Follow TV Tropes

Following

History Characters / TheWalkingDeadVideoGamePlayableCharacters

Go To

OR

Added: 203

Changed: 85

Is there an issue? Send a MessageReason:
None


* BadassAdorable: She starts [[TookALevelInBadass taking levels in it]] around Episode 3 of the first season, and has grown into one by the beginning of the second season.

to:

* BadassAdorable: She starts [[TookALevelInBadass taking levels in it]] around Episode 3 of the first season, and has grown into one by the beginning of the second season. In fact, it is Clementine that Bill Carver considers the most ruthless of the group.


Added DiffLines:

* WorthyOpponent: In Season Two, Episode 3, Carver acknowledges Clementine as the toughest and most ruthless of the group, considering her to be [[NotSoDifferent just like him, but better at hiding it]].
Is there an issue? Send a MessageReason:
None


* ForcedToWatch: Inverted. [[spoiler: When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts NoHoldsBarredBeatdown smashing Carver's face in with a crowbar]], Clementine starts off wincing and averting her gaze, but quickly settles into a cool, emotionless glare as Carver's face turns into mush.]]

to:

* ForcedToWatch: Inverted. [[spoiler: When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts NoHoldsBarredBeatdown [[NoHoldsBarredBeatdown smashing Carver's face in with a crowbar]], Clementine starts off wincing and averting her gaze, but quickly settles into a cool, emotionless glare as Carver's face turns into mush.]]
Is there an issue? Send a MessageReason:
None


* ForcedToWatch: Inverted. [[spoiler: When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts [[spoiler: [[NoHoldsBarredBeatdown smashing Carver's face in with a crowbar]], Clementine starts off wincing and averting her gaze, but quickly settles into a cool, emotionless glare as Carver's face turns into mush.]]

to:

* ForcedToWatch: Inverted. [[spoiler: When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts [[spoiler: [[NoHoldsBarredBeatdown NoHoldsBarredBeatdown smashing Carver's face in with a crowbar]], Clementine starts off wincing and averting her gaze, but quickly settles into a cool, emotionless glare as Carver's face turns into mush.]]



* InnocenceLost: [[spoiler: An entirely optional way of playing Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can [[BreakTheCutie break]] Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be [[NoHoldsBarredBeatdown killed by Kenny]]. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar. ]]

to:

* InnocenceLost: [[spoiler: An entirely optional way of playing Season Two's Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can [[BreakTheCutie break]] Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be [[NoHoldsBarredBeatdown killed by Kenny]]. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar. ]]
Is there an issue? Send a MessageReason:
None


* InnocenceLost: [[spoiler: An entirely optional way of playing Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can [[BreakTheCutie break]] Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be [[NoHoldsBarredBeatdown killed by Kenny]]. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar.

to:

* InnocenceLost: [[spoiler: An entirely optional way of playing Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can [[BreakTheCutie break]] Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be [[NoHoldsBarredBeatdown killed by Kenny]]. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar. ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Gets a CallBack when [[spoiler: Luke]] does the same thing. Clementine once again bites down hard enough to draw blood.


Added DiffLines:

* DeathGlare: Starts to dish out epic ones in Season 2, including one when Reggie [[AffectionateGestureToTheHead pats her on the head]]. Reggie immediately backs off.


Added DiffLines:

* ForcedToWatch: Inverted. [[spoiler: When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts [[spoiler: [[NoHoldsBarredBeatdown smashing Carver's face in with a crowbar]], Clementine starts off wincing and averting her gaze, but quickly settles into a cool, emotionless glare as Carver's face turns into mush.]]


Added DiffLines:

* InnocenceLost: [[spoiler: An entirely optional way of playing Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can [[BreakTheCutie break]] Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be [[NoHoldsBarredBeatdown killed by Kenny]]. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar.


Added DiffLines:

* KickTheSonOfABitch: She can choose to advocate and even watch [[spoiler: Carver get killed]].
* KillHimAlready: She can urge Luke to [[spoiler: shoot Carver when he's at the group's mercy]]. Luke reacts [[WhatTheHellHero as you'd expect]].
Is there an issue? Send a MessageReason:
Badass Damsel has been renamed to Damsel Out Of Distress because distress is necessary


* TheCutie: Oh, so much.

to:

* %%* TheCutie: Oh, so much.



** BadassDamsel: [[spoiler:She has direct agency in her own rescue, up to and including killing her captor while he is distracted.]]

to:

** BadassDamsel: *DamselOutOfDistress: [[spoiler:She has direct agency in her own rescue, up to and including killing her captor while he is distracted.]]
Is there an issue? Send a MessageReason:
None


** [[ScarsAreForever Stains are forever: [[spoiler: Lee was holding her hat when he was bit. The blood stains are still there.]]

to:

** [[ScarsAreForever Stains are forever: forever]]: [[spoiler: Lee was holding her hat when he was bit. The blood stains are still there.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[ScarsAreForever Stains are forever: [[spoiler: Lee was holding her hat when he was bit. The blood stains are still there.]]
Is there an issue? Send a MessageReason:
None


* BrokenPedestal: Clementine automatically trusts you from the beginning, and Lee can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.

to:

* BrokenPedestal: Clementine automatically trusts you Lee from the beginning, and Lee you can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** She also can't reach the head of the adult walkers. Their kneecaps, however, are well within her hammering range.
Is there an issue? Send a MessageReason:
None


* LittleMissBadass: As of Season Two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LittleMissBadass: As of Season Two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PurpleIsPowerful: In Season Two the girl is pretty much dressed head to toe in purple. Her shoes, shirt, sleeves (striped white and purple) and the accessories she wears in her hair are all purple. The only things she wears that aren't purple are her pants (grey) and possibly her hat (which seems to be a bluish color but it's too dark to be sure). As for the powerful part: man, have you ''seen'' the rest of the page?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Averted in Season 2 Episode 2. No matter what you do, Clementine will cuss at least once. Given that she's now spent years surrounded by adults who tend to cuss like sailors around her, this shouldn't be that surprising.
Is there an issue? Send a MessageReason:
None


** In "A House Divided ", she dodges a walker that would've tackled her off the of a bridge she was trying to cross, leaving it to fall into the waters below.

to:

** In "A House Divided ", she dodges a walker that would've tackled her off the of a bridge she was trying to cross, leaving it to fall into the waters below.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Handguns}}: She's probably restricted to sticking with these for now. Less because of preference; more because anything bigger [[BrickJoke has a tendency to knock her on her ass,]] being a little girl and all.

Added: 208

Changed: 2

Is there an issue? Send a MessageReason:
None


*** She's still using said hammer come Episode Two [[spoiler:(Until it falls of a bridge during an encounter with some walkers, at least.)]] and she's gotten pretty handy with it. Possibly developing tactics like hitting Walkers in the back of the knee with it to bring them down to her level and braining them with the claw end. It's hard to pull out, though.

to:

*** She's still using said hammer come Episode Two [[spoiler:(Until it falls of a bridge during an encounter with some walkers, at least.)]] and she's gotten pretty handy with it. Possibly developing tactics like hitting Walkers walkers in the back of the knee with it to bring them down to her level and braining them with the claw end. It's hard to pull out, though.though.
*** She can [[ImpaledWithExtremePrejudice impale]] one of the walkers on the bridge up to two times with a metal pole she finds on the bridge and then later use it to bludgeon another walker threatening Luke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** She's still using said hammer come Episode Two [[spoiler:(Until it falls of a bridge during an encounter with some walkers, at least.)]] and she's gotten pretty handy with it. Possibly developing tactics like hitting Walkers in the back of the knee with it to bring them down to her level and braining them with the claw end. It's hard to pull out, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadlyDodging: Twice, so far in Season Two.
** In "All That Remains", after Winston and her are still dazed from falling to the ground, she moves out of the path of a walker coming for them and let's it eat Winston instead. This may have been accidental, though.
** In "A House Divided ", she dodges a walker that would've tackled her off the of a bridge she was trying to cross, leaving it to fall into the waters below.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Season Two, Episode 2, [[spoiler: Bonnie]] will tell Clementine that she would have thought she was older, if Clementine tells her she is eleven.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AngerBornOfWorry: Some of his jerkass responses come off as this, most of them directed toward Clementine.

Changed: 26

Removed: 3

Is there an issue? Send a MessageReason:
None


[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/clemiuioj_2837.jpg]]
[[caption-width-right:349:''"We've all had bad experiences."'']]

to:

[[quoteright:349:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/clemiuioj_2837.org/pmwiki/pub/images/clementine_twdvg2_8783.jpg]]
[[caption-width-right:349:''"We've [[caption-width-right:300:''"We've all had bad experiences."'']]



-->
Is there an issue? Send a MessageReason:
None


[[captionright:300:''Try to let it go.'']]

to:

[[captionright:300:''Try [[caption-width-right:300:''"Try to let it go.'']]"'']]



[[captionright:349:''We've all had bad experiences.'']]

to:

[[captionright:349:''We've [[caption-width-right:349:''"We've all had bad experiences.'']]"'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[captionright:300:''Try to let it go.'']]


Added DiffLines:

[[captionright:349:''We've all had bad experiences.'']]

Changed: 20

Removed: 66

Is there an issue? Send a MessageReason:
None


[[quoteright:343:http://static.tvtropes.org/pmwiki/pub/images/clemetine3457_2090.jpg]]
[[caption-width-right:343:Left:''Season 1.'' Right:''Season 2.'']]

to:

[[quoteright:343:http://static.[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/clemetine3457_2090.jpg]]
[[caption-width-right:343:Left:''Season 1.'' Right:''Season 2.'']]
org/pmwiki/pub/images/clemiuioj_2837.jpg]]

Added: 69

Changed: 20

Is there an issue? Send a MessageReason:
None


[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/clemiuioj_2837.jpg]]

to:

[[quoteright:349:http://static.[[quoteright:343:http://static.tvtropes.org/pmwiki/pub/images/clemiuioj_2837.jpg]]org/pmwiki/pub/images/clemetine3457_2090.jpg]]
[[caption-width-right:343:Left:''Season 1.'' Right:''Season 2.'']]


Added DiffLines:

-->
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/clementine_twdvg_7958.jpg]]

to:

[[quoteright:300:http://static.[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/clementine_twdvg_7958.org/pmwiki/pub/images/clemiuioj_2837.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: The fact that he later admits to have intentionally killed the man his wife cheated on him with firmly places him in this territory regardless of what you do.]]


Added DiffLines:

* NiceGuy: A very viable option to play him as, however, like many other things this gets played with. If he [[spoiler: helped Kenny kill Larry]], Lilly will call him out on always acting like the "nice guy" even when he doesn't actually care about the person that he's talking to. Which is actually an accurate reflection of the mindset of several players.


Added DiffLines:

* RedOniBlueOni: The blue to Kenny's red, though just how much bluer he is depends on the player's actions. Regardless of what you choose, he will always be at least ''slightly'' more reasonable than Kenny.

Changed: 230

Removed: 172

Is there an issue? Send a MessageReason:
None


[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/leeWDVG_112.png]]

to:

[[quoteright:292:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/leeWDVG_112.png]]org/pmwiki/pub/images/lee_everett_twdvg2_928.jpg]]






[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/clemWDVG_5870.png]]
[[caption-width-right:249:Season One]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/clemseason2_8530.png]]
[[caption-width-right:193:Season Two]]

to:

[[quoteright:249:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/clemWDVG_5870.png]]
[[caption-width-right:249:Season One]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/clemseason2_8530.png]]
[[caption-width-right:193:Season Two]]
org/pmwiki/pub/images/clementine_twdvg_7958.jpg]]



Come ''Season Two'', Clem has taken over the role of protagonist. [[spoiler:She has reunited with Christa and Omid and formed a small group with them.]]

to:

Come ''Season Two'', Clem has taken over the role of protagonist. [[spoiler:She Now eleven years old, the ZombieApocalypse has reunited with Christa shaped her into a quick and Omid and formed a small group with them.]]resourceful survivor, albeit one who is not always taken seriously by others due to her age.



[[hardline]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%
%%
%%
%%
%%Trope names are not to be spoiler tagged as per Administrivia/HandlingSpoilers. Mods have suspended repeat offenders.
%%
%%Fair warning.
%%
%%If you feel that a trope name is too much of a spoiler, the approved methods are to hide it in another trope or to delete it outright.
%%
%%
%%
%%
Playable characters from ''VideoGame/TheWalkingDead'' video game:
----
'''Due to [[Administrivia/HandlingSpoilers wiki policy]], trope names will not be spoiler tagged. Please read at your own risk.'''

[[foldercontrol]]

[[folder: Lee Everett]]
!!'''Lee Everett'''
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/leeWDVG_112.png]]
!!!'''Voiced by: Dave Fennoy'''

-->''"You think you do when you look back, but in the moment, when things are really out of control, you don't have any choice."''

The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who [[GeniusBruiser can fight hard]] [[BewareTheNiceOnes when pushed]].
----
[[hardline]]
* ActionSurvivor
* {{Adorkable}}: One moment, when Christa wonders who aside from old white guys would be Civil War buffs, the former college history professor sheepishly raises his hand and smiles.
* AnAxeToGrind: After he gets the fire axe from the motel, he proves to be quite good with it.
** Proven beyond a doubt in Episode 4, wherein Lee goes to town on a whole mess of walkers with just a hatchet [[spoiler:during the escape from Crawford.]]
* AnArmAndALeg: [[spoiler:Can have his bitten arm cut off in episode 5 to try and slow the spread of the infection.]]
* [[AndThenJohnWasAZombie And Then Lee Was A Zombie]]: [[spoiler: Lee gets bitten in Episode 4, so this is his fate in Episode 5 should you choose to have Clementine leave without killing him at the end.]]
* AntiHero: Depending on how you play. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the NiceGuy to just about everyone and make choices that lets him keep his humanity and Clementine safe.
** In Episode 5, Lee is asked his opinion on all the choices he made throughout the game. The responses range from being a NiceGuy who regrets actions that he could not control or did not handle well, a Type III who views his choices as bad, but necessary for survival, and a borderline VillainProtagonist who regrets none of his actions. The reason for the conversation is to establish what Lee's motivations are, and what type of hero or AntiHero he is.
* BadDreams: Has a nightmare that Clementine has [[spoiler:turned into a zombie and is trying to bite him]] after finding out that [[spoiler:Duck got bitten.]]
* {{Badass}}: Like most other characters, he seems to be only an ActionSurvivor when faced with zombies. Then, half-way through episode 1, he has to clear out a motel with Glenn and Carley, and he does so by [[CrowningMomentOfAwesome stealth-killing every single zombie in the place]]. After that, he's pretty much the designated {{Badass}}.
** BadassBeard
** BadassAndChildDuo: With Clementine.
** BadassBaritone: Especially after [[spoiler:Lilly kills Doug/Carley.]] It drops to a frightening growl.
** GeniusBruiser: He is a former college professor of history. (Literature and social studies, too, according to him.)
** HandicappedBadass: His right knee gets injured in the car crash, giving him a noticeable limp in the first episode that causes him trouble by stumbling. A lot.
*** He's also pretty badass even when [[spoiler:his bitten arm gets sawed off]].
* BattleCouple: [[spoiler:If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.]]
* BewareTheNiceOnes: For one thing, he was a murderer before the outbreak. While the circumstances are unclear for the most part, if the player ever chooses to kill certain individuals, he might reveal flashes of homicidal anger. If the player chooses the gentler responses, it's still noticeable that he has a core of frightening rage his soft-spoken exterior was built to keep in check.
* BlackGuyDiesFirst: ''{{Averted}}'' ''to hell and back.'' Even in his first NonStandardGameOver he wasn't the first one to die in the game.
* BloodIsTheNewBlack: From either accidentally slipping on a pool of blood or after brutally bludgeoning Clementine's undead babysitter.
** Becomes a plot point near the end of Episode 5, for the same reason it was important in the comic.
* BookEnds: Potentially based on one of your final choices near the end of the game. He begins and ends the game [[spoiler:in a pair of handcuffs]].
* BrutalHonesty: Lee can do this with Clementine. Since she ''will'' know when you're lying and reality will not be cushioning its blows for her, it's possibly one of the better options for Lee to take.
* CaptainObvious: ''"This is going to hurt."''
* DarkAndTroubledPast: He was convicted of killing a state senator after catching him sleeping with his wife. Lee tells Carley that whatever happened was an accident. [[spoiler:In the conversation with The Stranger in Episode 5, you can find out that it wasn't an accident after all...]]
* DeadManWalking: [[spoiler:Lee gets bitten in Episode 4.]]
* DeadpanSnarker
* {{Determinator}}: Holy God, yes. Especially in Episode 5. [[spoiler:Is Clementine safe? No? Then he doesn't have ''time'' to die.]]
** [[spoiler:In one scenario he ''cuts off his own arm'' on nothing more than the ''possibility'' that it would buy him time to rescue Clementine, and retains consciousness long enough to bandage the bleeding stump.]]
*** [[spoiler:Lee practically REFUSES to die until Clementine is safe at the end of episode 5. Taking too long to decide on a target at some points during the street battle with the horde can potentially get him bitten a second time without triggering an instant game over. Also during the confrontation with The Stranger it's possible to actually get shot at one point without dying if events play out a certain way.]]
* DoomedHometown: Macon.
* DoomedProtagonist: [[spoiler:Near the end of Episode 4 he is bitten by a walker.]]
* DualWielding: In chapter 5 Lee has to cut a bloody swathe through a horde of walkers. As he starts walking, he sees a large, knife-shaped shard of glass at his feet...[[spoiler:at this point, Lee realizes he's lost all feeling in his infected arm's hand (should you have chosen not to lop it off) and picks up the shard of glass to give it a nice squeeze. The blood runs down the glass in his left hand, and he pulls out cleaver with the right hand to methodically stab and chop his way to the Marsh House.]]
* FatalFamilyPhoto: Inverted. Lee finds a photo of his family at the drugstore after his parents have died and had their bodies disposed and he finds his brother as a walker outside later on in the episode. After he rips off the part of the photo with him in it, he presumably keeps it around for the rest of the game. [[spoiler:Clementine picked up the ripped off part of Lee.]]
* FirstNameBasis: He avoids giving out his last name to people prevent them from figuring out who he is.
* FoeTossingCharge: A literal example in Episode 4, where Lee charges up a stairwell, knocking a multitude of Walkers over the side as he goes.
* GallowsHumor: Understandable considering the circumstances. [[spoiler:When contemplating the ''long'' climb up a ladder in an elevator shaft, he concludes that his severed arm would just have got in his way. Other dialogue options allow him to continue in this vein.]]
* GuileHero: He's a big guy and zombies are a threat that can't be talked away, but what keeps Lee alive is, primarily, his intellect. He even makes a point of explaining it to Clementine - the dead are slow, the living are fast. The dead are stupid, the living are smart.
* GuysSmashGirlsShoot: His fire axe to Carley's Glock.
* HyperCompetentSidekick: While he lets Lilly and Kenny set the agenda, he's the first to delve into dangerous situations, and the most effective at clearing them up. It's also clear that the rest of the group takes cues from him, especially in tense situations.
* HyperspaceArsenal: Like normal adventure game protagonists, capable of fitting things in his pockets that will make you wonder. Items include a plank of wood, a blow torch with tank still attached, and various pointy and heavy objects. Subverted when he carries a pistol on his person; it's clearly hoisted in the back of his pants.
* IWorkAlone: In Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. According to WordOfGod, some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
* TheKlutz: He can embody this if the player mucks up the responses, with some truly {{Epic Fail}}s on his part. There's only traces of it if the player is good at getting things done, but he ''will'' slip in certain distasteful puddles if you so much as brush up against them - typically because he's badly injured or otherwise weak.
* TheLancer: Despite being the PlayerCharacter, Lee seems to serve this role to Kenny or Lilly, who will come up with the plans and the orders, which Lee then carries out.
* TheLeader: Seems to be drifting towards this, depending on the player's responses. Carley in particular seems supportive of this option, and mentions that the group often looks to him in a crisis. By the end of Episode 3, Lee's position of the leader seems to be confirmed, and we get to see him start giving the orders by Episodes 4 and 5 (which means his choices have more consequence then ever, naturally).
* LifeOrLimbDecision: [[spoiler:Subverted. It really doesn't matter.]]
** MortonsFork: [[spoiler: Even if the amputation ''had'' worked to stop the infection from the bite, the loss of blood, use of a non-sterile bonesaw to perform the amputation and potential for his wound to become infected, probably ended up killing him]].
* MercyKill: To [[spoiler:his zombified brother]], and possibly to [[spoiler:Irene]], as well. As of Episode 3 [[spoiler:you can do this to Duck after he's been bitten.]]
** In Episode 4, [[spoiler: this can come up again, with the player choosing whether or not Lee is the one to put down the child zombie in the attic.]]
** Finally, at the end of Episode 5, [[spoiler:Lee can have Clementine perform one on him]].
* MilesToGoBeforeISleep: [[spoiler:In Episode 5, Lee seems more or less reconciled with the idea of dying -- but ''not'' before he finds Clementine and gets her to safety.]]
* NoOneGetsLeftBehind: [[spoiler: Lee's reason for keeping Ben, if you chose to save him rather than letting him fall down the Crawford bell tower.]]
* NoPointsForNeutrality: The player can try real hard to stay neutral between Kenny and Lilly's [[HeadbuttingHeroes headbutting]] in the first two episodes, but [[{{Foreshadowing}} Kenny will warn him that at some point]], [[SadisticChoice Lee won't be able to sit on the fence]] [[WhatTheHellPlayer much longer.]]
* PromotionToParent: For Clementine.
** PapaWolf: [[PunctuatedForEmphasis Don't. Fuck. With. Clementine.]]
-->'''Lee:''' (''One of the possible dialogue options after a certain character harms Clem'') YOU FUCKER! ''I'LL TEAR YOU APART''!
* PretendWereDead: [[spoiler:Lee discovers being splattered by zombie entrails makes him smell like a zombie. He uses this to allow him and Clementine to sneak out of The Marsh House.]]
* RoaringRampageOfRescue: [[spoiler:In Episode 5, and how!]]
* TheQuietOne: Silence is a valid conversational option.
* ScaryBlackMan: He usually isn't by default, since he's soft-spoken and empathetic, but he can be scary when he wants.
* ShipTease: With [[spoiler:Carley]] in Episode 3.
* SirSwearsALot: Not as much as other characters like Kenny or Larry, but still qualifies. Even if you play him as a NiceGuy, Lee still swears quite a bit.
* SympatheticMurderer: The game starts while Lee is driven to a prison where he's booked for 20 years because he murdered a state senator. Players couldn't care less.
* TraumaCongaLine: For much of Episode 1. Especially once they reach Macon. [[spoiler:Both his parents are heavily implied if not outright stated to be dead, and he delivers a Mercy Kill to his zombified brother, which is made even worse since he has to hit his brother numerous times to kill him]]. In episode three it's also heavily implied [[spoiler: that his killing a senator, what landed him in that police car in the first place, may not have been his fault. And then he gets bitten.]]
* WhatTheHellHero: He can and will get this from pretty much every character, depending on your choices.
* WeaponOfChoice: He seems to have a thing for [[AnAxeToGrind axes]].
** He uses a fire axe through the later half of Episode 1. In Episode 2, set a few months later, he's shown to still be using it.
** In Episode 4, he uses a small hatchet.
* YourDaysAreNumbered: [[spoiler:He gets bitten at the end of Episode 4. The final episode is titled ''No Time Left''.]]
* ZombieInfectee: [[spoiler:He's bitten at the end of episode 4. You can choose whether to reveal the bite or not.]]

[[/folder]]

[[folder:Clementine]]
!!'''Clementine'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/clemWDVG_5870.png]]
[[caption-width-right:249:Season One]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/clemseason2_8530.png]]
[[caption-width-right:193:Season Two]]
!!!'''Voiced by: Melissa Hutchison'''

-->''"You need to be quiet..."''

Clementine is a quiet and imaginative eight-year-old girl with two attentive, loving parents. She's incredibly resourceful, choosing to spend time building elaborate fantasies in her tree-house instead of watching cartoons or playing with dolls. She doesn't get scared easily but will clam up if nervous. Reserved and shy, her actions speak louder than her words.

Come ''Season Two'', Clem has taken over the role of protagonist. [[spoiler:She has reunited with Christa and Omid and formed a small group with them.]]
----
[[hardline]]
* ActionSurvivor: Manages to escape her infected babysitter and survive for at least a couple days by herself, and she is only eight-years-old.
* AffectionateNickname: Lee calls her "sweet pea."
* AmbiguouslyBrown: From the photo in her house you can see her father is black, and so is her mother, but she is light-skinned (Clementine seems to have inherited this particular trait). According to The Walking Dead wiki, Clementine is of African-American descent. None of the other characters are initially sure if she's Lee's daughter or not.
* AntiHero: Leans this way in Season 2, as a result of everything she's been through. Just how cynical and deliberately antagonistic she is depends on you.
* BadassAdorable: She starts [[TookALevelInBadass taking levels in it]] around Episode 3 of the first season, and has grown into one by the beginning of the second season.
** LittleMissBadass: Goes with learning how to use a gun in Episode 3. Then, she gets to save [[spoiler: Molly in Episode 4 and possibly Lee in Episode 5.]]
** BadassAndChildDuo: With Lee.
** BadassBoast: ''"I am still. '''NOT.''' Bitten."''
** BewareTheNiceOnes: In Season 2 the player can make Clementine this. The most obvious example is how the player makes Clementine interact with Rebecca. [[spoiler: During the stealth portion of the game Clementine overhears Rebecca worrying about her unborn child and if it's her husband's. Later when Rebecca is very rude to her, Clementine has the option of asking her whose baby is it if it's not Alvin's. Clementine can either tell Rebecca that she won't tell or warn Rebecca to be nicer to her or else she might tell, all the while with a smug smile on her face]].
* {{Blackmail}}: An option in Season Two. Note that in the first episode alone you can do this to two separate people.
* BloodKnight: Some of Clem's dialogue choices in Season 2 paint her as being a little ''too'' eager to fight the Walkers.
* BurnBabyBurn: Near the start of "All That Remains" you can choose to burn either a drawing of Kenny's family Clem made during Season One or the photo of Lee she carries with her. [[spoiler: If you choose to burn Lee's photo, you're interrupted before you can do so. [[InterfaceSpoiler Maybe because]] [[WildMassGuessing It'll be important later on?]] ]]
* BreakTheCutie: Naturally. To what extent depends partly on how well you take care of her and certain decisions you make around her.
** Even if you make it your main priority to avert this trope, she will have a breakdown after [[spoiler: Larry is killed by Kenny]].
*** It can come to a head near the end of Episode 4. [[spoiler: If Lee chooses to tell her looking for her parents is pointless, she breaks down crying. That's the last time you see her before she's kidnapped.]]
*** And how can it get even worse? [[spoiler: If Lee decided to not save Ben in Crawford, Kenny flat-out tells the others, Clementine included, that Lee killed Ben, which breaks Clem's heart even before Lee chooses to tell her looking for her parents is pointless; however, ''that'' bit of breaking the cutie can be mitigated if you tell Clem that Ben ''asked'' Lee to let him fall to his death so the others could get away, causing Clem to cheer up at the thought of Ben being a "good person" by putting others before himself.]].
*** And Episode 5 is just a TraumaCongaLine for the poor girl. [[spoiler:Not only does she possibly have to kill the man who kidnapped her as he struggles with Lee, she finds her parents as walkers, Lee succumbs to the bite and is either mercy killed by Clementine or asked to be left behind, and she fails to find Christa and Omid anywhere. She wanders across the field, all alone, until she sees two people in the distance...]]
*** Things go FromBadToWorse at the start of Season 2. [[spoiler:Even though she manages to reunite with Omid and Christa, she watches Omid be killed in front of her eyes, and a bunch of scavengers separate her from Christa some time later. She ends up lost in the middle of nowhere, an angry dog bites her and when a bunch of survivors find her, they think it is a zombie bite and refuse to give her any help, forcing her to take drastic measures.]]
* BrokenPedestal: Clementine automatically trusts you from the beginning, and Lee can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
* CharacterDevelopment: Goes from a relatively normal eight-year-old in Chapter One to a LittleMissBadass who can deal with zombies nearly as well as any adult by Season Two. However, her experiences have considerably darkened her personality by Season Two, especially post-TimeSkip.
* ChekhovsGun: [[spoiler: Her walkie-talkie.]]
* CombatPragmatist: Though, being your average little girl put smack dab in the middle of a ZombieApocalypse means she's disadvantaged from the start, so she probably needs every advantage she can get.
** InTheBack: Possibly twice, to [[spoiler: The Stranger]]. The first time she can hit him from behind while you're talking to him, possibly using a weapon or by simply hitting him herself. The second time depends on if you do badly during the ensuing fight. She [[spoiler: headshots him from behind to save Lee's life.]]
** [[ManBitesMan Girl Bites Man]]: She bites [[spoiler:Winston]] while [[spoiler: trying to break free from his grip, after he caught up to her and grabbed her.]] She bites down so hard she ''draws blood''.
* TheConscience: often, players have reported choosing not to take certain morally-dubious options purely because Clementine was present and reacted with dismay.
* TheCutie: Oh, so much.
* DamselInDistress: [[spoiler:She's kidnapped at the end of Episode 4 by the man who was talking to her through the walkie-talkie.]]
** BadassDamsel: [[spoiler:She has direct agency in her own rescue, up to and including killing her captor while he is distracted.]]
* DeadpanSnarker: She has her moments in Season 1, however Season 2 has her being a good bit more witty, probably as a result of her experiences.
** LittleMissSnarker
* {{Deuteragonist}}
* DoomMagnet: You can have her express worries of herself being this in a conversation with Luke.
* EstablishingCharacterMoment: The developers state that the reason she was introduced as soon as possible to show her resourcefulness and ability to be helpful.
* EveryoneIsArmed: Now [[spoiler:carries and has been trained to fire a gun for her protection]] after Chuck tells Lee it's the best thing to do in these times.
* FatalFamilyPhoto: When given the chance to look around Clem's house, Lee may find at a photo of Clem and her parents. This may be seen before or after Lee clicks on the answering machine and finds out that her parents succumbed to the infection in Savannah, or may not even be seen at all depending on the player's style of gameplay.
** [[spoiler: An aversion: Clem picks up the part of Lee's family photo that he had ripped with him in it.]]
* GoodScarsEvilScars: [[spoiler: It's yet to be seen healed up but her left arm is going to have a nasty one following the dog attack in ''All That Remains''.]]
* GoryDiscretionShot: Played straight in the first season. Any game over scenes that involve her death cut away to Lee either looking on in horror or getting killed himself. Painfully averted in the second season when Clem becomes the main character. Doubles as a PlayerPunch when you see the full brutality of some of the second season deaths.
* GoshDarnItToHeck: If Lee reins in his language around Clementine in the first season, she talks like this in the second.
* GuileHero: Her small and rather weak presence means she has to use her head to bypass most obstacles that aren't an isolated walker. [[spoiler:Although it definitely helps that she is a crack shot.]]
* TheHeart: Is this to the group. You'd be hard pressed to find any character in the game who wouldn't go to hell and back in order to help her.
* TheHero: Of Season 2.
** KidHero: So far, Clem is looking to be the one by which all others are measured in video games.
* HeroesLoveDogs: At one point, she meets a dog named Sam, who she takes a liking to. [[spoiler:[[PlayerPunch Said dog later takes a bite out of her arm over a can of beans, forcing Clem to kill it]].]]
* IAteWhat: Her reaction should Lee not reach her in time to stop her from eating [[spoiler:Mark's leg at the St. John's farm]].
* IdiotBall: Some people felt she was given one at the start of Season Two when she didn't take her gun with her to retrieve her bottle of water that fell and rolled into a nearby bathroom stall. [[DiabolusExMachina Though from her perspective, what were the chances a bandit would walk in during those few seconds she was away from her gun and hold her up?]]
* ImportantHaircut: Gets one from Lee after [[spoiler: getting the train up and running.]] The reasoning is that it'll be harder for walkers, or anyone else, to grab her. She now sports [[BoyishShortHair short hair.]] Although just enough is left for Lee to tie some hairbands in it to give it a bit of a style.
* ImprovFu: '''Yes.''' She is most definitely an ardent practitioner of this in Season Two. If someone or something is threatening her life she '''will''' survive the encounter, whether that involves running, biting, kicking, [[ImprovisedWeapon using anything that's laying around]] or even letting a nearby Zombie have you for lunch. She'll do anything to get out of there alive.
** ImprovisedWeapon: So far she's used:
*** She stabbed Winston with a branch she broke off a nearby log.
*** While struggling with Winston, she kicked him toward a nearby Walker, distracting him while she ran off.
*** This one may either be accidental or DeadlyDodging but after Winston pulled her away from a Walker they both fell on the ground dazed. Another Walker was coming at them during this, so Clementine gets up and runs to the left, leaving Winston in the Walker's path to get eaten.
*** Uses another branch on a Walker tied to a tree to bludgeon it to death.
*** You can [[spoiler: hit Sam with the can of beans to get him off your arm.]]
*** She can hit a Walker with a brick in an unsuccessful attempt to make it let go of her and can later on throw the brick at it's head to stun it.
*** She uses a rake as a buffer between her and the Zombie, keeping her distance and eventually shoving it back onto a sharp anchor, which culminates in her...
*** ... [[DropTheHammer Dropping The Hammer]] and smashing it's head in with the claw end of a nearby hammer she found earlier.
* KickChick: A mild example, one of Clementine's go to moves is to block an incoming threat with her foot and kick off, usually sending them into something dangerous.
* KillTheOnesYouLove: [[spoiler:What she may be forced to do after Lee is bitten.]]
* KnightInSourArmor: Can be played as this in the new episodes, along with a healthy dose of TheChessmaster
* {{Leitmotif}}: Plays generally during Lee and Clementine's bonding moments. Like the circumstances of her life, it is heart-breakingly tragic yet oddly hopeful.
* LivingLieDetector: As you'll discover if you try lying to her, she has a natural talent to discern when people are being dishonest. This foreshadows a crucial moment [[spoiler:near the end of Ep. 4]], where she will be able to tell if you lie and be heart-broken if you do so. [[spoiler:[[FailureIsTheOnlyOption None of the other options lead to a better resolution]].]]
* [[ManipulativeBastard Manipulative Bitch]]: Seems to be an option in Season Two if you pick the "jerk" choices. So far you have the option of:
** [[spoiler: Blackmailing Alvin into getting you supplies by threatening to tell his wife he was talking with you behind her back.]]
** and [[spoiler: Blackmailing Rebecca with how you heard her wondering who the father of her baby is, [[YourCheatingHeart implying an affair]].]]
** Not necessarily a "jerk" option but you have the choice of breaking out the PuppyDogEyes when [[spoiler: The Cabin Group is deciding what to do with you.]]
** Agreeing to be [[spoiler: Sarah's friend]] can be this, depending on the player's motives.
* MoralityPet: Seems to be this for Lee, and therefore the player.
** Clem is this for a lot of the characters. [[spoiler:In Episode 4, when the group is voting whether or not to leave [[TheLoad Ben]], Christa initially elects to leave him, but when Clementine speaks up about not leaving friends behind, Christa then abstains. Also, if your relationship with Kenny has been... mixed, he'll still elect to go with you looking for her out of fondness for her. Ben can be called to go looking for her because she defended him (and brings up her safety when he tries to convince Lee to let him die), and then there's this gem from Larry:]]
-->'''[[{{Jerkass}} Larry]]''': I don't give a shit about what happens to you, but [[PapaWolf if ''anything'' happens to my daughter]] or [[PetTheDog that little girl you got with you]], heh, you watch your ass.
** Telltale even created a Twitter hashtag "#[=ForClementine=]" just before the release of Episode 5.
* MyGreatestFailure: Depending on player choices, she can blame herself for [[spoiler: Lee's death]] in Season Two.
* NiceHat: Her baseball cap, a gift from her dad.
* OnlyOneName: We never do learn what her last name is. This is very strange considering the setting, at least someone should have asked her about it or Clementine herself should have told someone. It's doubtful that we'll ever learn what it is.
* ParentalAbandonment: Clementine's folks left her with a babysitter so they could go on a trip before the outbreak hit. No word on their survival, but hope is thin. [[spoiler:And sure enough, in Episode 5 they are shown to be walkers.]]
* PassiveAggressiveKombat:
-->'''Clementine''': [[{{Blackmail}} You should probably think about being nicer to me. That's just my advice...]]
* PlotRelevantAgeUp: Clementine goes from 8 at the beginning of Season One to turning 9 just before the end. After the time skips in Season Two Episode 1, she's now 11.
* SecurityBlanket: Her walkie-talkies, which she used to communicate with her parents from her tree house. [[spoiler:One ends up smashed at the end of episode one, with the other accidentally taken by Glenn when he leaves.]]
** [[spoiler: Turns out it isn't nearly as broken as it seemed. At the end of Episode 3, it's revealed that Clementine appears to have been communicating with an unknown man in Savannah who claims to know where her parents are.]]
* SelfSurgery: [[spoiler:To clean up a bite, using an ordinary sewing needle and peroxide.]]
* SenselessPhagia: Eats a piece of [[spoiler:Mark's leg if Lee fails to stop her]].
* SurvivorGuilt: The majority of the dialogue choices when talking with Luke at the dinner table will lean in this direction.
* ThisIsGonnaSuck: In Season 2, she said this when she is about to [[spoiler:suture her wound after she was bit by a dog.]]
* TookALevelInBadass: Did she ever, in Season 2.
* TookALevelInJerkass: Entirely optional in Season 2, but also entirely possible if you consistently choose to be as mean and manipulative as the game allows you to be. Justified by the previously sweet and innocent Clem undergoing now around two years of barely surviving and losing everyone she knows and loves.
* ThouShaltNotKill: Clementine believes in this wholeheartedly. The surest way to make Clem displeased with Lee is to kill someone.
** [[DeconstructedTrope Deconstructed]] in that this is heavily implied to merely be a reflection of Clementine's [[BreakTheCutie soon-to-be-lost innocence]], as a hardline "no killing" approach in the midst of an apocalypse, during which there's no system of law and order, isn't very practical. [[spoiler: Clem may learn this the hard way in the Season 1 finale, where it's possible for her to have to kill the Stranger herself to save Lee's life, much to Lee's dismay. Even if Lee kills the Stranger, it's telling that Clementine expresses no disapproval of his decision, and in fact seems to support it.]]
* ThousandYardStare: By Season 2, after suffering an endless succession of traumatic experiences, Clem can be seen sporting one of these at times. It's actually how her older self is introduced after the TimeSkip with the camera focusing in on her face.
* TragicKeepsake: Her walkie-talkie, [[spoiler:which she abandons in Episode 5 after all the hell it caused her.]]
** [[spoiler:Clem picked up the part of Lee's family photo that had him in it. Lee ripped off that part of the photo himself in the first episode. It turns out she also still has the crayon drawing she did of Kenny.]]
* TraumaCongaLine: [[spoiler:In episode 5. Her parents are dead, and the one person she's grown dependent on, she has to either abandon or MercyKill. No wonder she looks depressed beyond belief during TheStinger.]]
* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LittleMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
* WeakButSkilled: Not very strong physically, but she's pretty handy with a pistol after Lee teaches her how to shoot. In the first episode of Season Two, at least, she doesn't have a gun so she has to use the environment to her advantage whenever she's caught in a confrontation to survive.
* WiseBeyondTheirYears: She's incredibly mature and level-headed for someone her age and in her situation. Notice how she responded in episode two after Ben's brought to the Motor Inn. She quickly realizes that some of the adults are hostile towards Ben, and about to go at it and pulls him away, saying that she wants him to look at her drawings, but it's clear to her (and us) that it would be best to keep the shell-shocked teenager from overstaying what little welcome he has. This has actually made her one of the most popular characters in the game.
** In Season Two, Sarah mistakes her for being close to her own age (Sarah is 15, by the way). Correct her on this and Sarah will say she doesn't seem like she's that much younger. This could either be because Sarah has [[AmbiguousDisorder a disorder of some kind]] as her Father may have been hinting or because after all she's been through Clementine isn't very child-like anymore.
[[/folder]]

----

Top