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** You can also [[spoiler:betray Ranni right at the end of her questline after she has grown affectionate toward the player by attacking her before she leaves. She will sadly say that perhaps she deserves it for falling for delusion....i.e that someone might care enough about her ,despite her sins she has admitted, to join with her. You can just hear her heart break.]]
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As mentioned here. Cut content isn't allowed.


* SleepyEnemy: Most low-level enemies (from wolves to the Misbegotten) have a resting animation cycle and are often found sleeping in the overworld. This lets you sneak past them much easier than around roaming enemies, and was [[WhatCouldHaveBeen reportedly part of a cut questline]] that focused on sneakily stealing various sleeping creatures' dreams.

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* SleepyEnemy: Most low-level enemies (from wolves to the Misbegotten) have a resting animation cycle and are often found sleeping in the overworld. This lets you sneak past them much easier than around roaming enemies, and was [[WhatCouldHaveBeen reportedly part of a cut questline]] that focused on sneakily stealing various sleeping creatures' dreams.enemies.
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* The Erdtree Greatshield absorbs ranged spells and fires off a bolt in retaliation, if its skill is active.

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* ** The Erdtree Greatshield absorbs ranged spells and fires off a bolt in retaliation, if its skill is active.
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* SpecialAbilityShield:
** The Jellyfish Shield can increase the player's attack.
** The Pillory Shield prevents one-hit kills to the player.
** The Perfumer Shield offers immunity to poison.
** The Coil Shield is in fact a coiled snake that can bite enemies and poison them.
** The Icon Shield slowly restores hit points passively.
** The Visage and One-Eyed Shields are two fire-breathing shields.
* The Erdtree Greatshield absorbs ranged spells and fires off a bolt in retaliation, if its skill is active.
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* TheVeryDefinitelyFinalDungeon: [[spoiler:Crumbling Farum Azula, an isolated, fragmented city held aloft by a massive perpetual twister. Teleported there after lighting the Forge of the Giants and setting the Erdtree aflame, your last task before claiming the Elden Throne is to release Destined Death so Marika can no longer control the cycle of life and death. Featuring DualBoss the Godskin Duo, {{Superboss}} Dragonlord Placidusax, and ClimaxBoss Maliketh, clearing this gauntlet teleports you back to Leyndell to commence the final BossRush before the end of the game.]]
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* SuicidalOverconfidence: Unarmed commoners are basically the one type of enemy in the entire game that won't relentlessly attack the Tarnished the moment they're detected.
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** Malenia's second signature move, Scarlet Aeonia, ''heavily'' resembles the Ciel System from ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX''. Likewise, the flower that blooms following her defeat also matches the Ciel System in design, just with scarlet-hued petals.
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* PainAndGain: The "Seppuku" skill does exactly what you think it does, it causes you to stab yourself. You inflict blood loss on yourself in exchange for a boost to your physical damage and increased blood loss buildup on your attacks. This also procs the "Lord of Blood's Exulatation" talisman and the buff from the White Mask, basically turning you into a nuclear bomb for 60 seconds.
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* SuperDrowningSkills: Sufficiently deep bodies of water are functionally just BottomlessPits with a water texture draped over them. Try not to walk into them by accident while wading through much shallower pools.
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* TakeYourTime: Story events and quests only advance with the progress your character makes, the dialogues they activate and the zones they reach, not the in-game flow of time. This is particularly egregious in one scenario at the tail-end of the game: [[spoiler:After unleashing the Rune of Death and burning the path to the Erdtree, Godfrey, First Elden Lord, will already be right at the Elden Throne before you - but will never actually enter the Erdtree despite it being a few meters away and it being his express purpose. While he was likely distracted by Morgott's body the first time around, as he's shown cradling it in the cutscene, he'll still wait around for you in the boss arena even should you die and come back several in-game hours later until you eventually kill him.]]

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** On a less main story related note, it's never explained what the hell those utterly ''titanic'' skeletons seen in Caelid and the Mountaintops of the Giants are or what beings they belonged to - judging from the remains alone, they would have dwarfed every single living being in the game, from the Fire Giants, to the Ancient Dragons, effectively being as big as mountains. Zero mention of them is made in any dialogue or in any item description, they're just... there.

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** On a less main story related note, it's never explained what the hell those utterly ''titanic'' skeletons seen in Caelid and the Mountaintops of the Giants are or what beings they belonged to - judging from the remains alone, they would have dwarfed every single living being in the game, from the Fire Giants, Giants to the Ancient Dragons, effectively being as big as mountains. Zero mention of them is made in any dialogue or in any item description, they're just... there.there.
** What is the deal with the Oracle Envoys, and what's under their head wrappings? Their AI is named [=MoonServant=] which might indicate a connection to the Moons, and their oracle bubbles imply a connection to the Claymen, but even in universe no one has the answer.
** Some of the ruins in the game, like the Uhl Palace Ruins, the Grand Cloister, the Mohgwyn Dynasty Mausoleum, and those steles you light to summon the Ancestor Spirits, all clearly belong to the same civilization, called the Ancient Dynasty in a few item descriptions. This civilization had its own distinct architecture with a stylistic shift that shows it was around for a long time, and the scattered nature of the surviving ruins shows it must have controlled a ''lot'' of territory at its peak. And yet the game says basically nothing about it, save that it existed and the Claymen search for its oracles in their bubbles. Most interestingly, all of these sites have large examples of identical statues: a bearded, robed man, carrying a tablet and with another tablet (which, if you look closely enough, is actually [[https://en.wikipedia.org/wiki/Babylonian_Map_of_the_World the Babylonian Map of the World]]) at his feet. This man was clearly an important figure, and probably central to their religion, but the game contains no hint as to his identity.
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This is incorrect fanon. There are piles of corpses all over the map and Miyazaki has explicitly stated in interviews that Tarnish revive because of Grace, not the Rune of Death, and that this form of resurrection is unique to them. Tons of characters explicitly die as do entire armies.


* ResurrectiveImmortality: With the Elden Ring shattered, the natural laws of the Lands Between are out of proper alignment. In particular, the Rune of Destined Death is not currently part of the Elden Ring, meaning ''nothing'' stays dead. This is why the Shattering continued for so long; no army could kill any others, so the conflict raged on until all the unliving resources, like forts and cities, were reduced to the ruins they are now. GameplayAndStoryIntegration for the Tarnished and most enemies, and [[GameplayAndStorySegregation segregation]] for the few bosses and minibosses that don't respawn.
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Spelling/grammar fix(es)


* ResurrectiveImmortality: With the Elden Ring shattered, the natural laws of the Lands Between are out of proper alignment. In particular, the Rune of Destined Death is not currently part of the Elden Ring, meaning ''nothing'' stays dead. This is why the Shattering continued for so long; no army could kill any others, so the conflict rated on until all the unliving resources, like forts and cities, were reduced to the ruins they are now. GameplayAndStoryIntegration for the Tarnished and most enemies, and [[GameplayAndStorySegregation segregation]] for the few bosses and minibosses that don't respawn.

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* ResurrectiveImmortality: With the Elden Ring shattered, the natural laws of the Lands Between are out of proper alignment. In particular, the Rune of Destined Death is not currently part of the Elden Ring, meaning ''nothing'' stays dead. This is why the Shattering continued for so long; no army could kill any others, so the conflict rated raged on until all the unliving resources, like forts and cities, were reduced to the ruins they are now. GameplayAndStoryIntegration for the Tarnished and most enemies, and [[GameplayAndStorySegregation segregation]] for the few bosses and minibosses that don't respawn.
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* ResurrectiveImmortality: If the Tarnished is killed, they'll return to life a few hours later at the last Site of Grace or Stake of Marika they visited, minus any Runes they were carrying.

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* ResurrectiveImmortality: If With the Elden Ring shattered, the natural laws of the Lands Between are out of proper alignment. In particular, the Rune of Destined Death is not currently part of the Elden Ring, meaning ''nothing'' stays dead. This is why the Shattering continued for so long; no army could kill any others, so the conflict rated on until all the unliving resources, like forts and cities, were reduced to the ruins they are now. GameplayAndStoryIntegration for the Tarnished is killed, they'll return to life a and most enemies, and [[GameplayAndStorySegregation segregation]] for the few hours later at the last Site of Grace or Stake of Marika they visited, minus any Runes they were carrying. bosses and minibosses that don't respawn.
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* UnderworldRiver: Those Who Live In Death have a strong association with water, such as the Tibia Mariners that appear in flooded areas. An endgame area, [[spoiler:Mogwhyn's Palace]], has several zombified or skeletal enemies and is situated underground, atop a lake of blood.
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* UnwinnableByMistake: Not the game or any of its bosses themselves, but several of the questlines during the game's initial launch were inexplicably truncated or outright missing. This was soon rectified in a patch, and they all are now doable:
** Nepheli Loux's questline effectively ended with her depressed and dejected after Gideon would disown her for attacking his men, with the only option of giving her questline any conclusion being [[DownerEnding making her drink Seluvis' drug and turning her into his slave puppet]], as even if you've had the item that allowed her quests to progress for the actual positive ending, she simply would not react to it. This also meant that Kenneth Haight's questline was undoable, and he'd simply sit in his castle waiting for a new heir for the rest of the game.
** Jar Bairn was ''completely DummiedOut'' at launch - which meant not only that its own quest was undoable, but that Diallos' quest effectively ended rather anticlimactically at Volcano Manor, as reaching Jarsburg was the final step and he just would not do it.

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