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No longer a trope


* WhipItGood: Skull Kid wields a couple of whips for his down smash, forward aerial, and grab, referencing how they were used in the fight against Majora's Wrath.

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* JetPack: Uses one for his Up-Special. Upon activation, Sackboy equips the jetpack and remains floating where he activated it. Tapping the control stick in a direction will have him fly. in that direction. Sackboy has a limited distance at which he can go from as he is chained to the spot he activated the special. That being said, the distance is fairly generous. Additionally, pressing the special button while flying will have Sackboy drop a bomb under himself. He can even pick up other fighters and carry them around in the air.

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* JetPack: Uses one for his Up-Special. Upon activation, Sackboy equips the jetpack and remains floating where he activated it. Tapping the control stick in a direction will have him fly. in that direction. Sackboy has a limited distance at which he can go from as he is chained to the spot he activated the special. That being said, the distance is fairly generous. Additionally, pressing the special button while flying will have Sackboy drop a bomb under himself. He can even pick up other fighters (both foes and teammates) and carry them around in the air.air for a short bit by pressing the shield button next to them.



** The Second option is the [[ThrowDownTheBomblet Bombinator]], which fires heavy damaging bombs a short distance.
* NotActuallyCosmeticAward: The stickers, usually used for cosmetics in the main games, are a part of Sackboy's attacks in his moveset, being used for all three Smash attacks, down-throw, and even his ''Final Smash''.
* PaletteSwap: For the first time in the series, this is intentionally averted. BJ ''doesn't'' give examples for any alternate colors or costumes, though this is justified since the games have ''way'' too many options for him to choose just eight.

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** The Second option is the [[ThrowDownTheBomblet Bombinator]], which fires heavy damaging bombs a short distance.
distance. These bombs can hurt Sackboy as well, so don't fire them point blank.
** The third option turns it into a [[MakingASplash Splash Cannon]] which fires globs of water, which deal no damage but do push foes away, making it easy to annoy freefallers. This is also the only projectile you can spam, making a constant stream of water globs, before stopping for a bit to recharge.
** The fourth and final option has the Creatinator fire a random object from the ''[=LittleBigPlanet=]'' games. These objects vary in shape and size, but they can all be used as solid platforms that can be pushed around. There
* NotActuallyCosmeticAward: The stickers, usually used for cosmetics in the main games, are summoned as a part of Sackboy's attacks in his moveset, being used for all three Smash attacks, his down-throw, and even for his ''Final Smash''.
* PaletteSwap: For the first time in the series, this is intentionally averted. BJ ''doesn't'' give examples for any alternate colors or costumes, though this is justified since the games have ''way'' too many options for him to choose just eight. You're only able to have three of any object on-screen at a time.


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* SaveScumming: For the down special, Sackboy uses his pop-it menu to place a wooden door behind himself. The door stays there for ten seconds before disapearing. Using down special again while the door is out will have Sackboy [[PopGoesTheHuman self-destruct]] and then exit the door, causing it to disappear, turing it into a teleport move. Additionally, the door remembers what damage Sackboy had when he placed it, so it could potentially heal any damage he took since then (or redo any damage if Sackboy healed using an item). You can only use the reset door five times per stock before it becomes unusable.
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** The Second option is the [[ThrowDownTheBomblet Bombinator]], which fires heavy damaging bombs a short distance.
* NotActuallyCosmeticAward: The stickers, usually used for cosmetics in the main games, are a part of Sackboy's attacks in his moveset, being used for all three Smash attacks, down-throw, and even his ''Final Smash''.

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* JetPack: Uses one for his Up-Special. Upon activation, Sackboy equips the jetpack and remains floating where he activated it. Tapping the control stick in a direction will have him fly. in that direction. Sackboy has a limited distance at which he can go from as he is chained to the spot he activated the special. That being said, the distance is fairly generous. Additionally, pressing the special button while flying will have Sackboy drop a bomb under himself.
* MechanicallyUnusualFighter: Sackboy's neutral special has him use the Creatinator, a helmet that allows him to create anything in existance. For this moveset, Sackboy can use it to create different things depending on what option it's on, which can be change by holding down the special button.

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* JetPack: Uses one for his Up-Special. Upon activation, Sackboy equips the jetpack and remains floating where he activated it. Tapping the control stick in a direction will have him fly. in that direction. Sackboy has a limited distance at which he can go from as he is chained to the spot he activated the special. That being said, the distance is fairly generous. Additionally, pressing the special button while flying will have Sackboy drop a bomb under himself. He can even pick up other fighters and carry them around in the air.
* MechanicallyUnusualFighter: Sackboy's neutral special has him use the Creatinator, a helmet that allows him to create anything in existance. For this moveset, Sackboy can use it to create four different things projectiles depending on what option it's on, which can be change by holding down the special button.button.
** First option is the [[EdibleAmmunition Cakeinator]], which fires large cakes. They don't go very far and they don't do a lot of damage, but foes hit by them will have their movement become sluggish. The cakes also stick to the side of walls, so they can be used as a platform.

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[[https://www.youtube.com/watch?v=X5Z1Fqn0Pvs Episode 110]]

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[[https://www.youtube.com/watch?v=X5Z1Fqn0Pvs Episode 110]]110]]\\



The fabric hero of Craftworld, one of the many worlds of imagination in [=LittleBigPlant=]. Sackboy may look simple, but don't underestimate him. Using the power of imagination, he's saved Craftworld and worlds beyond from great and powerful threats. One only needs to imagine how he would fit into the imagination-filled world of ''Super Smash Bros''.

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The fabric hero of Craftworld, one of the many worlds of imagination in [=LittleBigPlant=]. Sackboy may look simple, but don't underestimate him. Using the power of imagination, he's saved Craftworld and worlds beyond from great and powerful threats. One only needs to imagine [[{{Pun}} imagine]] how he would fit into the imagination-filled world of ''Super Smash Bros''.


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* JetPack: Uses one for his Up-Special. Upon activation, Sackboy equips the jetpack and remains floating where he activated it. Tapping the control stick in a direction will have him fly. in that direction. Sackboy has a limited distance at which he can go from as he is chained to the spot he activated the special. That being said, the distance is fairly generous. Additionally, pressing the special button while flying will have Sackboy drop a bomb under himself.
* MechanicallyUnusualFighter: Sackboy's neutral special has him use the Creatinator, a helmet that allows him to create anything in existance. For this moveset, Sackboy can use it to create different things depending on what option it's on, which can be change by holding down the special button.

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to:

The fabric hero of Craftworld, one of the many worlds of imagination in [=LittleBigPlant=]. Sackboy may look simple, but don't underestimate him. Using the power of imagination, he's saved Craftworld and worlds beyond from great and powerful threats. One only needs to imagine how he would fit into the imagination-filled world of ''Super Smash Bros''.



* BitchSlap: A lot of Sackboy's basic attacks are slaps.

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* BitchSlap: A lot of Sackboy's basic attacks are slaps.slaps, reflecting how he played in ''Sackboy: A Big Adventure'' and in multiplayer lobbies in the base games.
* GrapplingHookPistol: Uses one for his side special. Sackboy can use this to bring foes closer to him, recover to a ledge if in the air, and pick up/throw back items and projectiles.
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* PaletteSwap: For the first time in the series, BJ ''doesn't'' give examples for any alternate colors or costumes, since the games have ''way'' too many options for him to choose just eight.

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* PaletteSwap: For the first time in the series, this is intentionally averted. BJ ''doesn't'' give examples for any alternate colors or costumes, though this is justified since the games have ''way'' too many options for him to choose just eight.

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* GameplayAndStorySegregation: BJ notes that Kit has not gotten the same upgrades that Clank has received over the years, namely the Jetpack or the Helicopter function. Despite this, BJ states it's still fine for them to use those same upgrades for their respective moves considering their alternate versions of each other.

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* GameplayAndStorySegregation: BJ notes that Kit has not gotten the same upgrades that Clank has received over the years, namely the Jetpack or the Helicopter function. Despite this, BJ states it's still fine for them to use those same upgrades for their respective moves considering their they're alternate versions of each other.


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* PaletteSwap: For the first time in the series, BJ ''doesn't'' give examples for any alternate colors or costumes, since the games have ''way'' too many options for him to choose just eight.
-->'''BJ:''' ''Just use your own imagination, please?''
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* BaitAndSwitch: The previous video referenced VideoGame/JakAndDaxter, possibly hinting that they'll be the subject of this video, consider the video before foreshadowed that one. This video opens on a blank stage... and out walks Sackboy wearing a Jax costume.
-->'''BJ:''' ''You guys were expecting someone else, weren't you?''

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[[https://www.youtube.com/watch?v=mXkvAEnwbjE Episode 109]]

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[[https://www.youtube.com/watch?v=mXkvAEnwbjE Episode 109]]109]]\\



* CaneFu: Sly wields his iconic hooked cane and uses it in battle.
* CombinationAttack: For Sly's final smash, Bentley and Murray, (with the various spirits of his ancestors backing them up) will join him by his side and they'll attack the foe together, causing a ton of onomonopia to pop up on screen, with the foes taking a ton of damage before they're launched away.



* PaletteSwap: For his last two alts, Sly has two alternate costumes: his pirate disguise from ''Sly 3'', and the Jailbird outfit.



* VideoGameStealing: Being a master thief, this had to be referenced somewhere. For one of his taunts, Sly thrust his cane forwards, and if any player touches it, Sly will pickpocket them, showing gold coins flying out of them and into Sly's pockets. This is only an visual detail. [[FridgeLogic Just don't think about how it works with characters with no pockets]].

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* VideoGameStealing: Being a master thief, this had to be referenced somewhere.
** For his side special, if he sides past a foe with a item, he'll steal that item and take it for himself.
**
For one of his taunts, Sly thrust his cane forwards, and if any player he touches it, a player with it from behind, Sly will pickpocket them, showing gold coins flying out of them and into Sly's pockets. This is only an visual detail. [[FridgeLogic Just don't think about how it works with characters with no pockets]].
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* EscapeBattleTechnique: For his Up Special, Ninten uses an innovated version of 4th-D Slip, a move used to escape battles in the original game. Upon use, Ninten slips into another dimension and becomes completely intangible. He pops back into the regular dimension after a few seconds.



* HumongousMecha: Ninten's Final Smash has his summon EVE, the giant robot build by his grandfather. EVE walks forward while swinging it's arms around, before it [[ActionBomb self-destructs]], causing a massive explosion.

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* HumongousMecha: Ninten's Final Smash has his him summon EVE, the giant robot build by his grandfather. EVE walks forward while swinging it's arms around, before it [[ActionBomb self-destructs]], causing a massive explosion.


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* SmokeOut: Sly uses a smoke bomb for his down special. Upon use, it works like the Smoke Bomb item, blocking anything behind it from view. Additionally, upon activation, Sly uses his Shadow Power technique and turns himself [[{{Invisibility}} invisible]] for a few seconds.
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The latest and greatest thief in a long line of master raccoon thieves who steal from other criminals called the Cooper Clan. As a child, Sly was supposed to inherit the Thievius Racconus, a book that held all of the skills and secrets of past generations of the Cooper line. Sadly, his family was attacked by a group of rival thieves, who killed his parents and stole the book, leaving Sly an orphan. He would later meet the brainy Bentley and the brawny Murry at the orphanage, and the three grew up together and bacome the greatest thieves of their time, and later defeat the rival thieves who attacks Sly's parents and take back the Thievius Raccoonus. Sly has stolen a lot of different artifacts and treasures in his time, but now, he'll be stealing something very priceless: a victory over his fellow fighters in ''Super Smash Bros''.


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* AndNowForSomeoneCompletelyDifferent: Ryan, a.k.a. [=supersonic407=] returns to cover Sly.
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* InvincibilityPowerUp: For the Scout's down special, he chugs down a can of the [[RadiationInducedSuperpowers highly radioactive]] Bonk: Atomic Punch energy drink and becomes immune to damage for 8 seconds. While in this state, he can't use any of his specials or smash attacks, and is still effected by knockback. He is however [[ImmuneToBullets immune to projectile knockback]]. After the effects wear off, he has to wait 25 seconds until he can drink another one.

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* CriticalHit: Just like the other TF2 mercs, all of Scout's attacks have a 2% chance to deal double the damage if they hit.

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* CriticalHit: Just like the other TF2 mercs, previously covered Heavy and Soldier, all of Scout's attacks have a 2% chance to deal double the damage if they hit.hit.
* DanceBattler: Does a spinning breakdance that hit on both sides of himself for his Down Smash.


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* FlexingThoseNonBiceps: Scout does this after his Up-Throw, which by the way, is his weakest throw.

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* BatterUp: The Scout uses his bat for a majority of his basic attacks.

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* BatterUp: The Scout uses brings his signature aluminum bat into Smash, using it for a majority of his basic attacks.


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* FragileSpeedster: Reflecting how he plays in the game, Scout is a very frail character with impressive speed.


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* SlideAttack: Does a baseball slide for his dash attack.
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* CriticalHit: Just like the other TF2 mercs, all of Scout's attacks have a 2% chance to deal double the damage if they hit.
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* GameplayAndStorySegregation: BJ notes that Kit has not gotten the same upgrades that Clank has received over the years, namely the Clank Zapper or the Helicopter function. Despite this, BJ states it's still fine for them to use those same upgrades for their respective moves considering their alternate versions of each other.

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* GameplayAndStorySegregation: BJ notes that Kit has not gotten the same upgrades that Clank has received over the years, namely the Clank Zapper Jetpack or the Helicopter function. Despite this, BJ states it's still fine for them to use those same upgrades for their respective moves considering their alternate versions of each other.
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* AssistCharacter: For their down special, the loud-mouth Mr. Zurkon is summoned. Mr. Zurkon flies next to Ratchet and fires at any one who gets two close. Mr. Zurkon stays with Ratchet until he fires 20 shots. BJ also says that Zurkon would say all kinds of sadistic comments while he's out, either about the other fighters or Ratchet and Clank themselves.

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* AssistCharacter: For their down special, the loud-mouth Mr. Zurkon is summoned. Mr. Zurkon flies next to Ratchet and fires at any one who gets two close. Mr. Zurkon stays with Ratchet until he fires 20 shots. Ratchet players will only be able to summon Mr. Zurkon up to four times per stock. BJ also says that Zurkon would say all kinds of sadistic comments while he's out, either about the other fighters or Ratchet and Clank themselves.

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* AssistCharacter: For their down special, the Mr. Zurkon is summoned. Mr. Zurkon flies next to Ratchet and fires at any one he deam

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* AssistCharacter: For their down special, the loud-mouth Mr. Zurkon is summoned. Mr. Zurkon flies next to Ratchet and fires at any one who gets two close. Mr. Zurkon stays with Ratchet until he deamfires 20 shots. BJ also says that Zurkon would say all kinds of sadistic comments while he's out, either about the other fighters or Ratchet and Clank themselves.
** Since Zurkon is a peace-loving robot in their universe, Rivet and Kit's down special summons Mr. Fungi, who does the same thing as Zurkon.
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* AssistCharacter: For their down special, the Mr. Zurkon is summoned. Mr. Zurkon flies next to Ratchet and fires at any one he deam

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* {{Foreshadowing}}: VideoGame/SlyCooper appears briefly before BJ says "Sorry, some other time."

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* {{Foreshadowing}}: VideoGame/SlyCooper appears briefly before BJ says "Sorry, some other time." Guess who's the topic of the very next video?
* GameplayAndStorySegregation: BJ notes that Kit has not gotten the same upgrades that Clank has received over the years, namely the Clank Zapper or the Helicopter function. Despite this, BJ states it's still fine for them to use those same upgrades for their respective moves considering their alternate versions of each other.



** Neutral Special:

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** Neutral Special: Ratchet fires the Burst Pistol. Tapping the button has Ratchet fires small shots, but holding it down has him rapid fire the shots, at the cost of the shots being slightly weaker. While holding it, Ratchet can move around and even jump while firing.
** Side Special: Ratchet busts out the Headhunter, a type of SniperRifle, which fires a thin beam that flies far and hits hard. In order to aim a bit better, holding the button down will not fire the Headhunter and allow the player to aim it up or down, with a red laser helping show the direction it's aimed at. If a player touches the laser, a red circle will appear on their body, and if the Ratchet player hits the circle, it does way more damage.


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* KnowsTheRopes: Uses the Swing Shot for their grab, which can also be used for a tether recovery.

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* {{BFG}}: What else would their Final Smash be but the '''R.Y.N.O.''' (Rip You a New One), the most powerful (and illegal) weapon in the universe? For Ratchet and Clank's version of the Final Smash, the RYNO fires hundreds of beam shots forwards and deadly rockets that hone-in on players. Rivet and Kit's Final Smash uses the RYNO VII iteration, which creates a rift above the stage, summoning an random object that crashes into the stage, causing a huge explosion.

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* {{BFG}}: What else would their Final Smash be but the '''R.Y.N.O.''' (Rip You a New One), the most powerful (and illegal) weapon in the universe? For Ratchet and Clank's version of the Final Smash, the RYNO fires hundreds of beam shots forwards and deadly rockets that hone-in on players. Rivet and Kit's Final Smash uses the RYNO VII iteration, which creates a rift above the stage, summoning an random object that crashes into the stage, causing a huge explosion. BJ notes that the random object could be things from the various franchises already in Smash.
* EyeBeams: For their back air, one of the few moves where Clank helps fight, Clank uses the upgrade Clank Zapper, having him fire lasers from his eyes behind Ratchet.
* {{Foreshadowing}}: VideoGame/SlyCooper appears briefly before BJ says "Sorry, some other time."


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* GunFu: For a two of their Smash Attacks and two of their Specials, Ratchet makes use of the various [[RayGun Ray Guns]] and other ranged weapons found in across their games.
** Side Smash: Ratchet fires the Enforcer, which works like a [[ShotgunsAreJustBetter shotgun]], firing a powerful blast of shots that spreads out the further it flies.
** Up Smash: Ratchet pulls out the Warmonger, a Rocket Launcher, and fires a rocket into the air at an forward angle. The rocket explodes when it reaches it's furthest distance or it hits something or a ''very'' unlucky someone.
** Neutral Special:


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* ThrowDownTheBomblet: For their Down Smash, Ratchet uses the glove known as the Fusion-Grenade. He jumps and throws a bomb underneath himself, causing a huge explosion which creates two more bombs that explode on both sides of him.
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[[https://www.youtube.com/watch?v=wHJrQd-X_XI Episode 108]]

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[[https://www.youtube.com/watch?v=wHJrQd-X_XI Episode 108]]108]]\\
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* BFG: What else would their Final Smash be but the '''R.Y.N.O.'' (Rip You a New One), the most powerful (and illegal) weapon in the universe? For Ratchet and Clank's version of the Final Smash, the RYNO fires hundreds of beam shots forwards and deadly rockets that hone-in on players.

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* BFG: {{BFG}}: What else would their Final Smash be but the '''R.Y.N.O.'' ''' (Rip You a New One), the most powerful (and illegal) weapon in the universe? For Ratchet and Clank's version of the Final Smash, the RYNO fires hundreds of beam shots forwards and deadly rockets that hone-in on players.players. Rivet and Kit's Final Smash uses the RYNO VII iteration, which creates a rift above the stage, summoning an random object that crashes into the stage, causing a huge explosion.
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* BFG: What else would their Final Smash be but the '''R.Y.N.O.'' (Rip You a New One), the most powerful (and illegal) weapon in the universe? For Ratchet and Clank's version of the Final Smash, the RYNO fires hundreds of beam shots forwards and deadly rockets that hone-in on players.

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The last Lombax of his universe and the malfunctional warbot with a heart of gold. When Ratchet was a mechanic working on the planet Veldin, a robot designated as XJ-0461 (who Ratchet dubbed Clank), crash-landed near his workshop. Ratchet then joined Clank to help save the galaxy from a great threat, and they found themselves to be fairly good at it. Soon enough, their heroics made the two into intergalactic celebrities known across the universe and beyond. But it begs the question, what would happen if Ratchet and Clank were able to warp in the universe of ''Super Smash Bros.''?//
//

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The last Lombax of his universe and the malfunctional warbot with a heart of gold. When Ratchet was a mechanic working on the planet Veldin, a robot designated as XJ-0461 (who Ratchet dubbed Clank), crash-landed near his workshop. Ratchet then joined Clank to help save the galaxy from a great threat, and they found themselves to be fairly good at it. Soon enough, their heroics made the two into intergalactic celebrities known across the universe and beyond. But it begs the question, what would happen if Ratchet and Clank were able to warp in the universe of ''Super Smash Bros.''?//
//
''?\\
\\


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* AlternateSelf: Rivet and Kit are the [[GenderSwap gender swaped]] versions of Ratchet and Clank, being from a universe where they never met and evil always wins.


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* JetPack: Clank uses his Jetpack function for their Up Special. Using on the ground sends Ratchet forward, ending with very little end-lag. If you use it in the air, it sends Ratchet straight up, and you can hold the button down to have the two slowly hover downwards.

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to:

The last Lombax of his universe and the malfunctional warbot with a heart of gold. When Ratchet was a mechanic working on the planet Veldin, a robot designated as XJ-0461 (who Ratchet dubbed Clank), crash-landed near his workshop. Ratchet then joined Clank to help save the galaxy from a great threat, and they found themselves to be fairly good at it. Soon enough, their heroics made the two into intergalactic celebrities known across the universe and beyond. But it begs the question, what would happen if Ratchet and Clank were able to warp in the universe of ''Super Smash Bros.''?//
//
Warping in with the duo is their [[AlternateSelf alternate-universe counterparts]], Rivet and Kit.
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* BadassAdorable: Both kids are really cute, especially evident when they dance together in their victory animations. It would be a mistake to underestimate them however.


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* MindRape: Ana does a more mundane version of this for her Final Smash, Brain Cyclone. She releases a huge radius of psychic energy around her, causing anyone within it to be dizzy, leaving them open for attack.

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