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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* TheObiWan / OldMaster: To Garrett, being his mentor and teacher of Keeper knowledge and skills.

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* TheObiWan / OldMaster: To Garrett, being his mentor and teacher of Keeper knowledge and skills.
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* MarionetteMotion: Complete with jittering, ''VideoGame/SilentHill[=/=]Film/JacobsLadder''[=-style=] movement.

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* MarionetteMotion: Complete with jittering, ''VideoGame/SilentHill[=/=]Film/JacobsLadder''[=-style=] ''Franchise/SilentHill[=/=]Film/JacobsLadder''[=-style=] movement.
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A list of characters as they appear in ''VideoGame/ThiefDeadlyShadows''. Garrett and other recurring characters can be found [[Characters/{{Thief}} here.]]

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A list of characters as they appear in ''VideoGame/ThiefDeadlyShadows''. Garrett and Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]]
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* EarlyBirdCameo: In a single cutscene of ''The Metal Age'', along with Interpreter Caduca and future First Keeper Orland.

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* EarlyBirdCameo: In Before ''Deadly Shadows''', she appeared in a single cutscene of ''The Metal Age'', along with Interpreter Caduca and future First Keeper Orland.



* SlidingScaleOfGameplayAndStory: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.

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* SlidingScaleOfGameplayAndStory: SlidingScaleOfGameplayAndStorySegregation: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* SlidingScaleOfGameplayAndStory: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.

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* SlidingScaleOfGameplayAndStory: SlidingScaleOfGameplayAndStorySegregation: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* InTheHood: The upper part of their face is pretty much constantly hidden beneath their hoods.

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* InTheHood: The upper part of their face is pretty much constantly hidden beneath their hoods. The Keepers just love their hoods, even the armed ones.



* EliteMooks

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* EliteMooksEliteMooks: Only called into action very rarely, but they fulfill this role within the Keeper order.



* WalkingSpoiler

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* WalkingSpoiler
WalkingSpoiler: They have quite an impact on the plot at one point, so it's not that easy to describe them and what they do without giving much away.
* WeaponOfChoice: A rather unique one.
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* BigGood: As close as it gets to this trope, in terms of the setting's multitudes of flawed heroic characters. Even when the Keepers are undergoing a major crisis during the events of ''Deadly Shadows'', he still tries to overcome his fear and stay as calm and collected as possible, all the while helping Garrett.''Deadly Shadows''

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* BigGood: As close as it gets to this trope, in terms of the setting's multitudes of flawed heroic characters. Even when the Keepers are undergoing a major crisis during the events of ''Deadly Shadows'', he still tries to overcome his fear and stay as calm and collected as possible, all the while helping Garrett.''Deadly Shadows''
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[[folder:Keepers]]

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[[folder:Keepers]]
[[folder:The Keepers]]



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* WalkingSpoiler

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-> ''''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert

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-> ''''Voiced '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert



-> ''''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert

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-> ''''Voiced '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert



-> ''''Voiced by:''' Eric Brosius

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-> ''''Voiced '''Voiced by:''' Eric Brosius


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-> '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert
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[[quoteright:230:http://static.tvtropes.org/pmwiki/pub/images/tma_treebeast_5745.jpg]]

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* MythologyGag: Their presence in ''Deadly Shadows'' was meant [[MemeAcknowledgement as a nod at the confusion fans experienced]] with the first version of the Apebeasts. As mentioned earlier, many at first thought the apebeasts are meant to be giant humanoid rats.

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* MythologyGag: Their presence in ''Deadly Shadows'' was meant [[MemeAcknowledgement [[AscendedMeme as a nod at the confusion fans experienced]] with the first version of the Apebeasts. As mentioned earlier, many at first thought the apebeasts are meant to be giant humanoid rats.

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* [[spoiler:TomatoInTheMirror:]] In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]



* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]

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* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/leafer_head.jpg]]



!! Wisps
* BewareTheNiceOnes: Harmless, but can give away the player's position to any nearby guards.
* EnergyBeing
* NatureSpirit
* NonActionGuy: Are harmless to the player, outside of floating close to him and giving his position away by illuminating the area he is standing in.
* PatrollingMook: Something of a magical surveillance system of the Pagans, albeit a simple one. Could be described as a moving floodlight for revealing potential intruders during night-time.
* PureMagicBeing: A small glowing ball or cloud of energy that flies around.
* WillOTheWisp: A classic example.

!! Tree beasts

[[quoteright:230:http://static.tvtropes.org/pmwiki/pub/images/tma_treebeast_5745.jpg]]

* BossInMookClothing: They are powerful opponents and it's best not to get into a tussle with one of them. Or, worse yet, [[OhCrap with several of them]]!
* {{Expy}}: They are rather reminescent of Tolkien's [[http://tolkiengateway.net/wiki/Huorns huorns]] and also similar to [[http://tolkiengateway.net/wiki/Ents ents]].
* KillItWithFire: If you ''really'' have no other choice but to kill them once they start chasing you, your best bet is shooting fire arrows at them. They are largely immune to all your other projectiles. Broadhead arrows won't even annoy them and [[RuleOfFunny stick into the bark of their bodies]].
* TheLostWoods: Their natural habitat, as first seen in ''The Metal Age''. However, this trope was very subverted in ''Deadly Shadows'', where they inhabit some of the (grown-in, but not exactly forested) abandoned outskirts of The City, since they work as helpers of the human Pagans (in that particular case, Pagan agents).
* MightyGlacier: The biggest, toughest, hardest-hitting and slowest opponents in the series from the ranks of natural creatures.
* PatrollingMook: The ''Deadly Shadows'' version fits this more than the ones seen previously in ''The Metal Age''. Those usually stood inanimate and only came to life once you've accidentally exposed yourself to their sight in brightly lit spaces. The ''Deadly Shadows'' version actively moves along its patrol routes.
* [[PlantAliens Plant Creatures]]: Of the tree variety.
* TheUnintelligible: They do produce some rather creepy sounds, but they are incapable of speech.
* UniqueEnemy: Appear only in the "Into the Pagan Sanctuary" mission of ''Deadly Shadows''.
* WeaksauceWeakness: [[spoiler:If you're unnoticed by them in ''The Metal Age'', you can take a treebeast out with a single backstab. But beware, this tactic doesn't work in ''Deadly Shadows'', even if it's still at least technically possible.]]
* WhenTreesAttack: Once they spot you, it's time to ''run like hell'' and hide somewhere while they calm down, or get your sword and fire arrows ready.



[[folder:Beastmen]]

!! Kurshok

[[quoteright:165:http://static.tvtropes.org/pmwiki/pub/images/kurshok1_3858.jpg]]

->'''Voiced by:''' Eric Brosius and Mark Stevick

* EarlyBirdCameo: [[spoiler:Prior to the mission where you visit the Kurshok Citadel, you can find a single Kurshok imprisoned by the City Watch at their local station in Stonemarket. You can choose to ingore the Kurshok's pleas for help or you can pick the lock on his cell and let him go. If you chose the latter, he'll try to make a run for it and HilarityEnsues in the Stonemarket streets.]]
* FishPeople: Highly intelligent newt-like humanoids, with some prehensile fins scattered here or there on parts of their bodies. Their young are born from eggs stored in hatcheries. Before its fall, they had the most developed civilization of all beastman species, comparable to advanced human city-dwellers.
* FutureImperfect: Their remaining population lives a far simpler life than their ancestors, trying to eek out an existence among the ruins of their once great civilization. Due to all the destruction, shortages, depopulation and isolation from the rest of the world that has befallen them, many of them consider the surviving records on their history as merely exaggerated myths.
* HiddenElfVillage: Well, a hidden remnant of one of their once-great cities. A rather sad example of this trope, since it's implied their species is declining and might be on their way out.
* HowTheMightyHaveFallen: Though they probably didn't deserve it. [[spoiler:The Trickster had a hand in undermining and destroying their civilization just because they dared to disagree with his [[ItsAllAboutMe self-centered authoritarian efforts]] at uniting beastmen and human Pagans.]]
* PatrollingMook: The Kurshok guards, armed with large swords.
* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission.
* ScavengerWorld: While they have not lost all of their once great culture, their lifestyle and level of knowledge during the time of ''Deadly Shadows'' is a terribly far cry from their GloryDays.
* ShoutOut: They look a lot like the eponymous character from the 1950s monster movie ''Film/CreatureFromTheBlackLagoon''. Their appearance also shares some features with [[ComicBook/{{Hellboy}} Abe Sapien]].
* UnusualDysphemism: Members of surviving Kurshok society who doubt the FutureImperfect interpretations of their history and myths are frequently ostracized and disparagingly branded as "headsick" or "brainsick".
--> ''One click for the brainsick ones...thinking the aboveworld is real place.''
-->-- '''Kurshok Text'''

!!Ratbeasts
[[quoteright:145:http://static.tvtropes.org/pmwiki/pub/images/tdsgiantratman_8775.jpg]]

->'''Voiced by:''' Ricardo Bare and Ryan Wickerham

* {{Expy}}: The role they fulfill in ''Deadly Shadows'' is essentially the same as the apebeasts did in the first two games, except for the fact they're not under anyone's command.
* MythologyGag: Their presence in ''Deadly Shadows'' was meant [[MemeAcknowledgement as a nod at the confusion fans experienced]] with the first version of the Apebeasts. As mentioned earlier, many at first thought the apebeasts are meant to be giant humanoid rats.
* PatrollingMook: Prowling around the ruins of the Kurshok city, particularly the Kurshok hatcheries.
* PettingZooPeople: They're quite ugly and fairly glutunous rat humanoids. They're also surprisingly tall.
* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission.
* YouNoTakeCandle[=/=]{{Pluralses}}: Share this style of speech with the human Pagans.

[[/folder]]



* [[spoiler:TomatoInTheMirror:]] An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]



* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that shows a girl with the exact same appearance as Translator Gamall]].]]

!! Stone statues

-> ''''Voiced by:''' Eric Brosius

* CrushKillDestroy: Their ominous MadnessMantra once they're alerted of Garrett's presence or outright spot him.
-->'''Statue:''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!'''''
* EvilSoundsDeep: They have a deep, guttural, ominous, slowly speaking voice, with a hint of a stone surface like reverb in the background.
* {{Golem}}: The ''{{VideoGame/Thief}}'' series being what it is, there are some creative subversions to the usual formula. In a nod to the trope, one type of the character models used for them evokes the traditional appearance of a golem quite closely.
* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.
* MistakenForGranite
* OurMonstersAreDifferent: Stone statues brought to life, in a golem-esque way, with magic used by the game's BigBad.
* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.
* PatrollingMook: Of the game's BigBad. When you see them patrolling a certain area, you'll be sure that the villain is nearby, either trying to get rid of you or up to other no good.
* UniqueEnemy: One of the three visually distinct types of this enemy {{NPC}} only occurs in one particular area of the game, as a single individual. Sort of a {{boss in mook clothing}}, as it occurs in a fairly small open-air space with a fair few light sources that make sneaking around tricky.

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* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that shows a girl with the exact same appearance as Translator Gamall]].]]

!! Stone statues

-> ''''Voiced by:''' Eric Brosius

* CrushKillDestroy: Their ominous MadnessMantra once they're alerted of Garrett's presence or outright spot him.
-->'''Statue:''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!'''''
* EvilSoundsDeep: They have a deep, guttural, ominous, slowly speaking voice, with a hint of a stone surface like reverb in the background.
* {{Golem}}: The ''{{VideoGame/Thief}}'' series being what it is, there are some creative subversions to the usual formula. In a nod to the trope, one type of the character models used for them evokes the traditional appearance of a golem quite closely.
* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.
* MistakenForGranite
* OurMonstersAreDifferent: Stone statues brought to life, in a golem-esque way, with magic used by the game's BigBad.
* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.
* PatrollingMook: Of the game's BigBad. When you see them patrolling a certain area, you'll be sure that the villain is nearby, either trying to get rid of you or up to other no good.
* UniqueEnemy: One of the three visually distinct types of this enemy {{NPC}} only occurs in one particular area of the game, as a single individual. Sort of a {{boss in mook clothing}}, as it occurs in a fairly small open-air space with a fair few light sources that make sneaking around tricky.


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[[folder:Undead and other monsters]]

!! Zombies

-> ''''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert

* EarlyBirdCameo: [[spoiler:The Hammerites have a single specimen trapped and locked up in an incineration cage in the factory section of St. Edgar's Cathedral, which you visit during an early mission. If you interfere with one of the guards incinerating it, you can let it loose and cause panic among the Hammerites.]]
* EverythingFades: Originally averted in ''The Dark Project'' and ''The Metal Age'', but played a bit straighter in ''Deadly Shadows'', where killing them results in them disintegrating into dust. Mind, the third game otherwise averts this trope for all other {{NPC}}s, making the standard zombie disintegrations a bit of an exception from the rule.
* EverythingsDeaderWithZombies: Especially in the crypts of Fort Ironwood and [[spoiler: aboard the ''Abysmal Gale'']], the side-missions that contain the highest number of them. Granted, a lot of the ruined parts of The City (and ruins in its environs) often contain a fair amount of these standard zombies.
* FleshEatingZombie: Ye olde classic semi-naked, grey-skinned, rotting, slowly shambling, horror film zombie.
* KillItWithWater / ReviveKillsZombie: Throwing Holy Water at them or having them run through a fresh puddle of Holy Water kills them instantly. Depending on their state of alertness, one or two flashbombs should also take them out, since they are incredibly averse to bright light.
* ZergRush: While they are stupid, and their attack is not particularly damaging, their strength is in numbers. They tend to gang up on you and try to make you enter more cramped spaces, where you can become easy pickings for getting battered to death by a horde. The ''Deadly Shadows'' version of the zombies is also more capable of moving quickly and pursuing the player once it spots him or is provoked.

!! Hammer Haunts

-> ''''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert

* ADayInTheLimelight: The quests in Fort Ironwood in ''Deadly Shadows''.
* DemBones: The only undead in the series that fulfill this trope to a tee.
* EvilCounterpart: Of the Hammerite guards and soldiers.
* HellIsThatNoise: As soon as you hear their voices - often already from a longer distance away - you'll realize you're going against something really dangerous and unpleasant.
* ImplausibleFencingPowers: One of the things that makes them so deadly to the player character once they notice him.
* SuperSpeed: Another combat trait of their's that encourages the player to avoid a direct confrontation with them, trying stealthy evasion or a stealthy kill instead.
* WeaksauceWeakness: [[spoiler: Can be killed with a single stealthy backstab, provided that you haven't already alerted the Haunt. And, as with other Thiefverse undead, they are vulnerable to holy water, fire and explosives and flashes of bright light.]]
* WeaponOfChoice: Hammerite polehammers.

!! Stone statues

-> ''''Voiced by:''' Eric Brosius

* CrushKillDestroy: Their ominous MadnessMantra once they're alerted of Garrett's presence or outright spot him.
-->'''Statue:''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!'''''
* EvilSoundsDeep: They have a deep, guttural, ominous, slowly speaking voice, with a hint of a stone surface like reverb in the background.
* {{Golem}}: The ''{{VideoGame/Thief}}'' series being what it is, there are some creative subversions to the usual formula. In a nod to the trope, one type of the character models used for them evokes the traditional appearance of a golem quite closely.
* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.
* MistakenForGranite
* OurMonstersAreDifferent: Stone statues brought to life, in a golem-esque way, with magic used by the game's BigBad.
* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.
* PatrollingMook: Of the game's BigBad. When you see them patrolling a certain area, you'll be sure that the villain is nearby, either trying to get rid of you or up to other no good.
* UniqueEnemy: One of the three visually distinct types of this enemy {{NPC}} only occurs in one particular area of the game, as a single individual. Sort of a {{boss in mook clothing}}, as it occurs in a fairly small open-air space with a fair few light sources that make sneaking around tricky.

!! The Puppets

A bizarre, unusual and extremely dangerous variety of undead. They're not restless spirits in rotting flesh, nor do they consume live humans, but they will attack on sight. They appear in only one location and have a fixed number (nine). [[spoiler:They were once the nine most notorious and dangerous of criminally insane patients at the Shalebridge Cradle, and have remained trapped there since its abandonment, body and soul. The malevolent will of the Cradle plays with them by moving their bodies around and acting out their old lives.]]

* DeadlyLunge: They wander around at a snail's pace - but should you alert them to your presence, they break into a sprint so fast you might believe they can fly to tear you to pieces.
* EverythingsDeaderWithZombies: A variation. They're walking corpses, but they are ''not'' technically zombies as the universe of ''Thief'' defines them. [[spoiler:They're "puppets" of the Shalebridge Cradle, forever imprisoned by its will and animated by its memories of them when they were alive.]]
* GeniusLoci: Ultimately nothing but playthings of the place they're in.
* MarionetteMotion: Complete with jittering, ''VideoGame/SilentHill[=/=]Film/JacobsLadder''[=-style=] movement.
* InstitutionalApparel: Rotting, stained straitjackets and bandages, and wire cages over their heads and hands. Both are real (and thankfully archaic) methods of confining mental patients to keep them from injuring themselves.

[[/folder]]
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* IAmVeryBritish

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* IAmVeryBritishIAmVeryBritish: Has a somewhat posh or soft-spoken British accent.



%%* TheScrappy: To some ''Thief'' fans, who find her characterization and mannerisms annoying.




[[folder:Hammerites (The Order of the Hammer)]]

!! Master Forger Greidus

The Master Forger at St. Edgar's Cathedral.

->'''Voiced by:''' Jerry Kissel

* BadassBeard: He's the Master Forger and High Priest of St. Edgar's, so it's only fitting he'd have one.
* BitCharacter
* TheEngineer
* GrumpyOldMan

!! Father Debole

!! Brother Roland

!! Brother Thorgrim

!! Brother Reginald


!!Inspector Drept
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/drept_7349.jpg]]

->'''Voiced by:''' Kevin Collins

* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and a threat to The City, and not just a character from nursery rhymes and old wives' tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.
* AmateurSleuth: He conducts his investigations mostly in private. Despite that, his activities are only begrudgingly tolerated by most of his brethren in the Order of the Hammer.
* ConvenientlyAnOrphan: But, far less conveniently, he grew up in [[spoiler:the infamous Shalebridge Cradle while it was still open.]]
* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was taken in by the Hammerites as a young novice.
* LastNameBasis: His given name starts with an H., but that's all we know about it.
* HarmfulToMinors: As revealed in ''Deadly Shadows'', he underwent a traumatic childhood experience. [[spoiler:He witnessed the Hag gruesomely murdering his friend Lauryl in the Shalebridge Cradle.]]
* MrExposition: When Garrett and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led him to search for answers concerning [[UrbanLegend The Hag]].
* NiceGuy: He's one of the few Hammerites willing to speak with Garrett eye-to-eye without a hint of scorn and contempt. His uneasy experiences from the past and keen interest in sleuthing certainly helps him see the world in a less introverted way than most Hammerites.
* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shall Be A Reckoning]]".]]

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\n[[folder:Hammerites (The Order of the Hammer)]]\n\n[[folder:The City Watch, Hired Guards and Mercenaries]]

!! Master Forger Greidus

The Master Forger at St. Edgar's Cathedral.

Dumb Guard

->'''Voiced by:''' Jerry Kissel

Creator/StephenRussell

* BadassBeard: He's the Master Forger and High Priest of St. Edgar's, so it's TheAlcoholic: Frequently seen drunk or only fitting he'd have one.
semi-sober. Even his normal voice has a slurred quality to it.
* BitCharacter
BookDumb: Of the lovable uneducated kind.
* TheEngineer
BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
* GrumpyOldMan

ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
* EstablishingCharacterMoment
* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
* {{Manchild}}: [[http://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.
* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Probably the most famous example in the whole series.
* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.

!! Father Debole

Smart Guard

->'''Voiced by:''' Dan Thron

* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Dumb Guard]].
* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
* DeadpanSnarker: Almost a SnarkKnight at times.
* EstablishingCharacterMoment:
* {{Foil}}[=/=] StraightMan: To Dumb Guard.
* HiddenDepths: That's why he's the Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
* SurroundedByIdiots: While he is Dumb Guard's pal, he does bemoan his lack of sharp wit a few times throughout the game.

!! Brother Roland

!! Brother Thorgrim

!! Brother Reginald


!!Inspector Drept
[[quoteright:200:http://static.
Bob

[[quoteright:250:http://static.
tvtropes.org/pmwiki/pub/images/drept_7349.org/pmwiki/pub/images/bob_the_night_guard_6637.jpg]]

->'''Voiced by:''' Kevin Collins

Dan Thron

A hired guard working at night in a South Quarter tenement where Garrett resides during the events ''Deadly Shadows''.

* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real ButtMonkey: If you knock him out and a threat to The City, and not just a character from nursery rhymes and old wives' tales. The rob the rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia flats in the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' by the tenement's landlord!
* PatrollingMook: He only patrols the main corridor of the tenement, back
and useless investigations on his part.forth. But he certainly qualifies, being a night time guard.

!! Warden Stout

->'''Voiced by:''' Dan Thron

* BadassBeard: A greying one, but a well-kept one.

* AmateurSleuth: He conducts his investigations mostly in private. BadassGrandpa: Despite that, his activities are only begrudgingly tolerated by most of his brethren age and plumpness, he's still quite skilled with swinging a sword.
* DaChief: Of City Watch Precinct 12
in South Quarter, and also the Order warden of Pavelock Prison in South Quarter.
* FatBastard: He's one
of the Hammer.
* ConvenientlyAnOrphan: But, far less conveniently, he grew up in [[spoiler:the infamous Shalebridge Cradle while it was still open.]]
* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was taken in by the Hammerites as a young novice.
* LastNameBasis: His given name starts with an H., but that's all we know about it.
* HarmfulToMinors: As revealed
fatter City Watch members seen in ''Deadly Shadows'', he underwent a traumatic childhood experience. [[spoiler:He witnessed Shadows''.
* InTheHood: Possibly
the Hag gruesomely murdering his friend Lauryl only Watch member in the Shalebridge Cradle.]]
entire game that's seen wearing a hood. Justified by him being the warden of Pavelock Prison.
* MrExposition: When Garrett {{Nepotism}}: His cousin Albright has been imprisoned in Pavelock Prison for public disturbance due to drunkenness, but Stout has pardoned him (partly at the behest of Albright's wife) and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led allowed him to search for answers concerning [[UrbanLegend The Hag]].
* NiceGuy: He's one
be let out of the few Hammerites willing to speak with Garrett eye-to-eye without a hint of scorn and contempt. His uneasy experiences from the past and keen interest in sleuthing certainly helps him see the world in a less introverted way than most Hammerites.
* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shall Be A Reckoning]]".]]
Pavelock once he's sober.







* DescendedCreator: Voiced by one of the series' developers.



[[folder:The City Watch, Hired Guards and Mercenaries]]

!! Dumb Guard

->'''Voiced by:''' Creator/StephenRussell

* TheAlcoholic: Frequently seen drunk or only semi-sober. Even his normal voice has a slurred quality to it.
* BookDumb: Of the lovable uneducated kind.
* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
* EstablishingCharacterMoment
* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
* {{Manchild}}: [[http://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.
* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Probably the most famous example in the whole series.
* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.

!! Smart Guard

->'''Voiced by:''' Dan Thron

* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Dumb Guard]].
* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
* DeadpanSnarker: Almost a SnarkKnight at times.
* EstablishingCharacterMoment:
* {{Foil}}[=/=] StraightMan: To Dumb Guard.
* HiddenDepths: That's why he's the Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
* SurroundedByIdiots: While he is Dumb Guard's pal, he does bemoan his lack of sharp wit a few times throughout the game.

!! Bob

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/bob_the_night_guard_6637.jpg]]

->'''Voiced by:''' Dan Thron

A hired guard working at night in a South Quarter tenement where Garrett resides during the events ''Deadly Shadows''.

* ButtMonkey: If you knock him out and rob the rest of the flats in the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' by the tenement's landlord!
* PatrollingMook: He only patrols the main corridor of the tenement, back and forth. But he certainly qualifies, being a night time guard.

to:

[[folder:The City Watch, Hired Guards and Mercenaries]]

[[folder:Hammerites (The Order of the Hammer)]]

!! Dumb Guard

Master Forger Greidus

The Master Forger at St. Edgar's Cathedral.

->'''Voiced by:''' Creator/StephenRussell

Jerry Kissel

* TheAlcoholic: Frequently seen drunk or BadassBeard: He's the Master Forger and High Priest of St. Edgar's, so it's only semi-sober. Even his normal voice has a slurred quality to it.
fitting he'd have one.
* BookDumb: Of the lovable uneducated kind.
BitCharacter
* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
TheEngineer
* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
* EstablishingCharacterMoment
* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
* {{Manchild}}: [[http://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.
* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Probably the most famous example in the whole series.
* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.

GrumpyOldMan

!! Smart Guard

->'''Voiced by:''' Dan Thron

* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Dumb Guard]].
* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
* DeadpanSnarker: Almost a SnarkKnight at times.
* EstablishingCharacterMoment:
* {{Foil}}[=/=] StraightMan: To Dumb Guard.
* HiddenDepths: That's why he's the Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
* SurroundedByIdiots: While he is Dumb Guard's pal, he does bemoan his lack of sharp wit a few times throughout the game.

Father Debole

!! Bob

[[quoteright:250:http://static.
Brother Roland

!! Brother Thorgrim

!! Brother Reginald


!!Inspector Drept
[[quoteright:200:http://static.
tvtropes.org/pmwiki/pub/images/bob_the_night_guard_6637.org/pmwiki/pub/images/drept_7349.jpg]]

->'''Voiced by:''' Dan Thron

A hired guard working at night in
Kevin Collins

* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and
a South Quarter tenement where Garrett resides during threat to The City, and not just a character from nursery rhymes and old wives' tales. The rest of the events Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.
* AmateurSleuth: He conducts his investigations mostly in private. Despite that, his activities are only begrudgingly tolerated by most of his brethren in the Order of the Hammer.
* ConvenientlyAnOrphan: But, far less conveniently, he grew up in [[spoiler:the infamous Shalebridge Cradle while it was still open.]]
* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was taken in by the Hammerites as a young novice.
* LastNameBasis: His given name starts with an H., but that's all we know about it.
* HarmfulToMinors: As revealed in
''Deadly Shadows''.

Shadows'', he underwent a traumatic childhood experience. [[spoiler:He witnessed the Hag gruesomely murdering his friend Lauryl in the Shalebridge Cradle.]]
* ButtMonkey: If you knock MrExposition: When Garrett and him out finally meet in the later part of ''Deadly Shadows'', he recounts his early life and rob the rest what led him to search for answers concerning [[UrbanLegend The Hag]].
* NiceGuy: He's one
of the flats in few Hammerites willing to speak with Garrett eye-to-eye without a hint of scorn and contempt. His uneasy experiences from the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' by the tenement's landlord!
* PatrollingMook: He only patrols the main corridor of the tenement, back
past and forth. But he keen interest in sleuthing certainly qualifies, being helps him see the world in a night time guard.
less introverted way than most Hammerites.
* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shall Be A Reckoning]]".]]


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[[folder:Pagans]]

!! Dyan
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/dyan_1290.jpg]]

* ContinuityNod: Her [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattooes that she had in the animated cutscene in which she made her first appearance during the storyline of ''The Metal Age''.
* NumberTwo: Formerly one to Viktoria. Now, along with Larkspur, she's taken over some of the main duties in the Pagans' leadership.
* PunnyName: Dye + Diane = Dyan. Combined with MeaningfulName, since Diane/Diana was the Godess of Hunting in the Roman pantheon.
* SquishyWizard: A female Pagan shaman.
* TheVoiceless: This was played straight in her first appearance during a cutscene in ''The Metal Age'', but in ''Deadly Shadows'', she is voice acted (even though it's mostly just a generic voice set).

!!Larkspur
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/larkspur_6492.jpg]]

* ContinuityNod: His [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattooes that he had in the animated cutscene in which he made his first appearance during the storyline of ''The Metal Age''.
* DaChief: Seems to still be the commander-in-chief of the human and probably also beastman warriors of the Pagan faction.
* NumberTwo: Formerly one to Viktoria. Now, along with Dyan, he's taken over some of the main duties in the Pagans' leadership.

!! Leafer

A rather bumbling Pagan guard and field agent who appears in the first part of the mission "Into the Pagan Sanctuary".

* PatrollingMook: Patrolling the old sewer section in the first half of "Into the Pagan Sanctuary".
* PluckyComicRelief: His plan for exacting vengeance on some fellow Pagans is really silly, has ludicrously childish goals and he barely sounds like he could be a threat to anyone.
* SymphatheticIneffectualVillain: Plans to get back at some other Pagans out of a feeling they've wronged him, but he sounds so incompetent that you can hardly imagine him pulling off anything like that.

!! Shaman Woodbine

A Pagan shaman that is part of minor events throughout the game, though only off-screen.

* TheUnseen / TheGhost

[[/folder]]
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* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.

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[[folder:Others]]

to:

[[folder:Others]][[folder:Other characters]]




!! Stone statues

-> ''''Voiced by:''' Eric Brosius

* CrushKillDestroy: Their ominous MadnessMantra once they're alerted of Garrett's presence or outright spot him.
-->'''Statue:''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!'''''
* EvilSoundsDeep: They have a deep, guttural, ominous, slowly speaking voice, with a hint of a stone surface like reverb in the background.
* {{Golem}}: The ''{{VideoGame/Thief}}'' series being what it is, there are some creative subversions to the usual formula. In a nod to the trope, one type of the character models used for them evokes the traditional appearance of a golem quite closely.
* MistakenForGranite
* OurMonstersAreDifferent: Stone statues brought to life, in a golem-esque way, with magic used by the game's BigBad.
* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.
* PatrollingMook: Of the game's BigBad. When you see them patrolling a certain area, you'll be sure that the villain is nearby, either trying to get rid of you or up to other no good.
* UniqueEnemy: One of the three visually distinct types of this enemy {{NPC}} only occurs in one particular area of the game, as a single individual. Sort of a {{boss in mook clothing}}, as it occurs in a fairly small open-air space with a fair few light sources that make sneaking around tricky.



* TheCorrupter: She manages to spread discord and paranoia within the ranks of the Keepers thanks to clever scheming and secret infiltrations into the order's sensitive spots.
** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.

to:

* TheCorrupter: She manages to spread discord and paranoia within the ranks of the Keepers thanks to clever scheming and secret infiltrations into the order's sensitive spots.
**
spots. Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.

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* BitchInSheepsClothing

to:

* BitchInSheepsClothingBitchInSheepsClothing: Ember is a pawn to her interests, not suspecting that the women he considers kind and sweet actually cares little for him and has plans of her own.



* TheUnseen

to:

* TheUnseen
TheUnseen: Unseen, but heard, as Garrett gets the opportunity to listen to a recording of his voice on a leftover Mechanist viktrola.



[[folder:Townsmen, Servants and Common Folk]]

!! Mistress Mastiff

->'''Voiced by:''' Stacy Fischer

A middle-aged lady, the current head of the servants at the Overlook Manor.

* ManipulativeBitch: Scheming together with some of the senior members of the servantry against widow Moira. She does this while trying to keep a seemingly benign facade, pretending to care for the well-being of the widow more than she actually does.
* MeaningfulName: Her surname evokes the name of a dog breed. She constantly dogs the more well-meaning part of the Overlook Manor's staff, since she is affraid they'd undermine her newly gained power over the estate after Robert Moira's death.

!! Ginny

Maid in the Overlook Manor, chastised by Mistress Mastiff for trying to be kind to widow Moira.

* SillyRabbitIdealismIsForKids: How Mistress Mastiff views her.
* UndyingLoyalty: To widow Moira.
[[/folder]]




!! Thugs, pirates and looters

->'''Voiced by:''' Lonnie Farmer, George Ledoux, Chloe Leamon






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The Master Forger at St. Edgar's Cathedral.



* BadassBeard

to:

* BadassBeardBadassBeard: He's the Master Forger and High Priest of St. Edgar's, so it's only fitting he'd have one.
* BitCharacter



!! Father Debole

!! Brother Roland

!! Brother Thorgrim

!! Brother Reginald









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* BlindSeer: She's blind, but can

to:

* BlindSeer: She's blind, but can "read" the Keeper glyphs by touching them. Blindness isn't a requirement of the position, and her predecessor praised her for the unique clarity she had when reading the glyphs in this manner when he recommended her for promotion into his role.


Added DiffLines:

[[folder:The City Watch, Hired Guards and Mercenaries]]

!! Dumb Guard

->'''Voiced by:''' Creator/StephenRussell

* TheAlcoholic: Frequently seen drunk or only semi-sober. Even his normal voice has a slurred quality to it.
* BookDumb: Of the lovable uneducated kind.
* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
* EstablishingCharacterMoment
* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
* {{Manchild}}: [[http://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.
* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Probably the most famous example in the whole series.
* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.

!! Smart Guard

->'''Voiced by:''' Dan Thron

* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Dumb Guard]].
* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
* DeadpanSnarker: Almost a SnarkKnight at times.
* EstablishingCharacterMoment:
* {{Foil}}[=/=] StraightMan: To Dumb Guard.
* HiddenDepths: That's why he's the Smart Guard.
* GrumpyBear
* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
* SurroundedByIdiots: While he is Dumb Guard's pal, he does bemoan his lack of sharp wit a few times throughout the game.

!! Bob

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/bob_the_night_guard_6637.jpg]]

->'''Voiced by:''' Dan Thron

A hired guard working at night in a South Quarter tenement where Garrett resides during the events ''Deadly Shadows''.

* ButtMonkey: If you knock him out and rob the rest of the flats in the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' by the tenement's landlord!
* PatrollingMook: He only patrols the main corridor of the tenement, back and forth. But he certainly qualifies, being a night time guard.

[[/folder]]

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[[folder:The Order of the Hammer]]

to:

[[folder:The [[folder:Hammerites (The Order of the Hammer]]Hammer)]]

!! Master Forger Greidus

->'''Voiced by:''' Jerry Kissel

* BadassBeard
* TheEngineer
* GrumpyOldMan


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!! Artemus
[[quoteright:113:http://static.tvtropes.org/pmwiki/pub/images/113px-artemusretouched_4366.jpg]]

->'''Voiced by:''' Nate Wells

--> ''The Age of Darkness will be the child of two fathers... and their names are Ignorance and Fear.''
-->-- '''from the journal of Keeper Artemus'''

One of the Keeper Elders. Along with Garrett, the main recurring character of the series. Fittingly, he's also the second one to be introduced, mere seconds after the introduction of Garrett. Artemus brought Garrett into the Keeper order as a young boy and oversaw his education and stealth training until Garrett rebelled and left the order sometime after reaching adulthood. Despite their somewhat strained relationship, Artemus remains one of the few Keepers that Garrett is willing to trust and talk to even after having left the order.

* AscendedExtra: After being more of a background character in ''The Dark Project'' and ''The Metal Age''.
* BadassGrandpa / CoolOldGuy : Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers).
* BigGood: As close as it gets to this trope, in terms of the setting's multitudes of flawed heroic characters. Even when the Keepers are undergoing a major crisis during the events of ''Deadly Shadows'', he still tries to overcome his fear and stay as calm and collected as possible, all the while helping Garrett.''Deadly Shadows''
* DescendedCreator: Voiced by one of the series' developers.
* GentlemanSnarker: You never hear him laugh, but he does scoff or snark with mild amusement in a few scenes throughout the game.
* GentlemanAndAScholar: One of his most distinctive personal traits, making him stand out even among other Keepers, where this trope is fairly commonplace.
* IntergenerationalFriendship: Despite their occassional familial bickering, Artemus is one of the few Keepers that Garrett fully respects as a friend and associate.
* IronicEcho: When Garrett tried to pickpocket Artemus in his youth (seen in ''[[VideoGame/ThiefTheDarkProject The Dark Project]]''), Artemus caught him and told him he had talent for being able to see a Keeper, especially when he doesn't want to be seen. At the end of the third game, when a little girl tries to pickpocket Garrett, Garrett [[BookEnds says the same thing and smiles at the memory]].
* [[spoiler:KilledOffForReal: He is murdered by The Hag off-screen shortly before the finale of ''Deadly Shadows''.]]
* MrExposition: This gets lampshaded in this installment by Garrett.
* NoNameGiven: After the trope was played straight in the first two games, this was averted in this installment, where we finally learn his name. [[AscendedExtra He also plays a far more substantial role]] than in the two preceding games.
* NonActionGuy: Almost ridiculously adept at StealthHiBye, but he's no warrior and genuinely avoids committing violence.
* TheObiWan / OldMaster: To Garrett, being his mentor and teacher of Keeper knowledge and skills.
* ParentalSubstitute: The Alfred Pennyworth to Garrett's {{Franchise/Batman}}, as usual. The third game emphasises the "father figure" aspect of Artemus' [[IntergenerationalFriendship relationship to his apprentice]] after it had been hinted at before in the series' history.
* ReasonableAuthorityFigure: Wise, professional, self-sacrificing and well-meaning.
* StealthHiBye: Most of his meetings with Garrett begin and end this way. It gets hilariously lampshaded several times in ''Deadly Shadows''.
* TheStoic: Even among the ranks of he Keepers, he is one of the best examples of this trope. While he has his moments of voicing concern or slight amusement, his style of speech sounds almost always matter-of-factly, delivered with deadpan seriousness.

!! First Keeper Orland

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/first_keeper_orland_4156.jpg]]

->'''Voiced by:''' Ken Webster

* ConflictBall: With Garrett, almost perpetually. The two just plain don't trust each other, ''ever''.
* EarlyBirdCameo: Before ''Deadly Shadows''', he appeared (silhouetted) in a single cutscene of ''The Metal Age'', along with Interpreter Caduca and Translator Gamall.
* GentlemanSnarker: Nearly every conversation he has with Garrett is pure SnarkToSnarkCombat.
* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrassive and paranoid.
* [[spoiler: KilledOffForReal: Murdered by The Hag shortly before the finale of ''Deadly Shadows''.]]
* ObstructiveBureaucrat: Some of the short-sighted decisions he makes during the Keeper crisis in ''Deadly Shadows'' inadvertently play into The Hag's secret plan.
* ProperlyParanoid: He and the other Keeper Elders are legitimatelly worried and rather distrustful, but it turns out they've been focusing on the wrong people and the wrong events, instead of the real cause of the Keeper crisis.
* RedHerring: He is framed as the culprit for a short while during the Keeper crisis in ''Deadly Shadows''. Turns out he really had nothing to do with the accusations leveled at him. The same goes for similar accusations he made about Garrett during the same string of events.

!! Interpreter Caduca
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/caduca_9310.jpg]]

->'''Voiced by:''' Paula Rester

* BlindSeer: She's blind, but can
* {{Cloudcuckoolander}}: She might come across as this due to how extremely focused she is on her role within the Keeper order. However, if you meet her in-game character model personally in ''Deadly Shadows'', she'll talk and react like any other person (though with a more tired and elderly tone).
* EarlyBirdCameo: Before ''Deadly Shadows'', she appeared in a single cutscene of ''The Metal Age'', along with Translator Gamall and future First Keeper Orland.
* MeaningfulName: In RealLife, 'Caduc-' is a Latin root, standing for 'old', such as in the word 'caducous'.
* OddCouple: One half of the prophecy-reading team of the Keepers, the other being Gamall.
* YoungerThanTheyLook: Though she looks like a really old, withered lady, it is implied that all Keepers who adopt her role within the order age at a far more rapid pace. This occurs presumably due to the far greater exposure to the Keeper's powerful [[spoiler:Glyph Magic]].

!! Translator Gamall
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/gamall_2617.jpg]]

->'''Voiced by:''' Terri Brosius

* CreepyChild and EmotionlessGirl: Oh, ''yes''...
* CreepyMonotone: Her style of speech, even outside of her Translator trance.
* EarlyBirdCameo: In a single cutscene of ''The Metal Age'', along with Interpreter Caduca and future First Keeper Orland.
* EeriePaleSkinnedBrunette: Is she ever... And a child version, at that.
* MeaningfulName: In RealLife, the word "gamall" is Scandinavian (and Tolkien-talk) for "old".
* [[spoiler:TheMole]]
* OddCouple: One half of the prophecy-reading team of the Keepers, the other being Caduca.
* OracularUrchin: Subverted by the fact that she and Caduca need to work ''together as a team'' in order to read and translate prophecies. Gamall doesn't read the prophecies, she only translates Caduca's readings in ancient or secret languages in which the prophecies were written.
* TheReveal: While there was definitely something unsettling about her appearance already in the second game, the twist about Gamall's true nature in the third game was really [[ShockingSwerve shocking]].
* TroublingUnchildlikeBehavior: [[DoubleSubversion Double subverted]]. In ''The Metal Age'' and for most of her appearances in ''Deadly Shadows'', you chalk up her oddly emotionless, stoic personality to her upbringing by the Keepers and her function as the order's Prophecy Translator. But when the plot thickens in the later parts of ''Deadly Shadows'', you'll learn that Gamall's hiding more from the Keepers than they or Garrett would believe at face value...
* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]

!! Elder Blake

->'''Voiced by:''' Maureen Keiller

* FinishingEachOthersSentences: She and Elder Logan do this a few times in some of the cutscenes they appear in.
* MrExposition: Well, Ms Exposition. Especially in the cutscenes.
* OnlyOneName: Like with all Keepers. It's unclear whether it's a given name or a surname.
* PowerDyesYourHair: She has smooth hair of an ambiguous white-grey-blonde colour tone. Given that she's a veteran Keeper and only middle-aged, the hair colour might not be entirely natural.
* ReasonableAuthorityFigure: When the plot later thickens and Garrett seems to have an idea on who framed him for [[spoiler:Caduca's]] murder, she points out that he shouldn't be too quick to judge either, and there are several alternatives to who the real culprit might have been.
* SlidingScaleOfGameplayAndStory: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.
* ThoseTwoGuys: She and Elder Logan are major recurring characters in ''Thief : Deadly Shadows''.

!! Elder Logan

->'''Voiced by:''' Alexander Brandon

* AbsentMindedProfessor: His style of talking certainly invokes this.
* FinishingEachOthersSentences: He and Elder Blake do this a few times in some of the cutscenes they appear in.
* MrExposition: In the cutscenes.
* OnlyOneName: Like with all Keepers. It's unclear whether it's a given name or a surname.
* TheQueensLatin: One of the few Keepers in the series with a British-sounding accent.
* ReasonableAuthorityFigure: He's a prudent older man, even if he's implied to be a bit slow on the uptake at times.
* SlidingScaleOfGameplayAndStory: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.
* ThoseTwoGuys: He and Elder Blake are major recurring characters in ''Thief : Deadly Shadows''.

!! Keeper elders

->'''Voiced by:''' Jerry Kissel, Ken Carberry, Julie Perkins

* NonActionGuy: As with the Hammerite or Mechanist priests and Pagans shamans, Keeper Elders have minor defensive combat capability, but that's about it.
* PatrollingMook: At least in the libraries, scriptoriums and living quarters of the Keeper Compound during ''Deadly Shadows''.
* SlidingScaleOfGenderInequality: There are both male and female Keeper Elders. Both are almost equally common. Gameplay-wise, their abilities are the same as those of the Hammerite priests and Pagan shamans.
* SquishyWizard: Elders are able to cast magical projectiles as a form of defence and to bolster attacking guards.

!! Keeper guards

->'''Voiced by:''' Ken Carberry, Marc Carver

* ArcherArchetype: Averted. However, this is pretty justified, given that most Keepers reside in the interiors of secret compounds. There wouldn't be much room for archers to fire.
* InTheHood: The upper part of their face is pretty much constantly hidden beneath their hoods.
* PatrollingMook: Some of them stand guard at entrances to restricted sections of the Keeper Compound, but most of them patrol its hallways, living quarters, libraries and workplaces.
* SlidingScaleOfGenderInequality: Guards seem to be one of the few functions in the Keeper order that is reserved purely for male members.
* TheStoic: As one would expect from members of the Keeper faction.
* WeaponOfChoice: Swords.

!!Keeper Enforcers

->'''Voiced by:''' Jerry Kissel

* [[spoiler:DeadlyDisc: Their main weapon are chakram-like crooked throwing blades, charged with Glyph Magic energy.]]
* EliteMooks
* [[spoiler:HuntingTheMostDangerousGame / KilledToUpholdTheMasquerade: Apparently their main function. Take three guesses why they're summoned in ''Deadly Shadows'' when Orland and most of the Keepers declare Garrett guilty of treason to the Keepers and Caduca's murder...]]
* MalevolentMaskedMen: You never see them without their stark, but stylized and ominous masks.
* MagicKnight: Implied.
* [[spoiler:HighlyVisibleNinja]]
* [[spoiler: {{Telepathy}} ]]
* WalkingSpoiler
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[[->For a complete overview, see [[Characters/{{Thief}} here]].]]
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[[->For a complete overview, see [[Characters/{{Thief}} here]].

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[[->For a complete overview, see [[Characters/{{Thief}} here]].
here]].]]
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[[folder:The Nobility]]

[[->For a complete overview, see [[Characters/{{Thief}} here]].

!! Lord Julian Rutherford

->'''Voiced by:''' John Haag

* FeudingFamilies: With his cousin, lord Ember.
* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Julian's cook]].
* SillyReasonForWar: If we can believe a servant heard later during a mission, Ember and his cousin Julian started their latest mutual feud [[NoodleIncident after some disagreement involving their hunting hawks]].

!! Lord Ember Rutherford

->'''Voiced by:''' Ronald Hayden

* BigFancyCastle: His ancestral family seat, the ancient Rutheford Castle. You get to visit it in the first proper mission of ''Deadly Shadows''.
* FeudingFamilies: With his cousin, lord Julian.
* HorribleJudgeOfCharacter: He doesn't suspect a thing about [[BitchInSheepsClothing lady Elizabeth]]'s nasty scheming.
* SillyReasonForWar: If we can believe a servant heard later during a mission, Ember and his cousin Julian started their latest mutual feud [[NoodleIncident after some disagreement involving their hunting hawks]].
* ShelteredAristocrat: He is growing senile and acts rather naively, especially towards his young fiancée, lady Elizabeth.
* UpperClassTwit: Not as campy as the trope usually implies, but he definitely showcases some of the qualities.

!! Lady Elizabeth

->'''Voiced by:''' Maureen Keiller

The scheming, calculating bride-to-be of lord Ember.

* BitchInSheepsClothing
* DarkChick
* GoldDigger: Her main motivation for marrying lord Ember is to get ahold of his inheritance as soon as possible.
* ManipulativeBitch
* ProperLady: Much is made of her quality education and upbringing by her servants.

!! Captain Robert Moira

->'''Voiced by:'''

* HappilyMarried: From what we hear in a recording of his voice reserved for his wife, the Moira couple genuinely loved each other.
* IntrepidMerchant: How he came to his impressive wealth and property. Captain of the merchant carrack ''The Abysmal Gale''. However, he has a DarkSecret. [[spoiler:Though his wife doesn't suspect a thing, he frequently doubles as a pirate and privateer, using his wealthy merchant reputation and public persona as a facade.]]
* PosthumousCharacter: [[spoiler:Implied to be among the dead on the ''Abysmal Gale'', once the ship mysteriously sails back into The City's harbour unmanned after a long trade voyage.]]
* TheVoice: We only encounter him as a recording of his voice on an old Mechanist-made victrola at his family estate of Overlook Manor. He made the recording as a precaution, in case he' die and the family inheritance and care for his wife Edwina wasn't sorted out.
* TheUnseen

!! Edwina Moira

->'''Voiced by:''' Terri Brosius

The wife of Robert Moira, lady of the Moira family household at Overlook Manor. During the events of ''Deadly Shadows'', she has just become a widow.

* DeterminedWidow: Despite her relatives and servants thinking they can manipulate her to their own ends, she's defiant to their ulterior motives and insincere pandering even after her husband's death. She's even a bit of a DisabledSnarker.
* DisabledMeansHelpless: The ultimate subversion. Though she is [[spoiler:blind and]] now a weeping widow, she won't allow others to mock her and her deceased husband.
* DontYouDarePityMe: Her general attitude to people who feed her with insincere platitudes after Robert's death.
* HappilyMarried: From what we hear from her and a recording of her husband's voice, the Moira couple genuinely loved each other.
* TheOphelia: She went insane from grief over her husband's death on the Abysmal Gale.
* PlotTwist: When you realize that Edwina is [[spoiler:naturally blind]].
[[/folder]]
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* {{Expy}}: She basically fulfils the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.

to:

* {{Expy}}: She basically fulfils fulfills the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.



* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions.

to:

* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions. In a neat twist on this trope, the purpose is to erase the ''Cradle's'' memory of her, since it will keep her inside as long as [[GeniusLoci it can remember her]].

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* TheScrappy: To some ''Thief'' fans, who find her characterization and mannerisms annoying.

to:

* %%* TheScrappy: To some ''Thief'' fans, who find her characterization and mannerisms annoying.



* StalkerWithACrush: She doesn't actually ''stalk'' Garrett, but you can be sure she'll {{squee}} with joy anytime he visits her shop.

to:

* StalkerWithACrush: She doesn't actually ''stalk'' Garrett, but you can be sure she'll {{squee}} with joy anytime any time he visits her shop.



* {{Jerkass}}: She's rather abrassive, virtually anytime you drop by for a visit to deposit your loot.

to:

* {{Jerkass}}: She's rather abrassive, virtually anytime abrasive when you drop by for a visit to deposit your loot.



* JustAStupidAccent / WhatTheHellIsThatAccent

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* JustAStupidAccent / WhatTheHellIsThatAccentJustAStupidAccent[=/=]WhatTheHellIsThatAccent



A petty thief and extertionist from Auldale who's threatening a local enterpreneur during ''Deadly Shadows''.

to:

A petty thief and extertionist extortionist from Auldale who's threatening a local enterpreneur entrepreneur during ''Deadly Shadows''.



* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and a threat to The City, and not just a character from nursery rhymes and old wive's tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.

to:

* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and a threat to The City, and not just a character from nursery rhymes and old wive's wives' tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.



* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was eventually taken in by the Hammerites as a young novice.

to:

* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was eventually taken in by the Hammerites as a young novice.



* HarmfulToMinors: As revealed in ''Deadly Shadows'', he underwent a traumathic childhood experience. [[spoiler:He witnessed the Hag abducting his friend Lauryl in the Shalebridge Cradle.]]
* MrExposition: When Garrett and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led him to search for answers concerning [[UrbanLegend the legends about The Hag]].

to:

* HarmfulToMinors: As revealed in ''Deadly Shadows'', he underwent a traumathic traumatic childhood experience. [[spoiler:He witnessed the Hag abducting gruesomely murdering his friend Lauryl in the Shalebridge Cradle.]]
* MrExposition: When Garrett and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led him to search for answers concerning [[UrbanLegend the legends about The Hag]].



* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's dilligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl, There Shall Be A Reckoning!]]".]]

to:

* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's dilligently diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl, Lauryl. There Shall Be A Reckoning!]]".Reckoning]]".]]



* TheUnseen: [[spoiler:Unless you count his skeleton that you can find...]]

to:

* TheUnseen: [[spoiler:Unless you count his skeleton that you can find...skeleton.]]



The ghost of a friendly little girl who helps Garrett during the later events of ''Deadly Shadows''. In return, he tries to help her break the curse that was instilled on her.

to:

The ghost of a friendly little girl who helps Garrett during the later events of ''Deadly Shadows''. In return, he tries to help her break the curse that was instilled on her.
reclaim her stolen skin.



* ExpositionFairy: Explains the EldritchLocation's terrifying history to Garrett and advises him what he should try in order to free her and himself from the location's overpowering GeniusLoci.
* {{Expy}}: She basically fulfills the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.

to:

* ExpositionFairy: Explains the EldritchLocation's terrifying history and its bizarre true nature to Garrett and advises him what he should try in order to free her and himself from the location's overpowering GeniusLoci.
* {{Expy}}: She basically fulfills fulfils the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.series.
* GhostlyGoals: To have her appearance restored by breaking the magical seal on her skin and bones. Once that's done, she assumes her old shape, thanks Garrett and moves on to... wherever it is that she goes.



* MysteriousWaif: She contributes to Garrett's understanding of the overarching mystery behind the story of ''Deadly Shadows''.

to:

* MysteriousWaif: She contributes to Garrett's understanding of the overarching mystery behind the story of ''Deadly Shadows''.



* TheShadowKnows: Despite her amorphous ghostly shape, her shadow still looks like the little girl she was when she died.



--> [[spoiler:I can hear you breathing. Nobody in the Cradle does that anymore...]]
* TheWoobie: [[spoiler:An orphan forced to live in the orphanage section of the awful Shalebridge Cradle, who then gets abducted and killed by the Hag while still a little kid. Worse yet, the Hag steals her physical likeness and uses it for her own nefarious schemes, while Lauryl's soul is cursed to haunt the burnt-out husk of the Shalebridge Cradle until someone rescues her.]]

to:

--> [[spoiler:I can hear you breathing. Nobody in the Cradle does that anymore...anymore.]]
* TheWoobie: [[spoiler:An orphan forced to live in WillOTheWisp: Initially she has the orphanage section appearance of one - a floating bauble of misty, sourceless blue light. When she moves, however, it's apparent that she's walking, not floating, and she casts the awful Shalebridge Cradle, who then gets abducted and killed by the Hag while still a little kid. Worse yet, the Hag steals her physical likeness and uses it for her own nefarious schemes, while Lauryl's soul is cursed to haunt the burnt-out husk shadow of the Shalebridge Cradle until someone rescues her.]]a girl.



* AxCrazy: She's highly cunning and fairly intelligent, but all the more deranged.

to:

* AxCrazy: She's highly cunning intelligent and fairly intelligent, cunning, having had centuries to hone her already considerable skill, but all the more deranged.her obsession and age have exacted a terrible toll on her mind. When she's forced to get physical, she tears apart everyone and anyone who gets in her way.



** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme of hers (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.

to:

** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme of hers (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.



* DrunkWithPower: Unlike the villains in the first two games, she doesn't even have any grander agenda, outside of her own self-centeredness and constant obsession over gaining more and more unstoppable magical powers.

to:

* DrunkWithPower: Unlike the villains in the first two games, she doesn't even have any grander agenda, outside of her own self-centeredness self-interest and constant obsession over with gaining more and more unstoppable magical powers.



* FromNobodyToNightmare: Before she became a hideous, monstrous figure that stalks the night and kills off people for her dark needs, she was just an ordinary, slightly indisciplined young female [[spoiler:Keeper]].

to:

* FromNobodyToNightmare: Before she became a hideous, monstrous figure that stalks the night and kills off people for her dark needs, she was just an ordinary, slightly indisciplined undisciplined young female [[spoiler:Keeper]].



* ItsAllAboutMe: Exclusively, literally ''self''-interested - she is concerned only with the preservation of her own life and power. No one else matters and no sacrifice is too great in her pursuit of these things.



* WickedWitch: She certainly embodies the trope both in terms of her legendary status and her "sinister old crone" appearance. The trope gets subverted more horrifically in any scene where she has shapeshifted into her [[HumanoidAbomination monstrous form]] that she uses for combat purposes.

to:

* WickedWitch: She certainly embodies the trope both in terms of her legendary status and her "sinister old crone" appearance. The trope gets subverted more horrifically in any scene where she has shapeshifted into her [[HumanoidAbomination monstrous form]] that she uses for combat purposes.combat.
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** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme of hers (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded [[spoiler: Keepers]] once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.

to:

** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme of hers (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded [[spoiler: Keepers]] Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.
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** Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme of hers (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded [[spoiler: Keepers]] once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.
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!!Lauryl
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* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's dilligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl, There Shall Be A Reckoning !]]".]]

to:

* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's dilligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl, There Shall Be A Reckoning !]]".Reckoning!]]".]]



--> ''Sing a song of daffodils, Gray Lady choose the one to kill, And you are out !''
--> ''Fiddle-dee dum and fiddle-dee dee, The old gray lady is after me...''
--> ''Where doest thou wander, oh lady of the cinders ? Upstairs and downstairs, and in thy nightly chambers...''
--> ''Where are you, where are you, little Miss Ann ? I'm in the pot boiling with Seamus and Sam.''

to:

--> ''Sing -->''Sing a song of daffodils, Gray Lady choose the one to kill, And you are out !''
-->
out!''\\
''Fiddle-dee dum and fiddle-dee dee, The old gray lady is after me...''
-->
''\\
''Where doest thou wander, oh lady of the cinders ? cinders? Upstairs and downstairs, and in thy nightly chambers...''
-->
''\\
''Where are you, where are you, little Miss Ann ? Ann? I'm in the pot boiling with Seamus and Sam.''
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[[folder:Others]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/lauryl_ghost_4906.jpg]]

->'''Voiced by:''' Terri Brosius

The ghost of a friendly little girl who helps Garrett during the later events of ''Deadly Shadows''. In return, he tries to help her break the curse that was instilled on her.

* BarredFromTheAfterlife: Why she needs your help. She'll gladly repay the favour by guiding Garrett [[spoiler:out of the Shalebridge Cradle]].
* CuteGhostGirl: In the EldritchLocation which her poor soul is forced to haunt, she is by far the only ray of goodness in that place's crushing atmosphere of pure dread and man-induced malevolence. Having a really cute voice certainly does her favours.
* ExpositionFairy: Explains the EldritchLocation's terrifying history to Garrett and advises him what he should try in order to free her and himself from the location's overpowering GeniusLoci.
* {{Expy}}: She basically fulfills the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.
* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions.
* MagicalGuide: A genuinely helpful example.
* MysteriousWaif: She contributes to Garrett's understanding of the overarching mystery behind the story of ''Deadly Shadows''.
* PosthumousCharacter
* UnluckyChildhoodFriend: [[spoiler: Of Inspector Drept, who has vowed to avenge her by getting to the bottom of the mystery surrounding her death.]]
* WhamLine: Her first line to Garrett once she stumbles upon her.
--> [[spoiler:I can hear you breathing. Nobody in the Cradle does that anymore...]]
* TheWoobie: [[spoiler:An orphan forced to live in the orphanage section of the awful Shalebridge Cradle, who then gets abducted and killed by the Hag while still a little kid. Worse yet, the Hag steals her physical likeness and uses it for her own nefarious schemes, while Lauryl's soul is cursed to haunt the burnt-out husk of the Shalebridge Cradle until someone rescues her.]]
* YouLookFamiliar: An actual plot point in ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that shows a girl with the exact same appearance as Translator Gamall]].]]
[[/folder]]
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Well, here\'s a few... a split\'s gotta be done for Characters.Thief, but I\'m quite sure I didn\'t get everything down since it\'s been a while since I played Thief. Additional sortings and expanding on a fair few entries still over at the hub page would do nicely.

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A list of characters as they appear in ''VideoGame/ThiefDeadlyShadows''. Garrett and other recurring characters can be found [[Characters/{{Thief}} here.]]

[[foldercontrol]]

[[folder:Thieves and the Criminal Underworld]]
!!Heartless Perry
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/heartlessperryfencestoreinside_3550.jpg]]

The South Quarter fence in ''Deadly Shadows''.

* EyepatchOfPower: Contrasts with Perry's rather cowardly and goofy personality.
* LargeHam
* LovableCoward
* PluckyComicRelief

!!Thomas
[[quoteright:142:http://static.tvtropes.org/pmwiki/pub/images/thomas_thief_1504.jpg]]

The South Quarter shopkeeper in ''Deadly Shadows''. Runs "The Well Equipped Thief" thieving gear shop.

* ArmsDealer
* GentlemanThief: Well, gentleman shopkeeper of a thieving gear shop.
* IAmVeryBritish
* QuintessentialBritishGentleman: Though his accent and speech do have a colloquial twang to them.

!!Black Market Bertha
[[quoteright:131:http://static.tvtropes.org/pmwiki/pub/images/black_market_bertha_8316.jpg]]

->'''Voiced by:''' Paula Plum

The Stonemarket fence in ''Deadly Shadows''. Fences gems and various precious stones.

* FieryRedhead
* ShoutOut: Has an accent and style of speech rather reminiscent of Mae West.
* TheScrappy: To some ''Thief'' fans, who find her characterization and mannerisms annoying.
* TheSquadette: Wears notably manlier attire and is more roguish than the other female fences and shopkeepers.
* WeaponOfChoice: Carries a small sword on her belt.

!!Marla Madison
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/marla_3194.jpg]]

->'''Voiced by:''' Terri Brosius

The shopkeeper of the Stonemarket thieving gear shop in ''Deadly Shadows''.

* ArmsDealer
* TheDitz: Well, in her comical advances towards Garrett, anyway.
* GenkiGirl: She's a perky young lady working in the thieving business, who's greatest dream is to become a professional thief.
* LoonyFan: Of Garrett.
* PluckyComicRelief
* StalkerWithACrush: She doesn't actually ''stalk'' Garrett, but you can be sure she'll {{squee}} with joy anytime he visits her shop.

!!Dahlia
[[quoteright:116:http://static.tvtropes.org/pmwiki/pub/images/dahlia_3693.jpg]]

->'''Voiced by:''' Paula Rester

The fence in the Docks district in ''Deadly Shadows''. Fences paintings, statuettes and other stolen artwork.

* ComplainingAboutComplaining
* {{Jerkass}}: She's rather abrassive, virtually anytime you drop by for a visit to deposit your loot.

!!Sam Swarthy
[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/sam_swarthy_6580.jpg]]

->'''Voiced by:''' George Ledoux

The shopkeeper of "The Undercurrent", the thieving gear shop of the Docks district in ''Deadly Shadows''.

* ArmsDealer
* FlatEarthAtheist: Mentions to Garrett that he doesn't believe the Abysmal Gale is infested with [[spoiler:zombies]]. He believes that the crew were simply killed by a plague or some other deadly disease.
* TalkLikeAPirate: He speaks with a bit of a stereotypical archaic English sailor/pirate accent.

!!Carmen Cantata
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/carmen_cantata_3104.jpg]]

The shopkeeper of "Carmen's Place", the Old Quarter's thieving gear shop in ''Deadly Shadows''.

* ArmsDealer
* DeadpanSnarker
* JustAStupidAccent / WhatTheHellIsThatAccent
* TheGadfly: Verbally flirts with Garrett in a DeadpanSnarker way.

!!Jimmy the Knife
->'''Voiced by:''' Lonnie Farmer

A petty thief and extertionist from Auldale who's threatening a local enterpreneur during ''Deadly Shadows''.

* BoisterousBruiser
* LowerClassLout
* SmallNameBigEgo
[[/folder]]

[[folder:The Order of the Hammer]]
!!Inspector Drept
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/drept_7349.jpg]]

->'''Voiced by:''' Kevin Collins

* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and a threat to The City, and not just a character from nursery rhymes and old wive's tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.
* AmateurSleuth: He conducts his investigations mostly in private. Despite that, his activities are only begrudgingly tolerated by most of his brethren in the Order of the Hammer.
* ConvenientlyAnOrphan: But, far less conveniently, he grew up in [[spoiler:the infamous Shalebridge Cradle while it was still open.]]
* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was eventually taken in by the Hammerites as a young novice.
* LastNameBasis: His given name starts with an H., but that's all we know about it.
* HarmfulToMinors: As revealed in ''Deadly Shadows'', he underwent a traumathic childhood experience. [[spoiler:He witnessed the Hag abducting his friend Lauryl in the Shalebridge Cradle.]]
* MrExposition: When Garrett and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led him to search for answers concerning [[UrbanLegend the legends about The Hag]].
* NiceGuy: He's one of the few Hammerites willing to speak with Garrett eye-to-eye without a hint of scorn and contempt. His uneasy experiences from the past and keen interest in sleuthing certainly helps him see the world in a less introverted way than most Hammerites.
* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's dilligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl, There Shall Be A Reckoning !]]".]]
[[/folder]]

[[folder:Keepers]]
!!Keeper Rafe

An off-screen Keeper in ''Deadly Shadows'', who set off to find and explore the fabled Kurshok Citadel, in order to recover a [[PlotCoupons special Glyph Key]] that could unlock the [[MacGuffin Compendium of Reproach]].

* AdventurerArchaeologist: Is part of the group of Keepers that specialize in searching for long-lost artefacts.
* [[spoiler:PosthumousCharacter]]
* ScrewPolitenessImASenior: He's implied to be a Keeper Elder and he went off on his expedition without official permission from the other members of the order.
* TheUnseen: [[spoiler:Unless you count his skeleton that you can find...]]
[[/folder]]

[[folder:[[AC:Spoiler Character]]]]
!!The Hag/Gamall
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/thief_the_hag_2724.jpg]]

->'''Voiced by:''' Wren Ross

* AncientConspiracy: She's at least several centuries old and has secretly meddled in some of The City's affairs for quite a long time.
* TheAssimilator[=/=]YouAreWhoYouEat: Her main ability is to kill someone and "steal their skin", allowing her to shapeshift into that person's form. She has to do this on a regular basis to maintain her immortality. Her true form is a massive humanoid form composed of dozens of stolen human bodies.
* AxCrazy: She's highly cunning and fairly intelligent, but all the more deranged.
* BigBad: Of ''Deadly Shadows''. [[spoiler:Came from the ranks of the Keepers.]]
* ChekhovsGunman: Appears during a single cutscene in ''The Metal Age'', where she isn't even named. Plays a slightly larger role in ''Deadly Shadows'' up until she's revealed as the BigBad towards the end.
* TheCorrupter: She manages to spread discord and paranoia within the ranks of the Keepers thanks to clever scheming and secret infiltrations into the order's sensitive spots.
* [[spoiler: CreepyChild]]: Her current disguise at the time ''Deadly Shadows'' takes place.
* DeadPersonImpersonation: Part of her powers and modus operandi. Proves real ParanoiaFuel to anyone playing the later parts of ''Deadly Shadows''.
* DrivenByEnvy
* DrunkWithPower: Unlike the villains in the first two games, she doesn't even have any grander agenda, outside of her own self-centeredness and constant obsession over gaining more and more unstoppable magical powers.
* {{Foreshadowing}}: The nursery rhymes about The Hag strewn throughout the course of ''Deadly Shadows''. Seems like flavour text at first, but turns out to be a legit bit of The City's folklore. Here are a few examples :
--> ''Sing a song of daffodils, Gray Lady choose the one to kill, And you are out !''
--> ''Fiddle-dee dum and fiddle-dee dee, The old gray lady is after me...''
--> ''Where doest thou wander, oh lady of the cinders ? Upstairs and downstairs, and in thy nightly chambers...''
--> ''Where are you, where are you, little Miss Ann ? I'm in the pot boiling with Seamus and Sam.''
* FromNobodyToNightmare: Before she became a hideous, monstrous figure that stalks the night and kills off people for her dark needs, she was just an ordinary, slightly indisciplined young female [[spoiler:Keeper]].
* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. It's incredibly disturbing to look at it closely.
* RealAfterAll: What Garrett and the others discover, much to their dismay.
* ReallySevenHundredYearsOld: Has been around for at least a few centuries.
* ScrewTheRulesIHaveSupernaturalPowers: In stark contrast to the Keeper ideal, she abuses and expands her powers without the slightest hint of hesitation.
* ShroudedInMyth: Even becoming the subject of many a creepy legend or cautionary nursery rhyme sung to kids of The City. Notably, these are used as {{Foreshadowing}} about her influence on the game's storyline.
* UrbanLegend: What Garrett, the Keepers, and most of the Hammerites and townsfolk think about her existence at the start of the third game's storyline.
* WickedWitch: She certainly embodies the trope both in terms of her legendary status and her "sinister old crone" appearance. The trope gets subverted more horrifically in any scene where she has shapeshifted into her [[HumanoidAbomination monstrous form]] that she uses for combat purposes.
[[/folder]]
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