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From 1988 to 2000, Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{UsefulNotes/MSX2}}, UsefulNotes/PC98, and UsefulNotes/MicrosoftWindows 95/98.
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From 1988 to 2000, Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{UsefulNotes/MSX2}}, UsefulNotes/PC98, {{Platform/MSX2}}, Platform/PC98, and UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows 95/98.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/TombsAndTreasure'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/{{Falcom}}'s originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem added an original SecretLevel; ''VideoGame/TombsAndTreasure'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/{{Falcom}}'s originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} {{Platform/MSX2}} and UsefulNotes/PCEngine.
Platform/PCEngine.
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A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except ''VideoGame/PuyoPuyo'' which went to Sega, and ''VideoGame/{{Aleste}}'' which would go to Creator/{{M2}}) would go to D4 Enterprise, who have since released many titles from these acquired properties via their [[https://www.amusement-center.com/en/project/egg/faq.html Project EGG]] service. Most of Compile's former staff (including Masamitsu, who would retire in 2012) would find their way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory. D4 would soon enter a license deal with Compile Heart to create new games based on Compile properties. Eventually, Niitani would leave Compile Heart to start a new company called Compile Maru (コンパイル〇) and develop ''Nyoki Nyoki: Tabidachi Hen'' for the UsefulNotes/Nintendo3DS.
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A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except ''VideoGame/PuyoPuyo'' which went to Sega, and ''VideoGame/{{Aleste}}'' which would go to Creator/{{M2}}) would go to D4 Enterprise, who have since released many titles from these acquired properties via their [[https://www.amusement-center.com/en/project/egg/faq.html Project EGG]] service. Most of Compile's former staff (including Masamitsu, who would retire in 2012) would find their way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory. D4 would soon enter a license deal with Compile Heart to create new games based on Compile properties. Eventually, Niitani would leave Compile Heart to start a new company called Compile Maru (コンパイル〇) and develop ''Nyoki Nyoki: Tabidachi Hen'' for the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.
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* ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game)
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* ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version, which was a port of the Activision game)
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Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and Creator/{{Toho}}; sometimes they gave no credit to Compile.
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Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and Creator/{{Toho}}; sometimes they gave no credit to Compile.
Compile. Sega in particular had a long and fruitful relationship with Compile, effectively making them a second-party developer.
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In 1993, most of the staff that worked on Compile's shooter titles broke off and founded Creator/EightingRaizing after their request to develop arcade games where shut down by management.
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* ''Sylphia''
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* ''Sylphia''''VideoGame/{{Sylphia}}''
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edited shootemups section to put games in the budruga saga under it.
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* ''Blaster Burn''
* ''Budruga'' Saga
** ''Final Justice''
** ''Guardic''
*** ''VideoGame/TheGuardianLegend''
** ''Blaster Burn''
** ''Gulkave''
** ''Final Justice''
** ''Guardic''
*** ''VideoGame/TheGuardianLegend''
** ''Blaster Burn''
** ''Gulkave''
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* ''Final Justice''
* ''Guardic''
** ''VideoGame/TheGuardianLegend''
* ''Gulkave''
* ''Guardic''
** ''VideoGame/TheGuardianLegend''
* ''Gulkave''
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* ''Spriggan'' series
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* ''Spriggan'' seriesseries (up until ''Spriggan Powered'', which was developed by Micronics)
** ''Seirei Senshi Spriggan''
** ''Spriggan Mark 2: Re-Terraform Project''
** ''Seirei Senshi Spriggan''
** ''Spriggan Mark 2: Re-Terraform Project''
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Added Poly Poly! Speed Daisakusen to list of titles.
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* ''VideoGame/PolyPolySpeedDaisakusen''
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/{{Falcom}}'s originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' ''VideoGame/TombsAndTreasure'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/{{Falcom}}'s originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.
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!!Games/series developed by Compile:
[[AC:Shoot 'em ups]]
[[AC:Shoot 'em ups]]
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[[AC:Shoot 'em
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Alphabetically organized "Other Notable Titles" section. Added info about the fate of Compile's I Ps, and the creation of Compile Maru.
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From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/MicrosoftWindows 95/98.
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From 1988 to 2000 2000, Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/PC98, and UsefulNotes/MicrosoftWindows 95/98.
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A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except ''VideoGame/PuyoPuyo'' which went to Sega, and ''VideoGame/{{Aleste}}'' which would go to Creator/{{M2}}) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory.
to:
A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except ''VideoGame/PuyoPuyo'' which went to Sega, and ''VideoGame/{{Aleste}}'' which would go to Creator/{{M2}}) and most would go to D4 Enterprise, who have since released many titles from these acquired properties via their [[https://www.amusement-center.com/en/project/egg/faq.html Project EGG]] service. Most of its Compile's former staff (including Masamitsu) Masamitsu, who would retire in 2012) would find its their way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory.
Creator/IdeaFactory. D4 would soon enter a license deal with Compile Heart to create new games based on Compile properties. Eventually, Niitani would leave Compile Heart to start a new company called Compile Maru (コンパイル〇) and develop ''Nyoki Nyoki: Tabidachi Hen'' for the UsefulNotes/Nintendo3DS.
* ''VideoGame/GodzillaMonsterOfMonsters''
* ''VideoGame/GuruLogiChamp''
* ''VideoGame/MadouMonogatari'' series
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* ''VideoGame/MadouMonogatari'' series
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* ''VideoGame/GuruLogiChamp''
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* ''VideoGame/GodzillaMonsterOfMonsters''
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Added Madoushi Lulba to games.
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* ''VideoGame/MadoushiLulba''
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added Guru Logi Champ to titles list
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* ''VideoGame/GuruLogiChamp''
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* ''Madou Monogatari'' series
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* ''Madou Monogatari'' ''VideoGame/MadouMonogatari'' series
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* ''VideoGame/{{Aleste}}'' series
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* ''VideoGame/{{Aleste}}'' seriesseries (through ''GG Aleste II: Lance Bird'')
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A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory.
to:
A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) ''VideoGame/PuyoPuyo'' which went to Sega, and ''VideoGame/{{Aleste}}'' which would go to Creator/{{M2}}) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory.