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* ''Manga/RagnaCrimson''
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[[AC: Square Enix games that were [[WhatCouldHaveBeen cancelled]]:]]

* ''Alien Reign''
* ''Ambrosia Odyssey''
* ''Catacombs''
* ''Chocobo Racing 3D''
* ''Dice de Chocobo''
* ''Final Fantasy 3 Remake'' (Wonderswan only)
* ''Final Fantasy Fortress''
* ''Grand Champion’s Rally'' (Playstation only through Aques)
* ''Gun Loco''
* ''Project Dropship''
* ''Seiken Densetsu: The Emergence of Excalibur''
* ''Silent Chaos''
* ''Vampire Hunter''
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Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 by Yasuhiro Fukushima as the Eidansha Boshu Service Center, it changed its name to Enix Corporation in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''Franchise/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

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Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 by Yasuhiro Fukushima as the Eidansha Boshu Service Center, it changed its name to Enix Corporation in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Creator/SpikeChunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''Franchise/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.
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* ''Manga/MyCluelessFirstFriend''
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[[https://www.square-enix.com Square Enix]] is the result of a 2003 merger between two video game companies (Square (known internationally as [=SquareSoft=]) and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 by Yasuhiro Fukushima as the Eidansha Boshu Service Center, it changed its name to Enix Corporation in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

to:

[[https://www.square-enix.com Square Enix]] is the result of a 2003 merger between two video game companies (Square (known internationally as [=SquareSoft=]) and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 by Yasuhiro Fukushima as the Eidansha Boshu Service Center, it changed its name to Enix Corporation in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.



* ''VideoGame/DragonQuest'' series (called ''Dragon Warrior'' in North America until the rights to that name were procured in 2005)

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* ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series (called ''Dragon Warrior'' in North America until the rights to that name were procured in 2005)



** Three of them: ''Franchise/FinalFantasy'', ''VideoGame/DragonQuest'', and ''Franchise/KingdomHearts''.

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** Three of them: ''Franchise/FinalFantasy'', ''VideoGame/DragonQuest'', ''Franchise/DragonQuest'', and ''Franchise/KingdomHearts''.
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* ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' (Only for North America via SNES)
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* ''VideoGame/{{Alpha}}''


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* ''VideoGame/CruiseChaserBlassty''
* ''VideoGame/TheDeathTrap''
** ''VideoGame/WillTheDeathTrapII''
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* TheWikiRule: [[http://square.wikia.com/wiki/Squarewiki Squarewiki]] and [[https://wiki.seiwanetwork.org/wiki/Main_Page Square Enix Wiki]]






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* ''VideoGame/MoonDiver''

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* ''VideoGame/BatmanArkhamAsylum'' (only for Japan)

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* ''VideoGame/BatmanArkhamAsylum'' (only for Japan)''VideoGame/AgentsOfMayhem''
* ''VideoGame/BatmanArkhamAsylum''

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* ''VideoGame/BloodStone'' (Except DS)
** ''VideoGame/QuantumOfSolace'' (Except DS)



* ''VideoGame/TheWalkingDeadTelltale''



* ''VideoGame/BloodStone'' (Except DS)
* ''VideoGame/QuantumOfSolace'' (Except DS)
* ''VideoGame/TheWalkingDeadTelltale''

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* ''Deadman's Cross''



* ''VideoGame/LaraCroftAndTheGuardianOfLight''
* ''Lara Croft and the Temple of Osiris''



* ''Fullmetal Alchemist: Daughter of the Dusk''




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* ''VideoGame/BloodStone'' (Except DS)
* ''VideoGame/QuantumOfSolace'' (Except DS)
* ''VideoGame/TheWalkingDeadTelltale''
* ''Tropico 5''
* ''Tropico 6''

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[[AC: Games published by Eidos and its subsidiary labels]]

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[[AC: Games published by Eidos and its subsidiary labels]][[AC:Licensed Games]]


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* ''VideoGame/FullmetalAlchemistAndTheBrokenAngel''
* ''VideoGame/FullmetalAlchemist2CurseOfTheCrimsonElixir''
* ''VideoGame/FullmetalAlchemist3TheGirlWhoSucceedsGod''
[[/index]]

[[AC: Games published by Eidos and its subsidiary labels]]
[[index]]


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* ''VideoGame/EverQuestII''

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[[AC: Eastern-developed games published by Square Enix in Oceania:]]
* ''VideoGame/{{Persona 4}}''
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[[https://www.square-enix.com Square Enix]] is the result of a 2003 merger between two video game companies (Square/[=SquareSoft=] and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

to:

[[https://www.square-enix.com Square Enix]] is the result of a 2003 merger between two video game companies (Square/[=SquareSoft=] (Square (known internationally as [=SquareSoft=]) and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.
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* ''VideoGame/DarkHalf''
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* ''VideoGame/ThreadsOfFate''

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* ''VideoGame/ThreadsOfFate''''VideoGame/ThreadsOfFate'' (''Dewprism'' in Japan)
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* ''Manga/SmokingBehindTheSupermarketWithYou''

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* ''VideoGame/ParanormasightTheSevenMysteriesOfHonjo''

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* ''VideoGame/ParanormasightTheSevenMysteriesOfHonjo''''VisualNovel/ParanormasightTheSevenMysteriesOfHonjo''
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* ''LightNovel/ACertainMagicalIndex''

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* ''LightNovel/ACertainMagicalIndex''''Literature/ACertainMagicalIndex''



* ''LightNovel/TheIrregularAtMagicHighSchool''
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel''

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* ''LightNovel/TheIrregularAtMagicHighSchool''
''Literature/TheIrregularAtMagicHighSchool''
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel''''Literature/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel''
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* ''VideoGame/ParanormasightTheSevenMysteriesOfHonjo''
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Square Enix is the result of a 2003 merger between two video game companies (Square/[=SquareSoft=] and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

to:

[[https://www.square-enix.com Square Enix Enix]] is the result of a 2003 merger between two video game companies (Square/[=SquareSoft=] and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the [[RunningGag world-dominatingly popular]] ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.
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In 2009, Square Enix took over Creator/EidosInteractive (best known for ''Franchise/TombRaider'', and also published the [[PortingDisaster PC versions]] of Square's ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' as well as the first of Enix's ''VideoGame/DragonQuestMonsters'' games for the UsefulNotes/GameBoyColor in North America). Eidos was then merged with Square Enix's existing European subsidiary to form Square Enix Europe. Seems like a rather boring name until you look at [[{{Squee}} the word they were getting at.]] The acquisition of Eidos also gave Square Enix ownership of Creator/CrystalDynamics (best known for ''VideoGame/LegacyOfKain''), which Eidos acquired in 1998. Crystal Dynamics is in charge of developing most ''Franchise/TombRaider'' games since 2006, as well as any other side projects that Square Enix may not want to directly get involved in (for example, the ''VideoGame/MarvelsAvengers'' game). However, in 2022, the company sold most of their Western studios and franchises to Swedish holding company Embracer Group.

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In 2009, Square Enix took over Creator/EidosInteractive (best known for ''Franchise/TombRaider'', and also published the [[PortingDisaster PC versions]] of Square's ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' as well as the first of Enix's ''VideoGame/DragonQuestMonsters'' games for the UsefulNotes/GameBoyColor in North America). Eidos was then merged with Square Enix's existing European subsidiary to form Square Enix Europe. Seems like a rather boring name until you look at [[{{Squee}} the word they were getting at.]] The acquisition of Eidos also gave Square Enix ownership of Creator/CrystalDynamics (best known for ''VideoGame/LegacyOfKain''), which Eidos acquired in 1998. Crystal Dynamics is in charge of developing most ''Franchise/TombRaider'' games since 2006, as well as any other side projects that Square Enix may not want to directly get involved in (for example, the ''VideoGame/MarvelsAvengers'' game). However, in 2022, the company sold most of their Western studios and franchises to Swedish holding company [[Creator/THQNordic Embracer Group.
Group]].

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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''

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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''''Literature/IsItWrongToTryToPickUpGirlsInADungeon''

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* ''LightNovel/GoblinSlayer''

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* ''LightNovel/GoblinSlayer''''Literature/GoblinSlayer''
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I found the manga series Enchanter in a crossover. I feel it deserves a place. Check the Manga section, under K (the full Japanese name is Kiko Majutsushi-Enchantā.)

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* ''Kikō Majutsushi-Enchantā'' (Enchanter)

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Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

Square's early years were leaner; they began as a division of the software company Denyusha. In 1984 they released their first game, ''The Death Trap'', whose modest success led them to create a few more original games, as well as technically unimpressive ports of ''VideoGame/DragonSlayer'' for the {{UsefulNotes/MSX}} and ''VideoGame/{{Thexder}}'' for the NES. After Square Co., Ltd. became independent in 1986, they formed the Disk Operating Group (DOG) with six other computer game companies (Micro Cabin, Thinking Rabbit, Carry Lab, System Sacom, Xtalsoft, Hummingbird Soft) and published a variety of forgettable games for the Famicom Disk System, and were not doing too well when, a year and a half after ''Dragon Quest'', they released an [=RPG=] called ''VideoGame/{{Final Fantasy|I}}''. It was a major hit and formed the beginning of one of the most successful video game franchises of all time.

to:

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 by Yasuhiro Fukushima as the Eidansha Boshu Service Center, it changed its name to Enix Corporation in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

Square's early years were leaner; they it began as a division of the software company Denyusha. In 1984 they released their first game, ''The Death Trap'', whose modest success led them to create a few more original games, as well as technically unimpressive ports of ''VideoGame/DragonSlayer'' for the {{UsefulNotes/MSX}} and ''VideoGame/{{Thexder}}'' for the NES. After becoming independent in 1986, Square Co., Ltd. became independent in 1986, was founded by Masafumi Miyamoto and they formed the Disk Operating Group (DOG) with six other computer game companies (Micro Cabin, Thinking Rabbit, Carry Lab, System Sacom, Xtalsoft, Hummingbird Soft) and published a variety of forgettable games for the Famicom Disk System, and were not doing too well when, a year and a half after ''Dragon Quest'', they released an [=RPG=] called ''VideoGame/{{Final Fantasy|I}}''. It was a major hit and formed the beginning of one of the most successful video game franchises of all time.
time.

In 1991, Masafumi Miyamoto resigned to the presidency of Square; but he remained a major shareholder in the company.
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* ''Manga/{{Ibitsu}}''
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* ''Manga/FutokuNoGuild''

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