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* UnreliableIllustrator: The game has characters which are tagged in the G.E.C.K. editor as being Asian, probably with a name to match...but their actual faces will likely not indicate this as clearly. An obvious example is the NCR Colonel James Hsu, [[https://ibb.co/H4dLvM7 whose playing card]] plainly portrays him as an Asian man, yet [[https://ibb.co/80KjXCc his in-game model]] mostly has facial features that are similar to other caucasian characters, such as [[https://ibb.co/z71hYgC Craig Boone]].
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** If you ask Marjorie about Ted Gunderson's disappearance, she will promptly insist that the members of the White Glove Society are ''not'' cannibals. [[spoiler:Subverted in that Marjorie has no idea that Mortimer wants to return the White Gloves to their cannibalistic traditions. She's just heard the accusations so much that she assumes that must be what the Courier is trying to say.]]

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** If you ask Marjorie about the whereabouts of Ted Gunderson's disappearance, Gunderson, she will promptly insist that the members of the White Glove Society are ''not'' cannibals. [[spoiler:Subverted in that Marjorie has no idea that Mortimer wants to return the White Gloves to their cannibalistic traditions. She's just heard the accusations so much that she assumes that must be what the Courier is trying to say.]]
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** If you approach Marjorie and confront her about Ted Gunderson's disappearance, she will immediately deny the rumors about the White Glove Society being cannibals... [[YouJustToldMe before you even mention cannibalism.]] [[spoiler:Subverted in that Marjorie has no idea that Mortimer wants to return the White Gloves to their cannibalistic traditions. She's just heard the accusations so much that she assumes that must be what the Courier is trying to say.]]

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** If you approach ask Marjorie and confront her about Ted Gunderson's disappearance, she will immediately deny promptly insist that the rumors about members of the White Glove Society being cannibals... [[YouJustToldMe before you even mention cannibalism.]] are ''not'' cannibals. [[spoiler:Subverted in that Marjorie has no idea that Mortimer wants to return the White Gloves to their cannibalistic traditions. She's just heard the accusations so much that she assumes that must be what the Courier is trying to say.]]
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This is a stretch. New Vegas may have more LGBT characters than previous games, but their sexuality is rarely if ever emphasized.


* SpeculativeFictionLGBT: ''New Vegas'' features the most indepth look at LGBTQ+ people in the wasteland, whereas they only appeared as minor characters in prior games. The Courier can choose [[GayOption homosexual equivalents to Lady Killer and Black Widow]] and a considerable amount of supporting characters are homosexual compared to the previous games, while also ingraining these characters' sexuality into their arcs and development. The game also allows the player to fight Ceasar's Legion, an oppressive empire that seeks to kill any and everybody who isn't heterosexual, which resonated well with fans.
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* WeWinBecauseYouDidnt: Arcade Gannon does not like House, nor the NCR, and does not care what their political ideals are, even so his priority is for the Legion to lose, so he will be willing to support any of the two factions(or three, if the Courier decides to compete) as long as the Legion is defeated.

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* WeWinBecauseYouDidnt: Arcade Gannon does not like House, nor the NCR, and does not care what for their political ideals are, even so ideals, but his priority is for the Legion to lose, so he will be willing to support any of the two factions(or factions (or three, if the Courier decides to compete) as long as the Legion is defeated.
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** In fact, given the very high amount of whacked-out lunatics in the ''VideoGame/{{Fallout}}'' universe, the intro at the start of the game where Doc Mitchell specifically wants to find out out if you're all there make perfect in universe sense, especially given the paranoia that led to the post-apocalyptic war and all the crazy people who tried to make the lives of the post-apocalypse population suck in the previous games. That said, it makes good sense for him to want to make sure you're not batshit insane. Doc Mitchell comes from Vault 21, but Vault 19 isn't too far away from Goodsprings. If Mitchell knew what [[MindScrew happened in that vault]] (which is to say, the final outcome isn't explained, but it certainly didn't end with people dying horrific deaths, if at all) then his psych test is damn well justified.

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** In fact, given the very high amount of whacked-out lunatics in the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' universe, the intro at the start of the game where Doc Mitchell specifically wants to find out out if you're all there make perfect in universe sense, especially given the paranoia that led to the post-apocalyptic war and all the crazy people who tried to make the lives of the post-apocalypse population suck in the previous games. That said, it makes good sense for him to want to make sure you're not batshit insane. Doc Mitchell comes from Vault 21, but Vault 19 isn't too far away from Goodsprings. If Mitchell knew what [[MindScrew happened in that vault]] (which is to say, the final outcome isn't explained, but it certainly didn't end with people dying horrific deaths, if at all) then his psych test is damn well justified.
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* {{Zeerust}}: Obviously. Due to limitations to the number of variations to wall textures and such, pretty much every location look like a dilapidated wreck with mildewed walls and moth-eaten mattresses (even in supposedly swanky locations like the casinos that are rolling in money). It seems that humanity somehow managed to lose the secret to making paint and carpets.

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* {{Zeerust}}: Obviously. Due to limitations to the number of variations to wall textures and such, pretty much every location look like a dilapidated wreck with mildewed walls and moth-eaten mattresses (even in supposedly swanky locations like the casinos that are rolling in money). It seems that humanity somehow managed to lose the secret to making paint and carpets.carpets during the apocalypse.
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* WeWinBecauseYouDidnt: Arcade Gannon does not like House, nor the NCR, and does not care what their political ideals are, even so his priority is for the Legion to lose, so he will be willing to support any of the two factions(or three, if the Courier decides to compete) as long as the Legion is defeated.
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* SharedFateUltimatum: During the "Dead Money" DLC, [[BadBoss Father Elijah]] fits [[PlayerCharacter the Courier]] and the other participants in his planned heist with a set of [[ExplosiveLeash explosive collars]]. One of the condidtions that triggers the collars is if a collar ever detects a lack of life signs from its wearer, it sends a detonation signal to all others in the same set, forcing the heist participants to work together if they dont want [[YourHeadAsplode their heads to be blown up]].
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** Whoever was in charge of ammo specs clearly knew what they were doing. One small but important detail they got right (that fiction almost never does) was that hollow-point bullets are more damaging to soft, fleshy targets, but also have the real-life drawback of being much less effective against solid targets like armored foes, robots, and creatures with hard carapaces. You can have armor-piercing ''or'' you can have expanding bullets, but you can't do both; one trait comes at the direct expense of the other.

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** Whoever was in charge of ammo specs clearly knew what they were doing. One small but important detail they got right (that fiction almost never does) was that hollow-point bullets are more damaging to soft, fleshy targets, but also have the real-life drawback of being much less effective against solid targets like armored foes, robots, and creatures with hard carapaces. You can have armor-piercing ''or'' you can have expanding bullets, but you can't do both; [[MutuallyExclusivePowerups one trait comes at the direct expense of the other.other]].
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* {{Superboss}:

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* {{Superboss}: {{Superboss}}:
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Per TRS, Bonus Boss was split

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* {{Superboss}:
** The four Legendary monsters. The toughest of them, the Legendary Deathclaw, is by far the most powerful thing in the entire game, with more health than the final boss. Like all deathclaws, it is also very, very fast. He also {{one hit kill}}s pretty much all but the toughest and most heavily armored of characters. Nice knowing you.
** A tough foe could be found in an unused file for the game (which was eventually included in a mod, "New Vegas Uncut - A Wilder Wasteland") -- after defeating the four aforementioned monsters, a message will display indicating that something bigger and badder has woken up and will pursue you across the Mojave. This manifests itself in "[[Franchise/{{Godzilla}} Gojira]]", a massive Fire Gecko that is far larger than any other creature in the game. Gojira was allegedly a joke enemy created by developers at Obsidian to "terrorize Camp [=McCarran=]".
** ''Old World Blues'' has the [[spoiler:[[LethalJokeCharacter Legendary Bloatfly]]. It's harder to kill than the Legendary Deathclaw and fires insanely powerful plasma bolts at you. When it dies it drops over 50 bloatfly meat and 20+ buffout.]]
** Colonel Royez and Gaius Magnus from post-Lonesome Road [[spoiler:appear when you nuke NCR or Legion territory respectively.]] They are two ghouls with utterly insane amounts of health (Capable of withstanding about five Holorifle shots to the face on Normal difficulty without dying), and constantly regenerate health as well. To make it worse, they both have high-end unique armor, one of which ''adds even more health regeneration''.
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crosswicking a new trope

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* TestOfPain: The Great Khan tribe's [[InitiationCeremony initiation ritual]], used for outsiders that wish to join the Khans or children born into the Khans who believe they're ready for adulthood, has the initiate enduring a beatdown from several other Khans for a full minute without fighting back or calling for mercy. Despite rumors of the ritual being potentially fatal, the Khans see no shame in someone calling for mercy and attempting the ritual again when they feel more prepared, so cases of the initiate dying are mercifully rare.

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* TalkingIsAFreeAction: Not talking per se, but you can spend any amount of time on hacking and lockpicking minigames even if you're dying of any kind of damage-over-time or, even more egregiously, triggered a tripwire but managed to click the locked item/terminal a split second before the trap explodes.

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* TalkingIsAFreeAction: TalkingIsAFreeAction:
**
Not talking per se, but you can spend any amount of time on hacking and lockpicking minigames even if you're dying of any kind of damage-over-time or, even more egregiously, triggered a tripwire but managed to click the locked item/terminal a split second before the trap explodes.explodes.
** Time usually stops when you're in a conversation, so if you used a drug, alcohol, or book to pass a skill check, you shouldn't worry about it running out while talking to the npc.

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* SurprisinglyRealisticOutcome: Wearing the gear of a particular faction will make members of opposing factions hostile to the player -- you're wearing the other guy's armor, after all. And similarly, a faction's armor is not a get-out-of-jail-free card -- if you repeatedly commit crimes against a faction while wearing their gear, they'll still turn hostile to you.

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
**
Wearing the gear of a particular faction will make members of opposing factions hostile to the player -- you're wearing the other guy's armor, after all. And similarly, a faction's armor is not a get-out-of-jail-free card -- if you repeatedly commit crimes against a faction while wearing their gear, they'll still turn hostile to you.
** Think the casinos are an infinite, if naturally risky, source of caps? You're wrong there; if you're winning too much at one casino, the staff will ban you so you don't run them dry.
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* {{Zeerust}}: Obviously.

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* {{Zeerust}}: Obviously. Due to limitations to the number of variations to wall textures and such, pretty much every location look like a dilapidated wreck with mildewed walls and moth-eaten mattresses (even in supposedly swanky locations like the casinos that are rolling in money). It seems that humanity somehow managed to lose the secret to making paint and carpets.
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** In ''Honest Hearts'', [[spoiler:you are faced with the choice of either evacuating Zion or brutally eradicating the White Legs. Both options lead to {{Bittersweet Ending}}s. However, if you choose to eradicate the White Legs and convince Joshua to spare Salt-Upon-Wounds, you get a slightly happier (albeit still quite bittersweet) ending.]]

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** In ''Honest Hearts'', [[spoiler:you are faced with the choice of either evacuating Zion or brutally eradicating the White Legs. Both options lead to {{Bittersweet Ending}}s. However, if you choose to eradicate the White Legs and convince Joshua to spare Salt-Upon-Wounds, you get a slightly happier (albeit still quite bittersweet) ending.]] You can also decide to not help neither Joshua or Daniel and escape Zion while killing anyone that gets in your way. Although it will cut the DLC short ahd give you a DownerEnding]].

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* SequelEscalation: Item crafting is a ''huge'' thing in this game, whereas it was only sparingly used in ''Fallout 3.'' All your skills do more than just their base function, as they impact what stuff you can craft or have additional effects. Most of the perks in this game tend to be game-changers rather than ''Fallout 3'''s "this perk increases your skills a bit" perks. There's a whole faction system in place for numerous different groups throughout the wasteland. All in all, ''Fallout: New Vegas'' is a bit more complex than its predecessor.

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* SequelEscalation: All in all, ''Fallout: New Vegas'' is a bit more complex than its predecessor.
**
Item crafting is a ''huge'' thing in this game, whereas it was only sparingly used in ''Fallout 3.'' All your skills do more than just their base function, as they impact what stuff you can craft or have additional effects.
**
Most of the perks in this game tend to be game-changers rather than ''Fallout 3'''s "this perk increases your skills a bit" perks. perks.
**
There's a whole faction system in place for numerous different groups throughout the wasteland. All in all, ''Fallout: New Vegas'' is a bit more complex than its predecessor.
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--> '''Your Brain''': Are you... are you coming on to me?! Sweet ''Lord'', I don't even ''have the words'' for how repugnantly wrong that is.
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* UnguidedLabTour: As long as you're not too badly regarded by the NCR, you can easily sneak into Hoover Dam's facilities, including the turbine chambers, the armory, the offices, and the barracks without anyone even asking who you are or making you relinquish your weapons. If you so wanted, you could probably plant a few bombs and cripple the region (although there's no quest to do so).
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* SinisterSurveillance: Vault 19 is full of surveillance cameras with bright red lights that track the Courier as they walk around. Since Vault 19 was designed around paranoia experiments it's possible the cameras don't even work and are just there to up the tension.
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* SequelEscalation: Item crafting is a ''huge'' thing in this game, whereas it was only sparingly used in ''Fallout 3.'' All your skills do more than just their base function, as they impact what stuff you can craft or have additional effects. Most of the perks in this game tend to be game-changers rather than ''Fallout 3'''s "this perk increases your skills a bit" perks. There's a whole faction system in place for numerous different groups throughout the wasteland. All in all, ''Fallout New Vegas'' is a bit more complex than its predecessor.

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* SequelEscalation: Item crafting is a ''huge'' thing in this game, whereas it was only sparingly used in ''Fallout 3.'' All your skills do more than just their base function, as they impact what stuff you can craft or have additional effects. Most of the perks in this game tend to be game-changers rather than ''Fallout 3'''s "this perk increases your skills a bit" perks. There's a whole faction system in place for numerous different groups throughout the wasteland. All in all, ''Fallout ''Fallout: New Vegas'' is a bit more complex than its predecessor.
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** [[spoiler:Jeannie May]] full stop, but it turns out to be justified in her case. You might wonder why in the world would you keep a receipt that states that you were responsible for selling the wife of a highly skilled and very, very vengeful sniper into slavery instead of destroying said evidence of your actions the first chance you got? Then you realize that the sale includes both [[spoiler:Carla Boone]] AND her unborn child, who has his own value in caps if he is born healthy. The receipt is[[spoiler:Jeannie's]] proof that the Legion owes more caps than the original sale.

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** [[spoiler:Jeannie May]] full stop, but it turns out to be justified in her case. You might wonder why in the world would you keep a receipt that states that you were responsible for selling the wife of a highly skilled and very, very vengeful sniper into slavery instead of destroying said evidence of your actions the first chance you got? Then you realize that the sale includes both [[spoiler:Carla Boone]] AND her unborn child, who which has his its own value in caps if he it is born healthy. The receipt is[[spoiler:Jeannie's]] is [[spoiler:Jeannie's]] proof that the Legion owes more caps than the original sale.
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** The Powder Gangers are a major enemy in the area of the Mojave where you start. At Nipton, you learn that they are no match for the Legion. (Admittedly, the Powder Gangers were only the threat they were due to you being in the very early game.)
** In ''Lonesome Road'', the first Tunneler you see kills a deathclaw. (Admittedly, with the Living Anatomy perk and a quick hand in V.A.T.S., you can see it only has 35 HP... but it's the thought that counts.)

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** The Powder Gangers are a major enemy in the area of the Mojave where you start. At Nipton, you learn that they are no match for the Legion. (Admittedly, the Powder Gangers were only the threat they were due to you being in the very early game.)
Legion.
** In ''Lonesome Road'', the first Tunneler Tunnelers are introduced to you see kills by having one instantly tear apart a deathclaw. (Admittedly, with the Living Anatomy perk and a quick hand in V.A.T.S., you can see it only has 35 HP... but it's the thought that counts.)Deathclaw.



** ''Old World Blues'' gives us the Y-17 Trauma Override Harness. Laying aside the fact that they were made with the best of intentions -- though they never worked and essentially gave us gun-toting zombies -- the overall design is a textbook example of Worst Aid. Should the operator be critically injured, the TOH walks him or her back to an aid station for treatment. It does this, however, with no consideration for ''what'' has happened to the wearer, meaning that it'll happily force-march someone with critical internal injuries, spinal fractures, and any of a wide variety of injuries where moving the victim is right up there on the medical treatment advisability scale with "beat patient with brick." Given the bat-crap crazy plans cooked up at Big MT, though, this really should come as no surprise.

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** ''Old World Blues'' gives us the Y-17 Trauma Override Harness. Laying aside the fact that they were made with the best of intentions -- though they never worked and essentially gave us gun-toting zombies -- the overall design is a textbook example of Worst Aid. Should the operator be critically injured, the TOH walks him or her back to an aid station for treatment. It does this, however, with no consideration for ''what'' has happened to the wearer, meaning that it'll happily force-march someone with critical internal injuries, spinal fractures, and any of a wide variety of injuries where moving the victim is right up there on the medical treatment advisability scale with "beat patient with brick." Given the bat-crap batshit crazy plans cooked up at Big MT, though, this really should come as no surprise.
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* TalkingIsAFreeAction: Not talking per se, but you can spend any amount of time on hacking and lockpicking minigames even if you're dying of any kind of damage-over-time or, even more egregiously, triggered a tripwire but managed to click the locked item/terminal a split second before the trap explodes.


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* YouAreAlreadyDead: It's possible to trigger a tripwire and click on a locked item or terminal in the split second before it triggers. You can spend all the time in the world on the hacking/lockpicking minigame, but as soon as you leave the minigame screen, you die in an explosion.
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* SimulatedFantasyPostApocalypticReality:
** Nellis Air Force Base is still equipped with a full set of virtual reality loungers, though you're not allowed to use them. These were originally used as flight simulators by the air force prior to the nuclear war; two hundred years later, the Boomers continue using them as flight sims - even though they have no aircraft and the only possible use for the loungers is escapism. [[spoiler: Unless you can get them access to an antique bomber, which will eventually be put to use on the behalf of your chosen faction during the endgame.]]
** In the "Old World Blues" DLC, you can find a VR chamber in the depths of the [[SafelySecludedScienceCenter Big Empty]]. It's not known [[NoodleIncident what it could have been used for]], but during the last two hundred years, someone has sabotaged the VR equipment; a note found on the body of the saboteur implies that they and a group of test subjects were forced to take part in a simulation against their will and that it "killed us."
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** [[DeathWorld The Divide]], a collection of nuclear wreckage, earthquake damage, and twisted, torn-apart, half-buried buildings constantly covered in a storm and whirlwind of radioactive rubble, filled with ghoulified, insane NCR and Caesar's Legion soldiers all after you.

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** [[DeathWorld The Divide]], a collection of nuclear wreckage, earthquake damage, and twisted, torn-apart, half-buried buildings constantly covered in a storm and whirlwind of radioactive rubble, filled with ghoulified, insane NCR and Caesar's Legion soldiers soldiers, deathclaws, and mutated, subterranean creatures called tunnelers all after you.
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* SpeculativeFictionLGBT: ''New Vegas'' features the most indepth look at LGBTQ+ people in the wasteland, whereas they only appeared as minor characters in prior games. The Courier can choose [[GayOption homosexual equivalents to Lady Killer and Black Widow]] and a considerable amount of supporting characters are homosexual compared to the previous games, while also ingraining these characters' sexuality into their arcs and development. The game also allows the player to fight Ceasar's Legion, an oppressive empire that seeks to kill any and everybody who isn't heterosexual, which resonated well with fans.
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Update to some of the entries 2


** [[spoiler:Anthony House, elder half-brother to Robert E. House, founder of RobCo and martial lord of New Vegas, during his reign at H&H Tools, largely out of an extreme paranoia that the rising star Robert might eventually come to reclaim his stolen inheritance.]]

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** [[spoiler:Anthony House, elder half-brother to Robert E. House, founder of RobCo [=RobCo=] and martial lord of New Vegas, during his reign at H&H Tools, largely out of an extreme paranoia that the rising star Robert might eventually come to reclaim his stolen inheritance.]]
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Update to some of the entries


* SafelySecludedScienceCenter: The Big Empty. Originally a colossal Scienceville hidden under Big Mountain, it's only become more isolated with the fall of civilization; even when one of the Think Tanks' experiments ended up transforming the mountain into a crater and exposing the facility to the open air, the high walls and sophisticated defences kept anyone from investigating too deeply - and those who do manage to break in usually end up having their brains sucked out. As a result, the Big Empty remains unexplored to this day... up until you show up.
* SamusIsAGirl: Nightkin, like other Super Mutants, have no secondary sexual characteristics, so the ladies sound just like the men chewing gravel. This is used as a point of humor a few times with some plot-relevant Nightkin such as Lily, a former member of [[{{VideoGame/Fallout1}} the Master's army]]... who has the mind of an [[NeverMessWithGranny elderly grandmother]] and joins the Courier, seemingly believing them to be her grandchild.

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* SafelySecludedScienceCenter: The Big Empty. MT from ''Old World Blues''. Originally a colossal Scienceville hidden under referred to as the Big Mountain, Mountain Research and Development Center, it's only become more isolated with the fall of civilization; civilization, to the point most who hear about Big MT call it "Big Empty"; even when one of the Think Tanks' experiments ended up transforming the mountain into a crater and exposing the facility to the open air, the high walls and sophisticated defences defenses kept anyone from investigating too deeply - and those who do manage to break in usually end up having their brains sucked out. As a result, the Big Empty remains remained largely unexplored to this the present day... up until you show the Courier shows up.
* SamusIsAGirl: Nightkin, like other Super Mutants, have no secondary sexual characteristics, so the ladies sound just like the men chewing gravel. This is used as a point of humor a few times with some plot-relevant Nightkin such as Lily, a former member of [[{{VideoGame/Fallout1}} the Master's army]]... who has the mind of an [[NeverMessWithGranny elderly grandmother]] and joins the Courier, seemingly believing them to be her grandchild.grandchild, and Tabitha, who co-opted the Black Mountain comm array, creating her own territory called the State of Utobitha and uses it to broadcast her insane conversations with her best friend Rhonda.



** [[spoiler: Anthony House, elder half-brother to the Lucky 38's Robert E. House, during his reign at H&H Tools.]]
** Due to the effects of near-constant Stealth Boy use, all Nightkin begin suffering this at some point. If you see one, it's generally not a question of ''if'' they are crazy, but ''how much''.

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** [[spoiler: Anthony [[spoiler:Anthony House, elder half-brother to the Lucky 38's Robert E. House, founder of RobCo and martial lord of New Vegas, during his reign at H&H Tools.Tools, largely out of an extreme paranoia that the rising star Robert might eventually come to reclaim his stolen inheritance.]]
** Due to the effects of near-constant Stealth Boy use, all Nightkin begin suffering this at some point. If you see one, one (and by doing so, likely trigger a common BerserkButton of many of them), it's generally not a question of ''if'' they are crazy, but ''how much''.



* SawedOffShotgun: Both a bog-standard 12 gauge double-barrel, and 20 gauge lever-action with a cut down barrel and stock. In addition, there is also the laser version, the Tri Beam Laser Rifle, a shorted laser rifle with a beam splitter attached.

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* SawedOffShotgun: Both a bog-standard 12 gauge double-barrel, and 20 gauge lever-action with a cut down cut-down barrel and stock. In addition, there is also the laser version, the Tri Beam Tri-Beam Laser Rifle, a shorted laser rifle with a beam splitter attached.

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