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In 2021 after the release of ''Super Monkey Ball Banana Mania'', Nagoshi and ''Like a Dragon'' series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.

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In October 2021 after the release of ''Super Monkey Ball Banana Mania'', Nagoshi and ''Like a Dragon'' series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.Games, [[StartMyOwn forming his own development team]] Nagoshi Studio. Nagoshi himself cited CreativeDifferences as the reason for his departure from Sega, commenting that the company had been giving him increasing responsibilities in executive and management roles, something which he found creatively unfulfilling, as it reduced his ability to be involved with the more hands-on parts of game development.
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Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SpikeOut'', ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZeroGX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.

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Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube.Platform/NintendoGamecube. Games that he developed during this time include ''VideoGame/SpikeOut'', ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZeroGX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.
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Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SpikeOut'', ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZero GX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.

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Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SpikeOut'', ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZero GX'' ''VideoGame/FZeroGX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.

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Toshihiro Nagoshi (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of Creator/RyuGaGotokuStudio, although his involvement with Sega is long and storied.

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Toshihiro Nagoshi (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' series as the founder of Creator/RyuGaGotokuStudio, although his involvement with Sega is long and storied.



Nagoshi's career would skyrocket to new heights in 2005 with the development and release of ''VideoGame/Yakuza1'', one of the most expensive games he developed. The runaway success of ''Yakuza'' made Nagoshi a household name in Japanese game development, and the development team that helped to work on the series, [=CS1 R&D=], would rechristen itself in honor of their crowning achievement, ''Ryu ga Gotoku'' Studio.

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Nagoshi's career would skyrocket to new heights in 2005 with the development and release of ''VideoGame/Yakuza1'', the first ''[[VideoGame/Yakuza1 Ryu Ga Gotoku]]'' game (localized as ''Yakuza'' in the West initially, until it was renamed to a direct translation of its Japanese name, ''Like a Dragon''), which was one of the most expensive games he developed. The runaway success of ''Yakuza'' ''Ryu Ga Gotoku'' made Nagoshi a household name in Japanese game development, and the development team that helped to work on the series, [=CS1 R&D=], would rechristen itself in honor of their crowning achievement, ''Ryu ga Gotoku'' Studio.



In 2021 after the release of ''Super Monkey Ball Banana Mania'', Nagoshi and Yakuza series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.

to:

In 2021 after the release of ''Super Monkey Ball Banana Mania'', Nagoshi and Yakuza ''Like a Dragon'' series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.Games.
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Toshihiro Nagoshi (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of ''Ryu ga Gotoku'' Studios, although his involvement with Sega is long and storied.

to:

Toshihiro Nagoshi (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of ''Ryu ga Gotoku'' Studios, Creator/RyuGaGotokuStudio, although his involvement with Sega is long and storied.
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In 2021 after the release of Super Monkey Ball Banana Mania, Nagoshi and Yakuza series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.

to:

In 2021 after the release of Super ''Super Monkey Ball Banana Mania, Mania'', Nagoshi and Yakuza series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.
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Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZero GX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.

to:

Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SpikeOut'', ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZero GX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.
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Nagoshi's philosophy towards game development emphasizes accessibility, since he is, by his own admission, bad at ''playing'' video games.

to:

Nagoshi's philosophy towards game development emphasizes accessibility, since he is, by his own admission, bad at ''playing'' video games.games.

In 2021 after the release of Super Monkey Ball Banana Mania, Nagoshi and Yakuza series producer Daisuke Sato left Sega and he later joined [=NetEase=] Games.
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'''Toshihiro Nagoshi''' (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of ''Ryu ga Gotoku'' Studios, although his involvement with Sega is long and storied.

to:

'''Toshihiro Nagoshi''' Toshihiro Nagoshi (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of ''Ryu ga Gotoku'' Studios, although his involvement with Sega is long and storied.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toshihiro_nagoshi_20140125.jpg]]

'''Toshihiro Nagoshi''' (born June 17, 1965) is a video game developer for Creator/{{Sega}} and Creator/{{Atlus}}. His biggest claim to fame is the ''VideoGame/{{Yakuza}}'' series as the founder of ''Ryu ga Gotoku'' Studios, although his involvement with Sega is long and storied.

Nagoshi joined Sega shortly after graduating from university with a degree in movie production. He would be assigned to [=AM2=], the development team headed by Yu Suzuki, and work on many of the team's most famous games, including ''VideoGame/VirtuaRacing'' and ''VideoGame/{{Shenmue}}''. It was during his time with [=AM2=] that he would also direct development of his first game, ''VideoGame/DaytonaUSA'', which went on to be a smash hit in arcades.

Going into UsefulNotes/The2000s, Nagoshi would join Amusement Vision, a development team that specialized in arcade titles. When Sega shifted to third-party development following the commercial failure of the UsefulNotes/SegaDreamcast, Amusement Vision would shift its focus to developing games for the UsefulNotes/NintendoGamecube. Games that he developed during this time include ''VideoGame/SuperMonkeyBall'' and ''VideoGame/FZero GX'' -- the latter of which he worked on alongside Creator/ShigeruMiyamoto. Nintendo was so impressed by how ''F-Zero GX'' turned out that they personally called Nagoshi to see the game's source code and figure out how he managed to create yet another smash hit.

Nagoshi's career would skyrocket to new heights in 2005 with the development and release of ''VideoGame/Yakuza1'', one of the most expensive games he developed. The runaway success of ''Yakuza'' made Nagoshi a household name in Japanese game development, and the development team that helped to work on the series, [=CS1 R&D=], would rechristen itself in honor of their crowning achievement, ''Ryu ga Gotoku'' Studio.

Nagoshi's philosophy towards game development emphasizes accessibility, since he is, by his own admission, bad at ''playing'' video games.

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