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* AbnormalAmmo: Skull Cannons are motorized [[MechanicalMonster daemon-engines]] equipped with a swivel-gun that fires flaming skulls as ammunition. In flavor text, it acquires these skulls by running down enemy combatants and ''eating'' them.



* BigRedDevil: Khornate Daemons generally look classical depictions of red-skinned, horned and cloven-hoofed demons, with the towering and bat-winged Bloodthirsters most closely embodying this trope.

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* BigRedDevil: Khornate Daemons generally look resemble classical depictions of red-skinned, horned and cloven-hoofed demons, with the towering and bat-winged Bloodthirsters most closely embodying this trope.


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* CloseRangeCombatant: Khorne is a WarGod who abhors cowardice and hesitation, so his minions eschew most forms of ranged weaponry as well as magic. The notable exception is the skull cannon, a light-artillery chariot that fires the flaming skulls of its own victims.


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* MageKiller: Wizards are despised by Khorne, on the basis that using magic to win battles is a craven, cowardly tactic. The Daemons of Khorne are the only daemonic race to entirely lack spellcasters, but in exchange all Khornate units enjoy 25% magic resistance.
* MechanicalMonster: Juggernauts and skull cannons are grotesque amalgamations of daemonic flesh and mechanical parts, and are just as sapient and evil as the bloodletters crewing them.

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* TheLegionsOfHell: As armies of daemons subservient to the Dark Gods, they fit the bill quite nicely.

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* TheLegionsOfHell: As armies Armies of daemons and daemon-worshipping human warriors subservient to the Dark Gods, they fit Gods and bent on destroying the bill quite nicely.mortal world.
* NoBodyLeftBehind: When daemons die, their bodies vanish in a burst of flames.

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Bloodcrushers are also visible at one point in the trailer.


* BigRedDevil: Khornate Daemons generally look classical depictions of red-skinned, horned and cloven-hoofed demons, with the towering and bat-winged Bloodthirsters embodying this trope.

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* BigRedDevil: Khornate Daemons generally look classical depictions of red-skinned, horned and cloven-hoofed demons, with the towering and bat-winged Bloodthirsters most closely embodying this trope.



* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. In the announcement trailer, a group of Skullcrushers (mortal Khornate warriors riding Juggernaughts) are seen charging Kislevite Lancers.

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* FlamingSword: Bloodletters wield two-handed swords wreathed in fire.
* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. In the announcement trailer, a group groups of Bloodcrushers and Skullcrushers (mortal (Bloodletters and mortal Khornate warriors warriors, respectively, riding Juggernaughts) are seen charging Kislevite Lancers.
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https://www.youtube.com/watch?v=8JWqlDxEQps At 1:25 of the video, you can see the loincloths if you look close enough.

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* AdaptationalModesty: The Khornate bloodletters in-game are shown to wear loincloths. In the tabletop, they do not wear any clothing/armor at all (they are called the naked slayers for that reason) and those that do are considered bloodletters of higher rank.
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* GreaterScopeVillain: In the first two games, where the armies of Chaos are represented almost exclusively by their mortal servants (the warriors of Chaos, beastmen and Norscans), while the daemons themselves are only ever [[TheGhost mentioned]] or shown as individual characters. This is because the Great Vortex of Ulthuan siphons enough magic from the world to prevent daemons from simply manifesting their armies at will -- a factor that forms the stakes of the second game's ''Eye of the Vortex'' campaign, where the Vortex is at risk of failing.

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* GreaterScopeVillain: In the first two games, where the armies of Chaos are represented almost exclusively by their mortal servants (the warriors Warriors of Chaos, beastmen Beastmen and Norscans), while the daemons themselves are only ever [[TheGhost mentioned]] or shown as individual characters. This is because the Great Vortex of Ulthuan siphons enough magic from the world to prevent daemons from simply manifesting their armies at will -- a factor that forms the stakes of the second game's ''Eye of the Vortex'' campaign, where the Vortex is at risk of failing.

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* GreaterScopeVillain: In the first two games, where the armies of Chaos are represented almost exclusively by their mortal servants (the warriors of Chaos, beastmen and Norscans), while the daemons themselves are only ever [[TheGhost mentioned]] or shown as individual characters. This is because the Great Vortex of Ulthuan siphons enough magic from the world to prevent daemons from simply manifesting their armies at will -- a factor that forms the stakes of the second game's ''Eye of the Vortex'' campaign, where the Vortex is at risk of failing.



** The Daemons of Khorne look the most like classical demons of any of the Chaos Daemons, with red skin, ScaryTeeth, horns, and plenty of fire motifs to go around.
** The Daemons of Nurgle draw heavily from plague and swamp imagery, resembling rotting corpses, mutant flies, gigantic slugs, bloated toads, and other nasty creatures of rot and decay.
** The Daemons of Tzeentch are largely birdlike, though they do go for some very bizarre shapes like amalgamations of fire-breathing mouths or fanged stingrays with dozens of eyes.
** The Daemons of Slaanesh (the humanoid ones anyway) usually take the form of scantily clad women, though given Slaanesh's OtherworldlyAndSexuallyAmbiguous nature they freely mix and match male and female aspects to better suit their targets.

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** The Daemons of Khorne look the most like [[BigRedDevil classical demons demons]] of any of the Chaos Daemons, with red skin, ScaryTeeth, horns, bat wings, and plenty of fire motifs to go around.
** The Daemons of Nurgle draw heavily from plague and swamp imagery, resembling rotting corpses, mutant flies, gigantic slugs, bloated toads, and other nasty creatures of rot filth and decay.
** The more powerful Daemons of Tzeentch are largely birdlike, though they do [[FeatheredFiend birdlike]], but their lesser daemons go for some [[OurMonstersAreWeird very bizarre shapes shapes]] like amalgamations of fire-breathing mouths or fanged stingrays with dozens of eyes.
** The Daemons of Slaanesh (the humanoid ones anyway) usually take the form of scantily clad women, women with [[PowerPincers crab-like pincer claws]]; though given Slaanesh's OtherworldlyAndSexuallyAmbiguous nature nature, they freely mix and match male and female aspects to better suit their targets.
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* UnseenNoMore: The Daemons of Chaos may have had individual members visible in the prior two games, but ''VideoGame/TotalWarWarhammerIII'' sees them finally get off their laurels and invade the mortal realms in force.
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* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. In the announcement trailer, a group of Skullcrushers (mortal Khornate warriors riding Juggernaughts) are seen charging Kislev Lancers.

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* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. In the announcement trailer, a group of Skullcrushers (mortal Khornate warriors riding Juggernaughts) are seen charging Kislev Kislevite Lancers.
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** The Gifts of Khorne will make you among the most powerful warriors in the galaxy, but you'll be in constant pain the longer you go between slaughters, eventually driving you to madness.

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** The Gifts of Khorne will make you among the most powerful warriors in the galaxy, world, but you'll be in constant pain the longer you go between slaughters, eventually driving you to madness.
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* AffablyEvil: Out of the four Chaos gods, Nurgle is the most friendly to be around.
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* BrightIsNotGood: Daemons of Slaanesh and Tzeetch tend to have brightly colored attire, but by no means does that make them any more sympathetic. Sarthorael, in particular, has extremely shiny armor (made of either gold or brass), but is the GreaterScopeVillain of the first game and the BigBad of the Warriors of Chaos campaign.
* HornsOfVillainy: While it's most pronounced with Khorne, as all of his daemons have either horns or horn-like growths on their heads, with the exception of the Lord of Change, all of the Greater Daemons shown in the announcement trailer have pronouced horns on their heads. As for the evil part, they lead TheLegionsOfHell.

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* BrightIsNotGood: Daemons of Slaanesh and Tzeetch Tzeentch tend to have brightly colored attire, but by no means does that make them any more sympathetic. Sarthorael, in particular, has extremely shiny armor (made of either gold or brass), but is the GreaterScopeVillain of the first game and the BigBad of the Warriors of Chaos campaign.
* HornsOfVillainy: While it's most pronounced with Khorne, as all of his daemons have either horns or horn-like growths on their heads, with the exception of the Lord of Change, Change all of the Greater Daemons shown in the announcement trailer have pronouced pronounced horns on their heads. As for the evil part, they lead TheLegionsOfHell.



* SerratedBladeOfPain: Bloodletters wield large serrated swords, all the better for spilling blood with.

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* SerratedBladeOfPain: Bloodletters wield large serrated swords, swords called Hellblades, all the better for spilling blood with.



* OtherworldlyAndSexuallyAmbiguous: Slaaneshi demons usually have hermaphroditic appearances, just like their patron, with many appearing to have one half that is masculine and another that is feminine. The one shown in the announcement trailer isn't given enough focus to determine what gender they might be, but the EvilLaugh heard as the scene transition from the Keeper of Secrets to the Lord of Change implies its male.

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* OtherworldlyAndSexuallyAmbiguous: Slaaneshi demons usually have hermaphroditic appearances, just like their patron, with many appearing to have one half that is masculine and another that is feminine. The one shown in the announcement trailer isn't given enough focus to determine what gender they might be, but the EvilLaugh heard as the scene transition from the Keeper of Secrets to the Lord of Change implies its it's male.
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Pretty sure all of this was in the trailer.

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* BrightIsNotGood: Daemons of Slaanesh and Tzeetch tend to have brightly colored attire, but by no means does that make them any more sympathetic. Sarthorael, in particular, has extremely shiny armor (made of either gold or brass), but is the GreaterScopeVillain of the first game and the BigBad of the Warriors of Chaos campaign.
* HornsOfVillainy: While it's most pronounced with Khorne, as all of his daemons have either horns or horn-like growths on their heads, with the exception of the Lord of Change, all of the Greater Daemons shown in the announcement trailer have pronouced horns on their heads. As for the evil part, they lead TheLegionsOfHell.


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* AdaptationalAttractiveness: While still unnerving to look at, the Keeper of Secrets in the annoucement trailer has significantly better looking face than the ones from the tabletop, as the model appears to be taken from the one used in ''Age of Sigmar'' and ''Warhammer 40000'', which have a less pronounced snout than the ones from ''Fantasy''.

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* RedIsViolent: '''''Holy crap, yes!''''' His armor, daemons, weapons, literally ''everything'' associated with Khorne possesses some amount of red it in, and Khorne is by far the most ferocious and aggressive of the Chaos gods.



* AnAxeToGrind: Bloodthirsters wield enormous axes in combat, often DualWielding them with [[WhipItGood appropriately gigantic whips]].



* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne.%%Those ridden by Bloodletters are known as Bloodcrushers, while those ridden by mortal warriors are instead known as Skullcrushers.

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* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne.%%Those ridden by In the announcement trailer, a group of Skullcrushers (mortal Khornate warriors riding Juggernaughts) are seen charging Kislev Lancers.
* SerratedBladeOfPain:
Bloodletters are known as Bloodcrushers, while those ridden by mortal warriors are instead known as Skullcrushers.wield large serrated swords, all the better for spilling blood with.


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* TheArchmage: Lords of Change are some of ''the'' best casters in the setting, owing to being the servants of the Chaos God who ''embodies'' magic. For the sake of balance, though, the ones currently in the game can only use the Lore of Metal.


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* OtherworldlyAndSexuallyAmbiguous: Slaaneshi demons usually have hermaphroditic appearances, just like their patron, with many appearing to have one half that is masculine and another that is feminine. The one shown in the announcement trailer isn't given enough focus to determine what gender they might be, but the EvilLaugh heard as the scene transition from the Keeper of Secrets to the Lord of Change implies its male.

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Per Creating A Work Page For An Upcoming Work: "All There In The Manual, Word Of God, and Word Of Saint Paul, for practical and pragmatic reasons, are banned from being the sole source of an example, or having examples of their own." Creating A Work Page For An Upcoming Work: "All There In The Manual, Word Of God, and Word Of Saint Paul, for practical and pragmatic reasons, are banned from being the sole source of an example, or having examples of their own." Aversions are also not examples.


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%% When troping unreleased works, Word of God statements such as FAQs, press releases and store descriptions ARE NOT ACCEPTABLE AS SOURCES FOR EXAMPLES.
%% Material based solely on these cannot be used until the game's release. Until then, use only material from trailers, early game footage, the previous entries and similar things -- we are troping the work, not the advertising.
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%% Material taken purely from the tabletop is not acceptable, because this is not the tabletop game.
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* EnemyCivilWar: Most daemons are caught up in the Great Game, the constant jockeying for power between the Four within the Realm of Chaos. It's said that whoever is winning the Game at one point or another has greater influence on the mortal world- if [[PlagueMaster Nurgle]] is winning, for instance, there would be greater outbreaks of plague and rot among mortals.
* EvilIsOneBigHappyFamily: [[{{AvertedTrope}} Averted]] - all daemons belong to separate factions depending upon which god they serve, and they all hate each other just as much as they hate the mortals they prey upon.
* ToHellAndBack: It ''is'' possible to enter and leave the Chaos Wastes, but most who do enter and exit the wastes do so either as Followers of Chaos, Chaos Spawn, or Daemon Princes. This time, though, a very pissed off Cathay and Kislev [[DidYouJustFlipOffCthulhu are about to ring the doorbell...]]



* {{Mordor}}: The Chaos Wastes are located at the Northern and Southern Magnetic Poles of the World That Was (though only the North gets any attention due to its proximity to civilization), and are the settlings equivalent of {{Hell}}. While the Realm of Khorne fits the classical depiction of Mordor (what with being a FireAndBrimstoneHell where daemons battle each other for all eternity, the entirety of the Wastes fits this to some degree, with the specific theme of each sub-realm depending on the god in charge. Trying to WalkIntoMordor is inadvisable (though given that using magic to get there would probably be a worse idea, since the Daemons of Chaos are made of magic), but this time, Kislev and Cathay [[ToHellAndBack are about to do just that]].






* AbstractApotheosis: Inverted. The Chaos gods were formed from emotion, both ''positive'' and negative, being the embodiments of despair and companionship (Nurgle); rage and martial honour (Khorne); hope and scheming (Tzeentch); and desire and lust (Slaanesh).
* ArchEnemy: Collectively they act as this to the mortal realm, but in the EnemyCivilWar that is The Great Game each god has one whom they hate more than the others.
** Khorne and Slaanesh; Khorne is a WarGod who supports martial camaraderie and almost selfless desire for battle, while Slaanesh is a sadist whose followers kill out of selfish pleasure instead of duty. Slaaneshi daemons and followers also devote themselves to other past times such as music, poetry, and [[RapeIsASpecialKindOfEvil rape]], while Khornates care only for battle and see everything else as frivolous nonsense.
** Nurgle and Tzeentch; Nurgle's domain is rot, stagnation, and despair, while Tzeentch is the god of change, mutation, and [[HopeIsScary hope]]. Nurgle is also (in his own twisted way) the god of familial love and his followers are rather chummy with one another, while Tzeentch supports ambition and many of his followers are [[ManipulativeBastard manipulative]] schemers with a bad case of ChronicBackstabbingDisorder.
* AnimalMotifs: SavageWolves for Khorne, CreepyCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background materials, especially the older ones, note that many Chaos cults can be disguised as mere animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, the Norscans are show in-game as viewing each Chaos God as a different animal-form as a representation of their power, making corrupted totems of said animals to worship them in destoryed settlements.

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* AbstractApotheosis: Inverted. The Chaos gods were formed from emotion, both ''positive'' and negative, being the embodiments of despair and companionship (Nurgle); rage and martial honour (Khorne); hope and scheming (Tzeentch); and desire and lust (Slaanesh).
* ArchEnemy: Collectively they act as this to the mortal realm, but in the EnemyCivilWar that is The Great Game each god has one whom they hate more than the others.
** Khorne and Slaanesh; Khorne is a WarGod who supports martial camaraderie and almost selfless desire for battle, while Slaanesh is a sadist whose followers kill out of selfish pleasure instead of duty. Slaaneshi daemons and followers also devote themselves to other past times such as music, poetry, and [[RapeIsASpecialKindOfEvil rape]], while Khornates care only for battle and see everything else as frivolous nonsense.
** Nurgle and Tzeentch; Nurgle's domain is rot, stagnation, and despair, while Tzeentch is the god of change, mutation, and [[HopeIsScary hope]]. Nurgle is also (in his own twisted way) the god of familial love and his followers are rather chummy with one another, while Tzeentch supports ambition and many of his followers are [[ManipulativeBastard manipulative]] schemers with a bad case of ChronicBackstabbingDisorder.
* AnimalMotifs: SavageWolves for Khorne, CreepyCrows for Tzeentch, and FliesEqualsEvil for Among the Norscans, savage Khorne is depicted as a wolf, cunning Tzeentch as an eagle, death-loving Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background materials, especially the older ones, note that many Chaos cults can be disguised as mere animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both a crow and wily Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, the Norscans are show in-game as viewing each Chaos God as a different animal-form as a representation of their power, making corrupted totems of said animals to worship them in destoryed settlements.serpent.



* BigBad: Of ''Warhammer III'', serving as the main opponents to the forces of Order.
* BiggerBad: For the rest of the trilogy, being the entities behind the Warriors of Chaos.
* BigBadDuumvirate: The Chaos Gods are the biggest threat to the world in Warhammer Fantasy, having nearly destroyed the world on a number of occasions through their demons and mortal servants. The four main Chaos factions are suitably divided and willing to fight each other, as much as the mortals invading their hellscape.
* BlessedWithSuck: The so called "Gifts" of Chaos are ''very'' much this, giving you power but at a horrible price (it is commonly said Chaos will mark ones soul no matter how much you benefit from the power they grant), and these side-effects are ''only'' applicable if you don't mutate into a Chaos Spawn first:

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* %%* BigBad: Of ''Warhammer III'', serving as the main opponents to the forces of Order.
* BiggerBad: For the rest most of the trilogy, being the entities behind the Warriors of Chaos.Chaos but not themselves active in the mortal plane.
* BigBadDuumvirate: The Chaos Gods are the biggest threat to the world in Warhammer Fantasy, having nearly destroyed the world on a number of occasions through their demons and mortal servants. The four main Chaos factions are suitably divided and willing to fight each other, as much as the mortals invading their hellscape.
* BlessedWithSuck: The so called "Gifts" of Chaos are ''very'' very much this, giving you power but at a horrible price (it is commonly said Chaos will mark ones soul no matter how much you benefit from the power they grant), and these side-effects are ''only'' applicable if you don't mutate into a Chaos Spawn first:



** {{Averted}} for Wulfrik the Wanderer, who after a drunken BlasphemousBoast, was cursed with [[{{Omniglot}} the Gift of Tongues]] as well as a minor form of immortality, with the caveat that he will spend the rest of his life ''having'' to kill whoever the Chaos Gods tell him to, and that if he ever fails to live up to his own hype, the gods will personally torture his soul for the rest of eternity. Considering Wulfrik is a [[BloodKnight norscan]], he's actually pretty happy about it.
* BlueAndOrangeMorality: All of them, being the embodiment of abstract concepts, are prone to this. The Dark Gods are based on emotions and exist to perpetuate those emotions, so applying mortal standards of good and evil is perhaps unfair. It's also noted the Gods exemplify ''positive'' traits; Khorne represents valor and honor, Nurgle's sphere also brings companionship, Slaanesh is the boundless creativity found in artists, and Tzeentch is the blossom of ''hope''.
* CosmicPlaything: They view ''everything that has ever existed'' as this. "All are pawns to the Great Deceiver" indeed.

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** {{Averted}} for Wulfrik the Wanderer, who after a drunken BlasphemousBoast, was cursed with [[{{Omniglot}} the Gift of Tongues]] as well as a minor form of immortality, with the caveat that he will spend the rest of his life ''having'' to kill whoever the Chaos Gods tell him to, and that if he ever fails to live up to his own hype, the gods will personally torture his soul for the rest of eternity. Considering Wulfrik is a [[BloodKnight norscan]], he's actually pretty happy about it.
* BlueAndOrangeMorality: All of them, being the embodiment of abstract concepts, are prone to this. The Dark Gods are based on emotions and exist to perpetuate those emotions, so applying mortal standards of good and evil is perhaps unfair. It's also noted the Gods exemplify ''positive'' traits; Khorne represents valor and honor, Nurgle's sphere also brings companionship, Slaanesh is the boundless creativity found in artists, and Tzeentch is the blossom of ''hope''.
* CosmicPlaything: They view ''everything everything that has ever existed'' existed as this. "All are pawns to the Great Deceiver" indeed.



* TheDogBitesBack: For once, they are on the ''receiving end'' of this trope - for the first time in history, [[ToHellAndBack the Forces of Order are attempting to invade the Chaos Wastes]].

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* %%* TheDogBitesBack: For once, they are on the ''receiving end'' of this trope - -- for the first time in history, [[ToHellAndBack the Forces of Order are attempting to invade the Chaos Wastes]].



* FantasyPantheon: A ''very'' dark example. In ''Warhammer'', they're roughly correspondent to the Norse Gods. Khorne being Odin and Tyr, Tzeentch being Mimir and Loki, Slaanesh being Frey and Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic or Slavic gods for the Kurgan and Hung, Tzeentch is Tengri or Sventovid (it's also notable the Kurgan name for Tzeentch - ''Tchar'' - appears to be derived from Tsar), Khorne is Kyzaghan or Perun, etc, etc. Countless cultures around the world worship them in different ways, with different names, different aspects payed homaged too.

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* FantasyPantheon: A ''very'' dark example. In ''Warhammer'', they're roughly correspondent to the Norse Gods. Khorne being Odin and Tyr, Tzeentch being Mimir and Loki, Slaanesh being Frey and Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic or Slavic gods for the Kurgan and Hung, Tzeentch is Tengri or Sventovid (it's also notable the Kurgan name for Tzeentch - -- ''Tchar'' - -- appears to be derived from Tsar), Khorne is Kyzaghan or Perun, etc, etc. Countless cultures around the world worship them in different ways, with different names, different aspects payed homaged too.



* YouCannotGraspTheTrueForm: The Four are so vast and powerful that they cannot be summoned directly to the material plane, instead acting through their daemon minions (which are smaller fragments that reflect their image) and their mortal followers.



* OrcusOnHisThrone: Leaves his throne of skulls rarely.















* BigRedDevil: Khornate Daemons generally look classical depictions of demons, with the towering Bloodthirsters embodying this trope.

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* BigRedDevil: Khornate Daemons generally look classical depictions of red-skinned, horned and cloven-hoofed demons, with the towering and bat-winged Bloodthirsters embodying this trope.



* FlamingSword: Crossing over with {{BFS}} is the Hellblade, the standard weapon of the Bloodletters that make up Khorne's foot soldiers; massive broadswords wreathed in flame, they are perfectly designed to cleave through armor and flesh with a single swing.
* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. Those ridden by Bloodletters are known as Bloodcrushers, while those ridden by mortal warriors are instead known as Skullcrushers.

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* FlamingSword: Crossing over with {{BFS}} is the Hellblade, the standard weapon of the Bloodletters that make up Khorne's foot soldiers; massive broadswords wreathed in flame, they are perfectly designed to cleave through armor and flesh with a single swing.
* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. Those %%Those ridden by Bloodletters are known as Bloodcrushers, while those ridden by mortal warriors are instead known as Skullcrushers.



* AffablyEvil: Much like Grandfather Nurgle himself, most daemons and followers of Nurgle are jovial and easygoing, despite wanting to drown the world in unending pestilence.

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* %%* AffablyEvil: Much like Grandfather Nurgle himself, most daemons and followers of Nurgle are jovial and easygoing, despite wanting to drown the world in unending pestilence.



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" OrcusOnHisThrone: Leaves his throne of skulls rarely.

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" * OrcusOnHisThrone: Leaves his throne of skulls rarely.

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* HairTriggerTemper: Khorne isn't considered the god of rage and violence for nothing. The only things that puts him in something resembling a good mood are warfare and bloodbaths.
" OrcusOnHisThrone: Leaves his throne of skulls rarely.
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** {{Averted}} for Wulfrik the Wanderer, who was cursed with [[{{Omniglot}} the Gift of Tongues]] as well as a minor form of immortality, with the caveat that he will spend the rest of his life ''having'' to kill whoever the Chaos Gods tell him to, and that if he ever fails to live up to his own hype, the gods will torture him personally for the rest of eternity. Considering Wulfrik is a [[BloodKnight norscan]], he's actually pretty happy about it.

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** {{Averted}} for Wulfrik the Wanderer, who after a drunken BlasphemousBoast, was cursed with [[{{Omniglot}} the Gift of Tongues]] as well as a minor form of immortality, with the caveat that he will spend the rest of his life ''having'' to kill whoever the Chaos Gods tell him to, and that if he ever fails to live up to his own hype, the gods will torture him personally torture his soul for the rest of eternity. Considering Wulfrik is a [[BloodKnight norscan]], he's actually pretty happy about it.
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The Daemons of Chaos, known also as the Legions of Chaos, the Arch-Enemy, the Great Beast, or simply just Daemons are malevolent, otherwordly entities born from the deepest and darkest emotions of all mortal creatures. From their fortresses and palaces within this Realm of Chaos, these entities watch with envious eyes towards the mortal kingdoms, waiting with unblinking patience for their chance to wreak destruction and dismay upon the world and to feed upon the misery that they have wrought.

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The Daemons of Chaos, known also as the Legions of Chaos, the Arch-Enemy, the Great Beast, or simply just Daemons Daemons, are malevolent, otherwordly entities born from the deepest and darkest emotions of all mortal creatures. From their fortresses and palaces within this Realm of Chaos, these entities watch with envious eyes towards the mortal kingdoms, waiting with unblinking patience for their chance to wreak destruction and dismay upon the world and to feed upon the misery that they have wrought.
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* FisherKing: It goes both ways, actually; As the power of one god or the other waxes or wanes, the mortal realm sees a spike or fall in their particular domains (more plagues when Nurgle is most powerful, the Winds of Magic going into overdrive when Tzeentch is on the rise). On the other end, the gods are directly created and impacted by the base emotions of mortals, and while the gods can be impacted by ''positive'' emotions the ''Warhammer'' world is such a CrapsackWorld that they get a surplus of negative emotions, hence why they're all such complete bastards.
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** {{Averted}} for Wulfrik the Wanderer, who was cursed with [[{{Omniglot}} the Gift of Tongues]] as well as a minor form of immortality, with the caveat that he will spend the rest of his life ''having'' to kill whoever the Chaos Gods tell him to, and that if he ever fails to live up to his own hype, the gods will torture him personally for the rest of eternity. Considering Wulfrik is a [[BloodKnight norscan]], he's actually pretty happy about it.

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* AnimalMotifs: SavageWolves for Khorne, CreepyCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background materials, especially the older ones, note that many Chaos cults can be disguised as mere animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, the Norscans are show in-game as viewing each Chaos God as a different animal-form as a representation of their power, making corrupted totems of said animals to worship them in destoryed settlements.



* AbstractApotheosis: Inverted. The Chaos gods were formed from emotion, both ''positive'' and negative, being the embodiments of despair and companionship (Nurgle); rage and martial honour (Khorne); hope and scheming (Tzeentch); and desire and lust (Slaanesh).



* BigBad: Of ''Warhammer III'', serving as the main opponents to the forces of Order.

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* AnimalMotifs: SavageWolves for Khorne, CreepyCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background materials, especially the older ones, note that many Chaos cults can be disguised as mere animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, the Norscans are show in-game as viewing each Chaos God as a different animal-form as a representation of their power, making corrupted totems of said animals to worship them in destoryed settlements.
* AnthropomorphicPersonification: The common descriptions of the Chaos Gods' forms are these, and highlight the fundamental aspects of each: Khorne as an armored warrior; Nurgle as a bloated, pestilent monster; Slaanesh as an impossibly beautiful man/woman, and Tzeentch as a twisted mutant.
* BigBad: Of ''Warhammer III'', serving as the main opponents to the forces of Order.
* BiggerBad: For the rest of the trilogy, being the entities behind the Warriors of Chaos.
* BigBadDuumvirate: The Chaos Gods are the biggest threat to the world in Warhammer Fantasy, having nearly destroyed the world on a number of occasions through their demons and mortal servants. The four main Chaos factions are suitably divided and willing to fight each other, as much as the mortals invading their hellscape.
* BlessedWithSuck: The so called "Gifts" of Chaos are ''very'' much this, giving you power but at a horrible price (it is commonly said Chaos will mark ones soul no matter how much you benefit from the power they grant), and these side-effects are ''only'' applicable if you don't mutate into a Chaos Spawn first:
** The Gifts of Khorne will make you among the most powerful warriors in the galaxy, but you'll be in constant pain the longer you go between slaughters, eventually driving you to madness.
** The Gifts of Tzeentch will give you psychic powers and arcane knowledge that can allow you to walk unchallenged against your opponents, but the knowledge is of [[TheseAreThingsManWasNotMeantToKnow things you cannot know]], eventually driving you to madness.
** The Gifts of Nurgle will give you the ability to overcome death itself, but you will be a walking corpse plagued with disease, eventually driving you to madness.
** The Gifts of Slaanesh will make you faster than ever, and pain will not be a detriment any longer, but you will develop a need for sensation that becomes all consuming, [[FailureIsTheOnlyOption eventually driving you to madness]].
* BlueAndOrangeMorality: All of them, being the embodiment of abstract concepts, are prone to this. The Dark Gods are based on emotions and exist to perpetuate those emotions, so applying mortal standards of good and evil is perhaps unfair. It's also noted the Gods exemplify ''positive'' traits; Khorne represents valor and honor, Nurgle's sphere also brings companionship, Slaanesh is the boundless creativity found in artists, and Tzeentch is the blossom of ''hope''.
* CosmicPlaything: They view ''everything that has ever existed'' as this. "All are pawns to the Great Deceiver" indeed.
* DealWithTheDevil: Many people seek the patronage of the Chaos Gods willingly, as the Gods are known to empower their followers. Khorne gives you immense strength and insurmountable martial prowess, Tzeentch gives you sorcery and heightened intellect, Slaanesh can make your charisma and senses better, and Nurgle can improve your lifespan and make you much tougher. Most usually, the person making the deal with the deity is the one who gets screwed over: Khorne's followers become [[TheBerserker mindless killers]]; Tzeentch's followers become power-mad, paranoid, and trapped in their own scheming, or they are betrayed by their own patron as part of His own GambitRoulette, or they get [[BodyHorror too many mutations]]; Nurgle's followers often become either mindless zombies or festering, putrid husks of men; Slaanesh's followers usually become addicted to sensation, and frequently descend into rape, torture and self-mutilation. Rarely though, someone ''can'' benefit greatly from these deals, but being Gods of ''Chaos'', they are incredibly fickle; they are just as likely to notice and reward a bored nobleman dabbling in the worship secretly as they are to reward a mighty and reputable warrior who has spent decades fighting in their patron's name.


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* TheDreaded: The Chaos Gods are justifiably some of the most feared beings in a brutal universe. So feared are they that in order to avoid accidentally attracting their attention, they are seldom referred to by name and often referred to by epithet or descriptions like The Changer of Ways.


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* EmotionEater: Every angry thought, ambition, sorrow or pleasure feeds the Dark Gods.
* FantasyPantheon: A ''very'' dark example. In ''Warhammer'', they're roughly correspondent to the Norse Gods. Khorne being Odin and Tyr, Tzeentch being Mimir and Loki, Slaanesh being Frey and Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic or Slavic gods for the Kurgan and Hung, Tzeentch is Tengri or Sventovid (it's also notable the Kurgan name for Tzeentch - ''Tchar'' - appears to be derived from Tsar), Khorne is Kyzaghan or Perun, etc, etc. Countless cultures around the world worship them in different ways, with different names, different aspects payed homaged too.
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* AnimalMotifs: SavageWolves for Khorne, CreepyCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background materials, especially the older ones, note that many Chaos cults can be disguised as mere animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, the Norscans are show in-game as viewing each Chaos God as a different animal-form as a representation of their power, making corrupted totems of said animals to worship them in destoryed settlements.

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* {{Mordor}}: The Chaos Wastes are located at the Northern Magnetic Pole of the World That Was, and are the settlings equivalent of {{Hell}}. While the Realm of Khorne fits the classical depiction of Mordor (what with being a FireAndBrimstoneHell where daemons battle each other for all eternity, the entirety of the Wastes fits this to some degree, with the specific theme of each sub-realm depending on the god in charge. Trying to WalkIntoMordor is inadvisable (though given that using magic to get there would probably be a worse idea, since the Daemons of Chaos are made of magic), but this time, Kislev and Cathay [[ToHellAndBack are about to do just that]].

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* {{Mordor}}: The Chaos Wastes are located at the Northern and Southern Magnetic Pole Poles of the World That Was, Was (though only the North gets any attention due to its proximity to civilization), and are the settlings equivalent of {{Hell}}. While the Realm of Khorne fits the classical depiction of Mordor (what with being a FireAndBrimstoneHell where daemons battle each other for all eternity, the entirety of the Wastes fits this to some degree, with the specific theme of each sub-realm depending on the god in charge. Trying to WalkIntoMordor is inadvisable (though given that using magic to get there would probably be a worse idea, since the Daemons of Chaos are made of magic), but this time, Kislev and Cathay [[ToHellAndBack are about to do just that]].



* EldritchAbomination: The Gods don't really have one true form. Some sources describe them in human terms (Slaanesh resembling a beautiful man and woman who have been split vertically and then merged into one intersex being, for example), while others depict them as swirling masses of magic and raw emotions that pull at the fabric of reality, and still others depict them as even more up-scaled versions of their Greater Daemons; all are equally valid and equally false at the same time.



* YouCannotGraspTheTrueForm: The Four are so vast and powerful that they cannot be summoned directly to the material plane, instead acting through their daemons (which are smaller fragments that reflect their image) and their mortal followers.

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* OurGodsAreGreater: Incomprehensibly vast and unfathomably powerful, the Four Gods of Chaos are probably ''the'' most powerful entities in the entirety of the ''Warhammer'' world. Each one lords over a different aspect/emotion (Rage, Desire, Despair, and Hope are the primary ones) and feasts on the collective actions of all the mortal races, and unlike the other gods of the setting (save perhaps Sotek and the Horned Rat) they can do far more than just empowering mortals to do their bidding, sending out legions of daemonic monstrosities to bring HellOnEarth wherever they see fit.
* YouCannotGraspTheTrueForm: The Four are so vast and powerful that they cannot be summoned directly to the material plane, instead acting through their daemons daemon minions (which are smaller fragments that reflect their image) and their mortal followers.
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* ToHellAndBack: It ''is'' possible to enter and leave the Chaos Wastes, but most who do enter and exit the wastes do so either as Followers of Chaos, Chaos Spawn, or Daemon Princes. This time, though, a very pissed off Cathay and Kislev [[DidYouJustFlipOffCthulhu are about to ring the doorbell...]]


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* {{Mordor}}: The Chaos Wastes are located at the Northern Magnetic Pole of the World That Was, and are the settlings equivalent of {{Hell}}. While the Realm of Khorne fits the classical depiction of Mordor (what with being a FireAndBrimstoneHell where daemons battle each other for all eternity, the entirety of the Wastes fits this to some degree, with the specific theme of each sub-realm depending on the god in charge. Trying to WalkIntoMordor is inadvisable (though given that using magic to get there would probably be a worse idea, since the Daemons of Chaos are made of magic), but this time, Kislev and Cathay [[ToHellAndBack are about to do just that]].
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* EnemyCivilWar: Most daemons are caught up in the Great Game, the constant jockeying for power between the Four within the Realm of Chaos. It's said that whoever is winning the Game at one point or another has greater influence on the mortal world- if [[PlagueMaster Nurgle]] is winning, for instance, there would be greater outbreaks of plague and rot among mortals.


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* ArchEnemy: Collectively they act as this to the mortal realm, but in the EnemyCivilWar that is The Great Game each god has one whom they hate more than the others.
** Khorne and Slaanesh; Khorne is a WarGod who supports martial camaraderie and almost selfless desire for battle, while Slaanesh is a sadist whose followers kill out of selfish pleasure instead of duty. Slaaneshi daemons and followers also devote themselves to other past times such as music, poetry, and [[RapeIsASpecialKindOfEvil rape]], while Khornates care only for battle and see everything else as frivolous nonsense.
** Nurgle and Tzeentch; Nurgle's domain is rot, stagnation, and despair, while Tzeentch is the god of change, mutation, and [[HopeIsScary hope]]. Nurgle is also (in his own twisted way) the god of familial love and his followers are rather chummy with one another, while Tzeentch supports ambition and many of his followers are [[ManipulativeBastard manipulative]] schemers with a bad case of ChronicBackstabbingDisorder.
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* WeAreStrugglingTogether: Chaos has the general idea of unleashing HellOnEarth, but the Four hate each other so much they spend most of their time infighting rather than banding together to conquer the world.
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!!![[Characters/TotalWarWarhammer Click here to return to the main character page]]

[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | '''The Daemons Of Chaos''' | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]
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* GreaterScopeVillain: To the series as a whole; the Four Gods of Chaos have been acting through their puppets (the Warriors of Chaos and the hordes of Norsca) since the first game, but only now are they sending out their personal armies to fight against the material realm. This might have something to do with the fact that [[ToHellAndBack some of the mortal they've been messing around with are knocking on their front door]].

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* GreaterScopeVillain: To the series as a whole; the Four Gods of Chaos have been acting through their puppets (the Warriors of Chaos Chaos, the Beastmen hordes and the hordes tribes of Norsca) since the first game, but only now are they sending out their personal armies to fight against the material realm. This might have something to do with the fact that [[ToHellAndBack some of the mortal they've been messing around with are knocking on their front door]].
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* BloodKnight: Being the minions of the god of rage and warfare, they are the most warlike of the daemons.
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The Daemons of Chaos, known also as the Legions of Chaos, the Arch-Enemy, the Great Beast, or simply just Daemons are malevolent, otherwordly entities born from the deepest and darkest emotions of all mortal creatures. From their fortresses and palaces within this Realm of Chaos, these entities watch with envious eyes towards the mortal kingdoms, waiting with unblinking patience for their chance to wreak destruction and dismay upon the world and to feed upon the misery that they have wrought.

Of the many forces which permeate the world, both emotional and natural otherwise, there are but only Four which holds supreme power within this plane of unnatural existence. Power/Anger, Lust/Pleasure, Death/Despair and Change/Hope are the four greatest forces which have enthralled the world in its grip, for in a world engulfed in such amounts of war, corruption and disease, their dark presence and their malign influence is all but inevitable, for these dark emotions and thoughts fuel the main four Gods of Chaos, Khorne the Blood God, Slaanesh the Dark Prince, Nurgle the Plaguefather and Tzeentch the Changer of Ways.

These malevolent entities are the darkness and nightmares of the mortal races given form. They are the product of the misery and pain which engulfs the lands and so long as the evils of mortal races continue its self-destructive nature, from the dark wound within reality that lies at the uppermost north, these entities shall continue to plague the world for all eternity. When the time finally arises, these deamonic entities seize upon the opportunity to break free from their plane of existence, greedily spilling forth to rampage and slaughter in the name of the Chaos Gods. From the Realm of Chaos they come to conquer and destroy, creatures of magic in service to the darkest of gods. Armies flee before them. Devastation lies behind them, for destruction is the gift they bring to warriors of all races, causes and creeds. They are the Daemons of Chaos, the servants of insane and blasphemous gods, and they will not rest until the world shares their madness, until all that is clean, orderly and natural is smothered into the stuff that is raw Chaos.

Introduced in [[VideoGame/TotalWarWarhammerIII Total War: Warhammer III]], The Daemons of Chaos are playable in custom games, Warhammer III's campaign, and the planned combined campaign mode. They are split into four distinct factions with their own army list and mechanics; '''Daemons of Khorne''', '''Daemons of Slaanesh''', '''Daemons of Tzeentch''', and '''Daemons of Nurgle'''.

'''NOTE ON SPELLING:''' much like the Dwarfs vs Dwarves, it's spelled ''daemons'', not ''demons''.

[[foldercontrol]]
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[[folder:In general]]
* EvilIsOneBigHappyFamily: [[{{AvertedTrope}} Averted]] - all daemons belong to separate factions depending upon which god they serve, and they all hate each other just as much as they hate the mortals they prey upon.
* TheLegionsOfHell: As armies of daemons subservient to the Dark Gods, they fit the bill quite nicely.
* OurDemonsAreDifferent: All daemons are a fragment of the god they serve, such that no one faction looks like the other.
** The Daemons of Khorne look the most like classical demons of any of the Chaos Daemons, with red skin, ScaryTeeth, horns, and plenty of fire motifs to go around.
** The Daemons of Nurgle draw heavily from plague and swamp imagery, resembling rotting corpses, mutant flies, gigantic slugs, bloated toads, and other nasty creatures of rot and decay.
** The Daemons of Tzeentch are largely birdlike, though they do go for some very bizarre shapes like amalgamations of fire-breathing mouths or fanged stingrays with dozens of eyes.
** The Daemons of Slaanesh (the humanoid ones anyway) usually take the form of scantily clad women, though given Slaanesh's OtherworldlyAndSexuallyAmbiguous nature they freely mix and match male and female aspects to better suit their targets.
[[/folder]]
!The Gods of Chaos

[[folder:General Tropes]]
* BigBad: Of ''Warhammer III'', serving as the main opponents to the forces of Order.
* TheDogBitesBack: For once, they are on the ''receiving end'' of this trope - for the first time in history, [[ToHellAndBack the Forces of Order are attempting to invade the Chaos Wastes]].
* GreaterScopeVillain: To the series as a whole; the Four Gods of Chaos have been acting through their puppets (the Warriors of Chaos and the hordes of Norsca) since the first game, but only now are they sending out their personal armies to fight against the material realm. This might have something to do with the fact that [[ToHellAndBack some of the mortal they've been messing around with are knocking on their front door]].
* YouCannotGraspTheTrueForm: The Four are so vast and powerful that they cannot be summoned directly to the material plane, instead acting through their daemons (which are smaller fragments that reflect their image) and their mortal followers.
[[/folder]]

[[folder:Khorne]]

[[/folder]]


[[folder:Nurgle]]

[[/folder]]


[[folder:Tzeentch]]

[[/folder]]


[[folder:Slaanesh]]

[[/folder]]


!Daemons of Chaos

!!Daemons of Khorne
[[folder:General Tropes]]
* BigRedDevil: Khornate Daemons generally look classical depictions of demons, with the towering Bloodthirsters embodying this trope.
* FlamingSword: Crossing over with {{BFS}} is the Hellblade, the standard weapon of the Bloodletters that make up Khorne's foot soldiers; massive broadswords wreathed in flame, they are perfectly designed to cleave through armor and flesh with a single swing.
* HorseOfADifferentColor: Juggernauts are essentially biomechanical demonic rhinos used as mounts by the forces of Khorne. Those ridden by Bloodletters are known as Bloodcrushers, while those ridden by mortal warriors are instead known as Skullcrushers.
[[/folder]]

[[folder:Legendary Lords]]

[[/folder]]

!!Daemons of Nurgle
[[folder:General Tropes]]
* AffablyEvil: Much like Grandfather Nurgle himself, most daemons and followers of Nurgle are jovial and easygoing, despite wanting to drown the world in unending pestilence.
* DeadWeight: While not a type of undead, Nurgle's followers, daemonic or otherwise, tend to be extremely bloated from the various diseases that infest them.
* FatBastard: While they have a genuinely jovial demeanor, Daemons of Nurgle still spread terrible plagues just because, and they tend to be on the corpulent side.
* MessyMaggots: In the announcement trailer, a Great Unclean One has maggots ''[[{{Squick}} crawling inside his mouth]]''. It serves as an indicator of just how repulsive these daemons are.
[[/folder]]

[[folder:Legendary Lords]]

[[/folder]]

!!Daemons of Tzeentch
[[folder:General Tropes]]
* FeatheredFiend: The Greater Daemons of Tzeentch, the Lords of Change, take the form of avian humanoids in the material realm. The only playable Daemon currently in the game, Saarthorael the Everwatcher, is one of them.
[[/folder]]

[[folder:Legendary Lords]]

[[/folder]]

!!Daemons of Slaanesh
[[folder:General Tropes]]
* HornyDevils: Being aspects of the Chaos God of Lust and Pleasure, Slaaneshi daemons are also fond of using sensuality to weaken and ensnare their victims. Most of the (humanoid) daemons usually take forms of scantily-clad daemon women to help achieve this goal.
[[/folder]]

[[folder:Legendary Lords]]

[[/folder]]

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