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1* The floppy disk version of ''VideoGame/DayOfTheTentacle'' requires the players to configure a machine based on an image printed on a certain page of the manual. Thing is, similar images are printed on every page, and the player needs a certain number in-game to look it up. This copy protection is nowhere to be seen on the CD/Remastered versions.
2-->For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. [[Franchise/StarWars These aren't the droids you're looking for. Move along.]]
3** DOTT's predecessor, ''VideoGame/ManiacMansion'', also has copy protection as an in-game puzzle, but the one available for play within ''Day of The Tentacle'' omit it by making it impossible to close the steel security door, which remains open throughout the game. The NES version (and other non-PC versions) replace the steel door by a regular door.
4** A similar image-based copy protection system occurs at the very beginning of the floppy disk version of ''VideoGame/SamAndMaxHitTheRoad'', where you have to dress Sam or Max according to how he appears on a certain page in the manual. For the CD version of the game, this is just another minigame you can buy at Snucky's.
5* In ''VideoGame/IndianaJonesAndTheLastCrusade'' Marcus asks Indy to translate some symbols for him, which need to be looked up in the manual. Failing to do so will let the game continue as normal -- until a crucial point where Indy, at Donovan's place, fails to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
6** Even if you get past that, there is ''another'' level of copy protection - at an important part of the game, you read a set of inscriptions to get two possible descriptions of the Holy Grail (a later clue allows you to narrow it down to one), but those descriptions are merely references to the [[{{Feelies}} Grail Diary]] that comes with the game. If you don't have it, well, have fun [[HaveANiceDeath trying each grail one by one]] until you get the right one...
7** The Grail Diary also indicate the exact spot to click on to survive the first trial at the end, i.e. where to kneel in order to evade the decapitating blade.
8* In ''Videogame/IndianaJonesAndTheFateOfAtlantis'', when you start the game, there is a screen with three concentric rings with a sun, moon and volcano on. You have to refer to the part of the manual indicated and click on them to align them exactly.
9* ''VideoGame/TheSecretOfMonkeyIsland'' uses a code wheel called "Dial-a-Pirate", whereupon loading the game, the user had to rotate the wheel to match the upper and lower halves of a series of pirate faces and then return the given date revealed by the wheel. ''VideoGame/MonkeyIsland2LeChucksRevenge'' uses a similar "Mix'n Mojo" code wheel, which involves lining up reagents in a voodoo spell. This is also used in the old [[Creator/StrategicSimulationsInc SSI]] VideoGame/GoldBox Games (Pool of Radiance, etc) and their Translation Wheels.
10** Again, the CD-ROM issues of these games don't have copy protection. The CD issue of ''Monkey Island 2'' also removes the Easy Mode.
11* ''VideoGame/SecretWeaponsOfTheLuftwaffe'' used a code wheel. The game gives you an airplane type and an example of bomber nose art. You turn the inner wheel (plane) until it matches up with the outer wheel (art) and a hole in the plane symbol reveals a woman's first name that you enter to verify that you own the game.
12* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' requires the player to enter exit visa codes given in the manual every single time you leave the US on a plane. Inputting an invalid code more than four times results in a NonstandardGameOver [[https://www.youtube.com/watch?v=rZ0UPj3BiKY wherein you are placed in a "pirate jail" and given a stern ("I HOPE YOU ROT IN THERE!") talking to about the dangers of piracy]].

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