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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.

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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.it, though [[AuthorsSavingThrow the Extended Cut DLC helped differentiate the endings.]]
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But in order for them to do that, they already need to be in a relationship, which you have to nurture and maintain throught the entire game.


* LastMinuteHookup: A [=BioWare=] tradition. In almost every [=BioWare=] game released in the last decade, your character can have sex with their love interest prior to TheVeryDefinitelyFinalDungeon.
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** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''Franchise/MassEffect'' series. While s/he generally acts like an ignorant though {{badass}} thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of ME1, in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''VideoGame/MassEffect3'', during which !Renegade Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]

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** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''Franchise/MassEffect'' series. While s/he generally acts like an ignorant though {{badass}} thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of ME1, [=ME1=], in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''VideoGame/MassEffect3'', during which !Renegade Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]
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* LastMinuteHookup: A [=BioWare=] tradition. In almost every [=BioWare=] game released in the last decade, your character can have sex with their love interest prior to TheVeryDefinitelyFinalDungeon.
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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.

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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' The ''Franchise/MassEffect'' series' multiple endings affect each subsequent game in the series, with all of this trope was your choices in the first two games carrying into the sequels. The final part of each game is usually based on a major part choice near the end of the fandom's bitter response to it.game as well as another factor -- your Paragon and Renegade scores in the first game, surviving squadmates in the second, and your accumulated War Assets in the third.
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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.
universes since 2005.
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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors [[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors [[note]][[ArtifactTitle doctors[[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.
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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle doctors [[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.
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moderator restored to earlier version
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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

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'''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle doctors[[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], software[[/note]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.
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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.
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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.
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** ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.
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* EnemyMine: Its possible to play the main protagonist with this motivation.
** The Dalish Warden in ''DragonAge'' could state their sole reason to defeat the Blight is to save their own people.

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* EnemyMine: Its possible to play the The main protagonist protagonists of several games can be played with this motivation.
** The Dalish Warden in ''DragonAge'' could can state their sole reason to defeat the Blight is to save their own people.
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** The ''Awakening'' expansion has Anders, Oghren, Sigrun and Justice all traditionally rescued, while Velanna subverts this because the Warden was actually rescuing trade caravans ''from'' her. Likewise, Nathaniel is first encountered in the dungeons after being captured during an attempt to ''murder'' the Warden.
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** ''MassEffect3'' indeed has a ball with this in a sidequest. What do [[NoodleImplements a bunch of ancient Asari writings, a technology license, being owed a favour from a scientist and your insane fanboy]] have to do with ''anything'' that could help Shepard save the galaxy? Not a damned clue! But ''somehow'', in the space of 2 minutes, they all get combined in the most ''awesome way possible!''

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** ''MassEffect3'' indeed has a ball with this in a sidequest. one sidequest, calling back to several minor events from the first game. What do [[NoodleImplements a bunch of ancient Asari writings, a technology license, being owed a favour from a scientist and being nice to your insane fanboy]] fanboy]], have to do with ''anything'' that could might help Shepard save the galaxy? Not a damned clue! But ''somehow'', somehow, in the space of 2 minutes, they all get combined in the most ''awesome way possible!''
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* EnemyMine: Its possible to play the main protagonist with this motivation.
** The Dalish Warden in ''DragonAge'' could state their sole reason to defeat the Blight is to save their own people.
** In ''MassEffect2'' Commander Shepard is forced to work with the Illusive Man to stop the Collectors.


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** ''MassEffect3'' indeed has a ball with this in a sidequest. What do [[NoodleImplements a bunch of ancient Asari writings, a technology license, being owed a favour from a scientist and your insane fanboy]] have to do with ''anything'' that could help Shepard save the galaxy? Not a damned clue! But ''somehow'', in the space of 2 minutes, they all get combined in the most ''awesome way possible!''

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Adding Namespace links.


An Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

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An '''[=BioWare=]''' is an Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.



Mythic Entertainment and EA 2D have been absorbed into the company, as Bioware-Mythic and Bioware-San Fransisco, respectively. They've recently been split from EA Games [[http://www.gamasutra.com/view/news/36385/Major_Executive_Label_Shifts_At_Electronic_Arts.php into their own label]], meaning that they have their own advertising staff, and even their own online TV channel, [[http://www.bioware.com/biowaretv BioWare Pulse]]... [[SuperheroCity KlickNation]] has been acquired by Electronic Arts, and is being combined with what was previously EA 2d, to make BioWare Social... And [[MightandMagic the new Victory Games studio]], has been incorporated under the [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 name "BioWare Victory"]], to make CommandAndConquerGenerals 2.

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Mythic Entertainment and EA 2D have been absorbed into the company, as Bioware-Mythic [=BioWare=]-Mythic and Bioware-San [=BioWare=]-San Fransisco, respectively. They've recently been split from EA Games [[http://www.gamasutra.com/view/news/36385/Major_Executive_Label_Shifts_At_Electronic_Arts.php into their own label]], meaning that they have their own advertising staff, and even their own online TV channel, [[http://www.bioware.com/biowaretv BioWare Pulse]]... [[SuperheroCity KlickNation]] has been acquired by Electronic Arts, and is being combined with what was previously EA 2d, to make BioWare Social... And [[MightandMagic the new Victory Games studio]], has been incorporated under the [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 name "BioWare Victory"]], to make CommandAndConquerGenerals 2.



* ''[[BaldursGate Baldur's Gate]]'' (1998)

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* ''[[BaldursGate ''[[VideoGame/BaldursGate Baldur's Gate]]'' (1998)



* ''[[BaldursGate Baldur's Gate II: Shadows of Amn]]'' (2000)

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* ''[[BaldursGate ''[[VideoGame/BaldursGate Baldur's Gate II: Shadows of Amn]]'' (2000)



* ''NeverwinterNights'' (2002)

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* ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' (2002)



* ''JadeEmpire'' (2005)
* ''VideoGame/MassEffect'' (2007)
* ''SonicChronicles: The Dark Brotherhood'' (2008)
* ''[[DragonAge Dragon Age: Origins]]'' (2009)

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* ''JadeEmpire'' ''VideoGame/JadeEmpire'' (2005)
* ''VideoGame/MassEffect'' ''{{VideoGame/Mass Effect|1}}'' (2007)
* ''SonicChronicles: ''VideoGame/SonicChronicles: The Dark Brotherhood'' (2008)
* ''[[DragonAge ''[[VideoGame/DragonAge Dragon Age: Origins]]'' (2009)



* ''DragonAgeII'' (2011)

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* ''DragonAgeII'' ''VideoGame/DragonAgeII'' (2011)



* ''CommandAndConquerGenerals 2'' (to be released 2013)

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* ''CommandAndConquerGenerals ''VideoGame/CommandAndConquerGenerals 2'' (to be released 2013)




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* {{Astroturfing}}: An employee of {{Bioware}} [[http://techcrunch.com/2011/03/15/dragon-age-ii-metacritic-user-reviews-padded-by-bioware-employees/ went to the Dragon Age 2 Metacritic page and gave the game a 10.]] While this is ''not'' an example of astroturfing (EA described it as the equivalent of voting for yourself in an election), it did inspire a case of ''astroturfing astroturfing'', where fans of ''TheWitcher'' went on ''The Witcher 2'''s Metacritic page, gave the game of zero, and [[PaperThinDisguise pretended to be]] Bioware employees.
* {{Badass}}: Seriously, name one character from the games who doesn't fit into any badass subtrope. ''MassEffect2'' is an excellent example, since your mission is to recruit a team of {{Badass}}.

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* {{Astroturfing}}: An employee of {{Bioware}} [=BioWare=] [[http://techcrunch.com/2011/03/15/dragon-age-ii-metacritic-user-reviews-padded-by-bioware-employees/ went to the Dragon Age 2 ''VideoGame/DragonAgeII'' Metacritic page and gave the game a 10.]] While this is ''not'' an example of astroturfing (EA described it as the equivalent of voting for yourself in an election), it did inspire a case of ''astroturfing astroturfing'', where fans of ''TheWitcher'' went on ''The Witcher 2'''s Metacritic page, gave the game of zero, and [[PaperThinDisguise pretended to be]] Bioware [=BioWare=] employees.
* {{Badass}}: Seriously, name one character from the games who doesn't fit into any badass subtrope. ''MassEffect2'' ''VideoGame/MassEffect2'' is an excellent example, since your mission is to recruit a team of {{Badass}}.



* BettyAndVeronica: If a Bioware game includes more than one female NPC who can be romanced, it's a safe bet that one of them will be a cute, innocent girl-next-door type while the other will be a more exotic and sexy femme fatale. Some examples include:

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* BettyAndVeronica: If a Bioware [=BioWare=] game includes more than one female NPC who can be romanced, it's a safe bet that one of them will be a cute, innocent girl-next-door type while the other will be a more exotic and sexy femme fatale. Some examples include:



** Dawn Star and Silk Fox in ''JadeEmpire''.
** Liara and Ashley in ''MassEffect1'' and ''[[MassEffect3 3]]''.
** Tali and Miranda (or Jack) in ''MassEffect2''.

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** Dawn Star and Silk Fox in ''JadeEmpire''.
''VideoGame/JadeEmpire''.
** Liara and Ashley in ''MassEffect1'' ''VideoGame/MassEffect1'' and ''[[MassEffect3 ''[[VideoGame/MassEffect3 3]]''.
** Tali and Miranda (or Jack) in ''MassEffect2''.''VideoGame/MassEffect2''.



** Perhaps the most blatant example of this trope is Merrill and Isabela in ''DragonAge2''.
* BloodKnight: At least one recruitable ([[JadeEmpire The Black Whirwind]], [[KnightsOfTheOldRepublic Canderous]], [[DragonAge Oghren]]), [[MassEffect Wrex and Grunt]].

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** Perhaps the most blatant example of this trope is Merrill and Isabela in ''DragonAge2''.
''VideoGame/DragonAgeII''.
* BloodKnight: At least one recruitable ([[JadeEmpire ([[VideoGame/JadeEmpire The Black Whirwind]], [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic Canderous]], [[DragonAge [[VideoGame/DragonAge Oghren]]), [[MassEffect [[VideoGame/MassEffect1 Wrex and Grunt]].



* CardCarryingVillain: Although there is nothing stopping you from playing a VillainProtagonist, you should be aware that, unlike the good dialogue options, most of the evil ones simply boil down to "{{Jerkass}} [[EvilIsPetty who does things]] ForTheEvulz."\\
\\
Of course, some of those options exist in these games, but ''MassEffect'', ''DragonAge'', and sometimes ''JadeEmpire'' avert this. ''DragonAge'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of Bioware's storytelling and karma meter use in their ability to challenge the player with hard choices. The Dragon Age Origins expac in particular has a choice which seems to have no 'correct' answer.
* CharacterDevelopment: A ''lot'' in most, if not all of their games
* DarkerAndEdgier: Their later work tends towards this. Despite sharing somewhat similar design styles, uniformly excellent writing and a signature character style, ''Knights of the Old Republic'' and ''Mass Effect'' might have been made by different companies.
** Actually, if one takes the Darker and Edgier path through ''VideoGame/KnightsOfTheOldRepublic'', there's a definite trend. The difference being that ''VideoGame/KnightsOfTheOldRepublic'' leaves the option to the player.

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* CardCarryingVillain: Although there is nothing stopping you from playing a VillainProtagonist, you should be aware that, unlike the good dialogue options, most of the evil ones simply boil down to "{{Jerkass}} [[EvilIsPetty who does things]] ForTheEvulz."\\
\\
"\\\
Of course, some of those options exist in these games, but ''MassEffect'', ''DragonAge'', ''VideoGame/MassEffect1'', ''VideoGame/DragonAge'', and sometimes ''JadeEmpire'' ''VideoGame/JadeEmpire'' avert this. ''DragonAge'' ''VideoGame/DragonAge'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of Bioware's [=BioWare=]'s storytelling and karma meter use in their ability to challenge the player with hard choices. The Dragon Age Origins ''Dragon Age: Origins'' expac in particular has a choice which seems to have no 'correct' "correct" answer.
* CharacterDevelopment: A ''lot'' in most, if not all of their games
games.
* DarkerAndEdgier: Their later work tends towards this. Despite sharing somewhat similar design styles, uniformly excellent writing and a signature character style, ''Knights of the Old Republic'' and ''Mass Effect'' might have been made by different companies.
** Actually, if one takes the Darker and Edgier path through ''VideoGame/KnightsOfTheOldRepublic'', there's a definite trend. The difference being that
''VideoGame/KnightsOfTheOldRepublic'' and ''Franchise/MassEffect'' might have been made by different companies. If one takes the Darker and Edgier path through ''Knights of the Old Republic'', there's a definite trend. The difference being that ''Knights of the Old Republic'' leaves the option to the player.



* DeadpanSnarker: Seems to be the prime tenet of Bioware games--at least two or three companions will sway towards snarkiness.

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* DeadpanSnarker: Seems to be the prime tenet of Bioware [=BioWare=] games--at least two or three companions will sway towards snarkiness.



* EvilIsPetty: Inevitably, being evil in a [=BioWare=] game will mean "be a rude, selfish jerk".
** ''VideoGame/DragonAge'' is a bit better about this, what with the lack of a KarmaMeter, but gaining the approval of "evil" party members will take you down the path to jerkassery nonetheless.
** They may have successfully made "evil" downright badass in ''VideoGame/MassEffect2'', though:
-->'''Volus:''' Shoot them! Shoot the--\\
''(Renegade Interrupt: Volus' bodyguards get gunned down)''\\
'''Shepard:''' Too slow.
** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''Franchise/MassEffect'' series. While s/he generally acts like an ignorant though {{badass}} thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of ME1, in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''VideoGame/MassEffect3'', during which !Renegade Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]
* {{Expy}}
** [[VideoGame/KnightsOfTheOldRepublic Bastila]] was quite similar to [[VideoGame/NeverwinterNights Lady Aribeth,]] although with an indoor voice and a measurable IQ.
** ''VideoGame/MassEffect1'' has quite a few similarities with the ''VideoGame/KnightsOfTheOldRepublic'' series. Subverted with ''VideoGame/MassEffect2'' however, which signaled the franchise growing into it's own.
* FlavorText: Weapons usually have a description, as do other items (planets in ''Franchise/MassEffect'', for instance, have up to three or four paragraphs of description, even if you aren't supposed to stay more than ten minutes on them).
* FighterMageThief: Averted only in ''D&D''-based games. ''Mass Effect'' represents this trope with Combat/Biotics/Tech.
* {{Filler}}: Most of the minigames may qualify.
* GenkiGirl: One of the romanceable females will usually be this.
* HideYourGays: Can be charted pretty well from being played straight to being completely averted. ''Knights of the Old Republic'' had it vetoed by LucasArts, ''VideoGame/MassEffect1'' had gay romances scripted but removed at the last moment, the options becoming available in VideoGame/JadeEmpire, ''VideoGame/DragonAgeII'' finally gave equal amounts of options, regardless of gender (outside of one character), and ''VideoGame/MassEffect3'' is their first game to feature romance options that exclusive to the same gender. This trope is coming into play with ''TheOldRepublic'' now, with similar flashpoints as ''VideoGame/DragonAgeII'' had -- namely, people complaining that it lacks a same-sex romance option, and those railing against the ''possibility'' of such an option in their MMO. Apparently it ''will'' be an option, but in a post-release patch.
* KarmaMeter: There's usually one of some degree. [=BioWare=] used a standard Good vs Evil meter for all d20 games (all of 'em are licensed). Thus, ''VideoGame/JadeEmpire'' and ''Franchise/MassEffect'' are criticized for narrowing moral conflicts down to two choices -- heal the kitten vs. kill the kitten, despite [[VideoGame/JadeEmpire Open Palm vs. Closed Fist]] is more like Altruist vs. SocialDarwinist, and [[Franchise/MassEffect Paragon vs. Renegade]] are more like Idealism Versus Cynicism, Paragon sometimes even acts exactly like a Closed Fist adept would. Thus, there is no KarmaMeter at all in ''VideoGame/DragonAge'', which was replaced by RelationshipValues.\\\
In ''VideoGame/DragonAge'', due to the fact that the PC's good/evil actions is reflected by which characters relationship values will build up the fastest. Ex: choosing the heroic and unambiguously "good" choice will lead like-minded, good-aligned characters to approve of your actions, making it easier to build camaraderie, loyalty, romance, etc. with them by opening new dialogue options and plot elements while simultaneously leading the more morally ambiguous members of your group to disapprove, which leads them to shun any efforts of building relationships with them by limiting said choices and quite possibly making them dislike you altogether. So the karmic dichotomy still stands, but only on the characters' front. You can just leave them behind while being morally questionable without repercussion, aside from one flagrant defilement of a major religious figure's remains.
* LightIsNotGood: Plenty of examples, especially when a ChurchMilitant is involved.
* LoadsAndLoadsOfLoading: Commonly found in their games, but as computers got faster this became less of an issue.
* LoveRedeems: If your love interest has an evil alignment (or a love interest that ''switches'' to the evil alignment), expect this to hit them full force. Unless she's Morrigan.



* EvilIsPetty: Inevitably, being evil in a [=BioWare=] game will mean "be a rude, selfish jerk". ''DragonAge'' is a bit better about this, what with the lack of a KarmaMeter, but gaining the approval of "evil" party members will take you down the path to jerkassery nonetheless. They may have successfully made "evil" downright badass in ''MassEffect2'', though:
--> '''Volus''': "Shoot them! Shoot the-"\\
[Renegade Interrupt: Volus' bodyguards get gunned down]\\
'''Shepard''': "Too slow."
** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''MassEffect'' series. While s/he generally acts like an ignorant though {{badass}} thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of ME1, in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''MassEffect3'', during which !Renegade Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]
* {{Expy}}: [[KnightsOfTheOldRepublic Bastila]] was quite similar to [[NeverwinterNights Lady Aribeth,]] although with an indoor voice and a measurable IQ.
** ''MassEffect1'' has quite a few similarities with the ''KnightsOfTheOldRepublic'' series. Subverted with ''MassEffect2'' however, which signaled the franchise growing into it's own.
* FlavorText: Weapons usually have a description, as do other items (planets in ''MassEffect'', for instance, have up to three or four paragraphs of description, even if you aren't supposed to stay more than ten minutes on them).
* FighterMageThief: Averted only in D&D-based games. Mass Effect represents this trope with Combat/Biotics/Tech.
* {{Filler}}: Most of the minigames may qualify.
* GenkiGirl: One of the romanceable females will usually be this.
* HideYourGays: Can be charted pretty well from being played straight to being completely averted. ''Knights of the Old Republic'' had it vetoed by LucasArts, ''MassEffect'' had gay romances scripted but removed at the last moment, the options becoming available in JadeEmpire, ''DragonAge2'' finally gave equal amounts of options, regardless of gender (outside of one character), and ''VideoGame/MassEffect3'' is their first game to feature romance options that exclusive to the same gender. This trope is coming into play with ''TheOldRepublic'' now, with similar flashpoints as ''DragonAge2'' had -- namely, people complaining that it lacks a same-sex romance option, and those railing against the ''possibility'' of such an option in their MMO. Apparently it ''will'' be an option, but in a post-release patch.
* KarmaMeter: There's usually one of some degree. {{BioWare}} used a standard Good vs Evil meter for all d20 games (all of 'em are licensed). Thus, ''JadeEmpire'' and ''MassEffect'' are criticized for narrowing moral conflicts down to two choices - heal the kitten vs kill the kitten, despite [[JadeEmpire Open Palm vs. Closed Fist]] is more like Altruist vs. SocialDarwinist, and [[MassEffect Paragon vs. Renegade]] are more like Idealism Versus Cynicism, Paragon sometimes even acts exactly like a Closed Fist adept would. Thus, there is no KarmaMeter at all in ''DragonAge'', which was replaced by RelationshipValues.\\
\\
In ''DragonAge'', due to the fact that the PC's good/evil actions is reflected by which characters relationship values will build up the fastest. Ex: choosing the heroic and unambiguously "good" choice will lead like-minded, good-aligned characters to approve of your actions, making it easier to build camaraderie, loyalty, romance, etc. with them by opening new dialogue options and plot elements while simultaneously leading the more morally ambiguous members of your group to disapprove, which leads them to shun any efforts of building relationships with them by limiting said choices and quite possibly making them dislike you altogether. So the karmic dichotomy still stands, but only on the characters' front. You can just leave them behind while being morally questionable without repercussion, aside from one flagrant defilement of a major religious figure's remains.
* LightIsNotGood: Plenty of examples, especially when a ChurchMilitant is involved.
* LoadsAndLoadsOfLoading: Commonly found in their games, but as computers got faster this became less of an issue.
* LoveRedeems: If your love interest has an evil alignment (or a love interest that ''switches'' to the evil alignment), expect this to hit them full force. Unless she's Morrigan.



** ''BaldursGate'' finished with the ''Throne of Bhaal'' expansion which offered the player character a choice between finishing as a Good God/Evil God/Staying Mortal. Outlined with text epilogues.
** ''JadeEmpire'' had different endings based on your Karma Meter, the romantic relationships between yourself and your followers and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.

to:

** ''BaldursGate'' ''VideoGame/BaldursGate'' finished with the ''Throne of Bhaal'' expansion which offered the player character a choice between finishing as a Good God/Evil God/Staying Mortal. Outlined with text epilogues.
** ''JadeEmpire'' ''VideoGame/JadeEmpire'' had different endings based on your Karma Meter, the romantic relationships between yourself and your followers and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.



** ''MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.
* MythologyGag:
** Boo, the Miniature Giant Space Hamster, makes appearances in the ''BaldursGate'' series. You can buy a space hamster with a knowing smile in ''MassEffect2''.
** Chiktikka Fastpaws is a raccoon sidekick of a god that Aerie of BaldursGate invokes by saying "faster than Chiktikka Fastpaws!". Chik'tikka vas Paus is Tali of MassEffect's combat drone. She'll shout "No one is faster than Chik'takka vas Paus!" during combat. She'll also shout "Go for the optics, go for the optics!", which is a reference to the aforementioned Boo and the shout his owner Minsc will say.
** "How's a [[DragonAge dwarf]] get named [[MassEffect Shepard]]?"

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** ''MassEffect3'''s ''VideoGame/MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the fandom's bitter response to it.
* MythologyGag:
MythologyGag
** Boo, the Miniature Giant Space Hamster, makes appearances in the ''BaldursGate'' ''VideoGame/BaldursGate'' series. You can buy a space hamster with a knowing smile in ''MassEffect2''.
''VideoGame/MassEffect2''.
** Chiktikka Fastpaws is a raccoon sidekick of a god that Aerie of BaldursGate ''VideoGame/BaldursGate'' invokes by saying saying, "faster than Chiktikka Fastpaws!". Fastpaws!" Chik'tikka vas Paus is Tali of MassEffect's ''Mass Effect'''s combat drone. She'll shout "No one is faster than Chik'takka vas Paus!" during combat. She'll also shout "Go for the optics, go for the optics!", which is a reference to the aforementioned Boo and the shout his owner Minsc will say.
** "How's a [[DragonAge [[VideoGame/DragonAge dwarf]] get named [[MassEffect [[Franchise/MassEffect Shepard]]?"



** ''BaldursGate'': "Lord Foreshadow", who was heading to Neverwinter.
* OldSaveBonus: Started with ''BaldursGate'' where a character imported from the first game could have better stats and some items that could be use to forge new gear. Taken UpToEleven during the ''MassEffect'' series where an imported character would carry over a huge number of decisions from the first game that would majorly impact the second (and a number of minor impacts too). Expect this to go even further in the third game.

to:

** ''BaldursGate'': ''VideoGame/BaldursGate'': "Lord Foreshadow", who was heading to Neverwinter.
* OldSaveBonus: Started with ''BaldursGate'' ''VideoGame/BaldursGate'' where a character imported from the first game could have better stats and some items that could be use to forge new gear. Taken UpToEleven during the ''MassEffect'' ''Franchise/MassEffect'' series where an imported character would carry over a huge number of decisions from the first game that would majorly impact the second (and a number of minor impacts too). Expect this to go even further in the third game.



* PlanetOfHats: Generally averts this in their games, taking stereotype races or cultures and deconstructing them. Brilliantly and most notably averted in the ''MassEffect'' series.

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* PlanetOfHats: Generally averts this in their games, taking stereotype races or cultures and deconstructing them. Brilliantly and most notably averted in the ''MassEffect'' ''Franchise/MassEffect'' series.



* {{Reconstruction}}: While there are [[{{Deconstruction}} deconstructions]] in it, ''MassEffect'' is generally seen as a {{Reconstruction}} of the sci-fi genre.
* RescueIntroduction: BioWare likes this trope for party members:
** ''MassEffect'': Ashley, Liara and Tali from the first game. Archangel, [[spoiler: Legion]], arguably Jack and Grunt from the second game. In retrospect, [[spoiler: Wilson is a subversion, since he's the one who coordinated an attack on the facility on behalf of the Shadow Broker.]]

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* {{Reconstruction}}: While there are [[{{Deconstruction}} deconstructions]] in it, ''MassEffect'' ''Franchise/MassEffect'' is generally seen as a {{Reconstruction}} of the sci-fi genre.
* RescueIntroduction: BioWare [=BioWare=] likes this trope for party members:
** ''MassEffect'': ''Franchise/MassEffect'': Ashley, Liara and Tali from the first game. Archangel, [[spoiler: Legion]], arguably Jack and Grunt from the second game. In retrospect, [[spoiler: Wilson is a subversion, since he's the one who coordinated an attack on the facility on behalf of the Shadow Broker.]]



** In ''DragonAgeII'', Hawke and family meet Aveline by saving her and her husband from darkspawn. Flemeth again introduces herself after rescuing Hawke and company from darkspawn.

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** In ''DragonAgeII'', ''VideoGame/DragonAgeII'', Hawke and family meet Aveline by saving her and her husband from darkspawn. Flemeth again introduces herself after rescuing Hawke and company from darkspawn.



** ''KnightsOfTheOldRepublic'' has you rescuing Bastila (or as she'll insist, her rescuing you...)

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** ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' has you rescuing Bastila (or as she'll insist, her rescuing you...)



* SlidingScaleOfLinearityVersusOpenness: Mostly type V, but [[DragonAge some]] [[KnightsOfTheOldRepublic are]] more of a Type IV.

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* SlidingScaleOfLinearityVersusOpenness: Mostly type V, but [[DragonAge [[VideoGame/DragonAge some]] [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic are]] more of a Type IV.



* TheEndIsNigh:
** BioWare just ''loves'' doomsayers. From Manuel in ''MassEffect'' to some crazy old kook in [[KnightsOfTheOldRepublic KOTOR]]...
** The Doomsday Prophet on Omega in ''Mass Effect 2'' says this verbatim.
* {{Troperiffic}}: Dear God yes. A notable example being the ''MassEffect'' series which after only two games, three books and two comic series, has over thirty pages on this site. ''MassEffect3's'' main page had a good 150 tropes on it before it was even ''released.''

to:

* TheEndIsNigh:
TheEndIsNigh
** BioWare [=BioWare=] just ''loves'' doomsayers. From Manuel in ''MassEffect'' ''{{VideoGame/Mass Effect|1}}'' to some crazy old kook in [[KnightsOfTheOldRepublic KOTOR]]...
''[[VideoGame/KnightsOfTheOldRepublic KOTOR]]''...
** The Doomsday Prophet on Omega in ''Mass Effect 2'' ''VideoGame/MassEffect2'' says this verbatim.
* {{Troperiffic}}: Dear God yes. A notable example being the ''MassEffect'' ''Franchise/MassEffect'' series which after only two games, three books and two comic series, has over thirty pages on this site. ''MassEffect3's'' ''VideoGame/MassEffect3's'' main page had a good 150 tropes on it before it was even ''released.''
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** Then comes MassEffect3. The fandom had exploded with the popular opinion that the ending writers' mothers should have slapped the ostrich that delivered them.

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** Then comes MassEffect3. The fandom had exploded with ''MassEffect3'''s (perceived) ''lack'' of this trope was a major part of the popular opinion that the ending writers' mothers should have slapped the ostrich that delivered them.fandom's bitter response to it.
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Let's just say that some of their {{RPG}}s have developed a reputation for being the video game equivalent of {{Door Stopper}}s, in the best sense of that term. You play a [=BioWare=] game ''because'' of the dialogue trees, the hours spent on developing side characters, understanding the world, and reading the Codex. The writing tends to be of good quality too, so much that [[WebOriginal/ZeroPunctuation Ben]] [[CausticCritic Croshaw]] once said that, if you're playing a [=BioWare=] game, it's a given that the writing is going to be good.

to:

Let's just say that some of their {{RPG}}s have developed a reputation for being the video game equivalent of {{Door Stopper}}s, in the best sense of that term. You play a [=BioWare=] game ''because'' of the dialogue trees, the hours spent on developing side characters, understanding the world, and reading the Codex. The writing tends to be of good quality too, so much that [[WebOriginal/ZeroPunctuation [[WebAnimation/ZeroPunctuation Ben]] [[CausticCritic Croshaw]] once said that, if you're playing a [=BioWare=] game, it's a given that the writing is going to be good.
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* ''StarWars: KnightsOfTheOldRepublic'' (2003)

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* ''StarWars: KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' (2003)
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* ''MDK2'' (2000)

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* ''MDK2'' ''VideoGame/MDK2'' (2000)
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** Tali and Miranda (or Jack) in ''MassEffect2''.
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** Liara and Ashley in ''MassEffect1'' and ''[[MassEffect3 3]]''.
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* ''Dragon Age III'' (TBA)
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* BettyAndVeronica: If a Bioware game includes more than one female NPC who can be romanced, it's a safe bet that one of them will be a cute, innocent girl-next-door type while the other will be a more exotic and sexy femme fatale. Some examples include:
** Aerie and Viconia in ''BaldursGate2''.
** Dawn Star and Silk Fox in ''JadeEmpire''.
** Leliana and Morrigan in ''DragonAgeOrigins'' somewhat subvert this trope: At first Leliana comes across as the Betty, but you later learn that she has a rather promiscuous past. Meanwhile, Morrigan dresses like TheVamp, but she can be surprisingly prudish when it comes to sex.
** Perhaps the most blatant example of this trope is Merrill and Isabela in ''DragonAge2''.

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[[index]]




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[[/index]]
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[[quoteright:190:http://static.tvtropes.org/pmwiki/pub/images/bioware-logo_001_281.jpg]]

An Edmonton, Alberta-based video game developer known for making {{Western RPG}}s. Formed in 1995 by three doctors[[hottip:*:[[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software]], they originally did mostly [[LicensedGame Licensed Games]] but recently they've been creating their own universes.

Let's just say that some of their {{RPG}}s have developed a reputation for being the video game equivalent of {{Door Stopper}}s, in the best sense of that term. You play a [=BioWare=] game ''because'' of the dialogue trees, the hours spent on developing side characters, understanding the world, and reading the Codex. The writing tends to be of good quality too, so much that [[WebOriginal/ZeroPunctuation Ben]] [[CausticCritic Croshaw]] once said that, if you're playing a [=BioWare=] game, it's a given that the writing is going to be good.

Mythic Entertainment and EA 2D have been absorbed into the company, as Bioware-Mythic and Bioware-San Fransisco, respectively. They've recently been split from EA Games [[http://www.gamasutra.com/view/news/36385/Major_Executive_Label_Shifts_At_Electronic_Arts.php into their own label]], meaning that they have their own advertising staff, and even their own online TV channel, [[http://www.bioware.com/biowaretv BioWare Pulse]]... [[SuperheroCity KlickNation]] has been acquired by Electronic Arts, and is being combined with what was previously EA 2d, to make BioWare Social... And [[MightandMagic the new Victory Games studio]], has been incorporated under the [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 name "BioWare Victory"]], to make CommandAndConquerGenerals 2.

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!!Games developed by [=BioWare=]:

* ''ShatteredSteel'' (1996)
* ''[[BaldursGate Baldur's Gate]]'' (1998)
** ''Tales of the Sword Coast'', expansion (1999)
* ''MDK2'' (2000)
* ''[[BaldursGate Baldur's Gate II: Shadows of Amn]]'' (2000)
** ''Throne of Bhaal'', expansion (2001)
* ''NeverwinterNights'' (2002)
** ''Shadows of Undrentide'', expansion (2003)
** ''Hordes of the Underdark'', expansion (2003)
* ''StarWars: KnightsOfTheOldRepublic'' (2003)
* ''JadeEmpire'' (2005)
* ''VideoGame/MassEffect'' (2007)
* ''SonicChronicles: The Dark Brotherhood'' (2008)
* ''[[DragonAge Dragon Age: Origins]]'' (2009)
** ''Awakening'', expansion (2010)
* ''VideoGame/MassEffect2'' (2010)
* ''DragonAgeII'' (2011)
* ''[[VideoGame/StarWarsTheOldRepublic Star Wars: The Old Republic]]'' (December 20, 2011)
* ''VideoGame/MassEffect3'' (2012)
* ''CommandAndConquerGenerals 2'' (to be released 2013)

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[=BioWare=] {{RPG}}s are sometimes called a genre itself. While it's not exactly true, their roleplaying games are indeed unique. They have a number of persistent tropes that move from game to game, and only setting is changed. That's the fact [=BioWare=] gets a lot of criticism and praise for.

This being said, worldwide popularity, influence and acclaiming of [=BioWare=] games once again proves to the world the fact which is well-known in our community: TropesAreTools.

!!List of tropes persistent in [=BioWare=] {{RPG}}s:
* ActionGirl: The majority of the recruitable female characters will be this.
* AlwaysChaoticEvil: Often subverted. Drow, krogan, geth, qunari and many other examples come to mind. Played straight in other works.
* AntiHero: Shepard, Hawke, and the Grey Warden stand out the most.
* AntiGrinding: This doesn't mean there isn't pointless combat (Far from it), just that it has no reward and appears in fixed places.
* {{Astroturfing}}: An employee of {{Bioware}} [[http://techcrunch.com/2011/03/15/dragon-age-ii-metacritic-user-reviews-padded-by-bioware-employees/ went to the Dragon Age 2 Metacritic page and gave the game a 10.]] While this is ''not'' an example of astroturfing (EA described it as the equivalent of voting for yourself in an election), it did inspire a case of ''astroturfing astroturfing'', where fans of ''TheWitcher'' went on ''The Witcher 2'''s Metacritic page, gave the game of zero, and [[PaperThinDisguise pretended to be]] Bioware employees.
* {{Badass}}: Seriously, name one character from the games who doesn't fit into any badass subtrope. ''MassEffect2'' is an excellent example, since your mission is to recruit a team of {{Badass}}.
* BattleCouple: The PC and his/her love interest.
* BiTheWay: Knights Of The Old Republic was to include a gay love interest, which reportedly didn't sit so well with LucasArts. Since then all games included at least one bisexual love interest of either sex that are open to same sex relationships. True to the trope, this is never treated as something unusual by the games, mostly because their "bisexual" characters have ''nothing'' changed by the PC's sex.
* BloodKnight: At least one recruitable ([[JadeEmpire The Black Whirwind]], [[KnightsOfTheOldRepublic Canderous]], [[DragonAge Oghren]]), [[MassEffect Wrex and Grunt]].
* BoisterousBruiser: Often the same character as the BloodKnight, but not always.
* CardCarryingVillain: Although there is nothing stopping you from playing a VillainProtagonist, you should be aware that, unlike the good dialogue options, most of the evil ones simply boil down to "{{Jerkass}} [[EvilIsPetty who does things]] ForTheEvulz."\\
\\
Of course, some of those options exist in these games, but ''MassEffect'', ''DragonAge'', and sometimes ''JadeEmpire'' avert this. ''DragonAge'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of Bioware's storytelling and karma meter use in their ability to challenge the player with hard choices. The Dragon Age Origins expac in particular has a choice which seems to have no 'correct' answer.
* CharacterDevelopment: A ''lot'' in most, if not all of their games
* DarkerAndEdgier: Their later work tends towards this. Despite sharing somewhat similar design styles, uniformly excellent writing and a signature character style, ''Knights of the Old Republic'' and ''Mass Effect'' might have been made by different companies.
** Actually, if one takes the Darker and Edgier path through ''VideoGame/KnightsOfTheOldRepublic'', there's a definite trend. The difference being that ''VideoGame/KnightsOfTheOldRepublic'' leaves the option to the player.
* DarkIsNotEvil: A frequent theme, although games like Knights of the Old Republic play this trope straight.
* DeadpanSnarker: Seems to be the prime tenet of Bioware games--at least two or three companions will sway towards snarkiness.
* {{Deconstruction}}: Mostly of common character archetypes or plots.
* DialogueTree: This is the reason why [=BioWare=] games are considered doorstoppers. Dialogues are plentiful.
* MrFanservice: At least one romancable.
* EvilIsPetty: Inevitably, being evil in a [=BioWare=] game will mean "be a rude, selfish jerk". ''DragonAge'' is a bit better about this, what with the lack of a KarmaMeter, but gaining the approval of "evil" party members will take you down the path to jerkassery nonetheless. They may have successfully made "evil" downright badass in ''MassEffect2'', though:
--> '''Volus''': "Shoot them! Shoot the-"\\
[Renegade Interrupt: Volus' bodyguards get gunned down]\\
'''Shepard''': "Too slow."
** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''MassEffect'' series. While s/he generally acts like an ignorant though {{badass}} thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of ME1, in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''MassEffect3'', during which !Renegade Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]
* {{Expy}}: [[KnightsOfTheOldRepublic Bastila]] was quite similar to [[NeverwinterNights Lady Aribeth,]] although with an indoor voice and a measurable IQ.
** ''MassEffect1'' has quite a few similarities with the ''KnightsOfTheOldRepublic'' series. Subverted with ''MassEffect2'' however, which signaled the franchise growing into it's own.
* FlavorText: Weapons usually have a description, as do other items (planets in ''MassEffect'', for instance, have up to three or four paragraphs of description, even if you aren't supposed to stay more than ten minutes on them).
* FighterMageThief: Averted only in D&D-based games. Mass Effect represents this trope with Combat/Biotics/Tech.
* {{Filler}}: Most of the minigames may qualify.
* GenkiGirl: One of the romanceable females will usually be this.
* HideYourGays: Can be charted pretty well from being played straight to being completely averted. ''Knights of the Old Republic'' had it vetoed by LucasArts, ''MassEffect'' had gay romances scripted but removed at the last moment, the options becoming available in JadeEmpire, ''DragonAge2'' finally gave equal amounts of options, regardless of gender (outside of one character), and ''VideoGame/MassEffect3'' is their first game to feature romance options that exclusive to the same gender. This trope is coming into play with ''TheOldRepublic'' now, with similar flashpoints as ''DragonAge2'' had -- namely, people complaining that it lacks a same-sex romance option, and those railing against the ''possibility'' of such an option in their MMO. Apparently it ''will'' be an option, but in a post-release patch.
* KarmaMeter: There's usually one of some degree. {{BioWare}} used a standard Good vs Evil meter for all d20 games (all of 'em are licensed). Thus, ''JadeEmpire'' and ''MassEffect'' are criticized for narrowing moral conflicts down to two choices - heal the kitten vs kill the kitten, despite [[JadeEmpire Open Palm vs. Closed Fist]] is more like Altruist vs. SocialDarwinist, and [[MassEffect Paragon vs. Renegade]] are more like Idealism Versus Cynicism, Paragon sometimes even acts exactly like a Closed Fist adept would. Thus, there is no KarmaMeter at all in ''DragonAge'', which was replaced by RelationshipValues.\\
\\
In ''DragonAge'', due to the fact that the PC's good/evil actions is reflected by which characters relationship values will build up the fastest. Ex: choosing the heroic and unambiguously "good" choice will lead like-minded, good-aligned characters to approve of your actions, making it easier to build camaraderie, loyalty, romance, etc. with them by opening new dialogue options and plot elements while simultaneously leading the more morally ambiguous members of your group to disapprove, which leads them to shun any efforts of building relationships with them by limiting said choices and quite possibly making them dislike you altogether. So the karmic dichotomy still stands, but only on the characters' front. You can just leave them behind while being morally questionable without repercussion, aside from one flagrant defilement of a major religious figure's remains.
* LightIsNotGood: Plenty of examples, especially when a ChurchMilitant is involved.
* LoadsAndLoadsOfLoading: Commonly found in their games, but as computers got faster this became less of an issue.
* LoveRedeems: If your love interest has an evil alignment (or a love interest that ''switches'' to the evil alignment), expect this to hit them full force. Unless she's Morrigan.
* MultipleEndings: Slowly evolved over the games they made.
** ''BaldursGate'' finished with the ''Throne of Bhaal'' expansion which offered the player character a choice between finishing as a Good God/Evil God/Staying Mortal. Outlined with text epilogues.
** ''JadeEmpire'' had different endings based on your Karma Meter, the romantic relationships between yourself and your followers and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.
** ''DragonAgeOrigins'' had genuinely different ending choices that would change who died and lived (including the Warden) and the fates of various characters over the course of the game were spelled out by epilogue text-cards.
** Then comes MassEffect3. The fandom had exploded with the popular opinion that the ending writers' mothers should have slapped the ostrich that delivered them.
* MythologyGag:
** Boo, the Miniature Giant Space Hamster, makes appearances in the ''BaldursGate'' series. You can buy a space hamster with a knowing smile in ''MassEffect2''.
** Chiktikka Fastpaws is a raccoon sidekick of a god that Aerie of BaldursGate invokes by saying "faster than Chiktikka Fastpaws!". Chik'tikka vas Paus is Tali of MassEffect's combat drone. She'll shout "No one is faster than Chik'takka vas Paus!" during combat. She'll also shout "Go for the optics, go for the optics!", which is a reference to the aforementioned Boo and the shout his owner Minsc will say.
** "How's a [[DragonAge dwarf]] get named [[MassEffect Shepard]]?"
** Really, every [=BioWare=] games after the early ones with nothing to call to has at least one company MythologyGag in it.
** ''BaldursGate'': "Lord Foreshadow", who was heading to Neverwinter.
* OldSaveBonus: Started with ''BaldursGate'' where a character imported from the first game could have better stats and some items that could be use to forge new gear. Taken UpToEleven during the ''MassEffect'' series where an imported character would carry over a huge number of decisions from the first game that would majorly impact the second (and a number of minor impacts too). Expect this to go even further in the third game.
* OptionalPartyMember: Despite the fact each of them gets truck loads of CharacterDevelopment and enough dialogue to fill a novel, only about two of your party members will actually be important to the plot. Generally a male and female lead, who will probably love interests.
* OptionalSexualEncounter: Played straight with ''Baldur's Gate II'' and ''Neverwinter Nights'', but tends to be subverted in many of their other games by having lasting, serious consequences for the player's actions. ''Mass Effect'' and ''Dragon Age'' do both, with optional encounters early in the game and serious romantic interests later.
* PlanetOfHats: Generally averts this in their games, taking stereotype races or cultures and deconstructing them. Brilliantly and most notably averted in the ''MassEffect'' series.
* PreClimaxClimax: In ''Jade Empire'' and ''Mass Effect''. Potentially one in ''Dragon Age''.
* {{Reconstruction}}: While there are [[{{Deconstruction}} deconstructions]] in it, ''MassEffect'' is generally seen as a {{Reconstruction}} of the sci-fi genre.
* RescueIntroduction: BioWare likes this trope for party members:
** ''MassEffect'': Ashley, Liara and Tali from the first game. Archangel, [[spoiler: Legion]], arguably Jack and Grunt from the second game. In retrospect, [[spoiler: Wilson is a subversion, since he's the one who coordinated an attack on the facility on behalf of the Shadow Broker.]]
** ''DragonAgeOrigins'': The PlayerCharacter for Flemeth, and then more conventionally: Sten, Shale and arguably Wynne.
** In ''DragonAgeII'', Hawke and family meet Aveline by saving her and her husband from darkspawn. Flemeth again introduces herself after rescuing Hawke and company from darkspawn.
** ''BaldursGate2'': Branwen, Dynaheir, Viconia, Yeslick and Xan in the first game; Aerie, Cernd, Haer'Dalis, Viconia (again!), Mazzy and arguably Minsc and Jaheira in the sequel.
** ''KnightsOfTheOldRepublic'' has you rescuing Bastila (or as she'll insist, her rescuing you...)
* RomanceSidequest: Basically a trademark of [=BioWare=] games. Starting with a minor sidequest in the ''Tales of the Sword Coast'' expansion to ''Baldur's Gate'' and implemented as a major feature in ''Baldur's Gate 2'', after which it became a staple of their games.
* SlidingScaleOfLinearityVersusOpenness: Mostly type V, but [[DragonAge some]] [[KnightsOfTheOldRepublic are]] more of a Type IV.
* SociopathicHero: At least one will be a possible party member, if not the player his or herself.
* StrictlyFormula: [=BioWare=] games follow a [[http://img189.imageshack.us/img189/4475/bwcliches.png characteristic pattern]].
* TheEndIsNigh:
** BioWare just ''loves'' doomsayers. From Manuel in ''MassEffect'' to some crazy old kook in [[KnightsOfTheOldRepublic KOTOR]]...
** The Doomsday Prophet on Omega in ''Mass Effect 2'' says this verbatim.
* {{Troperiffic}}: Dear God yes. A notable example being the ''MassEffect'' series which after only two games, three books and two comic series, has over thirty pages on this site. ''MassEffect3's'' main page had a good 150 tropes on it before it was even ''released.''
* TrueCompanions: Usually what the party becomes by the end of the game, though certain members will always despise each others.
* {{Tsundere}}: One of the romanceable females will be this.
* VillainProtagonist: If you decide to be a bad guy. In most games, however, you can't be a fully-fledged evil-doer. You must ''try'' to save the world.
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