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* It's believed by fans that Daisy used to be AmbiguouslyBrown before her redesign, to the point that some have accused Nintendo of "whitewashing" her when they redesigned her. However, Daisy has always been depicted with a fair-skinned appearance as far back as her debut in ''VideoGame/SuperMarioLand''. While some of her renders and models from the early '90s and early 2000s do give her a slight tan, this was more an unintentional byproduct of the limitations of early CGI at the time rather than a deliberate creative choice, as several human Mario characters -- including Mario himself -- have been depicted with a tanned look in many early 3D renders around the mid-to-late 90s and early 2000s.

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* It's believed by fans that Daisy used to be AmbiguouslyBrown before her redesign, to the point that some have accused Nintendo of "whitewashing" her when they redesigned her. However, Daisy has always been depicted with a fair-skinned appearance as far back as her debut in ''VideoGame/SuperMarioLand''. While some of her renders and models from the early '90s and early 2000s 2000s, as well as Peach's Daisy-themed PaletteSwap in ''VideoGame/SuperSmashBrosMelee'' do give her a slight tan, this was more an unintentional byproduct of the limitations of early CGI at the time rather than a deliberate creative choice, as several human Mario characters -- including Mario himself -- have been depicted with a tanned look in many early 3D renders around the mid-to-late 90s and early 2000s.
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* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach, as evidenced by games like ''VideoGame/YoshisIslandDS'' and ''Video/MarioAndLuigiPartnersInTime'' showing the three of them as babies at the same time. In the Japanese version of ''VideoGame/SuperSmashBrosMelee'', he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.

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* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach, as evidenced by games like ''VideoGame/YoshisIslandDS'' and ''Video/MarioAndLuigiPartnersInTime'' ''VideoGame/MarioAndLuigiPartnersInTime'' showing the three of them as babies at the same time. In the Japanese version of ''VideoGame/SuperSmashBrosMelee'', he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.
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* Daisy's infamous "Hi, I'm Daisy!" quote is hit with this twice. There's one crowd that thinks Daisy says this in every single appearance, but another crowd that will counteract this by saying she only says this in ''Mario Kart: Double Dash!!''. Neither is true. In addition to ''Double Dash!!'' she also says this in ''Mario and Sonic at the London 2012 Olympic Games'' before the start of some events.
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* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach. In the Japanese version of ''VideoGame/SuperSmashBrosMelee'', he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.

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* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach.Peach, as evidenced by games like ''VideoGame/YoshisIslandDS'' and ''Video/MarioAndLuigiPartnersInTime'' showing the three of them as babies at the same time. In the Japanese version of ''VideoGame/SuperSmashBrosMelee'', he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.

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Fixing indentation


* Luigi is often treated as the poster child for put-upon little brothers, with Mario being a BigBrotherBully. This seems to come from people misinterpreting or misunderstanding Luigi's second banana complex. Mario's not a GloryHound who forces Luigi out of the spotlight because he can't share it. As a matter of fact, Mario is just about the only person who actually appreciates Luigi. Luigi's issues instead stem from the fact that ''everybody else'' puts the spotlight solely on Mario, ignoring him and his accomplishments, even if he was right there alongside Mario to help. Luigi's cowardly personality also means he tends to prefer being safe at home than going on adventures, often being dragged into his latest adventure against his will, so it may even be that he actually ''prefers'' Mario to be in the spotlight.
** The RPGs also show that Luigi is typically left behind so he can then guard the Mushroom Kingdom while Mario is off on his adventure.

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* Luigi is often treated as the poster child for put-upon little brothers, with Mario being a BigBrotherBully. This seems to come from people misinterpreting or misunderstanding Luigi's second banana complex. Mario's not a GloryHound who forces Luigi out of the spotlight because he can't share it. As a matter of fact, Mario is just about the only person who actually appreciates Luigi. Luigi's issues instead stem from the fact that ''everybody else'' puts the spotlight solely on Mario, ignoring him and his accomplishments, even if he was right there alongside Mario to help. Luigi's cowardly personality also means he tends to prefer being safe at home than going on adventures, often being dragged into his latest adventure against his will, so it may even be that he actually ''prefers'' Mario to be in the spotlight.
**
spotlight. The RPGs [=RPGs=] also show that Luigi is typically left behind so he can then guard the Mushroom Kingdom while Mario is off on his adventure.



* On November 17, 2014, [=GameSpot=] posted an [[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ article]] about an interview with Koichi Hayashida on ''VideoGame/CaptainToadTreasureTracker''. He discusses the Toads' gender, where he claims that they never went out of their way to decide the sex on them. This led to the conclusion that the Toads are ''literally [[NonHumanNonBinary genderless]]''. [[CowboyBebopAtHisComputer However]], [[GodNeverSaidThat that's not the case]]. In an [[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s interview]], Shigeru Miyamoto clarifies that when the Toads were first designed, they didn't focus on their genders, though their Japanese name ''Kinopio'' was chosen as a portmanteau of ''kinoko'' (mushroom) and ''Pinocchio'', Pinocchio being a boy, of course. Once [[VideoGame/MarioKartDoubleDash Toadette]] came into the picture, they clearly designed her to be female. Because she was the most feminine out of the others and because the character [[ADogNamedDog Toad]] was clearly referred to as he, [[ViewerGenderConfusion it led the conclusion]] [[TheSmurfettePrinciple that the rest were male]] with the RPGs being exceptions. In other words, it's likely that Hayashida's comment was implying that the Toads just have ''[[AmbiguousGender Ambiguous Genders]]'' and not entirely ''genderless'', a point that is further made with ''VideoGame/SuperSmashBrosUltimate'' with the Move Lists for both Peach and Daisy. In Peach's, it clearly states that [[ADogNamedDog Toad]] is male, while Daisy's refers to the Blue Toad as an it as the other Toad colors aren't as significant.

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* On November 17, 2014, [=GameSpot=] posted an [[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ article]] about an interview with Koichi Hayashida on ''VideoGame/CaptainToadTreasureTracker''. He discusses the Toads' gender, where he claims that they never went out of their way to decide the sex on them. This led to the conclusion that the Toads are ''literally [[NonHumanNonBinary genderless]]''. [[CowboyBebopAtHisComputer However]], [[GodNeverSaidThat that's not the case]]. In an [[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s interview]], Shigeru Miyamoto clarifies that when the Toads were first designed, they didn't focus on their genders, though their Japanese name ''Kinopio'' was chosen as a portmanteau of ''kinoko'' (mushroom) and ''Pinocchio'', Pinocchio being a boy, of course. Once [[VideoGame/MarioKartDoubleDash Toadette]] came into the picture, they clearly designed her to be female. Because she was the most feminine out of the others and because the character [[ADogNamedDog Toad]] was clearly referred to as he, [[ViewerGenderConfusion it led the conclusion]] [[TheSmurfettePrinciple that the rest were male]] with the RPGs [=RPGs=] being exceptions. In other words, it's likely that Hayashida's comment was implying that the Toads just have ''[[AmbiguousGender Ambiguous Genders]]'' and not entirely ''genderless'', a point that is further made with ''VideoGame/SuperSmashBrosUltimate'' with the Move Lists for both Peach and Daisy. In Peach's, it clearly states that [[ADogNamedDog Toad]] is male, while Daisy's refers to the Blue Toad as an it as the other Toad colors aren't as significant.
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RPG games=role-playing game games.


** The RPG games also show that Luigi is typically left behind so he can then guard the Mushroom Kingdom while Mario is off on his adventure.

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** The RPG games RPGs also show that Luigi is typically left behind so he can then guard the Mushroom Kingdom while Mario is off on his adventure.



* On November 17, 2014, [=GameSpot=] posted an [[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ article]] about an interview with Koichi Hayashida on ''VideoGame/CaptainToadTreasureTracker''. He discusses the Toads' gender, where he claims that they never went out of their way to decide the sex on them. This led to the conclusion that the Toads are ''literally [[NonHumanNonBinary genderless]]''. [[CowboyBebopAtHisComputer However]], [[GodNeverSaidThat that's not the case]]. In an [[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s interview]], Shigeru Miyamoto clarifies that when the Toads were first designed, they didn't focus on their genders, though their Japanese name ''Kinopio'' was chosen as a portmanteau of ''kinoko'' (mushroom) and ''Pinocchio'', Pinocchio being a boy, of course. Once [[VideoGame/MarioKartDoubleDash Toadette]] came into the picture, they clearly designed her to be female. Because she was the most feminine out of the others and because the character [[ADogNamedDog Toad]] was clearly referred to as he, [[ViewerGenderConfusion it led the conclusion]] [[TheSmurfettePrinciple that the rest were male]] with the RPG games being exceptions. In other words, it's likely that Hayashida's comment was implying that the Toads just have ''[[AmbiguousGender Ambiguous Genders]]'' and not entirely ''genderless'', a point that is further made with ''VideoGame/SuperSmashBrosUltimate'' with the Move Lists for both Peach and Daisy. In Peach's, it clearly states that [[ADogNamedDog Toad]] is male, while Daisy's refers to the Blue Toad as an it as the other Toad colors aren't as significant.

to:

* On November 17, 2014, [=GameSpot=] posted an [[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ article]] about an interview with Koichi Hayashida on ''VideoGame/CaptainToadTreasureTracker''. He discusses the Toads' gender, where he claims that they never went out of their way to decide the sex on them. This led to the conclusion that the Toads are ''literally [[NonHumanNonBinary genderless]]''. [[CowboyBebopAtHisComputer However]], [[GodNeverSaidThat that's not the case]]. In an [[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s interview]], Shigeru Miyamoto clarifies that when the Toads were first designed, they didn't focus on their genders, though their Japanese name ''Kinopio'' was chosen as a portmanteau of ''kinoko'' (mushroom) and ''Pinocchio'', Pinocchio being a boy, of course. Once [[VideoGame/MarioKartDoubleDash Toadette]] came into the picture, they clearly designed her to be female. Because she was the most feminine out of the others and because the character [[ADogNamedDog Toad]] was clearly referred to as he, [[ViewerGenderConfusion it led the conclusion]] [[TheSmurfettePrinciple that the rest were male]] with the RPG games RPGs being exceptions. In other words, it's likely that Hayashida's comment was implying that the Toads just have ''[[AmbiguousGender Ambiguous Genders]]'' and not entirely ''genderless'', a point that is further made with ''VideoGame/SuperSmashBrosUltimate'' with the Move Lists for both Peach and Daisy. In Peach's, it clearly states that [[ADogNamedDog Toad]] is male, while Daisy's refers to the Blue Toad as an it as the other Toad colors aren't as significant.
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* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach. In ''VideoGame/SuperSmashBrosMelee'' he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.

to:

* Mario is a middle-aged man in many gamers' eyes. While this was true in very early titles - thus why Mario was played by older men in live action adaptations - it has long since changed. Mustaches tend to make people seem [[ArtisticAge older]], after all. Mario (and Luigi, for that matter) are actually very ''young'' men in their twenties, barely older than Peach. In ''VideoGame/SuperSmashBrosMelee'' the Japanese version of ''VideoGame/SuperSmashBrosMelee'', he's said to be 26, and Miyamoto stated in 2016 that Mario is currently considered to be 24 years old.
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* It's widely believed that there are a set of strict guidelines regarding the ''Mario'' series, informally referred to as the "Mario Mandates", that prevent spinoff games (particularly [=RPGs=]) from using characters and locations that don't appear in ''Mario'' platformers. This rumor started around the time ''VideoGame/PaperMarioStickerStar'' released, bringing with it a ContinuityReboot that traded in the diverse cast of previous games for identical-looking Toads, and gained ground when interviews regarding ''VideoGame/PaperMarioTheOrigamiKing'' seemingly confirmed that the team was "no longer allowed" to create original characters based off existing ''Mario'' species. Other ''Mario'' spinoffs released around the same time as and after these, however, still feature diverse casts and settings -- most notably, the remake of ''VideoGame/SuperMarioRPG'' still uses unique designs for the Chancellor and other Toad characters -- indicating that these "mandates" are strictly an internal decision on Intelligent Systems' part, fueled by an overly literal interpretation of Shigeru Miyamoto's suggestion that the team "prioritize using characters from the main ''Mario'' universe wherever possible."[[note]]Miyamoto also didn't approve of the end result, referring to a near-final build of ''Sticker Star'' as "boring."[[/note]]

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* It's widely believed that there are a set of strict guidelines regarding the ''Mario'' series, informally referred to as the "Mario Mandates", that prevent spinoff games (particularly [=RPGs=]) from using characters and locations that don't appear in ''Mario'' platformers. This rumor started around the time ''VideoGame/PaperMarioStickerStar'' released, bringing with it a ContinuityReboot that traded in the diverse cast of previous games for identical-looking Toads, and gained ground when interviews regarding ''VideoGame/PaperMarioTheOrigamiKing'' seemingly confirmed that the team was "no longer allowed" to create original characters based off existing ''Mario'' species. Other ''Mario'' spinoffs released around the same time as and after these, however, still feature diverse casts and settings -- most notably, the remake of ''VideoGame/SuperMarioRPG'' still uses unique designs for the Chancellor and other Toad characters -- indicating that these "mandates" are strictly an internal decision on Intelligent Systems' part, fueled by an overly literal interpretation of Shigeru Miyamoto's suggestion that the team "prioritize using characters from the main ''Mario'' universe wherever possible."[[note]]Miyamoto also didn't approve of the end result, referring to a near-final build of ''Sticker Star'' as "boring."[[/note]]" He also apparently had some choice words with co-producer Kensuke Tanabe over the game's portrayal of Bowser as TheVoiceless, which would explain why he talks again in the sequels.[[/note]]
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** There has never been a "Clawdia Koopa" (supposedly Bowser's ex and the mother of both the Koopalings and Bowser Jr.) mentioned in any official media; as far as anyone can tell, the name comes from an early fansite.

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** There has never been a "Clawdia Koopa" (supposedly Bowser's ex and the mother of both the Koopalings and Bowser Jr.) mentioned in any official media; as far as anyone can tell, the name comes from an early fansite.Website/LemmysLand.
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* Fans and [[CowboyBebopAtHisComputer some early official sources]] often refer to Rosalina by the term "princess" because of her crown and dress. None of her official appearances have ever referred to her as a princess, and in her debut game, ''VideoGame/SuperMarioGalaxy'', she's implied to be a near godlike entity in the present, while her backstory suggests she originally was an ordinary girl without any sort of noble background.
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Eh, the guides are official and Rosalina is stated to be a princess on both the original Mario Kart 8 and 3D All Stars website. Plus, she does have a crown (which is exclusive to royal characters) and in some of her storybook portraits, not only is her young self shown to have a crown, but her mother is also shown to have a crown too. While it is true that nothing is explicitly confirmed, there is evidence that implies that Rosalina is a princess/royalty (or at, it's too ambiguous to say one way or the other).


* Fans and [[CowboyBebopAtHisComputer some early official sources]] often refer to Rosalina by the term "princess" because of her crown and dress. None of her official appearances have ever referred to her as a princess, and in her debut game, ''VideoGame/SuperMarioGalaxy'', she's implied to be a near godlike entity in the present, while her backstory suggests she originally was an ordinary girl without any sort of noble background.
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None


* Due to one article, it is often thought that Wario's image as a tough character in games like ''VideoGame/WarioLand'' was [[AmericanKirbyIsHardcore fabricated by the english localization]]. In tandem, it is also believed that Wario's goofy and gross nature was removed in American advertisements for the Wario games. In actuality, Wario has always had "macho" and "slovenly" elements to his personality from the beginning in all regions. For example, the Japanese commercial for ''VideoGame/WarioLandII'', focuses on Wario's strength and the game itself has the subtitle, "Super Strength Wario". An example of Wario's sillier qualities being shown in western advertising is the American commercial for ''VideoGame/WarioLand3'', which features Wario's IronButtMonkey nature, wacky transformations and crudeness. Wario's Wario Land moves also occasionally show up in ''VideoGame/WarioWare'', such as his famous dash attack being used in the "Loot scoot" minigame of ''VideoGame/WarioWareIncMegaMicrogames''.

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* Due to one article, it is often thought that Wario's image as a tough character in games like ''VideoGame/WarioLand'' was [[AmericanKirbyIsHardcore fabricated by the english localization]]. In tandem, it is also believed that Wario's goofy and gross nature was removed in American advertisements for the Wario games. In actuality, Wario has always had "macho" and "slovenly" elements to his personality from the beginning in all regions. For example, the Japanese commercial for ''VideoGame/WarioLandII'', focuses on Wario's strength and the game itself has strength. The [[VideoGame/WarioLandSuperMarioLand3 first Wario Land game]] was even at one point going to have the subtitle, Kairiki Wario, meaning "Super Strength Wario". An One example of Wario's sillier qualities being shown in western advertising is the American commercial for ''VideoGame/WarioLand3'', which features showcases Wario's IronButtMonkey nature, wacky transformations and crudeness.crude manners. Wario's Wario Land moves also occasionally show up in ''VideoGame/WarioWare'', such as his famous dash attack being used in the "Loot scoot" minigame of ''VideoGame/WarioWareIncMegaMicrogames''.
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Page 8 of the Super Mario bros manual clearly says "If you come across Mushrooms who have been turned into bricks or made invisible, they reward you by giving you a power boost [power-up]”. This clearly identifies the power-up bricks as Transformed citizens and the destroyable bricks as regular bricks

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* Many fan videos joke that the manual for ''VideoGame/SuperMarioBros1'' states all the blocks are Mushroom Kingdom citizens transformed into blocks and thus whenever Mario breaks a block, he's killing a citizen. The original manual actually says ''only'' the PowerUp Blocks are transformed citizens, and they are noticeably completely indestructible within the game; in fact, they actually ''help'' him by giving out the various items they hide.


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* Due to one article, it is often thought that Wario's image as a tough character in games like ''VideoGame/WarioLand'' was [[AmericanKirbyIsHardcore fabricated by the english localization]]. In tandem, it is also believed that Wario's goofy and gross nature was removed in American advertisements for the Wario games. In actuality, Wario has always had "macho" and "slovenly" elements to his personality from the beginning in all regions. For example, the Japanese commercial for ''VideoGame/WarioLandII'', focuses on Wario's strength and the game itself has the subtitle, "Super Strength Wario". An example of Wario's sillier qualities being shown in western advertising is the American commercial for ''VideoGame/WarioLand3'', which features Wario's IronButtMonkey nature, wacky transformations and crudeness. Wario's Wario Land moves also occasionally show up in ''VideoGame/WarioWare'', such as his famous dash attack being used in the "Loot scoot" minigame of ''VideoGame/WarioWareIncMegaMicrogames''.
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** Stanley from ''Donkey Kong 3'' is not Mario's cousin and has never interacted with him except for a single ''WesternAnimation/SaturdaySupercade'' episode.

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** Stanley from ''Donkey Kong 3'' ''VideoGame/DonkeyKong3'' is not Mario's cousin and has never interacted with him except for a single ''WesternAnimation/SaturdaySupercade'' episode.
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* Mario is always viewed as using his head to smash blocks open in the games, which leads to people joking that Mario suffers brain damage or a similar injury by the end of the game. While not obvious at first, if one looks closely when Mario jumps, he raises a fist in the air as he jumps and his fist hits the block, not his head. Ironically, if Mario is using a power-up that lets him fly or he is holding something in his hands, he really does use his head to break the blocks, but this is usually due to lack of proper animations. In official media, Mario always uses his fist to hit blocks from underneath, though Luigi actually ''does'' bash blocks with his head in ''VideoGame/SuperMarioAllStars + VideoGame/SuperMarioWorld''.

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* Mario is always viewed as using his head to smash blocks open in the games, which leads to people joking that Mario suffers brain damage or a similar injury by the end of the game. While not obvious at first, if one looks closely when Mario jumps, he raises a fist in the air as he jumps and his fist hits the block, not his head. Ironically, if Mario is using a power-up that lets him fly or he is holding something in his hands, he really does use his head to break the blocks, but this is usually due to lack of proper animations. In official media, Mario always uses his fist to hit blocks from underneath, though Luigi actually ''does'' bash blocks with his head in ''VideoGame/SuperMarioAllStars + VideoGame/SuperMarioWorld''. This example is used as the page image of video games' CommonKnowledge page.
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Misconception, as mentioned before.


* Mario and Peach are often regarded to be an OfficialCouple by many fans and critics, with many viewing them as the video game equivalent of WesternAnimation/{{Mickey|Mouse}} and WesternAnimation/{{Minnie|Mouse}}. However, while there is ''a ton'' of ShipTease between them, and it ''is'' confirmed that the two have mutual romantic feelings for each other, their relationship is portrayed differently [[DependingOnTheWriter depending on the source]], with some portraying their relationship in rather [[https://www.mariowiki.com/images/f/fb/SMRL-Line-Mario-Sunset.gif romantic]] [[https://youtu.be/AYBuy7i1uzQ?t=53 ways]], while some others don't address the status of the romantic relationship at all and can make them come across as JustFriends by default. Either way, at the very least they ''are'' officially considered to be mutual Love Interests ([[ImpliedLoveInterest if implied]]). There were plans for them to finally [[RelationshipUpgrade hook up]] in ''VideoGame/SuperMarioOdyssey'', but this was scrapped from the final game likely to maintain the series' {{status quo|IsGod}}. Likewise, Luigi and Daisy are not officially a couple either, despite the two of them having plenty of ShipTease with each other as well ever since ''NES Open Tournament Golf'' --where the pairing originated as a case of PairTheSpares-- acting as Luigi's caddie just like Peach does for Mario. Ship Teasing in various games aside, the only official mention of the relationship status to date is in ''VideoGame/SuperSmashBrosMelee'' where it's stated that "After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach".

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* Mario and Peach are often regarded to be an OfficialCouple by many fans and critics, with many viewing them as the video game equivalent of WesternAnimation/{{Mickey|Mouse}} and WesternAnimation/{{Minnie|Mouse}}. However, while there is ''a ton'' of ShipTease between them, and it ''is'' confirmed that the two have mutual romantic feelings for each other, their relationship is portrayed differently [[DependingOnTheWriter depending on the source]], with some portraying their relationship in rather [[https://www.mariowiki.com/images/f/fb/SMRL-Line-Mario-Sunset.gif romantic]] [[https://youtu.be/AYBuy7i1uzQ?t=53 ways]], while some others don't address the status of the romantic relationship at all and can make them come across as JustFriends by default.all. Either way, at the very least they ''are'' officially considered to be mutual Love Interests ([[ImpliedLoveInterest if implied]]). There were plans for them to finally [[RelationshipUpgrade hook up]] in ''VideoGame/SuperMarioOdyssey'', but this was scrapped from the final game likely to maintain the series' {{status quo|IsGod}}. Likewise, Luigi and Daisy are not officially a couple either, despite the two of them having plenty of ShipTease with each other as well ever since ''NES Open Tournament Golf'' --where the pairing originated as a case of PairTheSpares-- acting as Luigi's caddie just like Peach does for Mario. Ship Teasing in various games aside, the only official mention of the relationship status to date is in ''VideoGame/SuperSmashBrosMelee'' where it's stated that "After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach".

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