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* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are two moments that infuriate me- one being that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], but the other, much worse moment that serves as a black mark on this otherwise great game- and the subject of this entry- is the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kioyko are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kioto believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, dodging the [[DemonicSpiders shibitos]], and getting the extra tasks done to reach the true end is a '''freaking {{Cliffhanger}}'''. And it is, because it ties into the creator's next game, ''Restless Dreams''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! As far as I am concerned, until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
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Misogynist = hates women =/= “genuinely loving and caring of women”. Please use words correctly.


* Tropers/TheDragoness: ''VideoGame/DukeNukemForever''. Now this game was a dozen years in the making, and at best it was decent. There was a Capture the Babe mode that leaned towards BlackComedyRape, and there was the DisappointingLastLevel creeping in. However, they're not on the list. What makes this the Dethroning Moment of Suck is the [[BlackComedy Alien Hive level]]. Now, alien rape is something I'm fine with in the context of the story; but Duke comes across the twins he was with at the start of the game, who have been kidnapped, raped and are about to die a horrible death. For as much of a misogynist Duke is, he's always been portrayed as genuinely loving and caring of women. How does he react to their plight?

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* Tropers/TheDragoness: ''VideoGame/DukeNukemForever''. Now this game was a dozen years in the making, and at best it was decent. There was a Capture the Babe mode that leaned towards BlackComedyRape, and there was the DisappointingLastLevel creeping in. However, they're not on the list. What makes this the Dethroning Moment of Suck is the [[BlackComedy Alien Hive level]]. Now, alien rape is something I'm fine with in the context of the story; but Duke comes across the twins he was with at the start of the game, who have been kidnapped, raped and are about to die a horrible death. For as much of a misogynist chauvinist Duke is, he's always been portrayed as genuinely loving and caring of women. How does he react to their plight?
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Fixing a typo that created a red link


** batmany: I was really looking forward to the release of ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (AKA FNAF 6) in the hopes it would finally wrap up some of the numerous plot twists and mysteries of the franchise. Well, the game was released earlier this week and....well, it makes absolutely no sense. The reason why is because it utterly contradicts everything established in previous games. The ghostly children being freed in ''FNAF 3''? Nope, they're now possessing Molten Freddy! HOw? When? At no point (apart from Baby) were any of the Funtime Animatronics ever haunted by ghosts. Remember in ''Sister Location'' how Baby didn't like being created for murder and wanted to be free? Remember how Elizabeth (William's Daughter) was an innocent victim of a tragic accident? Now she's daddy's little killer! Why? There was absolutely no indication that either had any interest in murder. And, speaking of ''Sister Location'', now William Afton is Springtrap instead of his son Michael. Nevermind the fact that the Custom Night in SL strongly hinted that Michael was Springtrap and that the ''Freddy Files'' guide book even stated that this idea was entirely plausable. Speaking of Michael, he dies in this game by sacrificing himself in a fire with the other Animatronics. Apparently Scott forgot or is completely ignoring that Michael is cursed with immortality. Also, Springtrap survived a fire before so why would this one be any different? William Afton has gone from a evil genius serial killer who lurks behind the scenes to what can best be described as a poor man's version of ComicBook/TheJoker. Fazbear Corporate went from being an incompetent if well-meaning company with some questionable business practices to a blatantly over-the-top corrupt one with no regards to safety whatsoever. I could go on and on about how this game did a piss-poor way of explaining things. I feel Scott was more concerned with trying to appease fans who were not happy with ''Sister Location's'' plot twists and haphazardly trying to wrap everything up in a neat little bow. Scott, please, if you ever make another FNAF game, give me [[FanNickname "Miketrap" and "Freakshow Baby"]] and retcon this mess of a game out of existence.

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** batmany: I was really looking forward to the release of ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (AKA FNAF 6) in the hopes it would finally wrap up some of the numerous plot twists and mysteries of the franchise. Well, the game was released earlier this week and....well, it makes absolutely no sense. The reason why is because it utterly contradicts everything established in previous games. The ghostly children being freed in ''FNAF 3''? Nope, they're now possessing Molten Freddy! HOw? How? When? At no point (apart from Baby) were any of the Funtime Animatronics ever haunted by ghosts. Remember in ''Sister Location'' how Baby didn't like being created for murder and wanted to be free? Remember how Elizabeth (William's Daughter) was an innocent victim of a tragic accident? Now she's daddy's little killer! Why? There was absolutely no indication that either had any interest in murder. And, speaking of ''Sister Location'', now William Afton is Springtrap instead of his son Michael. Nevermind the fact that the Custom Night in SL strongly hinted that Michael was Springtrap and that the ''Freddy Files'' guide book even stated that this idea was entirely plausable. Speaking of Michael, he dies in this game by sacrificing himself in a fire with the other Animatronics. Apparently Scott forgot or is completely ignoring that Michael is cursed with immortality. Also, Springtrap survived a fire before so why would this one be any different? William Afton has gone from a evil genius serial killer who lurks behind the scenes to what can best be described as a poor man's version of ComicBook/TheJoker. Fazbear Corporate went from being an incompetent if well-meaning company with some questionable business practices to a blatantly over-the-top corrupt one with no regards to safety whatsoever. I could go on and on about how this game did a piss-poor way of explaining things. I feel Scott was more concerned with trying to appease fans who were not happy with ''Sister Location's'' plot twists and haphazardly trying to wrap everything up in a neat little bow. Scott, please, if you ever make another FNAF game, give me [[FanNickname "Miketrap" and "Freakshow Baby"]] and retcon this mess of a game out of existence.
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* PrincessTogezo: As much as I love ''VideoGame/StardewValley'', Caroline's six-heart event really dropped the ball in my opinion. In this scene, Caroline and her daughter Abigail are arguing, with Abigail frustrated at Caroline being controlling, and Caroline angrily retorting that she and her husband Pierre let Abigail live with them rent-free until she finishes her schooling, and Abigail doesn't seem to appreciate that at all. And then it's revealed that this whole argument started because Caroline expected Abigail to dress a certain way -- which, considering what we know about this family from other scenes, most likely means [[WantedAGenderConformingChild more femininely]]. Whether intentional or not, this scene ends up making Caroline sound really entitled, like she's owed the feminine daughter of her dreams [[WantsAPrizeForBasicDecency just for doing things she's supposed to do as a parent]], and has the right to hold her parental responsibilities over Abigail's head when the latter doesn't conform with her vision. Given that Caroline comes off as likable in other scenes, this one scene is really jarring and gave me a slight BrokenPedestal towards her character. For what it's worth, she did apologize later in the same scene, but given that (as far as I remember) there's no later moment where Caroline learns to more fully accept her daughter for who she is, it doesn't feel like she learned her lesson.
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*** RoastedFeeledChestnuts: [[spoiler:Rodrigue's death]] frustrated me a lot, killing off a favorite for the sake of a someone else's character development aside, because of how contrived it is. We have seen [[spoiler:Rodrigue]] in action before, he's a high level Holy Knight equipped with a Silver Lance and has Aura and Fortify in his arsenal and has trained both of his sons to be powerful warriors, he knows how to fight. And all of a sudden, he gets stabbed by an angry little girl by using his body as a shield and dies shortly after. First off, why did he use his body as a shield? What happened to using his weapon to deflect an attack? After all, lances beats swords, and [[spoiler:Fleche]] was using a dagger, which counts as a sword weapon. It's not like they were in the middle of a shopping trip that the assassination attempt happened either, it happened right after a gruelling MeleeATrois battle. And even if he doesn't have his lance with him, why not use magic to blast [[spoiler:Fleche]] away? But no, instead we get the worst case of GameplayAndStorySegregation I've ever seen, and one that made Azure Moon my least favorite route in the game.

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*** RoastedFeeledChestnuts: [[spoiler:Rodrigue's death]] frustrated me a lot, killing off a favorite for the sake of a someone else's character development aside, because of how contrived it is. We have seen [[spoiler:Rodrigue]] in action before, he's a high level Holy Knight equipped with a Silver Lance and has Aura and Fortify in his arsenal and has trained both of his sons to be powerful warriors, he knows how to fight. And all of a sudden, he gets stabbed by an angry little girl by using his body as a shield and dies shortly after. First off, why did he use his body as a shield? What happened to using his weapon to deflect an attack? After all, lances beats swords, and [[spoiler:Fleche]] was using a dagger, which counts as a sword weapon. It's not like they were in the middle of a shopping trip that the assassination attempt happened either, it happened right after a gruelling grueling MeleeATrois battle. And even if he doesn't have his lance with him, why not use magic to blast [[spoiler:Fleche]] away? There were not any indications that he lost his weapon and/or ran out of uses of his magic, if anything, he wasn't even present in the battle since he's unplayable. But no, instead we get the worst case of GameplayAndStorySegregation I've ever seen, and one that made solidified Azure Moon as my least favorite route in the game.
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*** RoastedFeeledChestnuts: [[spoiler:Rodrigue's death]] frustrated me a lot, killing off a favorite for the sake of a someone else's character development aside, because of how contrived it is. We have seen [[spoiler:Rodrigue]] in action before, he's a high level Holy Knight equipped with a Silver Lance and has Aura and Fortify in his arsenal and has trained both of his sons to be powerful warriors, he knows how to fight. And all of a sudden, he gets stabbed by an angry little girl by using his body as a shield and dies shortly after. First off, why did he use his body as a shield? What happened to using his weapon to deflect an attack? After all, lances beats swords, and [[spoiler:Fleche]] was using a dagger, which counts as a sword weapon. It's not like they were in the middle of a shopping trip that the assassination attempt happened either, it happened right after a gruelling MeleeATrois battle. And even if he doesn't have his lance with him, why not use magic to blast [[spoiler:Fleche]] away? But no, instead we get the worst case of GameplayAndStorySegregation I've ever seen, and one that made Azure Moon my least favorite route in the game.
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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrivia/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]? [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].

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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrivia/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad [[spoiler:[[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]? [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].]]
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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrative/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]. [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].

to:

** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrative/RuleOfCautiousEditingJudgement [[Administrivia/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]. it]]? [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].
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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]. [[Also, the fact that the false pizzeria was built underground is really confusing]]

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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[RuleOfCautiousEditingJudgement [[Administrative/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysHelpWanted'' ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]. [[Also, [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]]confusing]].
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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]. [[Also, the fact that the false pizzeria was built underground is really confusing]]
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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? I hope, at least, that Ubisoft has learned a lesson about {{Cruel Twist Ending}}s, AssPulls, and TooBleakStoppedCaring (namely that putting them all together into one single cruel ending is the worst idea any sane person could have) and don’t do this for any more Far Cry games.

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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? I hope, at least, that Fortunately, it seems as if Ubisoft has learned a lesson about {{Cruel Twist Ending}}s, AssPulls, realized the massive screw up they made and TooBleakStoppedCaring (namely have retconned the whole thing. They’re either claiming Joseph was just hallucinating and no nukes were fired and he was properly arrested, or that putting them all together into "only" Montana was nuked. You decide which one single cruel ending you think is better, but I’m going with the worst idea former, and I hope that any sane person could have) and don’t do re-releases of this for any more Far Cry games.game choose to change this ending, too.
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My writing is moldy trash cheese


** Tropers/{{Ferigeras}}: In light of the DMOS of my fellow troper above, I would like to bring up the very moment that gave us that scene in the first place: [[spoiler:Berri's death itself. Long story short, after Conker and Berri are trapped by the Panther King, the latter orders Don Weaso to kill Berri, and the Dethroning Moment of Suck begins from this point forward. First of all, Berri just stands there and takes the bullets... and I don't even mean any shocked reaction or the like, she just stands there without reacting in any way, even though it's very clear she's about to be shot to death (this is so mind numbingly stupid that it may be the reason why in the remake, she instead gives something of a "Come at me, bro!" kind of reaction, probably in an attempt to "fix" her literally standing there). This is made even worse by the fact that just before that cutscene she spent the whole level with Conker dodging bullets Matrix-style, so what happened here? And on that note, where the hell is Don Weaso after all this? The very last thing we see of him is him leaving behind Panther King's throne in shock after Heinrich, the FinalBoss, appears out of the King's chest. We don't even see him getting sucked out of the airlock into space like everyone else in the room (including even the Professor) except for Conker and Heinrich, that is really the last we see of him. It's probable that he shared the same fate as everyone else, but because it wasn't visibly seen and he left the scene before the Professor launched everyone into space, I will have to interpret this as a KarmaHoudini moment on his part, especially considering that he was the main reason this whole event happened in the first place, killing the one and only person Conker genuinely loved.]] To top it all off, this idiocy wasn't even necessary. [[spoiler:They could have easily had Heinrich be the one that kills Berri immediately after entering the scene, which not only would have made the boss battle that follows with him much more satisfying, it would have made a lot more sense than Berri just... doing nothing and getting herself shot. All in all, they blew every opportunity to avoid a major WhatAnIdiot moment... atleast before the other inevitable WhatAnIdiot moment mentioned above me.]] On the bright side, it did give us Don Weaso's extremely hammy delivery of "Adios!".
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Up To Eleven is a defunct trope


* Tropers/{{Namco}}: The last 10% of ''VideoGame/SuikodenV''. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, AssPull to the story. Just after the last War battle, and fighting [[spoiler: Allenia and Zahaak]], the story spews out AssPull, just so [[CreatorsPet Creator Pets]] Gizel and Marscal Godwin are redeemed. After having every last one of his plans destroyed, all of Falena against him after their [[spoiler: Genocide]] plot, and even losing his home, I expected resident SmugSnake Gizel to go out into one of the biggest VillainousBreakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affected them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's [[spoiler: death]] after his duel with the Prince is handled in such a way that {{Tearjerker}} is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel SympathyForTheDevil which is very hard to do after watching the Meanwhile scenes: his SmugSnake personality is UpToEleven as [[spoiler:the new Knight Commander]]. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the ScrappyLevel of the game (Minus Twilight Forest) with LetsSplitUpGang which, filled with DemonicSpiders and while done before in ruins, this time apparently, the game needed padding for the dungeon of a boss (all ThatOneBoss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a GiantSpaceFleaFromNowhere. [[spoiler: Marscal]] taking the sun rune here is an absolute WTF moment. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes [[spoiler: Knight Commander]], and most probably shelled out for the 60-107 star ending. Afterwards, [[spoiler: Lyon will die if you didn't 60 or more stars, or]] they will have a DisneyAcidSequence, and see the Prince's [[spoiler: dead]] parents. What makes even this a fail? [[spoiler: Zahaak and Allenia]] are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is so jarring for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins it entirely because of how OutOfCharacter everyone is. The final nail in the coffin? The antagonists are five feet away from [[spoiler: Ferid and Arshtot]], and they don't even so much as reprimand them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.

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* Tropers/{{Namco}}: The last 10% of ''VideoGame/SuikodenV''. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, AssPull to the story. Just after the last War battle, and fighting [[spoiler: Allenia and Zahaak]], the story spews out AssPull, just so [[CreatorsPet Creator Pets]] Gizel and Marscal Godwin are redeemed. After having every last one of his plans destroyed, all of Falena against him after their [[spoiler: Genocide]] plot, and even losing his home, I expected resident SmugSnake Gizel to go out into one of the biggest VillainousBreakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affected them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's [[spoiler: death]] after his duel with the Prince is handled in such a way that {{Tearjerker}} is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel SympathyForTheDevil which is very hard to do after watching the Meanwhile scenes: his SmugSnake personality is UpToEleven up to eleven as [[spoiler:the new Knight Commander]]. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the ScrappyLevel of the game (Minus Twilight Forest) with LetsSplitUpGang which, filled with DemonicSpiders and while done before in ruins, this time apparently, the game needed padding for the dungeon of a boss (all ThatOneBoss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a GiantSpaceFleaFromNowhere. [[spoiler: Marscal]] taking the sun rune here is an absolute WTF moment. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes [[spoiler: Knight Commander]], and most probably shelled out for the 60-107 star ending. Afterwards, [[spoiler: Lyon will die if you didn't 60 or more stars, or]] they will have a DisneyAcidSequence, and see the Prince's [[spoiler: dead]] parents. What makes even this a fail? [[spoiler: Zahaak and Allenia]] are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is so jarring for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins it entirely because of how OutOfCharacter everyone is. The final nail in the coffin? The antagonists are five feet away from [[spoiler: Ferid and Arshtot]], and they don't even so much as reprimand them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.
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* emilethetemplar: I could complain for a while about the mess ''VideoGame/DevilMayCry4'' call a plot, but the moment I can't get over is the revelation that Gloria, you know, the person who gave the Sparda to the Order, is in fact Trish in disguise. I get she was trying to get their trust in order to spy on them for Dante, but if she hadn't done that, the Order would not have been able to unleash the savior in the first place! Like, great freaking job making things worse for everyone and getting a bunch of innocent people killed. Next time, let Dante do the job himself.

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* emilethetemplar: I could complain for a while about the mess ''VideoGame/DevilMayCry4'' call a plot, but the moment I can't get over is the revelation that Gloria, you know, the person who gave the Sparda to the Order, is in fact Trish in disguise. I get she was trying to get their trust in order to spy on them for Dante, but if she hadn't done that, the Order would not have been able to unleash the savior in the first place! Like, great freaking job making Trish just made things worse for everyone and getting got a bunch of innocent people killed. killed! Next time, let Dante do the job himself.himself. In fact, I'm pretty sure Nero could have handle Sanctus and the Order all by himself without the Savior intervention.
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* Tropers/Kirby0189: I love VideoGame/FateGrandOrder. It's what made me learn to appreciate mobile games after viewing them as worthless UsefulNotes/{{Shovelware}} for years. But there's a moment from Boudica's Interlude that really made me roll my eyes and cringe. The Interlude is rather basic overall, with the gang discussing Boudica's life in Chaldea while walking in the forest with her before a bunch of lustful monsters attack. I don't mind basic Interludes since they can still be pretty fun (i.e. Hans' Interlude having him drag Ritsuka and Mash to different locations to beat up random people because he's bored, or Babbage's Interlude having him as a superhero), but the last cutscene was just uncomfortable. After all of the monsters are killed, Dr. Roman, [[JerkassBall who's normally one of the nicest characters]], starts acting out Boudica having lost and being at their mercy, and all of the options in Ritsuka's DialogueTree have him play along too when I wanted to do anything but and the game normally paints Ritsuka as a NiceGuy, all while Boudica, who has dialogue in My Room saying that she doesn't like people lusting after her, is laughing her ass off. Mash thankfully calls out both Ritsuka and Dr. Roman and gets them to apologize, but was that scene really necessary to begin with? And did no one on the writing team realize the implications considering what happened to Boudica's real-life counterpart? [[TheyWastedAPerfectlyGoodPlot Couldn't those pointless text boxes have been devoted to something more meaningful, like Boudica's thoughts on working together with Romans in Chaldea or her looking back at Septem?]]

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* Tropers/Kirby0189: I love VideoGame/FateGrandOrder. It's what made me learn to appreciate mobile games after viewing them as worthless UsefulNotes/{{Shovelware}} for years. But there's a moment from Boudica's Interlude that really made me roll my eyes and cringe. The Interlude is rather basic overall, with the gang discussing Boudica's life in Chaldea while walking in the forest with her before a bunch of lustful monsters attack. I don't mind basic Interludes since they can still be pretty fun (i.e. Hans' Interlude having him drag Ritsuka and Mash to different locations to beat up random people because he's bored, or Babbage's Interlude having him as a superhero), but the last cutscene was just uncomfortable. After all of the monsters are killed, Dr. Roman, [[JerkassBall who's normally one of the nicest characters]], starts acting out Boudica having lost and being at their mercy, and all of the options in Ritsuka's DialogueTree have him play along too (there are tons of ButThouMust moments in the game, but seeing how this one moment made me despise Ritsuka for the longest time and I still have a pretty cynical viewpoint of him outside of the turas realta manga, I can safely say this is the worst instance of the game not giving me any choice) when I wanted to do anything but and the game normally paints Ritsuka as a NiceGuy, all while Boudica, who has dialogue in My Room saying that she doesn't like people lusting after her, is laughing her ass off. Mash thankfully calls out both Ritsuka and Dr. Roman and gets them to apologize, but was that scene really necessary to begin with? And did no one on the writing team realize the implications considering what happened to Boudica's real-life counterpart? [[TheyWastedAPerfectlyGoodPlot Couldn't those pointless text boxes have been devoted to something more meaningful, like Boudica's thoughts on working together with Romans in Chaldea or her looking back at Septem?]]
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* {{@/MinisterOfSinister}}: My Dethroning Moment is from the ''Franchise/BaldursGate'' series, [[VideoGame/BaldursGateII the second game]], specifically. There are a lot of moments in the series, including some from either ''Enhanced Edition'' version, that arguably deserve to be listed here, particularly a large number of severe KarmaHoudini incidents, but I'm going with one from the original second game because it's the single most groan-worthy part of the series as a whole; specifically, the prologue portion of the game. In this prologue, it's made clear to you how your character acted in the first game -- [[NoCanonForTheWicked like a good guy.]] And your companions were all good guys too. It's one thing for them to include Imoen in your canon party -- because she's [[LittleSisterHeroine Imoen]] -- but the others can't hold a candle to her. It's a ludicrous, even JustForFun/{{egregious}} example of {{Railroading}} and CuttingOffTheBranches, and given the amount of work they put into the rest of the game it smacks of laziness and not caring. How hard could it possibly have been to have given different parties for each alignment to allow people who chose Evil not to suffer the logical dissonance of having travelled with people who are completely at odds with you in terms of motivations and morality. Not to mention that one of those characters is Minsc, [[TheScrappy a character I patently hate]], and the game pretty much forces you to take him along at risk of being crushed under the blows of a Clay Golem or two. Overall, this moment is the absolute nadir of the series and my only comfort is that there are no other moments like it.
* Tropers/AlmightyKingPrawn: As a little kid I loved watching my brother play Videogame/BanjoKazooie and Tooie on the his UsefulNotes/Nintendo64. Needless to say, 5-year-old me was extremely excited for Nuts & Bolts to come out. (This being the early days of the internet where you couldn't look up games easily and had to just buy them.) So we turned the game on to see a fat and depressed Banjo and Kazooie, a joke that didn't really land all too well. They see Gruntilda and they're about to fight: finally, the game's starting! We're gonna have so much fun and [[WorldOfSnark snark]]! And then this dumbass who calls himself the "Lord of Games" comes in, says they're outdated and no one likes them anymore, and forces them in cars. Being as young as I was, that scene genuinely broke my heart. I still think about it a lot. Poor me became a borderline StepfordSmiler, desperately waiting alongside my brother for a Banjo-Threeie that never came. All I can say is thank God for [[Videogame/SuperSmashBrosUltimate Smash]].

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* {{@/MinisterOfSinister}}: Tropers/MinisterOfSinister: My Dethroning Moment is from the ''Franchise/BaldursGate'' series, [[VideoGame/BaldursGateII the second game]], specifically. There are a lot of moments in the series, including some from either ''Enhanced Edition'' version, that arguably deserve to be listed here, particularly a large number of severe KarmaHoudini incidents, but I'm going with one from the original second game because it's the single most groan-worthy part of the series as a whole; specifically, the prologue portion of the game. In this prologue, it's made clear to you how your character acted in the first game -- [[NoCanonForTheWicked like a good guy.]] And your companions were all good guys too. It's one thing for them to include Imoen in your canon party -- because she's [[LittleSisterHeroine Imoen]] -- but the others can't hold a candle to her. It's a ludicrous, even JustForFun/{{egregious}} example of {{Railroading}} and CuttingOffTheBranches, and given the amount of work they put into the rest of the game it smacks of laziness and not caring. How hard could it possibly have been to have given different parties for each alignment to allow people who chose Evil not to suffer the logical dissonance of having travelled with people who are completely at odds with you in terms of motivations and morality. Not to mention that one of those characters is Minsc, [[TheScrappy a character I patently hate]], and the game pretty much forces you to take him along at risk of being crushed under the blows of a Clay Golem or two. Overall, this moment is the absolute nadir of the series and my only comfort is that there are no other moments like it.
* Tropers/AlmightyKingPrawn: As a little kid I loved watching my brother play Videogame/BanjoKazooie VideoGame/BanjoKazooie and Tooie on the his UsefulNotes/Nintendo64. Needless to say, 5-year-old me was extremely excited for Nuts & Bolts to come out. (This being the early days of the internet where you couldn't look up games easily and had to just buy them.) So we turned the game on to see a fat and depressed Banjo and Kazooie, a joke that didn't really land all too well. They see Gruntilda and they're about to fight: finally, the game's starting! We're gonna have so much fun and [[WorldOfSnark snark]]! And then this dumbass who calls himself the "Lord of Games" comes in, says they're outdated and no one likes them anymore, and forces them in cars. Being as young as I was, that scene genuinely broke my heart. I still think about it a lot. Poor me became a borderline StepfordSmiler, desperately waiting alongside my brother for a Banjo-Threeie that never came. All I can say is thank God for [[Videogame/SuperSmashBrosUltimate Smash]].VideoGame/{{S|uperSmashBrosUltimate}}mash.



* Tropers/sanfranman91: Even though ''VideoGame/BatmanArkhamOrigins'' was a obvious cash-in rush job, it was not the bugs or the repetitive gameplay that convinced me to return the game to Gamestop. Rather, it was the campaign's poor decision to crank a plot twist that damaged the Arkham franchise's image. What is the twist in question, you ask? [[spoiler:ComicBook/TheJoker is revealed to the main villain. Not only that, [[HijackedByGanon he impersonated Black Mask]] so he can order the assassins to hunt Batman down. Look, I understand that The Joker is Batman's unquestionable ArchEnemy.]] That said, this is now the third Arkham game that features the BigBad and the way ''Origins'' introduces the Joker instantly ruined what was once an interesting plot. Adding insult to injury, when Batman meets the real Black Mask, [[spoiler:he turns out to be a tortured, weak-hearted [[FlunkyBoss Flunky]] BonusBoss. Given that the assassin was hyped to be a dangerous and clever adversary for Batman,]] this left a bad taste in my mouth. I for one would like to explore the psyche, traits, and motivations of other members of the Rogues Gallery and perhaps have them be the center of the story. It would certainly lead to more creative stories and challenges than if the player was duped into playing yet another game of stopping the same villain over and over again. In short, it's a predictable twist that wastes an infuriatingly high amount of the plot's potential.
** SamMax: While I actually enjoyed ''VideoGame/BatmanArkhamOrigins'' for the most part, my big problem is [[spoiler:the battle against the Electrocutioner]]. Granted, it wasn't too far into the game, but I expected him to put up more of a fight than "taunt you and get defeated by one hit." Now, I don't know the most about his character, but the game itself portrayed him as a deadly assassin, so I don't know why WB Games couldn't at least make him a proper boss fight.
** He-Who-Must-Not-Be-Usernamed: For me it was the last boss battle, when Jim Gordon chews you out for [[spoiler: seemingly killing Bane]]. Commish, Bats clearly did it in self-defense, in a situation when there was no other possible outcome, after an entire night of doing nothing but help the police, and in doing so he managed to save your life as well. What the hell are you complaining about?
* Tropers/neckinhalf: Don't get me wrong here: ''VideoGame/BatmanArkhamKnight'' is a good game. However, one crucial thing in particular just left that bad taste in my mouth: the "end" of the Arkham Knight. The Arkham Knight has assembled a freaking militia and drone tank army to defeat Batman. He was willing to help Scarecrow coat Gotham in fear toxin. Late in the game, it's revealed that the Arkham Knight is [[spoiler: Jason Todd, one of the former Robins. Honestly, I don't know why I'm spoiling this, as it's extremely obvious if you know a drop about Batman lore.]] So, how does Bats finally defeat the revenge-filled man who was willing to do all of this to get to him? [[spoiler: Talking to him. Not a fireside chat, of course, but a bunch of "This is not you!" statements, basically.]] With that, the "Arkham Knight" is gone. [[EasilyForgiven Easily Forgiven]] (on both sides) doesn't even begin to cover it.

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* Tropers/sanfranman91: Tropers/{{sanfranman91}}: Even though ''VideoGame/BatmanArkhamOrigins'' was a obvious cash-in rush job, it was not the bugs or the repetitive gameplay that convinced me to return the game to Gamestop. Rather, it was the campaign's poor decision to crank a plot twist that damaged the Arkham franchise's image. What is the twist in question, you ask? [[spoiler:ComicBook/TheJoker is revealed to the main villain. Not only that, [[HijackedByGanon he impersonated Black Mask]] so he can order the assassins to hunt Batman down. Look, I understand that The Joker is Batman's unquestionable ArchEnemy.]] That said, this is now the third Arkham game that features the BigBad and the way ''Origins'' introduces the Joker instantly ruined what was once an interesting plot. Adding insult to injury, when Batman meets the real Black Mask, [[spoiler:he turns out to be a tortured, weak-hearted [[FlunkyBoss Flunky]] BonusBoss. Given that the assassin was hyped to be a dangerous and clever adversary for Batman,]] this left a bad taste in my mouth. I for one would like to explore the psyche, traits, and motivations of other members of the Rogues Gallery and perhaps have them be the center of the story. It would certainly lead to more creative stories and challenges than if the player was duped into playing yet another game of stopping the same villain over and over again. In short, it's a predictable twist that wastes an infuriatingly high amount of the plot's potential.
** SamMax: Tropers/SamMax: While I actually enjoyed ''VideoGame/BatmanArkhamOrigins'' for the most part, my big problem is [[spoiler:the battle against the Electrocutioner]]. Granted, it wasn't too far into the game, but I expected him to put up more of a fight than "taunt you and get defeated by one hit." Now, I don't know the most about his character, but the game itself portrayed him as a deadly assassin, so I don't know why WB Games couldn't at least make him a proper boss fight.
** He-Who-Must-Not-Be-Usernamed: Tropers/HeWhoMustNotBeUsernamed: For me it was the last boss battle, when Jim Gordon chews you out for [[spoiler: seemingly killing Bane]]. Commish, Bats clearly did it in self-defense, in a situation when there was no other possible outcome, after an entire night of doing nothing but help the police, and in doing so he managed to save your life as well. What the hell are you complaining about?
* Tropers/neckinhalf: Tropers/{{neckinhalf}}: Don't get me wrong here: ''VideoGame/BatmanArkhamKnight'' is a good game. However, one crucial thing in particular just left that bad taste in my mouth: the "end" of the Arkham Knight. The Arkham Knight has assembled a freaking militia and drone tank army to defeat Batman. He was willing to help Scarecrow coat Gotham in fear toxin. Late in the game, it's revealed that the Arkham Knight is [[spoiler: Jason Todd, one of the former Robins. Honestly, I don't know why I'm spoiling this, as it's extremely obvious if you know a drop about Batman lore.]] So, how does Bats finally defeat the revenge-filled man who was willing to do all of this to get to him? [[spoiler: Talking to him. Not a fireside chat, of course, but a bunch of "This is not you!" statements, basically.]] With that, the "Arkham Knight" is gone. [[EasilyForgiven Easily Forgiven]] EasilyForgiven (on both sides) doesn't even begin to cover it.



* [=SorPepita=]: ''VideoGame/BioshockInfinite'' is and probably will always be my favourite videogame story of all time, but I believe they screwed up royally when retconning Daisy Fitzroy's motivation. Before the retcon, she was an excellent example of how one person can fight monsters while still being a monster herself, and anyone who doesn't think so can find plenty of examples in history (and there is one which greatly resembles Daisy's MoralEventHorizon of attempting the murder of an innocent kid in spite of what started as a noble crusade: Tsarism was hideous and revolting against it was fully justified, but the Revolution ended up killing Nicholas II's children, including 14-year old Alexei). But plenty of people complained that the Daisy they knew would never do such a thing (despite all previous interaction with her amounting to a single cutscene), and so in ''Burial in Sea'' we learn that it was all a plan to motivate Elizabeth into destroying Comstock. Apparently being kidnapped and tortured by him for the purpose of turning her into the Lamb who would destroy the Sodom Below wasn't motivating enough. Yeah, the new Daisy makes oh so much more sense.

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* [=SorPepita=]: ''VideoGame/BioshockInfinite'' ''VideoGame/BioShockInfinite'' is and probably will always be my favourite videogame story of all time, but I believe they screwed up royally when retconning Daisy Fitzroy's motivation. Before the retcon, she was an excellent example of how one person can fight monsters while still being a monster herself, and anyone who doesn't think so can find plenty of examples in history (and there is one which greatly resembles Daisy's MoralEventHorizon of attempting the murder of an innocent kid in spite of what started as a noble crusade: Tsarism was hideous and revolting against it was fully justified, but the Revolution ended up killing Nicholas II's children, including 14-year old Alexei). But plenty of people complained that the Daisy they knew would never do such a thing (despite all previous interaction with her amounting to a single cutscene), and so in ''Burial in Sea'' we learn that it was all a plan to motivate Elizabeth into destroying Comstock. Apparently being kidnapped and tortured by him for the purpose of turning her into the Lamb who would destroy the Sodom Below wasn't motivating enough. Yeah, the new Daisy makes oh so much more sense.



* Tropers/{{Treb}}: VideoGame/{{Bully}} for the most part is a fantastic sandbox game. However, there is a mission in the fourth chapter that is a horrible case of GameplayStorySegregation. Stronghold Assault. [[spoiler: Jimmy, seeking to take down the Jocks, comes and asks Algie for assistance from the nerds in the library.]] Now, I spent the entire game doing all the side quests for the [[spoiler:nerds,]] having 100% respect from them, and it just doesn't make any sense that [[spoiler: they would be so hostile towards Jimmy.]] From a gameplay standpoint, the mission involves fighting some enemies up to the observatory, before you finally face off with [[spoiler: Earnest (who Jimmy helps with his campaign earlier in the game)]] and what ensues in a repetitive, pattern based boss fight. This is a huge {{Out of Character Moment}} for the [[spoiler:nerds]] who have, at this point, been built up as friendly and sympathetic characters.

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* Tropers/{{Treb}}: VideoGame/{{Bully}} ''VideoGame/{{Bully}}'' for the most part is a fantastic sandbox game. However, there is a mission in the fourth chapter that is a horrible case of GameplayStorySegregation. Stronghold Assault. [[spoiler: Jimmy, seeking to take down the Jocks, comes and asks Algie for assistance from the nerds in the library.]] Now, I spent the entire game doing all the side quests for the [[spoiler:nerds,]] having 100% respect from them, and it just doesn't make any sense that [[spoiler: they would be so hostile towards Jimmy.]] From a gameplay standpoint, the mission involves fighting some enemies up to the observatory, before you finally face off with [[spoiler: Earnest (who Jimmy helps with his campaign earlier in the game)]] and what ensues in a repetitive, pattern based boss fight. This is a huge {{Out of Character Moment}} OutOfCharacterMoment for the [[spoiler:nerds]] who have, at this point, been built up as friendly and sympathetic characters.



* [=InTheGallbladder=]: ''Can Your Pet?'' is ostensibly a lighthearted, if simple, RidiculouslyCuteCritter RaisingSim. However, the ending completely ruins it. I won't go into detail, but simply put, the game [[spoiler:[[CrueltyIsTheOnlyOption suckers you into invoking]] VideogameCrueltyPotential [[SerialEscalation to the nth degree]] and gleefully metes out its VideogameCrueltyPunishment.]] That's right, it exists only [[spoiler:for a PlayerPunch built around a juvenile "[[BlackComedy dead baby]]"-style pun.]]

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* [=InTheGallbladder=]: ''Can Your Pet?'' ''VideoGame/CanYourPet'' is ostensibly a lighthearted, if simple, RidiculouslyCuteCritter RaisingSim. However, the ending completely ruins it. I won't go into detail, but simply put, the game [[spoiler:[[CrueltyIsTheOnlyOption suckers you into invoking]] VideogameCrueltyPotential VideoGameCrueltyPotential [[SerialEscalation to the nth degree]] and gleefully metes out its VideogameCrueltyPunishment.VideoGameCrueltyPunishment.]] That's right, it exists only [[spoiler:for a PlayerPunch built around a juvenile "[[BlackComedy dead baby]]"-style pun.]]



* @/{{Julayla}}: I would like to bring in one game no one expects, which I believe has a moment that sucks: ''VideoGame/ConkersBadFurDay''. I enjoyed the game very much. Heck, I like to play it again or watch playthroughs of it. However, there is one thing I find that sucks: [[spoiler:Conker's IdiotBall when it came to Berri's resurrection. It happened when the game froze and Conker was talking with one of the programmers. With the help of the programmer, he should have been able to resurrect his girlfriend while getting some weapons and arriving to the throne room to finish off Heinrich. But no, it was not to be. When I played the game, I was like, "Did he actually forget about Berri?" Well, yes he did. Because after the final boss is killed with a katana, when the people he dislikes begin appearing, Conker finally realizes that he forgot to bring back Berri and tries (and fails) futilely to get the programmer back, thus the DownerEnding we get.]] All I can say afterwards is, "WhatAnIdiot indeed."
** Ferigeras: In light of the DMOS of my fellow troper above, I would like to bring up the very moment that gave us that scene in the first place: [[spoiler:Berri's death itself. Long story short, after Conker and Berri are trapped by the Panther King, the latter orders Don Weaso to kill Berri, and the Dethroning Moment of Suck begins from this point forward. First of all, Berri just stands there and takes the bullets... and I don't even mean any shocked reaction or the like, she just stands there without reacting in any way, even though it's very clear she's about to be shot to death (this is so mind numbingly stupid that it may be the reason why in the remake, she instead gives something of a "Come at me, bro!" kind of reaction, probably in an attempt to "fix" her literally standing there). This is made even worse by the fact that just before that cutscene she spent the whole level with Conker dodging bullets Matrix-style, so what happened here? And on that note, where the hell is Don Weaso after all this? The very last thing we see of him is him leaving behind Panther King's throne in shock after Heinrich, the FinalBoss, appears out of the King's chest. We don't even see him getting sucked out of the airlock into space like everyone else in the room (including even the Professor) except for Conker and Heinrich, that is really the last we see of him. It's probable that he shared the same fate as everyone else, but because it wasn't visibly seen and he left the scene before the Professor launched everyone into space, I will have to interpret this as a KarmaHoudini moment on his part, especially considering that he was the main reason this whole event happened in the first place, killing the one and only person Conker genuinely loved.]] To top it all off, this idiocy wasn't even necessary. [[spoiler:They could have easily had Heinrich be the one that kills Berri immediately after entering the scene, which not only would have made the boss battle that follows with him much more satisfying, it would have made a lot more sense than Berri just... doing nothing and getting herself shot. All in all, they blew every opportunity to avoid a major WhatAnIdiot moment... atleast before the other inevitable WhatAnIdiot moment mentioned above me.]] On the bright side, it did give us Don Weaso's extremely hammy delivery of "Adios!".
* bisonx: I'm a huge ''VideoGame/{{Contra}}'' fan, and I enjoy ''Shattered Soldier'', but as fun as that game was, the only thing I don't like about the game is the game's DarkerAndEdgier plot. Bill Rizer, the [[Film/{{Commando}} John Matrix]] {{Expy}}, has been framed for destroying 80% of the world's population while Lance Bean, the Franchise/{{Rambo}} {{Expy}}, is assumed to have been killed by Bill. And later, it turns out that [[spoiler: Lance [[RogueProtagonist became]] the BigBad, or so we think, but beating the first five stages with an A or S rank [[DiscOneFinalBoss reveals]] [[WellIntentionedExtremist that he only rebelled to overthrow]] [[GovernmentConspiracy the Triumvirate]], [[TheyWastedAPerfectlyGoodCharacter and then he dies]] [[DiedInYourArmsTonight in Bill's arms]] before Bill and Lucia go after the Triumvirate.]] Something tells me some old folks back at Creator/{{Konami}} must have really [[TakeThat hated]] Rambo.

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* @/{{Julayla}}: Tropers/{{Julayla}}: I would like to bring in one game no one expects, which I believe has a moment that sucks: ''VideoGame/ConkersBadFurDay''. I enjoyed the game very much. Heck, I like to play it again or watch playthroughs of it. However, there is one thing I find that sucks: [[spoiler:Conker's IdiotBall when it came to Berri's resurrection. It happened when the game froze and Conker was talking with one of the programmers. With the help of the programmer, he should have been able to resurrect his girlfriend while getting some weapons and arriving to the throne room to finish off Heinrich. But no, it was not to be. When I played the game, I was like, "Did he actually forget about Berri?" Well, yes he did. Because after the final boss is killed with a katana, when the people he dislikes begin appearing, Conker finally realizes that he forgot to bring back Berri and tries (and fails) futilely to get the programmer back, thus the DownerEnding we get.]] All I can say afterwards is, "WhatAnIdiot indeed."
** Ferigeras: Tropers/{{Ferigeras}}: In light of the DMOS of my fellow troper above, I would like to bring up the very moment that gave us that scene in the first place: [[spoiler:Berri's death itself. Long story short, after Conker and Berri are trapped by the Panther King, the latter orders Don Weaso to kill Berri, and the Dethroning Moment of Suck begins from this point forward. First of all, Berri just stands there and takes the bullets... and I don't even mean any shocked reaction or the like, she just stands there without reacting in any way, even though it's very clear she's about to be shot to death (this is so mind numbingly stupid that it may be the reason why in the remake, she instead gives something of a "Come at me, bro!" kind of reaction, probably in an attempt to "fix" her literally standing there). This is made even worse by the fact that just before that cutscene she spent the whole level with Conker dodging bullets Matrix-style, so what happened here? And on that note, where the hell is Don Weaso after all this? The very last thing we see of him is him leaving behind Panther King's throne in shock after Heinrich, the FinalBoss, appears out of the King's chest. We don't even see him getting sucked out of the airlock into space like everyone else in the room (including even the Professor) except for Conker and Heinrich, that is really the last we see of him. It's probable that he shared the same fate as everyone else, but because it wasn't visibly seen and he left the scene before the Professor launched everyone into space, I will have to interpret this as a KarmaHoudini moment on his part, especially considering that he was the main reason this whole event happened in the first place, killing the one and only person Conker genuinely loved.]] To top it all off, this idiocy wasn't even necessary. [[spoiler:They could have easily had Heinrich be the one that kills Berri immediately after entering the scene, which not only would have made the boss battle that follows with him much more satisfying, it would have made a lot more sense than Berri just... doing nothing and getting herself shot. All in all, they blew every opportunity to avoid a major WhatAnIdiot moment... atleast before the other inevitable WhatAnIdiot moment mentioned above me.]] On the bright side, it did give us Don Weaso's extremely hammy delivery of "Adios!".
* bisonx: Tropers/{{bisonx}}: I'm a huge ''VideoGame/{{Contra}}'' fan, and I enjoy ''Shattered Soldier'', but as fun as that game was, the only thing I don't like about the game is the game's DarkerAndEdgier plot. Bill Rizer, the [[Film/{{Commando}} John Matrix]] {{Expy}}, has been framed for destroying 80% of the world's population while Lance Bean, the Franchise/{{Rambo}} {{Expy}}, is assumed to have been killed by Bill. And later, it turns out that [[spoiler: Lance [[RogueProtagonist became]] the BigBad, or so we think, but beating the first five stages with an A or S rank [[DiscOneFinalBoss reveals]] [[WellIntentionedExtremist that he only rebelled to overthrow]] [[GovernmentConspiracy the Triumvirate]], [[TheyWastedAPerfectlyGoodCharacter and then he dies]] [[DiedInYourArmsTonight in Bill's arms]] before Bill and Lucia go after the Triumvirate.]] Something tells me some old folks back at Creator/{{Konami}} must have really [[TakeThat hated]] Rambo.



* [=InTheGallbladder=]: I've played games that depressed me, games that disappointed me, and games that left me utterly infuriated. However, not once have I ever played a game that's left me feeling as though I was totally stolen from. That is, until Dark Matter, which ends all of a sudden on a white-on-black WallOfText (sans BGM) which doesn't resolve or explain jack shit beyond the fact that the game has just ended, although it also gives you the friendly reminder that you can explore a bit if you want. I should note that this game was billed as being complete and sold for $15 USD on the market.

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* [=InTheGallbladder=]: I've played games that depressed me, games that disappointed me, and games that left me utterly infuriated. However, not once have I ever played a game that's left me feeling as though I was totally stolen from. That is, until Dark Matter, ''Dark Matter'', which ends all of a sudden on a white-on-black WallOfText (sans BGM) which doesn't resolve or explain jack shit beyond the fact that the game has just ended, although it also gives you the friendly reminder that you can explore a bit if you want. I should note that this game was billed as being complete and sold for $15 USD on the market.



* Tropers/Capa: I liked ''VideoGame/DeadSpace3'', but the Dethroning Moment of Suck for me was when Ellie finds out that Isaac [[spoiler:killed Norton in self-defense, even though Carver told her that he betrayed them and tried to kill Isaac, she still gets angry at him and basically accuses him of wanting to kill him all along.]] That makes no sense because even after he found about [[spoiler:his betrayal, he still saved him from both Danik's men and the Nexus. If he wanted to kill him, he could just let one of the Unitologist soldiers or the Nexus kill him.]] This was the point that just ruined completely ruined Ellie's character for me and spoiled it.

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* Tropers/Capa: Tropers/{{Capa}}: I liked ''VideoGame/DeadSpace3'', but the Dethroning Moment of Suck for me was when Ellie finds out that Isaac [[spoiler:killed Norton in self-defense, even though Carver told her that he betrayed them and tried to kill Isaac, she still gets angry at him and basically accuses him of wanting to kill him all along.]] That makes no sense because even after he found about [[spoiler:his betrayal, he still saved him from both Danik's men and the Nexus. If he wanted to kill him, he could just let one of the Unitologist soldiers or the Nexus kill him.]] This was the point that just ruined completely ruined Ellie's character for me and spoiled it.



* Tropers{{Mightymoose101}}: Dante bragging about murdering a women and her unborn child (even if said child was the son of the BigBad and a horrible abomination itself) in ''VideoGame/DmCDevilMayCry'' just to get a rise out of Mundus. The fact that Dante never even called Vergil out for this horrific act angered me enough, and I don't give a fuck if it was actually Vergil who did it, this was the MoralEventHorizon of the game which fully cemented Dante as a vile, disgusting little shithead whose sole existence pisses on the character's legacy and the entire franchise.

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* Tropers{{Mightymoose101}}: Tropers/Mightymoose101: Dante bragging about murdering a women and her unborn child (even if said child was the son of the BigBad and a horrible abomination itself) in ''VideoGame/DmCDevilMayCry'' ''VideoGame/DMCDevilMayCry'' just to get a rise out of Mundus. The fact that Dante never even called Vergil out for this horrific act angered me enough, and I don't give a fuck if it was actually Vergil who did it, this was the MoralEventHorizon of the game which fully cemented Dante as a vile, disgusting little shithead whose sole existence pisses on the character's legacy and the entire franchise.



** Tropers/DrZulu2010: While not as big as a DMOS as the last one, it's still worth to mention since it's a good example of how not to do a jab at the competition. After you clear the casino stage, the army arrives and say to Duke to wear a power armor, which he refuses to wear since it's "for pussies". Now, VideoGame/DukeNukem3D also has jab towards VideoGame/{{Doom}} and VideoGame/{{Quake}}, but they work since 3d has innovated the FPS in its own right.[[note]]It was the first game in the genre where the protagonist was more than a HeroicMime, gave a new axis in the aiming system by aiming freely and adds more verticallity to its levels.[[/note]] When DNF makes this jab at Halo, it fails since Forever was riding the coattails of better games, poorly. (Which also includes VideoGame/HalfLife and VideoGame/CallOfDuty) In the end, that pointless joke at Halo doesn't work and feels like the game equivalent of refering a better movie in the middle of your own; it makes me want to play those instead since they have done those mechanics much better and are more fun.

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** Tropers/DrZulu2010: While not as big as a DMOS as the last one, it's still worth to mention since it's a good example of how not to do a jab at the competition. After you clear the casino stage, the army arrives and say to Duke to wear a power armor, which he refuses to wear since it's "for pussies". Now, VideoGame/DukeNukem3D also has jab towards VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' and VideoGame/{{Quake}}, ''VideoGame/{{Quake}}'', but they work since 3d has innovated the FPS in its own right.[[note]]It was the first game in the genre where the protagonist was more than a HeroicMime, gave a new axis in the aiming system by aiming freely and adds more verticallity to its levels.[[/note]] When DNF makes this jab at Halo, it fails since Forever was riding the coattails of better games, poorly. (Which also includes VideoGame/HalfLife and VideoGame/CallOfDuty) In the end, that pointless joke at Halo doesn't work and feels like the game equivalent of refering a better movie in the middle of your own; it makes me want to play those instead since they have done those mechanics much better and are more fun.



* {{Tropers/Gyrobot}}: While the DLC for ''VideoGame/TheForceUnleashed'' was always letting you be the bad guy, it seems that the Endor DLC proved to be a complete sacrilege to everything ''Star Wars'' stood for. You play as Starkiller as he takes out everyone in Endor in a tasteless matter that is stoking the creator's ego and the [[VideoGame/GodOfWar Kratos]]-inspired Sith sadist who indulges in the slaughter of not just Ewoks and Chewie but the entire ''Franchise/StarWars'' franchise.

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* {{Tropers/Gyrobot}}: Tropers/{{Gyrobot}}: While the DLC for ''VideoGame/TheForceUnleashed'' was always letting you be the bad guy, it seems that the Endor DLC proved to be a complete sacrilege to everything ''Star Wars'' stood for. You play as Starkiller as he takes out everyone in Endor in a tasteless matter that is stoking the creator's ego and the [[VideoGame/GodOfWar Kratos]]-inspired Sith sadist who indulges in the slaughter of not just Ewoks and Chewie but the entire ''Franchise/StarWars'' franchise.



* [=Sammie1191=]: While I loved ''VideoGame/{{Fire Emblem Awakening}}'', one particular moment in Chapter 13 pisses me off to no end. [[spoiler:“Marth” is revealed to be Lucina, Chrom’s [[KidFromtheFuture Kid From the Future]]]], they share a tender moment, Chrom’s wife sees them… and assumes he’s cheating on her. Not only is this stupidly out of character for [[ChildhoodFriend Childhood Friend]] Sully, Maribelle, who becomes a magistrate in most of her endings and Sumia, who ‘slapped’ Chrom in the face in an earlier scene but Olivia puts more effort into saving a dog from Henry than fighting for her baby’s family! She pretty much just rolls over and accepts it! You know what this tells me? They don’t trust their husband. The kicker? The Female Avatar is the only one who is remotely reasonable and trusts Chrom enough to let him calmly explain what’s going on. Don’t get me wrong, I ship Chrom with the Female Avatar, but why does she have to be the only one that doesn’t assume he’s cheating on her? Yeah, she’s not happy about it, but she just calmly says ‘I trust you, can you tell me what’s going on,’ why can’t the others do the same thing? The only one I can see this fitting is Olivia given [[FourthDateMarriage how fast they marry,]] trust would be an issue, but the others have known Chrom long enough to know him better than that. It's just a stupidly out of character moment made to be a comedic moment when it wasn't called for.
* Tropers/{{bubblesishot46853}}: It's time to choose a side in ''VideoGame/{{Fire Emblem Fates}}''. Naturally, if you want a fun, easy, lighthearted adventure, you side with Hoshido. Sure, there are a few untimely deaths, but nothing too big. So, we're almost done, and ready to fight Xander. Corrin's taking a beating and refuses to fight, that's fine. And Xander readies the killing blow... [[spoiler:and suddenly Elise [[TakingTheBullet jumps in front and takes the hit.]] And she dies in Xander's arms.]] What...the fuck? This is supposed to be the happy-go-lucky easy path, not the tragic path! Worse, [[spoiler:Elise's death does absolutely nothing. She wishes for Xander to be at peace, but Xander insists to keep fighting anyway, making her death entirely pointless. Yes, I know two of the siblings have to die, but why couldn't it have been Leo, since he has the legendary Brunhyldr? Or better yet, Camilla die, seeing as [[TheScrappy she's my most hated character?]]]] Overall, the story got unnecessarily dark from that point on, and Birthright's promise of a easy, light-hearted campaign became false advertising. It was an unnecessary dick move, and it made tons of people, myself included, completely shun Birthright. At least I have the comfort of knowing this doesn't happen in the other routes, and [[spoiler:I can still pretend [[HesJustHiding that Elise survived.]]]]

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* [=Sammie1191=]: While I loved ''VideoGame/{{Fire Emblem Awakening}}'', ''VideoGame/FireEmblemAwakening'', one particular moment in Chapter 13 pisses me off to no end. [[spoiler:“Marth” is revealed to be Lucina, Chrom’s [[KidFromtheFuture Kid From the Future]]]], KidFromtheFuture]], they share a tender moment, Chrom’s wife sees them… and assumes he’s cheating on her. Not only is this stupidly out of character for [[ChildhoodFriend Childhood Friend]] ChildhoodFriend Sully, Maribelle, who becomes a magistrate in most of her endings and Sumia, who ‘slapped’ Chrom in the face in an earlier scene but Olivia puts more effort into saving a dog from Henry than fighting for her baby’s family! She pretty much just rolls over and accepts it! You know what this tells me? They don’t trust their husband. The kicker? The Female Avatar is the only one who is remotely reasonable and trusts Chrom enough to let him calmly explain what’s going on. Don’t get me wrong, I ship Chrom with the Female Avatar, but why does she have to be the only one that doesn’t assume he’s cheating on her? Yeah, she’s not happy about it, but she just calmly says ‘I trust you, can you tell me what’s going on,’ why can’t the others do the same thing? The only one I can see this fitting is Olivia given [[FourthDateMarriage how fast they marry,]] trust would be an issue, but the others have known Chrom long enough to know him better than that. It's just a stupidly out of character moment made to be a comedic moment when it wasn't called for.
* Tropers/{{bubblesishot46853}}: It's time to choose a side in ''VideoGame/{{Fire Emblem Fates}}''.''VideoGame/FireEmblemFates''. Naturally, if you want a fun, easy, lighthearted adventure, you side with Hoshido. Sure, there are a few untimely deaths, but nothing too big. So, we're almost done, and ready to fight Xander. Corrin's taking a beating and refuses to fight, that's fine. And Xander readies the killing blow... [[spoiler:and suddenly Elise [[TakingTheBullet jumps in front and takes the hit.]] And she dies in Xander's arms.]] What...the fuck? This is supposed to be the happy-go-lucky easy path, not the tragic path! Worse, [[spoiler:Elise's death does absolutely nothing. She wishes for Xander to be at peace, but Xander insists to keep fighting anyway, making her death entirely pointless. Yes, I know two of the siblings have to die, but why couldn't it have been Leo, since he has the legendary Brunhyldr? Or better yet, Camilla die, seeing as [[TheScrappy she's my most hated character?]]]] Overall, the story got unnecessarily dark from that point on, and Birthright's promise of a easy, light-hearted campaign became false advertising. It was an unnecessary dick move, and it made tons of people, myself included, completely shun Birthright. At least I have the comfort of knowing this doesn't happen in the other routes, and [[spoiler:I can still pretend [[HesJustHiding that Elise survived.]]]]



* Tropers/cookieman: [[VideoGame/FireEmblemHeroes Fire Emblem Heroes]] usually integrates units into the story by putting them under "contract slaves" under one of the villains, Veronica. Yeah, it's the plot of Book 1's story and although it's a bit generic, it's understandable. Book 2 has Veronica team up with an evil king, Surtr, however, and for the first portion of the book, she provides him those contracted troops. However, Veronica ends up disagreeing with him, and then she ends up getting put as a sacrifice. But the point is that there's signs of horribly bad writing when it comes to these contracted forces, one moment in Book 2 Chapter 7-5, where Surtr kills one of the main characters's sisters in front of them, and those contracted troops (particularly from Thracia 776) still come out to get you ... with freaking Surtr there as well. There's absolutely no explanation on who enslaved those heroes, and what's worse is that previous battles with Surtr have been him with other Muspell generals and generic enemy units, making this one very hard to really understand. All in all, the "contracts" have gotten really bad to explain, and it just seems like they're just excuses to pointlessly integrate them in the story.

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* Tropers/cookieman: [[VideoGame/FireEmblemHeroes Fire Emblem Heroes]] ''VideoGame/FireEmblemHeroes'' usually integrates units into the story by putting them under "contract slaves" under one of the villains, Veronica. Yeah, it's the plot of Book 1's story and although it's a bit generic, it's understandable. Book 2 has Veronica team up with an evil king, Surtr, however, and for the first portion of the book, she provides him those contracted troops. However, Veronica ends up disagreeing with him, and then she ends up getting put as a sacrifice. But the point is that there's signs of horribly bad writing when it comes to these contracted forces, one moment in Book 2 Chapter 7-5, where Surtr kills one of the main characters's sisters in front of them, and those contracted troops (particularly from Thracia 776) still come out to get you ... with freaking Surtr there as well. There's absolutely no explanation on who enslaved those heroes, and what's worse is that previous battles with Surtr have been him with other Muspell generals and generic enemy units, making this one very hard to really understand. All in all, the "contracts" have gotten really bad to explain, and it just seems like they're just excuses to pointlessly integrate them in the story.



* thisisthebloke: If there's one character I dislike more than any other in Videogame/GenshinImpact, it is Yae Miko. Now I know, this is not for complaining about characters I don't like, but I feel like I need to explain a few things, specifically, how the culmination of several things compelled me to call this a DM o S. Among the many things people complained about in Act 3 of the Inazuma chapter were how the resistance basically does no strategization and is an afterthought in the second half of it; however, that's not really where my issues lie. Where they really lie is with Yae Miko, who, in the aforementioned second half of the act, says that everything you've been doing up until that point to stop the tyranny of the government has basically been pointless and that she has her own plan for dealing with everything, which you have to follow through. She basically hijacks the plot and forces everything to go her way, and she retains her stupid smug smirk the whole way and I fucking hate it. One follow up quest you can do after (can in the sense that you don't need it to progress the main story, but you do need it to get to the DM o S) has her say that her life is perfect and that she finds no reason to intrude on matters concerning the populace. Now, this isn't a DM o S: it's just bad writing. But as time went on and as more content was released, it doesn't seem like the developers learned their lesson. Another optional event after this has a character that struggles with trying to confront her has Miko verbally humiliate them. At this point I couldn't help the developers were intentionally trying to make her this absurdly perfect, obnoxious, manipulator that revels in the frustrations of others for her own amusement, but again, no real single moment to pin this on. And then she got her own dedicated quest. No, the quest as a whole is not a DM o S; that'd be against the rules. But everything that happens leads up to it. The quest starts with various characters in the city preaching about the hot new rumor, which has our protagonist going to her to see if she knows anything. Initially, she spends the quest not really giving a shit about the madness mantra plaguing the city...but then she learns that it's coming from a book from a rival that's causing her business' market share to suffer. Not a good sign, but even then, nothing too major. She then has you help her write a competing book to dethrone the rival, which she promises to at least pay you in royalties: keep this in mind for later. The book is a smashing success, and the rival's book is dethroned. All's well that ends well, right? No, perhaps unfortunately, it keeps going. Miko leads you to where her rival is, and it turns out to be a long deceased yokai that possessed a human writer desperate to find some success. Miko, however, laughs about it, having known this yokai when he was alive, and expresses mere amusement at the trouble he caused. Miko then asks the protagonist for help putting the yokai to rest, and by this point even they are getting sick of all the errands they've had to do for her, but they have to stuff their fists into their mouth lest they get their paycheck revoked. Mind you, this is after having the yokai possess the protagonist so that it could speak to her in the first place. Ooookay, really suspicious, but even then, nothing tangible. But then we get to the quest's end, where the real dethroning moment of suck comes in. After the yokai is put to rest, Miko suggests she and the protagonist dine in celebration. The protagonist goes to the designated meeting spot...only to find her treating herself lavishly and eaten multiple things already, and has protagonist spot the bill. Meaning, spend the paycheck they just got from all the royalties. And now, the genre that the book was for is out of fashion, meaning Miko is in need of a sequel for more money. Do you know what this means? Yae Miko basically just used the protagonist to indulge herself, manipulating a bunch of people in the process, and now basically has them under her fingertip. This is the Dethroning Moment of Suck. You know, usually the character centric quests explore the flaws a character has and allows them to grow closer to the protagonist. Miko's has the protagonist and their partner admonishing her constantly for her constant smugness and apathy to several things and ends with the protagonist being utterly exasperated from being played like a fiddle. One of her friends in story even admonishes her for taking things too far and yet Miko herself doesn't visibly show any sign of understanding or learning or basic fucking character growth. After several quests and what just seemed like character shilling, I just wanted the game to finally explore her flaws and give me a reason to care for her aside from wanting her to get punched in the face so hard that she bleeds, and instead the game fucking doubles down on it by capstoning her obnoxious behavior to the point that she basically engages in extortion. I can't comprehend how anyone thought this wouldn't be anything short of infuriating and was so fucking pissed that I had to fight chucking the controller at the television and decided to vent in the form of this writeup.

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* thisisthebloke: If there's one character I dislike more than any other in Videogame/GenshinImpact, VideoGame/GenshinImpact, it is Yae Miko. Now I know, this is not for complaining about characters I don't like, but I feel like I need to explain a few things, specifically, how the culmination of several things compelled me to call this a DM o S. Among the many things people complained about in Act 3 of the Inazuma chapter were how the resistance basically does no strategization and is an afterthought in the second half of it; however, that's not really where my issues lie. Where they really lie is with Yae Miko, who, in the aforementioned second half of the act, says that everything you've been doing up until that point to stop the tyranny of the government has basically been pointless and that she has her own plan for dealing with everything, which you have to follow through. She basically hijacks the plot and forces everything to go her way, and she retains her stupid smug smirk the whole way and I fucking hate it. One follow up quest you can do after (can in the sense that you don't need it to progress the main story, but you do need it to get to the DM o S) has her say that her life is perfect and that she finds no reason to intrude on matters concerning the populace. Now, this isn't a DM o S: it's just bad writing. But as time went on and as more content was released, it doesn't seem like the developers learned their lesson. Another optional event after this has a character that struggles with trying to confront her has Miko verbally humiliate them. At this point I couldn't help the developers were intentionally trying to make her this absurdly perfect, obnoxious, manipulator that revels in the frustrations of others for her own amusement, but again, no real single moment to pin this on. And then she got her own dedicated quest. No, the quest as a whole is not a DM o S; that'd be against the rules. But everything that happens leads up to it. The quest starts with various characters in the city preaching about the hot new rumor, which has our protagonist going to her to see if she knows anything. Initially, she spends the quest not really giving a shit about the madness mantra plaguing the city...but then she learns that it's coming from a book from a rival that's causing her business' market share to suffer. Not a good sign, but even then, nothing too major. She then has you help her write a competing book to dethrone the rival, which she promises to at least pay you in royalties: keep this in mind for later. The book is a smashing success, and the rival's book is dethroned. All's well that ends well, right? No, perhaps unfortunately, it keeps going. Miko leads you to where her rival is, and it turns out to be a long deceased yokai that possessed a human writer desperate to find some success. Miko, however, laughs about it, having known this yokai when he was alive, and expresses mere amusement at the trouble he caused. Miko then asks the protagonist for help putting the yokai to rest, and by this point even they are getting sick of all the errands they've had to do for her, but they have to stuff their fists into their mouth lest they get their paycheck revoked. Mind you, this is after having the yokai possess the protagonist so that it could speak to her in the first place. Ooookay, really suspicious, but even then, nothing tangible. But then we get to the quest's end, where the real dethroning moment of suck comes in. After the yokai is put to rest, Miko suggests she and the protagonist dine in celebration. The protagonist goes to the designated meeting spot...only to find her treating herself lavishly and eaten multiple things already, and has protagonist spot the bill. Meaning, spend the paycheck they just got from all the royalties. And now, the genre that the book was for is out of fashion, meaning Miko is in need of a sequel for more money. Do you know what this means? Yae Miko basically just used the protagonist to indulge herself, manipulating a bunch of people in the process, and now basically has them under her fingertip. This is the Dethroning Moment of Suck. You know, usually the character centric quests explore the flaws a character has and allows them to grow closer to the protagonist. Miko's has the protagonist and their partner admonishing her constantly for her constant smugness and apathy to several things and ends with the protagonist being utterly exasperated from being played like a fiddle. One of her friends in story even admonishes her for taking things too far and yet Miko herself doesn't visibly show any sign of understanding or learning or basic fucking character growth. After several quests and what just seemed like character shilling, I just wanted the game to finally explore her flaws and give me a reason to care for her aside from wanting her to get punched in the face so hard that she bleeds, and instead the game fucking doubles down on it by capstoning her obnoxious behavior to the point that she basically engages in extortion. I can't comprehend how anyone thought this wouldn't be anything short of infuriating and was so fucking pissed that I had to fight chucking the controller at the television and decided to vent in the form of this writeup.



* [=SenorCornholio=]: I am easily one of the biggest ''Franchise/TheLegendOfZelda'' nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small exception: ''VideoGame/TheLegendOfZeldaTriForceHeroes''. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of ''VideoGame/EarthBound1994'' and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he did something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound1994 had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend two groups: the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]. Other than that, this villain just plain sucks.

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* [=SenorCornholio=]: I am easily one of the biggest ''Franchise/TheLegendOfZelda'' nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames [[VideoGame/TheLegendOfZeldaCDIGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small exception: ''VideoGame/TheLegendOfZeldaTriForceHeroes''. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of ''VideoGame/EarthBound1994'' and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he did something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound1994 had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend two groups: the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]. Other than that, this villain just plain sucks.



* Miracle @ St. Olaf: The way ''Videogame/MaxPayne3'' resolves the conflict between Max and Serrano is just awful in every direction. Serrano had taken a flying leap over the MoralEventHorizon by murdering an innocent, helpless woman in cold blood, and yet the writers somehow expected us to [[CryForTheDevil pity and root for him]] once he runs afoul of another, slightly nastier villain and gets tortured. Well, boo-fucking-hoo, Rockstar; the guy's a remorseless killer and he earned his bad karma legitimately. Further rubbing salt in the wound is that Max frees Serrano, allows him to take revenge on the doctor who was torturing him, and then... he just lets the guy go. Remember, seeing women get hurt is one of Max's biggest {{Berserk Button}}s. He fled from New York to Brazil in the first place because he killed a mobster's son, without a second of hesitation, for the act of hitting a woman. Not only does he completely forget about what Serrano did to Fabiana, but his internal narration even has him admiring the evil fucker and hoping he survived (Though the fact that the building that he was in completely collapsed thankfully means there was practically zero chance of him surviving, but of course they NeverFoundTheBody). If Max suddenly being okay with violence against women was supposed to be some attempt at CharacterDevelopment, then I have to say Rockstar's creative team are even worse at writing than Joe Hazelwood was at captaining an oil tanker. Nevermind all the {{Fanservice}} in video games; if you want a compelling example of real misogyny in the medium, look no further.

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* Miracle @ St. Olaf: The way ''Videogame/MaxPayne3'' ''VideoGame/MaxPayne3'' resolves the conflict between Max and Serrano is just awful in every direction. Serrano had taken a flying leap over the MoralEventHorizon by murdering an innocent, helpless woman in cold blood, and yet the writers somehow expected us to [[CryForTheDevil pity and root for him]] once he runs afoul of another, slightly nastier villain and gets tortured. Well, boo-fucking-hoo, Rockstar; the guy's a remorseless killer and he earned his bad karma legitimately. Further rubbing salt in the wound is that Max frees Serrano, allows him to take revenge on the doctor who was torturing him, and then... he just lets the guy go. Remember, seeing women get hurt is one of Max's biggest {{Berserk Button}}s. He fled from New York to Brazil in the first place because he killed a mobster's son, without a second of hesitation, for the act of hitting a woman. Not only does he completely forget about what Serrano did to Fabiana, but his internal narration even has him admiring the evil fucker and hoping he survived (Though the fact that the building that he was in completely collapsed thankfully means there was practically zero chance of him surviving, but of course they NeverFoundTheBody). If Max suddenly being okay with violence against women was supposed to be some attempt at CharacterDevelopment, then I have to say Rockstar's creative team are even worse at writing than Joe Hazelwood was at captaining an oil tanker. Nevermind all the {{Fanservice}} in video games; if you want a compelling example of real misogyny in the medium, look no further.



* Tropers/{{cricri3007}} For me, ''Videogame/{{Overwatch}}'' JumpedTheShark with the release of Hammond. Not only is his design out-there and too cartoony, even by Overwatch's standards (the mech on its own is fine, but the hamster looks too stylized), but his backstory makes no sense whatsoever (so there was a hamster on that colony we were told was made to study primate in space, somehow nobody in Junkertown wondered why their Champion never appeared in person?), and a hyper-intelligent hamster stretch credibility too much. at least a sentient gorilla was somewhat plausible, and is a [[ApesInSpace long-standing trope]]. He clashes as much with the rest of the game as [[WesternAnimation/PeterPan Tinkerbell]] would in [[CrapsackWorld West]][[Literature/ASongOfIceAndFire eros]].

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* Tropers/{{cricri3007}} For me, ''Videogame/{{Overwatch}}'' ''VideoGame/{{Overwatch}}'' JumpedTheShark with the release of Hammond. Not only is his design out-there and too cartoony, even by Overwatch's standards (the mech on its own is fine, but the hamster looks too stylized), but his backstory makes no sense whatsoever (so there was a hamster on that colony we were told was made to study primate in space, somehow nobody in Junkertown wondered why their Champion never appeared in person?), and a hyper-intelligent hamster stretch credibility too much. at least a sentient gorilla was somewhat plausible, and is a [[ApesInSpace long-standing trope]]. He clashes as much with the rest of the game as [[WesternAnimation/PeterPan Tinkerbell]] would in [[CrapsackWorld West]][[Literature/ASongOfIceAndFire eros]].



* LDragon2: ''VideoGame/{{Prototype2}}''. Much like the ending to ''VideoGame/MassEffect3'', the ending here makes the whole series feel rather limp. [[spoiler: Without going in too deep, you kill Alex Mercer, the main protagonist of the series.]] That alone is a rather poor story choice, but what makes it worse is just how they handled his character. In the ending of the original [[spoiler: he had saved Manhattan, truly cared for his sister, was disgusted at the depravity of Blackwatch and Gentek, and was overall starting to become more human.]] 2 completely does away with all this, turning him into a generic villain that is too easily defeated, all to make way for a generic character to be the hero who doesn't even care about PARIAH or any of the evils of the corporations. To put it simply, TheyWastedAPerfectlyGoodPlot.

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* LDragon2: ''VideoGame/{{Prototype2}}''.''VideoGame/Prototype2''. Much like the ending to ''VideoGame/MassEffect3'', the ending here makes the whole series feel rather limp. [[spoiler: Without going in too deep, you kill Alex Mercer, the main protagonist of the series.]] That alone is a rather poor story choice, but what makes it worse is just how they handled his character. In the ending of the original [[spoiler: he had saved Manhattan, truly cared for his sister, was disgusted at the depravity of Blackwatch and Gentek, and was overall starting to become more human.]] 2 completely does away with all this, turning him into a generic villain that is too easily defeated, all to make way for a generic character to be the hero who doesn't even care about PARIAH or any of the evils of the corporations. To put it simply, TheyWastedAPerfectlyGoodPlot.



* Tropers/{{ShinyVulpix}}: In ''VideoGame/ResidentEvilTheDarkSideChronicles'' [[spoiler: Alexia is ultimately responsible for Alfred's death, instead of Steve. Alexia killed him because "he didn't wake her up on time".]] This felt as a slap in the face for me. In the original game, ''Videogame/ResidentEvilCodeVeronica'', Alexia genuinely loved her brother and even tried to avenge him. It was this particular thing that gave her character some depth. Instead, they made her another hollow villain with no redeeming qualities.

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* Tropers/{{ShinyVulpix}}: In ''VideoGame/ResidentEvilTheDarkSideChronicles'' [[spoiler: Alexia is ultimately responsible for Alfred's death, instead of Steve. Alexia killed him because "he didn't wake her up on time".]] This felt as a slap in the face for me. In the original game, ''Videogame/ResidentEvilCodeVeronica'', ''VideoGame/ResidentEvilCodeVeronica'', Alexia genuinely loved her brother and even tried to avenge him. It was this particular thing that gave her character some depth. Instead, they made her another hollow villain with no redeeming qualities.



** Tropers/{{cricri3007}}: The revelation that [[spoiler:Konrad was DeadAllAlong]]. Other games had a similar message as this one, criticizing the player for being violent and a "monster". But what those games had is also something that could be said to be representative of the developers, something that caused your protagonist/the player to do those things. [[VideoGame/Bioshock1 Ryan built Rapture]], [[VideoGame/FarCry3 The Rook Island "call the strong" and make everyone crazy over time]], among others. By revealing that [[spoiler:Konrad didn't even exist]], the devs are saying everything the player did is entirely his/her fault, without any acknowledgement about their part in it.
* ''VideoGame/StarcraftII''

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** Tropers/{{cricri3007}}: The revelation that [[spoiler:Konrad was DeadAllAlong]]. Other games had a similar message as this one, criticizing the player for being violent and a "monster". But what those games had is also something that could be said to be representative of the developers, something that caused your protagonist/the player to do those things. [[VideoGame/Bioshock1 [[VideoGame/BioShock1 Ryan built Rapture]], [[VideoGame/FarCry3 The Rook Island "call the strong" and make everyone crazy over time]], among others. By revealing that [[spoiler:Konrad didn't even exist]], the devs are saying everything the player did is entirely his/her fault, without any acknowledgement about their part in it.
* ''VideoGame/StarcraftII''''VideoGame/StarCraftII''



* Tropers/{{Namco}}: The last 10% of ''VideoGame/{{Suikoden V}}''. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, AssPull to the story. Just after the last War battle, and fighting [[spoiler: Allenia and Zahaak]], the story spews out AssPull, just so [[CreatorsPet Creator Pets]] Gizel and Marscal Godwin are redeemed. After having every last one of his plans destroyed, all of Falena against him after their [[spoiler: Genocide]] plot, and even losing his home, I expected resident SmugSnake Gizel to go out into one of the biggest VillainousBreakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affected them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's [[spoiler: death]] after his duel with the Prince is handled in such a way that {{Tearjerker}} is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel SympathyForTheDevil which is very hard to do after watching the Meanwhile scenes: his SmugSnake personality is UpToEleven as [[spoiler:the new Knight Commander]]. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the ScrappyLevel of the game (Minus Twilight Forest) with LetsSplitUpGang which, filled with DemonicSpiders and while done before in ruins, this time apparently, the game needed padding for the dungeon of a boss (all ThatOneBoss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a GiantSpaceFleaFromNowhere. [[spoiler: Marscal]] taking the sun rune here is an absolute WTF moment. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes [[spoiler: Knight Commander]], and most probably shelled out for the 60-107 star ending. Afterwards, [[spoiler: Lyon will die if you didn't 60 or more stars, or]] they will have a DisneyAcidSequence, and see the Prince's [[spoiler: dead]] parents. What makes even this a fail? [[spoiler: Zahaak and Allenia]] are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is so jarring for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins it entirely because of how OutOfCharacter everyone is. The final nail in the coffin? The antagonists are five feet away from [[spoiler: Ferid and Arshtot]], and they don't even so much as reprimand them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.

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* Tropers/{{Namco}}: The last 10% of ''VideoGame/{{Suikoden V}}''.''VideoGame/SuikodenV''. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, AssPull to the story. Just after the last War battle, and fighting [[spoiler: Allenia and Zahaak]], the story spews out AssPull, just so [[CreatorsPet Creator Pets]] Gizel and Marscal Godwin are redeemed. After having every last one of his plans destroyed, all of Falena against him after their [[spoiler: Genocide]] plot, and even losing his home, I expected resident SmugSnake Gizel to go out into one of the biggest VillainousBreakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affected them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's [[spoiler: death]] after his duel with the Prince is handled in such a way that {{Tearjerker}} is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel SympathyForTheDevil which is very hard to do after watching the Meanwhile scenes: his SmugSnake personality is UpToEleven as [[spoiler:the new Knight Commander]]. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the ScrappyLevel of the game (Minus Twilight Forest) with LetsSplitUpGang which, filled with DemonicSpiders and while done before in ruins, this time apparently, the game needed padding for the dungeon of a boss (all ThatOneBoss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a GiantSpaceFleaFromNowhere. [[spoiler: Marscal]] taking the sun rune here is an absolute WTF moment. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes [[spoiler: Knight Commander]], and most probably shelled out for the 60-107 star ending. Afterwards, [[spoiler: Lyon will die if you didn't 60 or more stars, or]] they will have a DisneyAcidSequence, and see the Prince's [[spoiler: dead]] parents. What makes even this a fail? [[spoiler: Zahaak and Allenia]] are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is so jarring for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins it entirely because of how OutOfCharacter everyone is. The final nail in the coffin? The antagonists are five feet away from [[spoiler: Ferid and Arshtot]], and they don't even so much as reprimand them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.
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* [=legomaniac90=]: ''[[VideoGame/MarvelUltimateAlliance Marvel Ultimate Alliance 2]]'' had Iron Man and Mr. Fantastic essentially create mind-controlling nanites to control supervillains into doing their bidding, which they did using tech reverse engineered from a known supervillain and which creates a HiveMind that nearly assimilates the world. So what punishment do they get for this? [[KarmaHoudini Nothing]]! The closest they get is an optional conversation with Mr. Fantastic and the other Fantastic Four. What a terrible resolution to a good game.
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* [=JMRS=]: Ah, VideoGame/TheLastOfUsPartII. Why did you have to have such a lacklustre story compared to your predecessor? If I wanted to, I could just list off every single reason why the story to this game sucks, but since I'm only allowed to pick one moment, it would have to be the bit where Joel gets killed by Abby. Not only does it make Joel look much more stupid than he was in the first game (which is to say not at all), but there's also the buildup. Abby is being attacked by a horde of Infected, then Joel and Tommy show up to save her and get her back to her friends. Tommy is even nice enough to say "Y'all should come back with us. Restock before you head out". And after that selfless act of kindness, Abby just straight up shoots Joel in the knee with a shotgun, then batters him to a pulp with a golf club. It would have been one thing if she was conflicted about it, but she just beats him with her golf club without a single second of hesitation. Making it even worse is that halfway through the game, you have to then play as Abby so that you can sympathise with her. I'm sorry, game, but I just cannot sympathise with this woman after she just killed the man who saved her life, even if she just wanted to avenge her father.

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* [=JMRS=]: Ah, VideoGame/TheLastOfUsPartII.''VideoGame/TheLastOfUsPartII''. Why did you have to have such a lacklustre story compared to your predecessor? If I wanted to, I could just list off every single reason why the story to this game sucks, but since I'm only allowed to pick one moment, it would have to be the bit where Joel gets killed by Abby. Not only does it make Joel look much more stupid than he was in the first game (which is to say not at all), but there's also the buildup. Abby is being attacked by a horde of Infected, then Joel and Tommy show up to save her and get her back to her friends. Tommy is even nice enough to say "Y'all should come back with us. Restock before you head out". And after that selfless act of kindness, Abby just straight up shoots Joel in the knee with a shotgun, then batters him to a pulp with a golf club. It would have been one thing if she was conflicted about it, but she just beats him with her golf club without a single second of hesitation. Making it even worse is that halfway through the game, you have to then play as Abby so that you can sympathise with her. I'm sorry, game, but I just cannot sympathise with this woman after she just killed the man who saved her life, even if she just wanted to avenge her father.
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* tvlegend: Ah, VideoGame/TheLastOfUsPartII. Why did you have to have such a lacklustre story compared to your predecessor? If I wanted to, I could just list off every single reason why the story to this game sucks, but since I'm only allowed to pick one moment, it would have to be the bit where Joel gets killed by Abby. Not only does it make Joel look much more stupid than he was in the first game (which is to say not at all), but there's also the buildup. Abby is being attacked by a horde of Infected, then Joel and Tommy show up to save her and get her back to her friends. Tommy is even nice enough to say "Y'all should come back with us. Restock before you head out". And after that selfless act of kindness, Abby just straight up shoots Joel in the knee with a shotgun, then batters him to a pulp with a golf club. It would have been one thing if she was conflicted about it, but she just beats him with her golf club without a single second of hesitation. Making it even worse is that halfway through the game, you have to then play as Abby so that you can sympathise with her. I'm sorry, game, but I just cannot sympathise with this woman after she just killed the man who saved her life, even if she just wanted to avenge her father.

to:

* tvlegend: [=JMRS=]: Ah, VideoGame/TheLastOfUsPartII. Why did you have to have such a lacklustre story compared to your predecessor? If I wanted to, I could just list off every single reason why the story to this game sucks, but since I'm only allowed to pick one moment, it would have to be the bit where Joel gets killed by Abby. Not only does it make Joel look much more stupid than he was in the first game (which is to say not at all), but there's also the buildup. Abby is being attacked by a horde of Infected, then Joel and Tommy show up to save her and get her back to her friends. Tommy is even nice enough to say "Y'all should come back with us. Restock before you head out". And after that selfless act of kindness, Abby just straight up shoots Joel in the knee with a shotgun, then batters him to a pulp with a golf club. It would have been one thing if she was conflicted about it, but she just beats him with her golf club without a single second of hesitation. Making it even worse is that halfway through the game, you have to then play as Abby so that you can sympathise with her. I'm sorry, game, but I just cannot sympathise with this woman after she just killed the man who saved her life, even if she just wanted to avenge her father.
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Combined both entries for Genshin Impact into one category


* Tropers/{{Leobracer}}: Sangonomiya Kokomi is my favorite character in ''VideoGame/GenshinImpact''. When her character quest was released, I immediately started it with great anticipation. Unfortunately, Kokomi’s character quest is ruined by the mistake that is Kouzen. This minor character single handedly ruined Kokomi’s character quest. Part way through the quest, we find that this asshole is looking to sabotage the peace talks with the Tenryou Commission, and he’s gathered other like minded soldiers to join him. Worse, all of them are the guards that Kokomi assigned to watch over the area where the peace talks were to take place. Rather than do the logical thing and replace all of them with soldiers she can trust, Kokomi instead lets them remain for fear that they would get suspicious and try to sabotage the peace talks in some other way. Then during said peace talks, just when things were going so well, Kouzen then proceeds to try to backstab Kokomi, the very woman he swore to protect, by accusing the Tenryou Commission of colluding with the Fatui and charging at them, causing the Tenryou soldiers to rush in to defend Sara, and the Traveler has to get in between the two groups to prevent either side from taking the first shot. After that, Sara has a conversation with two of her soldiers who confirm that while they were approached by the Fatui, they did not engage in any sort of collusion, meaning that Kouzen’s accusations were completely false. Sara and Kokomi agree to continue the peace talks some other time, and Kokomi, the Traveler, Paimon, and Kouzen and his ilk return to Watatsumi Island. And this is when the moment that completely destroyed Kokomi’s character quest had occurred: Does Kokomi punish Kouzen and his fellow douchebags for trying to sabotage the peace talks? No. She rewards him instead, by telling them to go through some TrainingFromHell to make them stronger. [[FreudianExcuseIsNoExcuse I don’t care what his reasons are]], sabotaging peace talks is a war crime, so Kouzen should have executed for his actions, and the rest of his group should have been dishonorably discharged from service. I honestly hope he dies in the future, onscreen, off screen, whether by the hands of Kojou Sara, Raiden Ei herself, Scaramouche, or even by the Abyss Order, it doesn’t matter, I really hope that we never see him again.

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* ** Tropers/{{Leobracer}}: Sangonomiya Kokomi is my favorite character in ''VideoGame/GenshinImpact''. When her character quest was released, I immediately started it with great anticipation. Unfortunately, Kokomi’s character quest is ruined by the mistake that is Kouzen. This minor character single handedly ruined Kokomi’s character quest. Part way through the quest, we find that this asshole is looking to sabotage the peace talks with the Tenryou Commission, and he’s gathered other like minded soldiers to join him. Worse, all of them are the guards that Kokomi assigned to watch over the area where the peace talks were to take place. Rather than do the logical thing and replace all of them with soldiers she can trust, Kokomi instead lets them remain for fear that they would get suspicious and try to sabotage the peace talks in some other way. Then during said peace talks, just when things were going so well, Kouzen then proceeds to try to backstab Kokomi, the very woman he swore to protect, by accusing the Tenryou Commission of colluding with the Fatui and charging at them, causing the Tenryou soldiers to rush in to defend Sara, and the Traveler has to get in between the two groups to prevent either side from taking the first shot. After that, Sara has a conversation with two of her soldiers who confirm that while they were approached by the Fatui, they did not engage in any sort of collusion, meaning that Kouzen’s accusations were completely false. Sara and Kokomi agree to continue the peace talks some other time, and Kokomi, the Traveler, Paimon, and Kouzen and his ilk return to Watatsumi Island. And this is when the moment that completely destroyed Kokomi’s character quest had occurred: Does Kokomi punish Kouzen and his fellow douchebags for trying to sabotage the peace talks? No. She rewards him instead, by telling them to go through some TrainingFromHell to make them stronger. [[FreudianExcuseIsNoExcuse I don’t care what his reasons are]], sabotaging peace talks is a war crime, so Kouzen should have executed for his actions, and the rest of his group should have been dishonorably discharged from service. I honestly hope he dies in the future, onscreen, off screen, whether by the hands of Kojou Sara, Raiden Ei herself, Scaramouche, or even by the Abyss Order, it doesn’t matter, I really hope that we never see him again.
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* Tropers/{{Leobracer}}: Sangonomiya Kokomi is my favorite character in ''VideoGame/GenshinImpact''. When her character quest was released, I immediately started it with great anticipation. Unfortunately, Kokomi’s character quest is ruined by the mistake that is Kouzen. This minor character single handedly ruined Kokomi’s character quest. Part way through the quest, we find that this asshole is looking to sabotage the peace talks with the Tenryou Commission, and he’s gathered other like minded soldiers to join him. Worse, all of them are the guards that Kokomi assigned to watch over the area where the peace talks were to take place. Rather than do the logical thing and replace all of them with soldiers she can trust, Kokomi instead lets them remain for fear that they would get suspicious and try to sabotage the peace talks in some other way. Then during said peace talks, just when things were going so well, Kouzen then proceeds to try to backstab Kokomi, the very woman he swore to protect, by accusing the Tenryou Commission of colluding with the Fatui and charging at them, causing the Tenryou soldiers to rush in to defend Sara, and the Traveler has to get in between the two groups to prevent either side from taking the first shot. After that, Sara has a conversation with two of her soldiers who confirm that while they were approached by the Fatui, they did not engage in any sort of collusion, meaning that Kouzen’s accusations were completely false. Sara and Kokomi agree to continue the peace talks some other time, and Kokomi, the Traveler, Paimon, and Kouzen and his ilk return to Watatsumi Island. And this is when the moment that completely destroyed Kokomi’s character quest had occurred: Does Kokomi punish Kouzen and his fellow douchebags for trying to sabotage the peace talks? No. She rewards him instead, by telling them to go through some TrainingFromHell to make them stronger. [[FreudianExcuseIsNoExcuse I don’t care what his reasons are]], sabotaging peace talks is a war crime, so Kouzen should have executed for his actions, and the rest of his group should have been dishonorably discharged from service. I honestly hope he dies in the future, onscreen, off screen, whether by the hands of Kojou Sara, Raiden Ei herself, Scaramouche, or even by the Abyss Order, it doesn’t matter, I really hope that we never see him again.
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* {{InsertCleverNameHere}}: Admittedly, I haven't actually played ''VideoGame/KirbyAndTheForgottenLand'', so I can't really form my complete thoughts on it. However, I was greatly irked by the reveal that Clawroline, and by extension the entire Beast Pack are GoodAllAlong. This cat tried to kill Kirby back in Wonderia, and now we're just supposed to see her as an ally because her husband, Leon was brainwashed. Umm... if you knew Leon was brainwashed by Elfilis, why did you follow his orders? This plot twist also bothers me because I feel like that Franchise/{{Kirby}} uses [[HeelFaceTurn Heel-Face Turns]] too much, so a very forced Heel-Face Turn was painful.


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* {{InsertCleverNameHere}}: Gold Mario being the reward for beating 200c in ''VideoGame/MarioKart8Deluxe''. Now here's the thing: I usually don't mind clones like Pink Gold Peach, especially not after the following installment, ''VideoGame/MarioKartTour'', brought back many missing veterans, including Birdo. That said, if you're going to include a reskin of Metal Mario in your game, you don't lock it behind 200c! That's just a terrible prize to give to a player for beating an brutally hard mode!
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* Troper/{{Leobracer}}: ''VideoGame/AceCombat6FiresOfLiberation'' is one of my favorite games on XBOX 360. Heck it was what made me get a 360 in the first place. I loved the story, I loved the characters, and I especially loved the music. However, every time I would replay it, there was one mission that I always dreaded playing. That mission being "Moloch Desert". So after fulfilling four of the mission’s six objectives, the Estovakians begin to retreat, and Ghost Eye orders us to go after them. But then, Ghost Eye receives an order from central command right as soon as the [[EliteMooks Strigon team]] arrives to ambush Garuda team, that all units are to evacuate the AO. So do we evacuate from the AO? No. The game forces us to disobey that order because Shamrock gets cocky and engages the Strigon team. Ghost Eye repeatedly orders us to ceasefire and evacuate, but Shamrock stubbornly continues to engage Strigon all because they’re so close to reaching Gracemeria. And once the Strigon team is shot down, Shamrock blissfully says that they can finally return to Gracemeria, while Ghost Eye warns that they’re not getting around a penalty for it. Once the mission’s over, the debrief reveals that the reason why we told to evacuate was because Estovakia was planning to nuke Gracemeria to oblivion to deny the Emmerians a victory. After the base commander reveals that information, Garuda team is suspended from flying all because we were forced to disobey orders. If it wasn’t for this mission, I would have considered ''Fires of Liberation'' to be the best game in the ''VideoGame/AceCombat'' series, but forcing us to disobey orders left a very bad taste in my mouth.

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* Troper/{{Leobracer}}: Tropers/{{Leobracer}}: ''VideoGame/AceCombat6FiresOfLiberation'' is one of my favorite games on XBOX 360. Heck it was what made me get a 360 in the first place. I loved the story, I loved the characters, and I especially loved the music. However, every time I would replay it, there was one mission that I always dreaded playing. That mission being "Moloch Desert". So after fulfilling four of the mission’s six objectives, the Estovakians begin to retreat, and Ghost Eye orders us to go after them. But then, Ghost Eye receives an order from central command right as soon as the [[EliteMooks Strigon team]] arrives to ambush Garuda team, that all units are to evacuate the AO. So do we evacuate from the AO? No. The game forces us to disobey that order because Shamrock gets cocky and engages the Strigon team. Ghost Eye repeatedly orders us to ceasefire and evacuate, but Shamrock stubbornly continues to engage Strigon all because they’re so close to reaching Gracemeria. And once the Strigon team is shot down, Shamrock blissfully says that they can finally return to Gracemeria, while Ghost Eye warns that they’re not getting around a penalty for it. Once the mission’s over, the debrief reveals that the reason why we told to evacuate was because Estovakia was planning to nuke Gracemeria to oblivion to deny the Emmerians a victory. After the base commander reveals that information, Garuda team is suspended from flying all because we were forced to disobey orders. If it wasn’t for this mission, I would have considered ''Fires of Liberation'' to be the best game in the ''VideoGame/AceCombat'' series, but forcing us to disobey orders left a very bad taste in my mouth.
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* Troper/{{Leobracer}}: ''VideoGame/AceCombat6FiresOfLiberation'' is one of my favorite games on XBOX 360. Heck it was what made me get a 360 in the first place. I loved the story, I loved the characters, and I especially loved the music. However, every time I would replay it, there was one mission that I always dreaded playing. That mission being "Moloch Desert". So after fulfilling four of the mission’s six objectives, the Estovakians begin to retreat, and Ghost Eye orders us to go after them. But then, Ghost Eye receives an order from central command right as soon as the [[EliteMooks Strigon team]] arrives to ambush Garuda team, that all units are to evacuate the AO. So do we evacuate from the AO? No. The game forces us to disobey that order because Shamrock gets cocky and engages the Strigon team. Ghost Eye repeatedly orders us to ceasefire and evacuate, but Shamrock stubbornly continues to engage Strigon all because they’re so close to reaching Gracemeria. And once the Strigon team is shot down, Shamrock blissfully says that they can finally return to Gracemeria, while Ghost Eye warns that they’re not getting around a penalty for it. Once the mission’s over, the debrief reveals that the reason why we told to evacuate was because Estovakia was planning to nuke Gracemeria to oblivion to deny the Emmerians a victory. After the base commander reveals that information, Garuda team is suspended from flying all because we were forced to disobey orders. If it wasn’t for this mission, I would have considered ''Fires of Liberation'' to be the best game in the ''VideoGame/AceCombat'' series, but forcing us to disobey orders left a very bad taste in my mouth.
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* Loekman3: ''VideoGame/TheElderScrollsVSkyrim'' is a game that I enjoyed playing through and much of the questlines are rather fun and interesting... at least until the "Paarthurnax" mission where [[{{Jerkass}} Delphine]] orders that I kill the afromented Paarthurnax, aka one of the nicest and most noble dragon in the game if I want to talk to her again. Okay I get it, the Blades hated dragons and Paarthurnax used to be a minion of Alduin before his HeelFaceTurn, but what is not understandable is the fact that Delphine still wants him dead and the fact that if the Dragonborn refuses to kill him, she and Esbern cut off all ties with the player. Seriously?! Despite everything I did for your [[UngratefulBastard the moment I refuse one single order you refuse to aid me any further]]?! Not to mention that killing Paarthurnax after everything he did for humanity just because he's a dragon takes their FantasticRacism and ItsAllAboutMe traits to an extreme, [[HeWhoFightsMonsters essentially makes them no better than the dragons they tried to exterminate]]. However, the reason why it's a huge DMOS to me is that the game [[KarmaHoudini never gives you the opportunity to either call her out on this or murder both her and Esbern because their marked as essential even after they've already served their roles so you can't even vent out your anger on them]]. You either kill Paarthurnax and then the Greybeards will the one to cut all ties with you (with a much better to do so than Delphine) or refuse and this quest will sit in your log forever. After previous quests give you the opportunity of multiple choices, this comes of as big slap in the face from Bethseda and it's one of the very few quests where I'd want to add mod to do the 2 two things above.

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* Loekman3: ''VideoGame/TheElderScrollsVSkyrim'' is a game that I enjoyed playing through and much of the questlines are rather fun and interesting... at least until the "Paarthurnax" mission where [[{{Jerkass}} Delphine]] orders that I kill the afromented Paarthurnax, aka one of the nicest and most noble dragon in the game if I want to talk to her again. Okay I get it, the Blades hated dragons and Paarthurnax used to be a minion of Alduin before his HeelFaceTurn, but what is not understandable is the fact that Delphine still wants him dead and the fact that if the Dragonborn refuses to kill him, she and Esbern cut off all ties with the player. Seriously?! Despite everything I did for your [[UngratefulBastard the moment I refuse one single order you refuse to aid me any further]]?! Not to mention that killing Paarthurnax after everything he did for humanity just because he's a dragon takes their FantasticRacism and ItsAllAboutMe traits to an extreme, [[HeWhoFightsMonsters essentially makes them no better than the dragons they tried to exterminate]]. However, the reason why it's a huge DMOS to me is that the game [[KarmaHoudini never gives you the opportunity to either call her out on this or murder both her and Esbern because their marked as essential even after they've already served their roles so you can't even vent out your anger on them]]. You either kill Paarthurnax and then the Greybeards will the one to cut all ties with you (with a much better to do so than Delphine) or refuse and this quest will sit in your log forever. After previous quests give you the opportunity of multiple choices, this comes of as big slap in the face from Bethseda and it's one of the very few quests where I'd want to add mod this mission is what single-handedly led me to do the 2 two things above.Civil War questline first before completing the main quest just so I don't get to see her face again after we drop her off into their hideout.
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** legomaniac90: Crimson Flower’s complete [[TheyWastedAGoodPlot wasting of]] Those Who Slither In The Dark. Unlike literally every other route, [[spoiler: where you get to fight them yourself in game]], Crimson Flower chooses to end after [[spoiler: Rhea’s defeat]] with some text that pretty much says “Oh yeah, those [[spoiler: Slither guys]] got defeated offscreen!”. Which is insulting enough, but made worse by the fact that Crimson Flower is shorter than the other routes (18 chapters compared to 22 for AM/VW and 21 for SS). They couldn’t have squeezed in an extra bit where [[spoiler: Edelgard and company take Those Who Slither In The Dark head on]]?

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** legomaniac90: Crimson Flower’s complete [[TheyWastedAGoodPlot [[TheyWastedAPerfectlyGoodPlot wasting of]] [[spoiler: Those Who Slither In The Dark.Dark]]. Unlike literally every other route, [[spoiler: where you get to fight them yourself in game]], Crimson Flower chooses to end after [[spoiler: Rhea’s defeat]] with some text that pretty much says “Oh yeah, those [[spoiler: Slither guys]] got defeated offscreen!”. Which is insulting enough, but made worse by the fact that Crimson Flower is shorter than the other routes (18 chapters compared to 22 for AM/VW and 21 for SS). They couldn’t have squeezed in an extra bit where [[spoiler: Edelgard and company take Those Who Slither In The Dark head on]]?
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** legomaniac90: Crimson Flower’s complete [[TheyWastedAGoodPlot wasting of]] Those Who Slither In The Dark. Unlike literally every other route, [[spoiler: where you get to fight them yourself in game]], Crimson Flower chooses to end after [[spoiler: Rhea’s defeat]] with some text that pretty much says “Oh yeah, those [[spoiler: Slither guys]] got defeated offscreen!”. Which is insulting enough, but made worse by the fact that Crimson Flower is shorter than the other routes (18 chapters compared to 22 for AM/VW and 21 for SS). They couldn’t have squeezed in an extra bit where [[spoiler: Edelgard and company take Those Who Slither In The Dark head on]]?
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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? I hope, at least, that Ubisoft has learned a lesson about {{Ending Aversion}}s, {{Cruel Twist Ending}}s, AssPulls, and TooBleakStoppedCaring (namely that putting them all together into one single cruel ending is the worst idea any sane person could have) and don’t do this for any more Far Cry games.

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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? I hope, at least, that Ubisoft has learned a lesson about {{Ending Aversion}}s, {{Cruel Twist Ending}}s, AssPulls, and TooBleakStoppedCaring (namely that putting them all together into one single cruel ending is the worst idea any sane person could have) and don’t do this for any more Far Cry games.
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Moved per rename + fixed typos for readability


* cricri3007: The ending of ''[[VideoGame/DyingLight The Following]]''. The main game ended on a bittersweet ending, so the expansion starts by undoing every efforts you made in the main game, sending Crane to the countryside to search for a cure. Then comes the DownerEnding: [[spoiler:There is no cure. The only reason people in the countryside don't transform is because they've been infected with a special slower-acting strain of the virus which allows them to retain their human form and consciousness during the daylight]]. So, having found this "cure", you can decide to either [[spoiler:nuke everything to destroy it]], or try to return to the Tower where Lena can makes more of it or try to complete it. If you choose the second option, [[spoiler:the Mother force-feeds Kyle an entire vial of the stuff and forces him to kill her,]] after which Kyle, delirious, still tries to make his way back to the Tower, slowly losing his mind in the process. And then he exits the sewer [[spoiler: outside of the quarantine zone, where he kills or infect a mother and her kid,]] thus spreading the infection to the whole world. There's a reason it's listen on the EndingAversion page. After an ending like that, I can only say [[EndingAversion fuck that ending for ruinign the whole game]].

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* cricri3007: The ending of ''[[VideoGame/DyingLight The Following]]''. The main game ended on a bittersweet ending, so the expansion starts by undoing every efforts effort you made in the main game, sending Crane to the countryside to search for a cure. Then comes the DownerEnding: [[spoiler:There is no cure. The only reason people in the countryside don't transform is because they've been infected with a special slower-acting strain of the virus which allows them to retain their human form and consciousness during the daylight]]. So, having found this "cure", you can decide to either [[spoiler:nuke everything to destroy it]], or try to return to the Tower where Lena can makes make more of it or try to complete it. If you choose the second option, [[spoiler:the Mother force-feeds Kyle an entire vial of the stuff and forces him to kill her,]] after which Kyle, delirious, delerious, still tries to make his way back to the Tower, slowly losing his mind in the process. And then Then he exits the sewer [[spoiler: outside of the quarantine zone, where he kills or infect infects a mother and her kid,]] thus spreading the infection to the whole world. There's a reason it's listen listed on the EndingAversion AudienceAlienatingEnding page. After an ending like that, I can only say [[EndingAversion [[AudienceAlienatingEnding fuck that ending for ruinign ruining the whole game]].
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* AjWargo: Although I know some people really like ''VideoGame/MarioAndLuigiBowsersInsideStory'', a series of problems early into the game lead me to give up on the title. At the end of Dimple Wood, Bowser needs to get a Banzai Bill from a Wiggler, who requests that he eat the oversized carrot he plucked out of the ground. The first issue is that the minigame to eat it is needlessly difficult, to the point where I just barely completed it. But that’s nothing compared to what happens next- the Wiggler, without warning, suddenly gets angry and attacks Bowser... because he did what it asked. What? That makes no sense! It seemed perfectly fine about the whole ordeal beforehand, and even implied it was okay with Bowser eating the carrot, never once indicating it would get angry. But that wasn’t what made me give up on it. After you beat the Wiggler... you have to fight ANOTHER boss called Durmite literally five minutes later with the Mario Brothers. Who thought of this? Did anyone stop and think that putting two bosses in quick succession at this early of a juncture was a bad idea? Needless to say, I gave up after that point.

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* AjWargo: Although I know some people really like ''VideoGame/MarioAndLuigiBowsersInsideStory'', a series of problems early into the game lead me to give up on the title. At the end of Dimple Wood, Bowser needs to get a Banzai Bill from a Wiggler, who requests that he eat the oversized carrot he plucked out of the ground. The first issue is that the minigame to eat it is needlessly difficult, to the point where I just barely completed it. But that’s nothing compared to what happens next- the Wiggler, without warning, suddenly gets angry and attacks Bowser... because he did what it asked. What? That makes no sense! It seemed perfectly fine about the whole ordeal beforehand, and even implied it was okay with Bowser eating the carrot, never once indicating it would get angry. But that wasn’t what made me give up on it. After you beat the Wiggler... you have to fight ANOTHER boss called Durmite literally five minutes later with the Mario Brothers. Who thought of this? Did anyone stop and think that putting two bosses in quick succession at this early of a juncture was a bad idea? Needless to say, with my intelligence insulted and my patience expired after such a low blow, I gave up after that point.

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