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* ShoutOut: Pretty much every game they've made has at least one CallBack to a previous game they've made.

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* ShoutOut: MythologyNod: Pretty much every game they've made has at least one CallBack to a previous game they've made.
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* {{Kaiju}}: The "Lungfishopolis" level of VideoGame/{{Psychonauts}}, as well as one minigame each in both ''Double Fine Happy Action Theatre'' and "Kinect Party". The costumes in VideoGame/CostumeQuest become these in battle.

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* {{Kaiju}}: The "Lungfishopolis" level of VideoGame/{{Psychonauts}}, as well as one minigame each in both ''Double Fine Happy Action Theatre'' and "Kinect Party".''Kinect Party''. The costumes in VideoGame/CostumeQuest become these in battle.
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* SmokingIsCool: [[VideoGame/{{Psychonauts}} Sasha Nein]] smokes cigarettes because he's a detached 1960's superspy. [[VideoGame/{{Trenched}} Woodruff, The Marine, and an unnamed janitor]] all smoke cigars to show their manliness/badassery.

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* SmokingIsCool: [[VideoGame/{{Psychonauts}} Sasha Nein]] smokes cigarettes because he's a detached 1960's superspy. [[VideoGame/{{Trenched}} [[VideoGame/IronBrigade Woodruff, The Marine, and an unnamed janitor]] all smoke cigars to show their manliness/badassery.
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** LittleMissBadass: Lili Zanotto from VideoGame/{{Psychonauts}} [[spoiler: even though she still gets kidnapped, she's the only kid aside from Raz not to get debrained]], Wren (if you choose her as the playable character, though she gets upgraded to this in the "Grubbins On Ice" DLC if you didn't) and Lucy in VideoGame/CostumeQuest [[spoiler: even though Lucy gets kidnapped in the DLC]], and "Sacrifice Girl" from VideoGame/BrokenAge.

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** LittleMissBadass: Lili Zanotto from VideoGame/{{Psychonauts}} [[spoiler: even though she still gets kidnapped, she's the only kid aside from Raz not to get debrained]], Wren (if you choose her as the playable character, though she gets upgraded to this in the "Grubbins On Ice" DLC if you didn't) and Lucy in VideoGame/CostumeQuest [[spoiler: even though Lucy she gets kidnapped in the DLC]], and "Sacrifice Girl" from VideoGame/BrokenAge.



* KidHero: Razputin "Raz" Aquato in VideoGame/{{Psychonauts}}, Wren, Reynold, Everett, and Lucy in VideoGame/CostumeQuest, Charlie Blackmore in VideoGame/{{Stacking}}, & "Space Boy" and "Sacrifice Girl" in VideoGame/BrokennAge. The Twins of VideoGame/TheCave are more of the AntiHero variety.

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* KidHero: Razputin "Raz" Aquato in VideoGame/{{Psychonauts}}, Wren, Reynold, Everett, and Lucy in VideoGame/CostumeQuest, Charlie Blackmore in VideoGame/{{Stacking}}, & "Space Boy" and "Sacrifice Girl" in VideoGame/BrokennAge.VideoGame/BrokenAge. The Twins of VideoGame/TheCave are more of the AntiHero variety.
* ShoutOut: Pretty much every game they've made has at least one CallBack to a previous game they've made.
* SmokingIsCool: [[VideoGame/{{Psychonauts}} Sasha Nein]] smokes cigarettes because he's a detached 1960's superspy. [[VideoGame/{{Trenched}} Woodruff, The Marine, and an unnamed janitor]] all smoke cigars to show their manliness/badassery.
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** KidHero: Razputin "Raz" Aquato in VideoGame/{{Psychonauts}}, Wren, Reynold, Everett, and Lucy in VideoGame/CostumeQuest, Charlie Blackmore in VideoGame/{{Stacking}}, & "Space Boy" and "Sacrifice Girl" in VideoGame/BrokennAge. The Twins of VideoGame/TheCave are more of the AntiHero variety.

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** * KidHero: Razputin "Raz" Aquato in VideoGame/{{Psychonauts}}, Wren, Reynold, Everett, and Lucy in VideoGame/CostumeQuest, Charlie Blackmore in VideoGame/{{Stacking}}, & "Space Boy" and "Sacrifice Girl" in VideoGame/BrokennAge. The Twins of VideoGame/TheCave are more of the AntiHero variety.
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** LittleMissBadass: Lili Zanotto from VideoGame/{{Psychonauts}} [[spoiler: even though she still gets kidnapped, she's the only kid aside from Raz not to get debrained]], Wren (if you choose her as the playable character, though she gets upgraded to this in the "Grubbins On Ice" DLC) and Lucy in VideoGame/CostumeQuest [[spoiler: even though Lucy gets kidnapped in the DLC]], and "Sacrifice Girl" from VideoGame/BrokenAge.

to:

** LittleMissBadass: Lili Zanotto from VideoGame/{{Psychonauts}} [[spoiler: even though she still gets kidnapped, she's the only kid aside from Raz not to get debrained]], Wren (if you choose her as the playable character, though she gets upgraded to this in the "Grubbins On Ice" DLC) DLC if you didn't) and Lucy in VideoGame/CostumeQuest [[spoiler: even though Lucy gets kidnapped in the DLC]], and "Sacrifice Girl" from VideoGame/BrokenAge.
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!!Tropes Commonly Appearing In Double Fine's Games:
* ActionGirl: Milla "The Mental Minx" Vodello from VideoGame/{{Psychonauts}}, and pretty much every female character from VideoGame/BrutalLegend, especially Ophelia and Lita.
** LittleMissBadass: Lili Zanotto from VideoGame/{{Psychonauts}} [[spoiler: even though she still gets kidnapped, she's the only kid aside from Raz not to get debrained]], Wren (if you choose her as the playable character, though she gets upgraded to this in the "Grubbins On Ice" DLC) and Lucy in VideoGame/CostumeQuest [[spoiler: even though Lucy gets kidnapped in the DLC]], and "Sacrifice Girl" from VideoGame/BrokenAge.
* {{Kaiju}}: The "Lungfishopolis" level of VideoGame/{{Psychonauts}}, as well as one minigame each in both ''Double Fine Happy Action Theatre'' and "Kinect Party". The costumes in VideoGame/CostumeQuest become these in battle.
** KidHero: Razputin "Raz" Aquato in VideoGame/{{Psychonauts}}, Wren, Reynold, Everett, and Lucy in VideoGame/CostumeQuest, Charlie Blackmore in VideoGame/{{Stacking}}, & "Space Boy" and "Sacrifice Girl" in VideoGame/BrokennAge. The Twins of VideoGame/TheCave are more of the AntiHero variety.
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"[[MeaningfulName Double Fine]]" refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]]. Their mascot is affectionately referred to by staff members as the "Double-Headed Baby" or "DHB".

to:

"[[MeaningfulName Double Fine]]" refers to the double fine zone of the [[SanFrancisco [[UsefulNotes/SanFrancisco Golden Gate Bridge]]. Their mascot is affectionately referred to by staff members as the "Double-Headed Baby" or "DHB".
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* ''VideoGame/BrokenAge'' - future

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* ''VideoGame/BrokenAge'' - futureQ2 2013
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Double Fine now focuses on developing smaller titles instead of more expansive games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''VideoGame/TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

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Double Fine now focuses on developing smaller titles instead of more expansive games. Recent projects of note include ''VideoGame/BrokenAge'' a 2D point-and-click adventure game funded through Kickstarter Kickstarter[[note]]as "Double Fine Adventure"[[/note]] and documented by 2 Player Productions, side-scrolling adventure platformer ''VideoGame/TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.
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* "Double Fine Adventure" project - future

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* "Double Fine Adventure" project ''VideoGame/BrokenAge'' - future
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* ''VideoGame/TheCave'' - 2013

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* ''VideoGame/TheCave'' (PC, Unix/Linux) - 2013
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Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''VideoGame/TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

to:

Double Fine now focuses on developing smaller titles instead of AAA more expansive games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''VideoGame/TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.
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->''"[[MetalScream DOUBLE FIIIIIIIINE!!!]]"''\\
--'''[[http://www.youtube.com/watch?v=fPTYGyIMAiI Various]]''', ''[[VideoGame/BrutalLegend Brütal Legend]]'' intro

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->''"[[MetalScream DOUBLE FIIIIIIIINE!!!]]"''\\
--'''[[http://www.
FIIIIIIIINE!!!]]"''
-->'''-- [[http://www.
youtube.com/watch?v=fPTYGyIMAiI Various]]''', ''[[VideoGame/BrutalLegend Brütal Legend]]'' intro
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The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''[[MiddleManagerOfJustice Middle Manager of Justice]]''.

Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''The Cave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

to:

The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', ''VideoGame/IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', ''Stacking'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''[[MiddleManagerOfJustice Middle Manager of Justice]]''.

''VideoGame/MiddleManagerOfJustice''.

Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''The Cave'' ''VideoGame/TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.
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* ''{{Brazen}}'' - future

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* ''{{Brazen}}'' ''VideoGame/{{Brazen}}'' - future
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* ''MiddleManagerOfJustice'' - 2012

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* ''MiddleManagerOfJustice'' ''VideoGame/MiddleManagerOfJustice'' - 2012
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* ''The Cave'' - 2013

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* ''The Cave'' ''VideoGame/TheCave'' - 2013
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Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

to:

Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''TheCave'' ''The Cave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

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un-potholing \"The Cave\" because it goes to a movie by that name; we don\'t have a page for the game


[[index]]



* ''TheCave'' - future
* ''[[MiddleManagerOfJustice Middle Manager of Justice]]''

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* ''TheCave'' ''MiddleManagerOfJustice'' - future
2012
* ''[[MiddleManagerOfJustice Middle Manager of Justice]]''''The Cave'' - 2013


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[[/index]]
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'''Double Fine Productions''' is a San Francisco-based game developer founded by Creator/TimSchafer of Creator/LucasArts in July 2000. Founding members include Creator/RonGilbert of MonkeyIsland, and others who had worked on ''VideoGame/GrimFandango''. The company is famous for producing humourous, quirky, character-driven games, most famously the critically-acclaimed but [[VindicatedByHistory initially poorly-selling]] ''VideoGame/{{Psychonauts}}''. The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat.

The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''[[MiddleManagerOfJustice Middle Manager of Justice]]''.

The company now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

Their [[http://www.doublefine.com website]] also features small Flash games and webcomics made by various staff members, usually showcasing the developers' senses of humour.

to:

'''Double Fine Productions''' is a San Francisco-based game developer founded by Creator/TimSchafer of Creator/LucasArts in July 2000. Founding members include Creator/RonGilbert of MonkeyIsland, and others who had worked on ''VideoGame/GrimFandango''. The company is famous for producing humourous, quirky, character-driven games, most famously their first, the critically-acclaimed but [[VindicatedByHistory initially poorly-selling]] ''VideoGame/{{Psychonauts}}''. ''VideoGame/{{Psychonauts}}''.

The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat.

afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''[[MiddleManagerOfJustice Middle Manager of Justice]]''.

The company Double Fine now focuses on developing smaller titles instead of AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and documented by 2 Player Productions, side-scrolling adventure platformer ''TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

Their [[http://www.doublefine.com website]] also features small Flash games and webcomics made by various staff members, usually showcasing demonstrating the developers' senses of humour.
Is there an issue? Send a MessageReason:
None


The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game MiddleManagerOfJustice.

to:

The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game MiddleManagerOfJustice.
''[[MiddleManagerOfJustice Middle Manager of Justice]]''.



* ''The Cave'' - future
* ''Middle Manager of Justice'' - future

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* ''The Cave'' ''TheCave'' - future
* ''Middle ''[[MiddleManagerOfJustice Middle Manager of Justice'' - futureJustice]]''
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"[[MeaningfulName Double Fine]]" refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]].

to:

"[[MeaningfulName Double Fine]]" refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]].
Bridge]]. Their mascot is affectionately referred to by staff members as the "Double-Headed Baby" or "DHB".

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Removed: 532

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When a certain Creator/TimSchafer left Creator/LucasArts he decided to put together his own developement team named '''Double Fine Productions''' in July 2000. It's founding members consisted of former ''VideoGame/GrimFandango'' staff and new talent.

The first outing from the developer was the game ''VideoGame/{{Psychonauts}}'' released in 2005. Despite the games unique premise and huge critical praise, the sales were unfortunately poor. ''Psychonauts'' is often referred to as "one of the greatest games you've never played" and features on countless best game lists. Four years later Double Fine released ''[[VideoGame/BrutalLegend Brütal Legend]]''. The game was a dream project for Schafer and a love letter to the music he grew up enjoying. Despite a positive reception, its sales were not the huge success the game's producer [[ElectronicArts EA]] had wanted. Nonetheless a sequel was [[HopeSpot apparently green lit]]...

...[[YourPrincessIsInAnotherCastle until it wasn't]]. EA cancelled the sequel and Double Fine was left in serious financial trouble. Facing layoffs or even the end of his beloved company [[AuthorsSavingThrow Schafer took action.]] Prior to releasing ''Brütal Legend'', he had seperated Double Fine's staff into four teams and had each create their own game idea. All four demo's created were pitched as new games and somehow all of them were picked up by producers. Tim Schafer later described the turn of events saying "[[TheDeterminator Trying to kill us]] [[AsteroidsMonster made us multiply.]]"
The new titles will be smaller budget games with some set to be downloadable whilst others will see a retail release. The games to come of this so far are ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', and ''VideoGame/IronBrigade''.

Their [[http://www.doublefine.com website]] also features small flash games and webcomics made by various staff members, usually showcasing the developer's silly sense of humor.

Wanting to create an old-school point-and-click adventure game, but knowing that publishers would never sign off on it, Double Fine tried to raise funds entirely by money donated by fans through {{Kickstarter}}, calling the project "Double Fine Adventure". They asked for a fairly small 400,000 dollars and set a deadline of a little over a month - the fanbase [[SugarWiki/MomentOfAwesome reached that goal in about eight hours.]] [[UpToEleven Then hit a million before the first day was even over.]] By the time the fundraising ended a month later it had raised over 3.3 million dollars with the additional money used to give the game extra polish and take it multiplatform.

On top of this, ''VideoGame/MineCraft'' creator Notch has expressed interest in a possible ''Psychonauts 2'' (which no doubt encouraged ''his'' game's fans to contribute to "Double Fine Adventure"), and has even suggested he could foot the multi-million dollar bill for the game himself.

Legendary [=LucasFilm=] Games fellow alumni Creator/RonGilbert joined the studio in 2012 to work in the AdventureGame ''The Cave''.

The name [[MeaningfulName Double Fine]] refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]].

to:

When a certain Creator/TimSchafer left Creator/LucasArts he decided to put together his own developement team named '''Double Fine Productions''' is a San Francisco-based game developer founded by Creator/TimSchafer of Creator/LucasArts in July 2000. It's founding Founding members consisted include Creator/RonGilbert of former ''VideoGame/GrimFandango'' staff MonkeyIsland, and new talent.

others who had worked on ''VideoGame/GrimFandango''. The first outing from company is famous for producing humourous, quirky, character-driven games, most famously the developer was the critically-acclaimed but [[VindicatedByHistory initially poorly-selling]] ''VideoGame/{{Psychonauts}}''. The company's next game ''VideoGame/{{Psychonauts}}'' released in 2005. Despite the games unique premise and huge critical praise, the sales were unfortunately poor. ''Psychonauts'' is often referred to as "one of the greatest games you've never played" and features on countless best game lists. Four years later Double Fine released was ''[[VideoGame/BrutalLegend Brütal Legend]]''. The game was Legend]]'', which had a dream project troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for Schafer and a love letter to the music he grew up enjoying. Despite a positive reception, its sales were not the huge success the game's producer [[ElectronicArts EA]] had wanted. Nonetheless a sequel was [[HopeSpot apparently green lit]]...

...[[YourPrincessIsInAnotherCastle until it wasn't]]. EA cancelled the sequel and
first time, Double Fine faced the prospect of lay-offs in order to remain afloat.

The company
was left saved by prototypes staff members developed during the "Amnesia Fortnight" in serious the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''CostumeQuest'', ''{{Stacking}}'', ''IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial trouble. Facing layoffs or even support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the end Mac port of his beloved ''{{Stacking}}'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game MiddleManagerOfJustice.

The
company [[AuthorsSavingThrow Schafer took action.]] Prior to releasing ''Brütal Legend'', he had seperated Double Fine's staff into four teams and had each create their own game idea. All four demo's created were pitched as new games and somehow all of them were picked up by producers. Tim Schafer later described the turn of events saying "[[TheDeterminator Trying to kill us]] [[AsteroidsMonster made us multiply.]]"
The new titles will be
now focuses on developing smaller budget games with some set to be downloadable whilst others will see a retail release. The games to come titles instead of this so far are ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', AAA games. Recent projects of note include a 2D point-and-click adventure game funded through Kickstarter and ''VideoGame/IronBrigade''.

documented by 2 Player Productions, side-scrolling adventure platformer ''TheCave'' by Creator/RonGilbert, and four Amnesia Fortnight prototypes voted for and partially funded by the public through the Humble Indie Bundle.

Their [[http://www.doublefine.com website]] also features small flash Flash games and webcomics made by various staff members, usually showcasing the developer's silly sense developers' senses of humor.

Wanting to create an old-school point-and-click adventure game, but knowing that publishers would never sign off on it,
humour.

"[[MeaningfulName
Double Fine tried to raise funds entirely by money donated by fans through {{Kickstarter}}, calling the project "Double Fine Adventure". They asked for a fairly small 400,000 dollars and set a deadline of a little over a month - the fanbase [[SugarWiki/MomentOfAwesome reached that goal in about eight hours.]] [[UpToEleven Then hit a million before the first day was even over.]] By the time the fundraising ended a month later it had raised over 3.3 million dollars with the additional money used to give the game extra polish and take it multiplatform.

On top of this, ''VideoGame/MineCraft'' creator Notch has expressed interest in a possible ''Psychonauts 2'' (which no doubt encouraged ''his'' game's fans to contribute to "Double Fine Adventure"), and has even suggested he could foot the multi-million dollar bill for the game himself.

Legendary [=LucasFilm=] Games fellow alumni Creator/RonGilbert joined the studio in 2012 to work in the AdventureGame ''The Cave''.

The name [[MeaningfulName Double Fine]]
Fine]]" refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]].
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* ''{{Brazen}}'' - future
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* ''Middle Manager of Justice'' - future

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[[/index]]



[[/index]]
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moved from Main + editing

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Double_Fine_Productions_001_1508.jpg]]

->''"[[MetalScream DOUBLE FIIIIIIIINE!!!]]"''\\
--'''[[http://www.youtube.com/watch?v=fPTYGyIMAiI Various]]''', ''[[VideoGame/BrutalLegend Brütal Legend]]'' intro

When a certain Creator/TimSchafer left Creator/LucasArts he decided to put together his own developement team named '''Double Fine Productions''' in July 2000. It's founding members consisted of former ''VideoGame/GrimFandango'' staff and new talent.

The first outing from the developer was the game ''VideoGame/{{Psychonauts}}'' released in 2005. Despite the games unique premise and huge critical praise, the sales were unfortunately poor. ''Psychonauts'' is often referred to as "one of the greatest games you've never played" and features on countless best game lists. Four years later Double Fine released ''[[VideoGame/BrutalLegend Brütal Legend]]''. The game was a dream project for Schafer and a love letter to the music he grew up enjoying. Despite a positive reception, its sales were not the huge success the game's producer [[ElectronicArts EA]] had wanted. Nonetheless a sequel was [[HopeSpot apparently green lit]]...

...[[YourPrincessIsInAnotherCastle until it wasn't]]. EA cancelled the sequel and Double Fine was left in serious financial trouble. Facing layoffs or even the end of his beloved company [[AuthorsSavingThrow Schafer took action.]] Prior to releasing ''Brütal Legend'', he had seperated Double Fine's staff into four teams and had each create their own game idea. All four demo's created were pitched as new games and somehow all of them were picked up by producers. Tim Schafer later described the turn of events saying "[[TheDeterminator Trying to kill us]] [[AsteroidsMonster made us multiply.]]"
The new titles will be smaller budget games with some set to be downloadable whilst others will see a retail release. The games to come of this so far are ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', and ''VideoGame/IronBrigade''.

Their [[http://www.doublefine.com website]] also features small flash games and webcomics made by various staff members, usually showcasing the developer's silly sense of humor.

Wanting to create an old-school point-and-click adventure game, but knowing that publishers would never sign off on it, Double Fine tried to raise funds entirely by money donated by fans through {{Kickstarter}}, calling the project "Double Fine Adventure". They asked for a fairly small 400,000 dollars and set a deadline of a little over a month - the fanbase [[SugarWiki/MomentOfAwesome reached that goal in about eight hours.]] [[UpToEleven Then hit a million before the first day was even over.]] By the time the fundraising ended a month later it had raised over 3.3 million dollars with the additional money used to give the game extra polish and take it multiplatform.

On top of this, ''VideoGame/MineCraft'' creator Notch has expressed interest in a possible ''Psychonauts 2'' (which no doubt encouraged ''his'' game's fans to contribute to "Double Fine Adventure"), and has even suggested he could foot the multi-million dollar bill for the game himself.

Legendary [=LucasFilm=] Games fellow alumni Creator/RonGilbert joined the studio in 2012 to work in the AdventureGame ''The Cave''.

The name [[MeaningfulName Double Fine]] refers to the double fine zone of the [[SanFrancisco Golden Gate Bridge]].

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!! Games developed:
[[index]]
* ''VideoGame/{{Psychonauts}}'' - 2005
* ''[[VideoGame/BrutalLegend Brütal Legend]]'' - 2009
* ''VideoGame/CostumeQuest'' - 2010
* ''VideoGame/{{Stacking}}'' - 2010
* ''VideoGame/IronBrigade'' (formerly ''Trenched'') - 2011
* ''Series/SesameStreet: Once Upon a Monster'' - 2011
* ''Happy Action Theater'' - 2012
* ''The Cave'' - future
* "Double Fine Adventure" project - future
[[/index]]
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