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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Embracer Group, who owned the rest of THQ's [=IPs=]. In November 2022, Gearbox acquired the rights to the ''VideoGame/RiskOfRain'' franchise from Hopoo Games.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Embracer Group, who owned the rest of THQ's [=IPs=].[=IPs=], then Embracer also bought Perfect World Entertainment which led to Creator/CrypticStudios' three {{MMORPG}}s becoming Gearbox co-productions. In November 2022, Gearbox acquired the rights to the ''VideoGame/RiskOfRain'' franchise from Hopoo Games.
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* ''VideoGame/HaloCombatEvolved'' (developed the PC port)
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* ''VideoGame/HaloCombatEvolved'' (developed the PC (PC port)
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* ''Risk of Rain 2: Survivors of the Void''
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Embracer Group, who owned the rest of THQ's [=IPs=].
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Embracer Group, who owned the rest of THQ's [=IPs=].
[=IPs=]. In November 2022, Gearbox acquired the rights to the ''VideoGame/RiskOfRain'' franchise from Hopoo Games.
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** ''VideoGame/NewTalesFromTheBorderlands'' (with Creator/TelltaleGames)
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Dewicking cut page for a non-creator.
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Gearbox Software is a Frisco, Texas-based video game developer, founded in 1999 by former [[Creator/ThreeDRealms 3D Realms]] employees Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus.
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting Ports]] for the ''VideoGame/HalfLife1'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting Ports]] for the ''VideoGame/HalfLife1'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
to:
Gearbox Software is a Frisco, Texas-based video game developer, founded in 1999 by former [[Creator/ThreeDRealms 3D Realms]] Creator/ThreeDRealms employees Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus.
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePortingPorts]] ports]] for the ''VideoGame/HalfLife1'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting
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Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical response]] and [[SavedFromDevelopmentHell the sound of flying pigs]].
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup; who owned the rest THQ's [=IPs=] and Aspyr Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
Compared to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that developed games for a multitude of major companies and used the Unreal Engine extensively.
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup; who owned the rest THQ's [=IPs=] and Aspyr Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
Compared to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that developed games for a multitude of major companies and used the Unreal Engine extensively.
to:
Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem ''VideoGame/DukeNukem'' franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical response]] and [[SavedFromDevelopmentHell the sound of flying pigs]].
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired byCreator/EmbracerGroup; Embracer Group, who owned the rest of THQ's [=IPs=] and Aspyr Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
Compared to[=IPs=].
Compare Creator/ZombieStudios, a similar American game developer that, like Gearbox Software,is was an independent company that developed games for a multitude of major companies and used the Unreal Engine extensively.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by
Compared to
Compare Creator/ZombieStudios, a similar American game developer that, like Gearbox Software,
----
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup; who owned the rest THQ's [=IPs=], and Aspyr Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup; who owned the rest THQ's [=IPs=], [=IPs=] and Aspyr Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=], and Aspyr Media, a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup, Creator/EmbracerGroup; who owned the rest THQ's [=IPs=], and Aspyr Media, Media; a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre-Sequel.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=], and Aspyr Media, a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and The Pre Sequel.
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 Gearbox themselves were acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=], and Aspyr Media, a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and Borderlands: The Pre Sequel.Pre-Sequel.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 they acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=].
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 they Gearbox themselves were acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=].
[=IPs=], and Aspyr Media, a porting company that Gearbox turned to for the Mac and Linux ports of Borderlands 2 and The Pre Sequel.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, they were later acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=]
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}. In a twist of irony, in 2021 they were later acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=]
[=IPs=].
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}.
to:
[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}.
Creator/{{THQ}}. In a twist of irony, they were later acquired by Creator/EmbracerGroup, who owned the rest THQ's [=IPs=]
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* ''VideoGame/AliensColonialMarines''
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* ''VideoGame/AliensColonialMarines''''VideoGame/AliensColonialMarines'' (''Timegate Studios'' was the principal single-player developer until Gearbox took over with the multiplayer being made by another studio.)
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** Furious4 (since split off into its own IP)
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** Furious4 VideoGame/Furious4 (since split off into its own IP)
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!!Games developed by Gearbox Software:
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!!Games developed by Gearbox Software:
developed:
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!!Games published by Gearbox Software:
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!!Games published by Gearbox Software:published:
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* ''VideoGame/{{Godfall}}''
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* ''VideoGame/HaloCombatEvolved'' (developed the PC port)
** ''Halo Custom Edition''
** ''Halo Custom Edition''
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Useful Notes/ are not tropes
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* GameEngine: They use Unreal Engine extensively.
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** ''Decay''
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** ''Decay''''[[VideoGame/HalfLifeDecay Decay]]''
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Gearbox Software is a Texas-based video game developer.
to:
Gearbox Software is a Frisco, Texas-based video game developer.
developer, founded in 1999 by former [[Creator/ThreeDRealms 3D Realms]] employees Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus.
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** ''Blue Shift''
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** ''Blue Shift''''[[VideoGame/HalfLifeBlueShift Blue Shift]]''
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** ''Opposing Force''
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** ''Opposing Force''''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''
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* ''VideoGame/RiskOfRain2''
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** The as-yet unreleased ''Borderlands 3''
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** The as-yet unreleased ''Borderlands 3''''VideoGame/Borderlands3''
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** The as-yet unreleased ''Borderlands 3''
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it can't be "critical acclaim" if it's lukewarm or average, changed to "critical response"
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Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical acclaim]] and [[SavedFromDevelopmentHell the sound of flying pigs]].
to:
Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical acclaim]] response]] and [[SavedFromDevelopmentHell the sound of flying pigs]].
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* ''VideoGame/WeHappyFew''
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Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that developed games for a multitude of major companies and used the Unreal Engine extensively.
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* OneOfUs: Yes, they ''are'' game developers, but the sheer number of Shout Outs present in their games qualifies them for this status again.
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* SleeperHit: Actually backed up by sales figures - Pitchford noted in more than one interview that ''Borderlands'' actually sold better as time went on (compared to usual burst of sales at release and slow trickle afterwards), thanks to good word of mouth.
* {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''Duke Nukem Forever''.
* {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''Duke Nukem Forever''.
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'''Gearbox Software''' is a Texas-based video game developer.
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
to:
They got their start making {{Expansion Pack}}s and [[UsefulNotes/SoftwarePorting Ports]] for the