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** Leviathans in general probably qualify, if they don't simply count as "bosses" of some kind in a game where your offense is extremely limited. But if they qualify, none qualify more than the Reaper Leviathan. They may be the smallest hostile ones, but they are terribly aggressive, [[LightningBruiser quick as lightning]], and have a grappling attack that will incapacitate your non-Cyclops vehicles for a good while, flailing you around until it lets go or the vehicle shatters. Reapers can also chase you longer than any other Leviathan, having little in the way of special biome requirements or territory to defend, so getting one off your tail once spotted is an ordeal.

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** Leviathans in general probably qualify, if they don't simply count as "bosses" of some kind in a game where your offense is extremely limited. But if they qualify, none qualify more than the Reaper Leviathan. They may be the smallest hostile ones, but they are terribly aggressive, [[LightningBruiser quick as lightning]], and have a grappling attack that will incapacitate your non-Cyclops vehicles for a good while, flailing you around until it lets go or the vehicle shatters. Reapers can also chase you longer than any other Leviathan, having little in the way of special biome requirements or territory to defend, so getting one off your tail once spotted is an ordeal.ordeal.
* ''VideoGame/StardewValley'' has varying types of bat (and their upgraded, deceptively hitboxed Serpent forms) which can spawn on every floor of every dungeon, even if you've already killed everything on the floor, and combine just about every foe's strengths. They appear at random, usually in groups, automatically home in on you, and are not constrained by the walls of the level. They are also strong, can't be knocked back very far, and much faster than any other creature. For reference, there is '''one''' other foe that can go through walls- the ghosts of level 40- and they only appear individually, do not spawn out of nowhere based on the [=RNG=]'s whim, and are thrown far away by attacks (theirs or yours). Basically the ''only'' reason that Skull Cavern and miasma scenarios are so hard is that they're where and when the game feels like siccing five Serpents on you in a row [[note]]and when miasma occurs in the Skull Caverns, it is time to run[[/note]].


** Khergit mounted archers (read:every single Khergit troop). Their horses are fast enough to let them run circles around almost everything in the game, and they will proceed to happily do exactly that, with added RainOfArrows.

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** Khergit mounted archers (read:every single Khergit troop). Their horses are fast enough to let them run circles around almost everything in the game, and they will proceed to happily do exactly that, with added RainOfArrows. They are, however, pretty trashy in sieges, as you can't ride a horse up a siege tower or ladder and [[CripplingOverspecialization they're less than optimal when dismounted]].


** They make a return in ''VideoGame/GrandTheftAutoV'', and while they aren't as hard to kill this time and will run away from you if you're in a vehicle, if you get attacked by one it's game over because an attack from them is now a guaranteed OneHitKill. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed. Your only hope is Trevor's special ability, assuming you can activate it before you're pounced on...

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** They make a return in ''VideoGame/GrandTheftAutoV'', and while they aren't as hard to kill this time and will run away from you if you're in a vehicle, if you get attacked by one it's game over because an attack from them is now a guaranteed OneHitKill. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed. Your only hope is Trevor's special ability, assuming you can activate it before you're pounced on...on...
* ''Videogame/{{Subnautica}}'' has its share of awful lifeforms, making exploration in certain biomes a nightmare.
** Warpers. They show up in pairs, use teamwork, can summon other dangerous creatures right on top of you, will teleport you around and scythe your health in half when you're up close, and perhaps worst of all they can simply yank you ''right'' out of the driver's seat of any vehicle and into open waters. Offense is not an option either, as they'll simply teleport away as soon as they're in danger. All you can do is run.
** Crabsquids, like most other creatures, really want a bite out of you. Like several creatures, they also think vehicles still look tasty or need to be evicted from their territory. ''Un''like any other creature, they also have an EMP blast that will wipe a whole chunk of energy out of any of your vehicles or ''bases'', and disable them for a short, but crucial time. They are thankfully not that fast, but that doesn't mean much if your base is being besieged by an angry crabsquid and repeatedly EMP'd to hell.
** Leviathans in general probably qualify, if they don't simply count as "bosses" of some kind in a game where your offense is extremely limited. But if they qualify, none qualify more than the Reaper Leviathan. They may be the smallest hostile ones, but they are terribly aggressive, [[LightningBruiser quick as lightning]], and have a grappling attack that will incapacitate your non-Cyclops vehicles for a good while, flailing you around until it lets go or the vehicle shatters. Reapers can also chase you longer than any other Leviathan, having little in the way of special biome requirements or territory to defend, so getting one off your tail once spotted is an ordeal.


*** In 1.5, they shoot faster as you get closer. This makes blocking with your sword counter-intuitive as blocking slows your advance while you're constantly knocked back with ever-faster-firing arrows. Even with iron armor to stop you from getting to low health and sprinting to reduce the effects of the knockback, you can't get to them without a bow or using the environment (such as luring them into a corner for a surprise sword attack) to your advantage.

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*** In 1.5, they were changed so that they shoot faster as you get closer. This makes made blocking with your sword counter-intuitive as blocking slows your advance while you're constantly knocked back with ever-faster-firing arrows. Even with iron armor to stop you from getting to low health and sprinting to reduce the effects of the knockback, you can't couldn't get to them without a bow or using the environment (such as luring them into a corner for a surprise sword attack) to your advantage.advantage. This was a large reason why the shield item added in a later patch was such a boon, and even then it slows your movement speed when you block attacks, leaving you vulnerable to other mobs outside of your periphery.

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*** In addition to hitting very hard, a Ghast's fireballs also tend to leave patches of fire where they hit, and they explode with enough force to destroy Netherrack in a small radius. It's entirely possible to get killed by fall damage or dropping into lava because a Ghast's fireball knocked you off of a ledge or destroyed the thin patch of ground underneath you.


** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/{{Half-Life 2}} Poison Headcrabs]] where the poison cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.

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** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/{{Half-Life 2}} [[VideoGame/HalfLife2 Poison Headcrabs]] where the poison cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.


* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue doing it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the mafia!

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* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue doing it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the mafia!mafia, especially if you're going for OneHundredPercentCompletion!


* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the mafia!

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* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue doing it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the mafia!


* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. Hope you weren't planning to do side missions after turning against the mafia!

to:

* ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Shotguns Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns.shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the mafia!


* ''VideoGame/RedDeadRedemption'' has the most infamous animal in any Rockstar-made game; [[PantheraAwesome the cougar]]. The cougar is [[AlwaysSomeoneBetter faster than you, stronger than you, stealthier than you]] and has the ability to [[OneHitKill kill you in one]] [[CurbStompBattle or two attacks]]. Needless to say, they've become a MemeticBadass on GameFAQs.

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* ''VideoGame/RedDeadRedemption'' has the most infamous animal in any Rockstar-made game; [[PantheraAwesome the cougar]]. The cougar is [[AlwaysSomeoneBetter faster than you, stronger than you, stealthier than you]] and has the ability to [[OneHitKill kill you in one]] [[CurbStompBattle or two attacks]]. Needless to say, they've become a MemeticBadass on GameFAQs.Website/GameFAQs.



''VideoGame/{{Terraria}}'' has [[DemonicSpiders/{{Terraria}} its own page]].



* ''VideoGame/{{Terraria}}'' has quite a few.
** Armored Skeletons, which can inflict the Broken Armor debuff, which halves your armor rating for ''five minutes'' and turns even the weakest of Hardmode enemies into a serious threat.
** Voodoo Demons, which are basically Demons with slightly boosted HP and the Guide Voodoo Doll as a drop. If you aren't careful when you kill them, they might drop the doll into lava and summon the Wall of Flesh.
** Chaos Elementals are incredibly fast and can teleport at will, including directly on top of you.
** Hornets (and their big and little cousins) and Man Eaters found in the Underground Jungle. Hornets come in huge swarms, can shoot their stingers at you, and inflict poison. Man Eaters, meanwhile, are tougher versions of the Snatchers you find on the surface, and they're much more dangerous underground because you can't see them coming until they chomp you for 30+ damage.
*** The console version introduces Dragon Hornets, which are stronger than normal Hornets. Insultingly, they don't even have good drops, leaving only a pittance of copper coins.
** Clingers, tougher versions of the Man Eaters that spawn in the Underground Corruption. They can reach through walls, spawn in huge clusters, and spit cursed flames that don't go out when you jump in water.
** Sharks are fast, take off huge chunks of health with every bite, and can take some serious punishment. However, they're only found in the oceans, so you pretty much have to be trying to encounter them.
** Goblin Sorcerers don't pose much threat to a prepared player, but they are excellent at killing your friendly [=NPCs=] by either teleporting into their rooms or hitting them with their projectiles. God help you if you don't have the Vilethorn.
** Giant Bats are unusually dangerous for bat enemies. Despite the name, they're only slightly larger than the smaller varieties and just as fast, so hitting them with anything other than melee is difficult at best. They also have surprisingly high damage output unless you're wearing Adamantite or Hallowed armor, which you won't be for most of the time you're exploring the caverns. Even worse, they inflict Confusion, which reverses your controls and has led to many a death from accidentally walking into lava.
** Corruptors are tougher versions of the Eater of Souls with a nasty ranged attack. Said ranged attack also corrupts terrain wherever it hits, helping the Corruption's already fast spread rate. They also have a small chance of inflicting the irritating Weakened debuff whenever they hit you.
** Rune Wizards. They have some of the most powerful attacks in the game, and their projectiles can pass through solid blocks.


** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/{{Half-Life 2}} Poison Headcrabs]] where the poison and the Cave Spider cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.

to:

** Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the [[VideoGame/{{Half-Life 2}} Poison Headcrabs]] where the poison and the Cave Spider cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a OneHitPointWonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.


** They make a return in {{Grand Theft Auto V}}, and while they aren't as hard to kill this time and will run away from you if your in a vehicle, if you get attacked by one it's game over because an attack from them is now a guaranteed {{One Hit Kill}}. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed.

to:

** They make a return in {{Grand Theft Auto V}}, ''VideoGame/GrandTheftAutoV'', and while they aren't as hard to kill this time and will run away from you if your you're in a vehicle, if you get attacked by one it's game over because an attack from them is now a guaranteed {{One Hit Kill}}.OneHitKill. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed. Your only hope is Trevor's special ability, assuming you can activate it before you're pounced on...


** They make a return in {{Grand Theft Auto V}}, and while they aren't as hard to kill this time and will run away from you if your in a vehicle, if you get attacked by one, it's game over because an attack from them is now a guaranteed {{One Hit Kill}}. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed.

to:

** They make a return in {{Grand Theft Auto V}}, and while they aren't as hard to kill this time and will run away from you if your in a vehicle, if you get attacked by one, one it's game over because an attack from them is now a guaranteed {{One Hit Kill}}. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed.


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----**They make a return in {{Grand Theft Auto V}}, and while they aren't as hard to kill this time and will run away from you if your in a vehicle, if you get attacked by one, it's game over because an attack from them is now a guaranteed {{One Hit Kill}}. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed.

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