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6%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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14Even in wide open worlds, there's nearly EverythingTryingToKillYou and no one else.
15
16''VideoGame/{{Minecraft}}'' has [[DemonicSpiders/{{Minecraft}} its own page]].
17
18''VideoGame/{{Terraria}}'' has [[DemonicSpiders/{{Terraria}} its own page]].
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20* ''VideoGame/{{Besiege}}'':
21** The Tolbrynd Halberdiers are the first {{Mook}}s to pose a significant threat to your contraption. They're quick, attack in swarms, will lop entire chunks off your contraption with one or two swings, and can easily survive several blows from blades, arrows, drills, and can even be ''run over'' by your contraption with no ill effect. Worse is they deliberately target wheels and wooden parts first, and will cripple your contraption in seconds and rip what's left to shreds if you let them. Pretty much the only effective means of dispatching them are bombs or flamethrowers, and even when set ablaze they'll continue to charge and attack you [[TakingYouWithMe trying to light your contraption on fire before they die]], so if you aren't building a flying contraption to kill them from above you'd better be running away like a coward saturating them with fire until they go down.
22** Dear god, the Valfrost Axeman. Take everything that was said about the Tolbrynd Halberdier and ratchet it up several difficulties. And if that's not enough, now they ''throw their axes at you''. These guys will basically chew up your contraption and spit it out in mere seconds. There basically is no safe way to engage these monsters, as fire-throwing and even flying contraptions struggle to get close enough to take them down before being smashed to absolute scrap, so now really the only reliable way to take them out is [[TakingYouWithMe suicide tactics]].
23* The Special Forces soldiers in ''VideoGame/DeadRising 1'' are very tough for {{Mooks}}, requiring seven shotgun blasts to put down, immune to handgun fire and headshots, toted machine guns that stun locked and damage you which allowed the other soldiers to shoot you more, always came in groups, and were ''not'' stun locked when shot (quite annoying when trying to use their own assault rifles against them). When they show up, you ''better'' have the small chainsaw or sniper rifle, or you're in for a rude awakening.
24* The "Gas Zombies" in ''VideoGame/DeadRising2'' only miss sweeping the list by one factor -- they can't [[LevelDrain take away levels]]. They have ''[[ComboPlatterPowers everything]]'' else. They can [[StatusEffects stun you]]. Their [[InstantDeathRadius grapple attack]] has twice the reach of conventional zombies -- and is ''undodgeable''. They are ''everywhere'', and you will ''not'' notice them among the mobs of zombies until they are ''right on top of you'' '''chewing your face off.''' They '''[[MookMaker draw every other Gas Zombie within earshot when they attack]]'''. They can attack multiple times once they grab you, forcing you to consume healing items faster. They are ''[[MadeOfIron twice as tough]]'' as normal zombies. They can charge right through mobs of zombies. ''[[SmartBomb Queens]] only stun them''. Oh, and that stun attack? Has enough range to hit you before they enter camera view from behind. The game is 72 hours of zombie smashing, but once these bastards show up, the party is '''over'''. Notably, these ornery bastards wipe out entire platoons of soldiers, ones who are trained to eliminate conventional zombies with ease, in ''mere seconds'', and the Phenotrans scientists actually had to develop the Blast Frequency Gun to protect themselves from these zombies, a weapon that only stuns regular zombies but wipes these things out by the dozens: even InUniverse they are recognized as Demonic Spiders.
25* ''VideoGame/GrandTheftAuto'':
26** ''VideoGame/GrandTheftAutoIII'' has every gang pack a lot of heat, but the worst of them come from the mafia. After [[spoiler:killing Salvatore]], wandering into the Leone Mafia territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Unless you're in a bulletproof vehicle (usually acquired by completing certain missions) or a [[TankGoodness Rhino]], shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. If you're traveling on foot in their territory? Their shotguns can knock you down if you so much as get within a hair's breadth of their sights, and they'll continue doing it even after you get up and try to run away. Hope you weren't planning to do side missions after turning against the Mafia, especially if you're going for OneHundredPercentCompletion!
27*** Also from the same game, ''any'' enemy that carries an [[MoreDakka M-16]]. If you so much as walk into their line of sight, it's essentially instant death. Even with full armour and health, you have to pick them apart far away or face certain death.
28** In ''VideoGame/GrandTheftAutoV'':
29*** Certain wildlife will OneHitKill you if you're on foot, such as for example, the cougar. All it has to do is pounce you and you're dead.
30*** [[ThreateningShark Tiger sharks]] appear if you're on the edge of the map in the water. Unlike the cougars, which can be killed with a well-timed shotgun blast, your weaponry is limited in the water to a scant amount of melee weapons. A bite is all it takes to kill your character. They can be killed in a boat, but if you're deep underwater and they see you, you're likely dead.
31** In ''[[VideoGame/GrandTheftAutoV GTA Online]]'', the Oppressor Mk II can strike equal parts rage and fear into even veteran players. Rage at Rockstar Games for adding the damn thing to the game in the first place, and fear because it is a {{griefer}}'s weapon for a reason. It is a flying, jet-powered motorcycle that can be equipped with machine guns (the default weapon), an explosive autocannon, or homing missiles, is fast enough to keep pace with almost any ground vehicle in the game while ignoring obstacles on the road (unlike the [[TankGoodness Rhino tank]]) while also being able to slow down and hover around its target rather than have to do flybys and turn around (unlike the various {{Cool Plane}}s in the game), and its small size makes it extremely hard to hit from a distance (unlike attack helicopters and other {{weaponized|Car}} {{Flying Car}}s like the Deluxo). Your only chance comes down more to the stupidity of whoever's flying it than your own ability to fight back,[[note]]Its one real weakness is that it offers no armor or protection for the pilot, so Oppressor pilots who get too close to their targets and aren't aggressive enough in taking them out quickly can wind up getting shot in the face.[[/note]] and a skilled pilot can instantly make your game a living hell and force you to enter either Passive Mode or [[RageQuit your console's home menu]].
32* ''VideoGame/{{Grounded}}'' fittingly has ''literal'' spiders that are some of the toughest enemies in their respective tiers.
33** Orb Weavers are similar to a WarmUpBoss of the spider enemies, but are still very tough to take on before you reach the middle of the game. Every time they spot you, [[AntiEscapeMechanism their shriek will cripple your move speed,]] preventing you from fleeing from them easily. Their attacks come out much faster than other early game bugs and their healthpool is quite beefy. Additionally, they will ''stalk you'' once you enter their territory, which can lead up to them ambushing you if you don't hear their quiet but distinct movement sounds. And outside of your initial spawn area, they're found ''everywhere.''
34** Wolf Spiders are the most infamous for embodying this trope (there's even an achievement for killing your first one!). Take everything about the Orb weaver, and give it even more health, more damage, the ability to [[InASingleBound ''jump ridiculous heights'']] to reach players using ranged attacks hiding above them, and a debilitating poisonous bite. The poison in particular is extremely dangerous. While you can afford to not perfect block Orb Weavers just fine, failing to perfect block a Wolf Spider will cause its raw attack damage to be reduced, but it will still apply poison to damage you. Finally, their five hit combo comes out ''fast'' and is notorious for ripping apart new players in the span of seconds. While they're nocturnal, their patrol territory is ''massive'', meaning at any moment, a Wolf Spider could be stalking you and you won't realize it till it's too late.
35** '''Black Widows'''. "Legendary killer spider in classic black in red. Identifiable by the hourglass marking that indicates your time is at hand." They straddle the line between this trope and BossInMooksClothing. They have a mountain of a health pool (even ''more'' than the game's first two bosses!), attack at blindingly quick speeds, can spawn widowlings, [[MonstrousCannibalism eat said widowlings]] to gain a buff that makes their attacks ''even faster'' AND grant [[HealingFactor health regeneration,]] and instead of poisoning you, they envenom you. And unlike poison, venom ''stacks'' and bypasses poison resistance. Even with fully upgraded tier 3 heavy armor, full health and some defensive buffs, they can kill you in ''less than five seconds''.
36* ''Videogame/MountAndBlade'', having dozens and dozens of possible units, was bound to have some of these. Just remember that a bit of recruiting savvy and training will have these fighting for ''your'' side.
37** Khergit mounted archers (read:every single Khergit troop). Their horses are fast enough to let them run circles around almost everything in the game, and they will proceed to happily do exactly that, with added RainOfArrows. They are, however, pretty trashy in sieges, as you can't ride a horse up a siege tower or ladder and [[CripplingOverspecialization they're less than optimal when dismounted]].
38** Vaegir Marksmen, the single best archers the game has. Pinpoint accuracy, enough draw strength to tear through half your healthbar in a single shot, and they [[BoomHeadshot like to aim for the head]]. Trying to assault a castle lined with these can end in your entire army getting shot down before the siege tower has even reached the castle.
39** Rhodok Sharpshooters combine the strongest crossbow with one of the stronger bolts and some terrifyingly good aim. Surviving one of their shots is an impressive feat, and even then you won't get back up from the next one.
40** Nord Huscarls, for their part, are the single best melee infantry unit the game has to offer. Trying to go axe-to-axe with them will get them to smack you for well over 40 damage a hit, trying to block their strikes with a shield will shred the shield and ''then'' kill you, trying to charge them on horseback will make them stick so tightly together they're worse than a stone wall and stop your horse, which will let you hack down both you and the horse at their leisure, and trying to shoot at them from afar will get them to draw out the throwing axes and nail you in the head with one.
41** ''With Fire and Sword'', one of the official expansions set in 17th century Europe adds Polish Winged Hussars to this list. They're damn near unkillable, taking several musket shots to take down, and they carry a gigantic lance, which combined with their LightningBruiser of a horse lets them spear your troops to death with ease. Killing the horse will not be enough to stop them from skewering your troops to death, either, so don't think you've solved that problem just by dismounting them.
42** Early game Steppe and Desert Bandits, if you make a mistake of straying eastwards without a decent party you will find yourself facing 10 to 20 strong parties of mounted archers and lancers, and at that level they may as well be Swadian Knights for how much damage they do to you, bonus points, they are all mounted so good luck outrunning them.
43* ''VideoGame/{{Palworld}}'' has quite a few of the eponymous {{mons}} and some of the human enemies that fit:
44** Vanwyrm in the Bamboo Groves are very dangerous if the player doesn't have heat-resistant armor. In addition to hitting like trucks[[note]]They have a ''huge'' base 115 attack stat, higher than any other early-game foe you've encountered thus far[[/note]] with fast-cooldown moves, often appearing in pairs, and being tough to catch, they have a nasty tendency to set you on fire for massive damage over time. It doesn't help that a couple of the fast-travel points on the first island just so happen to be in or around the Bamboo Groves, meaning you can basically be spawn-camped by these things if you die and have to go back for your stuff or get sucker-punched as soon as you arrive.
45** Robinquill is one of the tougher Pals in its habitat, is aggressive toward the player and is hard to catch, and has ludicrously powerful long-range attacks, including Seed Mine, which covers a large area with exploding seeds that can easily one-shot a player through shields due to hitting multiple times (while other Pals like Broncherry can learn Seed Mine as well, Robinquill is by far the most prolific user). If it doesn't kill you immediately, it has a tendency to leave you entangled and rendering you unable to run, jump, or dodge, so its next shot most likely will.
46** Beegarde are fast and spawn in groups, and infamously have the powerful SuicideAttack Bee Quiet, which blows them up to inflict massive damage. Even when they're not exploding in your face, they spam Wind Cutter and Poison Blast, both of which have fast projectiles, very low cooldowns and a chance to inflict status effects, letting swarms of Beegarde chip players and their Pals to death very quickly. Finally, unlike the other exploding Pal Tocotoco, Beegarde move faster and aren't lower-leveled than other Pals in the area, making them harder to kill before they blow up on you.
47** Syndicate Grenadiers have a sizable AreaOfEffect attack [[CrosshairAware telegraphed]] with a red circle indicating the blast radius, and if you or your pals don't book it out of there in time, their grenade explodes for ''massive'' damage. While the player is capable of dodging this (assuming they aren't in the middle of a firefight with the other thugs or even a wild Pal), most AI-controlled Pals aren't so lucky, often taking massive damage in the process. And heaven help you if they appear in a raid to deal huge area damage to your immobile structures and multiple base Pals.
48** Syndicate Elites are an upgrade to the Grenadiers, attacking from long range with ''very'' powerful rocket launchers that can quickly kill you and your Pals with even a {{near miss|es}}. Like with Grenadiers, expect several base Pals and structures to suffer heavily if they appear in a raid.
49** PAL Genetic Research Unit Executioners are better off avoided by unprepared players. They tend to spawn at higher levels than the Pals in their operating areas and hit stupidly hard with their [[UnusableEnemyEquipment exclusive energy weaponry]], always show up in squads, and tend to be more aggressive and more accurate than most human enemies.
50** Brothers of the Eternal Pyre Martyrs are also tough enemies who appear in squads and pack flamethrowers with a surprisingly long range that will almost always set you on fire for extra damage.
51* ''VideoGame/{{Prototype}}'' has several, but the prize goes to the Supersoldiers. Pretty much all of Alex's abilities are melee, and the Supersoldiers shine at this. If you attack them too much, they'll go into a blocking state where they're invincible. Hit them in this state, and they'll break into a combo which can beat off nearly half your health. Because of the button-mashing nature of attacking, you have to pay very close attention not to do this. They also love to grab you, which, should you fail to counter it, will also cost you half your health (though if you're lucky, they might use a less painful move). They can even grab you in ''mid-air'', sometimes even in ''mid-kick'', and ground slam you for, you guessed it, half your health. They can follow you anywhere, see through your disguise, and detect you at range (they're walking virus detectors). They are impossible to grab, except during the block state, and even then you can only flip them over. They also cannot be consumed, period, so all that health you lost trying to kill them is rewarded with a pittance.
52** The lesser spiders are the Hunters, especially in the early stages of the game. If struck too much, they turn invincible and go into an attack frenzy, which can very quickly take a lot of health if you don't run from them. They can run faster than you can fully upgraded, and have a tackle move that, if it doesn't knock you down on the first try, allows them to turn on a dime for a second attempt (which probably won't miss). Much like Supersoldiers, they aren't fooled by your disguise (not that any disguise would matter to them), and will ignore all other targets to chase Alex. They take several hits with anything to kill, and often come in groups of three or more. [[BossInMookClothing Leader Hunters]] up the ante by almost constantly being in the "invincible attack" state. You actually have to wait them out, attack, then rinse and repeat.
53* ''VideoGame/{{Prototype 2}}'' is arguably more forgiving in general. It isn't until the difficulty is set to Insane that Red Zone Strike Teams and mass rocket trooper squads become real bringers of pain. This is due to the various upgrades Heller can receive to compensate for less-than-immaculate evasive combat maneuvers. Also, most of the challenging enemies that are organic can be consumed once weakened, negating the attrition on the player's health bar. Depending on behavior, enemy Brawler packs can be this when they start continuously hurling debris at you from their spot instead of rushing to meet you. Juggernauts are definitely these when in a pair or more due to their aggressive and hard-hitting attacks in tandem with their high tendency to block a wide variety of attacks.
54* ''VideoGame/RedDeadRedemption'' has the most infamous animal in any Rockstar-made game; [[PantheraAwesome the cougar]]. The cougar is [[AlwaysSomeoneBetter faster than you, stronger than you, stealthier than you]] and has the ability to [[OneHitKill kill you in one]] [[CurbStompBattle or two attacks]]. Needless to say, they've become a MemeticBadass on Website/GameFAQs.
55** They make a return in ''VideoGame/GrandTheftAutoV'', and while they aren't as hard to kill this time and will run away from you if you're in a vehicle, if you get attacked by one it's game over because an attack from them is now a guaranteed OneHitKill. Worse is, you are virtually guaranteed to find them when playing the hunting minigame, and you can't use the invincibility cheat in missions, so if you can't run away fast enough or kill them first (or climb on top of something) you will get killed. Your only hope is Trevor's special ability, assuming you can activate it before you're pounced on...
56* ''VideoGame/SaintsRowTheThird'' has Brutes, massive footsoldiers that can soak up damage like a sponge and can punch ''FREAKING TANKS'' out of their way. In addition, each gang has their own "specialist" that can give you a hard time: the Morningstar has snipers that attack from helicopters, the Luchadores has men with rapid-firing grenade launchers that can make you stumble and make short work of vehicles, and the Deckers have girls on rollerblades that can move so fast, they seem to teleport, making them difficult to put down.
57** ''VideoGame/SaintsRow2'' played on hardcore has mooks who frequently carry full-auto shotguns and [=RPGs=] that can easily tank your health even with defense upgrades as well as one-shot you if you happen to be riding in a vehicle prone to exploding easily. Also, EVERY ATTACK HELICOPTER EVER. With lock on missiles that instakill everything either from the explosion itself, the resulting fire, or fall damage, you better beware pissing off the Stilwater Police Department all the way to five stars.
58** ''VideoGame/SaintsRow2'' also gives us the Tornado, an attack helicopter with homing missiles. These missiles can take out any vehicle with less armor than a Bear AwesomePersonnelCarrier in two hits or less, can be aimed at a solitary individual running on the ground, and ''never miss''. Oh, and since these are helicopters we're talking about, they'll usually be able to fire off at least one missile before you even manage to make visual contact with them, never mind bring them down (''if'' you can bring them down). There's a reason why a clear majority of the missions named as the game's ThatOneLevel by players involve being attacked by Tornadoes.
59* ''VideoGame/StardewValley'' has varying types of bat (and their upgraded, deceptively hitboxed Serpent forms) which can spawn on every floor of every dungeon, even if you've already killed everything on the floor, and combine just about every foe's strengths. They appear at random, usually in groups, automatically home in on you, and are not constrained by the walls of the level. They are also strong, can't be knocked back very far, and much faster than any other creature. For reference, there is '''one''' other foe that can go through walls -- the ghosts of level 40 -- and they only appear individually, do not spawn out of nowhere based on the [=RNG=]'s whim, and are thrown far away by attacks (theirs or yours). Basically the ''only'' reason that Skull Cavern and miasma scenarios are so hard is that they're where and when the game feels like siccing five Serpents on you in a row [[note]]and when miasma occurs in the Skull Caverns, it is time to run[[/note]].
60* ''Videogame/{{Subnautica}}'' has its share of awful lifeforms, making exploration in certain biomes a nightmare.
61** Warpers. They show up in pairs, use teamwork, can summon other dangerous creatures right on top of you, will teleport you around and scythe your health in half when you're up close, and perhaps worst of all they can simply yank you ''right'' out of the driver's seat of any vehicle and into open waters. Offense is not an option either, as they'll simply teleport away as soon as they're in danger. All you can do is run.
62** Crabsquids, like most other creatures, really want a bite out of you. Like several creatures, they also think vehicles still look tasty or need to be evicted from their territory. ''Un''like any other creature, they also have an EMP blast that will wipe a whole chunk of energy out of any of your vehicles or ''bases'', and disable them for a short, but crucial time. They are thankfully not that fast, but that doesn't mean much if your base is being besieged by an angry crabsquid and repeatedly EMP'd to hell.

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