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* RecurringBoss: Several bosses are reused multiple times, sometimes with nothing but changed stats and sometimes with one or two new moves and maybe a PaletteSwap, but some stand out for frequency:

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* RecurringBoss: Several bosses are reused multiple times, sometimes with nothing but changed stats and sometimes with one or two new moves and maybe a PaletteSwap, but some PaletteSwap. In fact, there are only eight bosses in the entire game who are never reused: Rennala, Radahn, Rykard, Fire Giant, Placidusax, Radagon, Elden Beast, and Malenia. Some stand out though for frequency:



** The Red Wolf of Radagon seems like a story boss, but four other near-identical Red Wolves show up as minibosses throughout the game.

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** The Red Wolf of Radagon seems like a story boss, but four five other near-identical Red Wolves show up as minibosses throughout the game.game, one as a boss (renamed Red Wolf of the Champion) and four as minibosses.


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** Zig-zagged with the main story bosses. Morgott, Mohg, Malekith, and Godfrey are all potentially fought in a weaker state earlier in the game where they have different stats and solely use their first phase's moves. Godrick and Fortissax do the same through technically different characters that recycle their move sets and models (Godefroy and Lannseax). But in all cases the bosses' second phases have mostly unique move sets and remain unique to their main fights.
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** Caelid is this, being that, unlike the rest of the map beyond Limgrave, is completely open to you the second you step out of the Tutorial. New players going in blind assume heading east of Limgrave is the direct progression before facing Godrick, only to find themselves in the Hellscape that is Caelid, full of enemies much tougher than nearly everything they have encountered yet, most of which spew a status effect that you have no reliable way to treat. This is mitigated by the fact that if you are careful and know where you are going, you can gain some pretty reasonably powerful items practically right out the gate by heading to Caelid as soon as you have Torrent.


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** The Lake of Rot in Caelid is said to be this, as it apparently has the very essence of [[spoiler: The outer God of the Scarlet Rot]] sealed underneath it. Whether or not it was sealed there before or after [[spoiler: Malenia blighted the area with Scarlet Rot]] is unknown.

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various minor spag corrections and of little wrong details, removed instances of irrelevant details or misused tropes, added to platform hell, removed lake of rot as a polluted wasteland since it isn't really it's just the source of the pollution that makes caelid one, added a bit to red sky take warning, removed a sequence break that doesn't actually exist and pointed out that one has been patched


** It should be noted the term "Demigod" is multilayered and encompasses beings of vastly different power levels. It's used, most often, in context to Marika's direct brood; her children she had with Godfry and Radagon. Demigod in our real world history refers to an offspring born from a union between a God and a mortal. In Lands Between however; Marika is the TopGod, and her consorts are ''DeityOfHumanOrigin'', ''once'' mortal champions turned into Lords through SuperEmpowering, and referred as Demigods. Thus, Marika's Demigod children have a full Divine parent and a SemiDivine parent; as such, they display ''immense'' power, ranging from an utter mastery in arms and magic, to more Esoteric abilities, can be {{Physical God}}s in their own right, and worshipped as such. The lesser offsprings of these Demigods (such as Godrick and [[spoiler: Millicent]]) are in turn much more in-line with classical depictions in terms of power (being very gifted, but far lesser champions) even though they too are referred to as Demigods.

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** It should be noted the term "Demigod" is multilayered and encompasses beings of vastly different power levels. It's used, most often, in context to Marika's direct brood; her children she had with Godfry Godfrey and Radagon. Demigod in our real world history refers to an offspring born from a union between a God and a mortal. In Lands Between however; Marika is the TopGod, and her consorts are ''DeityOfHumanOrigin'', ''once'' mortal champions turned into Lords through SuperEmpowering, and referred as Demigods. Thus, Marika's Demigod children have a full Divine parent and a SemiDivine parent; as such, they display ''immense'' power, ranging from an utter mastery in arms and magic, to more Esoteric abilities, can be {{Physical God}}s in their own right, and worshipped as such. The lesser offsprings of these Demigods (such as Godrick and [[spoiler: Millicent]]) are in turn much more in-line with classical depictions in terms of power (being very gifted, but far lesser champions) even though they too are referred to as Demigods.



** And the Pot Warriors: sentient, animated pot jars which explode liquid when they die. Their shards are also coveted by poachers thanks to the magic within.

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** And the Pot Warriors: Warrior Jars: sentient, animated pot jars which explode liquid when they die. Their shards are also coveted by poachers thanks to the magic within.



** Another peninsula would be at [[spoiler:Mohgwyn Palace, and a much more compact one at that. At the Palace Approach Ledge-Road Site of Grace, there's a gathering of Albinaurics who drop around 2000 runes each. And there's around 17 of them from just across the grace, and almost all of them not reacting to the player until attacked. There's also a Giant Crow across a very large chasm that, if aggroed by shooting it with a bow, will stupidly run straight off the cliff and into said chasm in its attempt to reach you, netting you 11,000 runes. The way to get to the area in the first place is to either go through a portal at the Consecrated Snowfields near the Yelough Anix Ruins... or complete Varré's quest of invading three players, join their order, and get an item that teleports to the entrance of the boss arena, with a map and a site of grace just right inside. Granted, the bird farm quickly becomes irrelevant for higher levels, and the way to efficiently farm the much more lucrative Albinaurics is to use the Sacred Relic Sword, which is gained by exchanging the remembrance of the FinalBoss, along with the Gold Scarab, the Holy Scorpion Charm, the Shard of Alexander and Ritual Sword Talisman to not only get more runes from the Gold Scarab, but to help guarantee the overkill bonus for even more. Even then, this only shines in NewGamePlus when the rune gain is doubled in the area.]]

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** Another peninsula would be at [[spoiler:Mohgwyn Palace, and a much more compact one at that. At the Palace Approach Ledge-Road Site of Grace, there's a gathering of Albinaurics who drop around 2000 runes each. And there's around 17 of them from just across the grace, and almost all of them not reacting to the player until attacked. There's also a Giant Crow across a very large chasm that, if aggroed by shooting it with a bow, will stupidly run straight off the cliff and into said chasm in its attempt to reach you, netting you 11,000 runes. The way to get to At least the area in the first place is to either go through a portal at the Consecrated Snowfields near the Yelough Anix Ruins... or somewhat late-game... unless you complete one of Varré's quest of invading three players, join their order, and get quests giving you an item that teleports you to the entrance of the area's boss arena, with a map and a site of grace just right inside. Granted, the bird farm quickly becomes irrelevant for higher levels, and the way to efficiently farm the much This is even more lucrative Albinaurics is to use the Sacred Relic Sword, which is gained by exchanging the remembrance of the FinalBoss, along with the Gold Scarab, the Holy Scorpion Charm, the Shard of Alexander and Ritual Sword Talisman to not only get more runes from the Gold Scarab, but to help guarantee the overkill bonus for even more. Even then, this only shines in NewGamePlus when the rune gain is doubled in the area.]]



* PlatformHell: There are a few out-of-the-way areas that can only be reached by precarious jumps across tiny platforms, which doesn't play well with the game's sense of momentum and judgment of what constitutes a lethal drop. Expect the surroundings to be painted with bloodstains in online mode.
* PlayerHeadquarters: The Roundtable Hold is this for the Tarnished. It is hidden headquarter for all Tarnished working under the Two Fingers' command to work toward one of them becoming the next Elden Lord. It acts as a safe haven for the Tarnished as well as several helpful characters and merchants, all of whom can't be attacked due to a pact. In there, one can notably gather helpful information on the whereabouts of the bosses, upgrade their equipment and visit merchants to notably buy boss weapons.

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* PlatformHell: There Elden Ring's physics and movement systems are a few out-of-the-way ''not well-tailored'' to platforming and parkour, to say the least. Regardless, many areas that can only be reached by are gated behind a series of precarious jumps across tiny platforms, which doesn't play well with the game's sense of momentum and judgment of what constitutes a lethal drop. Expect the surroundings to be painted with bloodstains in online mode.
mode, and expect to get very mad very quickly.
* PlayerHeadquarters: The Roundtable Hold is this for the Tarnished. It is a hidden headquarter headquarters for all Tarnished working under the Two Fingers' command to work toward one of them becoming the next Elden Lord. It acts as a safe haven for the Tarnished as well as several helpful characters and merchants, all of whom can't be attacked due to a pact. In there, one can notably gather helpful information on the whereabouts of the bosses, upgrade their equipment and visit merchants to notably buy boss weapons.



* PointOfNoReturn: After [[spoiler:defeating Maliketh, The Black Blade and completing Crumbling Farum Azula]], you will no longer be able to go to [[spoiler:Leyndell as it was above-ground, as now it becomes completely covered in ash and turns into another gameplay area entirely with new enemies and treasures]]. Although there aren't any explicit warnings this is a case, you have a grace period [[spoiler:after you start burning the Erdtree and it has an a noticeable impact on the world]]. Subverted as this only affects the area in question: you are still free to explore the rest of the world which is left as it is, and follow other available questlines--except Coryhn/Goldmask and Shabriri.
* PollutedWasteland: Caelid and [[spoiler:the Lake of Rot]] are this, having been devastated by the scarlet rot because of Malenia releasing the rot during her fight against Radahn. As a result, these area have a number of hazards and enemies which can inflict rot on the player.

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* PointOfNoReturn: After [[spoiler:defeating Maliketh, The Black Blade and completing Crumbling Farum Azula]], you will no longer be able to go to [[spoiler:Leyndell as it was above-ground, as now it becomes completely covered in ash and turns into another gameplay area entirely with new enemies and treasures]]. Although there aren't any explicit warnings this is a case, you have a grace period [[spoiler:after you start burning the Erdtree and it has an a noticeable impact on the world]]. Subverted as this only affects the area in question: you are still free to explore the rest of the world which is left as it is, and follow other available questlines--except Coryhn/Goldmask Corhyn/Goldmask and Shabriri.
* PollutedWasteland: Caelid and [[spoiler:the Lake of Rot]] are is this, having been devastated by the scarlet rot Scarlet Rot because of Malenia releasing the rot during her fight against Radahn. As a result, these this area have has a number of hazards and enemies which can inflict rot on the player.



* RecurringBoss: Almost all bosses will be reused multiple times, sometimes with nothing but changed stats and sometimes with one or two new moves and maybe a PaletteSwap, but some stand out for frequency:

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* RecurringBoss: Almost all Several bosses will be are reused multiple times, sometimes with nothing but changed stats and sometimes with one or two new moves and maybe a PaletteSwap, but some stand out for frequency:



** Tibia Mariner can be encountered four times over the course of the game, three times as a field boss and once as a miniboss. Curiously, the last one lacks the others' ability to summon undead, making it the weakest of the lot.

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** Tibia Mariner Mariners can be encountered four times over the course of the game, three times as a field boss and once as a miniboss. Curiously, the last one lacks the others' ability to summon undead, making it the weakest of the lot.



* RedSkyTakeWarning: The Caelid Wilds have a very prominent red sky.

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* RedSkyTakeWarning: The Caelid Wilds have has a very prominent red sky.sky, and true to form you're likely to find the area a massive jump in difficulty if you're wandering in from Limgrave.



* SealedEvilInACan: Around the world the Tarnished can come across concave stone platforms whose centers are inscribed with a glowing seal and are surrounded by ominous stone worms. These 'Evergaols' each allow the Tarnished to initiate a boss-fight against their particular prisoner who will drop a unique piece of loot.

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* SealedEvilInACan: SealedEvilInACan:
**
Around the world the Tarnished can come across concave stone platforms whose centers are inscribed with a glowing seal and are surrounded by ominous stone worms. These 'Evergaols' each allow the Tarnished to initiate a boss-fight against their particular prisoner who will drop a unique piece of loot.loot.
** The Three Fingers is implied to be this, considering it's [[spoiler:stuck in the deepest depths of the Leyndell sewers where all abominations against the Golden Order are shoved, gated behind a dungeon full of monsters that will give you a hard time even at high levels, a winding pipe maze, a boss fight, a secret wall, a mass grave of genocide victims some of whom still live to fight you, ''and'' a ridiculously precise platforming puzzle. If you make it through the gauntlet and open the door to it, you're automatically locked into its apocalyptic ending (which can only be escaped through an even ''more'' intricate and difficult series of actions spanning the entire world map).]]



** Another odd sequence break allows you to access Leyndell without having two Great Runes. If you are able to access Deeproot Depths and defeat [[spoiler:Fia's Champions]], you unlock a waygate which teleports you to Leyndell after the barrier which would have otherwise blocked you. However, accessing Deeproot Depths involves going out of the way to progress [[spoiler:Ranni's sidequest]], involves defeating enemies and bosses more powerful than the dungeons containing the expected Great Runes, and results in you getting a Great Rune ''anyways'', thus the break isn't attractive for either casual players or speedrunners.
** Another way to get into Leyndell without two Great Runes is to take a teleporter chest in the Weeping Peninsula that takes you to a small section of Leyndell. Normally, you are limited to this one section, since the elevator connecting it to the rest of Leyndell is stuck at the bottom, and you're all the way at the top. However, you can negate the fall damage by blowing yourself up with the Rupturing Crystal Tear at a very precise point in the fall. Or you could use the Taunter's Tongue and hope an invader spawns at the bottom of the elevator and has to ride it up to get to you, activating it permanently.
** To access the Consecrated Snowfield, the game's BrutalBonusLevel, you need the two halves of the Haligtree Medallion - one half is obtained from a hidden NPC in a village in Liurnia, the other is locked behind a challenging boss in the Mountaintops of the Giants. You can skip ''both'' with death-warp abuse; by jumping off of a cliff in the Mountaintops, you can die in range of a Stake of Marika, giving you the option to warp straight to the Snowfield, at which point it's just a matter of making a mad dash for a Grace before one of the endgame enemies takes you out.

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** Another odd sequence break allows you to access Leyndell without having two Great Runes. If you are able to access Deeproot Depths and defeat [[spoiler:Fia's Champions]], you unlock a waygate which teleports you to Leyndell after the barrier which would have otherwise blocked you. However, accessing Deeproot Depths involves going out of the way to progress [[spoiler:Ranni's sidequest]], involves defeating enemies and bosses more powerful than the dungeons containing the expected Great Runes, and results in you getting a Great Rune ''anyways'', thus the break isn't attractive for either casual players or speedrunners.
** Another way to
You can get into Leyndell without two Great Runes is to take by using a teleporter chest in the Weeping Peninsula that takes you to a small section of Leyndell. Normally, you are limited to this one section, since the elevator connecting it to the rest of Leyndell is stuck at the bottom, and you're all the way at the top. However, you can negate the fall damage by blowing yourself up with the Rupturing Crystal Tear at a very precise point in the fall. Or you could use the Taunter's Tongue and hope an invader spawns at the bottom of the elevator and has to ride it up to get to you, activating it permanently.
** To In an earlier version of the game it was possible to access the Consecrated Snowfield, the game's BrutalBonusLevel, you need without going through the somewhat challenging ordeal of obtaining the two halves of the Haligtree Medallion - one half is obtained from a hidden NPC in a village in Liurnia, the other is locked behind a challenging boss in the Mountaintops of the Giants. normally necessary to get in. You can could skip ''both'' this with death-warp abuse; by jumping off of a cliff in the Mountaintops, Mountaintops of the Giants above the Snowfield, you can could die in range of a Stake of Marika, Marika in the Snowfield, giving you the option to warp straight to the Snowfield, respawn right "back" in, at which point it's it was just a matter of making a mad dash for a Grace before one of the endgame enemies takes took you out.out. This skip has since been patched out, however.



* SoiledCityOnAHill: Leyndell is the impossibly huge and opulent capital of Marika's empire, and seemingly one of the only places left mostly intact by the Shattering, but it hides some seriously dark secrets. Not only are the sewers crawling with discarded Omen children whom the populace above had no desire to deal with, but buried deep beneath its surface [[spoiler:are the Three Fingers, heralds of the Frenzied Flame]]. In addition, the [[SerialKiller Loathsome Dung Eater]] still stalks the streets, leaving defiled corpses in his wake, even in the high class areas of the city.

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* SoiledCityOnAHill: Leyndell is the impossibly huge and opulent capital of Marika's empire, and seemingly one of the only places left mostly intact by the Shattering, but it hides some seriously dark secrets. Not only are the sewers crawling with discarded Omen children whom the populace above had no desire to deal with, but buried deep beneath its surface [[spoiler:are the Three Fingers, heralds herald of the Frenzied Flame]]. In addition, the [[SerialKiller Loathsome Dung Eater]] still stalks the streets, leaving defiled corpses in his wake, even in the high class areas of the city.



* SpoilerOpening: The images shown in the game's introductive cutscene spoil and hint at several things in the story that only players who played through the game would understand, in no particular order: [[spoiler: It reveals Marika shattered the Elden Ring, that Marika has an alternate male body, Rykard being devoured by the God-Eating Serpent, that "Margit" fought in the Shattering, shows Mohg kidnapping Miquella, and that Hourah Loux is the original identity of Godfrey.]]

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* SpoilerOpening: The images shown in the game's introductive cutscene spoil and hint at several things in the story that only players who played through the game would understand, in no particular order: [[spoiler: It reveals Marika shattered the Elden Ring, that Marika has an alternate male body, Rykard being devoured by the God-Eating Serpent, that "Margit" fought in the Shattering, shows Mohg kidnapping Miquella, and that Hourah Hoarah Loux is the original identity of Godfrey.]]



** On the other hand, there are Those Who Live In Death, which are people who will not stay dead as a result of the Rune of Destined Death being partially embedded in Godwin's corpse, and the influence of said rune spreading across the Lands Between to make corpses rise from their graves. They can be destroyed but will rise again unless their bodies are struck or they are slain with holy damage or with the Litany of Proper Death. Their existence is considered an affront to the Golden Order and so they are actively hunted down and destroyed by undead hunters.

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** On the other hand, there are Those Who Live In Death, which are people who will not stay dead as a result of the Rune of Destined Death being partially embedded in Godwin's Godwyn's corpse, and the influence of said rune spreading across the Lands Between to make corpses rise from their graves. They can be destroyed but will rise again unless their bodies are struck or they are slain with holy damage or with the Litany of Proper Death. Their existence is considered an affront to the Golden Order and so they are actively hunted down and destroyed by undead hunters.



* TheVeryDefinitelyFinalDungeon: [[spoiler:Leyndell, Capital of Ash, a BossOnlyLevel accessed after defeating Maliketh and setting fire to the Erdtree]].



** [[spoiler:Godfrey also recognizes the Tarnished as this, and compliments them by saying they fought nobly if he kills them during his first phase. When entering his second phase as Hoaroah Loux, he decides he's given them "courtesy enough" and kills Serosh so he can give them the proper walloping his station demands.]]

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** [[spoiler:Godfrey also recognizes the Tarnished as this, and compliments them by saying they fought nobly if he kills them during his first phase. When entering his second phase as Hoaroah Hoarah Loux, he decides he's given them "courtesy enough" and kills Serosh so he can give them the proper walloping his station demands.]]
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* TheVeryDefinitelyFinalDungeon: [[spoiler:Leyndell, Capital of Ash, a BossOnlyLevel accessed after defeating Maliketh and setting fire to the Erdtree]].
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** The temple in which Maliketh is fought looks very similar to Pieter Bruegel the Elder's famous painting of the Tower of Babel.
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** The Tree Sentinel is the ''definition'' of this trope. He is probably the first boss you will face if you don't bother being sidetracked and he is intentionally way above your level, possible but very tough to beat, so you will learn to explore other areas and not immediately rush to the main quest if you don't want a rough time. He does become manageable, even easy, later, but only if you bother exploring, getting better gear, even cutting down some easier to fight but harder to find bosses in the way, which is not just possible, but the way the game proposes.
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** Sage Gowry's sidequest is a WholePlotReference to the poem ''The Insect-God'' by Edward Gorey (note that "Gorey" and "Gowry" would be transliterated/pronounced identically in Japanese.) Millicent's name, the theme of [[spoiler:[[BigCreepyCrawlies giant anthropomorphic insects]]]], and a focus on grotesque-yet-beautiful transformation are all drawn from the poem.
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* WiseOldTurtle: Tortoises are associated with wisdom in the Lands Between, if the [[WizardTower Rises]] forcing you to hunt “three wise beasts” before entering are any indication. This goes some way to explaining the existence of Pastor Miriel (or is it the other way around?), a gigantic sapient tortoise, potential magic teacher, and apparently an ordained minister.

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** Black-Key Bolts are crossbow bolts which can inflict scarlet rot, but they're not craftable or purchaseable and you can only find a limited number of them in a single playthrough. You're better off using the craftable but slightly weaker Rotbone Bolts.

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** Black-Key Bolts are crossbow bolts which can inflict scarlet rot, but they're not craftable or purchaseable purchasable and you can only find a limited number of them in a single playthrough. You're better off using the craftable but slightly weaker Rotbone Bolts.



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[[folder: U]]



* VancianMagic: Sorcerors can learn dozens of spells, but they can only actively wield as many as they are able to memorize while resting at Sites of Grace. Each spell produces a distinct magical effect, such as Glintstone Pebble firing a mid-range projectile with moderate homing capability. Spells also draw from the caster's finite pool of FP, meaning a sorceror can only cast spells a limited number of times before needing to rest or drink from a Flask of Cerulean Tears.

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[[/folder]]

[[folder: V]]
* VancianMagic: Sorcerors can learn dozens of spells, but they can only actively wield as many as they are able to memorize while resting at Sites of Grace. Each spell produces a distinct magical effect, such as Glintstone Pebble firing a mid-range projectile with moderate homing capability. Spells also draw from the caster's finite pool of FP, meaning a sorceror sorcerer can only cast spells a limited number of times before needing to rest or drink from a Flask of Cerulean Tears.



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* YouWillNotEvadeMe: Gravity magic exists in this game. It is used to drag those in and basically prevent them from moving for a moment.

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* YouWillNotEvadeMe: Gravity magic exists in this game. It is used to drag those in and basically prevent them from moving for a moment.moment.
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** The Dragons of ''Elden Ring'' are said to have ruled in an Age of Stone, and were ancient when the God-kin (Marika and her brood) were young. Sometime after, the power of dragons faded, and during the very early age of the Erdtree, war erupted between the Dragons and the Empire, due to the latter’s fear of “foreign” fire. The war devastated both sides, until Godwyn the Golden faced Fortissax, the Legendary Dragon General. Though Godwyn had the upper hand and was prepared to strike down Fortissax, he instead spared his life. Befriending the mighty drake, Godywn convinced his mother the Dragons were better as allies, Marika forged a pact with the Dragons and the Dragons were elevated to a position similar to lesser God-kin. This eventually flourished to outright worship, and a Dragon Cult formed at the Imperial Capital, soon encompassing many might knights and warriors. It would eventually become the Empire's unofficial "secondary" religion, as the demigods decreed the worship of the Erdtree did not conflict with idolizing the Ancient Dragons. After the Shattering, dragonkind still lingers and split into two different groups.

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** The Dragons of ''Elden Ring'' are said to have ruled in an Age of Stone, and were ancient when the God-kin (Marika Gods (the Erdtree, Marika, and her brood) kin) were young. Sometime after, the power of dragons faded, and during the very early age of the Erdtree, war erupted between the Dragons and the Empire, due to the latter’s fear of “foreign” fire. The war devastated both sides, until Godwyn the Golden faced Fortissax, the Legendary Dragon General. Though Godwyn had the upper hand and was prepared to strike down Fortissax, he instead spared his life. Befriending the mighty drake, Godywn convinced his mother the Dragons were better as allies, Marika forged a pact with the Dragons and the Dragons were elevated to a position similar to lesser God-kin.deities. This eventually flourished to outright worship, and a Dragon Cult formed at the Imperial Capital, soon encompassing many might knights and warriors. It would eventually become the Empire's unofficial "secondary" religion, as the demigods decreed the worship of the Erdtree did not conflict with idolizing the Ancient Dragons. After the Shattering, dragonkind still lingers and split into two different groups.



*** [[spoiler:One who had part of its essence sealed underneath the Lake of Rot, which resulted in the unholy Scarlet Rot infested place it is now. Not only the Scarlet Rot is a corruption incurable to even the God-kin, the entity appears to have marked Malenia since birth to become an extension of it as “Goddess of Rot”.]]

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*** [[spoiler:One who had part of its essence sealed underneath the Lake of Rot, which resulted in the unholy Scarlet Rot infested place it is now. Not only the Scarlet Rot is a corruption incurable to even the God-kin, demigods, the entity appears to have marked Malenia since birth to become an extension of it as “Goddess of Rot”.]]
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** The area in the Lake of Rot where you fight [[spoiler:the Baleful Shadow of Blaidd]] looks a ''lot'' like the painting ''Pandemonium'' by John Martin.

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** The area in at the Lake end of Rot Ainsel River where you fight [[spoiler:the Baleful Shadow of Blaidd]] and access the Lake of Rot looks a ''lot'' like the painting ''Pandemonium'' by John Martin.
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* SoiledCityOnAHill: Leyndell is the impossibly huge and opulent capital of Marika's empire, and seemingly one of the only places left mostly intact by the Shattering, but it hides some seriously dark secrets. Not only are the sewers crawling with discarded Omen children whom the populace above had no desire to deal with, but buried deep beneath its surface [[spoiler:are the Three Fingers, heralds of the Frenzied Flame]].

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* SoiledCityOnAHill: Leyndell is the impossibly huge and opulent capital of Marika's empire, and seemingly one of the only places left mostly intact by the Shattering, but it hides some seriously dark secrets. Not only are the sewers crawling with discarded Omen children whom the populace above had no desire to deal with, but buried deep beneath its surface [[spoiler:are the Three Fingers, heralds of the Frenzied Flame]]. In addition, the [[SerialKiller Loathsome Dung Eater]] still stalks the streets, leaving defiled corpses in his wake, even in the high class areas of the city.



** Godrick, at the end of the same dungeon Margit opens, is another test of skill. He isn't quite as aggressive as Margit, but he is ''beefy,'' requiring a lot of attacks to bring down. With Margit, a sufficiently strong player who has been exploring the world could potentially damage race to victory, if they showed some skill; the same does ''not'' hold true for the master of Stormveil Castle, who will punish greedy strikes and initiate attacks with odd dodging windows, forcing the player to learn how to dodge ''properly'' and capitalize on certain attacks. His [[spoiler:second phase]] is a final exam of sorts for the opening act of the game, as he becomes even more brutal, if predictable; a player who has learned their lesson and seeks out moments to strike will come out ahead, while any player still convinced they can attack mindlessly will be beaten into the ground. Additionally, [[spoiler:a little exploring in Stormveil can lead you to find a powerful summonable ally for the fight, Nephili Loux. She can take a lot of heat off the player with her aggressive attacks.]]

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** Godrick, at the end of the same dungeon Margit opens, is another test of skill. He isn't quite as aggressive as Margit, but he is ''beefy,'' requiring a lot of attacks to bring down. With Margit, a sufficiently strong player who has been exploring the world could potentially damage race to victory, if they showed some skill; the same does ''not'' hold true for the master of Stormveil Castle, who will punish greedy strikes and initiate attacks with odd dodging windows, forcing the player to learn how to dodge ''properly'' and capitalize on certain attacks. His [[spoiler:second phase]] is a final exam of sorts for the opening act of the game, as he becomes even more brutal, if predictable; a player who has learned their lesson and seeks out moments to strike will come out ahead, while any player still convinced they can attack mindlessly will be beaten into the ground. Additionally, [[spoiler:a little exploring in Stormveil can lead you to find a powerful summonable ally for the fight, Nephili Nepheli Loux. She can take a lot of heat off the player with her aggressive attacks.]]



* WarIsHell: The Shattering has absolutely decimated the Lands Between, with almost every settlement in ruins and '''very''' few sane civilians left in the countryside. The Tarnished's primary foes are the armies of the various demigods, who have occupied and utterly despoiled the Lands Between, with bands of soldiers descending from their fortresses to commit unspeakable atrocities against the few souls who remain.

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* WarIsHell: The Shattering has absolutely decimated the Lands Between, with almost every settlement in ruins and '''very''' few sane civilians left in the countryside. Reading deep into the lore will reveal that the Shattering had no victor. Almost every engagement of note either ended in a stalemate or both sides wiping each other out. The Tarnished's primary foes are the war between Malenia and Radahn in Caelid ended with both demigods incapacitated, their armies decimated, the entire region in ruins, and with neither side achieving their strategic goals. The Mt. Gelmir campaign went on inexorably until there simply weren't enough men left to fight anymore, with all the Gelmir troops either dead or deserted and the Royal forces left in shambles. The two known sieges of Leyndell were the exception, as Morgott won both decisively, but they still decimated the region's infrastructure and unrepaired war damage is still visible all over the city. The Liurnian Civil War is its own barrel of laughs, as the Knights of the various demigods, who have occupied and utterly Cuckoo despoiled the Lands Between, with bands of soldiers descending entire countryside before themselves getting wiped out besieging the Carian Manor. When Ranni calls it "A war that wrought only darkness" she means it. Nobody gained ''anything'' from their fortresses to commit unspeakable atrocities against the few souls who remain.whole affair.
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** Ulcerated Tree Spirits are fought nine times, five as bosses and four as minibosses. They have differing stats and some have attacks that inflict Rot, but other than that, all are the same.
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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic Knight and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in ten boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.

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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic Knight and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in ten boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), version) and sometimes a single incantation being swapped or added, every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.
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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic name and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in ten boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.

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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic name Knight and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in ten boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.
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** Godrick, a hulking demigod whose back is covered in dozens of prosthetic arms and who has even more sprouting off of his actual arm. He later uses the severed head of a dragon as an ArmCannon.

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** Godrick, a hulking demigod whose back is covered in dozens of prosthetic grafted arms and who has even more sprouting off of his actual arm. He later uses the severed head of a dragon as an ArmCannon.
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** Godrick, at the end of the same dungeon Margit opens, is another test of skill. He isn't quite as aggressive as Margit, but he is ''beefy,'' requiring a lot of attacks to bring down. With Margit, a sufficiently strong player who has been exploring the world could potentially damage race to victory, if they showed some skill; the same does ''not'' hold true for the master of Stormveil Castle, who will punish greedy strikes and initiate attacks with odd dodging windows, forcing the player to learn how to dodge ''properly'' and capitalize on certain attacks. His [[spoiler:second phase]] is a final exam of sorts for the opening act of the game, as he becomes even more brutal, if predictable; a player who has learned their lesson and seeks out moments to strike will come out ahead, while any player still convinced they can attack mindlessly will be beaten into the ground.

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** Godrick, at the end of the same dungeon Margit opens, is another test of skill. He isn't quite as aggressive as Margit, but he is ''beefy,'' requiring a lot of attacks to bring down. With Margit, a sufficiently strong player who has been exploring the world could potentially damage race to victory, if they showed some skill; the same does ''not'' hold true for the master of Stormveil Castle, who will punish greedy strikes and initiate attacks with odd dodging windows, forcing the player to learn how to dodge ''properly'' and capitalize on certain attacks. His [[spoiler:second phase]] is a final exam of sorts for the opening act of the game, as he becomes even more brutal, if predictable; a player who has learned their lesson and seeks out moments to strike will come out ahead, while any player still convinced they can attack mindlessly will be beaten into the ground. Additionally, [[spoiler:a little exploring in Stormveil can lead you to find a powerful summonable ally for the fight, Nephili Loux. She can take a lot of heat off the player with her aggressive attacks.]]
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[[WMG:[[center: [- '''Tropes for ''VideoGame/EldenRing'''''\\
EldenRing/TropesAToE | EldenRing/TropesFToN | '''Tropes O To Z''']]]]-]
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** Tibia Mariner can be encountered four times over the course of the game, three times as a field boss and once as a miniboss. Curiously, the last one lacks the others' ability to summon undead, making it the weakest of the lot.
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** The name of the mistress of the Volcano Manor, Lady Tanith, seems to be a reference to British fantasy writer Creator/TanithLee, while her daughter Zorayas shares her name with an antagonist from the author's ''Literature/TalesFromTheFlatEarth'' series.
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** Very near the above location, you can find a MageTower called Lenne's Rise. West of the tower is a path with a cliff at one side. Ride down the path on Torrent a short ways and a giant steel ball will appear and attempt to run you over. As it appears, make a U-turn towards the cliff side and dash past it so that it rolls right off the cliff. Since this ball is technically an enemy, it "dies" from falling off the cliff and gives you about 1900 runes. This makes for a slightly faster and safer, yet far more boring rune farm than the above Vulgar Militiamen.
** Another peninsula would be at [[spoiler:Mohgwyn's Palace, and a much more compact one at that. At the Palace Approach Ledge-Road Site of Grace, there's a gathering of Albinaurics who drop around 2000 runes each. And there's around 17 of them from just across the grace, and almost all of them not reacting to the player until attacked. There's also a Giant Crow across a very large chasm that, if aggroed by shooting it with a bow, will stupidly run straight off the cliff and into said chasm in its attempt to reach you, netting you 11,000 runes. The way to get to the area in the first place is to either go through a portal at the Consecrated Snowfields near the Yelough Anix Ruins... or complete Varre's quest of invading three players, join their order, and get an item that teleports to the entrance of the boss arena, with a map and a site of grace just right inside. Granted, the bird farm quickly becomes irrelevant for higher levels, and the way to efficiently farm the much more lucrative Albinaurics is to use the Sacred Relic Sword, which is gained by exchanging the remembrance of the FinalBoss, along with the Gold Scarab, the Holy Scorpion Charm, the Shard of Alexander and Ritual Sword Talisman to not only get more runes from the Gold Scarab, but to help guarantee the overkill bonus for even more. Even then, this only shines in NewGamePlus when the rune gain is doubled in the area.]]

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** Very near the above location, you can find a MageTower called Lenne's Rise. West of the tower is a path with a cliff at one side. Ride down the path on Torrent a short ways and a giant steel ball will appear and attempt to run you over. As it appears, make a U-turn towards the cliff side and dash past it so that it rolls right off the cliff. Since this ball is technically an enemy, it "dies" from falling off the cliff and gives you about 1900 runes.runes (though for some strange reason it will not give any runes if it dies off-camera). This makes for a slightly faster and safer, yet far more boring rune farm than the above Vulgar Militiamen.
** Another peninsula would be at [[spoiler:Mohgwyn's [[spoiler:Mohgwyn Palace, and a much more compact one at that. At the Palace Approach Ledge-Road Site of Grace, there's a gathering of Albinaurics who drop around 2000 runes each. And there's around 17 of them from just across the grace, and almost all of them not reacting to the player until attacked. There's also a Giant Crow across a very large chasm that, if aggroed by shooting it with a bow, will stupidly run straight off the cliff and into said chasm in its attempt to reach you, netting you 11,000 runes. The way to get to the area in the first place is to either go through a portal at the Consecrated Snowfields near the Yelough Anix Ruins... or complete Varre's Varré's quest of invading three players, join their order, and get an item that teleports to the entrance of the boss arena, with a map and a site of grace just right inside. Granted, the bird farm quickly becomes irrelevant for higher levels, and the way to efficiently farm the much more lucrative Albinaurics is to use the Sacred Relic Sword, which is gained by exchanging the remembrance of the FinalBoss, along with the Gold Scarab, the Holy Scorpion Charm, the Shard of Alexander and Ritual Sword Talisman to not only get more runes from the Gold Scarab, but to help guarantee the overkill bonus for even more. Even then, this only shines in NewGamePlus when the rune gain is doubled in the area.]]



** Death Birds and their slight variants, Death Rite Birds, are fought a grand total of eight times across the game.

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** Death Birds and their slight souped-up variants, Death Rite Birds, are fought a grand total of eight times across the game.
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* PointOfNoReturn: After [[spoiler:defeating Maliketh, The Black Blade and completing Crumbling Farum Azula]], you will no longer be able to go to [[spoiler:Leyndell as it was above-ground, as now it becomes completely covered in ash and turns into another gameplay area entirely with new enemies and treasures]]. Although there aren't any explicit warnings this is a case, you have a grace period [[spoiler:after you start burning the Erdtree and it has an a noticeable impact on the world]]. Subverted as this only affects the area in question: you are still free to explore the rest of the world which is left as it is, and follow other available questlines.

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* PointOfNoReturn: After [[spoiler:defeating Maliketh, The Black Blade and completing Crumbling Farum Azula]], you will no longer be able to go to [[spoiler:Leyndell as it was above-ground, as now it becomes completely covered in ash and turns into another gameplay area entirely with new enemies and treasures]]. Although there aren't any explicit warnings this is a case, you have a grace period [[spoiler:after you start burning the Erdtree and it has an a noticeable impact on the world]]. Subverted as this only affects the area in question: you are still free to explore the rest of the world which is left as it is, and follow other available questlines.questlines--except Coryhn/Goldmask and Shabriri.
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** Erdtree Avatars (including the Putrid variants) have fourteen boss and miniboss fights throughout the game, always solo. Some of the later ones actually respawn.

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** Erdtree Avatars (including the Putrid variants) have fourteen eleven boss and miniboss fights throughout the game, always solo.solo or with regular mooks. Some of the later ones actually respawn.
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* SacredFlames: [[ZigZaggingTrope Zig-zagged]]. Many incantations produce bright red flames originating from the god of Fire Giants, who was a keeper of their civilization [[spoiler:before the age of the Erdtree]]. Because these beliefs are persecuted by the Golden Order, these holy flames are now seen as dangerous or outright blasphemous {{Hellfire}}.
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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic name and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in nine boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.

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** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic name and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in nine ten boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.
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* RecurringBoss: Almost all bosses will be reused multiple times, sometimes with nothing but changed stats and sometimes with one or two new moves and maybe a PaletteSwap, but some stand out for frequency:
** Crucible Knights probably take the cake. They are encountered four times as bosses: twice alone (one just called Crucible Knight, another with the name Crucible Knight Siluria), once as a duo with a Leonine Misbegotten, and once as a duo of two Crucible Knights (a generic name and another named one, Crucible Knight Ordovis). ''Nine'' others show up around the game as non-respawning minibosses in six separate encounters (three single fights and three duo fights), for a total of fourteen Crucible Knights in nine boss or miniboss fights throughout the game. Aside from differing stats (most of the miniboss versions are actually tougher than the first boss version), every Crucible Knight is identical to one of two variants (spear or greatsword) in appearance and move set.
** Death Birds and their slight variants, Death Rite Birds, are fought a grand total of eight times across the game.
** Night's Cavalry are fought nine times, eight single encounters and one duo.
** Erdtree Avatars (including the Putrid variants) have fourteen boss and miniboss fights throughout the game, always solo. Some of the later ones actually respawn.
** The Red Wolf of Radagon seems like a story boss, but four other near-identical Red Wolves show up as minibosses throughout the game.
** Godskin Apostles and Nobles. Each are fought twice on their own and twice as a duo, a total of four encounters with each. The last one, called Godskin Duo, will usually have you killing two of ''each'' despite the encounter's name, giving a total of five Apostles and five Nobles killed throughout the game.
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** Something which looks like a giant crawling hand with way too many fingers.
** A misshapen creature shrouded in a robe who crawls like a spider on dozens of human-looking arms.
** A huge quadrupedal stone construct with a bell hung from its underside and some sort of building on top.

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** Something which looks like a Fingercreepers, giant spider-like crawling hand hands with way too many fingers.
** A Revenant, a misshapen creature shrouded in a robe who crawls like a spider on dozens of human-looking arms.
** A Walking Mausoleum, a huge quadrupedal stone construct with a bell hung from its underside and some sort of building a burial chamber on top.



** Strange, crawling creatures who dwell in Agheel's lake and have bodies shaped like massive, slimy eggs.

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** Strange, Land squirts, crawling creatures mollusks who dwell in Agheel's lake and have bodies of water and are shaped like massive, slimy eggs.



** Trolls in the setting are barrel-chested giants but are emaciated to the point their stomachs are caved in.

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** Trolls in the setting are barrel-chested giants but are emaciated to the point their stomachs are caved in.in, with a tombstone embedded in their guts.
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** The Scarseal/Soreseal talismans give a +3/+5 increase to four stats (Vigor/Endurance/Strength/Dexterity for Radagon's, Mind/Intelligence/Faith/Arcane for Marika's) in exchange for more damage taken (about 10% depending on which talisman). However, having the equivalent of 12/20 levels of stat increases far outweighs the downside, especially for Radagon's talismans which give defensive stats which counteract this penalty. There is also the Scarab head pieces, the Crimson and Cerulean ones increase the effectiveness of their respective flasks, while the others reduce the FP cost to either sorceries, incantations or weapon skills, all in exchange for increasing damage taken.

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** The Scarseal/Soreseal talismans give a +3/+5 increase to four stats (Vigor/Endurance/Strength/Dexterity for Radagon's, Mind/Intelligence/Faith/Arcane for Marika's) in exchange for more damage taken (about 10% depending on which talisman). However, having the equivalent of 12/20 levels of stat increases far outweighs the downside, especially for Radagon's talismans which give defensive stats which counteract this penalty. There is also the Scarab head pieces, the Crimson and Cerulean ones increase the effectiveness of their respective flasks, while the others reduce the FP cost to either sorceries, incantations or weapon skills, all in exchange for increasing damage taken. Finally, there are the Scorpion Charms, which are the equivalent of the Clutch Rings from previous games, boosting the damage you deal with a specific element in exchange for increasing damage taken.



* SpellBlade: One of the Ash of War skills is Carian Glintsword, which lets the Tarnished wreathe their sword in mystical energy, and charge it to create a glowing blue {{BFS}} far larger than they are tall. Carian Grandeur is a variation that makes a bigger BFS.

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* SpellBlade: One of the Ash of War skills is Carian Glintsword, Greatsword, which lets the Tarnished wreathe their sword in mystical energy, and charge it to create a glowing blue {{BFS}} far larger than they are tall. Carian Grandeur is a variation more powerful version that makes a can be charged even longer to make an even bigger BFS.
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** Any craftable item which uses a "rare" ingredient that does not respawn after you pick it up. While there are enemies which drop these ingredients so you can still replenish your supply after exhausting all of the naturally occuring ones, [[DemonicSpiders they are almost never enemies that anyone in their right mind would want to fight repeatedly]]. Note that Aeonian Butterflies are one such ingredient, and are needed to craft the above-mentioned Rotbone Bolts (and most other scarlet-rot-related items). Despite them being the "replenishable" alternative to Black-Key Bolts, Rotbone Bolts may themselves eventually become this trope for you as well. Unless farming [[DemonicSpiders Basilisks]] in [ThaTOneLevel the Lake of Rot]] somehow sounds appealing to you.

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** Any craftable item which uses a "rare" ingredient that does not respawn after you pick it up. While there are enemies which drop these ingredients so you can still replenish your supply after exhausting all of the naturally occuring ones, [[DemonicSpiders they are almost never enemies that anyone in their right mind would want to fight repeatedly]]. Note that Aeonian Butterflies are one such ingredient, and are needed to craft the above-mentioned Rotbone Bolts (and most other scarlet-rot-related items). Despite them being the "replenishable" alternative to Black-Key Bolts, Rotbone Bolts may themselves eventually become this trope for you as well. Unless farming [[DemonicSpiders Basilisks]] in [ThaTOneLevel [[ThatOneLevel the Lake of Rot]] somehow sounds appealing to you.
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* OptionalStealth: The stealth system, first used by ''VideoGame/SekiroShadowsDieTwice'', makes a return, giving the Tarnished ample ability to sneak around and perform critical hits from behind much more easily. Sleep arrows can also be used to knock enemies out for a time.
* OurDragonsAreDifferent:
** The Dragons of ''Elden Ring'' are said to have ruled in an Age of Stone, and were ancient when the God-kin (Marika and her brood) were young. Sometime after, the power of dragons faded, and during the very early age of the Erdtree, war erupted between the Dragons and the Empire, due to the latter’s fear of “foreign” fire. The war devastated both sides, until Godwyn the Golden faced Fortissax, the Legendary Dragon General. Though Godwyn had the upper hand and was prepared to strike down Fortissax, he instead spared his life. Befriending the mighty drake, Godywn convinced his mother the Dragons were better as allies, Marika forged a pact with the Dragons and the Dragons were elevated to a position similar to lesser God-kin. This eventually flourished to outright worship, and a Dragon Cult formed at the Imperial Capital, soon encompassing many might knights and warriors. It would eventually become the Empire's unofficial "secondary" religion, as the demigods decreed the worship of the Erdtree did not conflict with idolizing the Ancient Dragons. After the Shattering, dragonkind still lingers and split into two different groups.
*** The first are the common Wyvern-esque ones found in most regions of the world. Feathered, and having only two wings, they are still powerful and fiendishly intelligent beings. They come in many flavors, ranging from Flying Dragon Agheel, who spews fire and uses a lake as a hunting ground, to Borealis the Freezing Fog, who haunts the far north and uses ''cold wind'' as his BreathWeapon. These dragons lack stone scales, having cast them off long ago. They are also not immortal and considered "lesser" beings; only containing "traces" of their ancestral power.
*** Then there's the Stoneguards, more commonly known as "Ancient Dragons", the real dragons the Demigods warred with. Possessing four wings and covered in the telltale thick, stone scales, they are some of the most powerful and ancient beings encountered in the game. They are able to conjure bolts with their hands, and manifest ''giant'' blades of pure, crimson lightning. Much rarer then their descendants, the Ancient Dragons are stated to be fully sentient people and seldom involve themselves with mortals, but are far more dangerous when encountered.
** A curious desire possessing some members of the Golden Order people is the consumption of Dragon Hearts, and for the weak-willed, this can become a very dark obsession. It leads to downward spiral of violence known as "Dragonlust", where the person becomes obsessed with becoming a dragon by endlessly killing and consuming the organs of slain drakes. This is how wyrms come to be; the end result where the enraptured becomes a wyrm, cursed to crawl on their bellies and wander the earth for eternity. This actually harkens to the original Norse myths of dragon depictions. In that mythos, dragons were often fallen heroes transformed into wyrms by curses.
** The Dragonkin Soldiers were the underground Eternal Cities' attempts at creating Dragons of their own. They were ultimately a failure -- the Dragonkin Soldiers are rotting mummified beasts who lack the immortality of the true Ancient Dragons. Of the three you can encounter in the game, only ''one'' still has the strength to fly and wield the Frozen Lightning that they created to imitate the true Dragons' lightning.
* OurGiantsAreDifferent: Just like one of its major inspirations, Myth/NorseMythology, there are several beings who constitute as "Giants".
** General Radahn is absolutely huge, as evidenced by his normal sized horse being tiny in comparison to him. He is not slow, however. While not a literal giant, there's evidence his father, Radagon, may have been their descendant. As a result, Radahn likely has giant heritage.
** The Alabaster Lords are a ancient race of ghastly, nightmarish slender wraiths. With stone skin, they are said to have been born from a falling star which landed in the Lands Between eons ago, and wield the powers of the void, though they are thankfully rare. While smaller then the others, they are still a good twelve feet tall.
** Then there's the actual giants; the legendary Fire Giants. Integral to ''Elden Ring'' mythos, the Fire Giants were a primeval species of huge, towering humanoids who dwelled on top the towering mountain peaks far above the capital city of Leyndell. Thousands of years ago, an apocalyptic war raged between the Empire of Marika and the Fire Giants who tore the very mountains asunder and nearly destroyed the Empire. After untold sacrifices, the Fire Giants were eventually defeated and were slaughtered to the very last, starting the Age of the Erdtree. They are seldom spoken about, for they are considered nightmares long gone. Their lands, the Mountaintops of the Giants, are forbidden for most to enter. When the player actually visits the peaks, they're revealed to be a snowy hellscape, devoid of much life, and ''covered'' in the decaying husks of millennium old dead giants. [[spoiler:And then we learn the truth; a ''single'' Fire Giant, the last one in existence, still lives on the tallest peak, revealing them to be ''nightmarish'' {{Humanoid Abomination}}s. While they are extremely faithful to the Jotun of Norse Mythology (being very Norse-looking, having red hair, and about forty feet tall), they have ''a second face'' on their stomach which can awaken the ability to cast powerful fire magic.]]
* OurGodsAreDifferent: Gods and divinity are a broad subject in Lands Between, not helped by the fact the divine hierarchy itself is not fully understood by most mortals.
** It should be noted the term "Demigod" is multilayered and encompasses beings of vastly different power levels. It's used, most often, in context to Marika's direct brood; her children she had with Godfry and Radagon. Demigod in our real world history refers to an offspring born from a union between a God and a mortal. In Lands Between however; Marika is the TopGod, and her consorts are ''DeityOfHumanOrigin'', ''once'' mortal champions turned into Lords through SuperEmpowering, and referred as Demigods. Thus, Marika's Demigod children have a full Divine parent and a SemiDivine parent; as such, they display ''immense'' power, ranging from an utter mastery in arms and magic, to more Esoteric abilities, can be {{Physical God}}s in their own right, and worshipped as such. The lesser offsprings of these Demigods (such as Godrick and [[spoiler: Millicent]]) are in turn much more in-line with classical depictions in terms of power (being very gifted, but far lesser champions) even though they too are referred to as Demigods.
** Queen Marika, as the one chosen to bear the Elden Ring for Elden Lords to operate and use its power, is “a god in truth” and worshipped as such. Though Elden Lords rule the lands with her, Queen Marika’s authority supersedes them and she is the one responsible for the formation and imposition of the Golden Order, laws of causality which govern the Lands Between. Her divinity is such, even individuals who are even slightly or remotely connected to her are considered her kin, though only those Marika personally acknowledges can be called “demigods”. [[spoiler:Given various revelations about Malenia’s status as the Goddess of Rot, the Elden Beast, as well the Tarnished’s potential to become Lord of Chaos, it appears what constitutes a “god” is to bear the power and essence of an outer god in body and in soul, and become an extension of its being; as all of the aforementioned do so for different outer gods.]]
** Above even Queen Marika and her Golden Order is the Greater Will, which is acknowledged as a divine being who bestowed the Lands Between with Elden Ring itself. As the name suggests, it is more of an [[SentientCosmicForce abstract entity]] than a physical being, given it doesn’t directly interfere with events and allows Marika to run the world at large. However, they do interact with the world through their heralds the Two Fingers, who can be seen as [[OurAngelsAreDifferent the angels]] to the Greater Will’s god, whereas Queen Marika is the Will’s extension of being. The Greater Will appears to be in opposition to several forces of nature, as Queen Marika had gone to war with both the Ancient Dragons and Giants on its behalf. [[spoiler:Various pieces of lore reveal this is because the Greater Will is not the only “god” with their power and influence, there are a number of “outer gods” who appear to hold similar powers and influence]]:
*** [[spoiler:An entity associated with the falling stars and the dark moon, whom the ancient Lucaria sorcerers contacted and seen as a guiding force by major sorcerers, including Ranni. Its motivations are completely unknown, as various sorcerers have been inspired with different sorceries and affected differently by its guidance, making it very personal in nature.]]
*** [[spoiler:One who sent the Three Fingers as its envoy, who blessed Shabriri with the Frenzied Flame. Frenzied Flames spread madness and corrupt other life into carrying it, being considered a force of corruption by the Golden Order. It appears to desire nothing more or less than destruction of order and the lands, as it empowers and corrupts its champions in equal measure.]]
*** [[spoiler:The “fell god” mentioned to dwell in the flames of Fire Giants, whose Forge remain undying even to Marika and the Elden Ring. It is heavily implied to be the reason why Marika’s Empire slaughtered them down to the very last, then she cursed the last giant to tend to their Forge for all eternity.]]
*** [[spoiler:One who had part of its essence sealed underneath the Lake of Rot, which resulted in the unholy Scarlet Rot infested place it is now. Not only the Scarlet Rot is a corruption incurable to even the God-kin, the entity appears to have marked Malenia since birth to become an extension of it as “Goddess of Rot”.]]
*** [[spoiler:One who sent a "twinbird" as its envoy, the mother of Deathbirds. It also has some form of tie with Godwyn as Prince of Death since it's sorceries are also boosted by the Prince of Death Staff which boost death sorceries.]]
*** [[spoiler:One whom Mohg refers to as “Formless Mother” and “Mother of Truth”, associated with blood and birth. Mohg contacted it during the Shattering wars in the hopes of using its power to resurrect Miquella as a god and to become his consort, and for that purpose Mohg had formed a cult of blood to spread bloodshed across Lands Between.]]
** As well, the exact mechanics behind how these gods work is fairly intricate. The current Golden Order is maintained through the Erdtree, powered by the Elden Ring and directed by Queen Marika, functioning as a sort of CosmicKeystone which dictates laws of causality in the land such as souls flowing into the Erdtree to reincarnate when one dies. It's later clarified specific beings have been chosen by the Two Fingers in ages past as "Empyreans" to fulfill the role of Elden Ring bearer, Marika just happens to be the latest and currently reigning one. These beings are strong enough to act as the lynchpin BarrierMaiden to hold the new order in place, and can "marry" a consort who acts as a bodyguard/enforcer. Prior to the Shattering, candidates of Empyrean to succeed Marika are [[spoiler:Ranni, Miquella, and Malenia]]. However, [[spoiler:as the Greater Will appears to have abandoned Lands Between, another outer god can swap in an Empyrean of their own to run the show; though at least Frenzied Flame and Scarlet Rot don't appear terribly interested in making use of the Elden Ring, Ranni takes it upon herself to represent the Dark Moon in the "Age of the Stars" ending]].
* OurOgresAreHungrier: Omens are horned, deformed giants born to otherwise completely normal parents, and are victims of massive FantasticRacism: commoner ones generally have their horns sawed off (which is generally fatal to the Omen), while nobles are instead hidden in the sewers to avoid familial shame. Apart from that, Omens are as capable of free will as anyone else - while Mohg, an Omen born to Marika and Godfrey, is an outright SatanicArchetype, his twin brother Morgott is TheDutifulSon.
* OurMonstersAreWeird: [=FromSoftware=] isn't exactly known for unimaginative creature design, but some of these monsters take it up a notch. They include...
** Godrick, a hulking demigod whose back is covered in dozens of prosthetic arms and who has even more sprouting off of his actual arm. He later uses the severed head of a dragon as an ArmCannon.
** Something which looks like a giant crawling hand with way too many fingers.
** A misshapen creature shrouded in a robe who crawls like a spider on dozens of human-looking arms.
** A huge quadrupedal stone construct with a bell hung from its underside and some sort of building on top.
** Land octopi, who are giant masses of ropy, intertwined tentacles with avian-looking beaks which can eat their own limbs to heal.
** Strange, crawling creatures who dwell in Agheel's lake and have bodies shaped like massive, slimy eggs.
** Centipede-esque golems with bodies made of connected, spherical stones.
** Huge, glowing jellyfish floating through the air.
** Canines resembling a cross between a hairless dog and a ''Tyrannosaurus''.
** Trolls in the setting are barrel-chested giants but are emaciated to the point their stomachs are caved in.
** And the Pot Warriors: sentient, animated pot jars which explode liquid when they die. Their shards are also coveted by poachers thanks to the magic within.
* OurVampiresAreDifferent: Well, ''implied'' to be vampires, but there's nothing concrete. Among the background stories of the Tarnished PlayerCharacter is the "nightfolk" background; pale-skinned, white-haired, silver-eyed (wo)men who are supposedly rare in the Lands Between and live in seclusion whose blood is supposedly colored silver.
* OurWerewolvesAreDifferent: One such werewolf is called Blaidd, a hulking, wolf-headed knight clad in black armor and wielding a {{BFS}}.
** Another is Beast Clergyman Gurranq [[spoiler: and his true identity, Maliketh the Black Blade]], who is an enormous VideoGame/{{Bloodborne}}-style werewolf.
* OutsideContextProblem: The glintstone comets became this for the Lands Between. Study of their shards brought a new kind of magic to the world, but glintstone also [[AlienKudzu infects its surroundings]], turning landscape, animals and people into more glintstone... And sometimes the fallen star turns out an [[EldritchAbomination indescribable alien monster]].
* PeninsulaOfPowerLeveling:
** The area outside the Bestial Sanctum at the northern tip of Caelid. While it's reachable by normal methods, there's also a teleporter northeast of the Third Church of Marika (at the east end of the river there) in northeastern Limgrave leading directly there. There are many Vulgar Militiamen in this area who hit very hard, but can be staggered easily, and drop 1100 runes each. Just make sure you don't accidentally aggro the Black Blade Kindred in the area.
** Very near the above location, you can find a MageTower called Lenne's Rise. West of the tower is a path with a cliff at one side. Ride down the path on Torrent a short ways and a giant steel ball will appear and attempt to run you over. As it appears, make a U-turn towards the cliff side and dash past it so that it rolls right off the cliff. Since this ball is technically an enemy, it "dies" from falling off the cliff and gives you about 1900 runes. This makes for a slightly faster and safer, yet far more boring rune farm than the above Vulgar Militiamen.
** Another peninsula would be at [[spoiler:Mohgwyn's Palace, and a much more compact one at that. At the Palace Approach Ledge-Road Site of Grace, there's a gathering of Albinaurics who drop around 2000 runes each. And there's around 17 of them from just across the grace, and almost all of them not reacting to the player until attacked. There's also a Giant Crow across a very large chasm that, if aggroed by shooting it with a bow, will stupidly run straight off the cliff and into said chasm in its attempt to reach you, netting you 11,000 runes. The way to get to the area in the first place is to either go through a portal at the Consecrated Snowfields near the Yelough Anix Ruins... or complete Varre's quest of invading three players, join their order, and get an item that teleports to the entrance of the boss arena, with a map and a site of grace just right inside. Granted, the bird farm quickly becomes irrelevant for higher levels, and the way to efficiently farm the much more lucrative Albinaurics is to use the Sacred Relic Sword, which is gained by exchanging the remembrance of the FinalBoss, along with the Gold Scarab, the Holy Scorpion Charm, the Shard of Alexander and Ritual Sword Talisman to not only get more runes from the Gold Scarab, but to help guarantee the overkill bonus for even more. Even then, this only shines in NewGamePlus when the rune gain is doubled in the area.]]
* PermanentlyMissableContent:
** Various NPC sidequests can intertwine with others. Should circumstances render you unable to progress one any further (such as an offscreen death triggered by advancing the main plot too far) you lose out on its rewards for your current playthrough.
** Like in previous ''Souls'' games, you can only be invaded if you haven't beaten the boss of the area you're currently in. Originally, you could potentially miss out on the unique items dropped by NPC invaders if you had already killed the corresponding boss before finding the spot where they would invade you. This was particularly egregious in the case of one particular invader, who dropped a key item needed to complete a character's questline, so missing your chance to get invaded by him also meant it was impossible for you to complete that questline on your current playthrough. However, the game was eventually patched so that NPC invaders will always be able to invade you no matter what.
** [[spoiler:Defeating Maliketh in Crumbling Farum Azula causes Leyndell to be buried in a sea of ash as the Erdtree is fully set ablaze. New treasures and enemies are found in this new environment, but most of everything else there you've missed cannot be claimed.]] This includes the Bolt of Gransax, one of the nine Legendary Armaments required to unlock the Achievement/Trophy ''Legendary Armaments.''
* PlatformHell: There are a few out-of-the-way areas that can only be reached by precarious jumps across tiny platforms, which doesn't play well with the game's sense of momentum and judgment of what constitutes a lethal drop. Expect the surroundings to be painted with bloodstains in online mode.
* PlayerHeadquarters: The Roundtable Hold is this for the Tarnished. It is hidden headquarter for all Tarnished working under the Two Fingers' command to work toward one of them becoming the next Elden Lord. It acts as a safe haven for the Tarnished as well as several helpful characters and merchants, all of whom can't be attacked due to a pact. In there, one can notably gather helpful information on the whereabouts of the bosses, upgrade their equipment and visit merchants to notably buy boss weapons.
* PlayingWithFire: Many of the Faith-based Incantations are fire-based. Some are fairly straightforward, like Oh, Flame! being a short-range burst of fire or Flame Sling being a fireball; while others have definitely odder effects, such as The Flame of Frenzy shooting bolts of fire out of the player's ''eyes''.
* PlotTriggeringDeath: The story trailer reveals the Shattering and the ensuing wars were kicked off by the assassination of the demigod Godwyn by unknown assailants.
* PointOfNoReturn: After [[spoiler:defeating Maliketh, The Black Blade and completing Crumbling Farum Azula]], you will no longer be able to go to [[spoiler:Leyndell as it was above-ground, as now it becomes completely covered in ash and turns into another gameplay area entirely with new enemies and treasures]]. Although there aren't any explicit warnings this is a case, you have a grace period [[spoiler:after you start burning the Erdtree and it has an a noticeable impact on the world]]. Subverted as this only affects the area in question: you are still free to explore the rest of the world which is left as it is, and follow other available questlines.
* PollutedWasteland: Caelid and [[spoiler:the Lake of Rot]] are this, having been devastated by the scarlet rot because of Malenia releasing the rot during her fight against Radahn. As a result, these area have a number of hazards and enemies which can inflict rot on the player.
* PotionBrewingMechanic: The player can apply two effects of their choice to the Flask of Wondrous Physick, with their options increasing as they gather more Crystal Tears. These effects vary, including things like GradualRegeneration, [[ReducedManaCost free spellcasting for a short period]], creating a SingleUseShield, curing all status ailments, and... [[ActionBomb blowing yourself up.]]
* PowerAtAPrice:
** In exchange for the heart of a slain dragon, the player can perform dragon communion to gain dragon-based abilities. After slaying the dragon, an NPC tells the player where and how the heart can be used. However, he warns those who do so will one day shed their humanity and be driven mad by their hunger for the power of the dragons. What exactly this means for the player in the long-term, only time will tell. As for what it means for other people in the setting, the Magma Wyrms and the Dragonkin Soldiers bosses are what happens when people attempt communion or try using dragon scales to become immortal; the former are cursed to never fly and become pale imitations of themselves, and the latter failed in their immortality attempt and the vast majority died as decrepit knockoffs of the dragons.
** From a story perspective, we see this infatuation with the power of dragons in Godrick the Grafted's opening cutscene and his wish of the dragons to share their power with him, along with his merging with the head of a dragon. Given the joining of the two has a diseased, grotesque look, it's likely the merger of demigod and dragon is more likely to be fatal in the long run.
** The Scarseal/Soreseal talismans give a +3/+5 increase to four stats (Vigor/Endurance/Strength/Dexterity for Radagon's, Mind/Intelligence/Faith/Arcane for Marika's) in exchange for more damage taken (about 10% depending on which talisman). However, having the equivalent of 12/20 levels of stat increases far outweighs the downside, especially for Radagon's talismans which give defensive stats which counteract this penalty. There is also the Scarab head pieces, the Crimson and Cerulean ones increase the effectiveness of their respective flasks, while the others reduce the FP cost to either sorceries, incantations or weapon skills, all in exchange for increasing damage taken.
* RageAgainstTheHeavens: The narration in the gameplay trailer sets instructs the Tarnished to slay the demigods who let the fractured power of the Elden Ring get to their heads and restore order to the war-torn sacred continent, with the enemies of the Tarnished mocking this idea as impossible.
* {{Reconstruction}}: Of the TheTimeOfMyths. Similar to what ''Bloodborne'' did for GothicHorror, ''Elden Ring'' harkens back to classical mythology of many different cultures, in particular Greek and Norse mythology, two of the most influential mythological settings. In this day and age, settings like Myth/NorseMythology and Myth/ClassicalMythology have become watered down by media influence in attempt to paint them in a "fresh new light". ''Elden Ring'' brings back that splendor ''and'' the horror full-scale. Mighty, human-like but also otherworldly {{Physical God}}s clash with each other and rule over humanity as petty overlords, nightmarish monsters ripe with BodyHorror and powerful magic tear across the realm preying on the innocent, legendary heroes rise to challenge them both, and epic adventures abound. The world also has some elements of CosmicHorrorStory to it, hearkening back to a time where humanity was afraid of the world and its unknowns.
* RecurringElement:
** It wouldn't be a Creator/HidetakaMiyazaki game without an {{expy}} of [[Manga/{{Berserk}} Guts]]. In this case, we have Blaidd, a huge werewolf clad in armor wielding a greatsword in one hand, effectively evoking Guts post-Eclipse, though Blaidd is much more affable in terms of personality. You can also find a greatsword in the world which has a description invoking lines from the manga, describing the sword like Guts' sword, the Dragon Slayer. [[spoiler:Then it turns out all the 'shadows' of the royal family might ''all'' be Guts expies, if Maliketh's resemblance to Guts in the Berserker Armor is any indication.]]
** Melina is the latest in a long line of {{Mysterious Waif}}s who aid your character via leveling and upgrades. Though, unlike past examples who were confined to your PlayerHeadquarters, Melina appears intermittently throughout the world at various key plot points [[spoiler:and can even be summoned for one boss fight]].
** To the surprise of absolutely nobody, Patches makes an appearance. [[spoiler:Though in a bit of a twist, ''you'' antagonize ''him'' first (albeit accidentally) by opening up a seemingly random chest which turns out to belong to him and taking his stuff.]]
** Like ''Sekiro'' and ''Bloodborne'', CreepyCentipedes make an appearance, except they are golden. You may also notice it's a design motif for the Rune of Death. While in Japan, centipedes are symbols of evil and decay, the golden centipedes are fetishes for the Golden Order.
** The Moonlight Greatsword returns to wieldable status again after it was unobtainable in ''Sekiro'', though this time under the name of the Dark Moon Greatsword. However, its weapon art is called "Moonlight Greatsword".
** Much like ''VideoGame/{{Bloodborne}}'', one area requires you to approach a tower while avoiding a malevolent flashing light which inflicts a highly damaging debuff on you if it builds up.
* RedSkyTakeWarning: The Caelid Wilds have a very prominent red sky.
* ReviveKillsZombie: Wraith Callers and Revenants take massive damage from any [=AoE=] healing spell, with the latter also becoming instantly staggered allowing for a CriticalHit.
* RewatchBonus: The opening cinematic audaciously spoils a massive plot twist, but none of the visuals make sense unless you know the context behind them. Specifically, [[spoiler:the ''very first shot'' shows it was Queen Marika herself who shattered the Elden Ring, while the second shot shows Radagon trying to repair it]].
* RuinsForRuinsSake: Averted. Every ruin in the game has its story, and most of them can be explained by the Shattering having laid waste to the land. Although the player can sometimes encounter chunks of large buildings inexplicably laying in the middle of the countryside, it is eventually revealed these ruins are chunks of Farum Azula, a floating castle hidden above the clouds.
* SceneryGorn:
** Caelid is maybe the most exquisite demonstration of this in ''Soulsborne'' history, looking like a cross between a Creator/HieronymusBosch painting and a World War I battlefield, with tons of horrific AlienKudzu thrown in for good measure.
** Mount Gelmir is almost as bad, being a barren wasteland of jagged volcanic rock littered with ruined fortifications and dead bodies.
* SceneryPorn: Though ruined and desecrated by unending war between demigods, the Lands Between are very beautiful (with the exception of [[{{Mordor}} Caelid]]). Whether it's the rolling plains of Limgrave, the massive lakebed of Liurnia, the perpetually twilit Siofra River, or the unbelievable scale and opulence of Leyndell, Fromsoft really spared no expense in making the environmental design every bit as immaculate as they could.
* SchmuckBait:
** [[spoiler:Some of the chests in the world are teleport traps. One particular example is the trap leading to Caelid, which would ideally be the ''third'' area which should be encountered before anything else.]]
** It's not unusual to find a valuable-looking item in plain sight only to get ambushed as you run in to grab it.
** One possible starting gift is two Stonesword Keys which are the game's equivalent to Pharros Lockstones from ''Dark Souls II''. Immediately out of the tutorial, there is a fog wall which requires two Stonesword Keys to dispel. [[spoiler:What lies beyond is a very difficult dungeon which ''starts'' with a sprint across a large poison pool and only gets worse from there.]]
** After you emerge from the tutorial level and see sunlight for the first time, one of the first things you'll see is a large mounted enemy. It's the Tree Sentinel, and he'll serve as a rough lesson to ''not'' blindly fight anyone who crosses your path.
** One of the Crystal Tears you can mix into the Flask of Wonderous Physick says it just causes your character to explode. And yes, that's exactly what it does, although the explosion at least hurts the enemies more than it hurts you.
** In several areas you will find a lone enemy just standing around, usually a weak enemy like a [[TheGoomba Noble]], only for it to transform into something much more powerful like a Runebear or Troll upon killing it. Liurnia has a Giant Lobster which transforms into a ''Grafted Scion'' upon its death.
* ScrewYourself: [[spoiler:Radagon and Marika have children -- the twin demigods Malenia and Miquella. This trope becomes a possibility when you discover that Radagon and Marika are one and the same.]]
* SealedEvilInACan: Around the world the Tarnished can come across concave stone platforms whose centers are inscribed with a glowing seal and are surrounded by ominous stone worms. These 'Evergaols' each allow the Tarnished to initiate a boss-fight against their particular prisoner who will drop a unique piece of loot.
* TheSecretOfLongPorkPies: The Raw Meat Dumpling is a consumable item which heals you but also poisons you at the same time. Its description advises you to not ask questions about where the meat came from, though it's not hard to figure out. The dumplings are dropped by Living Jars, which the game makes clear are brought to life by stuffing them full of human corpses.
* SequenceBreaking: Despite the vast open-world nature of the game, there are a few explicit sequences which can't be bypassed under normal circumstances. There are a few major sequence breaks which when combined can allow speed runners to complete the game ''in under 40 minutes'':
** The Grand Lift of Dectus is the first hard roadblock to getting to Atlus Plateau, requiring the player to either collect two halves of a medallion in remote forts, or going through a long dungeon. There is a hidden [[TakeAThirdOption third option]]: in the Academy of Raya Lucaria, getting killed by the Abductor Virgin at the bottom of the lift [[spoiler:transports you Volcano Manor, adjacent to Atlus Plateau and allowing early access to excellent loot]].
** One of the warps at The Four Belfries takes you to an isolated part of the late-game dungeon [[spoiler:Crumbling Farum Azula]]. However, it's possible to wrong warp from there so you appear at the intended start of the dungeon instead, allowing you to complete it normally and trigger the endgame.
** After that, it's possible in [[spoiler:Leyndell, Ashen Capital]] to skip the [[spoiler:Gideon and Godfrey boss fights]] through clever jumping abuse.
** Another odd sequence break allows you to access Leyndell without having two Great Runes. If you are able to access Deeproot Depths and defeat [[spoiler:Fia's Champions]], you unlock a waygate which teleports you to Leyndell after the barrier which would have otherwise blocked you. However, accessing Deeproot Depths involves going out of the way to progress [[spoiler:Ranni's sidequest]], involves defeating enemies and bosses more powerful than the dungeons containing the expected Great Runes, and results in you getting a Great Rune ''anyways'', thus the break isn't attractive for either casual players or speedrunners.
** Another way to get into Leyndell without two Great Runes is to take a teleporter chest in the Weeping Peninsula that takes you to a small section of Leyndell. Normally, you are limited to this one section, since the elevator connecting it to the rest of Leyndell is stuck at the bottom, and you're all the way at the top. However, you can negate the fall damage by blowing yourself up with the Rupturing Crystal Tear at a very precise point in the fall. Or you could use the Taunter's Tongue and hope an invader spawns at the bottom of the elevator and has to ride it up to get to you, activating it permanently.
** To access the Consecrated Snowfield, the game's BrutalBonusLevel, you need the two halves of the Haligtree Medallion - one half is obtained from a hidden NPC in a village in Liurnia, the other is locked behind a challenging boss in the Mountaintops of the Giants. You can skip ''both'' with death-warp abuse; by jumping off of a cliff in the Mountaintops, you can die in range of a Stake of Marika, giving you the option to warp straight to the Snowfield, at which point it's just a matter of making a mad dash for a Grace before one of the endgame enemies takes you out.
* SerialEscalation: You begin the game fighting a single one of Godrick's soldiers as the first boss. Then, you fight mounted enemies in open combat, entire contingents of the Lordsworn, zombified giants, feral animals, monstrously powerful knights, and just keep scaling up and up until you're fighting [[spoiler:mythological creatures, warrior-gods, avatars of the forces of nature, the setting's equivalent of Satan (two of them if you consider both Rykard and Mohg as contenders), the god of dragons, and finally the physical manifestation of the ''natural order of the world.'']]
* SequentialBoss:
** Several DualBoss fights across the game have an element of this trope -- rather than sic both bosses on you at the same time, you first only have to contend with one of them, and the second enemy appears after you've reduced the first to half health. If you can blitz down the first enemy quickly enough, you won't have to worry about managing both enemies at once.
** The final boss of the game, like ''Scholar of the First Sin'' before it, has two characters, one per phase. The first is [[spoiler:Radagon of the Golden Order, [[HumanoidAbomination or at least what's left of him]] after the Elden Ring was shattered.]] Once defeated, the [[spoiler:EldritchAbomination Elden Beast arrives for the grand finale.]]
* ShoutOut:
** Continuing the trend of [=FromSoftware=] making ''Manga/{{Berserk}}'' references in their games, the Greatsword is designed to closely resemble Guts' Dragonslayer and its description refers to it being a "coarse iron lump" which requires superhuman strength and skill to properly wield and states it is used to slaughter inhuman foes. What should be noted is the Greatsword was redesigned to be an even more blatant reference as a tribute to Miura's passing.
** Blaidd is another reference to ''Berserk'', being a strong and agile greatsword-wielding [[OurWerewolvesAreDifferent wolf-man]] afflicted with a curse and associated with a diminutive witch in an oversized hat, and when first encountered is perched on a tower striking the Berserker Armor-possessed Guts' signature pose.
** An obscure historical reference can be found on the shore of the Weeping Peninsula. Exploring the beach players will eventually come across a corpse wearing regal clothing and sitting in a throne, a reference to the legend of King Canut commanding the tide to recede.
** The description for Blaidd's armor says "The pelt serves as a cape, protecting from cold. Blaidd was the blade of Ranni, [[WesternAnimation/Frozen2013 but the cold bothered him anyway]]."
** The area in the Lake of Rot where you fight [[spoiler:the Baleful Shadow of Blaidd]] looks a ''lot'' like the painting ''Pandemonium'' by John Martin.
** The starting "Numen" race option is likely a reference to ''Literature/TheSilmarillion'', where the first Men were from a land called Númenor. The reference is even stronger with the description of the Numen being said to be descended from people from another world.
* SiegeEngines: It isn't suprising considering the massive CivilWar that's going on in the Lands Between, but there's a ''huge'' variety of these. They can be found broken amongst the ruins of old battles, clearly having failed at breaching their targets but some are still fully operatable and used by the remaining Lordsworn to defend fortifications against the player and enemies. On the mundane side, the most common are the small Scorpio emplacements that fire Ballista bolts, and then become dramatically bigger with the Mangonel catapults, and then the utterly gargantuan Trebuchets which fire large pieces of strewn ruined walls. On the weird side are the Flame Chariots, mobile siege engines are built in the shape of a ''fire giant's'' head, and deliver giant bursts of fire. The Redmanes in particular use alot of these in their eternal war against the Scarlet Rot.
* SimpleYetAwesome:
** The lantern is a waist-mounted light that offers a small radius of illumination but has the benefit of keeping both your hands free. The sooner you find it, the easier it is to explore the game's numerous caves or travel at night.
** The Square Off skill which comes with most straight swords by default. You essentially just assume a stance and can do one of two different strong attacks. Both variations do a good amount of damage and are very potent at breaking enemy posture, able to instantly break enemy guards or even stagger bosses in two to three good hits. On top of that it costs very little FP, meaning you can get a good amount of uses even without upgrading your Mind stat. The default Katana skill, [[IaijutsuPractitioner Unsheathe]], functions similarly but has less guard-breaking potential.
* SlaveRace: Item descriptions describe the [[AllTrollsAreDifferent Trolls]] of the Lands Between are frequently enslaved by the lands' inhabitants, and are even used in [[HorseOfADifferentColor lieu of beasts of burden]], pulling the carriages across the roads. Same can be said about the Misbegotten, winged creatures who managed to stage a bloody slave rebellion in Castle Morne, and who the blacksmith Master Hewg is of kin.
* TheSlowWalk: The penalty for being overencumbered is the inability to dodgeroll, run, or jump. Your walking speed is also painfully slow. If you're wearing incredibly heavy armor with the poise to make you ImmuneToFlinching from most weak attacks, you can achieve this trope.
* SoiledCityOnAHill: Leyndell is the impossibly huge and opulent capital of Marika's empire, and seemingly one of the only places left mostly intact by the Shattering, but it hides some seriously dark secrets. Not only are the sewers crawling with discarded Omen children whom the populace above had no desire to deal with, but buried deep beneath its surface [[spoiler:are the Three Fingers, heralds of the Frenzied Flame]].
* SpaceCompression: The different regions the game are treated as almost distinct nations ruled by different demigods, but from the gameplay perspective they're just neighbourhoods a few minutes ride from one another. This is especially notable with Leyndell that appears enormous with its grandiose architecture and acted as the capital of Marika's world-spanning empire, but can actually crossed in mere minutes by foot.
* SpellBlade: One of the Ash of War skills is Carian Glintsword, which lets the Tarnished wreathe their sword in mystical energy, and charge it to create a glowing blue {{BFS}} far larger than they are tall. Carian Grandeur is a variation that makes a bigger BFS.
* SpiritualSuccessor: As mentioned before, it is one of ''VideoGame/DarkSouls'', as it had done to ''VideoGame/DemonsSouls'' before. It shares much of its gameplay, its classification of weaponry and spells, and even its stats. What makes it different is the new setting and being a true open-world, as well as further evolving said gameplay to accommodate.
* SpoilerOpening: The images shown in the game's introductive cutscene spoil and hint at several things in the story that only players who played through the game would understand, in no particular order: [[spoiler: It reveals Marika shattered the Elden Ring, that Marika has an alternate male body, Rykard being devoured by the God-Eating Serpent, that "Margit" fought in the Shattering, shows Mohg kidnapping Miquella, and that Hourah Loux is the original identity of Godfrey.]]
* StormOfBlades: One of the Ash of War skills is Glintsword Phalanx, which conjures a Homing-Soulmass-like sorcery in the shape of four small blades. There are sorcery variations that can create a larger array of blades, or fewer giant ones.
* StormingTheCastle: Stormveil Castle has two options: go head-on through the gates (which isn't advised by the gatekeeper, since it's heavily guarded), or go in through a side entrance. Outside of Stormveil, the number of castles, keeps, and forts you can find throughout The Lands Between gives you a great number of them to storm.
* StoryBreadcrumbs: Very little is told upfront of the background of The Lands Between. You'll need to look over numerous item descriptions and listen in to a lot of potentially missable dialogue to be able to piece together everything surrounding the Shattering and beyond.
* SufficientlyAnalyzedMagic:
** The Glintstone Academy is a direct example of this - an organization dedicated to scientific study of [[MagicMeteor Magic Meteors]] and utilizing their power as magic.
** The Golden Order studies the Runes forming the natural order of the Lands Between, with applications from healing spells to HardLight weapons.
* SupernaturalRepellent: There is a torch in Caelid which is coated in a scented oil which repels beast-type enemies. Be warned, this doesn't work with every beast enemy (for example, it does ''not'' affect the runebears).
* SwordBeam:
** "Storm Blade" and "Vacuum Slice" are skills which let the weapon they're equipped to fire projectiles of RazorWind.
** The "Sacred Blade" Ash of War allows the user to fire a golden wave of energy in a slashing motion of their blade.
** Both the Moonveil and the Dark Moon Greatsword can fire waves of light if their respective unique skills are used.
** "Reduvia Blood Blade" is a skill unique to the Reduvia Dagger, which fires crimson lacerating projectiles from the knife's edge which builds up the Hemorrhage status effect.
** "Blade of Gold", a skill unique to the Blade of Calling, charges the dagger with golden flames which are then shot as a single, blade-like projectile. "Blade of Death" from the Black Knife is a variation that inflicts a max health debuff and percentile damage-over-time.
** "Wave of Destruction", the unique skill of the Ruins Greatsword, launches a massive, powerful blast of gravitational energy from the blade.
** The "Black Blade" incantation creates an illusory Black Blade and swings it around, firing a vertical black projectile. A follow-up input adds another obliquely-angled projectile. Both inflict max health debuffs and percentile damage-over-time.
** "Wave of Gold" from the Sacred Relic Sword unleashes a long-reaching and widening arc of holy energy.
* SwordDrag: Mounted enemies can set their weapon to the side with the intent to hit, often resulting with the Tarnished launched up into the air, with the weapon potentially dragging across the ground as well. Naturally, the Tarnished can do the same in return.
* TakeAThirdOption: During Preceptor Seluvis's sidequest, you are prompted to either [[spoiler:give his potion to Nepheli as he requests, or give it to Gideon for disposal due to its suspicious nature]]. There is however another option the [[GuideDangIt game doesn't hint at]]: you can [[spoiler:give the potion to the [[AssholeVictim Dung Eater]]'s physical form, which also unlocks unique Ashes]]!
* TechnicolorFire: In addition to the regular kind of fire, the Lands Between have a few unusual kinds, including god-slaying black fire used by the Godskins, blood-red bloodflames which cause bleeding, [[ColdFlames freezing white spiritflames]], and sleep-inducing purple fire from St. Trina's Torch.
** While it isn't a particularly unusual color for fire, the madness-inducing Frenzied Flame is a very unnatural hue of yellow that abruptly fades to a maroon-purplish color at its outer edges and doesn't so much flicker as it seems to just melt away as it fades.
* TheTimeOfMyths: The primary setting this time around, taking lots of inspiration from Norse, Greek, and Christian mythologies as well as Arthurian legend.
* TinyHeadedBehemoth: Godrick the Grafted, a multi-armed demigod, is nearly three times the height of the Tarnished and is incredibly wide as well, although his head appears to be normal human-sized. As seen after he's defeated, he ''used'' to be completely normal-sized but has just [[BodyOfBodies grafted so many body parts onto himself]] he became the giant he is now.
* TooAwesomeToUse:
** Black-Key Bolts are crossbow bolts which can inflict scarlet rot, but they're not craftable or purchaseable and you can only find a limited number of them in a single playthrough. You're better off using the craftable but slightly weaker Rotbone Bolts.
** Any craftable item which uses a "rare" ingredient that does not respawn after you pick it up. While there are enemies which drop these ingredients so you can still replenish your supply after exhausting all of the naturally occuring ones, [[DemonicSpiders they are almost never enemies that anyone in their right mind would want to fight repeatedly]]. Note that Aeonian Butterflies are one such ingredient, and are needed to craft the above-mentioned Rotbone Bolts (and most other scarlet-rot-related items). Despite them being the "replenishable" alternative to Black-Key Bolts, Rotbone Bolts may themselves eventually become this trope for you as well. Unless farming [[DemonicSpiders Basilisks]] in [ThaTOneLevel the Lake of Rot]] somehow sounds appealing to you.
** Your Great Runes can empower you through use of a Rune Arc, and the boost lasts until your next death. While you can find a fair number of this item throughout your journey, it's often found in hidden corners of the map, purchased from merchants at a steep price, or earn it through multiplayer. You'd end up saving the Rune Arcs for a boss fight, but if the boss proves to be difficult despite the Rune Arc's power it can chew through your supply and you have no convenient way to replenish it. However, you can farm a decent amount rather quickly if you help others with boss fights and can consistently kill the boss. They can also be dropped ''very'' rarely from rats.
** Larval Tears, which are required each time you want to respec your character, are finite and cannot be farmed as a repeatable drop. As a result, players are more hesitant to experiment with new character builds unless they're really, really sure they are good. Fortunately, the game gives over 15 of them per playthrough and any unused ones can be carried into NewGamePlus, which is far more generous than [[VideoGame/DarkSoulsIII the previous game's]] hard cap of 5 rebirths per playthrough (which also included changing your character's appearance while in this game it does not).
** In each Journey, there are only 13 Ancient Dragon Smithing Stones, and eight of its Somber variant, the final material to max out a weapon's upgrades. Hence, there are only so many weapons that can get maxed out before one needs to start a new journey. The same goes to Great Grave Gloveworts and Great Ghost Gloveworts, where there are only eight and four of these per journey respectively.
* TopGod: In a land full of demigods, Queen Marika serves as the ruler over all of them. Yet even she is second in power to the Greater Will, which seems to be more abstract than all the PhysicalGods in the land.
* TheUndead: As the Rune of Death was stolen from the Elden Ring, this breaks one of the central rules of the Golden Order, and it means mortals have a very hard time dying and staying dead in the Lands Between. This effectively makes every mortal who lives there a form of undead.
** Many people in the Lands Between are {{Technically Living Zombie}}s. The extended succession war between the demigods has left a lot of the region devastated and impoverished, with little food or industry to be found. However, because people can't die, many are left as emaciated, weak, stumbling husks. Most have gone mad from starvation and the unending war, left wearing tattered clothes and aimlessly wandering the roads or digging in the dirt. Soldiers seem to be better off, relying on their past discipline to keep functional, but they are still mindlessly sticking to their guard posts or patrols. Very few people have any semblance of rational thought or intelligence anymore.
** On the other hand, there are Those Who Live In Death, which are people who will not stay dead as a result of the Rune of Destined Death being partially embedded in Godwin's corpse, and the influence of said rune spreading across the Lands Between to make corpses rise from their graves. They can be destroyed but will rise again unless their bodies are struck or they are slain with holy damage or with the Litany of Proper Death. Their existence is considered an affront to the Golden Order and so they are actively hunted down and destroyed by undead hunters.
* ThunderboltIron: There are several weapons forged from {{Magic Meteor}}s - the Meteoric Ore Blade katana, the Onyx and Alabaster Lords' swords, and the Meteorite Staff. The swords have innate magical damage and gravity ashes of war, and the staff buffs gravity sorceries.
* TransformationIsAFreeAction: [[PlayingWithATrope Played with]]. In some fights your character will politely wait for the weakened boss to transform [[CutsceneIncompetence instead of just attacking]]. Some bosses transform with an area denial attack, forcing you away, but can still be hurt if you're committed. And some will spend enough time transforming that it's possible to deal enough damage to skip the cutscene and second phase.
* TreeTopTown: Miquella's Haligtree is this in ''Elden Ring''. Upon arrival, the Tarnished finds themselves on the canopy of a great branching tree and must navigate down narrow branches and some platforms built into it, while fending off envoys, giant ants and scarlet rot zombies.
* TurnUndead: Some Golden Order weapons, tools, and spells deal extra damage against Those Who Live in Death and prevent them from reviving. Of special note is the Litany of Proper Death, an area spell which deals ScratchDamage to living beings and obliterates undead.
* UndergroundLevel: Several locations involve going into caves or mines which go deep into the earth, not to mention the AbsurdlySpaciousSewer beneath Leyndell. There is also an entire underground area with its own environment, enemies, and characters which can be found from select above ground locations. Examples include the ancient cities of Nokron or Nokstella, two underground cities. There is also the Deeproot Depths, a large cavern which is basically situated around the roots of the Erdtree.
* UnequalRites: There is a conflict between Fundamentalist followers of the Golden Order, practicing Faith-based incantations based off the world's natural order, and the Glintstone Academy which studies magic of the stars.
* UnholyNuke: The [[spoiler:Lord of Frenzied Flame]] ending concludes with an enormous [[spoiler:Frenzy]] fireball splitting the Erdtree apart, reducing the Lands Between to half-melted ruins and ash.
** Before the game's events, Malenia used a Scarlet Aeonia explosion as a DesperationAttack against Radahn. Countless years later the entire region of Caelid is still a DeathWorld infested with Scarlet Rot.
* UniqueEnemy:
** There is only one Man-Serpent Sorcerer in the game, and while he is fairly weak, he certainly makes an impression; he sits on a throne wearing a fancy unique cape and has a giant egg stuck on his head.
*** There is also only one Man-Serpent who wields a fire whip, fought just outside the sorcerer’s throne room. He is slightly larger than other Man-Serpents and has a bulging frog-like throat.
** The game’s only non-aggressive dog can be found in Leyndell, lounging next to a Leonine Misbegotten who seems to have tamed it and taken it as a pet. The Misbegotten will attack the player on sight, but the dog will simply sit there until provoked.
** The giant dog outside Sage Gowry’s shack in Caelid wears a collar and has a different sitting animation from all the other giant dogs in the game, [[spoiler: Implied to be because [[AmbiguouslyHuman Gowry]] is the using the mental connection most creatures mutated by the Scarlet Rot share to influence it into acting as his watchdog]].
* UselessUsefulSpell: There is an Ash of War for the skill "Through and Through", which is only usable on a greatbow and allows its projectiles to penetrate enemies. Only one type of greatbow which can be modified with Ashes exists and it already comes with this skill by default, and unlike melee weapons, ranged weapons cannot be given any non-Standard affinity, thus making this Ash of War completely redundant.
* VancianMagic: Sorcerors can learn dozens of spells, but they can only actively wield as many as they are able to memorize while resting at Sites of Grace. Each spell produces a distinct magical effect, such as Glintstone Pebble firing a mid-range projectile with moderate homing capability. Spells also draw from the caster's finite pool of FP, meaning a sorceror can only cast spells a limited number of times before needing to rest or drink from a Flask of Cerulean Tears.
* VideoGameCrueltyPotential: If you're not in an area which forbids attacking, you can attack almost any NPC, even if you can't lock on to them at first. It usually takes a few swipes before they really turn hostile to prevent stray weapon swings from screwing over the player, so any NPC hostility will be of the player's own volition.
** Each NPC merchant in the world drops their own Bell Bearing on death as a form of AntiFrustrationFeatures so the player cannot permanently lose access to their inventory. There's nothing stopping the player from murdering every merchant in the game so all the games' shops can be consolidated at the Twin Husks in the Roundtable Hold.
* VideoGamePerversityPotential: The messaging system is back, and there are some new words added to make more rude messages. Some new messages in this installment include "try fingers but hole", "offer seed", and "[[VideoGame/{{Fortnite}} fort, night]]".
** You can also attach gestures to messages. One naughty player got crafty and used the "Warm Welcome" gesture to stretch out his hands to [[ADateWithRosiePalms "two-hand"]] some armor sets next to each other.
** Due to some third-person camera tricks, it's been proven that yes, [[spoiler:the devs did render a set of underwear for Fia. And no, they aren't available for the player character to wear themselves.]]
* ViolationOfCommonSense: In Gelmir Hero’s Grave there is a chariot which kills you in one hit and a path filled with lava that you can’t get past in time without being run over. How do you get past it? By going down a side path taking you to the rafters above, jumping on the chariot, and riding it to the end. [[GuideDangIt Good luck figuring that out without a guide]].
* WakeUpCallBoss:
** One of the first trolls encountered has a high health pool, can't be snuck around, can't be guard countered, and is right in front of a band of enemies with crossbows. He serves to help get players to realize they need to level or fight dirty. [[DungeonBypass Or you can just run past/around it.]]
** Margit, the Fell Omen is fast, hits hard, has many attacks at his disposal, and can take a lot of punishment. Of note is his attacks sometimes have a very long windup and strong tracking which punishes players who panic-roll at the sight of enemy movement. The difficulty of fighting him is a good measuring as stick as to what to actually expect when progressing the story, and it's an implicit message to the player to go out and explore, since they can get better equipment or even a key item which can make this fight easier.
** Godrick, at the end of the same dungeon Margit opens, is another test of skill. He isn't quite as aggressive as Margit, but he is ''beefy,'' requiring a lot of attacks to bring down. With Margit, a sufficiently strong player who has been exploring the world could potentially damage race to victory, if they showed some skill; the same does ''not'' hold true for the master of Stormveil Castle, who will punish greedy strikes and initiate attacks with odd dodging windows, forcing the player to learn how to dodge ''properly'' and capitalize on certain attacks. His [[spoiler:second phase]] is a final exam of sorts for the opening act of the game, as he becomes even more brutal, if predictable; a player who has learned their lesson and seeks out moments to strike will come out ahead, while any player still convinced they can attack mindlessly will be beaten into the ground.
** Carian Knight Moongrum is a miniboss situated right before the fight with Rennala. He is adept with shield, sword, and magic, and can roll out of attacks like the player. He can also parry your swings for a lethal CriticalHit. All in all he serves to check overly aggressive players and remind them of patience in combat.
* WarIsHell: The Shattering has absolutely decimated the Lands Between, with almost every settlement in ruins and '''very''' few sane civilians left in the countryside. The Tarnished's primary foes are the armies of the various demigods, who have occupied and utterly despoiled the Lands Between, with bands of soldiers descending from their fortresses to commit unspeakable atrocities against the few souls who remain.
* WarmUpBoss: PlayedForLaughs with the Soldier of Godrick, a perfectly normal, basic enemy who inexplicably has a boss health bar and music to match. The game strongly encourages the player to guard counter him, which kills him in one hit.
* WeaponOfXSlaying: Near the entrance of the boss arena against the God-Devouring Serpent, there's a Great Spear called the Serpent-Hunter. [[ExactlyWhatItSaysOnTheTin Unsurprisingly]], it's tremendously effective against this boss specifically, manifesting blades of energy which don't appear if the spear is used outside the arena.
* WhamEpisode
** [[spoiler:After defeating Morgott, the Tarnished learns the main reason no one's taken the title of Elden Lord since the Shattering is because ''the Erdtree itself is actively rejecting anyone who tries to take it''. Not only does this raise major questions regarding Marika's intentions, but the Two Fingers promptly abandon the Tarnished -- which confirms they didn't know this either -- which ends up driving Gideon mad as he comes to believe Marika ''wants'' the people of the Lands Between to fight, kill and die for eternity.]]
** [[spoiler:''Everything'' after Crumbling Farum Azula hits the player with WhamMoment after WhamMoment. The Erdtree has started to burn in earnest and the resultant ashfall from its titanic boughs has buried Leyndell under mountains of ash, turning the entire city into a new area that [[PointOfNoReturn cuts off any access to Leyndell as it was]]. Then you fight Gideon, who went mad after discovering Marika's intentions for the Tarnished and is actively trying to stop you from becoming Elden Lord. ''Then'' you fight Godfrey, whose pre-fight cutscene and second phase reveal that not only is the First Elden Lord Tarnished (specifically he's Hoarah Loux from the opening cutscene), he was the ''first'' Tarnished. '''Then''' you breach the Erdtree and find Marika, [[MessianicArchetype crucified on a Rune Arc with a spear run through her shattered torso]], who then falls off of it and transforms into ''Radagon'', her husband and the Second Elden Lord who proceeds to fight you like some kind of automaton. '''''Then''''' once you beat Radagon, a massive monster with a star field for a body transforms Radagon's corpse into a sword to fight you, revealing it to be the Elden Beast that is the [[AbstractApotheosis living embodiment of the Elden Ring itself and the envoy of the Greater Will.]]]]
* WhamLine: The Golden Order questline follows Goldmask and his follower Corhyn trying to figure out the events leading up to the Shattering. The relationship between keepers of the Elden Ring at the time, perfect goddess Marika and human champion Radagon, is studied as well, culminating in a revelation:
--> [[spoiler:[[LiteralSplitPersonality Radagon]] [[GodIsFlawed is Marika]] ]]
* WhamShot: It's a bit out of the way, but not too far away from the Leyndell Royal Capital's West Castle Rampart site of grace is a set of stables which can be platformed on to jump onto a small balcony with an open door. Stepping inside of said door leads you to the upper floor of the Fortified Manor. [[spoiler:It's the real Roundtable Hold in ruins, with corpses everywhere. Items like the Coded Sword can be looted from the corpses littering the area. The Roundtable Hold serving as the hub for your game may be filled with traveling Tarnished, but within ''your'' world, everyone in there is dead.]]
* WorldTree: The Erdtree, an enormous glowing tree powered by the Elden Ring. Taller than anything else in the scenery by a country mile, to the point it looks like the top of the tree goes straight through the overcast cloud layer. All the while, the tree is glowing with an ethereal golden light. The Erdtree is also the primary object of worship for the people of The Lands Between, originally believed to be perfect and eternal, it came as shock when it stopped producing its healing sap, and it was discovered it actually has seeds like a normal tree. There are even smaller minor Erdtrees growing across the land.
* WorthyOpponent:
** As he transitions to his second phase, Margit recognizes the protagonist as a worthy adversary.
--->'''Margit:''' Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished.
** [[spoiler:Godfrey also recognizes the Tarnished as this, and compliments them by saying they fought nobly if he kills them during his first phase. When entering his second phase as Hoaroah Loux, he decides he's given them "courtesy enough" and kills Serosh so he can give them the proper walloping his station demands.]]
* {{Wutai}}: The Land of Reeds, the world's equivalent of Japan, as shown and described in the items and gear you can find originating from there. There's even a bit more history compared to the "Far East" in the ''Dark Souls'' trilogy; the region is going through its own version of the UsefulNotes/SengokuPeriod.
* YourPrincessIsInAnotherCastle: Congratulations, Tarnished! You made it to the base of the Erdtree just as Melina wanted [[spoiler:and are literally a few steps away from becoming Elden Lord. Wait, why is the Erdtree blocking out all visitors? Fortunately, Melina proposes an [[KillItWithFire alternate plan]] to get in.]]
* YouWillNotEvadeMe: Gravity magic exists in this game. It is used to drag those in and basically prevent them from moving for a moment.

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