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* ThemeNaming: The names of Primaris unit types all end with -or (or, rarely, -er), and quite a few of them start with an "I".
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* ChestBlaster: Redemptor Dreadnoughts have a pair of weapons hardpoints situated above its hips and to either side of its sarcophagus. These hardpoints are typically fitted with AntiInfantry weapons, such as fragstorm grenade launchers or storm bolters, to protect the Dreadnought against close assault troops.
* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.

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* ChestBlaster: Redemptor Dreadnoughts have a pair of weapons weapon hardpoints situated above its the hips and to either side of its the sarcophagus. These hardpoints are typically fitted with AntiInfantry weapons, such as fragstorm grenade launchers or storm bolters, to protect the Dreadnought against close assault troops.
* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen see extended combat very likely have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.



* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.

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* MoreDakka: The Redemptor-pattern Dreadnought Redemptors can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
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* ChestBlaster: Redemptor Dreadnoughts have a pair of weapons hardpoints situated above its hips and to either side of its sarcophagus. These hardpoints are typically fitted with AntiInfantry weapons, such as fragstorm grenade launchers or storm bolters, to protect the Dreadnought against close assault troops.
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* StealthExpert: Primaris Marines deployed as Vanguard units specialise in infiltration, armed reconnaissance and sabotage, operating unsupported, behind enemy lines for extended periods. Equipped with silenced and specialised equipment, the 8th Edition of the game gives Vanguard units, such as Reavers, Infiltrators and Incursors, abilities revolving around special deployment, concealment and misdirection to represent this speciality.
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* ArtMajorBiology: As the more powerful successor to regular Astartes the biology of the Primaris Marines is even more incredible than that of their predecessors, including a further three enhanced implants: The Sinew Coils[[note]]The Steel Within[[/note]], coiled metal cables that enhance strength and durability; The Magnificat[[note]]The Amplifier[[/note]] that amplifies growth and the functions of the other extra organs; and The Belisarian Furnace[[note]]The Revitaliser[[/note]] that dumps chemicals into his body that act as stimulants and that jump-start repair of bone, muscle and other tissues.

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* ArtMajorBiology: As the more powerful successor to regular Astartes the biology of the Primaris Marines is even more incredible than that of their predecessors, including a further three enhanced implants: The the Sinew Coils[[note]]The Coils[[note]] the Steel Within[[/note]], coiled metal cables that enhance strength and durability; The Magnificat[[note]]The the Magnificat[[note]] the Amplifier[[/note]] that amplifies growth and the functions of the other extra organs; and The the Belisarian Furnace[[note]]The Furnace[[note]] the Revitaliser[[/note]] that dumps chemicals into his body that act as stimulants and that jump-start repair of bone, muscle and other tissues.
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* FishOutOfTemporalWater: The first generation of Primaris were created nearly two thousand years ago and kept on ice until Gulliman returned to order their deployment. The Imperium they found on waking is near unrecognizable.

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* FishOutOfTemporalWater: The first generation of Primaris were created nearly two eight thousand years ago and kept on ice until Gulliman returned to order their deployment. The Imperium they found on waking is near unrecognizable. Some of them even met Rogal Dorn.
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* MoreDakka: The incredibly rare Bellicos bolt rifles were created by a now lost Forge world and possess a tremendous rate of fire that does nothing to reduce the lethality of each weapon's powerful ammunition. The 8th Edition rules for the Bellicos bolt rifle represents this with a very high rate of fire and Strength characteristic for such a weapon.
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* InvisibilityCloak: Ghostweave Cloak is a Vanguard Relic that was created with mystic rites and incorporates data-spirits that produce a field of techno-spiritual dissonance that conceals the wearer from both physical and mechanical detection. To represent the difficulty in targeting a warrior wearing the Ghostwalk Cloak, the 8th Edition rules make it harder to wound them.

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* InvisibilityCloak: Ghostweave Cloak is a Vanguard Relic that was created with mystic rites and incorporates data-spirits that produce a field of techno-spiritual dissonance that conceals the wearer from both physical and mechanical detection. To represent the difficulty in targeting a warrior wearing the Ghostwalk Ghostweave Cloak, the 8th Edition rules make it harder to wound them.
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* InvisibilityCloak: Ghostweave Cloak is a Vanguard Relic that was created with mystic rites and incorporates data-spirits that produce a field of techno-spiritual dissonance that conceals the wearer from both physical and mechanical detection. To represent the difficulty in targeting a warrior wearing the Ghostwalk Cloak, the 8th Edition rules make it harder to wound them.
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* FantasyCounterpartCulture: In a whimsical, over-the-top world of Warhammer 40,000, the Primaris are actually the closest you get to a modern military force, at least in terms of aesthetics. Their armour and weapons are more streamlined and not ornately decorated, but also feature more external elements such as scopes, pockets and communication antennae, making them resemble exaggerated 21st century combat gear more than advanced Medieval plate. The masks of the Reivers even resemble the skull masks often worn by United States Marines. Their combat doctrines are also more modern: they have fewer melee specialists (and even those of them who do fight in close combat use the far more mundane [[Knife combat knives]] rather than chainswords), and utilise reconaissance more. With all that in mind as well as their more secular mindset (they were created by Cawl, after all), Primaris are almost like an AudienceSurrogate.
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* FantasyCounterpartCulture: In a whimsical, over-the-top world of Warhammer 40,000, the Primaris are actually the closest you get to a modern military force, at least in terms of aesthetics. Their armour and weapons are more streamlined and not ornately decorated, but also feature more external elements such as scopes, pockets and communication antennae, making them resemble exaggerated 21st century combat gear more than advanced Medieval plate. The masks of the Reivers even resemble the skull masks often worn by United States Marines. Their combat doctrines are also more modern: they have fewer melee specialists (and even those of them who do fight in close combat use the far more mundane [[Knife combat knives]] rather than chainswords), and utilise reconaissance more. With all that in mind as well as their more secular mindset (they were created by Cawl, after all), Primaris are almost like an AudienceSurrogate.
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* AntiMagic: The Reliquary of Gathalamor[[note]]originally introduced in the ''Imperium Nihilus: Vigilus Defiant'' campaign book and later added to the second 8th Edition ''Codex: Space Marines''[[/note]] is a relic of the Indomitus Crusade that Primaris Characters can take. Containing the mortal remains of a powerful Sister of Silence, the Reliquary still retains some of the power of the martyred anti-psyker Blank and is able to prevent nearby enemy psykers from using their abilities.
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[[folder:Suppresors]]

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[[folder:Suppresors]][[folder:Suppressors]]
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[[Characters/Warhammer40000Imperium Imperium of Man]] ([[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] [[[Characters/Warhammer40000AstartesChapters Astartes Chapters]], [[Characters/Warhammer40000AstartesCharacters Astartes Characters]], '''Primaris Marines'''], [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]) | [[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]] ([[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]) | [[Characters/Warhammer40000XenoRaces Xeno Races]] | [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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[[Characters/Warhammer40000Imperium Imperium of Man]] ([[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] [[[Characters/Warhammer40000AstartesChapters Astartes Chapters]], [[Characters/Warhammer40000AstartesCharacters Astartes Characters]], '''Primaris Marines'''], [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]) | factions]])\\
[[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]] ([[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]) | [[Characters/Warhammer40000XenoRaces Xeno Races]] | [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]
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[[WMG:[[center: [- ''TabletopGame/Warhammer40000'' '''[[Characters/Warhammer40000 Main Character Index]]'''\\
[[Characters/Warhammer40000Imperium Imperium of Man]] ([[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] [[[Characters/Warhammer40000AstartesChapters Astartes Chapters]], [[Characters/Warhammer40000AstartesCharacters Astartes Characters]], '''Primaris Marines'''], [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]) | [[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]] ([[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]) | [[Characters/Warhammer40000XenoRaces Xeno Races]] | [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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!!Primaris Fire Support Units

[[folder: Eliminators]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/primariseliminators.jpg]]

A fire support unit of the Primaris Vanguard formations, Eliminators are talented snipers who are able to take out almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, Eliminators are equipped with various types of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their targets with pinpoint fire.

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!!Primaris Fire Support Units

[[folder: Eliminators]]
[[quoteright:225:https://static.
[[folder:Incursors]]
[[quoteright:175:https://static.
tvtropes.org/pmwiki/pub/images/primariseliminators.org/pmwiki/pub/images/incursormini.jpg]]

A fire support unit of the Primaris Vanguard formations, Eliminators are talented snipers who are able close support unit, the role of Incursor Squads is to take out infiltrate and storm enemy defensive positions, such as trench lines and fortresses, and to destroy the foes strategic assets, such as power generators and munition supplies. Equipped with highly advanced Divinator-class auspexes that link directly to their occulus bolt carbines, Incursors can target their foes through almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, Eliminators are equipped with various types cover, while their razor-sharp combat knives can make short work of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their targets with pinpoint fire.
soldiers once things get close and personal.



* HomingProjectile: The Executioner rounds fired by the Eliminator’s bolt sniper rifles incorporate miniature cogitators and microscopic thrusters that allow them to change their trajectory to hit their target with near perfect accuracy. The 8th Edition rules represent this with a bonus to the Eliminator’s hit rolls and ignoring cover when using the Executioners.
* PoisonedWeapon: The Mortis rounds used by Eliminators secrete a mutagenic toxin that can reduce the flesh of any living creature to slush in a matter of moments. The 8th Edition rules represent this by giving Mortis rounds a chance of causing an additional [[UnblockableAttack mortal wound]].
* SniperRifle: The Mk.III Shrike-pattern bolt sniper rifles that Eliminators are equipped with incorporate some of the most advanced gun-sights in the Imperium, able to use auspex scans to see through solid matter, and has thermoscopic abilities so that they can target their enemies in any light condition. In-game, the 8th Edition rules represent the high accuracy of the bolt sniper rifle by giving them the ability to ignore the usual targeting restrictions when firing at Characters.

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* HomingProjectile: The Executioner rounds fired by the Eliminator’s bolt sniper rifles incorporate miniature cogitators and microscopic thrusters that allow them to change their trajectory to hit their target DualWielding: Incursors are armed with near perfect accuracy. The a pair of deadly combat blades with which they can unleash a flurry of blows with incredible skill. In-game, the 8th Edition rules represent this is represented by these paired blades having the ability to increase the number of hits that an Incursor can cause in close combat.
* {{EMP}}: Some Incursors are equipped
with haywire mines, sophisticated mines that produce a bonus to the Eliminator’s hit rolls and ignoring cover sophisticated electromagnetic pulse when using enemies pass over them, doing massive damage to enemy equipment and vehicles. In the Executioners.
* PoisonedWeapon: The Mortis rounds used by Eliminators secrete a mutagenic toxin
8th Edition of the game, haywire mines do multiple [[UnblockableAttack mortal wounds]] against the enemy unit that can reduce activated the flesh mine, with [[AntiVehicle vehicles being particularly vulnerable]].
* XRayVision: The multi-spectrum arrays carried by all Incursors are highly advanced auspexes that project a detailed readout
of any living creature the surrounding area [[HeadsUpDisplay directly onto the Primarus Marine’s visor]]. These auspex scan are so accurate that an Incursor is able to slush in a matter of moments. effectively see their foes through solid objects. The 8th Edition rules represent this by giving Mortis rounds a chance of causing ignoring all negative modifiers to hit from an additional [[UnblockableAttack mortal wound]].
* SniperRifle: The Mk.III Shrike-pattern bolt sniper rifles that Eliminators are equipped with incorporate some of the most advanced gun-sights in the Imperium, able to use auspex scans to see through solid matter, and has thermoscopic abilities so that they can target their enemies in any light condition. In-game, the 8th Edition rules represent the high accuracy of the bolt sniper rifle by giving them the ability to ignore the usual targeting restrictions when firing at Characters.
Incursor’s shooting attacks.



[[folder:Hellblasters]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common fire support squad utilized by the Primaris Marines, providing mobile firepower in support of their battle-brothers assault. Equipped with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.

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[[folder:Hellblasters]]
[[quoteright:175:https://static.
!!Primaris Fire Support Units

[[folder: Eliminators]]
[[quoteright:225:https://static.
tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common
org/pmwiki/pub/images/primariseliminators.jpg]]

A
fire support squad utilized by unit of the Primaris Marines, providing mobile firepower in support Vanguard formations, Eliminators are talented snipers who are able to take out almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, Eliminators are equipped with various types of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their battle-brothers assault. Equipped targets with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.
pinpoint fire.



* {{Expy}}: Hellblasters are an updated version of the single-armament Special Weapon squads used by the Legiones Astartes during the Great Crusade and the Horus Heresy.
* PlasmaCannon: Hellblasters are universally equipped with plasma incinerators, a new and more powerful type of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions that they are more than willing to immolate themselves by supercharging their plasma incinerators if it means they can bring down the most dangerous foes threatening their battle-brothers.


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* {{Expy}}: Hellblasters are an updated version of HomingProjectile: The Executioner rounds fired by the single-armament Special Weapon squads Eliminator’s bolt sniper rifles incorporate miniature cogitators and microscopic thrusters that allow them to change their trajectory to hit their target with near perfect accuracy. The 8th Edition rules represent this with a bonus to the Eliminator’s hit rolls and ignoring cover when using the Executioners.
* PoisonedWeapon: The Mortis rounds
used by Eliminators secrete a mutagenic toxin that can reduce the Legiones Astartes during the Great Crusade and the Horus Heresy.
flesh of any living creature to slush in a matter of moments. The 8th Edition rules represent this by giving Mortis rounds a chance of causing an additional [[UnblockableAttack mortal wound]].
* PlasmaCannon: Hellblasters SniperRifle: The Mk.III Shrike-pattern bolt sniper rifles that Eliminators are universally equipped with plasma incinerators, a new and more powerful type incorporate some of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, most advanced gun-sights in the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also Imperium, able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions
use auspex scans to see through solid matter, and has thermoscopic abilities so that they are more than willing to immolate themselves by supercharging can target their plasma incinerators if it means they can bring down enemies in any light condition. In-game, the most dangerous foes threatening their battle-brothers.

8th Edition rules represent the high accuracy of the bolt sniper rifle by giving them the ability to ignore the usual targeting restrictions when firing at Characters.



[[folder:Suppresors]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sup_3.jpg]]

A rapid response fire support unit most commonly utilized by Vanguard formations. Suppressors use their grav chutes and jump packs to quickly position themselves to engage any enemy threat on the battlefield before laying down withering fire with their accelerator autocannons.

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[[folder:Suppresors]]
[[quoteright:250:https://static.
[[folder:Hellblasters]]
[[quoteright:175:https://static.
tvtropes.org/pmwiki/pub/images/sup_3.jpg]]

A rapid response
org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common
fire support unit most commonly squad utilized by Vanguard formations. Suppressors use the Primaris Marines, providing mobile firepower in support of their grav chutes and jump packs to quickly position themselves to engage any enemy threat on the battlefield before laying down withering fire battle-brothers assault. Equipped with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their accelerator autocannons.
enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.



* {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of blasting apart heavy infantry and most vehicles. For reference, these are guns that tend to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make the most of their massive firepower.
* LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy into cover, this is reflected in game by units targeted by Suppressors having penalties to shooting.


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* {{BFG}}: Suppresors wield {{Expy}}: Hellblasters are an updated version of the Accelerator Autocannon, single-armament Special Weapon squads used by the Legiones Astartes during the Great Crusade and the Horus Heresy.
* PlasmaCannon: Hellblasters are universally equipped with plasma incinerators,
a beast new and more powerful type of a man-portable plasma weapon that fires foot-long, armour-piercing shells capable of blasting apart created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy infantry and most vehicles. For reference, these plasma incinerator. Squads of Hellblasters are guns also able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions
that tend they are more than willing to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn
immolate themselves by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make supercharging their plasma incinerators if it means they can bring down the most of dangerous foes threatening their massive firepower.
* LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy into cover, this is reflected in game by units targeted by Suppressors having penalties to shooting.

battle-brothers.




[[folder:Aggressors]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

->''"Burn the heretic from his lair. Put the torch to his foul idols, and cast all that he treasures into the flames. Only then, when he realises the true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the Primaris heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and their ability to fire on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.

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[[folder:Aggressors]]
[[quoteright:275:https://static.
[[folder:Suppresors]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

->''"Burn the heretic from his lair. Put the torch to his foul idols, and cast all that he treasures into the flames. Only then, when he realises the true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the Primaris heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and
org/pmwiki/pub/images/sup_3.jpg]]

A rapid response fire support unit most commonly utilized by Vanguard formations. Suppressors use
their ability grav chutes and jump packs to fire quickly position themselves to engage any enemy threat on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.
battlefield before laying down withering fire with their accelerator autocannons.



* ArmCannon: Their boltstorm gauntlets are {{Power Fist}}s with belt-fed bolters mounted on them.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on their backpacks.
* CloseRangeCombatant: Aggressors are designed to plug up holes in battle lines and pour firepower into enemies that manage to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is heavy and cumbersome but allows them to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.

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* ArmCannon: Their boltstorm gauntlets {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of blasting apart heavy infantry and most vehicles. For reference, these are {{Power Fist}}s with belt-fed bolters guns that tend to be mounted on them.
'''''TANKS'''''.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make the most of their backpacks.
massive firepower.
* CloseRangeCombatant: Aggressors are designed to plug up holes in battle lines and pour LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy
into enemies that manage cover, this is reflected in game by units targeted by Suppressors having penalties to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is heavy and cumbersome but allows them to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.
shooting.




!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.png]]

Bigger, tougher, and harder-hitting than even the ancient marks of Dreadnought used by standard Astartes, the Redemptor Dreadnoughts piloted by mortally wounded Primaris Marines are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the foe while exhibiting speed and dexterity far in excess of that displayed by their more lumbering forbears.

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!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.
[[folder:Aggressors]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

Bigger, tougher, ->''"Burn the heretic from his lair. Put the torch to his foul idols, and harder-hitting than even cast all that he treasures into the ancient marks of Dreadnought used by standard Astartes, flames. Only then, when he realises the Redemptor Dreadnoughts piloted by mortally wounded true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the
Primaris Marines are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the foe while exhibiting speed and dexterity far in excess of that displayed by their more lumbering forbears.
ability to fire on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.



* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives them a far higher rate of fire.

to:

* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had ArmCannon: Their boltstorm gauntlets are {{Power Fist}}s with belt-fed bolters mounted on them.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on
their sarcophagi replaced due to their powerful systems burning out and killing their pilots.backpacks.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors
CloseRangeCombatant: Aggressors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the to plug up holes in battle lines and pour firepower into enemies that manage to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is
heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives and cumbersome but allows them a far higher rate of fire.
to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.



[[folder:Repulsor Armoured Transports]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.png]]

->''"Barricades, is it? And reserves doubtless lurking in the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael''' of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier used by Primaris Marines, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Primaris Marines into the heart of the enemy battle line.

to:

[[folder:Repulsor Armoured Transports]]
!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.png]]

->''"Barricades, is it? And reserves doubtless lurking in Bigger, tougher, and harder-hitting than even the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael'''
ancient marks of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier
Dreadnought used by Primaris Marines, standard Astartes, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Redemptor Dreadnoughts piloted by mortally wounded Primaris Marines into are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the heart foe while exhibiting speed and dexterity far in excess of the enemy battle line.
that displayed by their more lumbering forbears.


Added DiffLines:

* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives them a far higher rate of fire.

[[/folder]]

[[folder:Repulsor Armoured Transports]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.png]]

->''"Barricades, is it? And reserves doubtless lurking in the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael''' of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier used by Primaris Marines, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Primaris Marines into the heart of the enemy battle line.

----

Changed: 557

Removed: 866

Is there an issue? Send a MessageReason:
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* ArtMajorBiology: Even moreso than baseline Astartes, as they have three additional implanted organs beyond the standard complement:
** The Sinew Coils (AKA The Steel Within) are coiled metal cables that reinforce their sinews to give them enhanced strength.
** The Magnificat (AKA The Amplifier) is a tiny organ inserted into the brain that amplifies growth and the functions of the other extra organs, especially the biscopea[[note]]regulates muscle development[[/note]] and the ossmodula[[note]]regulates bone growth and gives the Marine his enhanced skeleton[[/note]]. It's half of the "God-Maker" organ the Emperor created in order to make the Primarchs; Cawl wasn't able to complete the other half as its plans had been completely destroyed.
** The Belisarian Furnace (AKA The Revitalizer) connects to the Marine's hearts and dumps chemicals into his body if he suffers extreme stress or life-threatening injury that act as stimulants and that jumpstart repair of bone, muscle and other tissues.

to:

* ArtMajorBiology: Even moreso As the more powerful successor to regular Astartes the biology of the Primaris Marines is even more incredible than baseline Astartes, as they have that of their predecessors, including a further three additional implanted organs beyond the standard complement:
**
enhanced implants: The Sinew Coils (AKA The Coils[[note]]The Steel Within) are Within[[/note]], coiled metal cables that reinforce their sinews to give them enhanced strength.
**
enhance strength and durability; The Magnificat (AKA The Amplifier) is a tiny organ inserted into the brain Magnificat[[note]]The Amplifier[[/note]] that amplifies growth and the functions of the other extra organs, especially the biscopea[[note]]regulates muscle development[[/note]] organs; and the ossmodula[[note]]regulates bone growth and gives the Marine his enhanced skeleton[[/note]]. It's half of the "God-Maker" organ the Emperor created in order to make the Primarchs; Cawl wasn't able to complete the other half as its plans had been completely destroyed.
**
The Belisarian Furnace (AKA The Revitalizer) connects to the Marine's hearts and Furnace[[note]]The Revitaliser[[/note]] that dumps chemicals into his body if he suffers extreme stress or life-threatening injury that act as stimulants and that jumpstart jump-start repair of bone, muscle and other tissues.

Added: 1100

Changed: 515

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%%[[folder: Infiltrators]]
%%[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/infil_8.jpg]]

%%The battleline unit for Primaris Vanguard formations, geared more for recon and stealth operations then Intercesors. Infiltrators are clad in a lighter and more silent version of the Mk. X Power Armor and armed with Smoke Grenades, marksman Bolt Carbines, and their omni-scrambler, a device which intercepts and shuts down enemy communications, preventing them from calling for reinforcements as the Infiltrators emerge from their hiding places and begin laying waste to their enemies.
%%[[/folder]]

to:

%%[[folder: [[folder: Infiltrators]]
%%[[quoteright:200:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/infil_8.jpg]]

%%The The battleline unit for of Primaris Vanguard formations, geared more for recon and stealth operations then Intercesors. strike forces, Infiltrators are clad in a lighter fast-moving and more silent version of the Mk. X Power Armor and armed self-sufficient units often tasked with Smoke Grenades, marksman Bolt Carbines, and disrupting the foe's vox-links with their omni-scrambler, a device which intercepts and shuts down sophisticated omni-scramblers or sabotaging enemy communications, preventing them from calling for reinforcements as the communication posts. Once battle is joined, Infiltrators emerge engage the enemy from concealed positions, bringing down their foes with pinpoint fire from their hiding places and begin laying waste to marksman bolt carbines.

----

* CombatMedic: Some Infiltrators are accompanied by Helix Adepts, battle-brothers who have been specially trained by
their enemies.
%%[[/folder]]
Chapter’s Apothecaries to heal their Infiltrator comrades in the heat of combat. In-game this is represented by the Helix Adept having the ability to heal wounded members of a squad, only with a lesser chance than a fully trained Apothecary.
* CommLinks: Some Infiltrator units are equipped with Infiltrator Comms Array that allows them to keep in touch with their commanders no matter the distance or battlefield conditions. In-game this is represented by a unit with an Infiltrator Comms Array being able to use the enhancement abilities of a Phobos Captain or Lieutenant no matter where they are on the battlefield instead of having to be within range of the ability.
* GunAccessories: The marksman bolt carbines carried by Infiltrators are equipped with advanced targeters that allow them to pick out an enemy’s weak points at range, even through the smoke and confusion of battle. In-game, this is represented by a chance of automatically causing a regular wound.
[[/folder]]
Is there an issue? Send a MessageReason:
None


A fire support unit of the Primaris Vanguard formations, Eliminators are talented snipers who are able to take out almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, eliminators are equipped with various types of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their targets with pinpoint fire.

to:

A fire support unit of the Primaris Vanguard formations, Eliminators are talented snipers who are able to take out almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, eliminators Eliminators are equipped with various types of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their targets with pinpoint fire.

Added: 1942

Changed: 9714

Removed: 1114

Is there an issue? Send a MessageReason:
None


[[folder:Hellblasters]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common fire support squad utilized by the Primaris Marines, providing mobile firepower in support of their battle-brothers assault. Equipped with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.

to:

[[folder:Hellblasters]]
[[quoteright:175:https://static.
[[folder: Eliminators]]
[[quoteright:225:https://static.
tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common
org/pmwiki/pub/images/primariseliminators.jpg]]

A
fire support squad utilized by unit of the Primaris Marines, providing mobile firepower in support Vanguard formations, Eliminators are talented snipers who are able to take out almost any target. Armed with Mk.III Shrike-pattern bolt sniper rifles, eliminators are equipped with various types of specialist ammunition for any situation. Whether it is targeting artillery crew or enemy commanders, Eliminators destroy their battle-brothers assault. Equipped targets with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.
pinpoint fire.



* {{Expy}}: Hellblasters are an updated version of the single-armament Special Weapon squads used by the Legiones Astartes during the Great Crusade and the Horus Heresy.
* PlasmaCannon: Hellblasters are universally equipped with plasma incinerators, a new and more powerful type of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions that they are more than willing to immolate themselves by supercharging their plasma incinerators if it means they can bring down the most dangerous foes threatening their battle-brothers.


to:

* {{Expy}}: Hellblasters are an updated version of HomingProjectile: The Executioner rounds fired by the single-armament Special Weapon squads Eliminator’s bolt sniper rifles incorporate miniature cogitators and microscopic thrusters that allow them to change their trajectory to hit their target with near perfect accuracy. The 8th Edition rules represent this with a bonus to the Eliminator’s hit rolls and ignoring cover when using the Executioners.
* PoisonedWeapon: The Mortis rounds
used by Eliminators secrete a mutagenic toxin that can reduce the Legiones Astartes during the Great Crusade and the Horus Heresy.
flesh of any living creature to slush in a matter of moments. The 8th Edition rules represent this by giving Mortis rounds a chance of causing an additional [[UnblockableAttack mortal wound]].
* PlasmaCannon: Hellblasters SniperRifle: The Mk.III Shrike-pattern bolt sniper rifles that Eliminators are universally equipped with plasma incinerators, a new and more powerful type incorporate some of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, most advanced gun-sights in the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also Imperium, able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions
use auspex scans to see through solid matter, and has thermoscopic abilities so that they are more than willing to immolate themselves by supercharging can target their plasma incinerators if it means they can bring down enemies in any light condition. In-game, the most dangerous foes threatening their battle-brothers.

8th Edition rules represent the high accuracy of the bolt sniper rifle by giving them the ability to ignore the usual targeting restrictions when firing at Characters.



[[folder:Suppresors]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sup_3.jpg]]

A rapid response fire support unit most commonly utilized by Vanguard formations. Suppressors use their grav chutes and jump packs to quickly position themselves to engage any enemy threat on the battlefield before laying down withering fire with their accelerator autocannons.

to:

[[folder:Suppresors]]
[[quoteright:250:https://static.
[[folder:Hellblasters]]
[[quoteright:175:https://static.
tvtropes.org/pmwiki/pub/images/sup_3.jpg]]

A rapid response
org/pmwiki/pub/images/rsz_darkangelsprimarishellblaster.png]]

Hellblasters are the most common
fire support unit most commonly squad utilized by Vanguard formations. Suppressors use the Primaris Marines, providing mobile firepower in support of their grav chutes and jump packs to quickly position themselves to engage any enemy threat on the battlefield before laying down withering fire battle-brothers assault. Equipped with some of the most advanced, man portable plasma weapons produced by the Imperium, Hellblaster Squads incinerate their accelerator autocannons.
enemies with the power of a solar flare. As with all Imperial plasma weapons, the plasma incinerators used by Hellblasters are highly dangerous when used at full power, leading to many such squads gaining a reputation for martyrdom and self-sacrifice.



* {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of blasting apart heavy infantry and most vehicles. For reference, these are guns that tend to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make the most of their massive firepower.
* LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy into cover, this is reflected in game by units targeted by Suppressors having penalties to shooting.


to:

* {{BFG}}: Suppresors wield {{Expy}}: Hellblasters are an updated version of the Accelerator Autocannon, single-armament Special Weapon squads used by the Legiones Astartes during the Great Crusade and the Horus Heresy.
* PlasmaCannon: Hellblasters are universally equipped with plasma incinerators,
a beast new and more powerful type of a man-portable plasma weapon that fires foot-long, armour-piercing shells capable of blasting apart created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy infantry and most vehicles. For reference, these plasma incinerator. Squads of Hellblasters are guns also able to upgrade their bolt pistols for plasma pistols.
* TakingYouWithMe: The background material for Hellblasters mentions
that tend they are more than willing to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn
immolate themselves by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make supercharging their plasma incinerators if it means they can bring down the most of dangerous foes threatening their massive firepower.
* LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy into cover, this is reflected in game by units targeted by Suppressors having penalties to shooting.

battle-brothers.




[[folder:Aggressors]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

->''"Burn the heretic from his lair. Put the torch to his foul idols, and cast all that he treasures into the flames. Only then, when he realises the true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the Primaris heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and their ability to fire on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.

to:

[[folder:Aggressors]]
[[quoteright:275:https://static.
[[folder:Suppresors]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

->''"Burn the heretic from his lair. Put the torch to his foul idols, and cast all that he treasures into the flames. Only then, when he realises the true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the Primaris heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and
org/pmwiki/pub/images/sup_3.jpg]]

A rapid response fire support unit most commonly utilized by Vanguard formations. Suppressors use
their ability grav chutes and jump packs to fire quickly position themselves to engage any enemy threat on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.
battlefield before laying down withering fire with their accelerator autocannons.



* ArmCannon: Their boltstorm gauntlets are {{Power Fist}}s with belt-fed bolters mounted on them.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on their backpacks.
* CloseRangeCombatant: Aggressors are designed to plug up holes in battle lines and pour firepower into enemies that manage to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is heavy and cumbersome but allows them to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.

to:

* ArmCannon: Their boltstorm gauntlets {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of blasting apart heavy infantry and most vehicles. For reference, these are {{Power Fist}}s with belt-fed bolters guns that tend to be mounted on them.
'''''TANKS'''''.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump pack that allow them to quickly deploy into the perfect firing position to make the most of their backpacks.
massive firepower.
* CloseRangeCombatant: Aggressors are designed to plug up holes in battle lines and pour LightningBruiser: They have the speed of any other jump-pack armed unit, with the firepower of a Devastator.
* PinnedDown: They don't call them suppressors for nothing. Their autocannons have a bonus effect of understandably terrifying the enemy
into enemies that manage cover, this is reflected in game by units targeted by Suppressors having penalties to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is heavy and cumbersome but allows them to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.
shooting.




%%[[folder: Vanguard Eliminators]]

%%* AbnormalAmmo: Are equipped with a variety of rounds for different targets

%%[[/folder]]

%%[[folder: Vanguard Suppressors]]

%%* MoreDakka: They carry accelerator autocannons into battle, and specialize in suppressive fire.

%%[[/folder]]

!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.png]]

Bigger, tougher, and harder-hitting than even the ancient marks of Dreadnought used by standard Astartes, the Redemptor Dreadnoughts piloted by mortally wounded Primaris Marines are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the foe while exhibiting speed and dexterity far in excess of that displayed by their more lumbering forbears.

to:

%%[[folder: Vanguard Eliminators]]

%%* AbnormalAmmo: Are equipped with a variety of rounds for different targets

%%[[/folder]]

%%[[folder: Vanguard Suppressors]]

%%* MoreDakka: They carry accelerator autocannons into battle, and specialize in suppressive fire.

%%[[/folder]]

!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.
[[folder:Aggressors]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.org/pmwiki/pub/images/rsz_darkangelsprimarisaggressor.png]]

Bigger, tougher, ->''"Burn the heretic from his lair. Put the torch to his foul idols, and harder-hitting than even cast all that he treasures into the ancient marks of Dreadnought used by standard Astartes, flames. Only then, when he realises the Redemptor Dreadnoughts piloted by mortally wounded true cost of his perfidy, grant unto him the oblivion he deserves."''
-->-- '''Aggressor Zyphan Torl'''

Wearing armour that turns them into a veritable walking bunker, the
Primaris Marines are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems heavy infantry known as Aggressors specialise in unleashing overwhelming firepower at short range. Their heavy, but mobile, Gravis armour and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the foe while exhibiting speed and dexterity far in excess of that displayed by their more lumbering forbears.
ability to fire on the move make Aggressors particularly effective when operating in dense terrain such as urban environments and trench warfare.



* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives them a far higher rate of fire.

to:

* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had ArmCannon: Their boltstorm gauntlets are {{Power Fist}}s with belt-fed bolters mounted on them.
* BackpackCannon: Aggressors equipped with boltstorm gauntlets can also mount fragstorm grenade launchers on
their sarcophagi replaced due to their powerful systems burning out and killing their pilots.backpacks.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors
CloseRangeCombatant: Aggressors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the to plug up holes in battle lines and pour firepower into enemies that manage to get too close.
* MightyGlacier: Aggressors are similar to Terminators in that their Gravis armor is
heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives and cumbersome but allows them a far higher rate of fire.
to carry much heavier weaponry than baseline Primaris units.
* ShouldersOfDoom: Aggressors that take flamestorm gauntlets sport oversized pauldrons to better shield their heads from their weapons' fury.



[[folder:Repulsor Armoured Transports]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.png]]

->''"Barricades, is it? And reserves doubtless lurking in the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael''' of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier used by Primaris Marines, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Primaris Marines into the heart of the enemy battle line.

to:

[[folder:Repulsor Armoured Transports]]
!!Primaris War Machines

[[folder:Redemptor Dreadnoughts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.org/pmwiki/pub/images/rsz_199120101191_redemptordreadnought01.png]]

->''"Barricades, is it? And reserves doubtless lurking in Bigger, tougher, and harder-hitting than even the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael'''
ancient marks of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier
Dreadnought used by Primaris Marines, standard Astartes, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Redemptor Dreadnoughts piloted by mortally wounded Primaris Marines into are advanced combat walkers created by Belisarius Cawl. Fitted with sophisticated systems and armed with a range of deadly weaponry, a Redemptor can unleash tremendous carnage upon the heart foe while exhibiting speed and dexterity far in excess of the enemy battle line.
that displayed by their more lumbering forbears.


Added DiffLines:

* DeadlyUpgrade: Like the Onager Dunecrawlers of the Skitarii, the tech-priests that originally designed the Redemptor Dreadnought gave little thought to the long-term health of the Primaris Marine interred inside. Because of this, Redemptors that have seen extended combat have had their sarcophagi replaced due to their powerful systems burning out and killing their pilots.
* LightningBruiser: Despite its size, it's also faster than every other type of Dreadnought other than the Crusade-era [[OlderIsBetter Contemptor]] pattern.
* MoreDakka: The Redemptor-pattern Dreadnought can be configured to lay down a terrifying amount of firepower, with two miniguns, two Storm Bolters, and an anti-aircraft missile launcher.
* PlasmaCannon: Some Redemptors are equipped with macro plasma incinerators, one of the largest marks of plasma incinerator designed by Archmagos Dominus Cawl. Although these large weapons aren’t much more powerful than the heavy plasma incinerators carried by Hellblasters in the 8th Edition of the game, the grater energy output gives them a far higher rate of fire.

[[/folder]]

[[folder:Repulsor Armoured Transports]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_199120101192_primarisrepulsor01.png]]

->''"Barricades, is it? And reserves doubtless lurking in the ruins behind, poised to ambush. Send in the Repulsors, and leave nothing but rubble and dust"''
-->--'''Captain Aphael''' of the Blood Angels at the Siege of Kardalla

The primary armoured personal carrier used by Primaris Marines, the Repulsor armoured transport is a huge grav-tank that combines brute force with the ability to traverse any terrain. Following the same "heavily-armed and armoured multi-purpose vehicle" design philosophy as the Land Raider, the Repulsor is able to unleash a storm of heavy fire from multiple weapon systems while safely carrying its cargo of Primaris Marines into the heart of the enemy battle line.

----
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Added DiffLines:

* FishOutOfTemporalWater: The first generation of Primaris were created nearly two thousand years ago and kept on ice until Gulliman returned to order their deployment. The Imperium they found on waking is near unrecognizable.
Willbyr MOD

Changed: 7

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* PlasmaCannon: Hellblasters universally equipped with plasma incinerators, a new and more power type of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also able to upgrade their bolt pistols for plasma pistols.

to:

* PlasmaCannon: Hellblasters are universally equipped with plasma incinerators, a new and more power powerful type of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also able to upgrade their bolt pistols for plasma pistols.

Added: 454

Changed: 303

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* PlasmaCannon: Hellblasters universally equipped with plasma incinerators, a new and more power type of man-portable plasma weapon created by Archmagos Cawl. Each Hellblaster squad wields either the regular highly flexible plasma incinerator, the rapid-fire and manoeuvrable assault plasma incinerator or the longer ranged and more powerful heavy plasma incinerator. Squads of Hellblasters are also able to upgrade their bolt pistols for plasma pistols.



* WeaponOfChoice: Hellblasters are solely armed with [[PlasmaCannon plasma incinerators]], a new and more stable type of plasma weapon created by Cawl. In-game, the Hellblaster models can be equipped with normal, assault, and heavy versions of the plasma incinerator, along with standard plasma pistols.

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* WeaponOfChoice: Hellblasters are solely armed with [[PlasmaCannon plasma incinerators]], a new and more stable type of plasma weapon created by Cawl. In-game, the Hellblaster models can be equipped with normal, assault, and heavy versions of the plasma incinerator, along with standard plasma pistols.

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Not a trope (it's Just For Fun)


%%* XMeetsY: Combining the mobility of Assault marines with the firepower of Devastators.

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%%* XMeetsY: Combining the mobility of Assault marines with the firepower of Devastators.
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* GameplayAndStorySegregation: Primaris Marines can only take Repulsors and Thunderhawk Gunships as transports, but not Mastodons (which are even bigger than Repulsors and can even carry Centurions and Primarchs, who are clearly bigger and bulkier than Primaris) or Thunderhawk Transporters. Even then, a Thunderhawk cannot transport both Primaris Marines and normal Marines at the same time. The reason for these restrictions has never been explained, other than the obvious one that Games Workshop wants people who are buying Primaris Marines miniatures also to buy nice shiny new Repulsors to put them in.

to:

* GameplayAndStorySegregation: Primaris Marines can only take Repulsors and Thunderhawk Gunships as transports, but not Mastodons (which are even bigger than Repulsors and can even carry Centurions and Primarchs, who are clearly bigger and bulkier than Primaris) or Thunderhawk Transporters. Even then, a Thunderhawk cannot transport both Primaris Marines and normal Marines at the same time. The reason for these restrictions has never been explained, other than the obvious one that Games Workshop wants people who are buying Primaris Marines miniatures also to buy nice shiny new Repulsors to put them in.explained.
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: Primaris Marines can only take Repulsors and Thunderhawk Gunships as transports, but not Mastodons (which are even bigger than Repulsors and can even carry Centurions and Primarchs, who are clearly bigger and bulkier than Primaris) or Thunderhawk Transporters. Even then, a Thunderhawk cannot transport both Primaris Marines and normal Marines at the same time. The reason for these restrictions has never been explained.

to:

* GameplayAndStorySegregation: Primaris Marines can only take Repulsors and Thunderhawk Gunships as transports, but not Mastodons (which are even bigger than Repulsors and can even carry Centurions and Primarchs, who are clearly bigger and bulkier than Primaris) or Thunderhawk Transporters. Even then, a Thunderhawk cannot transport both Primaris Marines and normal Marines at the same time. The reason for these restrictions has never been explained.explained, other than the obvious one that Games Workshop wants people who are buying Primaris Marines miniatures also to buy nice shiny new Repulsors to put them in.
Willbyr MOD

Changed: 14

Is there an issue? Send a MessageReason:
None


* {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of threating heavy infantry and most vehicles. For reference, these are guns that tend to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump packs that allow them to quickly deploy into the perfect firing position to make the most of their massive firepower.

to:

* {{BFG}}: Suppresors wield the Accelerator Autocannon, a beast of a weapon that fires foot-long, armour-piercing shells capable of threating blasting apart heavy infantry and most vehicles. For reference, these are guns that tend to be mounted on '''''TANKS'''''.
* JumpJetPack: The Omnis Pattern armour worn by Suppressors incorporates both a grav-chute and a jump packs pack that allow them to quickly deploy into the perfect firing position to make the most of their massive firepower.

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