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** Syndicate Elites are an upgrade to the Grenadiers, attacking from long range with ''very'' powerful rocket launchers that can quickly kill you and your Pals with even a near miss. Like with Grenadiers, expect several base Pals and structures to suffer heavily if they appear in a raid.

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** Syndicate Elites are an upgrade to the Grenadiers, attacking from long range with ''very'' powerful rocket launchers that can quickly kill you and your Pals with even a near miss.{{near miss|es}}. Like with Grenadiers, expect several base Pals and structures to suffer heavily if they appear in a raid.

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''VideoGame/{{Minecraft}}'' has [[DemonicSpiders/{{Minecraft}} its own page]].



* ''VideoGame/{{Minecraft}}'' has several mobs that make your life a living hell:
** Creepers. They are monsters that are completely silent until they get close enough to you to start making fuse-burning noises and then explode. They can outright kill an unarmored player at close range even on Easy, wreck any structures you built, and destroy items. Creepers are also the only way you can obtain the rest of the music discs by having a Skeleton kill one. Creepers will stay away if you have a cat nearby. Creepers are also the only overworld hostile mob that is neither burnt nor weakened by sunlight (regular spiders, too, but they cease hostilities after a while in bright light); they're just as deadly in the daytime as they are at night -- possibly moreso because they blend in with the vegetation and you're more complacent.
** Ghasts. They only appear in the Nether but they will make your time there constantly dangerous. They can fly and will usually float out of range of your swords, making them only vulnerable to arrows. They also constantly shoot fireballs at extremely long range that explode on contact, causing major damage unless you are wearing armor. There's also an achievement for sending a Ghast's fireball attack back at it, but good luck trying to get the Ghast to sit still for it to be hit. Notch was fully aware of this from the get-go, describing them as "the most unfair mob ever" and that "you will hate the Ghast" prior to their introduction.
*** Also, they don't follow you, so you can't lure them into traps, and will just keep shooting at you.
*** And if that weren't bad enough, Ghast cries carry for an absurd distance, so you never know if one is hanging around until you hear the distinct thump of incoming death.
*** In addition to hitting very hard, a Ghast's fireballs also tend to leave patches of fire where they hit, and they explode with enough force to destroy Netherrack in a small radius. It's entirely possible to get killed by fall damage or dropping into lava because a Ghast's fireball knocked you off of a ledge or destroyed the thin patch of ground underneath you.
** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/HalfLife2 Poison Headcrabs]] where the poison cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again (and because they come from Monster Spawners, there probably are). To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.
*** As well as poisoning you, they can hurt you with normal melee damage. If you're at half a heart of health and the spider runs toward you, you're screwed.
** Silverfish. They only appear in strongholds (and occasionally in Extreme Hills) and are very weak, but are powerful in numbers. Because of their AmbushingEnemy status for hiding in blocks, mining blocks in the stronghold is a risk because you could wind up freeing a silverfish and if you hurt it, its pain cry will alert other silverfish that are in hiding and they will all ZergRush you. Since silverfish are extremely tiny, they are also damn hard to strike with a sword. Worst of all, silverfish drop no loot at all, making them a waste of time to fight.
** Skeletons are a ComMon in the game, but they are ''lethal'' and, unlike the game's other {{Com Mon}}s don't lack any real balancing features; they just perforate you with arrows. To wit:
*** They do a fair bit of damage and they do ''not'' suffer from HeroTrackingFailure. Even so they wouldn't enter this category weren't it for one bit of annoying gameplay mechanics: when one of their arrows hits you, you're thrown slightly backwards and your forward momentum is stopped completely. Together with the aforementioned good aim and fair damage, by the time you get close enough to them to do melee damage most of your health evaporates; even if you do manage to kill them before they strike the finishing blow, you're now easy prey for pretty much anyone else at all. Furthermore, they are able to detect you from very far away, even if you are sneaking, and since their only alerting sound is a soft almost xylophone bone sound they almost always spot you before you even become aware of them: generally speaking you only become aware of one when you hear their arrow go "fwa-ting!" and you lose a third of your health.
*** In 1.5, they were changed so that they shoot faster as you get closer. This made blocking with your sword counter-intuitive as blocking slows your advance while you're constantly knocked back with ever-faster-firing arrows. Even with iron armor to stop you from getting to low health and sprinting to reduce the effects of the knockback, you couldn't get to them without a bow or using the environment (such as luring them into a corner for a surprise sword attack) to your advantage. This was a large reason why the shield item added in a later patch was such a boon, and even then it slows your movement speed when you block attacks, leaving you vulnerable to other mobs outside of your periphery.
*** In 1.9 they were given quite literal aimbot. They do ''not'' miss, even at long distances, even when you're running, even when you're under water, unless you manage to get behind cover or time your dodge ''perfectly''. They're borderline [[Film/TheMatrix Agents]] now where your best defense is to just run your ass off.
** How about Baby Zombies? They're faster than anything else, have as much health as a regular zombie, they're hard to hit because they're so tiny, they can climb ladders, they don't burn in sunlight (until 1.13) and they can come in packs.
** For one final nail in the coffin, most enemies are borderline harmless in the water. True they won't burn from sunlight now but since they sink like stones and can barely move, jumping in the water is a great way to get away from them. Skeletons will happily spam arrows at you from the bottom of a lake and, even with their reduced range, are still damned dangerous.
** Guardians of the Ocean Monument easily qualify. They have a whopping 30 HP and attack with lasers which hit for 6. Attacking them with melee does damage on the player, too, and since arrows don't work underwater you're pretty much obliged to grit and bear it. Think it stops there? The Ocean Monuments are a combination of TheMaze, UnderTheSea, and BlackoutBasement all at once. The guardians also spawn frequently, making them double as GoddamnedBats, and the objective is to beat three Elder Guardians which are just [[KingMook guardians made even worse]] and [[FlunkyBoss the former are more than happy to help out the latter.]] Beating an Ocean Monument without being CrazyPrepared is [[ThatOneLevel pretty much impossible.]]
** Iron Golems are normally docile and will even protect villages from hostile mobs. However, if you hit a villager (be it an accident or not), Iron Golems will immediately turn on the player. Thus, you've evoked the wrath of a LightningBruiser with 100 HP (the highest of any non-boss mob) that can [[OneHitKill kill an unarmoured player in one hit]], deals massive knockback (if the attack doesn't kill you, the resulting fall might), and is immune to knockback themselves.
** While Piglins and Zombified Piglins can be dangerous, the former won't attack a player with any golden armour and the latter will leave you alone as long as you leave them alone. Not so much Piglin Brutes, which have over triple the health of a normal Piglin and gold doesn't stop them from attacking the player on sight. They also deal significantly more damage than either of them; a Piglin Brute on Normal Mode deals more damage than a regular Piglin does on Hard Mode. Their axes also enable them to disable shields for five seconds. The only mobs capable of dealing more damage are Iron Golems and Wardens.
** Ravagers, the hostile equivalent to Iron Golems, which spawn as part of Illager Raids. They are every bit as tough, deal massive damage, have painful roars with knockback of five blocks, have a longer reaching distance than the player, destroy crops, resist knockback, and unlike Iron Golems, they can swim. Thankfully, they don't begin to spawn until later into the raid.
** Vindicators have slightly above-average health (24 as opposed to the usual 20), deal damage on par with Piglin Brutes, are capable of briefly disabling players' shields due to wielding axes, can keep pace with a sprinting player, and spawn in packs. They can open doors, so hiding inside a building won't save you or any villagers.
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** PAL Genetic Research Unit Executioners are better off avoided by unprepared players. They tend to spawn at higher levels than the Pals in their operating areas and hit stupidly hard with their [[UnusableEnemyEquipment exclusive energy weaponry]], always show up in squads, and tend to be more aggressive and more accurate than most human enemies. They also drop almost nothing of value when defeated.
** Brothers of the Eternal Pyre Martyrs are also tough enemies who appear in squads and pack flamethrowers with a surprisingly long range that will almost always set you on fire for extra damage. Their drops are also not that great.

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** PAL Genetic Research Unit Executioners are better off avoided by unprepared players. They tend to spawn at higher levels than the Pals in their operating areas and hit stupidly hard with their [[UnusableEnemyEquipment exclusive energy weaponry]], always show up in squads, and tend to be more aggressive and more accurate than most human enemies. They also drop almost nothing of value when defeated.
enemies.
** Brothers of the Eternal Pyre Martyrs are also tough enemies who appear in squads and pack flamethrowers with a surprisingly long range that will almost always set you on fire for extra damage. Their drops are also not that great.
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** Beegarde have a SuicideAttack that they will use with impunity, which deals MASSIVE damage. One attack can take out half your health bar even with armor, and since they tend to travel in groups, it's not uncommon to have two or more of them run up to you and explode in the span of a few seconds. And they attack the player on sight just to top it all off. Finally, unlike the other exploding Pal Tocotoco, Beegarde move faster and aren't lower-leveled than other Pals in the area, making them harder to kill before they blow up on you.

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** Beegarde are fast and spawn in groups, and infamously have a the powerful SuicideAttack that they will use with impunity, Bee Quiet, which deals MASSIVE blows them up to inflict massive damage. One attack can take out half Even when they're not exploding in your health bar even with armor, and since face, they tend to travel in groups, it's not uncommon to spam Wind Cutter and Poison Blast, both of which have two or more of them run up to you fast projectiles, very low cooldowns and explode in the span a chance to inflict status effects, letting swarms of a few seconds. And they attack the player on sight just Beegarde chip players and their Pals to top it all off.death very quickly. Finally, unlike the other exploding Pal Tocotoco, Beegarde move faster and aren't lower-leveled than other Pals in the area, making them harder to kill before they blow up on you.

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** Beegarde have a SuicideAttack that they will use with impunity, which deals MASSIVE damage. One attack can take out half your health bar even with armor, and since they tend to travel in groups it's not uncommon to have two or more of them run up to you and explode in the span of a few seconds. And they attack the player on sight just to top it all off.

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** Beegarde have a SuicideAttack that they will use with impunity, which deals MASSIVE damage. One attack can take out half your health bar even with armor, and since they tend to travel in groups groups, it's not uncommon to have two or more of them run up to you and explode in the span of a few seconds. And they attack the player on sight just to top it all off. Finally, unlike the other exploding Pal Tocotoco, Beegarde move faster and aren't lower-leveled than other Pals in the area, making them harder to kill before they blow up on you.


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** PAL Genetic Research Unit Executioners are better off avoided by unprepared players. They tend to spawn at higher levels than the Pals in their operating areas and hit stupidly hard with their [[UnusableEnemyEquipment exclusive energy weaponry]], always show up in squads, and tend to be more aggressive and more accurate than most human enemies. They also drop almost nothing of value when defeated.
** Brothers of the Eternal Pyre Martyrs are also tough enemies who appear in squads and pack flamethrowers with a surprisingly long range that will almost always set you on fire for extra damage. Their drops are also not that great.

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** Ghasts. They only appear in the Nether but they will make your time there constantly dangerous. They can fly and will usually float out of range of your swords, making them only vulnerable to arrows. They also constantly shoot fireballs at extremely long range that explode on contact, causing major damage unless you are wearing armor. There's also an achievement for sending a Ghast's fireball attack back at it, but good luck trying to get the Ghast to sit still for it to be hit.

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** Ghasts. They only appear in the Nether but they will make your time there constantly dangerous. They can fly and will usually float out of range of your swords, making them only vulnerable to arrows. They also constantly shoot fireballs at extremely long range that explode on contact, causing major damage unless you are wearing armor. There's also an achievement for sending a Ghast's fireball attack back at it, but good luck trying to get the Ghast to sit still for it to be hit. Notch was fully aware of this from the get-go, describing them as "the most unfair mob ever" and that "you will hate the Ghast" prior to their introduction.



** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/HalfLife2 Poison Headcrabs]] where the poison cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.

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** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/HalfLife2 Poison Headcrabs]] where the poison cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again.again (and because they come from Monster Spawners, there probably are). To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.


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** Iron Golems are normally docile and will even protect villages from hostile mobs. However, if you hit a villager (be it an accident or not), Iron Golems will immediately turn on the player. Thus, you've evoked the wrath of a LightningBruiser with 100 HP (the highest of any non-boss mob) that can [[OneHitKill kill an unarmoured player in one hit]], deals massive knockback (if the attack doesn't kill you, the resulting fall might), and is immune to knockback themselves.
** While Piglins and Zombified Piglins can be dangerous, the former won't attack a player with any golden armour and the latter will leave you alone as long as you leave them alone. Not so much Piglin Brutes, which have over triple the health of a normal Piglin and gold doesn't stop them from attacking the player on sight. They also deal significantly more damage than either of them; a Piglin Brute on Normal Mode deals more damage than a regular Piglin does on Hard Mode. Their axes also enable them to disable shields for five seconds. The only mobs capable of dealing more damage are Iron Golems and Wardens.
** Ravagers, the hostile equivalent to Iron Golems, which spawn as part of Illager Raids. They are every bit as tough, deal massive damage, have painful roars with knockback of five blocks, have a longer reaching distance than the player, destroy crops, resist knockback, and unlike Iron Golems, they can swim. Thankfully, they don't begin to spawn until later into the raid.
** Vindicators have slightly above-average health (24 as opposed to the usual 20), deal damage on par with Piglin Brutes, are capable of briefly disabling players' shields due to wielding axes, can keep pace with a sprinting player, and spawn in packs. They can open doors, so hiding inside a building won't save you or any villagers.

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** In ''[[VideoGame/GrandTheftAutoV]]:

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** In ''[[VideoGame/GrandTheftAutoV]]:''VideoGame/GrandTheftAutoV'':


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* ''VideoGame/{{Palworld}}'' has quite a few of the eponymous {{mons}} and some of the human enemies that fit:
** Vanwyrm in the Bamboo Groves are very dangerous if the player doesn't have heat-resistant armor. In addition to hitting like trucks[[note]]They have a ''huge'' base 115 attack stat, higher than any other early-game foe you've encountered thus far[[/note]] with fast-cooldown moves, often appearing in pairs, and being tough to catch, they have a nasty tendency to set you on fire for massive damage over time. It doesn't help that a couple of the fast-travel points on the first island just so happen to be in or around the Bamboo Groves, meaning you can basically be spawn-camped by these things if you die and have to go back for your stuff or get sucker-punched as soon as you arrive.
** Robinquill is one of the tougher Pals in its habitat, is aggressive toward the player and is hard to catch, and has ludicrously powerful long-range attacks, including Seed Mine, which covers a large area with exploding seeds that can easily one-shot a player through shields due to hitting multiple times (while other Pals like Broncherry can learn Seed Mine as well, Robinquill is by far the most prolific user). If it doesn't kill you immediately, it has a tendency to leave you entangled and rendering you unable to run, jump, or dodge, so its next shot most likely will.
** Beegarde have a SuicideAttack that they will use with impunity, which deals MASSIVE damage. One attack can take out half your health bar even with armor, and since they tend to travel in groups it's not uncommon to have two or more of them run up to you and explode in the span of a few seconds. And they attack the player on sight just to top it all off.
** Syndicate Grenadiers have a sizable AreaOfEffect attack [[CrosshairAware telegraphed]] with a red circle indicating the blast radius, and if you or your pals don't book it out of there in time, their grenade explodes for ''massive'' damage. While the player is capable of dodging this (assuming they aren't in the middle of a firefight with the other thugs or even a wild Pal), most AI-controlled Pals aren't so lucky, often taking massive damage in the process. And heaven help you if they appear in a raid to deal huge area damage to your immobile structures and multiple base Pals.
** Syndicate Elites are an upgrade to the Grenadiers, attacking from long range with ''very'' powerful rocket launchers that can quickly kill you and your Pals with even a near miss. Like with Grenadiers, expect several base Pals and structures to suffer heavily if they appear in a raid.

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