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That's an... odd description of The Sims.
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a romantic dating simulation game aimed towards girls, created by its' creator, Will Wright)
to:
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a romantic dating simulation game aimed towards girls, created by its' creator, Will Wright)''VideoGame/TheSims'')
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* ''Choplifter''
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* ''Choplifter''''VideoGame/{{Choplifter}}''
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of UsefulNotes/TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of UsefulNotes/TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], Danish, first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a dating simulation game aimed towards girls, created by its' creator, Will Wright)
to:
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a romantic dating simulation game aimed towards girls, created by its' creator, Will Wright)
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a dating simulation game aimed towards girls)
to:
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'', a dating simulation game aimed towards girls)girls, created by its' creator, Will Wright)
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'')
to:
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'')''VideoGame/TheSims'', a dating simulation game aimed towards girls)
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'')
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company and later bought out by ''Creator/ElectronicArts'')''Creator/ElectronicArts'' as an official product brand due to their success of ''VideoGame/TheSims'')
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* ''Cosmopolitan Virtual Makeover'' (sublicensed to Hearst Communications; aimed towards girls; Western localization)
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company)
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* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company)company and later bought out by ''Creator/ElectronicArts'')
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* ''VideoGame/TheCastlesOfDoctorCreep''
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of UsefulNotes/TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of UsefulNotes/TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, Atari8BitComputers UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 UsefulNotes/TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the UsefulNotes/AppleII, Atari8BitComputers and UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, UsefulNotes/AppleII, Atari8BitComputers and {{Commodore UsefulNotes/{{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish, first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund," which is "brotherhood" in broken Swedish, Swedish [[note]]More like broken Danish [[/note]], first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" is pseudo-Germanic for "brotherhood," and first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" "Brøderbund," which is pseudo-Germanic for "brotherhood," and "brotherhood" in broken Swedish, first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" is pseudo-Germanic for "brotherhood," and first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" is pseudo-Germanic for "brotherhood," and first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer''.
Writer'' and the desktop publishing program ''The Print Shop''.
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Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" is pseudo-Germanic for "brotherhood," and first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer''.
to:
Brøderbund Software was an American computer game company founded in February 1980 by Doug Carlston, a semi-professional programmer of TRS80 games, with his brother Gary. (The name "Brøderbund" is pseudo-Germanic for "brotherhood," and first appeared in Doug's first game, ''Galactic Empire''.) Along with [[{{Creator/Sierra}} Sierra Online]], Brøderbund was one of the dominant publishers of the early 1980s, soliciting games from independent programmers (of which Jordan Mechner and Will Wright would become the most famous) to publish primarily on the AppleII, Atari8BitComputers and {{Commodore 64}}. Brøderbund's early hits also included non-game software, such as the word processor ''Baker Street Writer''.
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''Brøderbund Software'' created its first titles in 1980 and was, along with [[{{Creator/Sierra}} Sierra Online]], one of the dominant publishers of the 1980s.
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Brøderbund had close ties to Japanese video game companies from its very first year, when it began to distribute games from the Japanese company Starcraft, which would publish several Brøderbund games in Japan. Several Brøderbund games were ported to the NintendoEntertainmentSystem early on, by Creator/HudsonSoft and Creator/{{Irem}}. By 1987, Brøderbund had a subsidiary publishing its own games in Japan.
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* ''VideoGame/PrinceOfPersia3D''
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* ''VideoGame/PrinceOfPersia3D''
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* ''David's Midnight Magic''
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* ''David's Midnight Magic''''VideoGame/DavidsMidnightMagic''
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Unfortunately, despite its focus on edutainment (or because of it, though ''VideoGame/TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]]) for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
to:
Unfortunately, despite its focus on edutainment (or because of it, though ''VideoGame/TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]]) for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought bought]] by Mattel]] Creator/{{Mattel}} just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/broderbund_logo_669.jpg]]
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Today, the only remnants of Brøderbund include a line of software sold by Houghton Mifflin Harcourt (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''VideoGame/PrinceOfPersia'' and ''VideoGame/{{Myst}}'').
to:
Today, the only remnants of Brøderbund include a line of software sold by Houghton Mifflin Harcourt (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, continuing the ''Franchise/PrinceOfPersia'' franchise and selling sequels to ''VideoGame/PrinceOfPersia'' and ''VideoGame/{{Myst}}'').
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* ''VideoGame/PrinceOfPersia''
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* ''VideoGame/PrinceOfPersia''''VideoGame/PrinceOfPersia1''
* ''VideoGame/PrinceOfPersia2''
* ''VideoGame/PrinceOfPersia3D''
* ''VideoGame/PrinceOfPersia2''
* ''VideoGame/PrinceOfPersia3D''
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Unfortunately, despite its focus on edutainment (or because of it, though ''VideoGame/TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''VideoGame/PrinceOfPersia'' and ''VideoGame/{{Myst}}'').
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''VideoGame/PrinceOfPersia'' and ''VideoGame/{{Myst}}'').
to:
Unfortunately, despite its focus on edutainment (or because of it, though ''VideoGame/TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] that]]) for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold byanother company Houghton Mifflin Harcourt (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''VideoGame/PrinceOfPersia'' and ''VideoGame/{{Myst}}'').
Today, the only remnants of Brøderbund include a line of software sold by
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New subtrope Sdrawkcab Alias
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As the 1990s progressed, the company focused increasingly on edutainment software, eventually creating a new label, [[SdrawkcabName Red Orb Entertainment]]. It also published some non-game software, including The Print Shop.
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As the 1990s progressed, the company focused increasingly on edutainment software, eventually creating a new label, [[SdrawkcabName [[SdrawkcabAlias Red Orb Entertainment]]. It also published some non-game software, including The Print Shop.
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* ''The Ancient Art of War''
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* ''The Ancient Art of War''''VideoGame/TheAncientArtOfWar''
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namespace
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Unfortunately, despite its focus on edutainment (or because of it, though ''TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''PrinceOfPersia'' and ''{{Myst}}'').
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''PrinceOfPersia'' and ''{{Myst}}'').
to:
Unfortunately, despite its focus on edutainment (or because of it, though ''TheLastExpress'' ''VideoGame/TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' and ''{{Myst}}'').
''VideoGame/{{Myst}}'').
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to
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!!Games published under Red Orb include:
* ''VideoGame/TheJourneymanProject III: Legacy of Time''
* ''[[VideoGame/{{Myst}} Riven]]''
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editing
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Brøderbund Software created its first titles in 1980 and was, along with SierraOnline, one of the dominant publishers of the 1980s.
to:
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moved from Main + editing
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Brøderbund Software created its first titles in 1980 and was, along with SierraOnline, one of the dominant publishers of the 1980s.
As the 1990s progressed, the company focused increasingly on edutainment software, eventually creating a new label, [[SdrawkcabName Red Orb Entertainment]]. It also published some non-game software, including The Print Shop.
Unfortunately, despite its focus on edutainment (or because of it, though ''TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''PrinceOfPersia'' and ''{{Myst}}'').
----
!!Games published by Brøderbund include:
* ''The Ancient Art of War''
* ''[[VideoGame/{{Ys}} Ancient Land of Ys]]'' (Western PC version)
* ''VideoGame/TheBattleOfOlympus'' (Western localization)
* The ''Franchise/CarmenSandiego'' series
* ''Choplifter''
* ''Cosmic Soldier: Psychic War'' (Western PC version)
* ''VideoGame/DeadlyTowers'' (Western localization)
* ''Drol''
* ''VideoGame/TheGuardianLegend'' (Western localization)
* ''VideoGame/{{Karateka}}''
* ''Kid Pix''
* ''VideoGame/TheLastExpress''
* ''VideoGame/LegacyOfTheWizard'' (Western localization)
* ''VideoGame/LivingBooks''
* ''VideoGame/LodeRunner''
* ''VideoGame/LogicalJourneyOfTheZoombinis''
* ''VideoGame/{{Myst}}''
* ''VideoGame/OrlysDrawAStory''
* ''VideoGame/PrinceOfPersia''
* ''VideoGame/ShufflepuckCafe''
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company)
* ''VideoGame/{{Spelunker}}'' (originally published by [=MicroGraphicImage=])
* ''Star Blazer''
* ''Wibarm'' (Western PC version)
----
As the 1990s progressed, the company focused increasingly on edutainment software, eventually creating a new label, [[SdrawkcabName Red Orb Entertainment]]. It also published some non-game software, including The Print Shop.
Unfortunately, despite its focus on edutainment (or because of it, though ''TheLastExpress'' helped), Brøderbund was a money-losing company, and was bought by The Learning Company Inc. (actually a Canadian CD-ROM company which bought the original The Learning Company [[InNameOnly and changed its name to reflect that]] for $400 million, laid off most of its workforce, [[AlwaysABiggerFish was bought by Mattel]] just a year later, and the whole thing (Mattel Interactive) was a big money-loser (The Learning Company, likewise, was losing money), they eventually sold that off.
Today, the only remnants of Brøderbund include a line of software sold by another company (and notably missing the "ø") and some of {{Ubisoft}}'s products (which bought the entertainment division, selling sequels to ''PrinceOfPersia'' and ''{{Myst}}'').
----
!!Games published by Brøderbund include:
* ''The Ancient Art of War''
* ''[[VideoGame/{{Ys}} Ancient Land of Ys]]'' (Western PC version)
* ''VideoGame/TheBattleOfOlympus'' (Western localization)
* The ''Franchise/CarmenSandiego'' series
* ''Choplifter''
* ''Cosmic Soldier: Psychic War'' (Western PC version)
* ''VideoGame/DeadlyTowers'' (Western localization)
* ''Drol''
* ''VideoGame/TheGuardianLegend'' (Western localization)
* ''VideoGame/{{Karateka}}''
* ''Kid Pix''
* ''VideoGame/TheLastExpress''
* ''VideoGame/LegacyOfTheWizard'' (Western localization)
* ''VideoGame/LivingBooks''
* ''VideoGame/LodeRunner''
* ''VideoGame/LogicalJourneyOfTheZoombinis''
* ''VideoGame/{{Myst}}''
* ''VideoGame/OrlysDrawAStory''
* ''VideoGame/PrinceOfPersia''
* ''VideoGame/ShufflepuckCafe''
* ''VideoGame/SimCity'' (before Maxis got on its feet as an independent company)
* ''VideoGame/{{Spelunker}}'' (originally published by [=MicroGraphicImage=])
* ''Star Blazer''
* ''Wibarm'' (Western PC version)
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