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Link to new SSI creator page.


* ''VideoGame/TheSecretOfMonkeyIsland'' uses a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''VideoGame/MonkeyIsland2LeChucksRevenge'' uses a similar "Mix'n Mojo" code wheel, which involves lining up reagents in a voodoo spell. This is also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.

to:

* ''VideoGame/TheSecretOfMonkeyIsland'' uses a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''VideoGame/MonkeyIsland2LeChucksRevenge'' uses a similar "Mix'n Mojo" code wheel, which involves lining up reagents in a voodoo spell. This is also used in the old SSI Gold Box [[Creator/StrategicSimulationsInc SSI]] VideoGame/GoldBox Games (Pool of Radiance, etc) and their Translation Wheels.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[https://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail" and given a stern ("I HOPE YOU ROT IN THERE!") talking to about the dangers of piracy]].

to:

* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver NonstandardGameOver [[https://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail" and given a stern ("I HOPE YOU ROT IN THERE!") talking to about the dangers of piracy]].
Is there an issue? Send a MessageReason:
  • 1


** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within ''Day of The Tentacle'' omit it by making it impossible to close the steel security door, which remains open throughout the game.

to:

** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within ''Day of The Tentacle'' omit it by making it impossible to close the steel security door, which remains open throughout the game.game. The NES version (and other non-PC versions) replace the steel door by a regular door.
Is there an issue? Send a MessageReason:
None


** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within ''DayOfTheTentacle''omit it by making it impossible to close the steel security door, which remains open throughout the game.

to:

** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within ''DayOfTheTentacle''omit ''Day of The Tentacle'' omit it by making it impossible to close the steel security door, which remains open throughout the game.

Changed: 1280

Removed: 327

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DayOfTheTentacle'' requires the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images are printed on every page, and the player needs a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD/Remastered versions. DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omit it by making it impossible to close the steel security door, which remains open throughout the game.
** When DOTT was released, copying a CD was virtually unheard of.
--->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]
** A similar image-based copy protection system occurs at the very beginning of the floppy disk version of ''VideoGame/SamAndMaxHitTheRoad'', where you have to dress Sam or Max according to how he appears on a certain page in the manual.
*** For the CD version of the game, this is just another minigame you can buy at Snucky's.

to:

* The floppy disk version of ''VideoGame/DayOfTheTentacle'' requires the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images are printed on every page, and the player needs a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
**
This copy protection apparently only exists on the floppy disk version; it's is nowhere to be seen on the CD/Remastered versions. DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omit it by making it impossible to close the steel security door, which remains open throughout the game.
** When DOTT was released, copying a CD was virtually unheard of.
--->For
versions.
-->For
those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]
** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the NES version and the one available for play within ''DayOfTheTentacle''omit it by making it impossible to close the steel security door, which remains open throughout the game.
** A similar image-based copy protection system occurs at the very beginning of the floppy disk version of ''VideoGame/SamAndMaxHitTheRoad'', where you have to dress Sam or Max according to how he appears on a certain page in the manual.
***
manual. For the CD version of the game, this is just another minigame you can buy at Snucky's.



** It's worth noting that the CD-ROM issues of these games don't have copy protection. The CD issue of ''Monkey Island 2'' also removes the Easy Mode.

to:

** It's worth noting that Again, the CD-ROM issues of these games don't have copy protection. The CD issue of ''Monkey Island 2'' also removes the Easy Mode.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[https://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail" and given a stern talking to about the dangers of piracy]].

to:

* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[https://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail" and given a stern ("I HOPE YOU ROT IN THERE!") talking to about the dangers of piracy]].
Is there an issue? Send a MessageReason:
None


-->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]

to:

-->For --->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].

to:

* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].jail" and given a stern talking to about the dangers of piracy]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DayOfTheTentacle'' required the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images were printed on every page, and the player needed a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD/Remastered versions. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.

to:

* ''VideoGame/DayOfTheTentacle'' required requires the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images were are printed on every page, and the player needed needs a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD/Remastered versions. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had has copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omits omit it by making it impossible to close the steel security door, which remains open throughout the game.



** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of ''VideoGame/SamAndMaxHitTheRoad'', where you had to dress Sam or Max according to how he appears on a certain page in the manual.
*** For the CD-version of the game, this is just another mini-game you can buy at Snucky's.
* In ''VideoGame/IndianaJonesAndTheLastCrusade'' Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal -- until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
** Even if you got past that, there was ''another'' level of copy protection - at an important part of the game, you read a set of inscriptions to get two possible descriptions of the Holy Grail (a later clue allows you to narrow it down to one), but those descriptions are merely references to the [[{{Feelies}} Grail Diary]] that comes with the game. If you don't have it, well, have fun [[HaveANiceDeath trying each grail one by one]] until you get the right one...

to:

** A similar image-based copy protection system occurs in at the very beginning of the floppy disk version of ''VideoGame/SamAndMaxHitTheRoad'', where you had have to dress Sam or Max according to how he appears on a certain page in the manual.
*** For the CD-version CD version of the game, this is just another mini-game minigame you can buy at Snucky's.
* In ''VideoGame/IndianaJonesAndTheLastCrusade'' Marcus would ask asks Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would will let the game continue as normal -- until a crucial point where Indy, at Donovan's place, would fail fails to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
** Even if you got get past that, there was is ''another'' level of copy protection - at an important part of the game, you read a set of inscriptions to get two possible descriptions of the Holy Grail (a later clue allows you to narrow it down to one), but those descriptions are merely references to the [[{{Feelies}} Grail Diary]] that comes with the game. If you don't have it, well, have fun [[HaveANiceDeath trying each grail one by one]] until you get the right one...



* ''VideoGame/TheSecretOfMonkeyIsland'' used a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''VideoGame/MonkeyIsland2LeChucksRevenge'' used a similar "Mix'n Mojo" code wheel, which involved lining up reagents in a voodoo spell. This was also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.

to:

* ''VideoGame/TheSecretOfMonkeyIsland'' used uses a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''VideoGame/MonkeyIsland2LeChucksRevenge'' used uses a similar "Mix'n Mojo" code wheel, which involved involves lining up reagents in a voodoo spell. This was is also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.



* ''VideoGame/SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gave you an airplane type and an example of bomber nose art. You turned the inner wheel (plane) until it matched up with the outer wheel (art) and a hole in the plane symbol revealed a woman's first name that you entered to verify that you owned the game.
* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].

to:

* ''VideoGame/SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gave gives you an airplane type and an example of bomber nose art. You turned turn the inner wheel (plane) until it matched matches up with the outer wheel (art) and a hole in the plane symbol revealed reveals a woman's first name that you entered enter to verify that you owned own the game.
* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' required requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes before traveling between countries, which are given in the manual. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].

to:

* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes before traveling between countries, which are given in the manual.manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].
Is there an issue? Send a MessageReason:
None


** It's worth noting that the CD-ROM issues of these games don't have copy protection. The CD issue of Monkey Island 2 also removes the Easy Mode.

to:

** It's worth noting that the CD-ROM issues of these games don't have copy protection. The CD issue of Monkey ''Monkey Island 2 2'' also removes the Easy Mode.
Is there an issue? Send a MessageReason:
DOTT Remastered is out, updating.


** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.

to:

** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version.CD/Remastered versions. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Videogame/IndianaJonesAndTheFateOfAtlantis'', when you start the game, there is a screen with three concetric rings with a sun, moon and volcano on. You have to refer to the part of the manual indicated and click on them to align them exactly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's worth noting that the CD-ROM issues of these games don't have copy protection. The CD issue of Monkey Island 2 also removes the Easy Mode.
Is there an issue? Send a MessageReason:
None


-->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. These aren't the droids you're looking for. Move along.

to:

-->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]
Is there an issue? Send a MessageReason:
None


** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the version available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.

to:

** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the NES version and the one available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.
Is there an issue? Send a MessageReason:
Fixed broken link


** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of Sam&MaxHitTheRoad, where you had to dress Sam or Max according to how he appears on a certain page in the manual.

to:

** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of Sam&MaxHitTheRoad, ''VideoGame/SamAndMaxHitTheRoad'', where you had to dress Sam or Max according to how he appears on a certain page in the manual.

Added: 311

Removed: 311

Is there an issue? Send a MessageReason:
None


** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of Sam&MaxHitTheRoad, where you had to dress Sam or Max according to how he appears on a certain page in the manual.
*** For the CD-version of the game, this is just another mini-game you can buy at Snucky's.



** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of Sam&MaxHitTheRoad, where you had to dress Sam or Max according to how he appears on a certain page in the manual.
*** For the CD-version of the game, this is just another mini-game you can buy at Snucky's.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A similar image-based copy protection system occurs in the very beginning of the floppy disk version of Sam&MaxHitTheRoad, where you had to dress Sam or Max according to how he appears on a certain page in the manual.
***For the CD-version of the game, this is just another mini-game you can buy at Snucky's.
Is there an issue? Send a MessageReason:
None


* ''{{Day of the Tentacle}}'' required the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images were printed on every page, and the player needed a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''ManiacMansion'', also had copy protection as an in-game puzzle, but the version available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.

to:

* ''{{Day of the Tentacle}}'' ''VideoGame/DayOfTheTentacle'' required the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images were printed on every page, and the player needed a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''ManiacMansion'', ''VideoGame/ManiacMansion'', also had copy protection as an in-game puzzle, but the version available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.



* ''TheSecretOfMonkeyIsland'' used a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''MonkeyIsland2'' used a similar "Mix'n Mojo" code wheel, which involved lining up reagents in a voodoo spell. This was also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.
* ''SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gave you an airplane type and an example of bomber nose art. You turned the inner wheel (plane) until it matched up with the outer wheel (art) and a hole in the plane symbol revealed a woman's first name that you entered to verify that you owned the game.
* ''ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes before traveling between countries, which are given in the manual. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].

to:

* ''TheSecretOfMonkeyIsland'' ''VideoGame/TheSecretOfMonkeyIsland'' used a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''MonkeyIsland2'' ''VideoGame/MonkeyIsland2LeChucksRevenge'' used a similar "Mix'n Mojo" code wheel, which involved lining up reagents in a voodoo spell. This was also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.
* ''SecretWeaponsOfTheLuftwaffe'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gave you an airplane type and an example of bomber nose art. You turned the inner wheel (plane) until it matched up with the outer wheel (art) and a hole in the plane symbol revealed a woman's first name that you entered to verify that you owned the game.
* ''ZakMcKrackenAndTheAlienMindbenders'' ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes before traveling between countries, which are given in the manual. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Day of the Tentacle}}'' required the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images were printed on every page, and the player needed a certain number in-game to look it up. Ironically, you can now download the manual for free from several sites.
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''ManiacMansion'', also had copy protection as an in-game puzzle, but the version available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.
** When DOTT was released, copying a CD was virtually unheard of.
-->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. These aren't the droids you're looking for. Move along.
* In ''VideoGame/IndianaJonesAndTheLastCrusade'' Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal -- until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
** Even if you got past that, there was ''another'' level of copy protection - at an important part of the game, you read a set of inscriptions to get two possible descriptions of the Holy Grail (a later clue allows you to narrow it down to one), but those descriptions are merely references to the [[{{Feelies}} Grail Diary]] that comes with the game. If you don't have it, well, have fun [[HaveANiceDeath trying each grail one by one]] until you get the right one...
* ''TheSecretOfMonkeyIsland'' used a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''MonkeyIsland2'' used a similar "Mix'n Mojo" code wheel, which involved lining up reagents in a voodoo spell. This was also used in the old SSI Gold Box Games (Pool of Radiance, etc) and their Translation Wheels.
* ''SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gave you an airplane type and an example of bomber nose art. You turned the inner wheel (plane) until it matched up with the outer wheel (art) and a hole in the plane symbol revealed a woman's first name that you entered to verify that you owned the game.
* ''ZakMcKrackenAndTheAlienMindbenders'' required the player to enter exit visa codes before traveling between countries, which are given in the manual. Inputting an invalid code more than four times results in a NonStandardGameOver [[http://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail"]].
----

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