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The correct form is "once in a while".


* The Borg. Sure, they may seem easy to deal with at first, as their lowest level warriors don't have ranged. However, that all changes once they adapt to your weapons, and then you need a special item to give you a few seconds of shooting before the process begins again. RIP all those how just plain forget to use this every once and a while.

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* The Borg. Sure, they may seem easy to deal with at first, as their lowest level warriors don't have ranged. However, that all changes once they adapt to your weapons, and then you need a special item to give you a few seconds of shooting before the process begins again. RIP all those how just plain forget to use this every once and in a while.
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* Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. The frigates also have an ability that strips the shields of enemies and messes with their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.

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* Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. The frigates also have an ability that strips the shields of enemies and messes with their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time. [[Administrivia/TropesAreTools This was largely welcomed at its inception]]: at the time, the PVE metagame was dominated by tactical-focused escorts.

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* The Borg. Sure, they may seem easy to deal with at first, as their lowest level warriors don't have ranged. However, that all changes once they adapt to your weapons, and then you need a special item to give you a few seconds of shooting before the process begins again. RIP all those how just plain forget to use this every once and a while

to:

* The Borg. Sure, they may seem easy to deal with at first, as their lowest level warriors don't have ranged. However, that all changes once they adapt to your weapons, and then you need a special item to give you a few seconds of shooting before the process begins again. RIP all those how just plain forget to use this every once and a whilewhile.
* There are literal demonic spiders in the 2021 Halloween event. Sure, each one dies pretty easily, but there are ''tons'' of them. The skeleton warriors also count; invulnerable unless you get them into certain areas on the map, dual mace attacks, and you're almost guaranteed to be fighting 4 or 5 at once unless you're very careful or lucky.
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*The Borg. Sure, they may seem easy to deal with at first, as their lowest level warriors don't have ranged. However, that all changes once they adapt to your weapons, and then you need a special item to give you a few seconds of shooting before the process begins again. RIP all those how just plain forget to use this every once and a while
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* Tholians in space can be a ''huge'' pain, especially for Captains with low Drain Expertise. They use tetryon weapons which are slightly more effective against shields, and on top of that they use extra attacks that will drain power from your subsystems and disable that subsystem if its power drops too low, and their ships can create impassable barriers (either flat walls, or polyhedral orbs) that can be shot through from the 'outer' side but not the inside.
* Any House Mo'Kai ships bigger than Birds of Prey are huge nuisances; they make ''extensive'' use of Intelligence Specialization abilities such as ''Transport Warhead'' (allowing them to deal a spike of kinetic damage that ignores your shields, the standard weakness of torpedoes), ''Viral Impulse Burst'' (your throttle is maxed and locked, as are maneuver controls, and all other subsystems are set to low power), and ''Ionic Turbulence'' (increases ship inertia causing you to powerslide everywhere, and causes you to take more damage).
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* The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also TeleportSpam.

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* The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships Undine cruisers can also TeleportSpam.
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DemonicSpiders, the bane of any RedShirt in ''VideoGame/StarTrekOnline''. %%null

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DemonicSpiders, the bane of any RedShirt in ''VideoGame/StarTrekOnline''. %%null
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DemonicSpiders, the bane of any RedShirt in ''VideoGame/StarTrekOnline''.

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DemonicSpiders, the bane of any RedShirt in ''VideoGame/StarTrekOnline''. %%null
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DemonicSpiders, the bane of any RedShirt in ''VideoGame/StarTrekOnline''.
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!!Examples:

[[foldercontrol]]

[[folder:Space Combat]]
* The NPC D'deridex-class battleship has a nasty move where it captures the player's ship in a tractor beam, then fires three [[WaveMotionGun plasma torpedoes]] in quick succession that will destroy even the toughest ship while it sits helpless. If you can't stay out of range (5 kilometers), your only hope is to shoot down the torpedoes before they reach you, or use Hull Polarization to break free and run for your life. They also have the Viral Matrix ability, which launches a probe that disables your ship's systems (such as weapons or engines) for a few seconds. Along with a TractorBeam (if you get close enough) and a few Heavy Plasma Torpedoes, they can be very annoying.
* The Borg. At maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run instead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".\\
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At least, that's how it used to be. The {{NPC}}s haven't kept up with the PowerCreep and now it's not unheard-of to have players soloing entire groups in Borg Invasion dailies. And then Cryptic fell back on using the Borg for TheWorfEffect when the Vaadwaur were introduced, just like [[Recap/StarTrekVoyagerS3E25S4E1Scorpion Berman and Braga had done when Species 8472 was introduced]].
* The True Way have the Keldon Class. While on the lower end of the DemonicSpiders scale, they have a number of very cheap moves that can make them hard to beat. For example, they can crap out three "photonic Galors," hit you with a massive torpedo spam attack that will make you wish you could hit the "brace for impact" button faster, and attacks that will drain your shields rather rapidly.
* Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. The frigates also have an ability that strips the shields of enemies and messes with their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.
* The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also TeleportSpam.
* Tzenkethi ships have special shields that are significantly stronger aft than forward, enough to soft-counter the flanking bonuses that "raider" ships (mainly birds-of-prey) and Intelligence-specialized captains get from ChasingYourTail. This means you're mostly forced to attack them head-on, [[FixedForwardFacingWeapon which naturally is where their biggest guns are]]. Now factor in that smaller Tzenkethi ships are set up to buff and heal nearby heavy hitters, and you've got an enemy tailor-made to counter many players' favorite tactics ([[GravityMaster Gravity Well]] + AreaOfEffect attacks).
[[/folder]]

[[folder:Ground Combat]]
* Klingon Swordmasters almost ''always'' make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are [[GunsAkimbo dual disruptor pistol wielding]], {{BFS}}-carrying, ''seriously pissed off'' damage sponges capable of killing players in ''seconds'' at lower levels. Such as ''all'' of the Lieutenant grades. Note that every enemy you encounter has their own badass {{Mook}} equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a [=PCs=] existence.
* Fast forward to the next step in the SortingAlgorithmOfEvil and you'll meet the Reman captains, who can spawn telepathic clones of themselves and attack with shield-piercing psionic attacks. Even at low difficulty levels, many players have complained of wiping again and again against these guys.
* The Tholians. Go to down to Nukara in the Neutral Zone. You'll see why after being chased across the map by Tholians you happened to be within 100 feet of 5 minutes earlier.
[[/folder]]
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