjoyed a good critical reception and is still is something of a minor CultClassic in the arcade flight game genre. Its direct sequel, ''Heroes Over Europe'', received a much more mixed reception due to its [[ItsShortSoItSucks dearth of content]] (the result of a troubled development cycle) and [[NintendoHard massive difficulty spikes]], and its remake ''Damage Inc.: Pacific Squadron WWII'' sank without a trace and received universally mediocre reviews.
* While all of the games in the original ''VideoGame/JakAndDaxter'' trilogy are generally well-received, ''VideoGame/JakAndDaxterThePrecursorLegacy'' sold the best, and there are a large number of fans of it who consider it the best in the series due to preferring the more traditional CollectAThonPlatformer gameplay of it over the mission-based sandbox and third-person shooting focus of the sequels, dislike of the DarkerAndEdgier direction the series took after it, and believing it was the most focused and had the most clear identity out of the games.
* ''Franchise/TheKingOfFighters'':
** In general while he is rivalled by Kyo and co below, the protagonist of the first [=SNK=] FightingGame ''VideoGame/FatalFury'''s Terry Bogard along with his allies Andy, Joe and especially Mai still ultimately remain all time favourites and consistently appear in almost all [=KOF=] games (despite their original franchise having gone on hiatus for decades before ''VideoGame/FatalFuryCityOfTheWolves'' was announced). To exemplify this, Terry would be the one to represent SNK in ''VideoGame/SuperSmashBrosUltimate'' and the BigBad Geese Howard would be a guest fighter in ''VideoGame/Tekken7''.
** Ask a person on the street to name a character from the franchise and they'll probably reply with someone from the Rugal/Orochi Saga, which ran from [[VideoGame/TheKingOfFighters94 1994]] up until [[VideoGame/TheKingOfFighters98 1998]], such as Kyo Kusanagi. Even today, Kyo remains not only front and center in advertising, but also the most popular of the series' four protagonists, with K', Ash, and Shun'ei all being unfavorably compared to him. Even [[Film/TheKingOfFighters2010 the film]], despite being released at the tail end of the Tales of Ash, was a loose adaptation of the Rugal/Orochi Saga.
** For Kyo himself, this even extends to [[IconicOutfit his clothing]]. Even with Kyo dropping out of school after the events of ''[[VideoGame/TheKingOfFighters97 KOF '97]]'' and adopting new looks since, it is very likely that [[SchoolUniformsAreTheNewBlack his school uniform]] is the first thing that comes to mind when his name comes up. Creator/{{SNK}} seems to hold this view as well: Kyo has a number of clones and doppelgangers in canon who emulate his original look and moveset (Kyo-1 and Kyo-2 in ''[[VideoGame/TheKingOfFighters99 '99]]'', KUSANAGI in ''[[VideoGame/TheKingOfFighters2002 2002]]'' and ''[[VideoGame/TheKingOfFighters2003 2003]]''), an alternative version of Kyo known as "Kyo Kusanagi Classic" was a SecretCharacter in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]'', the Color Edit feature in ''[[VideoGame/TheKingOfFightersXIII XIII]]'' gives him his old ''gakuran'' as a PaletteSwap, said ''gakuran'' was featured as a DLC costume in ''[[VideoGame/TheKingOfFightersXIV XIV]]'', and every installment of the ''VideoGame/SNKVsCapcom'' series features Kyo in his school uniform despite the mainline series having moved on to its second and third {{Story Arc}}s by then. The [[https://web.archive.org/web/20210919163701/https://kofaniv.snk-corp.co.jp/english/character/index.php?num=kusanagi official character profile]] for [[OddballDoppelganger KUSANAGI]] even {{lampshade|Hanging}}s the circumstances of his [[{{Retcon}} second]] birth in-universe, guessing that [[BarrierMaiden Chizuru]] (who was BrainwashedAndCrazy at the time) must've envisioned Kyo as he was in his high school days.
--->'''KOF Successive Characters - Inside Stories for Characters (KUSANAGI):''' But you can't have Kyo without a school uniform. Maybe in Chizuru's mind Kyo will always be a high school student.
* There are many games in ''Franchise/TheLegendOfZelda'' series, all of them -- even the divisive ones -- having received heaps of praise for the consistent level of polish, care and dedication put into them. Many even hold an EvenBetterSequel status in a lot of minds, but it can't be argued that when most people think of the name ''Legend of Zelda'' they think of [[VideoGame/TheLegendOfZeldaI the very first game]]. Its sounds, pixel art and quotes are some of the most iconic of the entire series, with the first quote of the game being the most well known of the franchise by far.
-->'''Old Man in cave:''' It's dangerous to go alone! Take this.
* Anyone who has played the ''VideoGame/LethalEnforcers'' series probably knows that the first is the best-known of the series. The second game felt more or less like a rehash of the first game but only set in TheWildWest rather than the modern day. [[DolledUpInstallment The third game]] is actually obscure in the west, at a time when arcades outside of Japan were going into a serious decline. The game also played more like ''VideoGame/{{Police 911}}'' and was titled ''Seigi no Hero'' in Japan.
* Many, many people who have played ''VideoGame/{{Lunar}}: Silver Star Story'' aren't even aware the game [[VideoGame/LunarEternalBlue has a sequel]]... [[VideoGame/LunarTheSilverStar or that it's a remake, for that matter]].
* While fans of ''Franchise/MassEffect'' tend to be heavily divided about the quality of [[VideoGame/MassEffect2 the]] [[VideoGame/MassEffect3 sequels]] and [[VideoGame/MassEffectAndromeda spin-off]], almost all of them see [[VideoGame/MassEffect1 the original game]] as fantastic and many (particularly hardcore [[RolePlayingGame RPG]] fans [[note]]The later games put noticably more emphasis on the shooter elements[[/note]]) regard it as the best entry in the franchise.
* ''VideoGame/MediEvil'' was ported to a decent number of consoles, included in bundles, remade for the PSP and re-released as an app, and is still somewhat fondly remembered. The sequel ''VideoGame/MediEvil2'', with its new Victorian setting, received no ports outside of its original UsefulNotes/PlayStation release and is mostly forgotten today. Even Sir Daniel's appearance in ''VideoGame/PlayStationAllStarsBattleRoyale'' takes mostly after the original game and its remake. The first remake (''VideoGame/MediEvilResurrection'') itself got mixed reception for [[DenserAndWackier playing up the comedy]] and removing levels from the original. As a result, the [=PS4=] remake was much more faithful to the original game.
* Especially true when it comes to the ''Franchise/MegaMan'' series. The other series and spinoffs have their fair share of fans, but when people utter the name ''Mega Man'', it's almost always [[VideoGame/MegaManClassic the original version]] they're referring to. Within the ''[[VideoGame/MegaManX X]]'' series, it's generally agreed that the original ''VideoGame/MegaManX1'' is the best ''Mega Man X'' game, with its epic storytelling and soundtrack, and the only sequels that may come close are ''[[VideoGame/MegaManX4 X4]]'' and ([[ContestedSequel less commonly]]) ''[[VideoGame/MegaManX2 X2]]'' and ''[[VideoGame/MegaManX5 X5]]''.
* ''VideoGame/MetalGear'' has two examples that qualify for both this trope and EvenBetterSequel:
** ''VideoGame/MetalGearSolid,'' the first game of the ''[[VideoGame3DLeap Metal Gear Solid]]'' series [[note]](but the third ''Metal Gear'' overall, after ''VideoGame/MetalGear2SolidSnake'')[[/note]] and the first of the ''Metal Gear'' games released both outside of Japan and on a widespread console. Everything from the characters, to the stealth gameplay to the codec are landmarks of gaming popculture. While every other game has their share of fans and critical praise, none have managed to reach the touchstone status of the first.
** ''VideoGame/MetalGearSolid3SnakeEater'', despite being the third {{Numbered Sequel|s}} and the fifth game overall, is both chronologically the first game in the ''Metal Gear'' universe, and the first of [[VideoGame/MetalGearSolidPeaceWalker three]] [[VideoGame/MetalGearSolidV prequels]] ([[VideoGame/MetalGearSolidPortableOps four if we're counting non-Kojima titles]]) to star Naked Snake[[spoiler:/(Big Boss)]]. It's also (arguably) the most beloved game in the entire series for its compelling story and immersive gameplay.
* The first ''VideoGame/MetroidPrime'' is generally considered the best of the ''[[VideoGame/MetroidPrimeTrilogy Prime Trilogy]]'' and is often pitted against ''VideoGame/SuperMetroid'' for being the definitive ''Franchise/{{Metroid}}'' experience for many. The two sequels, ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', while still well-liked, are generally not thought of as being on the first game's level; the former for its SequelDifficultySpike and several mechanics making the game more frustrating for some, the latter for its SequelDifficultyDrop and being a linear, story-driven ActionizedSequel as opposed to the quiet ambiance of the rest of the series.
* The ''Franchise/MortalKombat'' half of the character roster from ''VideoGame/MortalKombatVsDCUniverse'' consists entirely of characters from [[VideoGame/MortalKombat1992 the first]] [[VideoGame/MortalKombatII two installments]], which is when the series was at the peak of its popularity.
* A lot of people have heard of ''VideoGame/{{Myst}}'' -- unsurprisingly, since it was the bestselling PC game of all time for nearly ten years before it was displaced by ''VideoGame/TheSims1''. Fewer people picked up the sequel, ''VideoGame/{{Riven}}'', and fewer completed it, probably because of the [[SequelDifficultySpike dramatically increased difficulty level]]. Outside of the adventure game niche market, however, most people will be rather surprised to learn that ''Myst'' has ''four'' direct sequels, three tie-in novels, and a highly ephemeral spinoff online RPG. When you mention ''Myst'' to most people, they'll immediately think of the first one only; of the 12 million copies of total franchise games sold as of 2007, 6 million were the original.
* Anyone who mentions ''VideoGame/O2Jam'' is almost certainly talking about the original PC game that was first released in 2002, which was quite revolutionary due to being one of the earliest examples of an MMO RhythmGame, allowing for a more communal atmosphere than console rhythm games of the time. There have been several spinoffs released for mobile since then, none of which have been as sucessful due to deviating strongly from the original gameplay presentation, no keysounds (where hitting the notes plays song sound effects) making combo-based score multipliers even more unbalanced, having a "rental"-based song purchase model, and lacking the multiplayer system of the original game. When a Steam ''[=O2Jam=]'' game was released in 2023, many people who downloaded it expressed great disappointment that it was simply a port of one of the mobile games rather than being a remaster of the original PC game or otherwise being designed for [=PCs=] from the ground up.
* If you see anyone outside of dedicated fansites and such talk about ''VideoGame/{{Oddworld}}'', it will probably be about the first game, ''Abe's Oddysee''. Most people probably don't even know that the game had two sequels, a spin-off, or even a remake.
* ''VideoGame/PacMan'' is a definite example. Plenty of other ''Pac-Man'' games have come and gone, but only ''Ms. Pac-Man'' and the one that started it all remain firmly in mind among consumers, with ''Championship Edition'' and ''Championship Edition DX'' sometimes being exceptions.
* ''VideoGame/{{Painkiller}}'' is a sad example of a franchise that started getting a colder and colder reception with each new release, starting with the ''Battle out of Hell'', an ExpansionPack consisting near-entirely of levels that were made for ''Painkiller'', but cut out. Since then, each new sequel to the game has been developed by an outsider team, and all of them started out as game mods before being given commercial funding by the publishers. It shows.
* Played interestingly with ''VideoGame/PanelDePon''. The installment with the best gameplay is generally agreed upon to be the Nintendo Puzzle Collection remake/sequel (released outside of Japan for the Nintendo 64 as DolledUpInstallment ''Franchise/{{Pokemon}} Puzzle League''), but when the fairy characters are referenced, it's far more likely to be the girls from the original SNES game rather than the Nintendo Puzzle Collection sequel.
* The first ''VideoGame/ParasiteEve'' was an acclaimed UsefulNotes/PlayStation game that mixed RPG and horror elements. However, the second installment was viewed as a Resident Evil clone that took away features that made the first game well-liked including its controls and battle system. It was also less successful financially, selling about half as many copies. And many fans [[ContestedSequel would rather forget]] that ''VideoGame/The3rdBirthday'' exists altogether.
* The first ''VideoGame/PerfectDark'' is universally preferred over its obscure Game Boy companion game and its belated prequel ''Perfect Dark Zero''. While it's debated whether ''Zero'' is a worthy follow-up or not, very few people will actually claim it to be better than its predecessor.
* ''VideoGame/PlantsVsZombies'': While the ''[=PvZ=]'' franchise has plenty of sequels, the original game is the most popular and well-regarded (with the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' games sometimes being exceptions).
* ''Franchise/{{Pokemon}}'':
** Any "Team _____" other than "Rocket" is mostly ignored by those outside of the fanbase (the TerribleTrio from [[Anime/PokemonTheSeries the anime]] helps this).
** The most recognizable creatures are also from ''[[VideoGame/PokemonRedAndBlue Red/Blue/Yellow]]''. Of all ten of the ''VideoGame/SuperSmashBros'' playable Pokémon (as of ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''), just four aren't from those games (and one is a pre-evolution of franchise mascot Pikachu). Plus, [[VideoGame/PokemonGo the franchise's big return to mainstream popular culture]] also initially involved only the first generation's 'mons, though newer generation Pokémon have also been slowly joining the game since then.
** The protagonist everyone thinks of is Red[[note]]well, overall it's [[Anime/PokemonTheSeries Ash]], but as far as game protagonists go it's Red[[/note]], be it his original design, his fanon design, or his remake design. ''VideoGame/SuperSmashBrosBrawl'' even modeled the Pokémon Trainer character after him. ''VideoGame/PokemonSunAndMoon'' gave him and his rival Blue updated [[IGotBigger adult]] designs, while Wally from [[VideoGame/PokemonRubyAndSapphire Gen III]], despite canonically being their age, sadly received nothing aside from having his design less chibi-fied. This trope is largely because Red is the only protagonist to be shown in canon in later installments; he regularly appears as a Trainer and was the FinalBoss in ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]''.
** Unlike most of the other [[UpdatedRerelease third games]], which are generally seen as improvements over the originals and are the "canon" versions, ''VideoGame/PokemonSunAndMoon'' are this to ''VideoGame/PokemonUltraSunAndUltraMoon''. This is largely due to the changes in characterization and plot, especially in relationship to the main villain Lusamine. Most fans prefer the original, more {{abusive|Parents}} incarnation of Lusamine over ''US/UM'''s WellIntentionedExtremist version. This even appears in adaptations, as Lusamine's [[Anime/PokemonTheSeries anime]][[note]]She uses the ''US/UM'' characterization but still goes through the Nihilego transformation[[/note]] and ''[[Manga/PokemonAdventures Adventures]]'' counterparts are more based on her ''Sun and Moon'' incarnation than the ''US/UM'' one.
* ''Franchise/PrinceOfPersia'':
** The original game ''VideoGame/PrinceOfPersia1'' is better remembered than both ''VideoGame/PrinceOfPersia2'', which [[SequelDifficultySpike is considerably harder]], and ''VideoGame/PrinceOfPersia3D'', which has very frustrating controls and overal is a underwhelming [[VideoGame3DLeap transition to 3D]].
** Interestingly, this is also the case for the ContinuityReboot trilogy. ''VideoGame/PrinceOfPersiaTheSandsOfTime'' is universally beloved for its atmosphere and innovating the genre with [[LeParkour parkour platforming]]. Even though the sequels improved upon the gameplay, ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]''[='s=] DarkerAndEdgier turn was [[BrokenBase very controversal]] to say the least and the middle ground attempt in ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'' was also divisive (though better received than ''Warrior Within'' for bringing the Prince's personality more in line with that of his ''Sands of Time'' self). The subsequent ''[[VideoGame/PrinceOfPersiaTheForgottenSands Forgotten Sands]]'' games are considered to be SoOkayItsAverage. It also helps that [[Film/PrinceOfPersiaTheSandsOfTime the movie]] is mostly based on the first game.
* Zig-zagged with ''VideoGame/PuyoPuyo''. The original UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom Disk Station]] releases of ''Puyo Puyo'' aren't looked upon fondly due to being strictly single-player affairs; however, the identically titled 16-bit arcade game and its sequel ''Puyo Puyo Tsu'' are heavily influential to the series. This is reflected in [[Creator/{{Sega}} SEGA's]] interpretation of the series, where remixes of songs from both ''Puyo Puyo'' and ''Puyo Puyo Tsu'' are common, the ''Puyo Puyo Tsu'' ruleset is usually the standard rule, and the recurring Creator/{{Compile}}-era characters all come from the first arcade game. Other games only get a minor nod at best, such as a stray music remix or a ContinuityNod. It's zig-zagged because, due to [[NoExportForYou lack of localizations]], the first non-DolledUpInstallment that much of the western fanbase played is ''VideoGame/PuyoPuyoFever'', a SoftReboot. Thus, they missed out on all of the nostalgia and sometimes [[MorePopularReplacement even prefer the characters from SEGA's run to the originals]].
* Go and ask anyone who has played the ''VideoGame/PuzzleQuest'' games what do they think about them. Without a shadow of a doubt, they will tell you that ''Galactrix'' and ''Puzzle Kingdoms'' suck and that ''Puzzle Quest 2'', while good for the most part, is nowhere near as good as ''Challenge of the Warlords'', the original game in the series.
* ''VideoGame/RagnarokOnline'' is a Korean MMORPG, more or less a {{Long Runner|s}}. You probably never knew there was a ''Ragnarok Online 2'', since few fans played, and among those fans, even fewer were the ones that liked, even among that group, none consider ''2'' better than the original title. The CreatorDrivenSuccessor, ''VideoGame/TreeOfSavior'', was much better received than ''[=RO2=]'', but not nearly as well-received as the original game of the company, especially by old-time fans.
* ''[=RayForce=]'' is generally regarded as the best game in the ''VideoGame/RAYSeries'' due to its impressive use of scaling and rotating sprites, making it one of the most 3D-looking sprite-based games in existence. ''[=RayStorm=]'' and ''[=RayCrisis=]'' are not as highly-regarded due to 3D graphics that haven't aged well, the isometric perspective [[EventObscuringCamera creating problems with dodging enemy fire]], and [[ScrappyMechanic same-altitude lock-on and the bonus-point opportunities that go with it discouraging players from using their main shot]].
* Mention the ''VideoGame/RedFaction'' series, and one will always remember the first one over the second one. This is usually because the second game removed some features, had nothing to do with the plot of the original, and wasn't very compatible with the popular [[StuffBlowingUp Geo-Mod engine]].
* ''Franchise/ResidentEvil'':
** The first four numbered games (''[[VideoGame/ResidentEvil1 RE1]]'', ''[[VideoGame/ResidentEvil2 RE2]]'', ''[[VideoGame/ResidentEvil3Nemesis RE3]]'', and ''[[VideoGame/ResidentEvil4 RE4]]'') have all been [[VideoGameRemake remade]], and while [[VideoGame/ResidentEvil2Remake the]] [[VideoGame/ResidentEvil3Remake latter]] [[VideoGame/ResidentEvil4Remake three]] recreations of the classics are popular (particularly ''[=RE2make=]'' and ''[=RE4make=]''), it's collectively agreed among fans and critics that the [[UsefulNotes/NintendoGameCube GameCube]] [[VideoGame/ResidentEvilRemake remake]] of ''[=RE1=]'', despite selling less, is the best and "truest" remake of the bunch, managing to update the environment, characters, and monsters to spectacular effect while still having the same layout and fixed prospective gameplay of the original (rather than recreating pretty much everything about the source material as the subsequent remakes would do).
** For a good deal of franchise purists and speedrunners, the original UsefulNotes/PlayStation ''RE'' trilogy will win out against its successors on future consoles in spite of ''[=RE4=]'''s near universal acclaim. The smaller scope, simpler controls, NarmCharm visuals, and janky BMovie {{camp}} combined to put the early games in a very special place that later titles cannot match for said fans, despite the obvious vast technical improvements. It also helps that some of the cornier and goofier elements of the original games have long since become SoBadItsGood for many, e.g. Barry's "YOU WERE ALMOST A JILL SANDWICH!"
* Ask ''VideoGame/RollerCoasterTycoon'' fans what their favorite game in the series is, and they'll most likely say the first one. The second and third games do have their fans, but the second one is generally not as well remembered due to making almost no substantial changes to the formula and having less memorable scenarios, and the third is only remembered for including a sandbox mode and not much else.
* ''VideoGame/SakuraWars'':
** The franchise is dominated by the cast of the first game (and the second, since it's the same cast with a couple of extra characters added in), despite the fact that [[VideoGame/SakuraWarsSoLongMyLove the fifth game]] was only one of two to get wide Western releases (and have their own pages on this site). The various adaptations tend to focus on them as well. However, ''VideoGame/ProjectXZone'' has partly rectified this by having a representative character from not just the first game, but the third and fifth ones as well.
** The 2019 SoftReboot, ''VideoGame/SakuraWars2019'', [[ZigZaggingTrope goes both ways on this]] -- while there is a lot of focus placed on the first game's cast, particularly Sumire Kanzaki ([[TimeSkip now]] [[BigGood the manager of the Imperial Theater and commander of the Imperial Combat Revue]]) and Sakura Shinguji (whose actions and heroics inspired new female lead [[HeroWorshipper Sakura Amamiya]] to join the Flower Division and [[spoiler:whose EvilDoppelganger is one of the main antagonists]]), there are a hefty amount of collectibles that pay tribute to every single installment in the series.
* ''VideoGame/SavoirFaire'' is an InteractiveFiction classic. Not many know that it had two sequels, released in 2006 and 2012. While well-received, they have around half the plays and ratings as the first game on IFDB.
* ''VideoGame/TheSecretOfMonkeyIsland'' is the most well-regarded ''VideoGame/MonkeyIsland'' game by reviewers and every sequel has been compared to it. This is despite the fact it doesn't have as much a comedic tone, only allows you to visit two islands, and several of the characters have less cartoony personalities than they do later (Guybrush is less clumsy and [=LeChuck=] is less hammy). ''VideoGame/MonkeyIsland2LeChucksRevenge'' is the one that set the tone for the sequels and it and/or the third game ''VideoGame/TheCurseOfMonkeyIsland'' are usually considered to be the series' highlight by fans.
* Taomee's ''Seer'' and ''VideoGame/MolesWorld'' have more content and better-known characters than their sequels, causing many people to stick to them instead of shifting to their sequels. Taomee even noticed that ''Mole's World 2'' had less attention and players than the previous game, so the game was eventually shut down. ''Aries Alliance'', the third ''Seer'' game, was generally considered a failure and also suffered the same fate as ''Mole's World 2''.
* Did you know that there were sequels to the classic game ''VideoGame/{{Shadowgate}}''? If you ''did'', you probably only know about the UsefulNotes/Nintendo64 game ''Trials of the Four Towers''. However, even that was preceded on the UsefulNotes/TurboDuo by ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''.
* The original series of ''Franchise/SonicTheHedgehog'' games released for the Mega Drive/Genesis back in the early-to-mid 90s continue to be by far the most well-known games in the still ongoing franchise. GreenHillZone and its boss the [[FanNickname Checkered Wrecker]] are the most familiar in the franchise. Within the Genesis series, this especially holds true with the [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 two]] games, which are widely more recognized by the general public than [[VideoGame/SonicTheHedgehogCD the later]] [[VideoGame/Sonic3AndKnuckles sequels]]. A big reason for this was due to Sega's decision to utilize both games during the year of their release as Mega Drive/Genesis pack-in games during the holiday season (as part of [[UsefulNotes/ConsoleWars their rivalry]] with Nintendo's [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] [[UsefulNotes/The16bitEraOfConsoleVideoGames at the time]]), which resulted in both selling ''way'' more copies. This may also be the reason why ''Sonic 1'' and ''Sonic 2'' [[PortOverdosed got higher priority in ports and re-releases]] in later years.[[note]] ''Sonic 3 & Knuckles'' probably would have the same treatment with overdosed ports (considering how many fans would agree it's among one the best in the series) if it wasn't for it being ScrewedByTheLawyers due to many issues regarding the soundtrack which had Music/MichaelJackson and Brad Buxer involved along with unpaid loyalties thus causing Sega to avoid ports and re-releases of the game due to potential lawsuits.[[/note]]
* Like the ''Mortal Kombat'' example above, any time ''Franchise/StreetFighter'' is involved in the ''VideoGame/CapcomVs'' series, expect the vast majority of the characters to come from ''VideoGame/StreetFighterII'' (with the big exceptions being Ryu and Ken, who originated in [[SequelDisplacement its lesser known]] [[VideoGame/StreetFighterI predecessor]]). Ryu, Chun-Li, M. Bison, Ken and Akuma are especially prevalent in this regard. In a more general sense, most pop culture references to the franchise will also usually focus on characters people remember from ''II'', rather than any of the sequels or prequels.
* ''Franchise/SuperMarioBros'':
** The original ''VideoGame/SuperMarioBros1'' is still king among the 2D platformer entries in terms of mass recognizability, no matter how technically superior ''VideoGame/SuperMarioBros3'' or ''VideoGame/SuperMarioWorld'' are to it.
** ''VideoGame/SuperMarioWorld2YoshisIsland'' is unanimously considered the ''VideoGame/YoshisIsland'' subseries' gold standard, and no other ''Yoshi'' game has surpassed it yet. In fact, until ''VideoGame/YoshisWoollyWorld'', most fans of the series would say that no game had even come ''close''.
** ''VideoGame/MarioParty'' is a case of "First Console Platform Wins", since while the series has been released on every Nintendo console since the [[UsefulNotes/Nintendo64 N64]], it's the original three N64 installments that are better known (''1''), more highly rated (''3''), or both (''2'') than the rest.
** Many fans of the ''VideoGame/LuigisMansion'' series regard the first ''VideoGame/LuigisMansion1'' as the best one due to it's superior atmosphere and tone compared to the lighter and more comedic one of the sequels.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' is regarded as the best of the ''VideoGame/MarioAndLuigi'' series, only being rivaled by the equally beloved ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** Similar to the ''Mario & Luigi'' example above, the [[VideoGame/PaperMario64 first]] [[VideoGame/PaperMarioTheThousandYearDoor two]] ''VideoGame/PaperMario'' games (and ''VideoGame/SuperPaperMario'' to an extent) are by far considered to be the best and most fondly remembered, with every game released afterwards becoming heavily [[ContestedSequel divisive]] by comparison, if not outright hated.
* When it comes to Creator/SupermassiveGames, ''VideoGame/UntilDawn '' their first title more or less [[ToughActToFollow kicks the crap out of its successors]] ''VideoGame/TheDarkPicturesAnthology'' and ''VideoGame/TheQuarry'' (though that has its fans) concerning critical and player reception. Whilst said later games are by no means terrible ''Until Dawn'' simply managed to be more compelling and thrilling with its characters, narrative and horror.
* The first ''VideoGame/SuperMonkeyBall'', due to it being a port of an arcade game, had a wide variety of challenging levels and attracted a large ChallengeGamer fanbase as a result. The second game had more gimmicky levels, but still had quite a few Challenge Gamers trying to eke out both [[NoDamageRun No Death Runs]] through Expert and Master, and single-level runs of TAS quality without the tool assistance. Then the games progressively got significantly easier, and the fanbase lost interest as a result.
* ''VideoGame/{{Tetris}}'': No matter how many variations with quality-of-life improvements the Tetris Company has kept creating, the classic UsefulNotes/GameBoy ''Tetris'' remains the most recognized one even today. Which is an interesting subversion, as while it's still one of the earliest ''Tetris'' games, it's [[AdaptationDisplacement also not the first]] (that honor goes to the Elektronika-60 version). And no matter how many different versions are released, the Game Boy music is the most recognizable. In particular "Korobeiniki" (a.k.a. Music A) is "The Tetris Song."
* ''VideoGame/ToejamAndEarl'', full stop. Its immediate sequel, ''Panic on Funkotron!'', wasn't a bad game, but the fact that it was so different from the first game [[TheyChangedItNowItSucks turned off a lot of fans]]. The third game, ''Mission to Earth'', however, suffered hard from a poorly-done VideoGame3DLeap to the point of being a FranchiseKiller.
* The original ''VideoGame/TombRaiderI'' is the most impactful of [[Franchise/TombRaider the franchise]], and while there are arguments on whether it's the best of the Creator/CoreDesign series, this trope also applies to the other two continuities by Creator/CrystalDynamics that followed, with ''VideoGame/TombRaiderLegend'' and ''VideoGame/TombRaider2013'' being better-regarded than their respective sequels (''[[VideoGame/TombRaiderAnniversary Anniversary]]'' and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' for the former, ''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' for the latter).
* The ''Franchise/TouhouProject'' has a mildly zig-zaggy relationship with this trope: The first five games in the series are part of one continuity with the 6th game, ''Embodiment of Scarlet Devil'', marking a soft reboot of the series and the birth of ''Touhou'' as it is known today. While the five OG games have their fans, and a couple of characters from them are still very well liked by the fanbase, the reboot does massively blow its predecessor out of the water in terms of popularity... But out of all the games in the reboot continuity, which ones are the most popular? Why, the first three, of course. And out of those three, which one is still the undisputed fan favourite with the most popular CastHerd? ''Embodiment of Scarlet Devil.''
* ''VideoGame/{{Turok}}'' will always be remembered for the first two games, in a slight stretch of this trope. Mostly because these two revolutionized first-person-shooters on the consoles (and on the ''UsefulNotes/Nintendo64'' at that, bringing gory content and well-designed action to a system that didn't have anything like it at the time). Besides the multiplayer arena shooter ''Rage Wars'', every game that followed either just didn't have what fans considered to be "Turok" in their spirit, or were extremely unfinished and an ObviousBeta. It says everything that of all things to get [[UpdatedRerelease HD remasters]], it was the first two games before any others.
* ''VideoGame/UnrealTournament'', the multiplayer side of the ''Unreal'' franchise, is also subject to this: ''Unreal Tournament'' was released in 1999, ''[=UT2003=]'' in 2003, ''[[VideoGame/UnrealTournament2004 UT2004]]'' in 2004 and ''[[VideoGame/UnrealTournamentIII UT3]]'' in 2007. ''[=UT2003=]'' is considered the worst. There is a BrokenBase case between ''[=UT3=]'' and ''[=UT2004=]'', because ''[=UT2004=]'' was very different but very popular, while ''[=UT3=]'' tried to get the best out of ''[=UT2004=]'' and ''[=UT99=]'', resulting in a game which is a sort of middle-ground, had a mixed reception and was never as popular as ''2004'' and ''99''. Everyone, however, agrees that ''[=UT99=]'' was the single best game.
* The first ''VideoGame/ViewtifulJoe'' game is said to be the best in the series, despite the successful sales and good reviews of the sequel and spin-offs.
* ''VideoGame/TheWalkingDeadTelltale'':
** Season 1 is a colossal example of this. The first season took everyone by surprise, was absolutely adored, won multiple awards, and is considered to have one of the best narratives in video games. Its sequels? ''400 Days'', Season 2, Season 3 aka ''A New Frontier'', Season 4, and the Michonne game? Putting it mildly, they aren't as popular. Then there's the comic based on the game set after Season 4, which fans would rather pretend doesn't exist at all, thanks in part to what's widely perceived as character assassination for Clementine.
** Tragically, when it comes to the era of Creator/TelltaleGames that spawned from ''Walking Dead'' Season 1's runaway success, this also applies. As [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQa1P8P2Ya15ZvN6OwjA6CURcSt6-UhWtrdjg&usqp=CAU this chart]] shows, no game after came close to selling as well as ''Walking Dead'' Season 1 -- which likely contributed to Telltale's bankruptcy as a company.
* Though fans generally prefer the sequels, [[VideoGame/WarioLandSuperMarioLand3 the original]] ''VideoGame/WarioLand'' is by far the best-selling game in the series, accounting for nearly a fifth of the ''VideoGame/{{Wario}}'' franchise's total sales by itself. To give an idea of the gulf, the first ''Wario Land'' sold over 5 million copies worldwide while the next highest-selling ''Wario'' game, ''VideoGame/WarioWareTouched'', sold 2.47 million units.
* ''VideoGame/XCom'':
** For anyone who is familiar with the classic series, there are no games after ''VideoGame/XCOMUFODefense''. [[VideoGame/XCOMTerrorFromTheDeep The sequel]] is essentially [[MissionPackSequel the same game with a swapped palette and a higher difficulty level]]. No mention goes to the RaygunGothic ''[[VideoGame/XCOMApocalypse Apocalypse]]'' -- which is especially ironic, because the series creator intended for ''Apoc'' to be the true sequel -- or the space fighter simulator ''Interceptor''.
** It also extends to the Firaxis remake, ''VideoGame/XCOMEnemyUnknown''. ''VideoGame/XCOM2'' is not a ''bad'' sequel, but it's considered as not quite up to par with ''Enemy Unknown''.
* The ''VideoGame/XenobladeChronicles'' series has spawned [[VideoGame/XenobladeChroniclesX three]] [[VideoGame/XenobladeChronicles2 seq]][[VideoGame/XenobladeChronicles3 uels]] as of July 2022, but to most fans, [[VideoGame/XenobladeChronicles1 the original title]] is still the best and most memorable one, even though all three sequels were still very well received, with ''[=XC3=]'' in particular often being held up as [[EvenBetterSequel a marked improvement on the foundation laid down by its predecessors]]. The fact that ''[=XC1=]'' characters have appeared in both ''VideoGame/SuperSmashBros'' and ''VideoGame/ProjectXZone'' [[GatewaySeries also works in its favor]], though Shulk would be joined by Pyra and Mythra from ''[=XC2=]'' in ''[[VideoGame/SuperSmashBrosUltimate Smash Ultimate]]''.
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