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** ''VideoGame/HomeworldDesertsOfKharak''

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** * ''VideoGame/HomeworldDesertsOfKharak''
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!!Games published by Gearbox Software:

** ''VideoGame/HomeworldDesertsOfKharak''
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Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that develops games for a multitude of major companies and uses the Unreal Engine extensively.

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Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that develops developed games for a multitude of major companies and uses used the Unreal Engine extensively.

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They got their start making {{Expansion Pack}}s and [[SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

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They got their start making {{Expansion Pack}}s and [[SoftwarePorting [[UsefulNotes/SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].



* {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''Duke Nukem Forever''.

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* {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''Duke Nukem Forever''.Forever''.
----
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** ''Videogame/TalesOfTheBorderlands'' (with Creator/TelltaleGames)

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** ''Videogame/TalesOfTheBorderlands'' ''Videogame/TalesFromTheBorderlands'' (with Creator/TelltaleGames)
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** ''Tales of the Borderlands'' (with Creator/TelltaleGames)

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** ''Tales of the Borderlands'' ''Videogame/TalesOfTheBorderlands'' (with Creator/TelltaleGames)
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** ''Decay''
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* ''Battleborn''

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* ''Battleborn''
''VideoGame/{{Battleborn}}''
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** ''VideoGame/BorderlandsThePreSequel'' (Mainly developed by 2K Australia, with some assistance from Gearbox)

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Minor edits.


Gearbox Software is a Texas-based video game developer.

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Gearbox Software '''Gearbox Software''' is a Texas-based video game developer.



[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] VideoGame/{{Homeworld}} ''VideoGame/{{Homeworld}}'' franchise from shuttered video game publisher Creator/{{THQ}}.



Gearbox now has a [[YMMV/GearboxSoftware YMMV page]].
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* ''Battleborn''
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* EverythingIsBigInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind ''Borderlands'' (which is, put lightly, GunPorn: The Game) no one seems to mention the two facts together.

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* EverythingIsBigInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind the ''Borderlands'' series (which is, put lightly, GunPorn: The Game) Game), with the second installment being the highest-selling game released by 2K Games, no one seems to mention the two facts together.
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Quick fix.


* SleeperHit: Actually backed up by sales figures - Pitchford noted in more than one interview that Borderlands actually sold better as time went on (compared to usual burst of sales at release and slow trickle afterwards), thanks to good word of mouth.

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* SleeperHit: Actually backed up by sales figures - Pitchford noted in more than one interview that Borderlands ''Borderlands'' actually sold better as time went on (compared to usual burst of sales at release and slow trickle afterwards), thanks to good word of mouth.

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Minor edits.


Gearbox now has a [[YMMV/GearboxSoftware YMMV page]].



* FaceOfTheBand: CEO Randy Pitchford



* ShoutOut: Common; ''Borderlands'' and ''Borderlands 2'' even have their own pages just for shout outs.

to:

* ShoutOut: Common; ''Borderlands'' ''ShoutOut/{{Borderlands}}'' and ''Borderlands 2'' ''ShoutOut/{{Borderlands 2}}'' even have their own pages just for shout outs.
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Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, develops games for a multitude of major companies and uses the Unreal Engine extensively.

to:

Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that develops games for a multitude of major companies and uses the Unreal Engine extensively.
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None

Added DiffLines:

Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, develops games for a multitude of major companies and uses the Unreal Engine extensively.

Added: 187

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* ''VideoGame/{{Half-Life|1}}'' expansions

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* ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' expansions



* ''VideoGame/DukeNukemForever'' [[note]]Gearbox polished up and completed the singleplayer campaign, while other aspects such as multiplayer were developed by contracted stutdios[[/note]]

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** ''Tales of the Borderlands'' (with Creator/TelltaleGames)
* ''VideoGame/DukeNukemForever'' [[note]]Gearbox polished up and completed the singleplayer campaign, while other aspects such as multiplayer were developed by contracted stutdios[[/note]]studios[[/note]]



** Also note how Randy Pitchford acts in every interview (when asked which game he was most looking forward to playing, he immediately and unabashedly said ''NiNoKuni'')

to:

** Also note how Randy Pitchford acts in every interview (when asked which game he was most looking forward to playing, he immediately and unabashedly said ''NiNoKuni'')''VideoGame/NiNoKuni'')
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Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

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Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical acclaim acclaim]] and [[SavedFromDevelopmentHell the sound of flying pigs.
pigs]].
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* ''VideoGame/DukeNukemForever''

to:

* ''VideoGame/DukeNukemForever''''VideoGame/DukeNukemForever'' [[note]]Gearbox polished up and completed the singleplayer campaign, while other aspects such as multiplayer were developed by contracted stutdios[[/note]]
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April, they acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

to:

[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April, April 2013, they acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.
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[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ They've also recently announced that they've acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

to:

[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ They've also recently announced that they've In late April, they acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

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Minor fixes and edits.


Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

!!Games Developed by Gearbox Software;

to:

Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

pigs.

[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ They've also recently announced that they've acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

!!Games Developed developed by Gearbox Software;
Software:



!!Tropes that apply to the company;

to:

!!Tropes that apply to the company;company:



* ShoutOut: Common. ''Borderlands'' and ''Borderlands 2'' even have their own pages just for shout outs.

to:

* ShoutOut: Common. Common; ''Borderlands'' and ''Borderlands 2'' even have their own pages just for shout outs.



* Vaporware: Defied by their rescuing of ''DNF''

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* Vaporware: Defied {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''DNF''''Duke Nukem Forever''.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gearboxlogo_1644.png]]



They got their start making {{Expansion Pack}}s and {{Port}}s for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

to:

They got their start making {{Expansion Pack}}s and {{Port}}s [[SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].



Most recently, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

to:

Most recently, Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.
pigs.
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They got their start making {{Expansion Pack}}s and {{Port}}s for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

to:

They got their start making {{Expansion Pack}}s and {{Port}}s for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''BrothersInArms'' ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].
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* ''BrothersInArms'' series

to:

* ''BrothersInArms'' ''VideoGame/BrothersInArms'' series



* ''Franchise/{{Alien}}s: Colonial Marines''

to:

* ''Franchise/{{Alien}}s: Colonial Marines''
''VideoGame/AliensColonialMarines''
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* EverythingIsBiggerInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind ''Borderlands'' (which is, put lightly, GunPorn: The Game) no one seems to mention the two facts together.

to:

* EverythingIsBiggerInTexas: EverythingIsBigInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind ''Borderlands'' (which is, put lightly, GunPorn: The Game) no one seems to mention the two facts together.
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* ''Franchise/{{Aliens}}: Colonial Marines''

to:

* ''Franchise/{{Aliens}}: ''Franchise/{{Alien}}s: Colonial Marines''
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They got their start making {{Expansion Pack}}s and {{Port}}s for the ''HalfLife'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

After making a few sequels, they announced another IP they were working on - ''{{Borderlands}}''. After a lengthy preview in Game Informer, a last-minute art style shift, and good buzz all around, the game became an unexpected SleeperHit, managing to sell incredibly well despite being an unproven IP.

Most recently, after 3D Realms went bankrupt, they purchased the DukeNukem franchise, and released ''DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

to:

They got their start making {{Expansion Pack}}s and {{Port}}s for the ''HalfLife'' ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

After making a few sequels, they announced another IP they were working on - ''{{Borderlands}}''.''VideoGame/{{Borderlands}}''. After a lengthy preview in Game Informer, a last-minute art style shift, and good buzz all around, the game became an unexpected SleeperHit, managing to sell incredibly well despite being an unproven IP.

Most recently, after 3D Realms went bankrupt, they purchased the DukeNukem VideoGame/DukeNukem franchise, and released ''DukeNukemForever'' ''VideoGame/DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.



* ''HalfLife'' expansions

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* ''HalfLife'' ''VideoGame/{{Half-Life|1}}'' expansions



* ''{{Borderlands}}''
** ''{{Borderlands2}}''

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* ''{{Borderlands}}''
''VideoGame/{{Borderlands}}''
** ''{{Borderlands2}}''''VideoGame/{{Borderlands 2}}''



* ''DukeNukemForever''


to:

* ''DukeNukemForever''

''VideoGame/DukeNukemForever''
* ''Franchise/{{Aliens}}: Colonial Marines''
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Added DiffLines:

Gearbox Software is a Texas-based video game developer.

They got their start making {{Expansion Pack}}s and {{Port}}s for the ''HalfLife'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

After making a few sequels, they announced another IP they were working on - ''{{Borderlands}}''. After a lengthy preview in Game Informer, a last-minute art style shift, and good buzz all around, the game became an unexpected SleeperHit, managing to sell incredibly well despite being an unproven IP.

Most recently, after 3D Realms went bankrupt, they purchased the DukeNukem franchise, and released ''DukeNukemForever'' to lukewarm critical acclaim and the sound of flying pigs.

!!Games Developed by Gearbox Software;

* ''HalfLife'' expansions
** ''Opposing Force''
** ''Blue Shift''
* ''BrothersInArms'' series
** Furious4 (since split off into its own IP)
* ''{{Borderlands}}''
** ''{{Borderlands2}}''
** ''Borderlands Legends'' (iOS game)
* ''DukeNukemForever''


!!Tropes that apply to the company;
* EverythingIsBiggerInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind ''Borderlands'' (which is, put lightly, GunPorn: The Game) no one seems to mention the two facts together.
* FaceOfTheBand: CEO Randy Pitchford
* GameEngine: They use Unreal Engine extensively.
* OneOfUs: Yes, they ''are'' game developers, but the sheer number of Shout Outs present in their games qualifies them for this status again.
* ShoutOut: Common. ''Borderlands'' and ''Borderlands 2'' even have their own pages just for shout outs.
** Also note how Randy Pitchford acts in every interview (when asked which game he was most looking forward to playing, he immediately and unabashedly said ''NiNoKuni'')
* SleeperHit: Actually backed up by sales figures - Pitchford noted in more than one interview that Borderlands actually sold better as time went on (compared to usual burst of sales at release and slow trickle afterwards), thanks to good word of mouth.
* Vaporware: Defied by their rescuing of ''DNF''

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