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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/Falcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/Falcom's Creator/{{Falcom}}'s originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's Creator/Falcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/compile.png]]
[[caption-width-right:350:Logo after being acquired by Creator/CompileHeart]]
[[caption-width-right:350:Logo after being acquired by Creator/CompileHeart]]
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* ''VideoGame/GodzillaMonsterOfMonsters''
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* ''Lunar Ball''
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* ''Lunar Ball''''Videogame/LunarBall''
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[[index]]
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[[/index]]
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Not to be confused with Creator/CompileHeart, another Japanese game developer.
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Not to be confused with Creator/CompileHeart, another Japanese game developer.
developer, although its staff and properties would eventually join them, as shown below.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
UsefulNotes/PCEngine.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
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Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
to:
Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; Creator/{{Toho}}; sometimes they gave no credit to Compile.
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A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.
to:
A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.Creator/IdeaFactory.
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Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.
to:
A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.
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Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
to:
Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
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None
Changed line(s) 11 (click to see context) from:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, a subsidiary developer of IdeaFactory.
to:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, Creator/CompileHeart, a subsidiary developer of IdeaFactory.
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From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or UsefulNotes/MicrosoftWindows 95/98.
to:
From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/MicrosoftWindows 95/98.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 {{UsefulNotes/MSX2}} and PCEngine.
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From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows 95/98.
to:
From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows UsefulNotes/MicrosoftWindows 95/98.
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* ''[[VideoGame/{{Shadowrun}} Shadowrun (1996)]]''
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* ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)
to:
* ''Film/{{Ghostbusters|1984}}'' ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)game)
* ''VideoGame/{{Ghostbusters 1990}}''
* ''VideoGame/{{Ghostbusters 1990}}''
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* ''Film/{{Ghostbusters}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)
to:
* ''Film/{{Ghostbusters}}'' ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)
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link Compile Heart
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Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
to:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, CompileHeart, a subsidiary developer of IdeaFactory.
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None
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
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None
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Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
to:
Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, Creator/{{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for theSegaMasterSystem UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the
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Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
to:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to {{Sega}}.Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
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* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis version, which was something quite different)
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* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis UsefulNotes/SegaGenesis version, which was something quite different)
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Compile's ports of games created by other developers often came with extra content: ''RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
to:
Compile's ports of games created by other developers often came with extra content: ''RType'' ''VideoGame/RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
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'''Compile Co., Ltd.''' 『株式会社コンパイル』 was a Japanese computer software and game developer. They are best remembered for numerous fast-paced {{Shoot Em Up}}s featuring varied arsenals and [[CoresAndTurretsBoss multi-turreted bosses]], and for creating the ''PuyoPuyo'' series of competitive FallingBlocks games.
to:
'''Compile Co., Ltd.''' 『株式会社コンパイル』 was a Japanese computer software and game developer. They are best remembered for numerous fast-paced {{Shoot Em Up}}s featuring varied arsenals and [[CoresAndTurretsBoss multi-turreted bosses]], and for creating the ''PuyoPuyo'' ''VideoGame/PuyoPuyo'' series of competitive FallingBlocks games.
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Compile was not primarily a video game publisher, at least before ''PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
to:
Compile was not primarily a video game publisher, at least before ''PuyoPuyo'' ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
Changed line(s) 11 (click to see context) from:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
to:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' ''VideoGame/PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except PuyoPuyo) VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
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None
Changed line(s) 11 (click to see context) from:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output.
to:
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.
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* The ''VideoGames/CrushPinball'' series
** ''VideoGames/AlienCrush''
** ''VideoGames/DevilsCrush''
** ''VideoGames/JakiCrush''
** ''VideoGames/AlienCrush''
** ''VideoGames/DevilsCrush''
** ''VideoGames/JakiCrush''
to:
* The ''VideoGames/CrushPinball'' ''VideoGame/CrushPinball'' series
**''VideoGames/AlienCrush''
''VideoGame/AlienCrush''
**''VideoGames/DevilsCrush''
''VideoGame/DevilsCrush''
**''VideoGames/JakiCrush''''VideoGame/JakiCrush''
**
**
**
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* ''Crush Pinball'' series
** ''Alien Crush''
** ''Devil's Crush''
** ''Jaki Crush''
** ''Alien Crush''
** ''Devil's Crush''
** ''Jaki Crush''
to:
* ''Crush Pinball'' The ''VideoGames/CrushPinball'' series
**''Alien Crush''
''VideoGames/AlienCrush''
**''Devil's Crush''
''VideoGames/DevilsCrush''
**''Jaki Crush''''VideoGames/JakiCrush''
**
**
**
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full company name
Changed line(s) 1,2 (click to see context) from:
Compile was a Japanese computer software and game developer. They are best remembered for numerous fast-paced {{Shoot Em Up}}s featuring varied arsenals and [[CoresAndTurretsBoss multi-turreted bosses]], and for creating the ''PuyoPuyo'' series of competitive FallingBlocks games.
to:
Is there an issue? Send a MessageReason:
moved from Main + editing
Added DiffLines:
Compile was a Japanese computer software and game developer. They are best remembered for numerous fast-paced {{Shoot Em Up}}s featuring varied arsenals and [[CoresAndTurretsBoss multi-turreted bosses]], and for creating the ''PuyoPuyo'' series of competitive FallingBlocks games.
From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows 95/98.
Compile was not primarily a video game publisher, at least before ''PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
Compile's ports of games created by other developers often came with extra content: ''RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
Not to be confused with Creator/CompileHeart, another Japanese game developer.
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output.
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!!Games/series developed by Compile:
[[AC:Shoot 'em ups]]
* ''VideoGame/{{Aleste}}'' series
* ''Blaster Burn''
* ''VideoGame/BlazingLazers''
* ''E.I.''
* ''Final Justice''
* ''Guardic''
** ''VideoGame/TheGuardianLegend''
* ''Gulkave''
* ''VideoGame/GunNac''
* ''Jagur''
* ''Rude Breaker''
* ''Spriggan'' series
* ''Sylphia''
* ''VideoGame/{{Xevious}}: Fardraut Saga'' & ''Fardraut Densetsu''
* ''VideoGame/{{Zanac}}'' series
[[AC:Other notable titles]]
* ''Crush Pinball'' series
** ''Alien Crush''
** ''Devil's Crush''
** ''Jaki Crush''
* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis version, which was something quite different)
* ''Golvellius''
* ''Lunar Ball''
* ''Madou Monogatari'' series
* ''VideoGame/PuyoPuyo'' series
* ''Rune Master'' series
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From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows 95/98.
Compile was not primarily a video game publisher, at least before ''PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
Compile's ports of games created by other developers often came with extra content: ''RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
Not to be confused with Creator/CompileHeart, another Japanese game developer.
Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output.
----
!!Games/series developed by Compile:
[[AC:Shoot 'em ups]]
* ''VideoGame/{{Aleste}}'' series
* ''Blaster Burn''
* ''VideoGame/BlazingLazers''
* ''E.I.''
* ''Final Justice''
* ''Guardic''
** ''VideoGame/TheGuardianLegend''
* ''Gulkave''
* ''VideoGame/GunNac''
* ''Jagur''
* ''Rude Breaker''
* ''Spriggan'' series
* ''Sylphia''
* ''VideoGame/{{Xevious}}: Fardraut Saga'' & ''Fardraut Densetsu''
* ''VideoGame/{{Zanac}}'' series
[[AC:Other notable titles]]
* ''Crush Pinball'' series
** ''Alien Crush''
** ''Devil's Crush''
** ''Jaki Crush''
* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis version, which was something quite different)
* ''Golvellius''
* ''Lunar Ball''
* ''Madou Monogatari'' series
* ''VideoGame/PuyoPuyo'' series
* ''Rune Master'' series
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