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adding wick to get rid of ghost wick


Take a sip of Sujamma every time whenever one of the following happens.

to:

Take a sip of Sujamma every time whenever one of the following happens.happens in ''VideoGame/TheElderScrollsIIIMorrowind''.
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* An ash-storm happens in Ald'Ruhn.
%% * ZeroContextExample

to:

* An ash-storm happens in Ald'Ruhn.
%% * ZeroContextExample
Ald'Ruhn.
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None


* An ash-storm happens in Ald'Ruhn.

to:

* An ash-storm happens in Ald'Ruhn.Ald'Ruhn.
%% * ZeroContextExample
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None
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None


* Dunmer npcs call you a N'Wah, Fetcher, or Swit.

to:

* Dunmer npcs [=NPCs=] call you a N'Wah, Fetcher, or Swit.
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None


* Your follower ends up running in circles or in the opposite direction.

to:

* Your follower ends up running in circles or in the opposite direction.direction.
* An ash-storm happens in Ald'Ruhn.
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None


* Dunmer NPCs call you a N'Wah, Fetcher, or Swit.

to:

* Dunmer NPCs npcs call you a N'Wah, Fetcher, or Swit.
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Added DiffLines:

Take a sip of Sujamma every time whenever one of the following happens.
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* You hear any of the following lines:
** "Speak quickly, outlander or go away!"
** "We're watching you...scum."
** "Wealth beyond measure outlander."
** "Why walk when you can ride?"
** "Quickly, outlander, I don't have much time..."
* You encounter a Cliff Racer or two.
* Dunmer NPCs call you a N'Wah, Fetcher, or Swit.
* Combat music plays when there is no enemy on sight.
* You encounter a naked barbarian in the middle of the road.
* A npc gets stuck in a door or tree.
* Your follower ends up running in circles or in the opposite direction.

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