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Not to be confused with Creator/CompileHeart, another Japanese game developer.

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Not to be confused with Creator/CompileHeart, another Japanese game developer.
developer, although its staff and properties would eventually join them, as shown below.


Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.

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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.
UsefulNotes/PCEngine.


Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.

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Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.


Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.

to:

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and PCEngine.


Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.

to:

Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; Creator/{{Toho}}; sometimes they gave no credit to Compile.


A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.

to:

A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.Creator/IdeaFactory.


Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.

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Around 2000 After ''Puyo Puyo Tsu'' dominated Japanese arcades in late 1994, Compile faced dire financial troubles, rapidly expanded its workforce and was forced engaged in all sorts of ventures. Unfortunately for them, just about everything not named ''Puyo Puyo'' flopped miserably, and they entered 1998 with more debt than any other Japanese gaming company at the time. In an act of desperation, they sold the ''Puyo Puyo'' series to sell its cash cow ''VideoGame/PuyoPuyo'' Creator/{{Sega}} while securing continued unrestricted use of the franchise until 2002. However, the myriad of spinoffs did little to Creator/{{Sega}}. save the company, and Compile was dissolved filed for bankruptcy in early 2003. 2003, marking their end.

A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of IdeaFactory.


Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.

to:

Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.


Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, a subsidiary developer of IdeaFactory.

to:

Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, Creator/CompileHeart, a subsidiary developer of IdeaFactory.


From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or UsefulNotes/MicrosoftWindows 95/98.

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From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/MicrosoftWindows 95/98.



Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.

to:

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 {{UsefulNotes/MSX2}} and PCEngine.


From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows 95/98.

to:

From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows UsefulNotes/MicrosoftWindows 95/98.

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* ''[[VideoGame/{{Shadowrun}} Shadowrun (1996)]]''


* ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)

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* ''Film/{{Ghostbusters|1984}}'' ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)game)
* ''VideoGame/{{Ghostbusters 1990}}''


* ''Film/{{Ghostbusters}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)

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* ''Film/{{Ghostbusters}}'' ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)

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