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* MakeMeWannaShout: Rhode's ''Echophone Scream'' Guts Blowout makes him screech at his microphone that turns the sound into a G-Particle energy blast. Bonus points for having a LetsGetDangerous close-up before attacking.

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* MakeMeWannaShout: SuperScream: Rhode's ''Echophone Scream'' Guts Blowout makes him screech at his microphone that turns the sound into a G-Particle energy blast. Bonus points for having a LetsGetDangerous close-up before attacking.
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Dark Chick has been disambiguated


* '''[[TheDarkChick Sheena]]''' - One of Jingoku's trusted soldiers, a ''kaiserian'' fighter who deals close-quarters combat and various grappling techniques.

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* '''[[TheDarkChick Sheena]]''' '''Sheena''' - One of Jingoku's trusted soldiers, a ''kaiserian'' fighter who deals close-quarters combat and various grappling techniques.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Aside from his armored wings, Leon also uses a spear. He only uses it for normal attacks and a special move though.
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Simple Staff has been disambiguated


* SimpleStaff: His weapon.

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* EverythingIsBetterWithSpinning: He spins himself while inside his shell for some of his special moves.
* [[LuckilyMyShieldWillProtectMe Luckily My Shell Will Protect Me]]: He guards by turning his back on his attacker or by hiding in it. Certain attacks that involves him hiding in his shell put him in a state as though he is blocking attacks, unless the attack that strikes him are [[ArmorPiercingAttack unblockable]].

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* EverythingIsBetterWithSpinning: He spins himself while inside his shell for some of his special moves.
* [[LuckilyMyShieldWillProtectMe Luckily My Shell Will Protect Me]]:
LuckilyMyShieldWillProtectMe: He guards by turning his back on his attacker or by hiding in it. Certain attacks that involves him hiding in his shell put him in a state as though he is blocking attacks, unless the attack that strikes him are [[ArmorPiercingAttack unblockable]].
* SpinAttack: He spins himself while inside his shell for some of his special moves.

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* ChargeAttack: He has a special move called ''Shadow Blitz'' where he poses before delivering a dashing slash. The player can hold the attack button to increase power and distance, though he remains vulnerable while charging in that pose. The release of the attack has invincibility frames from its start-up to catch enemies attempting to blindly counter this move. Pressing the Extreme strength immediately performs the full powered version of the move.




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* FragileSpeedster: In the show he is a very durable cyborg. For balance purposes though, he has one of the lowest health in the game.
* {{Invisibility}}: His ground dash makes him invisible and has a unique ability to momentarily pass through anything. He also has a special move with the same name where he becomes invisible for a few seconds.
* IaijutsuPractitioner: More often than not, he attacks by unsheathing, swinging his sword, then sheathing it back. This is exemplified by his special move ''Shadow Blitz'' Guts Blowout ''Hidden Flash''.
* KatanasAreJustBetter: His Thousand Fold weapon is shaped like a katana.



* DopplegangerAttack: Can summon illusions that attack, switch places with them, or even use them as defense as seen in CounterAttack above.
* InterfaceScrew: In his Guts Allout ''Cerebral Crash'', the screen of the game gains cracks all over. If the enemy gets hit with these cracks, the cracks continue to appear before finally smashing the screen into pieces.




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* {{Roboteching}}: His only projectile move ''Optic Prism'' follows erratic flight patterns rather than the standard forward or angled trajectories.
* {{Teleportation}}
** WeaponizedTeleportation: The Extreme version swaps places with the enemy. While seemingly benign, note that if the enemy is performing an attack, their perspective is kept and attack uninterrupted while Maestro Baugn is immediately facing towards the enemy and recovers quickly from the special move.
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* SuperArmor: Some of his attacks grant him this.

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* CounterAttack: His ''Hidden Flash'' Guts Blowout is a traditional counter move where he poses with his blade. If a melee attack connects (regardless if it's a regular attack, a special, or a Guts Blowout or Allout), he cancels the enemy's action, shows a short cinematic of the foe's reflection on his blade, and immediately performs a counter slash.

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* CounterAttack: His ''Hidden Flash'' Guts Blowout is a traditional counter move where he poses with his blade. If a melee attack connects (regardless if it's a regular attack, a special, or a Guts Blowout or Allout), he cancels the enemy's action, shows a short cinematic of the foe's reflection on his blade, and immediately performs a counter slash.
slash. The enemy then crumples down for a follow-up.



* WrestlerInAllOfUs: The only grappling character in the base game even!

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* WrestlerInAllOfUs: The only grappling character in the base game even!
even! He has two grounded grab attacks - a close-up grab and a jump-to-smash-on-ground grab, and has two grounded Guts Blowout grabs - a close-up grab and an anti-air grab.



* ChargedAttack: One of his Guts Blowout is ''Boost''. It powers up his pile bunker. Any attacks that makes him fire his weapon allows him to cancel the animation to fire an additional "discharge" that knocks the enemy helplessly if Extreme Punch is pressed. When his anti-air grab Guts Blowout ''Pressurize'' is used, an additional input can be pressed to consume the charge to deal additional damage. When his Guts Blowout ''Punish'' is performed, the charge is automatically consumed, increasing its damage and makes the start-up punch unblockable.
* CounterAttack: His Guts Blowout ''Impale'' makes him pose with his spikes withdrawn. If a melee attack of any kind strikes him, he unleashes his spikes, knocking the enemies upward and making them helplessly fall.
* MightyGlacier: He is slow, but he is big, strong and enduring. His slowness can sorta be mitigated with his rolling attack.



* RollingAttack: Has the typical rolling attack, and various grab moves that involve rolling onto the enemy.
* WrestlerInAllOfUs

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* RollingAttack: Has the typical rolling attack, attack like Andy except he has his spikes out, and various grab moves that involve rolling onto the enemy.
* WrestlerInAllOfUs
TerseTalker: Minor one. While he talks a lot, all of his moveset names have single names, with his Guts Blowout (''Boost'', ''Raze'', ''Pressurize'', ''Impale'', and ''Punish'') and Guts Allout (''Decimate'') being verbs.
* WrestlerInAllOfUs: Has a close-up grab that can be done on air. He has two Guts Blowout like Jetter, and even shares the same properties.

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* AntiFrustrationFeatures: The variant of her Guts Blowout ''Galva Coil'' is a close-up grab move if you input a motion during the early part of the attack (pressing quarter-circle forward punch as she is about to release electricity). She grabs the opponent and electrocutes them. It deals potentially less damage compared to the original version, but it also charges up her Voltage meter unlike the original version. Now normally, performing moves that boost up her Voltage meter won't automatically level up her Voltage when the meter is full, as she needs to perform a special move for that. But for this move, because it generates around 60% of Voltage meter, she automatically levels her Voltage up when she fills up the meter through this move.

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* AntiFrustrationFeatures: The variant of her Guts Blowout ''Galva Coil'' is a close-up grab move if you input a motion during the early part of the attack (pressing quarter-circle forward punch as she is about to release electricity). She grabs the opponent and electrocutes them. It deals potentially less damage compared to the original version, but it also charges up her Voltage meter unlike the original version. Now normally, performing moves that boost up her Voltage meter won't automatically level up her Voltage when the meter is full, as she needs to perform a special move for that. But for this move, because it generates around 60% of Voltage meter, she automatically levels her Voltage up when she fills up the meter through this move.move so that the huge gain won't be wasted.



* MagikarpPower: She is very difficult to use due to her Voltage mechanic, requiring players to invest in two meters. However this means she gains more options the more she builds up her Voltage level, and a good player who can maintain momentum can pretty much make her into a dangerous character. Remember that her Voltage level won't reset unless she is downed, and a Galva with max level Voltage is hard to take down.

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* MagikarpPower: She is very difficult to use due to her Voltage mechanic, requiring players to invest in two meters. However this means However, her special moves are generally more powerful than usual, and she gains more options the more she builds up her Voltage level, and a level. A good player who can maintain momentum can pretty much make her into a dangerous character. Remember that her Voltage level won't reset unless she is downed, and a Galva with max level Voltage is hard to take down.



* RedRightHand: Due to the uniform of the heads requiring the hood, one could barely see most of her face but it is easy to make out that half of her face is already metal. In truth of course more than half of her body is already robotic.




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* [[WeCanRebuildHim We Can Rebuild Her]]
* YellowLightningBlueLightning: Blue sparks.

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