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Changed line(s) 32 (click to see context) from:
->'''Franchise:''' ''VideoGame/TheLegendOfZelda''
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->'''Franchise:''' ''VideoGame/TheLegendOfZelda''''Franchise/TheLegendOfZelda''
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Changed line(s) 229 (click to see context) from:
** The fourth and final option has the Creatinator fire a random object from the ''[=LittleBigPlanet=]'' games. These objects vary in shape and size, but they can all be used as solid platforms that can be pushed around. There
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** The fourth and final option has the Creatinator fire a random object from the ''[=LittleBigPlanet=]'' games. These objects vary in shape and size, but they can all be used as solid platforms that can be pushed around. ThereYou're only able to have three of any object on-screen at a time, summoning more will make the first item disappear.
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* PaletteSwap: For the first time in the series, this is intentionally averted. BJ ''doesn't'' give examples for any alternate colors or costumes, though this is justified since the games have ''way'' too many options for him to choose just eight. You're only able to have three of any object on-screen at a time.
to:
* PaletteSwap: For the first time in the series, this is intentionally averted. BJ ''doesn't'' give examples for any alternate colors or costumes, though this is justified since the games have ''way'' too many options for him to choose just eight. You're only able to have three of any object on-screen at a time.
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Added DiffLines:
* BlowYouAway: The Flying type Togekiss' Neutral Special is Air Slash, which fires multiple flinching blades of wind forward.
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* DishingOutDirt: Fitting for the half-Ground type, Garchomp's Neutral Special is Sandstorm, which summons a veil of sand to surround the Pokémon for 8 seconds, which causes foes who are too close to Garchomp to take constant damage while it's out.