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* EvilCounterpartRace: Bubbles are identified as "Anti Fairies" at least in the localizations of ''A Link to the Past'' and the gameboy games. In addition to to also being small flying balls of light, these game also allow the player to turn Bubbles into friendly fairies. Later games drop this distinction.
* InterfaceScrew: An effect they can have when they curse Link in Majora's Mask is making him unable to draw his sword.

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* EvilCounterpartRace: Bubbles are identified as "Anti Fairies" at least in the localizations of ''A Link to the Past'' and the gameboy Game Boy games. In addition to to also being small flying balls of light, these game games also allow the player to turn Bubbles into friendly fairies. Later games drop this distinction.
* InterfaceScrew: An effect they can have when they curse Link in Majora's Mask ''Majora's Mask'' is making him unable to draw his sword.

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* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins, being a subspecies of Moblin, have this look too, as well as ''Hyrule Warriors Legends''.

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* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins, being a subspecies of Moblin, have this look too, as well as ''Hyrule Warriors Legends''.too in almost all appearances.



%%* InterfaceScrew: An effect they can have when they curse Link.

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%%* * EvilCounterpartRace: Bubbles are identified as "Anti Fairies" at least in the localizations of ''A Link to the Past'' and the gameboy games. In addition to to also being small flying balls of light, these game also allow the player to turn Bubbles into friendly fairies. Later games drop this distinction.
*
InterfaceScrew: An effect they can have when they curse Link.Link in Majora's Mask is making him unable to draw his sword.


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* WasOnceMan: ''Encyclopedia'' states some enemy soldiers are so corrupted by evil, they become monsters.
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Examples should be in mostly present tense; Grammar.


* '''Big Blins''', introduced as a species in ''Spirit Tracks'', are a sub species of moblin and the largest of the Blin race, but are lumbering, none-too-bright brutes. In Japan, the term is used several other moblin leaders.

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* '''Big Blins''', introduced as a species in ''Spirit Tracks'', are a sub species of moblin Moblin and the largest of the Blin race, but are lumbering, none-too-bright brutes. In Japan, the term is used for several other moblin Moblin leaders.



* AlwaysChaoticEvil: The one thing in common with every game they appear in is that they are always on the side of evil. [[DependingOnTheWriter Some, but not all games]], hint this is because [[ArtificialHuman Ganondorf/Demise created them]] in the first place. We do occasionally get heroic/morally neutral Blins exist, but they're a relative rarity.

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* AlwaysChaoticEvil: The one thing in common with every game they appear in is that they are always on the side of evil. [[DependingOnTheWriter Some, but not all games]], hint this is because [[ArtificialHuman Ganondorf/Demise created them]] in the first place. We do occasionally get have heroic/morally neutral Blins exist, but they're a relative rarity.



* BrainyPig
** Downplayed in most games, where MOblins are less intelligent than the Hylians, yet are still one of the only monsters to display civilization at all.
** In ''Wind Waker'', the moblins operate wooden submarines that Hylians don't have!

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* BrainyPig
BrainyPig:
** Downplayed in most games, where MOblins Moblins are less intelligent than the Hylians, yet are still one of the only monsters to display civilization at all.
** In ''Wind Waker'', the moblins operate Moblins are capable of operating wooden submarines that Hylians don't have!have.



* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins, being a sub species of moblin, have this look too, as well as ''Hyrule Warriors Legends''.

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* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins, being a sub species subspecies of moblin, Moblin, have this look too, as well as ''Hyrule Warriors Legends''.



** How advanced moblin technology varies by game, several games like ''Link's Awakening'' and ''Breath of the Wild'' depict roughly Blins on a stone-age level, whilst games like ''Wind Waker'' and ''Spirit Tracks'' show them as operating steampunk submarines and tanks.

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** How advanced moblin Moblin technology varies by game, with several games like ''Link's Awakening'' and ''Breath of the Wild'' depict depicting Blins as roughly Blins being on a stone-age level, whilst while games like ''Wind Waker'' and ''Spirit Tracks'' show them as operating steampunk submarines and tanks.



* EarlyInstallmentCharacterDesignDifference: Downplayed, the dog-like moblin designs are mostly present in the early games, though the original design still appears as every once in a while. Most later games depict them as pig or Imp like creatures.

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* EarlyInstallmentCharacterDesignDifference: Downplayed, the dog-like moblin Moblin designs are mostly present in the early games, though the original design still appears as every once in a while. Most later games depict them as pig or Imp like creatures.



* InconsistentDub: The Moblin leaders, bar Great Moblin in the Oracle games, all have the japanese same name, Oyablin, implying they're all the same subspecies, but the english translations of the various games give them different titles.

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* InconsistentDub: The Moblin leaders, bar Great Moblin in the Oracle games, all have the japanese same name, name in Japanese, Oyablin, implying they're all the same subspecies, but the english English translations of the various games give them different titles.



** In ''Ocarina of TIme'', english guides name the leader, "Club Moblin".
** The localization of ''Spirit Tracks'' and ''Hyrule WArriors'' gives their name as "Big Blins" as an accessory to the miniblin's name.
* JavelinThrower: Early versions of the Moblins threw spears, although in most later games they use them in melee combat.

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** In ''Ocarina of TIme'', english English guides name the leader, "Club Moblin".
** The localization of ''Spirit Tracks'' and ''Hyrule WArriors'' gives their name as "Big Blins" as an accessory to the miniblin's Miniblin's name.
* JavelinThrower: Early versions of the Moblins threw spears, although in most later games they use them solely in melee combat.combat instead.



** Bulldog Moblins are led by King Moblin in ''Link's Awakening'', and Boarblins [[note]]Formerly Pig Moblins[[/note]] are led by Great Moblin in both Oracle games. In

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** Bulldog Moblins are led by King Moblin in ''Link's Awakening'', and Boarblins [[note]]Formerly Pig Moblins[[/note]] are led by Great Moblin in both Oracle games. In



** ''Minish Cap'' finally featured a female moblin, whom uses the same sprite as all bow wielding moblins.

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** ''Minish Cap'' finally featured subverts this by being the first game to have a female moblin, whom Moblin, who uses the same sprite as all bow wielding moblins.<oblins.



** Daira disappeared after ''Adventure of Link'', though the spinoff, ''Cadence of Hyrule'', brought them back as minibosses.

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** Daira disappeared after haven't been seen in the main series ''Adventure of Link'', though the spinoff, ''Cadence of Hyrule'', brought them back as minibosses.



** Dinolfos are similar to the Daira in that they're ferocious reptilian warriors that often use Axes, but the Daira are akin to Alligators and are weakest reptilian humanoid in their game, whilst Dinolfos are dinosaurs and are the most powerful reptilian enemies in all appearances..

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** Dinolfos are similar to the Daira in that they're ferocious reptilian warriors that often use Axes, but the Daira are akin to Alligators and are the weakest reptilian humanoid in their game, whilst Dinolfos are dinosaurs and are the most powerful reptilian enemies in all appearances..their appearances.

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The shopkeepers in Link to the Past are also "Monsters", so its likely they wouldn't turn away Hinoxes.


* '''Big Blins''', introduced in ''Spirit Tracks'', are the largest of the Blin race, but are lumbering, none-too-bright brutes.

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* '''Big Blins''', introduced as a species in ''Spirit Tracks'', are a sub species of moblin and the largest of the Blin race, but are lumbering, none-too-bright brutes.brutes. In Japan, the term is used several other moblin leaders.



* AlwaysChaoticEvil: The one thing in common with every game they appear in is that they are always on the side of evil. It's heavily implied that this is because [[ArtificialHuman Ganondorf/Demise created them]] in the first place. We do get occasional hints that more intelligent/morally neutral Blins exist, but they're a relative rarity.

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* AlwaysChaoticEvil: The one thing in common with every game they appear in is that they are always on the side of evil. It's heavily implied that [[DependingOnTheWriter Some, but not all games]], hint this is because [[ArtificialHuman Ganondorf/Demise created them]] in the first place. We do occasionally get occasional hints that more intelligent/morally heroic/morally neutral Blins exist, but they're a relative rarity.



* BrainyPig
** Downplayed in most games, where MOblins are less intelligent than the Hylians, yet are still one of the only monsters to display civilization at all.
** In ''Wind Waker'', the moblins operate wooden submarines that Hylians don't have!



* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins have this look in their first appearance, as well as ''Hyrule Warriors Legends''.

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* BullyBulldog: In some games, particularly earlier ones, Moblins are humanoid and aggressive bulldogs. Big Blins Blins, being a sub species of moblin, have this look in their first appearance, too, as well as ''Hyrule Warriors Legends''.



* DependingOnTheWriter: Games seem to vary between Blins being mindless magical beings, a sentient race that can be reasoned with, or some combination of the two. Their alliance also depends on the game, as in some games, such as ''The Legend of Zelda'' and ''Skyward Sword'', they serve the BigBad, while in other games, such as the ''Oracle'' games and ''Spirit Tracks'', they are simple bandits that Link gets in the way of.

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* DependingOnTheWriter: DependingOnTheWriter:
**
Games seem to vary between Blins being mindless magical beings, a sentient race that can be reasoned with, or some combination of the two. two.
**
Their alliance also depends on the game, as in some games, such as ''The Legend of Zelda'' and ''Skyward Sword'', they serve the BigBad, while in other games, such as the ''Oracle'' games and ''Spirit Tracks'', they are simple bandits that Link gets in the way of.of.
** How advanced moblin technology varies by game, several games like ''Link's Awakening'' and ''Breath of the Wild'' depict roughly Blins on a stone-age level, whilst games like ''Wind Waker'' and ''Spirit Tracks'' show them as operating steampunk submarines and tanks.



* EarlyInstallmentCharacterDesignDifference: Downplayed, the dog-like moblin designs are mostly present in the early games, though the original design still appears as every once in a while. Most later games depict them as pig or Imp like creatures.



* JavelinThrower: Early versions of the Moblins threw spears, although in later games they use them in melee combat.
* KingMook: Bulldog Moblins are led by King Moblin in ''Link's Awakening'', and Boarblins [[note]]Formerly Pig Moblins[[/note]] are led by Great Moblin in both Oracle games. ''A Link to the Past'' and ''Nintendo Land'' make Ganon this to them. Bokoblins and Moblins are both porcine in both ''The Wind Waker'' and ''Breath of the Wild'', further evoking their ties to Ganon.

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* InconsistentDub: The Moblin leaders, bar Great Moblin in the Oracle games, all have the japanese same name, Oyablin, implying they're all the same subspecies, but the english translations of the various games give them different titles.
** English versions of ''Link's Awakening'' name the moblin leader, "King Moblin" in the original and "Chief Moblin" in the remake.
** In ''Ocarina of TIme'', english guides name the leader, "Club Moblin".
** The localization of ''Spirit Tracks'' and ''Hyrule WArriors'' gives their name as "Big Blins" as an accessory to the miniblin's name.
* JavelinThrower: Early versions of the Moblins threw spears, although in most later games they use them in melee combat.
* KingMook: KingMook:
**
Bulldog Moblins are led by King Moblin in ''Link's Awakening'', and Boarblins [[note]]Formerly Pig Moblins[[/note]] are led by Great Moblin in both Oracle games. In
** Big Blins in Japan are known as Oyablins, which translates to "Blin Patriarch" or "Blin Kingpin". Several other moblin leaders in Japan as are also called Oyabins, but the overseas translations give them [[InconsistentDub different titles]]. The ''Spirit Tracks'' english name, ''Big'' Blin name also implies they're the leaders of the ''Mini''blins.
** Starting with
''A Link to the Past'' and Past'', many Zelda games as well as ''Nintendo Land'' make Ganon this to them. them as Bokoblins and Moblins are both porcine in both ''The Wind Waker'' and ''Breath of the Wild'', porcine', further evoking their ties to Ganon.



** The word "Moblin" is a combination of the word "goblin" with "mori", the Japanese word for forest. This fits with how the Moblins in the first game were always only found in forested areas.

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** The word "Moblin" is a combination of the word "goblin" with "mori", the Japanese word for forest. This fits with how the Moblins in the first game were always only found in forested areas. Mori also sounds similar to harpoons and they toss jaevelins.



* MonoGenderMonsters:
** The Japanese name of Chief Moblins/Big Blins, Oyablins, comes from a Japanese word for patriarchs, identifying them as male. Moblin characters like Great Moblin and Moe are also identified as male.
** ''Minish Cap'' finally featured a female moblin, whom uses the same sprite as all bow wielding moblins.



* MookLieutenant: ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has the Boss Bokoblin, a big rotund Bokoblin that has a necklace of skulls around its neck and leads Bokoblins and their variants into battle.

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* MookLieutenant: MookLieutenant:
** Oyablins/Big Blins lead Miniblins to battle in ''Spirit Tracks.''
**
''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has the Boss Bokoblin, a big rotund Bokoblin that has a necklace of skulls around its neck and leads Bokoblins and their variants into battle.



* PigMan: While they were originally doglike, Moblins start to be depicted as piglike in ''A Link to the Past'', coexisting with the earlier canine version for a few games before becoming the only type of Moblin shown; Bokoblins gain similar traits in ''The Wind Waker'', ''Breath of the Wild'', and ''Tears of the Kingdom''. In general, this helps establish them as minions to their likewise boarlike leader Ganon.

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* PigMan: While they were originally doglike, Moblins start to be depicted as piglike in ''A Link to the Past'', coexisting with the earlier canine version for a few games before becoming the only type of Moblin shown; shown in most games; Bokoblins gain similar traits in ''The Wind Waker'', ''Breath of the Wild'', and ''Tears of the Kingdom''. In general, this helps establish them as minions to their likewise boarlike leader Ganon.



* MadBomber: Bombs are their weapons in most games, except in ''Breath of the Wild'', ''Tears of the Kingdom'', and ''Age of Calamity'' -- and even there, they will dig up explosive Bomb Barrels to throw at Link if he's out of their reach. In a ''A Link to the Past'', they can even be found very close to the bomb shop in the Dark World, implying that they obtain their bombs from there, it obtains it from Hinoxes, or they get them from the same source.

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* MadBomber: Bombs are their weapons in most games, except in ''Breath of the Wild'', ''Tears of the Kingdom'', and ''Age of Calamity'' -- and even there, they will dig up explosive Bomb Barrels to throw at Link if he's out of their reach. In a ''A Link to the Past'', they can even be found very close to the bomb shop in the Dark World, implying that they obtain their bombs from there, it obtains it from Hinoxes, or they get them from the same source.there.



Lizard warriors that normally attack in pairs. Dinolfos are stronger and faster than the standard Lizalfos.

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Lizard warriors that normally attack in pairs. Dinolfos are stronger and faster than the standard Lizalfos. Similar enemies in [[EarlyinstallmentWeirdness very early games]] are the Geru, Daira and Zazak.



* ChuckCunninghamSyndrome:
** Daira disappeared after ''Adventure of Link'', though the spinoff, ''Cadence of Hyrule'', brought them back as minibosses.
** Geru entirely disappear after ''Adventure of Link'' without even spinoff appearances, no doubt because Lizalfos are basically the same thing.



* SuspiciouslySimilarSubstitute:
** Lizalfos are basically identical to Geru, both being lizard people that work for Ganon and Gere even look nearly identical to the ''Ocarina of Time'' incarnation of the Lizalfos. Many non Japanense official guides for ''Adventure of Link'', produced after ''Ocarina of Time'', even call the Geru, "Lizalfos". That said, they aren't confirmed as the same enemy.
** Dinolfos are similar to the Daira in that they're ferocious reptilian warriors that often use Axes, but the Daira are akin to Alligators and are weakest reptilian humanoid in their game, whilst Dinolfos are dinosaurs and are the most powerful reptilian enemies in all appearances..
** The Dinolfos are simialr to the Zazak enemies as both are humanoid saurian enemies with a BreathWeapon, but only Dinolfos use melee weaopns.



* EvilCounterpartRace: ''Oracle of Ages'' establish the River Zoras as enemies to both the Hylians and friendly "Sea Zora".



* BirdPeople: Their original art had a hooked nose that looked suspiciously like a beak when brightened, and several later games interpret them as straight-up humanoid birds. The Wizzrobes from ''The Wind Waker'' are outright giant toucans with hands.

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* BirdPeople: Their original art had a hooked nose that looked suspiciously like a beak when brightened, and several later games interpret them as straight-up humanoid birds. The Wizzrobes from ''The Wind Waker'' are outright giant toucans with hands.[[FeatherFingers winged arms]].
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They're not really otherworldly or especially strange, they're just insectoid monsters that resemble humanoid corpses. Their weakness to elemental attacks is just because they have a thick carapace that those attacks turn weak and brittle.


* HumanoidAbomination: Gibdos in ''Tears of the Kingdom'' approach incomprehensibility in nature-- they look like zombies, but clearly aren't the corpses of any Hyrulean race, and have insectoid features. Indeed, these skeletal, rotted-looking humanoid zombies are not undead, but are actually birthed from insect hives commanded by a more thoroughly insectoid giant queen. The fact that they are extremely vulnerable to all elements, including water and light, also implies there is something extremely unnatural about them.
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* PunnyName: The "rova" part of their name can be written in Japanese as 老婆 (rouba), meaning "old woman". Thus, Twinrova (Twinrouba) can mean twin old women, which is exactly what they are.
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* LivingShadow: Several of his post-''Ocarina of Time'' incarnations have designs that invoke this.

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* LivingShadow: Several of his post-''Ocarina of Time'' incarnations have designs that invoke this.look like vague shadows versions of Ganondorf brought to life.

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A spirit or entity that has been summoned by Ganondorf several times, and bears a physical resemblance to him.

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A spirit or entity An evil wraith that has been summoned by Ganondorf several times, sharing several of his master's powers and bears a physical resemblance to him.acting in his stead.



* ArtifactName: He's called Phantom Ganon in ''Ocarina of Time'' due to looking exactly like his master except for his SkullForAHead. This name is less fitting for the LivingShadow depictions that only vaguely resemble the Demon King, to the point that first-time players might not even know that they're up against Phantom Ganon. On the other hand, ''Tears of the Kingdom'' depicts him as a Gloom copy of Ganondorf's mummified body.



* LivingShadow: His post-''Ocarina of Time'' incarnations have designs that invoke this.

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* LivingShadow: His Several of his post-''Ocarina of Time'' incarnations have designs that invoke this.



* TennisBoss: Most incarnations must be damaged by deflecting his energy attacks.

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* TennisBoss: Most incarnations Except for his ''Tears of the Kingdom'' incarnation, Phantom Ganon must be damaged by deflecting his energy attacks.

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* SuspiciouslySimilarSubstitute: The Zant's Hand enemies that appear in ''Twilight Princess'' is a similar disembodied hand that impedes the player's progress. Later versions of the actual Wallmasters [[CompositeCharacter would often incorporate attributes of the Zant's Hand]].

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* SuspiciouslySimilarSubstitute: SuspiciouslySimilarSubstitute:
**
The Zant's Hand enemies that appear in ''Twilight Princess'' is a are similar disembodied hand hands that impedes impede the player's progress. Later versions of the actual Wallmasters [[CompositeCharacter would often incorporate attributes of the Zant's Hand]].Hand]].
** The Gloom Spawn in ''Tears of the Kingdom'' look like a conglomeration of ''Wind Waker'' style Floormasters, disembodied arms that travel on the ground and try to grab Link.
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* DinosaursAreDragons: Dinolfos can breathe fire from Majora's Mask onward.

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* DinosaursAreDragons: Dinolfos can breathe fire from Majora's Mask ''Majora's Mask'' onward.
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* WhatHappenedToTheMouse: An interesting case here. Goriyas were quite common in the series' years on the NES, but they haven't appeared in a main console game since ''The Adventure of Link''. Their last appearance in a game was ''Oracle Of Seasons'' in 2001, where two boomerang-throwing minibosses, the Brothers Goriya and the Goriyas themselves appeared in the Gnarled Root Dungeon. Only the bosses were visually distinct from normal Goriyas (looking more like minotaurs), whereas the Goriya enemies were simply Moblins with boomerangs. The overseas version of a ''A Link to the Past'' tries to claim Copis are them, but the two are obviously distinct.

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* WhatHappenedToTheMouse: An interesting case here. Goriyas were quite common in the series' years on the NES, but they haven't appeared in a main console game since ''The Adventure of Link''. Their last appearance in a game was ''Oracle Of Seasons'' and ''Oracle of Ages'' in 2001, where in the former, two boomerang-throwing minibosses, the Brothers Goriya and Goriya, while the Goriyas themselves appeared in the Gnarled Root Dungeon.Dungeon and the Spirit's Grave in both games. Only the bosses were visually distinct from normal Goriyas (looking more like minotaurs), whereas the Goriya enemies were simply Moblins with boomerangs. The overseas version of a ''A Link to the Past'' tries to claim Copis are them, but the two are obviously distinct.

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* DegradedBoss: In ''Oracle of Ages'', Veran can create dark Link doppelgangers as easily defeated {{Mooks}}.

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* DegradedBoss: In ''Oracle of Ages'', Veran can create dark Dark Link doppelgangers as easily defeated {{Mooks}}.



* TheBusCameBack: Returns in ''Tears of the Kingdom'' 16 years after its last appearence in "Phantom Hourglass" back in 2007.

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* TheBusCameBack: Returns in ''Tears of the Kingdom'' 16 years after its last appearence appearance in "Phantom Hourglass" back in 2007.



* MookMaker: The Gohmas in ''Ocarina of Time'' and ''Oracle of Seasons'' and ''Twilight Princess''[='=] Armogohma all spawn large numbers of larval Gohmas during their fight with Link, either firing them like bullets or loosing them to swarm and distract Link.

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* MookMaker: The Gohmas in ''Ocarina of Time'' and ''Oracle of Seasons'' and ''Twilight Princess''[='=] Armogohma all spawn large numbers of larval Gohmas Gohma Larvae during their fight with Link, either firing them like bullets or loosing them to swarm and distract Link.



* KingMook: Six giant Armos Knights are the boss of the first dungeon, Eastern Palace, in ''A Link to the Past'', returning in the final dungeon to guard the boss key.

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* KingMook: Six giant Armos Knights are the boss of the first dungeon, Eastern Palace, in ''A Link to the Past'', returning in the final dungeon dungeon, Ganon's Tower, to guard the boss key.Boss Key.



** ''The Legend of Zelda Encyclopedia'' downplays this by saying they are monsters, but distinguished from demons as a race of beings that have been corrupted by evil and don't have the ability to create evil. Nevertheless it mentions Blins usually serve demons.

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** ''The Legend of Zelda Encyclopedia'' downplays this by saying they are monsters, but distinguished from demons as a race of beings that have been corrupted by evil and don't have the ability to create evil. Nevertheless Nevertheless, it mentions Blins usually serve demons.



* PigMan: While they were originally doglike, Moblins start to be depicted as piglike in ''A Link to the Past'', coexisting with the earlier canine version for a few games before becoming the only type of Moblin shown; Bokoblins gain similar traits in ''The Wind Waker'' and ''Breath of the Wild''. In general, this helps establish them as minions to their likewise boarlike leader Ganon.

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* PigMan: While they were originally doglike, Moblins start to be depicted as piglike in ''A Link to the Past'', coexisting with the earlier canine version for a few games before becoming the only type of Moblin shown; Bokoblins gain similar traits in ''The Wind Waker'' and Waker'', ''Breath of the Wild''.Wild'', and ''Tears of the Kingdom''. In general, this helps establish them as minions to their likewise boarlike leader Ganon.



* BreathWeapon: In ''Ocarina of Time'', ''Majora's Mask'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', and ''Twilight Princess'' they breathe fire.

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* BreathWeapon: In ''Ocarina of Time'', ''Majora's Mask'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', and ''Twilight Princess'' Princess'', they breathe fire.



* WhatHappenedToTheMouse: An interesting case here. Goriyas were quite common in the series' years on the NES, but they haven't appeared in a main console game since ''The Adventure of Link''. Their last appearance in a game was ''Oracle Of Seasons'' in 2001, where two boomerang-throwing minibosses and a Goriya enemy appeared in the Gnarled Root Dungeon. Only the bosses were visually distinct from normal Goriyas (looking more like minotaurs), whereas the Goriya enemies were simply Moblins with boomerangs. The overseas version of a ''A Link to the Past'' tries to claim Copis are them, but the two are obviously distinct.

to:

* WhatHappenedToTheMouse: An interesting case here. Goriyas were quite common in the series' years on the NES, but they haven't appeared in a main console game since ''The Adventure of Link''. Their last appearance in a game was ''Oracle Of Seasons'' in 2001, where two boomerang-throwing minibosses and a minibosses, the Brothers Goriya enemy and the Goriyas themselves appeared in the Gnarled Root Dungeon. Only the bosses were visually distinct from normal Goriyas (looking more like minotaurs), whereas the Goriya enemies were simply Moblins with boomerangs. The overseas version of a ''A Link to the Past'' tries to claim Copis are them, but the two are obviously distinct.



** In ''Link's Awakening'', they are called Iron Masks.

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** In ''Link's Awakening'', Awakening'' and the ''Oracle'' games, they are called Iron Masks.



* CallARabbitASmeerp: There's hardly any difference between Keese and bats. In ''Breath of the Wild'' they're slightly redesigned to look more monstrous.

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* CallARabbitASmeerp: There's hardly any difference between Keese and bats. In ''Breath of the Wild'' and ''Tears of the Kingdom'', they're slightly redesigned to look more monstrous.



* TheSwarm: Keese can appear in large swarms in ''Four Swords Adventures'' and ''Breath of the Wild'', roaming in groups and attacking Link all at once.

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* TheSwarm: Keese can appear in large swarms in ''Four Swords Adventures'' and Adventures'', ''Breath of the Wild'', and ''Tears of the Kingdom'', roaming in groups and attacking Link all at once.



* ColourCodedForYourConvenience: In ''Breath of the Wild'', the elemental Lizalfos are told apart by their color -- red ones breathe fire, yellow ones shoot lightning and grey ones breathe frost.

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* ColourCodedForYourConvenience: In ''Breath of the Wild'', Wild'' and ''Tears of the Kingdom'', the elemental Lizalfos are told apart by their color -- red ones breathe fire, yellow ones shoot lightning and grey ones breathe frost.



* AquaticMook: They take up this role in the 3D games, completely replacing the River Zora, though ''Breath of the Wild'' features an Octorok for each kind of geographic environment, and only one type lives in the water.

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* AquaticMook: They take up this role in the 3D games, completely replacing the River Zora, though ''Breath of the Wild'' and ''Tears of the Kingdom'' features an Octorok for each kind of geographic environment, and only one type lives in the water.



* TheBusCameBack: They reappear in ''A Link Between Worlds'' after being absent since ''Skyward Sword''.



* GiantSpider: Definitely bigger than normal, and can be bigger than Link. Big Skilltulas can be twice Link's size.

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* GiantSpider: Definitely bigger than normal, and can be bigger than Link. Big Skilltulas Skulltulas can be twice Link's size.



* SkeletonMotif: A Skulltula's armored carapace closely resembles a human skull. The actual head of the skulltula is located in the "skull's"' mouth.

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* SkeletonMotif: A Skulltula's armored carapace closely resembles a human skull. The actual head of the skulltula Skulltula is located in the "skull's"' mouth.



* AmbiguouslyHuman: The early ''Zelda'' games implied that they were reanimated human/Hylian skeletons, with ''Ocarina of Time'' explicitly saying they're the result of adult Hylians getting lost in TheLostWoods. Starting with ''The Wind Waker'''s depiction of them with equine skulls, though, they have often been portrayed with unusual features like hornlike protrusions, {{Third Eye}}s, and [[MultiArmedAndDangerous extra arms]], implying that they were always monsters even before losing their flesh. ''Breath of the Wild'' goes one further by featuring explicit Stal-versions of the common monsters rather than unique Stal-enemies.

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* AmbiguouslyHuman: The early ''Zelda'' games implied that they were reanimated human/Hylian skeletons, with ''Ocarina of Time'' explicitly saying they're the result of adult Hylians getting lost in TheLostWoods. Starting with ''The Wind Waker'''s depiction of them with equine skulls, though, they have often been portrayed with unusual features like hornlike protrusions, {{Third Eye}}s, and [[MultiArmedAndDangerous extra arms]], implying that they were always monsters even before losing their flesh. ''Breath of the Wild'' goes one and ''Tears of the Kingdom'' go further by featuring explicit Stal-versions of the common monsters rather than unique Stal-enemies.



* NightOfTheLivingMooks: In ''Breath of the Wild'', rather than Stalfos, skeletal Stal-enemies emerge at night to harass Link. These include Stalkoblins, Stalmoblins, Stalizalfos and Stalnox.

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* NightOfTheLivingMooks: In ''Breath of the Wild'', rather than Stalfos, skeletal Stal-enemies emerge at night to harass Link. These include Stalkoblins, Stalmoblins, Stalizalfos Stalizalfos, and Stalnox.



* RaisingTheSteaks: The broader stal- family includes a couple of undead animals and monsters, such as ''Skyward Sword''[='=]s three-headed, reptilian Staldras and ''Twilight Princess''[='=]s Stalhounds.

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* RaisingTheSteaks: The broader stal- Stal- family includes a couple of undead animals and monsters, such as ''Skyward Sword''[='=]s three-headed, reptilian Staldras and ''Twilight Princess''[='=]s Stalhounds.



* {{Cyclops}}: They have a single eye, a trait shared with Gohmas.

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* {{Cyclops}}: They have a single eye, a trait shared with Gohmas.Gohmas and later, Mothulas.



* ImprobableWeaponUser: Floormasters in ''The Wind Waker'' will grab nearby pots and toss them at Link.

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* ImprobableWeaponUser: Floormasters in ''The Wind Waker'' will grab nearby pots and and/or bombs to toss them at Link.



* AnIcePerson: ''Four Swords'', ''The Minish Cap'', ''A Link Between Worlds'', ''Tri Force Heroes'', ''Breath of the Wild'', ''Tears of the Kingdom'', ''Cadence of Hyrule'', and ''Age of Calamity'' has the Ice Wizzrobes, which freeze Link with their magic and can also change the weather, while summoning Ice Chuchus and Ice Keese to back them up in battle. Blizzrobes, a variant introduced in the aforementioned ''Breath of the Wild'' fight the same, but are more [[EliteMooks elite]] than them.

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* AnIcePerson: ''Four Swords'', ''The Minish Cap'', ''A Link Between Worlds'', ''Tri Force Heroes'', ''Breath of the Wild'', ''Tears of the Kingdom'', ''Cadence of Hyrule'', and ''Age of Calamity'' has the Ice Wizzrobes, which freeze Link with their magic and can also change the weather, while summoning Ice Chuchus and Ice Keese to back them up in battle. Blizzrobes, a variant introduced in the aforementioned ''Breath of the Wild'' onwards fight the same, but are more [[EliteMooks elite]] than them.



* SuspiciouslySimilarSubstitute: ''Breath of the Wild'' introduces actual wolves to the series, which themselves have standard grey-furred counterparts inhabiting forested areas and stronger white-furred versions inhabiting snowy regions. While they are every bit as hostile as Wolfos, these wolves are classified as wildlife and not monsters.

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* SuspiciouslySimilarSubstitute: ''Breath of the Wild'' onwards introduces actual wolves to the series, which themselves have standard grey-furred counterparts inhabiting forested areas and stronger white-furred versions inhabiting snowy regions. While they are every bit as hostile as Wolfos, these wolves are classified as wildlife and not monsters.



Zols and Gels are common enemies in the early games, but as the series went on they were eventually replaced by the Chuchus.

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Zols and Gels are common enemies in the early games, but as the series went on they were eventually replaced by the Chuchus.Chuchus, though it didn't stop the Gels from being in the same game with them during ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.



** In ''A Link to the Past'' and ''Four Swords Adventures'', red Zols are the weakest, while green and yellow Zols are stronger and take more damage to defat.
** In ''Link's Awakening'', green Zols will not split into Gels when they die, while red ones will.

to:

** In ''A Link to the Past'' and ''Four Swords Adventures'', red Past'', Red Zols are the weakest, while green Green and yellow Yellow Zols are stronger and take more damage to defat.
** In ''Link's Awakening'', green Awakening'' and the ''Oracle'' games, Green Zols will not split into Gels when they die, while red ones will.
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*KingMook: Six giant Armos Knights are the boss of the first dungeon, Eastern Palace, in ''A Link to the Past'', returning in the final dungeon to guard the boss key.
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* HumanoidAbomination: Gibdos in ''Tears of the Kingdom'' aproach incomprehensibility in nature-- they look like zombies, but clearly aren't the corpses of any Hyrulean race, and have insectoid features. Indeed, these skeletal, rotted-looking humanoid zombies are not undead, but are actually birthed from insect hives commanded by a more thoroughly insectoid giant queen. The fact that they are extremely vulnerable to all elements, including water and light, also implies there is something extremely unnatural about them.

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* HumanoidAbomination: Gibdos in ''Tears of the Kingdom'' aproach approach incomprehensibility in nature-- they look like zombies, but clearly aren't the corpses of any Hyrulean race, and have insectoid features. Indeed, these skeletal, rotted-looking humanoid zombies are not undead, but are actually birthed from insect hives commanded by a more thoroughly insectoid giant queen. The fact that they are extremely vulnerable to all elements, including water and light, also implies there is something extremely unnatural about them.
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** In the same composite of ''Twilight Princess'', but flipped, the Gibdos in ''Tears of the Kingdom'' more closely resemble [=ReDeads=], particularly their ''Ocarina of Time'' depiction. They don't resemble Egyptian mummies at all, and their name seems to come primarily from their desert habitat.

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** In the same composite of ''Twilight Princess'', but flipped, the Gibdos in ''Tears of the Kingdom'' more closely resemble [=ReDeads=], particularly their ''Ocarina of Time'' depiction. They don't resemble Egyptian mummies at all, and their name seems to come primarily from their desert habitat. Gameplay-wise, they have more in common with the Gibdos of the 2D games (which were immune to knockback) by being invincible until hit with elemental attacks.

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* FourLeggedInsect: Arachnid, in this case. Tektites stand out as there are several other spider-like monsters which do have eight legs, such as Gohma and Skulltulas.

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* FourLeggedInsect: Arachnid, in this case. Tektites stand out as there are several other spider-like monsters which do have eight legs, such as some variants of Gohma and Skulltulas.


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* WalkOnWater: Blue Tektites are found near water, where they can stand on the surface and even leap from there.
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* AllWebbedUp: While they have always had the ability to drop down from silk threads, their appearance in ''Skyward Sword'' has them prepare whole webs to trap Link. Rarely, they can also shoot silk at Link to immobilize him.


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* MiniMook: Walltulas (originally named Skullwalltulas) are smaller versions of Skulltulas that guard climbable walls.
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* FinalBossPreview: The Phantom Ganon fights in ''Ocarina of Time'' and ''Tears of the Kingdom'' are basically easier, simpler versions of your ultimate fights against the real Ganondorf.
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* MadeOfIron: In ''Tears of the Kingdom'', most physical attacks don't do crap to them thanks to their tough skin. Lightning and fire attacks make them vulnerable to physical strikes. This seems to reference their appearances in 2D-style games, where their defining threat was their immunity to knockback.

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* MadeOfIron: In ''Tears of the Kingdom'', most physical attacks don't do crap to them thanks to their tough skin. Lightning and fire attacks Attacks of any of the four available elements (fire, water, ice, or lighting) will make them temporarily vulnerable to physical strikes. This seems to reference their appearances in 2D-style games, where their defining threat was their immunity to knockback.
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* ImmuneToFlinching: In their 2D-style appearances, Gibdos will not suffer knockback when taking damage.

to:

* ImmuneToFlinching: In their 2D-style appearances, Gibdos will not suffer knockback when taking damage. The ones in ''Tears of the Kingdom'' not only do not react to getting hit with conventional weapons, but are completely invulnerable until hit with elemental magic.



* MadeOfIron: In ''Tears of the Kingdom'', most physical attacks don't do crap to them thanks to their tough skin. Lightning and fire attacks make them vulnerable to physical strikes.

to:

* MadeOfIron: In ''Tears of the Kingdom'', most physical attacks don't do crap to them thanks to their tough skin. Lightning and fire attacks make them vulnerable to physical strikes. This seems to reference their appearances in 2D-style games, where their defining threat was their immunity to knockback.

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* MookLieutenant: ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has the Boss Bokoblins, a big rotund Bokoblin that has a necklace of skulls around its neck and leads Bokoblins and their variants into battle.

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* MookLieutenant: ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has the Boss Bokoblins, Bokoblin, a big rotund Bokoblin that has a necklace of skulls around its neck and leads Bokoblins and their variants into battle.



* BigEater: In ''Breath of the Wild'' and ''Tears of the Kingdom'', they'll drop lots of food items upon being killed; red ones drop fruit, blue ones roasted seafood, and red ones roasted meat. Whilst fighting Link, they also clearly intend to eat him.

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* BigEater: In ''Breath of the Wild'' and ''Tears of the Kingdom'', they'll drop lots of food items upon being killed; red ones drop fruit, blue ones roasted seafood, and red black ones roasted meat. Whilst fighting Link, they also clearly intend to eat him.



* GiantMook: In ''Breath of the Wild'' and ''Tears of the Kingdom'', they're slightly redesigned to resemble giant Bokoblins.

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* GiantMook: In ''Breath of the Wild'' and ''Tears of the Kingdom'', they're slightly redesigned to resemble giant one-eyed Bokoblins.


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* ElementalPowers: In ''Tears of the Kingdom'', there are Likes Likes with elemental powers like the Ice Like, the Shock Like, and the Fire Like. Each spit projectiles of their respective element.
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* LegacyCharacter: Each Link copy is a different character and has a different explanation for their existence. In ''Zelda II'', Link's Shadow is the last test of worthiness for the Triforce of Courage. In ''Ocarina of Time'', Dark Link is a GiantSpaceFleaFromNowhere. In ''Four Swords Adventures'', Shadow Link is a creation of the Dark Mirror and a manifestation of the original Ganondorf's hatred for Link.

to:

* LegacyCharacter: Each Link copy is a different character and has a different explanation for their existence. In ''Zelda II'', Link's Shadow is the last test of worthiness for the Triforce of Courage. In ''Ocarina of Time'', Dark Link is something of a GiantSpaceFleaFromNowhere.GiantSpaceFleaFromNowhere; he appears in an enchanted room in the Water Temple from the real Link's reflection in the water. In ''Four Swords Adventures'', Shadow Link is a creation of the Dark Mirror and a manifestation of the original Ganondorf's hatred for Link.

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* AttackItsWeakPoint: In ''Phantom Hourglass'' and ''Breath of the Wild'' you GoForTheEye, and in the latter game they'll try to cover it up after taking enough damage that way.
* BigEater: In ''Breath of the Wild'', they'll drop lots of food items upon being killed; red ones drop fruit, blue ones roasted seafood, and red ones roasted meat. Whilst fighting Link, they also clearly intend to eat him.

to:

* AttackItsWeakPoint: In ''Phantom Hourglass'' and Hourglass'', ''Breath of the Wild'' Wild'', and ''Tears of the Kingdom'', you GoForTheEye, and in the latter game games they'll try to cover it up after taking enough damage that way.
* BigEater: In ''Breath of the Wild'', Wild'' and ''Tears of the Kingdom'', they'll drop lots of food items upon being killed; red ones drop fruit, blue ones roasted seafood, and red ones roasted meat. Whilst fighting Link, they also clearly intend to eat him.



* GiantMook: In ''Breath of the Wild'' they're slightly redesigned to resemble giant Bokoblins.
* GoForTheEye: In ''Phantom Hourglass'' and ''Breath of the Wild'' attacking their eye with arrows is a good strategy. Due to a mistranslation, the English manual of ''A Link to the Past'' implies they need to be attacked in the eye despite this not being possible in that game.

to:

* GiantMook: In ''Breath of the Wild'' and ''Tears of the Kingdom'', they're slightly redesigned to resemble giant Bokoblins.
* GoForTheEye: In ''Phantom Hourglass'' and Hourglass'', ''Breath of the Wild'' Wild'', and ''Tears of the Kingdom'' attacking their eye with arrows is a good strategy. Due to a mistranslation, the English manual of ''A Link to the Past'' implies they need to be attacked in the eye despite this not being possible in that game.



* {{Sleepyhead}}: You'll find them sleeping most of the time in ''Breath of the Wild''. You ''can'' quietly sneak up on them and steal their equipment without waking them up. Unfortunately not the case for skeletal [[NightOfTheLivingMooks Stalnoxes]], who are always awake.

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* {{Sleepyhead}}: You'll find them sleeping most of the time in ''Breath of the Wild''.Wild'' and ''Tears of the Kingdom''. You ''can'' quietly sneak up on them and steal their equipment without waking them up. Unfortunately not the case for skeletal [[NightOfTheLivingMooks Stalnoxes]], who are always awake.



* LawOfChromaticSuperiority: The Lizalfos varieties in ''Breath of the Wild'', much like other enemies, come in different colors depending on their toughness -- the common green ones are the weakest, followed by the blue, black, silver and gold kinds. The red, yellow and grey ones fall somewhat outside this pattern, as their color informs their ElementalPowers more than their toughness.

to:

* LawOfChromaticSuperiority: The Lizalfos varieties in ''Breath of the Wild'', Wild'' and ''Tears of the Kingdom'', much like other enemies, come in different colors depending on their toughness -- the common green ones are the weakest, followed by the blue, black, silver and gold kinds. The red, yellow and grey ones fall somewhat outside this pattern, as their color informs their ElementalPowers more than their toughness.



Bizarre, vaguely rabbit-like creatures weak to sound and impervious to most other things, pols voices appear in dungeons in the original ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the Oracle games. The voices disappear in later installments, but make a comeback in ''VideoGame/TheLegendOfZeldaPhantomHourglass''.

to:

Bizarre, vaguely rabbit-like creatures weak to sound and impervious to most other things, pols voices Pols Voices appear in dungeons in the original ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the Oracle games. The voices They disappear in later installments, but make a comeback in ''VideoGame/TheLegendOfZeldaPhantomHourglass''.



[[caption-width-right:300:A Rat from ''A Link Between World'']]

to:

[[caption-width-right:300:A Rat from ''A Link Between World'']]
Worlds'']]



* AnIcePerson: ''VideoGame/TheLegendOfZeldaTriforceHeroes'' introduces the Blue Rats, which hide inside Snowballs until the Links destroy them, but otherwise act the same.



* FantasticFaunaCounterpart: ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' introduces the Dark Rats, their stronger Lorulean counterparts.



* MadBomber: ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards introduces the Real Bombchus, Rats that wield Bombs or [[ActionBomb are Bombs]] to hurt Link [[SuicideAttack at the cost of their own lives]].
* PunchClockVillain: In ''VideoGame/TheLegendOfZeldaTheWindWaker'', using All-Purpose Bait when fighting them causes them to set up shop and sell stuff to Link.

to:

* MadBomber: ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards introduces the Real Bombchus, Rats that wield Bombs to throw at Link or [[ActionBomb are Bombs]] to hurt Link [[SuicideAttack at the cost of their own lives]].
* PunchClockVillain: In ''VideoGame/TheLegendOfZeldaTheWindWaker'', using All-Purpose Bait when fighting them causes them to stop, set up shop shop, and sell stuff to Link.Link.
* UndergroundMonkey: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' features the Shadow Vermin, the Twilight Realm version of these enemies.



* TheGoomba: They're typically among the earliest dungeon-dwelling enemies encountered in the games, have very simple attack patterns and are defeated by a single blow from Link's weapons.

to:

* TheGoomba: They're typically among the earliest dungeon-dwelling enemies encountered in the games, have very simple attack patterns patterns, and are defeated by a single blow from Link's weapons.

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Mice-like enemies that inhabit dungeons and dirty places.

to:

\nMice-like [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/albw_rat_model.png]]
[[caption-width-right:300:A Rat from ''A Link Between World'']]

Mouse-like
enemies that inhabit dungeons and dirty places.



* BanditMook: In ''Wind Waker'', they'll steal Link's Rupees if he drops them.

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* BanditMook: In ''Wind ''The Wind Waker'', they'll steal Link's Rupees if he drops them.


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* InvisibleMonsters: The Ghoul Rats in ''Twilight Princess'' are imperceptible to humans, and can only be detected and dispatched by the keener senses of Link's wolf form.

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* MadBomber: ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards introduces the Real Bombchus, Rats that wield Bombs or are Bombs to hurt Link [[SuicideAttack at the cost of their own lives]].

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* MadBomber: ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards introduces the Real Bombchus, Rats that wield Bombs or [[ActionBomb are Bombs Bombs]] to hurt Link [[SuicideAttack at the cost of their own lives]].


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* YouDirtyRat: Antagonistic rodent enemies.

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Added the Rats, which made their debut in A Link to the Past.


[[folder:River Zora]]
[[quoteright:104:https://static.tvtropes.org/pmwiki/pub/images/albw_zora.png]]
[[caption-width-right:104:A Zora from ''A Link Between Worlds''.]]

Water-dwelling merfolk known to spit fireballs at anyone who trespasses their territories, not to be confused with their sleeker Sea Zora cousins.

to:

[[folder:River Zora]]
[[quoteright:104:https://static.tvtropes.org/pmwiki/pub/images/albw_zora.png]]
[[caption-width-right:104:A Zora from ''A Link Between Worlds''.]]

Water-dwelling merfolk known to spit fireballs at anyone who trespasses their territories, not to be confused with their sleeker Sea Zora cousins.
[[folder:Rat]]

Mice-like enemies that inhabit dungeons and dirty places.


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* BanditMook: In ''Wind Waker'', they'll steal Link's Rupees if he drops them.
* TheGoomba: One of the weakest enemies in the game, they can easily be dispatched with a simple sword swing or any weapon.
* MadBomber: ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards introduces the Real Bombchus, Rats that wield Bombs or are Bombs to hurt Link [[SuicideAttack at the cost of their own lives]].
* PunchClockVillain: In ''VideoGame/TheLegendOfZeldaTheWindWaker'', using All-Purpose Bait when fighting them causes them to set up shop and sell stuff to Link.
* WhyDidItHaveToBeSnakes: The Zelda from ''VideoGame/TheLegendOfZeldaSpiritTracks'' is afraid of these guys, even when possessing a Phantom or any of its variants, forcing Link to slay it so she can stop cowering. In fact, Chancellor Cole [[FlawExploitation exploits]] this fear during the final battle with Malladus.
[[/folder]]

[[folder:River Zora]]
[[quoteright:104:https://static.tvtropes.org/pmwiki/pub/images/albw_zora.png]]
[[caption-width-right:104:A Zora from ''A Link Between Worlds''.]]

Water-dwelling merfolk known to spit fireballs at anyone who trespasses their territories, not to be confused with their sleeker Sea Zora cousins.
----
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* BreakoutCharacter: In early ''Zelda'' games, they were just another type of monster in Ganon's stable of minions, only with occasional friendly characters. Starting with ''Wind Waker'', the introduction of Bokoblins led to all of the Blin races receiving more detailed societal and racial traits on par with friendly races such as the Gorons and Zoras. They are now treated as common footsoldiers and {{Mascot Mook}}s since then, being especially prominent in ''Breath of the Wild''.

to:

* BreakoutCharacter: In early ''Zelda'' games, they were just another type of monster in Ganon's stable of minions, only with occasional friendly characters. Starting with ''Wind Waker'', the introduction of Bokoblins led to all of the Blin races receiving more detailed societal and racial traits on par with friendly races such as the Gorons and Zoras. They are now treated as common footsoldiers and {{Mascot Mook}}s since then, being especially prominent in ''Breath of the Wild''. Wild'' and ''Tears of the Kingdom''.



* WeHaveReserves: They are fairly expendable. Averted in ''Breath of the Wild'', where Ganon uses his magic to periodically revive his minions.

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* WeHaveReserves: They are fairly expendable. Averted in ''Breath of the Wild'', Wild'' and ''Tears of the Kingdom'', where Ganon uses his magic to periodically revive his minions.
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[[caption-width-right:250:A Wizzrobe from ''A Link Between Worlds''.]]

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[[caption-width-right:250:A Wizzrobe from ''A Link Between Worlds''.to the Past''.]]
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* TacticalSuicideBoss: Koume is weak to Kotake's element and vice versa, so when battling their separated forms, you need to deflect one sister's attack towards the other.
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* WallCrawl: In 3D games, Gohmas often climb along the walls and ceiling of the rooms that they are fought in and need to be brought back to ground level somehow in order to be attached,

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