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The wiki lies at over 1,700 pages and counting, on top of numerous blog posts, deleted pages, et cetera that have came about over the years. The wiki had been first founded in 2019.

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The wiki lies at over 1,700 2,000 pages and counting, on top of numerous blog posts, deleted pages, et cetera that have came about over the years. The wiki had been first founded in 2019.
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Nintendo Hard is now YMMV. Removing due to not being used to describe something that's actually in the work proper.


* NintendoHard: Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 3, or 4 in the Community Difficulty Chart.

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* AutomaticLevel: Anything before Joyful requires no player input to complete.



* GainaxEnding: The '''TRUE''' final difficulty, Babass dficuklty... and it's gibberish.



* NintendoHard:Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 3, or 4 in the Community Difficulty Chart.

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* NintendoHard:Although NintendoHard: Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 3, or 4 in the Community Difficulty Chart.


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** You'd think The Final Difficulty is, well, The Final Difficulty. Wait until you hear about the page acknowledging fanmade wikis involving difficulties harder than it, and also Babass dficuklty.


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* UndergroundLevel: A good portion of earlier difficulties in the Excavation Chain take place in caves.

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there's really no good reason to spam colored text


* AbsurdlyShortLevel: Difficulties prior to [[purple:Shattered Babass]] take a single minute at worst to complete, easier ones only taking mere seconds or '''even lower''' to beat.

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* AbsurdlyShortLevel: Difficulties prior to [[purple:Shattered Babass]] Shattered Babass take a single minute at worst to complete, easier ones only taking mere seconds or '''even lower''' to beat.



** [[gray:Difficultypedia]] takes Amalgam's concept and amplifies it to include more difficulties than just class finales, with a total of '''23 difficulties''' being brought up and utilized for the catches and obstacles.
* EasierThanEasy: There are numerous difficulties before the difficulty that is labelled as [[green:Easy]], ranging from just being ''that'' easy ([[forestgreen:Effortless]], [[teal:Effortlessless]], [[pink:Peaceful]]...), to difficulties in the form of AutomaticLevel[=s=] ([[green:Automatic]], [[pink:Unlosable]], [[red:Locomotion]]...), all the way to difficulties that only require one to wait a laughably small amount of time (such as [[pink:Millisecondless]], which, true to its name, demands that the player waits for less than a millisecond). Hell, the first few difficulties have you win them countless times every passing moment, '''some not even requiring you to exist'''.

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** [[gray:Difficultypedia]] Difficultypedia takes Amalgam's concept and amplifies it to include more difficulties than just class finales, with a total of '''23 difficulties''' being brought up and utilized for the catches and obstacles.
* EasierThanEasy: There are numerous difficulties before the difficulty that is labelled as [[green:Easy]], Easy, ranging from just being ''that'' easy ([[forestgreen:Effortless]], [[teal:Effortlessless]], [[pink:Peaceful]]...(Effortless, Effortlessless, Peaceful...), to difficulties in the form of AutomaticLevel[=s=] ([[green:Automatic]], [[pink:Unlosable]], [[red:Locomotion]]...(Automatic, Unlosable, Locomotion...), all the way to difficulties that only require one to wait a laughably small amount of time (such as [[pink:Millisecondless]], Millisecondless, which, true to its name, demands that the player waits for less than a millisecond). Hell, the first few difficulties have you win them countless times every passing moment, '''some not even requiring you to exist'''.



* HarderThanHard: Taken to the logical extreme; practically every difficulty on the wiki succeeds the difficulty labelled [[cinnamon:Hard]].

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* HarderThanHard: Taken to the logical extreme; practically every difficulty on the wiki succeeds the difficulty labelled [[cinnamon:Hard]].Hard.



** Calling your difficulty [[evil:[[gold:Nerdiness]]]] doesn't quite let people know that it's impossible.
** [[teal:Effortlessless]] uses a name that features double negatives; shouldn't a difficulty that takes '''no no''' effort be hard?
* PressStartToGameOver: In difficulties such as [[evil:[=MegaDeath=]]] or [[teal:Dilly Impossible]], it's extremely common for towers and '''especially''' floors in numerous difficulty chart towers to feature fleeting instant killbrick spinners covering the entire obby, causing the player to die instantly as soon as they enter.
* ReclaimedByNature: The creator of [[evil:[[green:Exigent]]]], 410Gone's WordOfGod states in the trivia section of the difficulty that it was apparently left miserably unattended, as to where flora got to the difficulty and spread all over it, somehow even making it harder by numerous times.

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** Calling your difficulty [[evil:[[gold:Nerdiness]]]] Nerdiness doesn't quite let people know that it's impossible.
what's to come.
** [[teal:Effortlessless]] Effortlessless uses a name that features double negatives; shouldn't a difficulty that takes '''no no''' effort be hard?
* NoPlotNoProblem: It's a rare sight to find so much as an ExcusePlot in a page, whether it be a difficulty, tower or anything else.
*
PressStartToGameOver: In difficulties such as [[evil:[=MegaDeath=]]] [=MegaDeath=] or [[teal:Dilly Impossible]], Dilly Impossible, it's extremely common for towers and '''especially''' floors in numerous difficulty chart towers to feature fleeting instant killbrick spinners covering the entire obby, causing the player to die instantly as soon as they enter.
* ReclaimedByNature: The creator of [[evil:[[green:Exigent]]]], 410Gone's WordOfGod states in the trivia section of the difficulty that it Exigent was apparently left miserably unattended, as to where flora got to the difficulty and spread all over it, somehow even making it harder by numerous times.



* UnwinnableJokeGame: Some of the blatantly impossible difficulties are ironic, such as [[evil:Uproarious]] made to make fun of sentient difficulties (which were a commonplace trend when it was first made), [[evil:[[gold:Nerdiness]]]] which is a take on the nerd emoji [[MemeticMutation meme]] that was commonplace, also at the time of its creation, and more.
* YouCanNotGraspTheTrueForm: After a certain point, difficulties become not only incomprehensible, but '''literally cannot be defined,''' as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail. This point starts at [[blue:Unde]][[gold:fin]][[red:able]].

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* UnwinnableJokeGame: Some of the blatantly impossible difficulties are ironic, such as [[evil:Uproarious]] Uproarious made to make fun of sentient difficulties (which were a commonplace trend when it was first made), [[evil:[[gold:Nerdiness]]]] Nerdiness which is a take on the nerd emoji [[MemeticMutation meme]] that was commonplace, also at the time of its creation, and more.
** Babass dficuklty takes it a step further, transcending The Final Difficulty itself. What's actually in the page? Just random gibberish!
* YouCanNotGraspTheTrueForm: After a certain point, difficulties become not only incomprehensible, but '''literally cannot be defined,''' as to where in [[purple:The The Ultimate Construct]], Construct, complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail. This point starts at [[blue:Unde]][[gold:fin]][[red:able]].Undefinable.
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* YouCanNotGraspTheTrueForm: After a certain point, difficulties become not only incomprehensible, but '''literally cannot be defined,''' as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail. This point starts at [[blue:Unde]][[yellow:fin]][[red:able]].

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* YouCanNotGraspTheTrueForm: After a certain point, difficulties become not only incomprehensible, but '''literally cannot be defined,''' as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail. This point starts at [[blue:Unde]][[yellow:fin]][[red:able]].[[blue:Unde]][[gold:fin]][[red:able]].

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* YouCanNotGraspTheTrueForm: After a certain point, difficulties become downright incomprehensible, as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail.
** Don't get started on The Final Difficulty, where even managing to decipher a single stud is just as hard as actually beating the entire difficulty.

to:

* YouCanNotGraspTheTrueForm: After a certain point, difficulties become downright not only incomprehensible, but '''literally cannot be defined,''' as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail.
** Don't get started on The Final Difficulty, where even managing to decipher a single stud is just as hard as actually beating the entire difficulty.
entail. This point starts at [[blue:Unde]][[yellow:fin]][[red:able]].
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c4 is still c3 in the mdc


* NintendoHard:Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 4.

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* NintendoHard:Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 4.3, or 4 in the Community Difficulty Chart.
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Added DiffLines:

You can access the wiki [[https://jtohs-joke-towers.fandom.com/wiki/JToH%27s_Joke_Towers_(JJT)_Wiki here]].
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buh bye informalness


Featuring a myriad of difficulties that increasingly get harder and harder until they are rendered UnwinnableByDesign and even break down the laws of all reality as we all know it, on top of the rare but usually even more strenuous actual tower, the wiki is likely one of the most well-recognized fan projects in the entire VideoGame/JukesTowersOfHell community, though it is, at the same time, extremely notorious in said community for the sheer pointlessness of almost all of the content, on top of its horrendous case of FanDumb most people believe it to have.

to:

Featuring a myriad of difficulties that increasingly get harder and harder until they are rendered UnwinnableByDesign and even break down the laws of all reality as we all know it, on top of the rare but usually even more strenuous actual tower, the wiki is likely one of the most well-recognized fan projects in the entire VideoGame/JukesTowersOfHell community, though it is, at the same time, extremely notorious in said community for the sheer pointlessness of almost all and also one of the content, on top of its horrendous case of FanDumb most people believe it to have.
notorious.
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* HarderThanHard: Taken to the logical extreme, on the opposite end of the above trope's spectrum; practically every difficulty on the wiki succeeds the difficulty labelled [[cinnamon:Hard]].

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* HarderThanHard: Taken to the logical extreme, on the opposite end of the above trope's spectrum; extreme; practically every difficulty on the wiki succeeds the difficulty labelled [[cinnamon:Hard]].
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Added DiffLines:

* StylisticSuck: Classical is designed with the gimmick of resembling a difficulty from around 2020-2021, when difficulties were rather lazy and standards were low.
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Added DiffLines:

[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/image_2023_09_25_021839558.png]]

''[=JToH=]'s Joke Towers'' is a fanmade encyclopedia made using the Fandom wiki platform, dedicated to unofficial (or sometimes completely fictional) towers, difficulties, and other things related to the Roblox game VideoGame/JukesTowersOfHell.

Featuring a myriad of difficulties that increasingly get harder and harder until they are rendered UnwinnableByDesign and even break down the laws of all reality as we all know it, on top of the rare but usually even more strenuous actual tower, the wiki is likely one of the most well-recognized fan projects in the entire VideoGame/JukesTowersOfHell community, though it is, at the same time, extremely notorious in said community for the sheer pointlessness of almost all of the content, on top of its horrendous case of FanDumb most people believe it to have.

The wiki lies at over 1,700 pages and counting, on top of numerous blog posts, deleted pages, et cetera that have came about over the years. The wiki had been first founded in 2019.

----
!!''[=JToH=]'s Joke Towers'' provides examples of:

*AbsurdlyShortLevel: Difficulties prior to [[purple:Shattered Babass]] take a single minute at worst to complete, easier ones only taking mere seconds or '''even lower''' to beat.
*AllTheWorldsAreAStage:
**Amalgam features the last difficulties in each class from Class Negative to Class 11, save for Class 0 seeing as the class didn't exist at the time the difficulty was made, taking obstacles and catches from those respective difficulties and buffing them to post-theoretical difficulty.
**[[gray:Difficultypedia]] takes Amalgam's concept and amplifies it to include more difficulties than just class finales, with a total of '''23 difficulties''' being brought up and utilized for the catches and obstacles.
*EasierThanEasy: There are numerous difficulties before the difficulty that is labelled as [[green:Easy]], ranging from just being ''that'' easy ([[forestgreen:Effortless]], [[teal:Effortlessless]], [[pink:Peaceful]]...), to difficulties in the form of AutomaticLevel[=s=] ([[green:Automatic]], [[pink:Unlosable]], [[red:Locomotion]]...), all the way to difficulties that only require one to wait a laughably small amount of time (such as [[pink:Millisecondless]], which, true to its name, demands that the player waits for less than a millisecond). Hell, the first few difficulties have you win them countless times every passing moment, '''some not even requiring you to exist'''.
*ExactlyWhatItSaysOnTheTin: Difficulties such as Press a Key or Climb a Truss literally just tell you what you're supposed to do, right there in the name.
*HarderThanHard: Taken to the logical extreme, on the opposite end of the above trope's spectrum; practically every difficulty on the wiki succeeds the difficulty labelled [[cinnamon:Hard]].
*IdiosyncraticDifficultyLevels: Though most difficulties have straightforward names, some are pretty interesting and creative, to say the least.
*NintendoHard:Although some difficulties are very well humanly possible, that still doesn't exclude them from being incredibly difficult; difficulties of this description start at around Class 4.
*NonIndicativeName:
**Calling your difficulty [[evil:[[gold:Nerdiness]]]] doesn't quite let people know that it's impossible.
**[[teal:Effortlessless]] uses a name that features double negatives; shouldn't a difficulty that takes '''no no''' effort be hard?
*PressStartToGameOver: In difficulties such as [[evil:[=MegaDeath=]]] or [[teal:Dilly Impossible]], it's extremely common for towers and '''especially''' floors in numerous difficulty chart towers to feature fleeting instant killbrick spinners covering the entire obby, causing the player to die instantly as soon as they enter.
*ReclaimedByNature: The creator of [[evil:[[green:Exigent]]]], 410Gone's WordOfGod states in the trivia section of the difficulty that it was apparently left miserably unattended, as to where flora got to the difficulty and spread all over it, somehow even making it harder by numerous times.
*UnwinnableByDesign: Difficulties starting Class 4 are already designed to be beyond human limits, and have to be done with TAS, macros, or other things. However, after Class 8, things become '''physically impossible,''' after which difficulties just become completely, 100% unverifiable no matter the circumstances (1 thousand stud wraparounds, using a comically small object to fling yourself by ludicrous lengths, and things like that). It doesn't help that theoretically impossible, logically impossible and even '''difficulties that are literally undefinable''' are contained in the wiki too, even if those are only present in the chart's extensions.
*UnwinnableJokeGame: Some of the blatantly impossible difficulties are ironic, such as [[evil:Uproarious]] made to make fun of sentient difficulties (which were a commonplace trend when it was first made), [[evil:[[gold:Nerdiness]]]] which is a take on the nerd emoji [[MemeticMutation meme]] that was commonplace, also at the time of its creation, and more.
*YouCanNotGraspTheTrueForm: After a certain point, difficulties become downright incomprehensible, as to where in [[purple:The Ultimate Construct]], complex measures such as decryption and synthesis are required to have even a slight clue as to what difficulties in the construct entail.
**Don't get started on The Final Difficulty, where even managing to decipher a single stud is just as hard as actually beating the entire difficulty.

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