Follow TV Tropes

Following

History DrinkingGame / XComEnemyUnknown

Go To

OR

Is there an issue? Send a MessageReason:
Capitalization was fixed from DrinkingGame.XCOM Enemy Unknown to DrinkingGame.X Com Enemy Unknown. Null edit to update page.
Is there an issue? Send a MessageReason:
None


** Finish your drink, then grab another one and finish it if the other aliens kill the Ethereal before you get to use it.

to:

** Finish your drink, then grab another one and finish it too if the other aliens kill the Ethereal before you get to use it.

Changed: 80

Removed: 231

Is there an issue? Send a MessageReason:
None


** Finish your drink, then grab another one and finish it if you use a mind-controlled Ethereal to mind-control another Ethereal.
*** This is impossible to do in normal gameplay, as the "Mind controller" and "Mind controlee" are considered psionically linked, much like the sectoids can fuse their minds with another sectoid. Thus, daisy-chaining is impossible.

to:

** Finish your drink, then grab another one and finish it if you use a mind-controlled the other aliens kill the Ethereal before you get to mind-control another Ethereal.
*** This is impossible to do in normal gameplay, as the "Mind controller" and "Mind controlee" are considered psionically linked, much like the sectoids can fuse their minds with another sectoid. Thus, daisy-chaining is impossible.
use it.


* Every time Bradford shows a lack of GenreSavvy (for your own sake, don't do the tutorial mission if you're playing this drinking game).

to:

* Every time Bradford shows a lack of GenreSavvy (for smartness(for your own sake, don't do the tutorial mission if you're playing this drinking game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Take another if they say "Dammit"
Is there an issue? Send a MessageReason:
None


* Every time Vhalen and Shen *agree*.

to:

* Every time Vhalen and Shen *agree*.''agree''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Every time Vhalen and Shen *agree*.
Is there an issue? Send a MessageReason:
None


** Finish your drink, then grab another one and finish it if you use a mind-controlled Ethereal to mind-control another Ethereal.

to:

** Finish your drink, then grab another one and finish it if you use a mind-controlled Ethereal to mind-control another Ethereal.Ethereal.
***This is impossible to do in normal gameplay, as the "Mind controller" and "Mind controlee" are considered psionically linked, much like the sectoids can fuse their minds with another sectoid. Thus, daisy-chaining is impossible.
Is there an issue? Send a MessageReason:
None


* Whenever someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]

to:

* Whenever someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]shot]]. If they get killed by the alien they were shooting at afterwards, drink until it stops hurting.

Added: 85

Changed: 126

Is there an issue? Send a MessageReason:
None



to:

* Whenever one of your soldiers panics, and then fires upon a fellow soldier. Two shots if they kill or critically wound them.
** Finish the bottle if they fire on and kill an alien you were trying to take alive.
Is there an issue? Send a MessageReason:
None


** Take two if it's a Floater that abuses it's [[MyRulesAreNotYourRules infinite flight powers.]]

to:

** Take two if it's a Floater that abuses it's its [[MyRulesAreNotYourRules infinite flight powers.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Take two if it's a Floater that abuses it's [[MyRulesAreNotYourRules infinite flight powers.]]

Added: 313

Changed: 150

Is there an issue? Send a MessageReason:
None



to:

** Two shots if you get the achievement for doing such.
* Every time a Terror Mission pops up.



* Whenever one of your troops is mind-controlled

to:

* Whenever one of your troops is mind-controlledmind-controlled.
** Finish your drink, then grab another one and finish it if you successfully finish the mission with none of your troops dead or wounded anyways.



* ENEMY WITHIN: Whenever you spot a Meld canister with 1 turn left and can't secure it on that turn.
* ENEMY WITHIN: Whenever you manage to mind-control an Ethereal.

to:

* ENEMY WITHIN: Whenever you spot a Meld canister with 1 turn left and can't secure it on that turn.
* ENEMY WITHIN: Whenever you manage to mind-control an Ethereal. Take a sip of the next drink if you do such in ''Enemy Unknown.''
** Finish your drink, then grab another one and finish it if you use a mind-controlled Ethereal to mind-control another
Ethereal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Take a shot if you [[BetterToDieThanBeKilled do this to an EXALT soldier]].
*** Finish your drink if you get the achievement for this.

Added: 912

Changed: 240

Is there an issue? Send a MessageReason:
Formatting and additional ways to wreck your liver.


* One of your soldiers is critically wounded

to:

* One Every time one of your soldiers is critically wounded
* Every time a UFO pops up
* Every time you launch a satellite. Two if it won you a continental bonus
* ENEMY WITHIN: Every time EXALT pops up to make your life difficult.
* ENEMY WITHIN: Every time a gene mod triggers on the battlefield.




* One of your soldiers is killed

to:

* One Every time one of your soldiers is killed




to:

* Every time Vahlen complains about your use of explosives, or her interrogation skills or enthusiasm are brought up
* Every time Shen comments on how uneasy he feels about alien technology
* Every time Vahlen and Shen disagree
* Every time you finish a mission without any of your soldiers taking any damage at all.
* ENEMY WITHIN: Every time a Seeker starts strangling one of your soldiers. Finish your drink if the soldier is killed by it.
* ENEMY WITHIN: Every time you kill an alien by punching them with a MEC Trooper



* Whenever you lose a satellite
* Whenever you lose a council member. Two drinks if a 5-panic country stays aboard at the end of the month



* Whenever you get a [[TotalPartyKill Code Black]].
* When someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]
** Alternatively, whenever they make a low percentage (below 30%) shot.
* When a heavy misses with their rocket launcher and blows up a team-mate instead.

to:

* Whenever you get a [[TotalPartyKill Code Black]].
Black]]
* When Whenever someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]
** Alternatively, whenever they make * Whenever someone on your team makes a low percentage (below 30%) shot.
shot. Two drinks if it crits.
* When Whenever a heavy misses with their rocket launcher and blows up a team-mate instead.instead.
* ENEMY WITHIN: Whenever you spot a Meld canister with 1 turn left and can't secure it on that turn.
* ENEMY WITHIN: Whenever you manage to mind-control an Ethereal.
Is there an issue? Send a MessageReason:
None


* Every time Braddock shows a lack of GenreSavvy (for your own sake, don't do the tutorial mission if you're playing this drinking game).

to:

* Every time Braddock Bradford shows a lack of GenreSavvy (for your own sake, don't do the tutorial mission if you're playing this drinking game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Alternatively, whenever they make a low percentage (below 30%) shot.
Is there an issue? Send a MessageReason:
None


* When someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]

to:

* When someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]shot]]
* When a heavy misses with their rocket launcher and blows up a team-mate instead.
Is there an issue? Send a MessageReason:
None


* Whenever you get a [[TotalPartyKill Code Black]].

to:

* Whenever you get a [[TotalPartyKill Code Black]].Black]].
* When someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]

Added: 137

Changed: 76

Is there an issue? Send a MessageReason:
None



to:

* One of your soldiers is critically wounded




to:

* One of your soldiers is killed
* Every time Braddock shows a lack of GenreSavvy (for your own sake, don't do the tutorial mission if you're playing this drinking game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Drinking Game for X-COM: Enemy Unknown.

Take a sip:
* Every time one of your soldiers misses a shot
* Every time one of your soldiers get flanked
* Every time you stun an alien and take it prisoner instead of killing it

Take a shot:
* Every time your team takes down an alien in one shot.
* Every time a Heavy misses with his or her rocket launcher
* Every time you unlock a new piece of equipment or upgrade
* Every time you kill an alien you were trying to take prisoner

Finish your drink:
* Whenever you encounter a new type of alien
* Whenever one of your troops is mind-controlled
* Whenever you send a soldier into a darkened room that turns out to be full of aliens
* Whenever you get a [[TotalPartyKill Code Black]].

Top