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* MechanicallyUnusualFighter: Meggon's Extreme attacks are not a punches or kicks at all. Both Extreme buttons make him unleash a stream of flames with his flamethrower. Extreme punch version allows him to run around while spewing fire in front of him while Extreme kick version puts him firmly on the ground but lets him aim his flamethrower. He has a separate "fuel" gauge that gets consumed whenever he uses any flamethrower-based attack. It slowly goes up but can be recharged with a special move ''Refill'' (with its extreme version immediately filling the fuel gauge).

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* MechanicallyUnusualFighter: Meggon's Pressing Extreme attacks are not a punches punch or kicks at all.Extreme kick while playing as Meggon won't make him punch or kick. Both Extreme buttons make him unleash a stream of flames with his flamethrower. Extreme punch version allows him to run around while spewing fire in front of him while Extreme kick version puts him firmly on the ground but lets him aim his flamethrower. He has a separate "fuel" gauge that gets consumed whenever he uses any flamethrower-based attack. It slowly goes up but can be recharged with a special move ''Refill'' (with its extreme version immediately filling the fuel gauge).
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* MakesMeWannaShout: Rhode's ''Echophone Scream'' Guts Blowout makes him screech at his microphone that turns the sound into a G-Particle energy blast. Bonus points for having a LetsGetDangerous close-up before attacking.

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* MakesMeWannaShout: MakeMeWannaShout: Rhode's ''Echophone Scream'' Guts Blowout makes him screech at his microphone that turns the sound into a G-Particle energy blast. Bonus points for having a LetsGetDangerous close-up before attacking.
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* MakesMeWannaShout: Rhode's ''Echophone Scream'' Guts Blowout makes him screech at his microphone that turns the sound into a G-Particle energy blast. Bonus points for having a LetsGetDangerous close-up before attacking.

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* FragileSpeedster: Junior and [=K1R-Unit=].

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* FragileSpeedster: Junior FightingClown: The game makes it a point that Rhodes, despite being a buff pterosaurian who is based on ''Film/{{Rodan}}'', is not really good at fighting and [=K1R-Unit=].instead all of his normal attacks involve him trying to use his inventions helplessly. The only moment he gets "into" fighting is when performing his Guts Blowout ''Echophone Scream'', where during the Guts Blowout close up he takes off his glasses and has a serious look in his eyes before screaming through his device. He then proceeds to put back his glasses and becomes goofy again.


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* SuperMovePortraitAttack: Though rather than a portrait, the game zooms in to the character who is about to perform a Guts Blowout, complete with a start-up animation.
** Averted when performing a Guts Allout though. The game freezes, the background changes, and a glow is seen on the character who is about to perform a Guts Allout, but otherwise no close-up. It probably makes up with the fact that all of the Guts Allout are dynamic.

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* ConfusionFu: Maestro Baugn fights by tampering with his enemy's "perspective". In-game it is realized by creating illusions and weird projectiles. He can summon a duplicate that he can switch places with or turn them into other things. He can hurl projectiles that behave erratically. And he can even switch places with the enemy.



* MechanicallyUnusualFighter: Meggon's Extreme attacks are not a punches or kicks at all. Both Extreme buttons make him unleash a stream of flames with his flamethrower. Extreme punch version allows him to run around while spewing fire in front of him while Extreme kick version puts him firmly on the ground but lets him aim his flamethrower. He has a separate "fuel" gauge that gets consumed whenever he uses any flamethrower-based attack. It slowly goes up but can be recharged with a special move ''Refill'' (with its extreme version immediately filling the fuel gauge).
** Surprisingly enough his (only) Guts Blowout ''Fiery Charge'' and Guts Allout ''HAZARD'' don't use the fuel despite being flamethrower attacks, and in fact immediately fills the gauge upon performing.



* StanceSystem: Guygus can change between using his claws or rifle. When he uses his claws most of his attacks are melee-oriented, whereas he is ranged-oriented when using his rifle. One of his Guts Blowout changes when he switches stances, and his Guts Blowout depends on his stance. He still keeps his trap-based special moves and Guts Blowout though.

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* StanceSystem: Guygus can change between using his claws or rifle. When he uses his claws most of his attacks are melee-oriented, whereas he is ranged-oriented when using his rifle. One of his Guts Blowout changes when he switches stances, and his Guts Blowout Allout depends on his stance. He still keeps his trap-based special moves and Guts Blowout though.though.
** When Jingoku plants his sword, some of his normal attacks change, and he gains and loses specials and Guts Blowout. Much like Guygus, his Guts Allout varies depending on whether he has G-Slayer on hand or not.
* SwordPlant: Jingoku can stab his G-Slayer on the ground. This allows him to fight with bare hands. He loses attacks that utilize his sword but gains new ones in the process. He can even remote-control his sword.
* TeleportationSpam: Plenty of Greez's special moves are vanishing and reappearing, both in offense and defense. What actually happens is he temporarily freezes time to go to a location.
* TimeStandsStill: Greez has plenty of attacks where he gets on one spot to the other, courtesy of a device he made called Bull-Ton, which creates a "chrono-tampering field" that allows him to temporarily move fast by slowing time around him. One of his Guts Allout (he has two) is called ''Time Freeze'', which is seeing this ability to move around fast in his perspective and the player gets freedom to attack a frozen enemy until the timer runs out. Obviously his attacks that rely on Bull-Ton are turned mundane.
** ColorCodedTimestop


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* WeaponizedTeleportation: Gideon's Guts Allout is ''Final Decree''. The opponent gets swallowed into a vortex that sends them into outer space where a comet then hits them.
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* TwoAndAHalfD: The game uses cel-shaded 3D that mimics sprites similar to ''VideoGame/GuiltyGearXrd'' and the gameplay is strictly a 2D fighter that takes advantage of 3D for dynamic angles.
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* ChestBlaster: Jiro's ''G-Particles Dispersion'' move is an energy burst from his chest.

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* ChestBlaster: Jiro's Guts Blowout ''G-Particles Dispersion'' move is an energy burst from his chest.chest. It is powered up by a G-Particle Diffuser in the Guts Allout version ''G-Particles Dispersion: Diffuser''.

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** Josevin's Guts Blowout called ''Thousand Eons of Punishment'' has this. ATT-DRONE does a short moving forward dash. If it connects, the screen darkens and rapid hit flashes are seen and multiple hits are heard, all while Josevin makes a laughter. The screen ends with her making a snide comment. Occasionally she says [[Anime/JojosBizarreAdventure ORA ORA ORA ORA!]]

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** Josevin's Guts Blowout called ''Thousand Eons of Punishment'' has this. ATT-DRONE Sentinel does a short moving forward dash. If it connects, the screen darkens and rapid hit flashes are seen and multiple hits are heard, all while Josevin makes a laughter. The screen ends with her making a snide comment. Occasionally she says [[Anime/JojosBizarreAdventure ORA ORA ORA ORA!]]


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* NoblewomansLaugh: Josevin has this in spades.


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* PsychicPowers: The mothama characters (barring Leon) use various psychic abilities in combat.
** Despite not being overt about it, Josevin's race, the vespa, employ it as well. They are usually seen with small flying helper machines called drones which are controlled mentally with small contacts worn on their forehead or temple, with them being able to control three to five at a time. Josevin manages not to only control ten of them, but to make them link up to form into a fighting robot.
* PuppetFighter: Josevin fights with Sentinel, a bipedal robot actually made up of ten drones that have been coupled together. Normally she fights with it by her side but she can remote control it to fight farther or on its own. And because it is made up of smaller drones, she can occasionally detach them to attack the enemy as a swarm.
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* BattleIntro: If certain characters fight, they usually change the pre-fight intro with minor tweaks (like G.U.T.S. members greeting each other). And if very ''specific'' characters fight, they get a cinematic pre-fight intro instead (like Marvel vs. Master Baugn).


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* OlderThanTheyLook: Jane is the mother of two children, the youngest of which is already a young adult. Yet when compared to another female diosaurian who is younger than her (Beah), she barely looks older. In this case, diosaurians have long adult life and her occupation requires her to be in top shape.
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* NonIndicativeName: Despite the DLC character packs being called "Season 2" and "Season 3" packs respectively, the characters themselves aren't strictly from those season. Granted the majority of the characters are from those seasons.

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* NonIndicativeName: Despite the DLC character packs being called "Season 2" and "Season 3" packs respectively, the characters themselves aren't strictly from those season. Granted the majority some of the characters are there didn't originate from those seasons.the given season.
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* NonIndicativeName: Despite the DLC character packs being called "Season 2" and "Season 3" packs respectively, the characters themselves aren't strictly from those season. Granted the majority of the characters are from those seasons.
** [=K1R-Unit=], Guygus and Meggon appeared in the second season, yet are in the vanilla game. Similarly, Greez and Gyro are from the second season yet appeared separately in a free DLC.
** Leon, Rhodes, and Jane appeared in the first season.
** Mary appeared in the first season and Josevin herself only made two episodes in appearance as her prominent role was in a spin-off comic focusing on when she, Leon, Mary, Guygus, and Meggon were acting as the back-up G.U.T.S. group.
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* DetachmentCombat: Mechajiro S3 can actually disassemble himself into separate parts (since he is used as an armor by his G.U.T.S. teammates). In-game however he can only split off his upper half and lower half, but he can split further when doing attacks like when performing a RocketPunch. His Guts Allout ''Concentrated Fire'' involves him disassembling himself into his usual pieces while slamming against the enemy before revealing all of the hidden cannons and firing strong energy beams at the enemy from all directions.


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* RocketPunch: Both versions of Mechajiro has this.


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* WaveMotionGun: Junior's Guts Allout is ''Phalanx Blast''. He pins the enemy down with a strong whack of his staff as he quickly boards the Phalanx, the team ship. He then aims for the pinned enemy and fires off the main cannon of the ship to the poor fellow.
** Jane's Guts Allout is ''Mission Control'' where she, similar to her son, pins the enemy (this time with an electric net) while telling his husband Joel the coordinates of the enemy to fire off a KillSat at the enemy and assuring him that she'll be safe.
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** Unlike fellow mothama combatants, Leon never floats on the ground even when dashing (in fact, he does a long leap for that). Justified in that he only uses his wings for flying and for [[RazorWing cutting things]].
* RazorWing: Leon's armored wings can act as this, especially seen in some of his special attacks, Guts Blowout and Guts Allout.

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** Unlike fellow mothama combatants, Leon never floats on the ground even when dashing (in fact, he does a long leap for that). Justified in that he only uses his wings for flying and for [[RazorWing [[RazorWings cutting things]].
* RazorWing: RazorWings: Leon's armored wings can act as this, especially seen in some of his special attacks, Guts Blowout and Guts Allout.



* AWrestlerInAllOfUs: Jetter is the only character with grappling-focused moves in the original cast (others only have them as a special move or a Guts Blowout/Allout). The third DLC adds Mary, Angus, and Sheena to alleviate this.

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* AWrestlerInAllOfUs: WrestlerInAllOfUs: Jetter is the only character with grappling-focused moves in the original cast (others only have them as a special move or a Guts Blowout/Allout). The third DLC adds Mary, Angus, and Sheena to alleviate this.

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* '''Angus''' - One of Jingo's trusted soldiers, an ''ankyllan'' heavy-arms who can move fast despite his stature.
* '''Sheena''' - One of Jingo's trusted soldiers, a ''kaiserian'' fighter who deals close-quarters combat and various grappling techniques.
* '''Rando''' - One of Jingo's trusted soldiers, a ''pterosaurian'' sniper loaded with trick shots.
* '''Jingo''' - ''Diosaurian'' leader of a rebel group who seek to bring down the Galactic Alliance to usher in a military-dominated state to "prevent further conflict".

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* '''Angus''' - One of Jingo's Jingoku's trusted soldiers, an ''ankyllan'' heavy-arms who can move fast despite his stature.
* '''Sheena''' - One of Jingo's Jingoku's trusted soldiers, a ''kaiserian'' fighter who deals close-quarters combat and various grappling techniques.
* '''Rando''' - One of Jingo's Jingoku's trusted soldiers, a ''pterosaurian'' sniper loaded with trick shots.
* '''Jingo''' '''Jingoku''' - ''Diosaurian'' leader of a rebel group who seek to bring down the Galactic Alliance to usher in a military-dominated state to "prevent further conflict".



** In the first DLC, Jane and Galva.
** In the third DLC, Mary, Josevin and Sheena.
* ActionMom: Jane, who is Jiro and Junior's mom.



* BattleCouple: Joel, Jane's husband, and Jiro and Junior's dad, only appears in her ending and in certain victory poses. But he takes action when she performs her Guts Allout ''Mission Control'' where he directs an [[WaveMotionGun orbital beam cannon]] from [[KillSat space]] towards an enemy while she runs off for cover.
* {{BFS}}:
** Goliath's Golden Reaper is normally a regular-sized scimitar. However, when his Guts Allout ''Golden Reaper Flash'' connects, he infuses it with his G-Particle Diffuser on his collar to make its laser blade very long before slicing it down to his foe.
** Jingoku's personal weapon, G-Slayer. It seemingly looks like a futuristic broadsword minus the usual energy blade, but it actually has a built-in G-Particule Diffuser and the blades can spread apart to reveal an energy cannon, looking like a WaveMotionTuningFork. It is also remote-controlled.



** Josevin's Guts Blowout called ''Thousand Eons of Punishment'' has this. ATT-DRONE does a short moving forward dash. If it connects, the screen darkens and rapid hit flashes are seen and multiple hits are heard, all while Josevin makes a laughter. The screen ends with her making a snide comment. Occasionally she says [[Anime/JojosBizarreAdventure ORA ORA ORA ORA!]]



* HomeRunHitter: Jiro carries a bat with him (it is his preferred melee weapon) and has a Guts Blowout that involves him swinging one to deal a massive damage while sending the enemy flying.
** Jiro S2 still has a bat and uses it for some of his attacks, but he loses ''Slugging Special''. Instead, his bat is used in his Guts Allout called ''Galactic Swing'' wherein he fires a shot that sucks in the enemy into a spherical electromagnetic hole. He then makes it pitch towards him which he then finishes with a bat swing. Depending if it is used to finish the match or not, either the sphere explodes mid-flight or it [[ATwinkleInTheSky goes towards the sky into a twinkle]].



* LateArrivalSpoiler: The game pretty much shows key plot elements to players who haven't watched the show. Stuff like Junior dying and becoming [=K1R-Unit=], Mechajiro pulling a HeelFaceTurn at the third season, and the final battles against the villains are mentioned liberally.



* LuckilyMyShieldWillProtectMe

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* LuckilyMyShieldWillProtectMe[[LuckilyMyShieldWillProtectMe Luckily My Shell Will Protect Me]]: Gimel guards by turning his back on his attacker or by hiding in it. Certain attacks that involves him hiding in his shell put him in a state as though he is blocking attacks, unless the attack that strikes him are [[ArmorPiercingAttack unblockable]].



* RollingAttack: Andy has a couple of special moves based on this.

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** Mary also follows this trait.
** Josevin fully embraces this, primarily because she acts regally.
** Unlike fellow mothama combatants, Leon never floats on the ground even when dashing (in fact, he does a long leap for that). Justified in that he only uses his wings for flying and for [[RazorWing cutting things]].
* RazorWing: Leon's armored wings can act as this, especially seen in some of his special attacks, Guts Blowout and Guts Allout.
* RollingAttack: Andy has a couple of special moves and a Guts Blowout based on this.this.
** Fellow ankyllan Angus also has a rolling attack, but rather than using it in itself, he instead incorporates it in his grapple moves, particularly involving pinning the enemy with his spikes and rolling with them.



* StanceSystem: Guygus can change between using his claws or rifle. When he uses his claws most of his attacks are melee-oriented, whereas he is ranged-oriented when using his rifle. One of his Guts Blowout changes when he switches stances, and his Guts Blowout depends on his stance. He still keeps his trap-based special moves and Guts Blowout though.




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* AWrestlerInAllOfUs: Jetter is the only character with grappling-focused moves in the original cast (others only have them as a special move or a Guts Blowout/Allout). The third DLC adds Mary, Angus, and Sheena to alleviate this.
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* LuckilyMyShieldWillProtectMe

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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''[[{{VideoGame/Darkstalkers}} Darkstalkers 3]]'' and ''VideoGame/KillerInstinct''. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.

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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''[[{{VideoGame/Darkstalkers}} Darkstalkers 3]]'' and ''VideoGame/KillerInstinct''. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" and one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.


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* AssistCharacter: Rhodes can summon various inventions to help fight for him. His Guts Allout attack is called ''Eureka!'' where all of the inventions pile up on the enemy.
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In its original release, the game featured 12 characters from the show.

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In its original release, the game featured 12 14 characters from the show.
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* '''Josevin'' - A ''vespa'' acquaintance of Leon who is of royalty. Uses attack drones merged into a robotic construct called ''Sentinel'' which she invented.

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* '''Josevin'' '''Josevin''' - A ''vespa'' acquaintance of Leon who is of royalty. Uses attack drones merged into a robotic construct called ''Sentinel'' which she invented.

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An update and DLC called ''Season 2 Pack''' adds six new characters to the roster, mostly based on the second season of the show.

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An update and DLC called ''Season 2 Pack''' adds six seven new characters to the roster, mostly based on the second season of the show.


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* '''Rhodes''' - A ''pterosaurian'' who is head of Research and Development section of the Galactic Alliance. Fights with inventions and his trusty ''Echophone''.


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A second update and free DLC was added called ''Team R.I.O.T.''. It adds two characters, the members of R.I.O.T. which Gimel is part of.

* '''Greez''' - A chameleon-like reptilian member of R.I.O.T. who acts as a diplomat. Can teleport through invisibility and deal attacks out of the blue.
* '''Gyro''' - A winged reptilian member of R.I.O.T. who is the brains of the team. Uses various grenades when fighting.

A third update and DLC was released later called ''Season 3 Pack'' which adds seven new characters to the roster based on the final season of the show.

* '''Mary''' - Leon's nosy and nagging friend at his planet. She fights with ranged throws using her psychic dust.
* '''Josevin'' - A ''vespa'' acquaintance of Leon who is of royalty. Uses attack drones merged into a robotic construct called ''Sentinel'' which she invented.
* '''Mechajiro (S3)''' - Season 3 version of Mechajiro, the one where he joins up G.U.T.S. Can disassemble himself to fight at different angles.
* '''Angus''' - One of Jingo's trusted soldiers, an ''ankyllan'' heavy-arms who can move fast despite his stature.
* '''Sheena''' - One of Jingo's trusted soldiers, a ''kaiserian'' fighter who deals close-quarters combat and various grappling techniques.
* '''Rando''' - One of Jingo's trusted soldiers, a ''pterosaurian'' sniper loaded with trick shots.
* '''Jingo''' - ''Diosaurian'' leader of a rebel group who seek to bring down the Galactic Alliance to usher in a military-dominated state to "prevent further conflict".

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An update and DLC called ''Season 2 Pack''' adds six new characters to the roster, mostly based on the second season of the show.

* '''Jiro (S2)''' - Season 2 version of Jiro, complete with a different look and arsenal.
* '''Leon''' - Marvel's brother. Lacks psychic powers and has fractured wings, but makes up for it with artificial metal wings that allow him to be agile in the air.
* '''Jane''' - Jiro and Junior's mother. A balanced fighter with wicked melee and ranged combat.
* '''Goliath''' - One of the three ''drake'' heads of the Grid Triumvirate, he splits off after realizing the real goals of his fellow heads and joins in stopping them. Fights with solid energy that extends range.
* '''Galva''' - One of the three ''drake'' heads of the Grid Triumvirate, she is part machine and very cruel. Can easily maneuver herself around the stage and has odd attacks.
* '''Gideon''' - One of the three ''drake'' heads of the Grid Triumvirate and acts as the prime leader. Large attacks are his specialty.
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'''G.U.T.S.: The Galactic Crisis''' is a fighting game based on the ''[[DarthWiki/GUTS]]'' franchise, covering initially the first season (with some references to the second season) before eventually covering the second and third seasons through updates and DLC. The game features a 2D fighting game using 3D graphics, although it uses cel-shading to make it reminiscent of sprite-based fighting games while allowing dynamic shots and flashes 3D games have.

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'''G.U.T.S.: The Galactic Crisis''' is a fighting game based on the ''[[DarthWiki/GUTS]]'' ''DarthWiki/{{GUTS}}'' franchise, covering initially the first season (with some references to the second season) before eventually covering the second and third seasons through updates and DLC. The game features a 2D fighting game using 3D graphics, although it uses cel-shading to make it reminiscent of sprite-based fighting games while allowing dynamic shots and flashes 3D games have.

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* PowerFloats: Marvel and Maestro Baugn show this when moving. However their feet are on the ground when idle.




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* TrapMaster: Andy and Guygus. Andy can summon targeting reticles or even hide detection spots that blasts the enemy that touch them with turret shots. Guygus drops actual traps on the field that activate when an enemy steps on them.
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* BlackScreenOfDeath: [=K1R-Unit=]'s Guts Break ''Thousand Fold''. Rather than a full black screen however, stills of [=K1R-Unit=] doing slashes flash out during the black screen. It ends with him catching his sword with his sheath and the enemy falling.

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* BlackScreenOfDeath: [=K1R-Unit=]'s Guts Break Allout ''Thousand Fold''. Rather than a full black screen however, stills of [=K1R-Unit=] doing slashes flash out during the black screen. It ends with him catching his sword with his sheath and the enemy falling.
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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''[[{{VideoGame/Darkstalkers}} Darkstalkers 3]]'' and VideoGame/KillerInstinct. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.

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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''[[{{VideoGame/Darkstalkers}} Darkstalkers 3]]'' and VideoGame/KillerInstinct.''VideoGame/KillerInstinct''. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.



* LimitBreak: The Guts Meter. Each time you fill it, a stock is stored, with up to 3 stocks can be stored max. 50% of the meter is used for every Extreme version of special moves. A stock is used with a Guts Attack. All 3 stocks are used when performing a Guts Blowout.
* NoKillLikeOverkill: A special finishing cutscene is played when you end a round with a Guts Blowout.

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* LimitBreak: The Guts Meter. Each time you fill it, a stock is stored, with up to 3 stocks can be stored max.and have a 50% extra. 50% of the meter is used for every Extreme version of special moves. A stock is used with a Guts Attack. Blowout. All 3 stocks are used when performing a Guts Blowout.
Allout.
* NoKillLikeOverkill: A special finishing cutscene is played when you end a round match with a Guts Blowout.Allout.
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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''{{VideoGame/Darkstalkers3}}'' and VideoGame/KillerInstinct. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.

to:

Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to ''{{VideoGame/Darkstalkers3}}'' ''[[{{VideoGame/Darkstalkers}} Darkstalkers 3]]'' and VideoGame/KillerInstinct. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.
Is there an issue? Send a MessageReason:
None


Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to [[VideoGame/Darkstalkers3]] and [[VideoGame/KillerInstinct]]. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.

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Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to [[VideoGame/Darkstalkers3]] ''{{VideoGame/Darkstalkers3}}'' and [[VideoGame/KillerInstinct]].VideoGame/KillerInstinct. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.

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The engine utilizes six attack buttons: three for punches and three for kicks. However, rather than the traditional three-tier strength as seen in most fighters, the game uses weak and strong, and the third button for punch and kick is called Extreme strength. Extreme normal attacks tend to be strong, have additional effects like knockback, and can deal chip damage, but at the same time is slow and predictable when used outside of a combo and can be punished. Extreme special attacks uses up a bit of the Guts Meter (the super bar) to perform slightly juiced up versions of the special attack. Other features include the Guts Attack, which are essentially super moves that uses up a stock of Guts Meter, and the more ferocious Guts Blowout, which uses up all three stocks of the Guts Meter to perform a very flash move that ignores damage reduction from combos. Characters can jump high, build strings of combos, cancel attacks, and plenty more.

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The engine utilizes six attack buttons: three for punches and three for kicks. However, rather than the traditional three-tier strength as seen in most fighters, the game uses weak and strong, and the third button for punch and kick is called Extreme strength. Extreme normal attacks tend to be strong, have additional effects like knockback, and can deal chip damage, but at the same time is slow and predictable when used outside of a combo and can be punished. Extreme (Ex) special attacks uses up a bit of the Guts Meter (the super bar) to perform slightly juiced up versions of the special attack. Other features include the attack.

The
Guts Attack, Meter is used a lot of the universal techniques in the game. As you attack and take damage, the meter builds up, and when it fills up, you save up a "stock" of this filled meter and a new one charges. You can charge up to three. However, you can build up a "spare" after fully charging three stocks which are essentially super moves that goes up to 50%. Performing Ex-special attacks uses up a stock half of Guts Meter, and the more ferocious a meter; performing Guts Blowout, the super moves of this game, costs a full meter; and performing a Guts Allout, the "ultimate" move of this game, costs three full meters. With that in mind, a full three-stock meter with a spare allows you to give leeway to many things, including performing a Guts Allout after an Ex-special attack, or having a spare 50% meter ready after performing a Guts Allout. The game also features Guts Defense which uses lets you charge up all three stocks of energy while blocking attacks, letting you prevent chip damage while consuming the Guts Meter to perform a very flash move slowly. This builds up into an explosive force that ignores damage reduction from combos. Characters pushes enemies back an can jump high, build strings of combos, cancel attacks, negate projectiles.

Finally, unlike the traditional "rounded" match, the game instead features a vitality score similar to [[VideoGame/Darkstalkers3]]
and plenty more.
[[VideoGame/KillerInstinct]]. Both players start with full health and complete vitality scores. When a player loses all of their health, the announcer says "DOWN!" one of their vitality score is taken away, and the health is refilled. When all vitality scores are taken away, the player is "K.O.!"ed.
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* BlackScreenOfDeath: [=K1R-Unit=]'s Guts Break ''Thousand Fold''. Rather than a full black screen however, stills of [=K1R-Unit=] doing slashes flash out during the black screen. It ends with him catching his sword with his sheath and the enemy falling.
* ChestBlaster: Jiro's ''G-Particles Dispersion'' move is an energy burst from his chest.



* IKnowMaddenKombat: Jiro has two moves inspired by sports - a football tackle (''[[ExactlyWhatItSaysOnTheTin Running Tackle]]'') and a baseball swing (''Slugging Special'').
* LimitBreak: The Guts Meter. Each time you fill it, a stock is stored, with up to 3 stocks can be stored max. 50% of the meter is used for every Extreme version of special moves. A stock is used with a Guts Attack. All 3 stocks are used when performing a Guts Blowout.
* NoKillLikeOverkill: A special finishing cutscene is played when you end a round with a Guts Blowout.



* {{Shotoclone}}: Surprisingly averted. At most you only get a projectile and an anti-air or a mobile attack for the closest combination.

to:

* {{Shotoclone}}: Surprisingly averted. At most you only get a projectile and an anti-air or a mobile attack for the closest combination.combination.

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!!Provides Examples Of:
* ActionGirl: Marvel and Beah.
* EverythingIsBetterWithSpinning: Gimel spins himself while inside his shell for some of his special moves. See RollingAttack for a variant.
* FragileSpeedster: Junior and [=K1R-Unit=].
* GameplayAndStorySegregation: [=K1R-Unit=] in particular is quite durable in the show, but for balance purposes he has one of the lowest health in the game.
* GreenThumb: Beah uses plants for her attacks.
* GlassCannon: [=K1R-Unit=] can dish out huge chunk of damage at quick speed, but is quite fragile.
* RollingAttack: Andy has a couple of special moves based on this.
* {{Shotoclone}}: Surprisingly averted. At most you only get a projectile and an anti-air or a mobile attack for the closest combination.
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->''Engage your thrusters... '''MISSION START!'''''
-->-- The [[LargeHamAnnouncer Announcer]] before the match starts

'''G.U.T.S.: The Galactic Crisis''' is a fighting game based on the ''[[DarthWiki/GUTS]]'' franchise, covering initially the first season (with some references to the second season) before eventually covering the second and third seasons through updates and DLC. The game features a 2D fighting game using 3D graphics, although it uses cel-shading to make it reminiscent of sprite-based fighting games while allowing dynamic shots and flashes 3D games have.

The plot follows the show loosely, with no tournament whatsoever. Instead it follows the journey of each playable character as seen in the show. Each character will face through seven fights before culminating in a boss fight that resolves their plot. This means there is no specific "boss character", as characters will have different final boss fights. For instance, Jiro's boss fight is G-Parasite while Marvel's boss fight is Maestro Baugn.

The engine utilizes six attack buttons: three for punches and three for kicks. However, rather than the traditional three-tier strength as seen in most fighters, the game uses weak and strong, and the third button for punch and kick is called Extreme strength. Extreme normal attacks tend to be strong, have additional effects like knockback, and can deal chip damage, but at the same time is slow and predictable when used outside of a combo and can be punished. Extreme special attacks uses up a bit of the Guts Meter (the super bar) to perform slightly juiced up versions of the special attack. Other features include the Guts Attack, which are essentially super moves that uses up a stock of Guts Meter, and the more ferocious Guts Blowout, which uses up all three stocks of the Guts Meter to perform a very flash move that ignores damage reduction from combos. Characters can jump high, build strings of combos, cancel attacks, and plenty more.

In its original release, the game featured 12 characters from the show.

* '''Jiro''' - Leader of G.U.T.S. ''Diosaurian'' who is serious at his work. Generally a heavy-hitting, close-ranged fighter with some ranged options.
* '''Marvel''' - Member of G.U.T.S. A telepathic ''mothama'' who brings the team together. Focuses on confusion and range with attacks coming from different angles.
* '''Andy''' - Member of G.U.T.S. An ''ankyllan'' engineer and smart guy of the group. Has super armor on attacks and at the same time readies turrets for attacking.
* '''Junior''' - Member of G.U.T.S. Jiro's younger brother and team pilot who is a bit immature. A fast and nimble fighter who can jump on enemies.
* '''Beah''' - Field agent working in the Galactic Alliance who developed control over plant life due to an accident. Keepaway fighter with disjointed hitboxes.
* '''Jetter''' - Representative of ''silverman'' race for the alliance. Grappler with other close-up options and the ability to change size of body.
* '''Mechajiro''' - ''Silicon'' AI with a robot body meant to mimic Jiro. Strong, slow fighter with good options for both range and melee.
* '''[=K1R-Unit=]''' - Cyborg ''diosaurian'' who eventually joins G.U.T.S. after an emotional confrontation. Fast character who also hits hard but can't take much of a hit.
* '''Gimel''' - A ''tortugan'' who feels bitter about G.U.T.S. and Jiro particularly, eventually forms a rival group called R.I.O.T. Character with most health and has many defensive attacks.
* '''Master Baugn''' - An old, wise ''mothama'' and teacher of Marvel who is now seen as a terrorist for his radical ideals. Like Marvel he focuses on indirect assault through illusions.
* '''Guygus''' - Bounty hunter often seen together with Meggon. Can alter fighting styles between using energy claws or his rifle.
* '''Meggon''' - Bounty hunter often seen together with Guygus. Has a unique gimmick involving his flamethrower.
* '''Destron''' - Sentient bio-weapon that is fueled by fulfilling its destiny. Biggest character in the game and can take and dish out damage equally.
* '''G-Parasite''' - Parasitic organism that took over a ''diosaurian'' who has seethed rage towards Jiro, and so adopted this rage as well. Very odd attacks and his unique composition allows him to move around effortlessly.

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